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Cobalt Digger
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Posted - 2004.09.07 20:41:00 -
[91]
this bug is over 6 months old
directional scanner dosen't save settings diagonal settings scans really annoying when trying to pinpoint things you have to close it an reopen it all the time
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Cobalt Digger
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Posted - 2004.09.07 20:41:00 -
[92]
this bug is over 6 months old
directional scanner dosen't save settings diagonal settings scans really annoying when trying to pinpoint things you have to close it an reopen it all the time
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Juniper
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Posted - 2004.09.12 22:26:00 -
[93]
The auto-scanner periodically remembers items from the top of the list after a jump / warp. The solution is to close & re-open the scanner, but it gets very tiresome after a while (not to mention disturbing, when you think "Caldari Police Captain" is following you everywhere!).
This bug was supposedly fixed two patches ago.
-- Gotta sell my stuff...
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Juniper
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Posted - 2004.09.12 22:26:00 -
[94]
The auto-scanner periodically remembers items from the top of the list after a jump / warp. The solution is to close & re-open the scanner, but it gets very tiresome after a while (not to mention disturbing, when you think "Caldari Police Captain" is following you everywhere!).
This bug was supposedly fixed two patches ago.
-- Gotta sell my stuff...
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R3aliti
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Posted - 2004.09.14 00:13:00 -
[95]
Edited by: R3aliti on 14/09/2004 00:20:26 Edited by: R3aliti on 14/09/2004 00:16:09 I seem to recall that all Tech I blueprints were to be released with this patch, of course I could be wrong, but just in case I am not. We are still missing the mining drone Blueprints (only basic avil), Miner II Blueprint and the Guardian Vexor Blueprint - These are the ones that stand out for me, as I am logging in every day just after DT to see if somehow they have magicly appeared.
The only thing I can think of is that I do not understand the meaning of the word released, does it mean that they are listed on the market, with none available for purchase?
Sorry for the tone of this post but I am getting tired of things that appear to be half done. 
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R3aliti
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Posted - 2004.09.14 00:13:00 -
[96]
Edited by: R3aliti on 14/09/2004 00:20:26 Edited by: R3aliti on 14/09/2004 00:16:09 I seem to recall that all Tech I blueprints were to be released with this patch, of course I could be wrong, but just in case I am not. We are still missing the mining drone Blueprints (only basic avil), Miner II Blueprint and the Guardian Vexor Blueprint - These are the ones that stand out for me, as I am logging in every day just after DT to see if somehow they have magicly appeared.
The only thing I can think of is that I do not understand the meaning of the word released, does it mean that they are listed on the market, with none available for purchase?
Sorry for the tone of this post but I am getting tired of things that appear to be half done. 
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Darkwolf
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Posted - 2004.09.14 02:37:00 -
[97]
Originally by: R3aliti We are still missing the mining drone Blueprints (only basic avil), Miner II Blueprint and the Guardian Vexor Blueprint - These are the ones that stand out for me, as I am logging in every day just after DT to see if somehow they have magicly appeared.
This could be because the Miner II is a tech 2 blueprint, and the Guardian Vexor is a factional ship blueprint, and only available as a copy.
I doubt you'll ever see them on the market.
As for the Mining Drone - Standard, yeah, they should be on the market.
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Darkwolf
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Posted - 2004.09.14 02:37:00 -
[98]
Originally by: R3aliti We are still missing the mining drone Blueprints (only basic avil), Miner II Blueprint and the Guardian Vexor Blueprint - These are the ones that stand out for me, as I am logging in every day just after DT to see if somehow they have magicly appeared.
This could be because the Miner II is a tech 2 blueprint, and the Guardian Vexor is a factional ship blueprint, and only available as a copy.
I doubt you'll ever see them on the market.
As for the Mining Drone - Standard, yeah, they should be on the market.
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Imhotep Khem
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Posted - 2004.09.14 05:35:00 -
[99]
Ore scanner seems whacked out.
The scanner used to list the roids in order of distance. Now the order is indeterminate. Also I have a named scanner that should allow me to see roids out to 5500km. But I am not seeing roids past 5000.
