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BH Cheez
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Posted - 2004.08.16 07:57:00 -
[1]
Edited by: BH Cheez on 03/09/2004 21:09:04 Corporation and Station Management
Standing and Security Status
NPCs and Agents
Station Services
- Attempting to create a courier mission for an assembled ship (e.g. shuttle) results in an exception error causing you to lose the specified reward money, without the mission being created.
- Courier gives no message or indication that there is a "Tracking" fee or what that fee value is.
- (In some cases) Repairing a ship doesn't repair damaged drones in the drone bay, though the cost is deducted for it.(Reports and logfiles are needed for this.)
(Continued Below)
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BH Cheez
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Posted - 2004.08.16 07:57:00 -
[2]
Edited by: BH Cheez on 03/09/2004 21:07:55 Known Issues Build: 1754 Work in Progress
Map and Navigation
- "Pirate and Police Ships destroyed in the last 24 hours" display option does not function properly.
- "Systems I've Visited" display option is well outdated.
Modules / Fitting / Cargo
- Tracking speed bonus on "'Orion' Tracking CPU I" and "Optical Tracking Computer I" do not work.
Space and Combat
- Unable to jump through a stargate with autopilot when cloaked. "Autopilot jumping" message loops but nothing happens. (Need confirmation if this is still a problem in 1754)
- Can not gang warp to bookmarks.
- "Auto Target Back" feature sometimes does not auto target as many ships as it should.
Graphics/Display
- Capacitor sometimes displays an incorrect value. (More logs and reproduction steps are needed for this).
- Sometimes the "Loading Space" window stays on the screen after space has loaded, and must be manually closed. (Logfiles of this are needed).
- Icon for Mobile Warp Disruptors is a question mark.
- Icons for Valkyrie, Vespa, and Infiltrator drones are that of the Hammerhead drone.
- Propulsion graphics are not displayed when entering warp following a cloaked state (i.e. jumping into a system and activating warping while still cloaked).
Sound
(Continued Below)
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BH Cheez
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Posted - 2004.08.16 07:57:00 -
[3]
Edited by: BH Cheez on 03/09/2004 21:09:04 Corporation and Station Management
Standing and Security Status
NPCs and Agents
Station Services
- Attempting to create a courier mission for an assembled ship (e.g. shuttle) results in an exception error causing you to lose the specified reward money, without the mission being created.
- Courier gives no message or indication that there is a "Tracking" fee or what that fee value is.
- (In some cases) Repairing a ship doesn't repair damaged drones in the drone bay, though the cost is deducted for it.(Reports and logfiles are needed for this.)
(Continued Below)
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BH Cheez
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Posted - 2004.08.16 07:57:00 -
[4]
Edited by: BH Cheez on 03/09/2004 21:07:55 Known Issues Build: 1754 Work in Progress
Map and Navigation
- "Pirate and Police Ships destroyed in the last 24 hours" display option does not function properly.
- "Systems I've Visited" display option is well outdated.
Modules / Fitting / Cargo
- Tracking speed bonus on "'Orion' Tracking CPU I" and "Optical Tracking Computer I" do not work.
Space and Combat
- Unable to jump through a stargate with autopilot when cloaked. "Autopilot jumping" message loops but nothing happens. (Need confirmation if this is still a problem in 1754)
- Can not gang warp to bookmarks.
- "Auto Target Back" feature sometimes does not auto target as many ships as it should.
Graphics/Display
- Capacitor sometimes displays an incorrect value. (More logs and reproduction steps are needed for this).
- Sometimes the "Loading Space" window stays on the screen after space has loaded, and must be manually closed. (Logfiles of this are needed).
- Icon for Mobile Warp Disruptors is a question mark.
- Icons for Valkyrie, Vespa, and Infiltrator drones are that of the Hammerhead drone.
- Propulsion graphics are not displayed when entering warp following a cloaked state (i.e. jumping into a system and activating warping while still cloaked).
Sound
(Continued Below)
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BH Cheez
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Posted - 2004.08.16 07:58:00 -
[5]
Login and Settings
- Graphics settings not stored when switching from Full Screen to Windowed mode using the Alt-Enter method on resolutions larger than the default.
- When switching from window mode to full screen then back to window mode, EVE remains in the foreground, covering any other applications that are run afterwards.
Lag Related
Website and Forums
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BH Cheez
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Posted - 2004.08.16 07:58:00 -
[6]
Edited by: BH Cheez on 03/09/2004 21:12:54 Skills and Attributes
User Interface->People and Places
- Dragging a bookmark to your ship's cargo will destroy the bookmark.
