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Venna
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Posted - 2004.08.16 19:39:00 -
[1]
Lots of threads/flames/whines have been posted about the Tempest clearly being the worst out of the tier 2 Battleships. Is CCP reading these threads at all? I have not seen any official response that gives me hope that my Tempest will get any improvements it desperately needs since the projectile nerfgimp.
Does CCP expect Tempest pilots to start training for other racial BS ships?
Can we get some clue if Tempest will get any boosts in any upcoming patches? Or will be it be "soon?"
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Venna
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Posted - 2004.08.16 19:39:00 -
[2]
Lots of threads/flames/whines have been posted about the Tempest clearly being the worst out of the tier 2 Battleships. Is CCP reading these threads at all? I have not seen any official response that gives me hope that my Tempest will get any improvements it desperately needs since the projectile nerfgimp.
Does CCP expect Tempest pilots to start training for other racial BS ships?
Can we get some clue if Tempest will get any boosts in any upcoming patches? Or will be it be "soon?"
|

Sun Sliver
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Posted - 2004.08.16 21:20:00 -
[3]
Edited by: Sun Sliver on 16/08/2004 21:24:56 Do you really want an answer to that V? btw totally agree with you as i'm on of the 'fix my damn ship' posters also. If i hear the word Soon ever come out of a CCP msg again im gonna write Webster a new definition of it.
Soon - noun, a redirection of time estimation, often associated with negative feedback from subject, followed by a mass exitus of audience before action requirement being promotod to Now, like termed 'Damnit we got do something about this - ppl are leaving the game, oh no our wallets!'
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Sun Sliver
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Posted - 2004.08.16 21:20:00 -
[4]
Edited by: Sun Sliver on 16/08/2004 21:24:56 Do you really want an answer to that V? btw totally agree with you as i'm on of the 'fix my damn ship' posters also. If i hear the word Soon ever come out of a CCP msg again im gonna write Webster a new definition of it.
Soon - noun, a redirection of time estimation, often associated with negative feedback from subject, followed by a mass exitus of audience before action requirement being promotod to Now, like termed 'Damnit we got do something about this - ppl are leaving the game, oh no our wallets!'
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Rob Mattacks
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Posted - 2004.08.16 21:26:00 -
[5]
Edited by: Rob Mattacks on 16/08/2004 21:47:44 There is a point to it though. I would prefer if they did come out and say either - we are looking into it or we think it is fine.
If knew that things will stay the same then at least then all the people who are unhappy with Minmatar BS's can finally grieve from the loss of their precious scrap of metal and move on to pastures new and train for another race.
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Rob Mattacks
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Posted - 2004.08.16 21:26:00 -
[6]
Edited by: Rob Mattacks on 16/08/2004 21:47:44 There is a point to it though. I would prefer if they did come out and say either - we are looking into it or we think it is fine.
If knew that things will stay the same then at least then all the people who are unhappy with Minmatar BS's can finally grieve from the loss of their precious scrap of metal and move on to pastures new and train for another race.
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Noin
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Posted - 2004.08.16 21:35:00 -
[7]
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Noin
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Posted - 2004.08.16 21:35:00 -
[8]
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Galton Grimm
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Posted - 2004.08.16 21:56:00 -
[9]
Yes this is critical, as I started an extremely beautiful and evil Minmatar Sebiestor alt last night. She will deserve a wicked battleship.
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Galton Grimm
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Posted - 2004.08.16 21:56:00 -
[10]
Yes this is critical, as I started an extremely beautiful and evil Minmatar Sebiestor alt last night. She will deserve a wicked battleship.
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G8torSkull
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Posted - 2004.08.16 22:27:00 -
[11]
its more the projectiles than the tempest imho. the guns just suck and cant hit the broad side of a 5 story wide barn even with decent skills
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G8torSkull
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Posted - 2004.08.16 22:27:00 -
[12]
its more the projectiles than the tempest imho. the guns just suck and cant hit the broad side of a 5 story wide barn even with decent skills
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Siddy
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Posted - 2004.08.16 23:05:00 -
[13]
not to mention how my heart hurt to see peoples flying typhoon and tempest whit .. yes - lasers (and having minmatar BS lvl 5)
i myself are using Lares in typhoon and they work MUCH beter than projektile - even despite they take a little cap(too litle i might say - if minmatar ship is able to use em well) 
Comoon CCP - time to take Head out of arse and admitting you overnerffed and DOING something abaut it  -------------------------------------------
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Siddy
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Posted - 2004.08.16 23:05:00 -
[14]
not to mention how my heart hurt to see peoples flying typhoon and tempest whit .. yes - lasers (and having minmatar BS lvl 5)
i myself are using Lares in typhoon and they work MUCH beter than projektile - even despite they take a little cap(too litle i might say - if minmatar ship is able to use em well) 
Comoon CCP - time to take Head out of arse and admitting you overnerffed and DOING something abaut it  -------------------------------------------
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Elrathias
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Posted - 2004.08.16 23:28:00 -
[15]
you want the tempest to be FOTM again.
You sir, ARE CRAZY.
--------------------------
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Elrathias
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Posted - 2004.08.16 23:28:00 -
[16]
you want the tempest to be FOTM again.
You sir, ARE CRAZY.
--------------------------
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Rod Blaine
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Posted - 2004.08.16 23:31:00 -
[17]
persdonally, I owuld (if i was noob) now start training minmatar.
By the time i ouwld have BS skills the tempest should be back at the top again some way or another.
Its all cyclical anyway, apoc is next in nerf line. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.08.16 23:31:00 -
[18]
persdonally, I owuld (if i was noob) now start training minmatar.
By the time i ouwld have BS skills the tempest should be back at the top again some way or another.
Its all cyclical anyway, apoc is next in nerf line. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Wulfgard
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Posted - 2004.08.17 00:45:00 -
[19]
I totally gave up on the Tempest, that bird won't be unerf until post Shiva, let's face it Devs must be very busy with Shiva nearing release date. I just fly Apoc and pray they won't nerf Megapulses Or else...   
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Wulfgard
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Posted - 2004.08.17 00:45:00 -
[20]
I totally gave up on the Tempest, that bird won't be unerf until post Shiva, let's face it Devs must be very busy with Shiva nearing release date. I just fly Apoc and pray they won't nerf Megapulses Or else...   
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Golgrath
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Posted - 2004.08.17 04:46:00 -
[21]
Yup, Oveur said in his latest blog that CCP is totally focused on Shiva now and that only thing done to Castor is the new t2 content. So, personally i'm gonna train amarr ships and guns (not that i have anything to train on minnies and projs anyway )
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Golgrath
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Posted - 2004.08.17 04:46:00 -
[22]
Yup, Oveur said in his latest blog that CCP is totally focused on Shiva now and that only thing done to Castor is the new t2 content. So, personally i'm gonna train amarr ships and guns (not that i have anything to train on minnies and projs anyway )
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Azraac
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Posted - 2004.08.17 08:43:00 -
[23]
Personally this is extremely discouraging to new Minmatar players, because as you surf through the forum's all you hear is X X X ship is soo good, or X is overpowered, and if you EVER hear about the Temptest it's ONLY complaints about how bad they are. I have not seen a SINGLE post talk about how good their Temptest is, those who like them says how they Make Do, how the Survive, but all of them have to go to extremes to make do while every other only have the problem of not being the Top of the Pop. And yes, I am a new Minmatar player and yes I have the skills to fly a Temptest and the ship itself and to be honest im not sure if I am gonna outfit it, or sell it and start training for apoc right away insted.
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Azraac
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Posted - 2004.08.17 08:43:00 -
[24]
Personally this is extremely discouraging to new Minmatar players, because as you surf through the forum's all you hear is X X X ship is soo good, or X is overpowered, and if you EVER hear about the Temptest it's ONLY complaints about how bad they are. I have not seen a SINGLE post talk about how good their Temptest is, those who like them says how they Make Do, how the Survive, but all of them have to go to extremes to make do while every other only have the problem of not being the Top of the Pop. And yes, I am a new Minmatar player and yes I have the skills to fly a Temptest and the ship itself and to be honest im not sure if I am gonna outfit it, or sell it and start training for apoc right away insted.
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Siddy
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Posted - 2004.08.17 08:50:00 -
[25]
At every nerf "round" there is outbrake of "jack of all trades" feever
when the old stuff is selled out and new stuff and skilled trained
oh yeah - wery good RP aspekt of EVE seeing minmatar pilots whit amarr guns/ships -------------------------------------------
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Siddy
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Posted - 2004.08.17 08:50:00 -
[26]
At every nerf "round" there is outbrake of "jack of all trades" feever
when the old stuff is selled out and new stuff and skilled trained
oh yeah - wery good RP aspekt of EVE seeing minmatar pilots whit amarr guns/ships -------------------------------------------
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Alowishus
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Posted - 2004.08.17 09:31:00 -
[27]
The Tempest is fine. It was finally fixed so that projectiles couldn't get good hits from 100km to 5km. Now all you guys that were flying around in ub3r Tempests have normal ships and ya'll are butt hurt about it. Get over it already. It happens to everyone.
CPR Nerf = "OH NO, NOW I CAN'T RUN AN XL SHIEILD BOOSTER AND EIGHT MEGA BEAMS, OMG CCP I HATE YOU!" Raven PG Nerf: "OH NO, NOW I CAN'T RUN SIX SIEGE LAUNCHERS AND A DUAL REPAIRER ARMOR TANK SETUP, OMG CCP I HATE YOU!" Projectile Accuracy Nerf = "OH NO, NOW I CAN'T HIT BS FROM 160K AWAY AND ALSO HIT INTERCEPTORS ORBITING AT 6KM, OMG CCP I HATE YOU!"
Do we need 15 threads a day asking to have your ub3r ships back It's not going to happen so get in the game, figure out a good setup, use projectiles how they are supposed to be used, and actually try playing Eve instead of the forums.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.08.17 09:31:00 -
[28]
The Tempest is fine. It was finally fixed so that projectiles couldn't get good hits from 100km to 5km. Now all you guys that were flying around in ub3r Tempests have normal ships and ya'll are butt hurt about it. Get over it already. It happens to everyone.
CPR Nerf = "OH NO, NOW I CAN'T RUN AN XL SHIEILD BOOSTER AND EIGHT MEGA BEAMS, OMG CCP I HATE YOU!" Raven PG Nerf: "OH NO, NOW I CAN'T RUN SIX SIEGE LAUNCHERS AND A DUAL REPAIRER ARMOR TANK SETUP, OMG CCP I HATE YOU!" Projectile Accuracy Nerf = "OH NO, NOW I CAN'T HIT BS FROM 160K AWAY AND ALSO HIT INTERCEPTORS ORBITING AT 6KM, OMG CCP I HATE YOU!"
Do we need 15 threads a day asking to have your ub3r ships back It's not going to happen so get in the game, figure out a good setup, use projectiles how they are supposed to be used, and actually try playing Eve instead of the forums.
Raven 4TW! Rank(1) SP: 243745/256000 |