Have my projectile weapons falloffs been corrected yet? I recall them being adjusted smaller when they were supposed to have been adjusted larger (it was a mistake on only 2-3 guns IIRC). I don't recall that ever being fixed! Please tell me if I am wrong here! ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.09.14 05:35:00 -
[100]
Ore scanner seems whacked out.
The scanner used to list the roids in order of distance. Now the order is indeterminate. Also I have a named scanner that should allow me to see roids out to 5500km. But I am not seeing roids past 5000.
Have my projectile weapons falloffs been corrected yet? I recall them being adjusted smaller when they were supposed to have been adjusted larger (it was a mistake on only 2-3 guns IIRC). I don't recall that ever being fixed! Please tell me if I am wrong here! ____ If your not dyin' your not tryin'. |

BaJaiah
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Posted - 2004.09.16 10:19:00 -
[101]
Raven missile velocity bonus does not apply to light missiles.
I've ended up in a situation where i did some lvl 2 missions in my raven, so i fitted it with std. launchers, 100MN AB and MWD. To my surprise the light missiles didn't hit targets when fired from beyound 26KM. That dosen't fit with my BS skill lvl 3 (should be +30% velocity. So 1000 m/sec + 30% = 1300 m/sec. * 25 sec. = 32.5 KM maximum range). I tested the missiles velocity by launching some while going about 1000m/sec - and the missiles flew nicely along side my raven...
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BaJaiah
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Posted - 2004.09.16 10:19:00 -
[102]
Raven missile velocity bonus does not apply to light missiles.
I've ended up in a situation where i did some lvl 2 missions in my raven, so i fitted it with std. launchers, 100MN AB and MWD. To my surprise the light missiles didn't hit targets when fired from beyound 26KM. That dosen't fit with my BS skill lvl 3 (should be +30% velocity. So 1000 m/sec + 30% = 1300 m/sec. * 25 sec. = 32.5 KM maximum range). I tested the missiles velocity by launching some while going about 1000m/sec - and the missiles flew nicely along side my raven...
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Obfuscate
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Posted - 2004.09.18 18:47:00 -
[103]
Corporation and Station Management:
No delete option for applications. Someone applies for your corporation, you make them an offer, and then the person goes inactive or never accepts. There is no way to delete the offer or the application from your application queue. A delete option for CEO's would go a long ways.
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Obfuscate
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Posted - 2004.09.18 18:47:00 -
[104]
Corporation and Station Management:
No delete option for applications. Someone applies for your corporation, you make them an offer, and then the person goes inactive or never accepts. There is no way to delete the offer or the application from your application queue. A delete option for CEO's would go a long ways.
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Obfuscate
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Posted - 2004.09.22 03:11:00 -
[105]
Corporation and Station Management:
Corp chat member list not viewing properly after joining a corporation (it shows all your old corp members and not your new ones). You have to relog to get your corp chat to view properly.
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Obfuscate
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Posted - 2004.09.22 03:11:00 -
[106]
Corporation and Station Management:
Corp chat member list not viewing properly after joining a corporation (it shows all your old corp members and not your new ones). You have to relog to get your corp chat to view properly.
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Elithiomel
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Posted - 2004.09.23 08:47:00 -
[107]
150mm Light Autocannon II bpo is bugged.
It is supposed to list 150mm Light Autocannon I as a build component, but it is asking for the 150mm Light Autocannon II instead. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Elithiomel
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Posted - 2004.09.23 08:47:00 -
[108]
150mm Light Autocannon II bpo is bugged.
It is supposed to list 150mm Light Autocannon I as a build component, but it is asking for the 150mm Light Autocannon II instead. --------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Kerosene
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Posted - 2004.09.23 09:01:00 -
[109]
Edited by: Kerosene on 23/09/2004 09:04:17 With the new compatability of older graphics cards without hardware T&L, Eve is running fine but I'm getting dumped to the desktop in various situations.
1. Simela, Sisters of Eve station always crashes me out on approach to dock 2. Certain lvl 3 agent missions for the caldari Navy (involving mercenary escorts) crash me out on approach to the mission point.
edit: I've got an intel onboard gfx card on my works pc and this is the one casuing me problems
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Kerosene
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Posted - 2004.09.23 09:01:00 -
[110]
Edited by: Kerosene on 23/09/2004 09:04:17 With the new compatability of older graphics cards without hardware T&L, Eve is running fine but I'm getting dumped to the desktop in various situations.
