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Argendta
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Posted - 2009.03.17 12:22:00 -
[91]
You can do it right now with your brain without much difficulty. I'm not against that feature, but for me it will be useless, 'cause it's rather obvious, when a signal is from one of already pinpointed sites.
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Adam Reed
Black Thorne Corporation Black Thorne Alliance
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Posted - 2009.03.17 12:33:00 -
[92]
I know what you mean, aye, but in this case there are often 10-15 sites clustered in a small area and it's a pain in the ar$e to try and block out the right ones. I like the new scanning system but not being able to properly tag a found site makes it more frustrating and reduces the fun, which defeats the whole point of a 'game' in my book.
It's not like it decreases my fun but increases it for others, apart from people who like hearing me moan. It would just be nice to have I think, and it's plausible.
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"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |
Dorky
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Posted - 2009.03.17 13:30:00 -
[93]
Edited by: Dorky on 17/03/2009 13:36:09
Originally by: Adam Reed If they leave it the way it is with the number of grav sites it has now, here's a system I could live with: scan down a site of any type to 100%, warp to it, then somehow tag it so that all future scans of the system will ignore that one site if you want it to.
That way you can find a grav site, then not have to worry about finding it again later. You still might have to scan down all the grav sites to get to something else, but it would make the goal attainable and far less frustrating to achieve.
.
Yea, that's what I'd like to see too. I spent another evening scanning down sites last night, just looking for a way out. Each time I found a new site, my bm's became more cluttered. It finally got to a point where I was spending more time trying to eliminate sites I had already found than narrowing down sites I hadn't been too. You'll be glad to know, after nearly a week of scanning (a couple of hours a night)in a very cluttered system, I am finally out. That's right, I made it.... because of the glitch with cloaks. :( I managed to scan down a site that I hadn't been to. I warped there to book mark the site (70 km away). I hit cloak and started to move away from the site, everything looked normal, so I didn't worry too much about the tripple bs sleaper spawn. Then, suddenly, I got an eve mail, and my bank account flashed... him that's weird... Then, I notice that a sleeper locked me.... but I was cloaked....My cloak modual was on, I could see the green. A few seconds later, I was in a pod... Never even saw what hit me. :(
In conclusion, I don't mind that it took a long time to scan down multiple sites in a system. I don't mind that most of the sites that I found were of no interest to me. I don't mind that my ship got powned because I was in the wrong place at the wrong time. All I ask for is a way to shut off the signal from a site I've already been too. It's not fun to struggle for hours scanning down the same sites over and over. Yea, I know I can watch to see how close the new hits are too my bm's, but that's very difficult when there are 5 or 6 hits within one 4 au probe.
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Dorky
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Posted - 2009.03.17 13:33:00 -
[94]
Originally by: Argendta You can do it right now with your brain without much difficulty. I'm not against that feature, but for me it will be useless, 'cause it's rather obvious, when a signal is from one of already pinpointed sites.
Yes, if you're dealing with just a few sites, it's obvious. However, it's not nearly as easy when you have 5 or 6 hits in a 4 au area. I don't care about a multispec, or a way to filter to certain types of hits, just give me a way to eliminate the ones I've already been too!
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.17 14:22:00 -
[95]
Edited by: Gypsio III on 17/03/2009 14:22:37
Originally by: Dorky
Originally by: Argendta You can do it right now with your brain without much difficulty. I'm not against that feature, but for me it will be useless, 'cause it's rather obvious, when a signal is from one of already pinpointed sites.
Yes, if you're dealing with just a few sites, it's obvious. However, it's not nearly as easy when you have 5 or 6 hits in a 4 au area. I don't care about a multispec, or a way to filter to certain types of hits, just give me a way to eliminate the ones I've already been too!
No, it's still really easy, and identifying the sites that you've been to is generally straightforward.
This is a stupid, whiny thread with people who just want their lives made easier, who don't realise that doing so would just devalue the products of the sites that they seek.
I'm glad that player-skill is so important under the new system.