Siddy
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Posted - 2004.08.17 09:43:00 -
[29]
Originally by: Alowishus
CPR Nerf = "OH NO, NOW I CAN'T RUN AN XL SHIEILD BOOSTER AND EIGHT MEGA BEAMS, OMG CCP I HATE YOU!"
Raven PG Nerf: "OH NO, NOW I CAN'T RUN SIX SIEGE LAUNCHERS AND A DUAL REPAIRER ARMOR TANK SETUP, OMG CCP I HATE YOU!"
Projectile Accuracy Nerf = "OH NO, NOW I CAN'T HIT BS FROM 160K AWAY AND ALSO HIT INTERCEPTORS ORBITING AT 6KM, OMG CCP I HATE YOU!"
@ cprelay - on amarian ships you still can do that - even beter than before due to new Bonuses, cap recharger II, and cap efesinsy of Armor tank (and you still can use Caprelays
@ Raven PG nerf - yes - i agree - it was a nerf, but ATLEAST it was compensatet whit Damage 
Projektile nerf - Right now only way u can hit anything is to go to 160km, you numbnuts! 1400mms arent Hitting BS's at optimal range whit EMP ammo - and thats telling something - also AC's are useles cause crap trakking comparing to other close range turrets
unplug your keyboard -------------------------------------------
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Siddy
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Posted - 2004.08.17 09:43:00 -
[30]
Originally by: Alowishus
CPR Nerf = "OH NO, NOW I CAN'T RUN AN XL SHIEILD BOOSTER AND EIGHT MEGA BEAMS, OMG CCP I HATE YOU!"
Raven PG Nerf: "OH NO, NOW I CAN'T RUN SIX SIEGE LAUNCHERS AND A DUAL REPAIRER ARMOR TANK SETUP, OMG CCP I HATE YOU!"
Projectile Accuracy Nerf = "OH NO, NOW I CAN'T HIT BS FROM 160K AWAY AND ALSO HIT INTERCEPTORS ORBITING AT 6KM, OMG CCP I HATE YOU!"
@ cprelay - on amarian ships you still can do that - even beter than before due to new Bonuses, cap recharger II, and cap efesinsy of Armor tank (and you still can use Caprelays
@ Raven PG nerf - yes - i agree - it was a nerf, but ATLEAST it was compensatet whit Damage 
Projektile nerf - Right now only way u can hit anything is to go to 160km, you numbnuts! 1400mms arent Hitting BS's at optimal range whit EMP ammo - and thats telling something - also AC's are useles cause crap trakking comparing to other close range turrets
unplug your keyboard -------------------------------------------
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THE CHOSEN1
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Posted - 2004.08.17 10:02:00 -
[31]
the whole problem is the ranges and the highly nerfed projectiles.
long range SHOULD be 80-120km ... where tachs, cruise, 1400's and 420mm dominate medium range should be 20-80km short range within 20 km
nobody uses long range anymore. Nerfed tachs and borked long range projectiles are the cause.
but as usual, someone will give tempest more cap and more armor, make 1400s super powerful and tempest will be owning everything. Lets try stick to the role play a bit next nerf/fix.
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THE CHOSEN1
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Posted - 2004.08.17 10:02:00 -
[32]
the whole problem is the ranges and the highly nerfed projectiles.
long range SHOULD be 80-120km ... where tachs, cruise, 1400's and 420mm dominate medium range should be 20-80km short range within 20 km
nobody uses long range anymore. Nerfed tachs and borked long range projectiles are the cause.
but as usual, someone will give tempest more cap and more armor, make 1400s super powerful and tempest will be owning everything. Lets try stick to the role play a bit next nerf/fix.
|

Siddy
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Posted - 2004.08.17 10:06:00 -
[33]
Edited by: Siddy on 17/08/2004 10:08:22
Originally by: THE CHOSEN1 the whole problem is the ranges and the highly nerfed projectiles.
long range SHOULD be 80-120km ... where tachs, cruise, 1400's and 420mm dominate medium range should be 20-80km short range within 20 km
nobody uses long range anymore. Nerfed tachs and borked long range projectiles are the cause.
but as usual, someone will give tempest more cap and more armor, make 1400s super powerful and tempest will be owning everything. Lets try stick to the role play a bit next nerf/fix.
what means that all my 5 months efforts invested in Tempest were invain - and not only my -------------------------------------------
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Siddy
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Posted - 2004.08.17 10:06:00 -
[34]
Edited by: Siddy on 17/08/2004 10:08:22
Originally by: THE CHOSEN1 the whole problem is the ranges and the highly nerfed projectiles.
long range SHOULD be 80-120km ... where tachs, cruise, 1400's and 420mm dominate medium range should be 20-80km short range within 20 km
nobody uses long range anymore. Nerfed tachs and borked long range projectiles are the cause.
but as usual, someone will give tempest more cap and more armor, make 1400s super powerful and tempest will be owning everything. Lets try stick to the role play a bit next nerf/fix.
what means that all my 5 months efforts invested in Tempest were invain - and not only my -------------------------------------------
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Kaylona Tso
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Posted - 2004.08.17 10:39:00 -
[35]
They need to be overhauled. Keep tracking nerfs inGame for sake of the other guns compared to 1400mm. Increase Dmod on ALL projectiles. Give back and/or Increase all falloff. Increase maximum targeting range on all Minm ships by atleast 40%. Reverse the ammo range/damage.
That should make them more comparable and role oriented while leaving the other races ships/gun usable. If a minm wants to use the other races to get the different combat technique then they can at the expense of their ship bonus like it was meant to be... not because its abso-freakin-neccessary. -----
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Kaylona Tso
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Posted - 2004.08.17 10:39:00 -
[36]
They need to be overhauled. Keep tracking nerfs inGame for sake of the other guns compared to 1400mm. Increase Dmod on ALL projectiles. Give back and/or Increase all falloff. Increase maximum targeting range on all Minm ships by atleast 40%. Reverse the ammo range/damage.
That should make them more comparable and role oriented while leaving the other races ships/gun usable. If a minm wants to use the other races to get the different combat technique then they can at the expense of their ship bonus like it was meant to be... not because its abso-freakin-neccessary. -----
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Black 1
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Posted - 2004.08.17 11:35:00 -
[37]
Originally by: Venna Tempest clearly being the worst out of the tier 2 Battleships.
The tempest is a teir 1 BS anit it? -----------
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Black 1
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Posted - 2004.08.17 11:35:00 -
[38]
Originally by: Venna Tempest clearly being the worst out of the tier 2 Battleships.
The tempest is a teir 1 BS anit it? -----------
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Siddy
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Posted - 2004.08.17 11:49:00 -
[39]
Originally by: Black 1
Originally by: Venna Tempest clearly being the worst out of the tier 2 Battleships.
The tempest is a teir 1 BS anit it?
ok now this is disturbing  -------------------------------------------
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Siddy
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Posted - 2004.08.17 11:49:00 -
[40]
Originally by: Black 1
Originally by: Venna Tempest clearly being the worst out of the tier 2 Battleships.
The tempest is a teir 1 BS anit it?
ok now this is disturbing  -------------------------------------------
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Mooks
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Posted - 2004.08.17 12:15:00 -
[41]
Oh my dear fudging god.... here I was reading the forums and started thinking: Hmmmm..this one guy here really cant type, seriously and definately cant type and Ive seen that before. Then looked at his corp, name and found out that S_Staalin is still the same he used to be  |

Mooks
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Posted - 2004.08.17 12:15:00 -
[42]
Oh my dear fudging god.... here I was reading the forums and started thinking: Hmmmm..this one guy here really cant type, seriously and definately cant type and Ive seen that before. Then looked at his corp, name and found out that S_Staalin is still the same he used to be  |

dustBOY
|
Posted - 2004.08.17 12:18:00 -
[43]
(voi ***** joo... tuntuu aika todennõk÷seltõ ;))
LOL 
Quote: A funny thing 'bout regret is that it is better to regret something u have done than to regret something u haven't -Satan
I'm gonna mine DO or die trying <--- it's not a link you fool! |

dustBOY
|
Posted - 2004.08.17 12:18:00 -
[44]
(voi ***** joo... tuntuu aika todennõk÷seltõ ;))
LOL 
Quote: A funny thing 'bout regret is that it is better to regret something u have done than to regret something u haven't -Satan
I'm gonna mine DO or die trying <--- it's not a link you fool! |

dustBOY
|
Posted - 2004.08.17 12:19:00 -
[45]
MUAHAHAHAAAAA... these boys know some foreing lanquages :D
Quote: A funny thing 'bout regret is that it is better to regret something u have done than to regret something u haven't -Satan
I'm gonna mine DO or die trying <--- it's not a link you fool! |

dustBOY
|
Posted - 2004.08.17 12:19:00 -
[46]
MUAHAHAHAAAAA... these boys know some foreing lanquages :D
Quote: A funny thing 'bout regret is that it is better to regret something u have done than to regret something u haven't -Satan
I'm gonna mine DO or die trying <--- it's not a link you fool! |