1. Simela, Sisters of Eve station always crashes me out on approach to dock 2. Certain lvl 3 agent missions for the caldari Navy (involving mercenary escorts) crash me out on approach to the mission point.
edit: I've got an intel onboard gfx card on my works pc and this is the one casuing me problems
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farcrygamesoon
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Posted - 2004.09.26 20:09:00 -
[111]
hi, what come the now patch? (i speak small english) . what system is arkon?
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farcrygamesoon
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Posted - 2004.09.26 20:09:00 -
[112]
hi, what come the now patch? (i speak small english) . what system is arkon?
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Cyther
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Posted - 2004.09.29 15:49:00 -
[113]
Edited by: Cyther on 29/09/2004 15:52:18 NPC's (Querious Region)
Battleships still have frigate modules in their loot tables ( as well as some cruiser stuff)
Example:
Blood Harbingers are still dropping 1 MN Microwarp drives
Blood Dark Priests are still dropping Medium Beam Laser I's
Also looted a Medium Shield Booster from one of those guys.
EDIT: Thought I should add that items such as the Large Energy Siphons and such are dropping.
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Cyther
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Posted - 2004.09.29 15:49:00 -
[114]
Edited by: Cyther on 29/09/2004 15:52:18 NPC's (Querious Region)
Battleships still have frigate modules in their loot tables ( as well as some cruiser stuff)
Example:
Blood Harbingers are still dropping 1 MN Microwarp drives
Blood Dark Priests are still dropping Medium Beam Laser I's
Also looted a Medium Shield Booster from one of those guys.
EDIT: Thought I should add that items such as the Large Energy Siphons and such are dropping.
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Hathi
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Posted - 2004.10.02 00:23:00 -
[115]
Not sure if it's a bug or (frequently repeated) bad luck.
Undocking in an Iteron V from several different designs of Caldari station results in a collision with the station. Similar problem in a Dominix. I've not clicked into space or activated autopilot so it's possibly the launch/undock vector that's abit out. Cruisers & frigs seem to launch OK. Problem much worse since the last patch.
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Hathi
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Posted - 2004.10.02 00:23:00 -
[116]
Not sure if it's a bug or (frequently repeated) bad luck.
Undocking in an Iteron V from several different designs of Caldari station results in a collision with the station. Similar problem in a Dominix. I've not clicked into space or activated autopilot so it's possibly the launch/undock vector that's abit out. Cruisers & frigs seem to launch OK. Problem much worse since the last patch.
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Balgair McLear
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Posted - 2004.10.03 05:33:00 -
[117]
A large number of people whom I set escrow mission for can't see the mission. There is no mistake about this. I am at the station, they are at the station, and they can't see the mission. This only happens with escrows that a specific pilot can obtain.
One of the people I know can see it logging into one PC and can't see it logging from another machine.
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Balgair McLear
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Posted - 2004.10.03 05:33:00 -
[118]
A large number of people whom I set escrow mission for can't see the mission. There is no mistake about this. I am at the station, they are at the station, and they can't see the mission. This only happens with escrows that a specific pilot can obtain.
One of the people I know can see it logging into one PC and can't see it logging from another machine.
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Yggdrassil
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Posted - 2004.10.04 03:49:00 -
[119]
Cap bug:
Sometimes the cap bug disappears when I jump to another constellation. Jumping between systems in same constellation NEVER helps.
Not sure if thats any help...
Also - I should probably have tried to jump back to the "old" constellation to see if it was node-specific.... Will try that next time.
Yggdrassil |

Yggdrassil
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Posted - 2004.10.04 03:49:00 -
[120]
Cap bug:
Sometimes the cap bug disappears when I jump to another constellation. Jumping between systems in same constellation NEVER helps.
Not sure if thats any help...
Also - I should probably have tried to jump back to the "old" constellation to see if it was node-specific.... Will try that next time.
Yggdrassil |
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