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Adam Reed
Black Thorne Corporation Black Thorne Alliance
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Posted - 2009.03.17 14:38:00 -
[96]
Originally by: Gypsio III No, it's still really easy, and identifying the sites that you've been to is generally straightforward.
Explain how you do it then, if you do. If you have an easy method, share it.
Originally by: Gypsio III This is a stupid, whiny thread with people who just want their lives made easier, who don't realise that doing so would just devalue the products of the sites that they seek.
Keep it adult will you. If you're saying people shouldn't make suggestions to improve the system I don't think this is the thread for you, or indeed the forum for you.
Originally by: Gypsio III I'm glad that player-skill is so important under the new system.
Again, if you have some third-eye method of supreme skill for doing it that reduces annoyance, please share it. Otherwise, step aside.
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"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |
Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.17 14:42:00 -
[97]
Vote Against.
'nuff said.
Gaius
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Argendta
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Posted - 2009.03.17 14:53:00 -
[98]
Originally by: Adam Reed
Explain how you do it then, if you do. If you have an easy method, share it.
It doesn't matter if there is 1 or 6 previously scanned signatures within a scan radius. They all are immediately obvious, just check them all one by one and ignore those who are close to that triangle of previously scanned signature.
Quote:
Keep it adult will you. If you're saying people shouldn't make suggestions to improve the system I don't think this is the thread for you, or indeed the forum for you.
Oh yeah, tell us who this forum is for. Now that REEEEL mature.
He is right, there is a large number of people who whine in this thread. I'd rather had him on the forum than them. Which probably means that you are now going to say that there is no place for me in this forum, and I should step aside. :)
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Adam Reed
Black Thorne Corporation Black Thorne Alliance
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Posted - 2009.03.17 14:56:00 -
[99]
Just trying to keep the discussion about the topic, not the merits of the people posting in it.
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"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |
Argendta
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Posted - 2009.03.17 15:14:00 -
[100]
The way to keep the discussion on topic is to ignore posts which are offtopic, not to escalate aforementioned offtopic attacks with your own offtopic attacks. :)
Now, me, I don't care about this topic being pulled off topic, because I think the exploration system is just peachy as it is, and if it'll weed out a number of people who find it tedious - the better for the rest!
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Orion GUardian
Caldari
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Posted - 2009.03.17 16:41:00 -
[101]
They need a way to MARK found sites.....if I have a system with 15 signals I really hate to find each site over and over again.
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Dorky
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Posted - 2009.03.17 16:49:00 -
[102]
Originally by: Argendta It doesn't matter if there is 1 or 6 previously scanned signatures within a scan radius. They all are immediately obvious, just check them all one by one and ignore those who are close to that triangle of previously scanned signature.
quote
Yes, I understand what you're trying to say. In fact, after reading what you said, I spent all evening yesterday doing just that. It does indeed work fine if you have 2 or 3 hits in a small area, but more than that, with medium skills, the accuracy of the scan leaves you scratching your head without a clear direction. My guess is that you haven't actually been in a wh with a huge number of hits in a very small area.
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Dorky
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Posted - 2009.03.17 16:51:00 -
[103]
Originally by: Orion GUardian They need a way to MARK found sites.....if I have a system with 15 signals I really hate to find each site over and over again.
15? I'm talking about a system with nearly that many in an 8 au diameter. I'm just hoping most wh's have far fewer.
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Orion GUardian
Caldari
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Posted - 2009.03.17 16:54:00 -
[104]
I only had a WH with 15 hits [signatures, lots of Anomlies, too] where itw as a pain. With even MORE sites it is far worse with scanning down the same result twice...thrice....over 9000 times!
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Argendta
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Posted - 2009.03.17 17:09:00 -
[105]
Originally by: Dorky
It does indeed work fine if you have 2 or 3 hits in a small area, but more than that, with medium skills, the accuracy of the scan leaves you scratching your head without a clear direction.
No! With medium skills you are at disadvantage, compared to those with good skills?!! Say it isn't so!
Originally by: Dorky My guess is that you haven't actually been in a wh with a huge number of hits in a very small area.
Your guess is wrong. My guess would be that you are one of those slow types who need to get everything chewed for them, but I'm not a guessy type.