Siddy
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Posted - 2004.08.17 12:26:00 -
[47]
yeah whatever, now lets try to stay at topick, shall we -------------------------------------------
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Siddy
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Posted - 2004.08.17 12:26:00 -
[48]
yeah whatever, now lets try to stay at topick, shall we -------------------------------------------
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chillx
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Posted - 2004.08.17 13:09:00 -
[49]
That's how good a Tempest has become. Everyone thinks it's our teir1 BS.
Which is BS.
*strokes Typhoon.
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chillx
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Posted - 2004.08.17 13:09:00 -
[50]
That's how good a Tempest has become. Everyone thinks it's our teir1 BS.
Which is BS.
*strokes Typhoon.
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Kaylona Tso
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Posted - 2004.08.17 14:03:00 -
[51]
Originally by: chillx *strokes Typhoon.
And while projectiles are utter trash Typhoons in their native role are utter trash compared to every other BS in their native role. ~97k max targeting range with a signal booster makes 1400mm falloff about as good as dirt. You still need 2 Tracking Computer II's to hit for less than desirable damage, which leaves only 2 mids for offensive/sensor boost mods. Phoon makes 1200 work slightly better than 720mm scouts did before the nerf patch. It can't do short range AC DoT like it used to. Its weak armor makes even a Dominix superior in DoT. A fool only goes into battle without a rocket /w defenders for PvP so 3 Siege isn't enough to make it worth its Isogen.
All its good for is giving up its ship bonuses to Mega Pulses, Medium Neutron Blasters, or Nosteratus w/ Siege & Drone Vollies. Thus... it can be a "half way decent" gate camp machine IF people show up in frigate, cruisers, and tempests. If anything else comes your way your better off warping away.
The biggest problem with the ship, besides projectiles being trash, is its maximum lock range. IF TomB decided to keep the guns the same then it could survive as a long range bombarder IF it could actually hit long range. But to hit you need Tracking Computers which add range on your gun's optimal. Optimal which allows you to get better shots but totally destroys the "iffy" new system for falloff/tracking. ATM I can fire a 1400mm at an optimal ( unajusted by ammo ) of about 94km and lock no higher than 97km. They miss and miss often. Proj Suck at 35-48km so even if I use EMP L my damage is not really better than DU L where I can try to use range to negate using 2 of my mids for tracking computer IIs. The ship needs a boost in this max range area something fierce and is inexcusable not to do so. The changes made only look good on paper... obviously they were flawed and now the Minm Race needs to be brought back into balance. -----
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Kaylona Tso
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Posted - 2004.08.17 14:03:00 -
[52]
Originally by: chillx *strokes Typhoon.
And while projectiles are utter trash Typhoons in their native role are utter trash compared to every other BS in their native role. ~97k max targeting range with a signal booster makes 1400mm falloff about as good as dirt. You still need 2 Tracking Computer II's to hit for less than desirable damage, which leaves only 2 mids for offensive/sensor boost mods. Phoon makes 1200 work slightly better than 720mm scouts did before the nerf patch. It can't do short range AC DoT like it used to. Its weak armor makes even a Dominix superior in DoT. A fool only goes into battle without a rocket /w defenders for PvP so 3 Siege isn't enough to make it worth its Isogen.
All its good for is giving up its ship bonuses to Mega Pulses, Medium Neutron Blasters, or Nosteratus w/ Siege & Drone Vollies. Thus... it can be a "half way decent" gate camp machine IF people show up in frigate, cruisers, and tempests. If anything else comes your way your better off warping away.
The biggest problem with the ship, besides projectiles being trash, is its maximum lock range. IF TomB decided to keep the guns the same then it could survive as a long range bombarder IF it could actually hit long range. But to hit you need Tracking Computers which add range on your gun's optimal. Optimal which allows you to get better shots but totally destroys the "iffy" new system for falloff/tracking. ATM I can fire a 1400mm at an optimal ( unajusted by ammo ) of about 94km and lock no higher than 97km. They miss and miss often. Proj Suck at 35-48km so even if I use EMP L my damage is not really better than DU L where I can try to use range to negate using 2 of my mids for tracking computer IIs. The ship needs a boost in this max range area something fierce and is inexcusable not to do so. The changes made only look good on paper... obviously they were flawed and now the Minm Race needs to be brought back into balance. -----
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Noin
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Posted - 2004.08.17 14:27:00 -
[53]
Kaylona relax dudette. Do as I do: train Amarr.
Oh and CCP: instead of nerfing everything (next patch is gonna be missile toast), try tweaking for a chance. Make stuff BETTER instead of making stuff worse. Nerfing has not been the solution in any game on the net, ever. If a weapon/ship/sword/puppet is too strong compared to the other weapons/ships/swords/puppets, don't make that good thing worse, make the bad things better. That way in the end you'll all have good stuff instead of all having crap.
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Noin
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Posted - 2004.08.17 14:27:00 -
[54]
Kaylona relax dudette. Do as I do: train Amarr.
Oh and CCP: instead of nerfing everything (next patch is gonna be missile toast), try tweaking for a chance. Make stuff BETTER instead of making stuff worse. Nerfing has not been the solution in any game on the net, ever. If a weapon/ship/sword/puppet is too strong compared to the other weapons/ships/swords/puppets, don't make that good thing worse, make the bad things better. That way in the end you'll all have good stuff instead of all having crap.
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chillx
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Posted - 2004.08.17 14:46:00 -
[55]
It is fairly annoying that my DOT at 50km is better with my rupture than my phoon. Yes my 720's are named on my rupture but they regularly outperform the 1200's on my phoon.
Also the insane number of tracking mods you need on a Min BS severly hampers whatever other setup your trying to achieve. My corp mates laugh when the hear I have to put 4 tracking / damage modules on my phoon to get anything like decent hits.
Still, I like to RP so I'm stuck with a 70Mill cruiser. Thank god my missiles and drones still work 
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chillx
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Posted - 2004.08.17 14:46:00 -
[56]
It is fairly annoying that my DOT at 50km is better with my rupture than my phoon. Yes my 720's are named on my rupture but they regularly outperform the 1200's on my phoon.
Also the insane number of tracking mods you need on a Min BS severly hampers whatever other setup your trying to achieve. My corp mates laugh when the hear I have to put 4 tracking / damage modules on my phoon to get anything like decent hits.
Still, I like to RP so I'm stuck with a 70Mill cruiser. Thank god my missiles and drones still work 
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Shim'naunta
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Posted - 2004.08.17 16:11:00 -
[57]
Ok lets get this right, the phoon is not suposed to be a long range ship. but due to the gun nerf it wont be able to fill its role and the fast hard hitting close range bs either.
both tempest and phoon are useless in comparision to other bs's of there class and with the new assult frigs out, minmatar ship flyers should really start to panic, cause just 4 of them will own a minmatar bs with out a scratch. such a shame really.
but tomb wont do anything about it, this much should of become clear to ppl by now. no responce to the hundreds of comments say that he feels theres nothing wrong with taking a whole race's class of ships out of the game, lets face it there are beter equivelent cruisers and frigates in the game to as there also effected by the nerf.
So why bother to by minmatar ships anymore, there is no reason. and if we all stop flying minmatar then mabye they will notice, but i doubt it.
|

Shim'naunta
|
Posted - 2004.08.17 16:11:00 -
[58]
Ok lets get this right, the phoon is not suposed to be a long range ship. but due to the gun nerf it wont be able to fill its role and the fast hard hitting close range bs either.
both tempest and phoon are useless in comparision to other bs's of there class and with the new assult frigs out, minmatar ship flyers should really start to panic, cause just 4 of them will own a minmatar bs with out a scratch. such a shame really.
but tomb wont do anything about it, this much should of become clear to ppl by now. no responce to the hundreds of comments say that he feels theres nothing wrong with taking a whole race's class of ships out of the game, lets face it there are beter equivelent cruisers and frigates in the game to as there also effected by the nerf.
So why bother to by minmatar ships anymore, there is no reason. and if we all stop flying minmatar then mabye they will notice, but i doubt it.
|

Rob Mattacks
|
Posted - 2004.08.17 16:26:00 -
[59]
Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
|

Rob Mattacks
|
Posted - 2004.08.17 16:26:00 -
[60]
Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
|

Kaylona Tso
|
Posted - 2004.08.17 19:08:00 -
[61]
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating ) -----
|

Kaylona Tso
|
Posted - 2004.08.17 19:08:00 -
[62]
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating ) -----
|

Kaylona Tso
|
Posted - 2004.08.17 19:21:00 -
[63]
Originally by: chillx It is fairly annoying that my DOT at 50km is better with my rupture than my phoon. Yes my 720's are named on my rupture but they regularly outperform the 1200's on my phoon.
Also the insane number of tracking mods you need on a Min BS severly hampers whatever other setup your trying to achieve. My corp mates laugh when the hear I have to put 4 tracking / damage modules on my phoon to get anything like decent hits.
Still, I like to RP so I'm stuck with a 70Mill cruiser. Thank god my missiles and drones still work 
I use 4 named medium beams Is ( small nrg ) on my rupture with a shield tank setup. It gives more damage than my phoon did with 1200s and rupture with 720 named. ~100 damage per second off the turrets with my uber skills that are hard pressed to miss and require no ammo. Drones and launchers round it off better. And it cost only twice the energy as Medium sized projectiles. Not to mention only less than 15 million for complete setup. I refuse to use projectiles until they fix them. That means I must bastardize my ship with Amarrian tech. Nothing puts my panties in a bind more than that. -----
|

Kaylona Tso
|
Posted - 2004.08.17 19:21:00 -
[64]
Originally by: chillx It is fairly annoying that my DOT at 50km is better with my rupture than my phoon. Yes my 720's are named on my rupture but they regularly outperform the 1200's on my phoon.
Also the insane number of tracking mods you need on a Min BS severly hampers whatever other setup your trying to achieve. My corp mates laugh when the hear I have to put 4 tracking / damage modules on my phoon to get anything like decent hits.
Still, I like to RP so I'm stuck with a 70Mill cruiser. Thank god my missiles and drones still work 
I use 4 named medium beams Is ( small nrg ) on my rupture with a shield tank setup. It gives more damage than my phoon did with 1200s and rupture with 720 named. ~100 damage per second off the turrets with my uber skills that are hard pressed to miss and require no ammo. Drones and launchers round it off better. And it cost only twice the energy as Medium sized projectiles. Not to mention only less than 15 million for complete setup. I refuse to use projectiles until they fix them. That means I must bastardize my ship with Amarrian tech. Nothing puts my panties in a bind more than that. -----
|

Rob Mattacks
|
Posted - 2004.08.17 19:29:00 -
[65]
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
|

Rob Mattacks
|
Posted - 2004.08.17 19:29:00 -
[66]
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
|

Kaylona Tso
|
Posted - 2004.08.17 19:53:00 -
[67]
Originally by: Rob Mattacks
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
I think what we are suffering is the ideals of 2 different combat systems we have had. The first, and older prepatch, is that we can make any ship any role. The second, new trackin/falloff nerfing, gives us the opportunity to specialize our minm ships and come up with race/role specific setups. A typhoon with autocannons/siege should never out damage a Megathron with Large Blasters. It should however out tank it because blasters give higher Damage Output thus should give inability to tank armor well. While the Typhoon at range should be able to come near the damage output of a blasterthron with 12/1400mm and Siege/cruise but not be able to armortank much if at all. With its drone bay the Typhoon also provides the long range setup some defense. The Megathron provides the short range setup the slightly lower but still great defense ( as it should be cause the prey shouldn't last long ).
I don't care IF we have to make new bombardment setups for minm ships as long as we can deal some proper damage at LONG LONG ranges. If a mega can out range my phoon or tempest then its TomBs fault not my ships fault. If TomB has to put AWESOME tracking and POOR Dmod to the ACs so that they can hit... fine too. If he keeps them the same but where ACs don't hit jack squat... then they better have some damn good damage mod so when they hit they bring the blimey average up to above small energy weapon output. -----
|

Kaylona Tso
|
Posted - 2004.08.17 19:53:00 -
[68]
Originally by: Rob Mattacks
Originally by: Kaylona Tso
Originally by: Rob Mattacks Yes although the grid was boosted on the typhoon it was not enough imo. It has taken a fitting nerf as grid was given to compensate increase in armor repairers but not enough to fit siege aswell. The cruise launchers have a terrible ROF and you should be able to fit 4 siege easy on a close range set up as they are no way overpowered on a typhoon without bonuses. The long range armor tank you can forget about as it once again lacks grid big time. Add to that the low performance of projectiles and you have another nerfed ship.
A Long range setup should never have to tank something too much. It should be fast moving, hard hitting full of tricks to get out of tough situations. I don't mind using 2 or 3 dmods and a tracking booster and sensor booster on a PHOON before even thinking about the rest. But the phoons stats are rediculous. Its a gimp ship now because the ACs suck, its max targeting range is completely nerfed by the 10% boost in optimum range when the falloff/tracking fixes were applied. The Typhoon is a mini-Tempest. It is a long range ship like any other Minm ship. It has options that allow it to be fast striking but it should never be better at it than a Mega/Domi/Apoc/Geddon. Just like the those shouldn't be long range kinds like Scorp/Raven/Phoon/tempest should be. The fact that the stats of the guns, ammo and ship wipe out any chance of it filling its role.
Like I said before an easy probable balanced ( we must try before it stays ) :
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
Yes i wasn't really clear but i meant that a Typhoon using armor defence, not necessarily a full on tank, lacks grid that it had before. There is no doubt about that - close range and long range with the increase in grid of armor rep and launchers.
I think what we are suffering is the ideals of 2 different combat systems we have had. The first, and older prepatch, is that we can make any ship any role. The second, new trackin/falloff nerfing, gives us the opportunity to specialize our minm ships and come up with race/role specific setups. A typhoon with autocannons/siege should never out damage a Megathron with Large Blasters. It should however out tank it because blasters give higher Damage Output thus should give inability to tank armor well. While the Typhoon at range should be able to come near the damage output of a blasterthron with 12/1400mm and Siege/cruise but not be able to armortank much if at all. With its drone bay the Typhoon also provides the long range setup some defense. The Megathron provides the short range setup the slightly lower but still great defense ( as it should be cause the prey shouldn't last long ).
I don't care IF we have to make new bombardment setups for minm ships as long as we can deal some proper damage at LONG LONG ranges. If a mega can out range my phoon or tempest then its TomBs fault not my ships fault. If TomB has to put AWESOME tracking and POOR Dmod to the ACs so that they can hit... fine too. If he keeps them the same but where ACs don't hit jack squat... then they better have some damn good damage mod so when they hit they bring the blimey average up to above small energy weapon output. -----
|

