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Owsen Mitchell
Caldari
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Posted - 2009.03.14 08:40:00 -
[1]
Does the new salvager II only make things quicker or do they give more items per salvage.
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Lille meg
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Posted - 2009.03.14 09:19:00 -
[2]
None of em. Just improves the chance of getting the salvage done on first attempt, also adds a 1 km range
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Owsen Mitchell
Caldari
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Posted - 2009.03.14 09:28:00 -
[3]
Thats what I thought, thanks
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Shereza
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Posted - 2009.03.14 10:00:00 -
[4]
Originally by: Lille meg None of em. Just improves the chance of getting the salvage done on first attempt, also adds a 1 km range
Um, if having a 2%/salvager increase in your chance/cycle of popping a wreck and increasing the range from your ship where you can salvage them, thereby reducing the wait time and the tractor time, isn't increasing your salvaging speed I don't know what is.
Think about it The sooner they get into salvage range the sooner you can tractor other wrecks. The sooner you salvage the first set the sooner you can get to the next. The increases are marginal in absolute terms but when added up over the course of dozens, hundreds, maybe even thousands of missions it can be quite a bit of time saved. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

Badmin
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Posted - 2009.03.14 14:15:00 -
[5]
Edited by: Badmin on 14/03/2009 14:15:33
Shereza looks almost EXACTALY like Lille Meg
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ImaSexyBeastiaryFigure
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Posted - 2009.03.14 14:19:00 -
[6]
i was gonna say that 
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Haruka Watanabe
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Posted - 2009.03.14 16:46:00 -
[7]
Better chance and range are nice, but the benefit is rather small for requiring a level 5 skill. I'll pass.
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Vindarten
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Posted - 2009.03.14 16:49:00 -
[8]
1km means nothing if you're using tractor beams. What does it save you, a whole 2 seconds?
Not worth it, especially because the bonus gets negated by having the Salvaging skill so high.
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Qui Shon
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Posted - 2009.03.14 17:15:00 -
[9]
Wait, what? T2 Salvager? Nice, another reason to, someday, train Salvaging L5.
2% bonus though....could've been more.
Looking at my ship, access difficulty bonuses don't add up?
I thought it was just additive. 5% module, 5% / level skill, plus any rigs you have.
So why does it read 20% access difficulty when doign Show Info on the salvager, on an unrigged ship, when I have the skill to 4? Shouldn't it be 25%?
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JCache
Caldari
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Posted - 2009.03.14 19:21:00 -
[10]
Originally by: Qui Shon I thought it was just additive. 5% module, 5% / level skill, plus any rigs you have.
So why does it read 20% access difficulty when doign Show Info on the salvager, on an unrigged ship, when I have the skill to 4? Shouldn't it be 25%?
Because you need salvaging I to use the salvager, so basicly you get level times 5%, max. 25% with the Salvager I. The T2 on the other hand is level 5 times 7% = 35%!
It's probably the only T2 with a 40% bonus to the T1... but I won't complain. ;) Please refrain from moderating on the discussion forums. |
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Shereza
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Posted - 2009.03.14 22:43:00 -
[11]
Originally by: Vindarten 1km means nothing if you're using tractor beams. What does it save you, a whole 2 seconds?
Not worth it, especially because the bonus gets negated by having the Salvaging skill so high.
EVE is a game where every last little bit counts. Not only is being able to shut your tractors off sooner when salvaging while stationary helpful but the increased chance of salvaging is also, marginally more, helpful. Both contribute to reducing cap consumption as well as increasing the speed of salvaging as well as the income it results in.
Furthermore the extra 1km will be very useful for people who move while salvaging. Back when I was still salvaging in a destroyer I was often using a 10mn AB and pulling speeds in the 1km/s range. The extra 1km of salvage range and 2% increase in salvage ability would've significantly reduced the amount of time I had to spend at less than maximum speed while flying around the mission. When you're salvaging a lot of widely-spaced wrecks being able to keep your speed up is priceless, and so is more capacitor efficiency if you're using an over-sized AB. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