User Interface->Chat Evemail and Trade
- Clicking in a text field that contains a Tab character causes the client to freeze.
- A minimized chat window will not blink when typed into, if the window does not have a tab. Grouping a window to another then ungrouping it is a way to make the tab disappear to cause this problem.
- Local chat breaks if typed into while jumping through a stargate.
User Interface->Other
- Autoscanner sometimes forgets to update.
- Resizing the petition window, or any page with a form, clears all data that was entered.
(Continued Below)
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BH Cheez
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Posted - 2004.08.16 07:58:00 -
[7]
Login and Settings
- Graphics settings not stored when switching from Full Screen to Windowed mode using the Alt-Enter method on resolutions larger than the default.
- When switching from window mode to full screen then back to window mode, EVE remains in the foreground, covering any other applications that are run afterwards.
Lag Related
Website and Forums
|

BH Cheez
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Posted - 2004.08.16 07:58:00 -
[8]
Edited by: BH Cheez on 03/09/2004 21:12:54 Skills and Attributes
User Interface->People and Places
- Dragging a bookmark to your ship's cargo will destroy the bookmark.
User Interface->Chat Evemail and Trade
- Clicking in a text field that contains a Tab character causes the client to freeze.
- A minimized chat window will not blink when typed into, if the window does not have a tab. Grouping a window to another then ungrouping it is a way to make the tab disappear to cause this problem.
- Local chat breaks if typed into while jumping through a stargate.
User Interface->Other
- Autoscanner sometimes forgets to update.
- Resizing the petition window, or any page with a form, clears all data that was entered.
(Continued Below)
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ShyLion
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Posted - 2004.08.16 11:56:00 -
[9]
Drones do not return to mothership after last agressive target is killed. Drones stuck into each other in pairs and fly at crawl speed (happened alot more few patches ago, now it not so frequent, but still happens). Drones obey their order to attack and return if they not opened fire in some time on the target (very annoying when chasing long-range NPC shooting at you on blastertron with almost equal speed), you have to repeat their order (only after they dismiss themselves, updating order in progress doesn't update that timer).
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ShyLion
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Posted - 2004.08.16 11:56:00 -
[10]
Drones do not return to mothership after last agressive target is killed. Drones stuck into each other in pairs and fly at crawl speed (happened alot more few patches ago, now it not so frequent, but still happens). Drones obey their order to attack and return if they not opened fire in some time on the target (very annoying when chasing long-range NPC shooting at you on blastertron with almost equal speed), you have to repeat their order (only after they dismiss themselves, updating order in progress doesn't update that timer).
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Decea
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Posted - 2004.08.16 14:56:00 -
[11]
Propulsion still aint animated if u engage warp while beeing cloaked, foxfire rockets still use the thorn rockets picture and the "Systems I've visited" funktion hasnt been upgrading for ages now
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Decea
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Posted - 2004.08.16 14:56:00 -
[12]
Propulsion still aint animated if u engage warp while beeing cloaked, foxfire rockets still use the thorn rockets picture and the "Systems I've visited" funktion hasnt been upgrading for ages now
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akim
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Posted - 2004.08.16 16:46:00 -
[13]
Edited by: akim on 16/08/2004 16:51:15 UI Cap display bug. The cap displays wrong values and shows random amounts. Allthough the cap does seem to have correct amount in it, it's not reflected proberly in the UI.
For instance when your cap hit 0%, it will pop back up to 50%-75%, then drain fast again, then pop back up etc. Another variant of this bug is the cap wont ever go below 60%-75%. And you won't know your cap is gone untill the modules start disabling themselves.
Mere info on this bug can be found in this thread: Linkage
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akim
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Posted - 2004.08.16 16:46:00 -
[14]
Edited by: akim on 16/08/2004 16:51:15 UI Cap display bug. The cap displays wrong values and shows random amounts. Allthough the cap does seem to have correct amount in it, it's not reflected proberly in the UI.
For instance when your cap hit 0%, it will pop back up to 50%-75%, then drain fast again, then pop back up etc. Another variant of this bug is the cap wont ever go below 60%-75%. And you won't know your cap is gone untill the modules start disabling themselves.