Siddy
|
Posted - 2004.08.17 20:18:00 -
[69]
Originally by: Shim'naunta Ok lets get this right, the phoon is not suposed to be a long range ship.
whit 25% of optimal range bonus to projektiles? yes it is  -------------------------------------------
|

Siddy
|
Posted - 2004.08.17 20:18:00 -
[70]
Originally by: Shim'naunta Ok lets get this right, the phoon is not suposed to be a long range ship.
whit 25% of optimal range bonus to projektiles? yes it is  -------------------------------------------
|

Teeth
|
Posted - 2004.08.17 20:37:00 -
[71]
Unnerf now!
Sure I can fly amarr and caldari pretty well too, but I don't want to. I want to fly my race's junkheap and deal damage with the KAPOW KAPOW guns.
Bring it back!
|

Teeth
|
Posted - 2004.08.17 20:37:00 -
[72]
Unnerf now!
Sure I can fly amarr and caldari pretty well too, but I don't want to. I want to fly my race's junkheap and deal damage with the KAPOW KAPOW guns.
Bring it back!
|

Siddy
|
Posted - 2004.08.18 01:04:00 -
[73]
Edited by: Siddy on 18/08/2004 01:12:38 Only thing Tempest/Typhoon is good now...
campping at 155km whit scorp boosting 
-------------------------------------------
|

Siddy
|
Posted - 2004.08.18 01:04:00 -
[74]
Edited by: Siddy on 18/08/2004 01:12:38 Only thing Tempest/Typhoon is good now...
campping at 155km whit scorp boosting 
-------------------------------------------
|

Selim
|
Posted - 2004.08.18 01:08:00 -
[75]
Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
|

Selim
|
Posted - 2004.08.18 01:08:00 -
[76]
Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
|

Kaylona Tso
|
Posted - 2004.08.18 04:36:00 -
[77]
Originally by: Selim Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
And the guns would still suck enough so Hbrid/NRG nuts wouldn't whine. It would make you think twice about which ship you wanted to use as well... because the phoon would be just as juicey as the tempest to some folks just like the Dom is juicey as the Mega. -----
|

Kaylona Tso
|
Posted - 2004.08.18 04:36:00 -
[78]
Originally by: Selim Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
And the guns would still suck enough so Hbrid/NRG nuts wouldn't whine. It would make you think twice about which ship you wanted to use as well... because the phoon would be just as juicey as the tempest to some folks just like the Dom is juicey as the Mega. -----
|

Kaylona Tso
|
Posted - 2004.08.18 04:39:00 -
[79]
Edited by: Kaylona Tso on 18/08/2004 04:43:54
Originally by: Selim Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
And the guns would still suck enough so Hbrid/NRG nuts wouldn't whine. It would make you think twice about which ship you wanted to use as well... because the phoon would be just as juicey as the tempest to some folks just like the Dom is juicey as the Mega.
I see a day when people see tempests and phoons jumping at gates and think to themselvs, "OMG something or someone is going to crumble!!" Please TomB help us free ourselves from the ~70km mentalities the amarrians have tried to breed in us. We are a 140km People... followers of truth and destruction!
PS EDIT : Make sentry guns able to scale with the minnies new range if it makes it into production. -----
|

Kaylona Tso
|
Posted - 2004.08.18 04:39:00 -
[80]
Edited by: Kaylona Tso on 18/08/2004 04:43:54
Originally by: Selim Edited by: Selim on 18/08/2004 01:13:26
Originally by: Kaylona Tso
1) Give more DMOD on ALL Projectile guns 2) Give back ALL prepatch falloff 3) Increase all Minm ships base targeting range by 40% 4) Reverse the range on the ammo ( ie EMP gets a range bonus at same damage rating )
I totally agree. This is what minmatar need.
I dont care if this causes the mineral cost of the EMP or Phased Plasma to go through the roof, that would be fine with me. Artillery should be awesome at long range, doing huge damage amounts, but needing good skill to make sure they hit nicely. Artillery should have a base damage of 7.5 in my opinion, that would balance it all out. To win against a Tempest with artillery you'd get in close and move around and stuff. It wouldnt be uber, just only if you're unskilled. When you are decent enough to move around, it would be a nice even match.
Fix the projectiles!
And the guns would still suck enough so Hbrid/NRG nuts wouldn't whine. It would make you think twice about which ship you wanted to use as well... because the phoon would be just as juicey as the tempest to some folks just like the Dom is juicey as the Mega.
I see a day when people see tempests and phoons jumping at gates and think to themselvs, "OMG something or someone is going to crumble!!" Please TomB help us free ourselves from the ~70km mentalities the amarrians have tried to breed in us. We are a 140km People... followers of truth and destruction!
PS EDIT : Make sentry guns able to scale with the minnies new range if it makes it into production. -----
|

jessica atreides
|
Posted - 2004.08.18 08:30:00 -
[81]
Must admit, I have resorted to putting tachs on my tempest just to get consistent damage. That said I have occassionally got my 1400s to do 1200+dmg at around 140km, but as this happens aprrox once a week I have stuck the tachs on
|

jessica atreides
|
Posted - 2004.08.18 08:30:00 -
[82]
Must admit, I have resorted to putting tachs on my tempest just to get consistent damage. That said I have occassionally got my 1400s to do 1200+dmg at around 140km, but as this happens aprrox once a week I have stuck the tachs on
|

Siddy
|
Posted - 2004.08.18 08:39:00 -
[83]
and isint this disturbing that Lasers Cap req is lovvered so much that Even minmatar ships can keep em on
- i can run 2x Megapulses and 2 x tachs + L repairer and 4 hardeners infident on my typhoon  -------------------------------------------
|

Siddy
|
Posted - 2004.08.18 08:39:00 -
[84]
and isint this disturbing that Lasers Cap req is lovvered so much that Even minmatar ships can keep em on
- i can run 2x Megapulses and 2 x tachs + L repairer and 4 hardeners infident on my typhoon  -------------------------------------------
|

MachZERO
|
Posted - 2004.08.18 11:52:00 -
[85]
Hey all! Just was wondering if you all have seen the tech 2 projectiles? I noticed that the tracking speed has been improved a little... (of course the skill requirements are EXTREME! )
Maybe Tech 2 Projectiles will be our saving grace?...
Any thoughts
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

MachZERO
|
Posted - 2004.08.18 11:52:00 -
[86]
Hey all! Just was wondering if you all have seen the tech 2 projectiles? I noticed that the tracking speed has been improved a little... (of course the skill requirements are EXTREME! )
Maybe Tech 2 Projectiles will be our saving grace?...
Any thoughts
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

Siddy
|
Posted - 2004.08.18 12:06:00 -
[87]
Originally by: MachZERO Hey all! Just was wondering if you all have seen the tech 2 projectiles? I noticed that the tracking speed has been improved a little... (of course the skill requirements are EXTREME! )
Maybe Tech 2 Projectiles will be our saving grace?...
Any thoughts
if comparased whit other tech 2 guns - they still sux -------------------------------------------
|

Siddy
|
Posted - 2004.08.18 12:06:00 -
[88]
Originally by: MachZERO Hey all! Just was wondering if you all have seen the tech 2 projectiles? I noticed that the tracking speed has been improved a little... (of course the skill requirements are EXTREME! )
Maybe Tech 2 Projectiles will be our saving grace?...
Any thoughts
if comparased whit other tech 2 guns - they still sux -------------------------------------------
|

Tar om
|
Posted - 2004.08.18 12:06:00 -
[89]
If minmatar have to rely on Tech2 to defeat tech1 then we're still in deep poo. If tech2 hybrids/lasers still beat tech2 proj then we're just throwing cash away. -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Tar om
|
Posted - 2004.08.18 12:06:00 -
[90]
If minmatar have to rely on Tech2 to defeat tech1 then we're still in deep poo. If tech2 hybrids/lasers still beat tech2 proj then we're just throwing cash away. -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Uchikage
|
Posted - 2004.08.18 12:15:00 -
[91]
Tech 2 is the next level, not a substitute for balance.
I still say it's projectiles, not the Tempest, that are b0rked up. Stop naming threads fix the Tempest and just bump Siddy's new ammo thread, or make your own like he says in his signature.
Personally, I like the idea of all projectile ammo ranges have same damage (with varying types), and the longer ranges just cost a lot more, or the more expensive ammo could be more accurate/higher tracking. That's how it really is now, anyway. Regular surplus ammo is cheap and hits ok, and match grade ammo is way expensive and is dead on. _______________________________________________ "...which will become my sword in the very near future." "Bish, you don't have a future."
Who Dares, Wins -SAS |

Uchikage
|
Posted - 2004.08.18 12:15:00 -
[92]
Tech 2 is the next level, not a substitute for balance.
I still say it's projectiles, not the Tempest, that are b0rked up. Stop naming threads fix the Tempest and just bump Siddy's new ammo thread, or make your own like he says in his signature.
Personally, I like the idea of all projectile ammo ranges have same damage (with varying types), and the longer ranges just cost a lot more, or the more expensive ammo could be more accurate/higher tracking. That's how it really is now, anyway. Regular surplus ammo is cheap and hits ok, and match grade ammo is way expensive and is dead on. _______________________________________________ "...which will become my sword in the very near future." "Bish, you don't have a future."
Who Dares, Wins -SAS |

allmus
|
Posted - 2004.08.18 12:28:00 -
[93]
<---------------
think's that to off-set the tempest's nerfing, that ccp should release 2x the ammount of projectile tech2 large and meduim guns so that the common person can quickly grab them, if tech2 is going to have improved tracking, then atleast it can be a stop-gap meassure until after shiva comes out and then ccp can look into it when shiva calm's down
it wouldn't be that hard to just "push" the minmatar tech2 guns up in the line to 1st
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.08.18 12:28:00 -
[94]
<---------------
think's that to off-set the tempest's nerfing, that ccp should release 2x the ammount of projectile tech2 large and meduim guns so that the common person can quickly grab them, if tech2 is going to have improved tracking, then atleast it can be a stop-gap meassure until after shiva comes out and then ccp can look into it when shiva calm's down
it wouldn't be that hard to just "push" the minmatar tech2 guns up in the line to 1st
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Xtra Bitter
|
Posted - 2004.08.18 12:35:00 -
[95]
I totally agree its the guns that are the problem you put emp or phased plasma in a projectile gun and your target has to be virtually stationary for you to be able to hit it. The 425 650 and 800 mm guns cant even hit a target at the optimal range moving faster than 144m/s (your average Battleship goes faster) you put emp ammo in and this drops to close to 70m/s. The best place for hitting with these guns is somewhere in their falloff range. This to me tells you all you need to know. At their optimal range there not very optimal past their optimal they get better but not greatly so as this affects the damage they do.
How this made it into game is beyond me.
|