When you have a lot of signals in, say 8au area, just start from one side; isolate a couple of sites there, locate and pinpoint them; then move the main probe to the other side, thus removing those sites from its radius; continue till possible.
Switch to 4au or 2au, locate and pinpoint all the sites which are close to center.
If some un-found sites remain, switch to 2au probes, create a level blanket from them, say, 2x3 probes, that will give you a sweeping area 4x6 au 2au thick, but with great precision; move it by 1 au increments in vertical axis, sweeping the area where those lost sites can be located; upon discovery, pinpoint it.
If that's too tedious for you: GTFO of exploration and don't annoy people on forums, proclaiming that something they do regularly is impossible.
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Zarroh
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Posted - 2009.03.17 17:12:00 -
[106]
Edited by: Zarroh on 17/03/2009 17:13:25
Originally by: Yonos so sad, was hoping someone with half a brain would reply first.
They are a waste of time to scan out in WH space. If ccp wants to cling to the idea, just stuff the content into belts instead of making players waste hours finding 1 good site per 5-10 gravs.
Scanning has already been made more accessible to the broad range of users. What you suggest would be exploration in Very Easy Lazy Mode. No thanks... Leave the exploration side of the game to others. Minmattars are trigger happy not rocket scientists. ;-)
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JVol
Amarr The IMorral MAjority
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Posted - 2009.03.17 19:09:00 -
[107]
Originally by: Hallan Turrek They don't need to remove them, they need to give us a way to filter out specific site types from our scans.
^^ this
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TheOnlyProphet
Amarr Altus Provisio
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Posted - 2009.03.17 20:09:00 -
[108]
Originally by: Celia Therone Edited by: Celia Therone on 17/03/2009 11:57:39 Let me help you out...
Let me help YOU out.
I said it provides a way to supplement your zydrine and megacyte stores. I never said anything about it being more profitable per hour. In fact I said exactly the opposite. If you're trying to earn the best isk/hour, stick to known space.
Leave the wormholes to real explorers.
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TheOnlyProphet
Amarr Altus Provisio
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Posted - 2009.03.17 20:21:00 -
[109]
Edited by: TheOnlyProphet on 17/03/2009 20:23:49 BTW for those who are having a hard time distinguishing signatures, Kirith Kodachi put together a very informative blog post about probe strength.
http://www.ninveah.com/2009/03/eve-master-class-probe-strength.html
Thanks Kirith. This rocks. :)
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Communis
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Posted - 2009.03.17 21:15:00 -
[110]
Originally by: Jauqs You can always get out. CCP guaranteed that and made sure it was a feature of all ships and pods.
Right... CCP gave you one option to get out of wormhole space if the wormhole is gone and you are in a pod. It's called Self-Destruct. The warp bug makes covert ops ships useless unless you always remember to warp-cancel-rewarp. There is no way to determine the challenge in WH space so there's no way to know if you need a couple of ships or a blob. WH space is unknown randomized destruction and frustration. Sleeper sites bring you all the joy of walking into a gate-camp. If your plan was to run off solo players then mission accomplished.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.17 21:27:00 -
[111]
Only gravimetric/ladar sites have large clouds that decloak covops
Quote: If your plan was to run off solo players then mission accomplished.
he finally gets it.
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Argendta
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Posted - 2009.03.17 22:42:00 -
[112]
Yeah, took him long enough.
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Celia Therone
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Posted - 2009.03.17 22:49:00 -
[113]
Edited by: Celia Therone on 17/03/2009 22:51:04
Originally by: TheOnlyProphet
Originally by: Celia Therone Edited by: Celia Therone on 17/03/2009 11:57:39 Let me help you out...
Let me help YOU out.
I said it provides a way to supplement your zydrine and megacyte stores. I never said anything about it being more profitable per hour. In fact I said exactly the opposite. If you're trying to earn the best isk/hour, stick to known space.
Leave the wormholes to real explorers.