Qui Shon
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Posted - 2009.03.14 23:58:00 -
[12]
Originally by: JCache
Originally by: Qui Shon I thought it was just additive. 5% module, 5% / level skill, plus any rigs you have.
So why does it read 20% access difficulty when doign Show Info on the salvager, on an unrigged ship, when I have the skill to 4? Shouldn't it be 25%?
Because you need salvaging I to use the salvager, so basicly you get level times 5%, max. 25% with the Salvager I. The T2 on the other hand is level 5 times 7% = 35%!
It's probably the only T2 with a 40% bonus to the T1... but I won't complain. ;)
Ahh, got hit by the old "confusing or incorrect ingame description" then. In that case I retract my earlier disappointment about the size of the bonus. Another 10% access difficulty bonus (or 15 if you count the skill too) would be quite welcome. Thanks.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.03.15 02:01:00 -
[13]
Edited by: Shan''Talasha Mea''Questa on 15/03/2009 02:02:58
Originally by: JCache
Originally by: Qui Shon I thought it was just additive. 5% module, 5% / level skill, plus any rigs you have.
So why does it read 20% access difficulty when doign Show Info on the salvager, on an unrigged ship, when I have the skill to 4? Shouldn't it be 25%?
Because you need salvaging I to use the salvager, so basicly you get level times 5%, max. 25% with the Salvager I. The T2 on the other hand is level 5 times 7% = 35%!
It's probably the only T2 with a 40% bonus to the T1... but I won't complain. ;)
Miner I = 40m3 Miner II = 60m3
50% bonus.
Edit: Gas Cloud Harvester I 10m3/30 sec
Gas Cloud Harvester II 20m3/40 sec
T1 makes 4 cycles in 2 minutes = 40m3 T2 makes 3 cycles in 2 minutes = 60m3
Also a 50% increase. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Ch1pmunk
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Posted - 2009.03.15 02:46:00 -
[14]
Edited by: Ch1pmunk on 15/03/2009 02:49:31 so.... how much are these monsters? it will be nice to have them finally....
with my current setup on my salvage thorax, i get
55% chance to get more stuff when salvaging. (with rigs) the 10% added bonus will be welcome. yes, very welcome.
(for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
Edit: makes me wonder what % i would be getting if ever T3 salvage mods and rigs become available... or even a salvage ship... One might be able to salvage most of a whole ship or whole pieces of equipment that way.... sigh... (I can dream, cant i?)
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.15 04:55:00 -
[15]
Quote:
Because you need salvaging I to use the salvager, so basicly you get level times 5%, max. 25% with the Salvager I. The T2 on the other hand is level 5 times 7% = 35%!
It's probably the only T2 with a 40% bonus to the T1... but I won't complain. ;)
Can this be confirmed?
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JCache
Caldari
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Posted - 2009.03.15 09:43:00 -
[16]
Originally by: Kahega Amielden
Quote:
Because you need salvaging I to use the salvager, so basicly you get level times 5%, max. 25% with the Salvager I. The T2 on the other hand is level 5 times 7% = 35%!
It's probably the only T2 with a 40% bonus to the T1... but I won't complain. ;)
Can this be confirmed?
Sure, Salvager II have a chance of 35%. I already use half a dozen of them...
The second statement about being the only T2 module which is 40% better seems to be wrong though. But who cares about mining anyway? ;) Please refrain from moderating on the discussion forums. |

DeAnnais
Ghetto Kings
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Posted - 2009.03.15 11:14:00 -
[17]
I'd rather have a T2 tractor but hey that's just me
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Karrade Krise
Galatic P0RN Starz
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Posted - 2009.03.15 13:20:00 -
[18]
Originally by: Haruka Watanabe Better chance and range are nice, but the benefit is rather small for requiring a level 5 skill. I'll pass.
This unfortunately...
Terianna Eri > :( i wish i were as good a forum ***** as karrade
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Whitehound
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Posted - 2009.03.15 19:17:00 -
[19]
Edited by: Whitehound on 15/03/2009 19:21:18 I do agree. The time for training salvaging to level 5 will likely find a better use in some other skill. After all, before one can salvage a wreck does one need to create a wreck.
Since the thread has already attracted the experts on salvaging and p0rn would I like to ask a question about the access difficulty. Today I have read on the help channel that the Memetic Algorithm Bank (an electronics rig) helps with salvaging. Is this true?
I find it unlikely that the Salvage Tackle rig (needs one more skill, gives +10% with a drawback) shall be inferior to the Memetic Algorithm Bank rig (needs only jury rigging, gives +20%). I assume the confusion comes from the Access Difficulty Bonus attribute that both carry. Can someone confirm this, please? -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while. |

Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.03.15 21:43:00 -
[20]
Originally by: Whitehound Edited by: Whitehound on 15/03/2009 19:21:18 I do agree. The time for training salvaging to level 5 will likely find a better use in some other skill. After all, before one can salvage a wreck does one need to create a wreck.
Since the thread has already attracted the experts on salvaging and p0rn would I like to ask a question about the access difficulty. Today I have read on the help channel that the Memetic Algorithm Bank (an electronics rig) helps with salvaging. Is this true?
I find it unlikely that the Salvage Tackle rig (needs one more skill, gives +10% with a drawback) shall be inferior to the Memetic Algorithm Bank rig (needs only jury rigging, gives +20%). I assume the confusion comes from the Access Difficulty Bonus attribute that both carry. Can someone confirm this, please?
Hacking is not the same as salvaging.
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Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.03.15 22:57:00 -
[21]
Originally by: Ch1pmunk Edited by: Ch1pmunk on 15/03/2009 02:49:31 so.... how much are these monsters? it will be nice to have them finally....
with my current setup on my salvage thorax, i get
55% chance to get more stuff when salvaging. (with rigs) the 10% added bonus will be welcome. yes, very welcome.
(for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
Edit: makes me wonder what % i would be getting if ever T3 salvage mods and rigs become available... or even a salvage ship... One might be able to salvage most of a whole ship or whole pieces of equipment that way.... sigh... (I can dream, cant i?)
wrong actually.
salvaging bonus doesn't work like that.
you get the same chances of getting stuff out of wrecks no matter what the skill level.
the number of failed cycles however decreases. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Nadezhda Andropov
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Posted - 2009.03.15 23:00:00 -
[22]
Originally by: Ch1pmunk
(for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
that tells me very little about the actual mechanics of salvaging lol 
-----------------------------------------------
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.03.15 23:56:00 -
[23]
Originally by: Nadezhda Andropov
that tells me very little about the actual mechanics of salvaging lol 
Point salvager at can. Run salvager. Access difficulty is what defines change of success, and you retry until you succeed.
Salvager IIs give you a (significantly) better success chance (5% -> 7% is a 40% increase), and a (slightly) better range, meaning that you're salvaging each object faster. And the bit more range doesn't hurt, as it makes non-tractorable salvage easier to grab, and the tractorable stuff... well, it does give you a little more flexibility.
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Nevenda'ar
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Posted - 2009.03.15 23:57:00 -
[24]
Originally by: Ch1pmunk
55% chance to get more stuff when salvaging. (with rigs) (for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
I just love it when 'experts' like this one come in and start spreading their wisdom.
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Wet Ferret
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Posted - 2009.03.16 00:46:00 -
[25]
What I don't get is how "5% increase in chance of salvage retrieval per level." equates to 100% bonus to Salvager module effectiveness. Where, exactly, does the 5% from the skill come into play?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Smirna Auff
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Posted - 2009.03.16 01:03:00 -
[26]
Originally by: Ch1pmunk (for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
Edit: makes me wonder what % i would be getting if ever T3 salvage mods and rigs become available... or even a salvage ship... One might be able to salvage most of a whole ship or whole pieces of equipment that way.... sigh... (I can dream, cant i?)
I can't tell if you're purely a troll or not. But your post is 100% incorrect.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.03.16 01:04:00 -
[27]
Originally by: Badmin Edited by: Badmin on 14/03/2009 14:15:33
Shereza looks almost EXACTALY like Lille Meg
racist caldari
ccp fix mining agent missions % pls |

Ch1pmunk
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Posted - 2009.03.16 03:39:00 -
[28]
Originally by: Smirna Auff
Originally by: Ch1pmunk (for all you noobs who do not understand salvaging... i will make it a lil easier for u.)
On a regular, mid difficulty lvl4 mission, i will get between 3 and 10 mil worth of salvage with my regular ship. with my thorax, i get almost 10 mil more, averaging 15 mil in salvage regularly. 10% more chance to receive more stuff may put it closer to 20 mil average. (it may seem like an exaggeration. but there is a reason u see so many salvagers around hubs like motsu.)
Edit: makes me wonder what % i would be getting if ever T3 salvage mods and rigs become available... or even a salvage ship... One might be able to salvage most of a whole ship or whole pieces of equipment that way.... sigh... (I can dream, cant i?)
I can't tell if you're purely a troll or not. But your post is 100% incorrect.
informative. and useless. as u didnt say which part. the %? the cash? the dream?
the numbers are all from experience.
where r ur numbers? or experience?
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Wet Ferret
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Posted - 2009.03.16 05:03:00 -
[29]
Originally by: Ch1pmunk
informative. and useless. as u didnt say which part. the %? the cash? the dream?
the numbers are all from experience.
where r ur numbers? or experience?
Basically everything is wrong, since it's based on your incorrect assumption that increased access difficulty bonus = more salvage. All it does is increase your chance to successfully salvage a wreck per cycle (higher = less failures). Of course this means you will salvage a bit faster, but you will not get more salvage as salvage amount is more or less just random.
And since nobody answered my question:
Quote: What I don't get is how "5% increase in chance of salvage retrieval per level." equates to 100% bonus to Salvager module effectiveness. Where, exactly, does the 5% from the skill come into play?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Ch1pmunk
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Posted - 2009.03.16 15:56:00 -
[30]
Edited by: Ch1pmunk on 16/03/2009 15:56:58 lol everyone is saying all the salvage mods and skills do is let u salvage faster..... if this is tru... there is no point in training the skill to lvl 5... and no point in buying the rigs.... and no point in t2....
all u need is 4-6 T1s and it all works out the same.
of course... this is false. a character with lvl 1 salvage skill will never get the same amount of salvage as the guy with salvage lvl 5. also, adding salvage rigs will give you just a lil more salvage. and then, adding t2 salvagers will raise it just a lil more.
what u get is a dice role. how much u get is a dice role, but the % makes the odds much much better. the t2 also makes he mods a lil faster. of course it does. time of activation is listed in description.
if the salvage setup worked the way some are thinking.... well... noone would have the skill past lvl 1 and noone would boy the rigs and noone would buy t2. it just wouldnt be woth the millions of isk
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