Xtra Bitter
|
Posted - 2004.08.18 12:35:00 -
[96]
I totally agree its the guns that are the problem you put emp or phased plasma in a projectile gun and your target has to be virtually stationary for you to be able to hit it. The 425 650 and 800 mm guns cant even hit a target at the optimal range moving faster than 144m/s (your average Battleship goes faster) you put emp ammo in and this drops to close to 70m/s. The best place for hitting with these guns is somewhere in their falloff range. This to me tells you all you need to know. At their optimal range there not very optimal past their optimal they get better but not greatly so as this affects the damage they do.
How this made it into game is beyond me.
|

Blitzkrieg
|
Posted - 2004.08.18 16:10:00 -
[97]
Tempest sucky at long range can hit but low dmg Tempest sucky at short-med range decent (not great) dmg but can't hit a thing.
Want to make it a long range ship increase Lead dmg.
Easy simple fast fix 
..and I agree won't fix all the probs w/ proj but at least will see a few more temps out there |

Blitzkrieg
|
Posted - 2004.08.18 16:10:00 -
[98]
Tempest sucky at long range can hit but low dmg Tempest sucky at short-med range decent (not great) dmg but can't hit a thing.
Want to make it a long range ship increase Lead dmg.
Easy simple fast fix 
..and I agree won't fix all the probs w/ proj but at least will see a few more temps out there |

Xtro 2
|
Posted - 2004.08.18 16:48:00 -
[99]
The tempest was flavour of the month not long ago, the ships has not changed 1 iota, only the projectile guns have changed, nothing stops any battleship user from using any of the other guns out there, the ship itsself is still what it was and always has been, good allround. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.08.18 16:48:00 -
[100]
The tempest was flavour of the month not long ago, the ships has not changed 1 iota, only the projectile guns have changed, nothing stops any battleship user from using any of the other guns out there, the ship itsself is still what it was and always has been, good allround. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Teeth
|
Posted - 2004.08.18 16:54:00 -
[101]
Originally by: Xtro 2 The tempest was flavour of the month not long ago, the ships has not changed 1 iota, only the projectile guns have changed, nothing stops any battleship user from using any of the other guns out there, the ship itsself is still what it was and always has been, good allround.
Well, both its bonuses are to large projectiles. So if projectiles are subpar so is the tempest.
|

Teeth
|
Posted - 2004.08.18 16:54:00 -
[102]
Originally by: Xtro 2 The tempest was flavour of the month not long ago, the ships has not changed 1 iota, only the projectile guns have changed, nothing stops any battleship user from using any of the other guns out there, the ship itsself is still what it was and always has been, good allround.
Well, both its bonuses are to large projectiles. So if projectiles are subpar so is the tempest.
|

Ta'krite
|
Posted - 2004.08.18 17:09:00 -
[103]
Originally by: Blitzkrieg Tempest sucky at long range can hit but low dmg Tempest sucky at short-med range decent (not great) dmg but can't hit a thing.
Want to make it a long range ship increase Lead dmg.
Easy simple fast fix 
They did increase the lead ammos base damage but it didnt make much effect when you included the other nerfs.
The only tweak the tempest and phoon as ships need is mabye a bit extra power as projectiles seem to have the biggest power usegae out of all the large turrets and about 50m/s on its base speed.
the guns however sorely let it down
..and I agree won't fix all the probs w/ proj but at least will see a few more temps out there
|

Ta'krite
|
Posted - 2004.08.18 17:09:00 -
[104]
Originally by: Blitzkrieg Tempest sucky at long range can hit but low dmg Tempest sucky at short-med range decent (not great) dmg but can't hit a thing.
Want to make it a long range ship increase Lead dmg.
Easy simple fast fix 
They did increase the lead ammos base damage but it didnt make much effect when you included the other nerfs.
The only tweak the tempest and phoon as ships need is mabye a bit extra power as projectiles seem to have the biggest power usegae out of all the large turrets and about 50m/s on its base speed.
the guns however sorely let it down
..and I agree won't fix all the probs w/ proj but at least will see a few more temps out there
|

Miramas
|
Posted - 2004.08.24 19:51:00 -
[105]
This game has 3 level of difficulty:
Beginner: Fly Caldari
Average: Fly Amarr
Pro: Fly Gallente
God mode: Fly Minmatar

|

Miramas
|
Posted - 2004.08.24 19:51:00 -
[106]
This game has 3 level of difficulty:
Beginner: Fly Caldari
Average: Fly Amarr
Pro: Fly Gallente
God mode: Fly Minmatar

|

Lord Anubis
|
Posted - 2004.08.24 20:19:00 -
[107]
not to be picky here but i count 4
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.08.24 20:19:00 -
[108]
not to be picky here but i count 4
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Shaemell Buttleson
|
Posted - 2004.08.24 22:04:00 -
[109]
Originally by: Lord Anubis not to be picky here but i count 4

|

Shaemell Buttleson
|
Posted - 2004.08.24 22:04:00 -
[110]
Originally by: Lord Anubis not to be picky here but i count 4

|

Qwertyifshag
|
Posted - 2004.08.25 04:39:00 -
[111]
Originally by: Miramas This game has 3 level of difficulty:
Beginner: Fly Caldari
Average: Fly Amarr
Pro: Fly Gallente
God mode: Fly Minmatar

I totaly agree, i had wanted to get a tempest, it looks cool, versatile and good damage, after the CPR change i was like, ummm maybe it's worth it. Once the turret changes came in i was like NO! So please cahnge @ least the guns OR the CPR's back and you will see another temp pilot, and who doesn't love them 
P.S. I said changes not nerfs, tey still can be changed to the better
|

Qwertyifshag
|
Posted - 2004.08.25 04:39:00 -
[112]
Originally by: Miramas This game has 3 level of difficulty:
Beginner: Fly Caldari
Average: Fly Amarr
Pro: Fly Gallente
God mode: Fly Minmatar

I totaly agree, i had wanted to get a tempest, it looks cool, versatile and good damage, after the CPR change i was like, ummm maybe it's worth it. Once the turret changes came in i was like NO! So please cahnge @ least the guns OR the CPR's back and you will see another temp pilot, and who doesn't love them 
P.S. I said changes not nerfs, tey still can be changed to the better
|

Siddy
|
Posted - 2004.08.25 05:15:00 -
[113]
Problem is as i see it now that we got 3 alost identick weponsystem, and only 1 that is diferent (missiles)
all turrets - as it now - follow similar damagie/range philosophy = closer then beter damage
yet, whut recent "balancing" they made some wepons suck more at close range... and for some reason at long range to - yes boys and girls, i am talkking abaut projektiles!
CCP got pervertick fetish of long range being 50km 
because thats the "peak" range for almost every L wepon, and after that they need significant boost to do any damage (trakking PC's, DMG mods)
second thing that CCP tends to screw up is Raw Damage to Cap usage ration... 
Every other wepon system has ability to use -energy conserving wepons- or -raw damage wepons- (exept missiles - witch do always decent damage, atleast torps)
But projektiles got none of that ability, you can chose only betewaean "hig damage long range" what dont hit a sh*t on theyr EMP optimal range...
or low damage wepons whit even remotely decent trakking.
So - is this realy what we want? 3 almost similar Turret wepon systems whit compleatly no variaty, only diference is in that, that some of them is randomly nerffed every 4 months
and dont start whit "no cap usage" or ability to shoot all damage types! when you are switching damagetypes you are also switching optimals and whit nerffed faaloff of howizers, getting even 10km off in optimal cause in drastick damage drop ...
-------------------------------------------
|

Siddy
|
Posted - 2004.08.25 05:15:00 -
[114]
Problem is as i see it now that we got 3 alost identick weponsystem, and only 1 that is diferent (missiles)
all turrets - as it now - follow similar damagie/range philosophy = closer then beter damage
yet, whut recent "balancing" they made some wepons suck more at close range... and for some reason at long range to - yes boys and girls, i am talkking abaut projektiles!
CCP got pervertick fetish of long range being 50km 
because thats the "peak" range for almost every L wepon, and after that they need significant boost to do any damage (trakking PC's, DMG mods)
second thing that CCP tends to screw up is Raw Damage to Cap usage ration... 
Every other wepon system has ability to use -energy conserving wepons- or -raw damage wepons- (exept missiles - witch do always decent damage, atleast torps)
But projektiles got none of that ability, you can chose only betewaean "hig damage long range" what dont hit a sh*t on theyr EMP optimal range...
or low damage wepons whit even remotely decent trakking.
So - is this realy what we want? 3 almost similar Turret wepon systems whit compleatly no variaty, only diference is in that, that some of them is randomly nerffed every 4 months
and dont start whit "no cap usage" or ability to shoot all damage types! when you are switching damagetypes you are also switching optimals and whit nerffed faaloff of howizers, getting even 10km off in optimal cause in drastick damage drop ...
-------------------------------------------
|

Zarkona
|
Posted - 2004.08.25 17:19:00 -
[115]
Ok, here's the truth. They are not nerfed, CCP just forgot to change the correct naming now. Here is the right data now, right CCP? 1400mm 1200mm 800mm
just drop all the zeros, redefine artillery.
An angry Brutor |

Zarkona
|
Posted - 2004.08.25 17:19:00 -
[116]
Ok, here's the truth. They are not nerfed, CCP just forgot to change the correct naming now. Here is the right data now, right CCP? 1400mm 1200mm 800mm
just drop all the zeros, redefine artillery.
An angry Brutor |

DREAMWORKS
|
Posted - 2004.08.25 20:46:00 -
[117]
Projectiles need a boost, but the ship itself isnt that bad. More cap boost or other way to compete with other battleships tanking.
Since it lacks tanking such as megathron does compared to a apoc, it should have an damage boost just like the megathron has a higher dmg output above the apoc. However an dmg boost is not there and since mining lasers dont make a ship (and the apoc rules the tempest in mining anyway), we can only conclude:
- Either make cap boost - Either make dmg boost - Either make increase in mid slot or lowslot configuration to increase either cap or dmg by players choice.
Personally i would like to see a powergrid boost for my own setup, but i realise that pwrgrid is currently enough atm. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.08.25 20:46:00 -
[118]
Projectiles need a boost, but the ship itself isnt that bad. More cap boost or other way to compete with other battleships tanking.
Since it lacks tanking such as megathron does compared to a apoc, it should have an damage boost just like the megathron has a higher dmg output above the apoc. However an dmg boost is not there and since mining lasers dont make a ship (and the apoc rules the tempest in mining anyway), we can only conclude:
- Either make cap boost - Either make dmg boost - Either make increase in mid slot or lowslot configuration to increase either cap or dmg by players choice.
Personally i would like to see a powergrid boost for my own setup, but i realise that pwrgrid is currently enough atm. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Kaylona Tso
|
Posted - 2004.08.25 21:15:00 -
[119]
I think the ship is fine exept for one critical thing, base targeting range. I would like to see 80km base targeting range at a minimum. That will give me elbow room to use the falloff of the 1400 with high-range ammo.
Siddy is absolutely right about the 3 turrets. They are all vanilla now. They all have similar ranges and the only real difference is their pgrid/cap/cpu needs which are all addressed by their ship stats. IE, it don't matter about cap on lasers with a geddon or apoc. It doesn't matter about hybrid cpu on a dominix or megathron, cruise pgrid doesn't matter ( to an extent ) on raven or scorpion. I believe the devs KNEW the projectiles were going to be kinda suckage and thats why they gave the Phoon the 10% optimum per level. They thought the tempest would be ok with its awesome bonuses and the phoon flyers would shut up with that bonus. However they didn't realize that it would hurt us more on tranquility than chaos. Projectiles need its role given back and that means more damage and longer range. -----
|