Mine veldspar, sell veldspar/trit, buy zydrine and megacyte. Or mine 50-60% the amount of zydrine and megacyte. Like I said before, if you're mining in wormholes because you enjoy it then more power to you. Arguing about how you're supplying mid-range ores for high sec manufacturing may, technically, be true but it's also, technically, inefficient which is significant if we're talking about whether wormhole grav sites are useful or not.
Somehow I think real explorers might just scan a bit further than a grav site full of jaspet, hedbergite and hemorphite. Apparently you don't think that I'm a real explorer but even I have managed to do that.
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DARKVALE
Caldari Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2009.03.18 04:49:00 -
[114]
GRAVS ARE SPOILING WORM HOLES JUST TO MANY OF THEM
If i wanted to mine i would go to a belt, ccp please make it fun and not 3-4 hours of wasting time finding rubbish sites in worm holes, or your devs and programmers will have wasted alot of wasted time coding as people wont be interested.
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Thorian Baalnorn
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Posted - 2009.03.18 06:47:00 -
[115]
grav sites are fine for WHs because:
1) its unexplored space, thus it makes sence the asteroid belts arent charted
2)Its part of exploring. You can now scan faster before it took 30 minutes to an hour to scan down 1 site. now you can scan several down in an hour. and hell you can automatically get every anomoly in the coverage area without leaving the gate/WH entrance.
3) for people interested in trying to live in WH space asteroid belts are a plus.
4) it allows 0.0 ore access for corps and alliances that dont have a claim to 0.0. which considering that the alliance map is turning into one big blob against another big blob.. is good for those of us who dont run around 0.0 with 6 other alliances and 700 man fleets.
for those of you that want them removed.. how about if we just skip the whole WH theory and put a big fat cargo container full of goodies where the WH would of been.... wait you would of ******* about having to scan down the can too... we could just stick it in your hanger but you would ***** cause we gave you items instead of isk...
if you dont like grav sites stick to known space imo. no one is forcing you into the WHs. I dont complain cause their are no 1 mil isk battleship rats in empire and complain that its not fair that i have to go to 0.0 to get such rats.
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Adam Reed
Black Thorne Corporation Black Thorne Alliance
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Posted - 2009.03.18 10:50:00 -
[116]
Strikes me as odd that anyone wouldn't want to add a feature that makes the system slightly more user friendly, while no easier or less time consuming.
I do agree that removing the grav sites or reducing their number is unnecessary though.
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"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |
Argendta
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Posted - 2009.03.18 11:28:00 -
[117]
Edited by: Argendta on 18/03/2009 11:28:59
Originally by: Adam Reed Strikes me as odd that anyone wouldn't want to add a feature that makes the system slightly more user friendly, while no easier or less time consuming.
I do agree that removing the grav sites or reducing their number is unnecessary though.
The reason is simple: a number of people would be put off by "non-user-friendly" system, thus lowering the competition for those who get by current system just great. Therefore, since EVE is all about competition, it is quite logical to be against a more user-friendly interface.
Also, quite often "user-friendly" means "dumbed down", so many people have an instinctive dislike of "user-friendliness".
Of course, since I'm both an industrialist and explorer, on one hand, more user-friendly is better for industrialist, but on the other hand, it's worse for explorer. On the gripping hand, the effects of that juxtaposition cancel each other, so I don't give a flying frak either way and therefore completely objective. :)
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PaddyPaddy Nihildarnik
Gallente H A V O C Minor Threat.
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Posted - 2009.03.18 12:12:00 -
[118]
Im really, really hoping that ccp has programed ALL of these sites to respawn at a very very slow rate- perhaps once/ mth or longer. It would be a great addition for resources to become scarce in WH space, forcing people to constantly seek green pastures. The idea that they respawn every 3 days or so is a bit of a joke.
Should take alot longer.
Also, got no problem with the way probing works for exploration atm. I would like to see improvements on easy of probing ships however.
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Dotard
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.03.18 12:22:00 -
[119]
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Herring
Caldari Alcatraz Inc. THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.18 12:36:00 -
[120]
Edited by: Herring on 18/03/2009 12:46:45 I've seen the light, and it's the link from above:
http://www.ninveah.com/2009/03/eve-master-class-probe-strength.html
edit: totally changed my mind
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