Mere info on this bug can be found in this thread: Linkage
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Helplessandlost
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Posted - 2004.08.16 16:49:00 -
[15]
Skills -----------
Trained Electronics to lvl 4 - got the message verified complete, can use Co Processor II but still list Electronics at Lvl3 in skill sheet with 2 hrs to train. Where it was before last patch.
Check us out
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Helplessandlost
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Posted - 2004.08.16 16:49:00 -
[16]
Skills -----------
Trained Electronics to lvl 4 - got the message verified complete, can use Co Processor II but still list Electronics at Lvl3 in skill sheet with 2 hrs to train. Where it was before last patch.
Check us out
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Joshua Calvert
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Posted - 2004.08.16 17:27:00 -
[17]
Unsure which heading this should be put under but Eve, when windowed, remains "on top" even if you maximize another window.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.08.16 17:27:00 -
[18]
Unsure which heading this should be put under but Eve, when windowed, remains "on top" even if you maximize another window.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mark A
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Posted - 2004.08.16 22:46:00 -
[19]
Edited by: Mark A on 16/08/2004 22:49:34
- When a large number of ships (>100) jump/warp into the same grid, many fail to load and remain invisible to most other players indefinitely. Original report: Linkage.
- Using the in-game browser when in space causes all UI components to disappear when you next jump a stargate, even if the browser window is now closed. Using the browser in station causes no problems. Not everyone seems to be affected by this bug, but many are and for those people it's 100% reproducible.
____________________________________
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Mark A
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Posted - 2004.08.16 22:46:00 -
[20]
Edited by: Mark A on 16/08/2004 22:49:34
- When a large number of ships (>100) jump/warp into the same grid, many fail to load and remain invisible to most other players indefinitely. Original report: Linkage.
- Using the in-game browser when in space causes all UI components to disappear when you next jump a stargate, even if the browser window is now closed. Using the browser in station causes no problems. Not everyone seems to be affected by this bug, but many are and for those people it's 100% reproducible.
____________________________________
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Noxx
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Posted - 2004.08.17 04:25:00 -
[21]
Exiting/bording an osprey in space, mining turret ammout goes from 136 to 93 yield per laster. IT seams that if u exit this ship in space and enter it via pod. u lose ur ship bounus to mining. But reloging does seam to fix it short term.. makeing mods go offline doesnt not seam to help. i have not checked entering a station to remedy this problem.
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Noxx
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Posted - 2004.08.17 04:25:00 -
[22]
Exiting/bording an osprey in space, mining turret ammout goes from 136 to 93 yield per laster. IT seams that if u exit this ship in space and enter it via pod. u lose ur ship bounus to mining. But reloging does seam to fix it short term.. makeing mods go offline doesnt not seam to help. i have not checked entering a station to remedy this problem.
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Holi
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Posted - 2004.08.17 11:10:00 -
[23]
Blowing up your own jettisoned cans when you are in an NPC corporation results in a -2.0% standing modifier, categorised as "Combat - Ship Kill"
Bugreport submitted. Screenie Linkage
Be nice to your cans! 
-- Holi
[ md5 checksum calculator ] |

Holi
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Posted - 2004.08.17 11:10:00 -
[24]
Blowing up your own jettisoned cans when you are in an NPC corporation results in a -2.0% standing modifier, categorised as "Combat - Ship Kill"
Bugreport submitted. Screenie Linkage
Be nice to your cans! 
-- Holi
[ md5 checksum calculator ] |

MIlad
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Posted - 2004.08.17 12:00:00 -
[25]
What about the Agression lag ?!That is the most important imo :(
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MIlad
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Posted - 2004.08.17 12:00:00 -
[26]
What about the Agression lag ?!That is the most important imo :(
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Gahan Makdorr
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Posted - 2004.08.18 11:20:00 -
[27]
Heavy missiles inflict way less damage:
Linkage
ps. Hope it is a bug and was not nerfed.
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Gahan Makdorr
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Posted - 2004.08.18 11:20:00 -
[28]
Heavy missiles inflict way less damage:
Linkage
ps. Hope it is a bug and was not nerfed.
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Pasqual Marin
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Posted - 2004.08.18 17:29:00 -
[29]
Drones:
If you are piloting a ship with a drone bay, and make activate a different ship, the drone bay from the previous ship registers nothing, even though it has items in it. (drones)
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Pasqual Marin
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Posted - 2004.08.18 17:29:00 -
[30]
Drones:
If you are piloting a ship with a drone bay, and make activate a different ship, the drone bay from the previous ship registers nothing, even though it has items in it. (drones)
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