Kaylona Tso
|
Posted - 2004.08.25 21:15:00 -
[120]
I think the ship is fine exept for one critical thing, base targeting range. I would like to see 80km base targeting range at a minimum. That will give me elbow room to use the falloff of the 1400 with high-range ammo.
Siddy is absolutely right about the 3 turrets. They are all vanilla now. They all have similar ranges and the only real difference is their pgrid/cap/cpu needs which are all addressed by their ship stats. IE, it don't matter about cap on lasers with a geddon or apoc. It doesn't matter about hybrid cpu on a dominix or megathron, cruise pgrid doesn't matter ( to an extent ) on raven or scorpion. I believe the devs KNEW the projectiles were going to be kinda suckage and thats why they gave the Phoon the 10% optimum per level. They thought the tempest would be ok with its awesome bonuses and the phoon flyers would shut up with that bonus. However they didn't realize that it would hurt us more on tranquility than chaos. Projectiles need its role given back and that means more damage and longer range. -----
|

GrandReaper
|
Posted - 2004.08.26 10:29:00 -
[121]
Edited by: GrandReaper on 26/08/2004 10:31:53 As many have sad and I say it again. ItÆs not the Tempest thatÆs broken, itÆs the projectiles. But the lack of interest from the CCP is disturbing. Threads after threads you can read about projectile user that state that something are terribly wrong. I can use Minamtar an Amar, and have them to lv 4 so I can go ether way. The prob is that IÆm Minmatar and would like to be specialized on Minmatar weaponry and ship. If I didnÆt want that, I would have chosen an Amar char instead. The only thing I now would like to know from dev people is if there is anyone thatÆs going to take a look at this problem and when is it done? I do have skills to train for a while so I donÆt have to train L-projectiles yet, but I would be nice to be able to plan your skills so you can go the direction you would like to go. Is that to much to ask?
|

GrandReaper
|
Posted - 2004.08.26 10:29:00 -
[122]
Edited by: GrandReaper on 26/08/2004 10:31:53 As many have sad and I say it again. ItÆs not the Tempest thatÆs broken, itÆs the projectiles. But the lack of interest from the CCP is disturbing. Threads after threads you can read about projectile user that state that something are terribly wrong. I can use Minamtar an Amar, and have them to lv 4 so I can go ether way. The prob is that IÆm Minmatar and would like to be specialized on Minmatar weaponry and ship. If I didnÆt want that, I would have chosen an Amar char instead. The only thing I now would like to know from dev people is if there is anyone thatÆs going to take a look at this problem and when is it done? I do have skills to train for a while so I donÆt have to train L-projectiles yet, but I would be nice to be able to plan your skills so you can go the direction you would like to go. Is that to much to ask?
|

Worlocke
|
Posted - 2004.08.26 11:52:00 -
[123]
NO, I don't think it is too much to ask, which is why their failure to reply to all these posts is very disturbing. The real problem now is that we are faced with the turret specialization skills now and have to make a choice to continue training Projectiles which suck or go back to the begining and choose a whole other weapon and hope that CCP doesn't nerf that.
Either way the problem still remains that they have not addressed this concern. I guess all our monthly membership fees don't matter. "No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Worlocke
|
Posted - 2004.08.26 11:52:00 -
[124]
NO, I don't think it is too much to ask, which is why their failure to reply to all these posts is very disturbing. The real problem now is that we are faced with the turret specialization skills now and have to make a choice to continue training Projectiles which suck or go back to the begining and choose a whole other weapon and hope that CCP doesn't nerf that.
Either way the problem still remains that they have not addressed this concern. I guess all our monthly membership fees don't matter. "No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Nilit
|
Posted - 2004.08.26 13:52:00 -
[125]
Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
Arguing with EVE customer support is like chatting up stewardess on the plane - you know you're not gonna get any , but it's still hella fun trying |

Nilit
|
Posted - 2004.08.26 13:52:00 -
[126]
Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
Arguing with EVE customer support is like chatting up stewardess on the plane - you know you're not gonna get any , but it's still hella fun trying |

Wulfgard
|
Posted - 2004.08.26 13:52:00 -
[127]
I really think CCP should give us a chance to retrain of Large Projectile and BS minmatar. At the time I chose Minmatar and Proj I did some research to see if it would suit my play style (like players pick a class for regular rpg game). I would NEVER pick minmatar NOW, since they are totally worthless - regardless what some are saying (btw, often happens to be non-proj users making sure we stay nerfed and gimped)-
If CCP changes so drastically the dmg table and stats on ship and weapons, they need to offer an option to let players retrain the skills that were affected by the recent changes. That way everyone is happy, noone complains and noone flies Minmatar except Rifter and Ruptures 
|

Wulfgard
|
Posted - 2004.08.26 13:52:00 -
[128]
I really think CCP should give us a chance to retrain of Large Projectile and BS minmatar. At the time I chose Minmatar and Proj I did some research to see if it would suit my play style (like players pick a class for regular rpg game). I would NEVER pick minmatar NOW, since they are totally worthless - regardless what some are saying (btw, often happens to be non-proj users making sure we stay nerfed and gimped)-
If CCP changes so drastically the dmg table and stats on ship and weapons, they need to offer an option to let players retrain the skills that were affected by the recent changes. That way everyone is happy, noone complains and noone flies Minmatar except Rifter and Ruptures 
|

Siddy
|
Posted - 2004.08.26 13:59:00 -
[129]
Originally by: Nilit Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
indeed - why make 3 similar wepontype in witch 1 is king 3 months for row in nerf bat sycle
make DIFERENT weponsystems
-------------------------------------------
|

Siddy
|
Posted - 2004.08.26 13:59:00 -
[130]
Originally by: Nilit Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
indeed - why make 3 similar wepontype in witch 1 is king 3 months for row in nerf bat sycle
make DIFERENT weponsystems
-------------------------------------------
|

SwitchBl4d3
|
Posted - 2004.08.26 14:51:00 -
[131]
Why do people keep saying Tempests and projectiles suck. open your scanner change velocity to transversal velocity now adjust to your target. This applys for long and short range. Even with ninja Fingers and MWD u can hit with a 1400 at 600/ms..
it's up to you to use the LOOK AT funtion on your target and follow there path of direction, sheesh "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.26 14:51:00 -
[132]
Why do people keep saying Tempests and projectiles suck. open your scanner change velocity to transversal velocity now adjust to your target. This applys for long and short range. Even with ninja Fingers and MWD u can hit with a 1400 at 600/ms..
it's up to you to use the LOOK AT funtion on your target and follow there path of direction, sheesh "Teh lord of Nonni"
|

Grim Vandal
|
Posted - 2004.08.26 15:32:00 -
[133]
what bothers me:
I'll take only the ship bonuses into account since every char could train the correspondending (sp???) gunnery skills to lv 5 which wouldnt change anything in the guns differences.
So we assume we have every BS skill at lv 5!
Tachyon Beam Laser I Normalized damage modifier 0.34 x (dot) one tachyon on an apoc: 0.34 x one tachyon on an arma: 0,4533333 x (+25 % rof)
425mm Railgun I Normalized damage modifier 0.28757 x (dot) one 425mm rail on a megathron: 0,3594625 x (+ 25 % dmg mod) one 425mm rail on a dominix: 0,3594625 x (+ 25 % dmg mod)
1400mm Howitzer Artillery I Normalized damage modifier 0.21164 x (dot) one 1400mm howitzer on a typhoon: 0,2821869 x (+ 25 % rof) one 1400mm howitzer on a tempest: 0,3527336 x (+ 25 % dmg mod and + 25 % rof)
So the most damaging long range weapon is a tachyon beam laser on an armageddon followed by a megathron or dominix with a 425mm railgun THEN comes the TEMPEST WITH ITS UBBER LEET DMG AND ROF BONUS BUT EVEN WITH THEM ITS ONLY ON THE THIRD PLACE!!!!!!!
Now there ARE SOOOOO MANY other issues with the 1400mm which make it even WORSE like:
Projectile weapons have the least damaging "high end" ammo like emp which does 4 points less dmg compared to antimatter or multifrquency crystals. Even more it has to reload nearly twice as often compared to a railgun!!! And ammo switching to vary your damage IS THE JOKE rofl ... its nearly totally useless since you have to reload and cuz it fubars your optimal range and cuz nearly every tank has nearly the same resistance on every dmg type AND YOU CANT EVEN SWITCH TO ONE SPECIFIC DMG TYPE which makes it just plain useless. OK on top of that it has the WORST TRACKING of any gun ingame!
My sugestion: Give the Tempest with 1400mm about the same DOT as a Tachyon Beam on an Armageddon   (dont forget to take the reload times into account ...) Due to the fact that the typhoon has only 4 slots to which their bonus is applied and the tempest "only" 6 slots I would find this totally fair.
I dont fly ships from this useless slaves myself but anyway I HATE TO SEE THESE DIRTY MINMATAR ****tards FLYING IN MY PRECIOUS SCORPS AND RAVENS .
 Greetings Grim |

Grim Vandal
|
Posted - 2004.08.26 15:32:00 -
[134]
what bothers me:
I'll take only the ship bonuses into account since every char could train the correspondending (sp???) gunnery skills to lv 5 which wouldnt change anything in the guns differences.
So we assume we have every BS skill at lv 5!
Tachyon Beam Laser I Normalized damage modifier 0.34 x (dot) one tachyon on an apoc: 0.34 x one tachyon on an arma: 0,4533333 x (+25 % rof)
425mm Railgun I Normalized damage modifier 0.28757 x (dot) one 425mm rail on a megathron: 0,3594625 x (+ 25 % dmg mod) one 425mm rail on a dominix: 0,3594625 x (+ 25 % dmg mod)
1400mm Howitzer Artillery I Normalized damage modifier 0.21164 x (dot) one 1400mm howitzer on a typhoon: 0,2821869 x (+ 25 % rof) one 1400mm howitzer on a tempest: 0,3527336 x (+ 25 % dmg mod and + 25 % rof)
So the most damaging long range weapon is a tachyon beam laser on an armageddon followed by a megathron or dominix with a 425mm railgun THEN comes the TEMPEST WITH ITS UBBER LEET DMG AND ROF BONUS BUT EVEN WITH THEM ITS ONLY ON THE THIRD PLACE!!!!!!!
Now there ARE SOOOOO MANY other issues with the 1400mm which make it even WORSE like:
Projectile weapons have the least damaging "high end" ammo like emp which does 4 points less dmg compared to antimatter or multifrquency crystals. Even more it has to reload nearly twice as often compared to a railgun!!! And ammo switching to vary your damage IS THE JOKE rofl ... its nearly totally useless since you have to reload and cuz it fubars your optimal range and cuz nearly every tank has nearly the same resistance on every dmg type AND YOU CANT EVEN SWITCH TO ONE SPECIFIC DMG TYPE which makes it just plain useless. OK on top of that it has the WORST TRACKING of any gun ingame!
My sugestion: Give the Tempest with 1400mm about the same DOT as a Tachyon Beam on an Armageddon   (dont forget to take the reload times into account ...) Due to the fact that the typhoon has only 4 slots to which their bonus is applied and the tempest "only" 6 slots I would find this totally fair.
I dont fly ships from this useless slaves myself but anyway I HATE TO SEE THESE DIRTY MINMATAR ****tards FLYING IN MY PRECIOUS SCORPS AND RAVENS .
 Greetings Grim |

Siddy
|
Posted - 2004.08.26 15:49:00 -
[135]
Originally by: SwitchBl4d3 Why do people keep saying Tempests and projectiles suck. open your scanner change velocity to transversal velocity now adjust to your target. This applys for long and short range. Even with ninja Fingers and MWD u can hit with a 1400 at 600/ms..
it's up to you to use the LOOK AT funtion on your target and follow there path of direction, sheesh
yes - in 1 vs 1 it might be possible - but in fleet batles whit massive lagg3h and FPS loss gimme a grake
if the case has come to that, that i need to manualy keep in optimal speed/position comparing to my target - I DEMAND JOYSTICK CONTOL -------------------------------------------
|

Siddy
|
Posted - 2004.08.26 15:49:00 -
[136]
Originally by: SwitchBl4d3 Why do people keep saying Tempests and projectiles suck. open your scanner change velocity to transversal velocity now adjust to your target. This applys for long and short range. Even with ninja Fingers and MWD u can hit with a 1400 at 600/ms..
it's up to you to use the LOOK AT funtion on your target and follow there path of direction, sheesh
yes - in 1 vs 1 it might be possible - but in fleet batles whit massive lagg3h and FPS loss gimme a grake
if the case has come to that, that i need to manualy keep in optimal speed/position comparing to my target - I DEMAND JOYSTICK CONTOL -------------------------------------------
|

SwitchBl4d3
|
Posted - 2004.08.26 16:14:00 -
[137]
Thats why our fine minmatar vessls are blessed with Speed :)
I love tempests i love typhoons, It doesnt take that much out of your game to do a few Manual double clicks. I absolutely hate the idea of more or less click and watch. Not my style of combat. i believe somewhere in this games lies the ability for the player to have some tricks to counter or better his situation not through just having better modules and using orbit and approach.
it's also never a good idea to approach your target anyway it has flaws in it. and the Orbit function imho plain sucks unless your in a frig using missiles or small autocannons. You should be using tricks and turns flybys and flanks in this game, not approach and orbit
/rant over 
"Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.26 16:14:00 -
[138]
Thats why our fine minmatar vessls are blessed with Speed :)
I love tempests i love typhoons, It doesnt take that much out of your game to do a few Manual double clicks. I absolutely hate the idea of more or less click and watch. Not my style of combat. i believe somewhere in this games lies the ability for the player to have some tricks to counter or better his situation not through just having better modules and using orbit and approach.
it's also never a good idea to approach your target anyway it has flaws in it. and the Orbit function imho plain sucks unless your in a frig using missiles or small autocannons. You should be using tricks and turns flybys and flanks in this game, not approach and orbit
/rant over 
"Teh lord of Nonni"
|

DREAMWORKS
|
Posted - 2004.08.26 17:32:00 -
[139]
Switch, your remark was countered with the remark that "all those beautifull options of manually fly your ship, are worthless in larger engagements." Now im sure that you guys in Celest do something else besides the ganks your fighting mainly is based upon, and therefor you should know that in a battle of 20+ people you can look at and manually move what you want, but its not going to help you.
Why should you even, when other ships dont have the requirement to do all these manual pilotting and get max damage when only watch a slide show.
(Other than that, when i fight in a 150 people battle i dont even have the time to focus on my target. I have to check logs for people who jam me, warpscr. me etc. etc., time for look at's is not an option.) __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.08.26 17:32:00 -
[140]
Switch, your remark was countered with the remark that "all those beautifull options of manually fly your ship, are worthless in larger engagements." Now im sure that you guys in Celest do something else besides the ganks your fighting mainly is based upon, and therefor you should know that in a battle of 20+ people you can look at and manually move what you want, but its not going to help you.
Why should you even, when other ships dont have the requirement to do all these manual pilotting and get max damage when only watch a slide show.
(Other than that, when i fight in a 150 people battle i dont even have the time to focus on my target. I have to check logs for people who jam me, warpscr. me etc. etc., time for look at's is not an option.) __________________________
http://www.nin.com/visuals/thtf_hi.html |

SwitchBl4d3
|
Posted - 2004.08.26 22:09:00 -
[141]
i turn off the sound helps you concentrate on everything at a given moment, i an see clrly whats happening in battle at all times. sound just send the wrong messages to the brain and makes reaction and paranoia kick in.
As for your comment on ganks wtf ? this isnt meant for this thread and every Fleet ive been in against CA has had even numbers and quite fun "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.26 22:09:00 -
[142]
i turn off the sound helps you concentrate on everything at a given moment, i an see clrly whats happening in battle at all times. sound just send the wrong messages to the brain and makes reaction and paranoia kick in.
As for your comment on ganks wtf ? this isnt meant for this thread and every Fleet ive been in against CA has had even numbers and quite fun "Teh lord of Nonni"
|

Damajin
|
Posted - 2004.08.26 23:54:00 -
[143]
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian  . yeah..
|

Damajin
|
Posted - 2004.08.26 23:54:00 -
[144]
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian  . yeah..
|

Kaylona Tso
|
Posted - 2004.08.27 01:46:00 -
[145]
Originally by: Damajin
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian 
A kessie could never kill a Tempest unless they were alseep. Anyway the Tempest with other guns works fine. Its the projectiles that are broke. And to the comment about transverse velocity... thats all crap. I can out damage a 1400mm with a 250mm rail using the same technique. So plz save us from your comments. -----
|

Kaylona Tso
|
Posted - 2004.08.27 01:46:00 -
[146]
Originally by: Damajin
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian 
A kessie could never kill a Tempest unless they were alseep. Anyway the Tempest with other guns works fine. Its the projectiles that are broke. And to the comment about transverse velocity... thats all crap. I can out damage a 1400mm with a 250mm rail using the same technique. So plz save us from your comments. -----
|

Golgrath
|
Posted - 2004.08.27 05:34:00 -
[147]
Edited by: Golgrath on 27/08/2004 05:39:02
Originally by: Nilit Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
Exactly.
If only tracking worked like it SHOULD be working and that is, if you are (perfectly) orbiting a stationary object the object's transversal speed should be 0. But this is not how it is, your own speed in orbit affects your ability to hit, which is wrong.
Worst tracking guns in game + fastest ships = dead minny.
|

Golgrath
|
Posted - 2004.08.27 05:34:00 -
[148]
Edited by: Golgrath on 27/08/2004 05:39:02
Originally by: Nilit Edited by: Nilit on 26/08/2004 13:56:06 Not to rant but imho , the entire race design for Minmatar is full of fundamental flaws.
It is my impression that race bonus for Minmatar is speed of their vesseles.Indeed , base speed of every ship of Minmatar race is higher than other race's counterparts.
Here are the flaws :
1.Speed itself is not an offensive characteristic.
2.Base speed advantage is insignificant to make any difference in player vs player combat.
3.Projectiles have slowest tracking of all weapons , when combined with high speed and transversal velocity of Minmatar ships , this design doesn't make any sense at all. Why have highest speed if your weapons have lowest tracking ?
As for myself , Im re-training for Amarr ships / lasers.
From my past MMO experience , I can say that nerfbat always comes around and best things always get nerfed ... err , sorry "balanced" , so perhaps lasers are currently on top of "To be nerfed" list and maybe few months later projectiles will again be a good option.
One thing MMO developers don't realise is that there is no Balance.No matter how much balancing they do , there will always be something "favorite" , "best" , "overpowered" and nerfing only creates angry players who want to press "Cancel subscription" button.
Exactly.
If only tracking worked like it SHOULD be working and that is, if you are (perfectly) orbiting a stationary object the object's transversal speed should be 0. But this is not how it is, your own speed in orbit affects your ability to hit, which is wrong.
Worst tracking guns in game + fastest ships = dead minny.
|

SwitchBl4d3
|
Posted - 2004.08.27 07:29:00 -
[149]
Originally by: Kaylona Tso
Originally by: Damajin
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian 
A kessie could never kill a Tempest unless they were alseep. Anyway the Tempest with other guns works fine. Its the projectiles that are broke. And to the comment about transverse velocity... thats all crap. I can out damage a 1400mm with a 250mm rail using the same technique. So plz save us from your comments.
save us from your Alt my cannons work fine your just crap "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.27 07:29:00 -
[150]
Originally by: Kaylona Tso
Originally by: Damajin
Originally by: Rod Blaine Its all cyclical anyway, apoc is next in nerf line.
  Why Why Why???!!!!
1 day before i got mwd, woopsiedaisy ccp decided to put the nerfbat at work on it  1 day before i got the tempest. it al went to kingdom crap  now being minmattar, i am training for an apoc, not making anymore friends with minmattar fighters who despys me cuz i sold some slaves accidently (i was a freaking noob, stil am though ), i see august 31 coming up . will the nerfbat get another wack at a random bs who they feel is too powerfull, and will thatt random bs happend to be an apoc .
i don`t feel my luck changing. i might as well fly a kessie fulltime and go kill some tempests myself, web them and spam em with sabretooths for a few hours til they eventually die of exhaustian 
A kessie could never kill a Tempest unless they were alseep. Anyway the Tempest with other guns works fine. Its the projectiles that are broke. And to the comment about transverse velocity... thats all crap. I can out damage a 1400mm with a 250mm rail using the same technique. So plz save us from your comments.
save us from your Alt my cannons work fine your just crap "Teh lord of Nonni"
|

ActiveX
|
Posted - 2004.08.27 07:57:00 -
[151]
Only thing wrong with Projectiles is CCP keeps on going on about range, why would the fastest race with the shortest targetting ranges be the longest ranged weapons?
I would like to see weapon bonuses be universal. This race based turret thing is silly. At least as it is now. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

ActiveX
|
Posted - 2004.08.27 07:57:00 -
[152]
Only thing wrong with Projectiles is CCP keeps on going on about range, why would the fastest race with the shortest targetting ranges be the longest ranged weapons?
I would like to see weapon bonuses be universal. This race based turret thing is silly. At least as it is now. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
|

Worlocke
|
Posted - 2004.08.27 08:46:00 -
[153]
Edited by: Worlocke on 27/08/2004 08:48:57 Actually I think the race/ship specific bonuses make things unique.
Anyway, the TEMPEST IS NOT BROKEN, PROJECTILES ARE.
Vote and hope that they listen. Petition for Projectiles
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Worlocke
|
Posted - 2004.08.27 08:46:00 -
[154]
Edited by: Worlocke on 27/08/2004 08:48:57 Actually I think the race/ship specific bonuses make things unique.
Anyway, the TEMPEST IS NOT BROKEN, PROJECTILES ARE.
Vote and hope that they listen. Petition for Projectiles
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Selim
|
Posted - 2004.08.27 09:01:00 -
[155]
The projectiles problem is less that its hard to track, but more that all projectiles have the worst damage over time in game. I'm content with them needing some actual skill to hitting good, but they NEED to hit GOOD. Autocannons are fine with dot, they should do less than blasters I agree. But they need to have much better tracking so at least they have that advantage.
For artillery, the DOT needs to be raised so its equal to the other long range guns. Or even higher, as low ROF makes it difficult to get wrecking shots, and a miss hurts more on artillery than it does on other guns. Plus artillery need to reload constantly, plus projectile ammo is the weakest.
The problem isnt really with tracking folks - its the fact that the DOT of artillery is ****. Even on a tempest! On a tempest, artillery still doesnt equal the DOT of, say, a 425mm.
So, I think:
- Increase tracking of all autocannons to be the same of blasters - Increase damage of all artillery so that DOT is equal of railguns and beam lasers. Currently they are much weaker. - Make projectile ammo the same damage of the other race ammos. The fact that you can choose different damage types is MOOT, as almost all ships tank now, and they all tank against 3 types of damage. Plus, it doesnt really matter if you have an extra 4 thermal or whatnot, you're still doing some explosive or whatever, so it doesnt really make a difference. Missiles have the advantage of focusing all the damage on one type.
|

Selim
|
Posted - 2004.08.27 09:01:00 -
[156]
The projectiles problem is less that its hard to track, but more that all projectiles have the worst damage over time in game. I'm content with them needing some actual skill to hitting good, but they NEED to hit GOOD. Autocannons are fine with dot, they should do less than blasters I agree. But they need to have much better tracking so at least they have that advantage.
For artillery, the DOT needs to be raised so its equal to the other long range guns. Or even higher, as low ROF makes it difficult to get wrecking shots, and a miss hurts more on artillery than it does on other guns. Plus artillery need to reload constantly, plus projectile ammo is the weakest.
The problem isnt really with tracking folks - its the fact that the DOT of artillery is ****. Even on a tempest! On a tempest, artillery still doesnt equal the DOT of, say, a 425mm.
So, I think:
- Increase tracking of all autocannons to be the same of blasters - Increase damage of all artillery so that DOT is equal of railguns and beam lasers. Currently they are much weaker. - Make projectile ammo the same damage of the other race ammos. The fact that you can choose different damage types is MOOT, as almost all ships tank now, and they all tank against 3 types of damage. Plus, it doesnt really matter if you have an extra 4 thermal or whatnot, you're still doing some explosive or whatever, so it doesnt really make a difference. Missiles have the advantage of focusing all the damage on one type.
|

SwitchBl4d3
|
Posted - 2004.08.27 09:14:00 -
[157]
If the tempest and projectiles are crap plz explain why i can use MWD webber tank like a mofo, and hit for 160-210 per shot (untanked) with my 800's only missing when im dropping speed from my MWD. hits about 60-80 avrg tanked. 6 800's up your jackzee hurts.
and to echo what someone said fast ships with long range gun and short targetting rng ? "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.27 09:14:00 -
[158]
If the tempest and projectiles are crap plz explain why i can use MWD webber tank like a mofo, and hit for 160-210 per shot (untanked) with my 800's only missing when im dropping speed from my MWD. hits about 60-80 avrg tanked. 6 800's up your jackzee hurts.
and to echo what someone said fast ships with long range gun and short targetting rng ? "Teh lord of Nonni"
|

Arleonenis
|
Posted - 2004.08.27 09:18:00 -
[159]
I think that problem is not only projectile but tempest too
Minuses of tempest: -locking range it is not realy "long range" ship, locking range modules are "must have" on tempest if someone want to go long range setup -to small speed to be really important in battles, it dont change anything and tempest pays badly for it
Minuses of projectiles: - tracking speed is way to slow, to many missed shots - rate of fire and damage on target is much smaller than in other races guns - small ammo clip and long reload time, changing ammo in middle of fight to do "diffrent" damage is imposible, as you are sitting duck for 18-25 sec (changing ammo on all guns take more time than on only one, humans have their speed limtations)
BTW to those that think tech 2 will be beter: They have same tracking, damage of scout version and need more power than tech 1 version... and about tech 2 ammo forget it. If ccp launch 8 bpo of each ammo type and producer will need components to manufacture it you could suspect one tech 2 ammo will cost 100-200k so 6 guns and you just fired 600k-1.2m isk and only 3 shots actualy hited target if you was lucky amarr will need to buy only one set of crystals, rest races are screwed
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Arleonenis
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Posted - 2004.08.27 09:18:00 -
[160]
I think that problem is not only projectile but tempest too
Minuses of tempest: -locking range it is not realy "long range" ship, locking range modules are "must have" on tempest if someone want to go long range setup -to small speed to be really important in battles, it dont change anything and tempest pays badly for it
Minuses of projectiles: - tracking speed is way to slow, to many missed shots - rate of fire and damage on target is much smaller than in other races guns - small ammo clip and long reload time, changing ammo in middle of fight to do "diffrent" damage is imposible, as you are sitting duck for 18-25 sec (changing ammo on all guns take more time than on only one, humans have their speed limtations)
BTW to those that think tech 2 will be beter: They have same tracking, damage of scout version and need more power than tech 1 version... and about tech 2 ammo forget it. If ccp launch 8 bpo of each ammo type and producer will need components to manufacture it you could suspect one tech 2 ammo will cost 100-200k so 6 guns and you just fired 600k-1.2m isk and only 3 shots actualy hited target if you was lucky amarr will need to buy only one set of crystals, rest races are screwed
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BlackPlague
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Posted - 2004.08.27 11:03:00 -
[161]
No mention of anything regarding these problems in upcoming patch ... sigh.
My Siggie Scares Seleene... Boo! |

BlackPlague
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Posted - 2004.08.27 11:03:00 -
[162]
No mention of anything regarding these problems in upcoming patch ... sigh.
My Siggie Scares Seleene... Boo! |

GrandReaper
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Posted - 2004.08.27 11:08:00 -
[163]
SwitchBl4d3 you are saying that the projectiles work fin and the 800 hurt big time? Yes they do hurt big time, but if you compare with blasters and laser they do crapy damage over time. And thatÆs just it. Damage over time. I donÆt care if I do 1000 / 10 sec or 100 / 1 sec if I CAN hit with the same amount of shots. If I miss 3 of the 10 I still do 700 damage so if I miss with the 1000 one IÆm a gonner. So there is the big problem with projectiles. With the big ones you note it more than with small. There is not one Tempest pilot that doesnÆt have at least 1-2 damage modes on. And if CCP is serious with projectiles to be a long-range ship, why do minmatar ship have the worst locking range? We all need a booster to be a long range gunship. 1 mid slot less. So with 1 mid and 1-2 low slots less than other ships just to do same or near the same damage that the other guns do is silly. At range, you canÆt kill a BS. The ammo is to crapy The only thing is that I would like some answer. I can se itÆs not only me that have problem. I even tried 1200 scouts with 3 damage mods and still do less damage than an apoc with laser. (Apoc with 6 of standard laser)
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GrandReaper
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Posted - 2004.08.27 11:08:00 -
[164]
SwitchBl4d3 you are saying that the projectiles work fin and the 800 hurt big time? Yes they do hurt big time, but if you compare with blasters and laser they do crapy damage over time. And thatÆs just it. Damage over time. I donÆt care if I do 1000 / 10 sec or 100 / 1 sec if I CAN hit with the same amount of shots. If I miss 3 of the 10 I still do 700 damage so if I miss with the 1000 one IÆm a gonner. So there is the big problem with projectiles. With the big ones you note it more than with small. There is not one Tempest pilot that doesnÆt have at least 1-2 damage modes on. And if CCP is serious with projectiles to be a long-range ship, why do minmatar ship have the worst locking range? We all need a booster to be a long range gunship. 1 mid slot less. So with 1 mid and 1-2 low slots less than other ships just to do same or near the same damage that the other guns do is silly. At range, you canÆt kill a BS. The ammo is to crapy The only thing is that I would like some answer. I can se itÆs not only me that have problem. I even tried 1200 scouts with 3 damage mods and still do less damage than an apoc with laser. (Apoc with 6 of standard laser)
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SwitchBl4d3
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Posted - 2004.08.27 14:03:00 -
[165]
Firsty i dont use any damage mods i havent enough low slots.
secondly im not gonner stop using them or the tempest for that matter.
thirdly if it's that bad use some goddamn'd tracking mods on your mids theres enough of them i can free up at least 3 from EW mods alone "Teh lord of Nonni"
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SwitchBl4d3
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Posted - 2004.08.27 14:03:00 -
[166]
Firsty i dont use any damage mods i havent enough low slots.
secondly im not gonner stop using them or the tempest for that matter.
thirdly if it's that bad use some goddamn'd tracking mods on your mids theres enough of them i can free up at least 3 from EW mods alone "Teh lord of Nonni"
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DREAMWORKS
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Posted - 2004.08.27 19:31:00 -
[167]
Originally by: SwitchBl4d3 Firsty i dont use any damage mods i havent enough low slots.
secondly im not gonner stop using them or the tempest for that matter.
thirdly if it's that bad use some goddamn'd tracking mods on your mids theres enough of them i can free up at least 3 from EW mods alone
Why put tracking mods on when other people can use those slots for EW (another offense) or for increased defence.
I currently have a tempest setup where i have killed several battleships with, but when i get near a megathron with the exact same skills, same setup except the 650's/800's i have traded for ion's.. I get smoked by the megathron. And they dont need tracking mods.
Wanna know how much my tracking mod increases?
From 70 damage each shot, i goto 130 dmg each shot with 1 tracking mod. While a blaster thron can do 300-400 dmg average. Mega can tank better aswell. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.08.27 19:31:00 -
[168]
Originally by: SwitchBl4d3 Firsty i dont use any damage mods i havent enough low slots.
secondly im not gonner stop using them or the tempest for that matter.
thirdly if it's that bad use some goddamn'd tracking mods on your mids theres enough of them i can free up at least 3 from EW mods alone
Why put tracking mods on when other people can use those slots for EW (another offense) or for increased defence.
I currently have a tempest setup where i have killed several battleships with, but when i get near a megathron with the exact same skills, same setup except the 650's/800's i have traded for ion's.. I get smoked by the megathron. And they dont need tracking mods.
Wanna know how much my tracking mod increases?
From 70 damage each shot, i goto 130 dmg each shot with 1 tracking mod. While a blaster thron can do 300-400 dmg average. Mega can tank better aswell. __________________________
http://www.nin.com/visuals/thtf_hi.html |
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