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TZeer
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Posted - 2009.03.25 05:00:00 -
[1]
Quote: We have been looking at all the ECM ships (Griffin, Kitsune, Blackbird, Falcon, Rook and Scorpion).
Where is the Widow in all this????
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TZeer
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Posted - 2009.03.25 16:49:00 -
[2]
Originally by: CCP Chronotis
Widow
the widow will gain a similar ECM strength increase as the scorpion has gotten
Summary
Since the Widow right now have 20% bonus per lvl, I assume you mean it will get a boost to that, wich will take it to 25% per lvl.
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TZeer
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Posted - 2009.03.25 17:19:00 -
[3]
Read a few of your replies and I`m not sure what you are saying....
Quote: I ninja replied in my update post in the main feedback thread. It currently gets the same strength bonus as the scorpion will do so have a look at that as well when sisi is updated after 1.02 is out.
Quote: the widow will gain a similar ECM strength increase as the scorpion has gotten
First quote I read it as it will get the same bonus as the scorp, 20%.
The other can be read as the widow will be getting a boost in it`s strength as the scorpion will get. Wich means it will get the same strength as the Rook. 25% per lvl.
Which one is it?
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TZeer
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Posted - 2009.03.25 17:29:00 -
[4]
Originally by: Raquel Trotter CCP Chronotis,
So how exactly will the falcon be different from now? The falcon will still be able to get into position cloaked at range and jam even 3-5 ships with ECCM fitted.
THIS IS NO CHANGE! No other covert-recons can operate at such extreme ranges, which combined with ECM range rigs and implants make them the practically invulnerable.
With your update this is a boost to the falcon making them even more powerful.
Remove the falcons range bonus please! And give us ECCM rigs and implants.
LOL, 3-5 ECCM fitted ships. Give me a falcon who can do that now.
Anyway. Now it`s optimal with max skills are 162km. With this change you are looking at below 100km optimal. Thats over 60km reduction.
When it comes to it jamming strength bonus I`m a little unsure if CCP mixed up, cause the long range rook proposal had 15% bonus to it`s strength. And the falcon has 20%.
On top of that they are looking at making SDA giving bonus to optimal instead of strength maybe.
So if the falcon gets close to it`s 160km optimal with SDA, it wont go to it`s old 220 cause of the stacking penalty with rigs.
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TZeer
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Posted - 2009.03.26 09:09:00 -
[5]
A few things:
- If you change the SDA so it gives bonus on range instead of strength, be careful with boosting the actual ECM modules to compensate. Compensate with the bonus on ships instead. If not we will end up with ECM module being the new damp.
If my memory is correct, CCP nerfed the actual strength on the ECM modules and implemented SDA while boosting the ships bonuses, cause everyone was using multispecs in their mids.
Armor tank raven with multis, NOS Domi with multis etc.
People complaining about range, remember this:
In CCP`s proposal they are changing the optimal and falloff range on the ECM modules...
By just that little change the falcon`s optimal goes from 162km til under 100km even with 20% range bonus per lvl.
Quote: Wtf is this? A falcon boost? With those skills you are getting the same range as before so how is that nerfing falcon range? Killing the capacitor bonus is fine ever since you made ecm modules super easy on cap a few patches back.
What have you done to my lovely falcon re-balance? Seriously, grab your balls and put in the balance changes that you want instead of caving to fotm whiners.
Give the ship the optimal bonus OR the strength bonus, that way you can pick what you want instead of one ship being the best at everything. ffs it is not that hard of a concept to grasp is it?
With those stats the Falcon optimal with max skills would be 66km....
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TZeer
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Posted - 2009.03.26 09:19:00 -
[6]
Edited by: TZeer on 26/03/2009 09:21:28 Could you also please fix the overheat bug?
No point in overheating as it stacks with SDA, rigs and ganglinks.
Another thing, are SDA and rig`s supposed to stack with ganglinks on commandships?
Seem to remember that the ganglinks for speed, agility etc dont have a stacking penalty towards mods and rigs on your ship.
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TZeer
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Posted - 2009.03.26 09:51:00 -
[7]
Originally by: Rumpelstilski
Originally by: TZeer Edited by: TZeer on 26/03/2009 09:21:28 Could you also please fix the overheat bug?
No point in overheating as it stacks with SDA, rigs and ganglinks.
Another thing, are SDA and rig`s supposed to stack with ganglinks on commandships?
Seem to remember that the ganglinks for speed, agility etc dont have a stacking penalty towards mods and rigs on your ship.
Afaik, overheating, modules, implants/hardwirings, boosters and gang bonuses don't stack with each other
Guess it`s bugged then 
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TZeer
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Posted - 2009.03.26 11:02:00 -
[8]
Originally by: Dibsi Dei
Originally by: CCP Chronotis Falcon: Caldari Cruiser Skill Bonus: 12.5% Bonus to ECM Target Jammer Optimal & Falloff Range per level 10% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
What is the matter with you? You were supposed to NERF the falcon, the range of the falcon was the problem. After those changes you get pretty much the same optimal with a massive falloff boost.
What stats are you looking at?
If you bother to read the whole thread you see CCP is looking at swapping the base optimal and base falloff.
That would mean T2 racial will have 41km optimal with maxskills before you apply the recon bonus. Add that and you get a whopping 66km optimal 
The falloff would then be roughly 87km.
Add those two and you get 154km. And then you are deep in falloff and cut your jammingpower by 50%.
If you compare that to today Falcon which have 162km optimal, I would say thats a pretty big reduction in it`s efficiency.
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TZeer
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Posted - 2009.03.26 11:28:00 -
[9]
Originally by: Tijaa Why not change the modules
Remove the ability to fit more than one of each type of racial jammer. Remove the ability for a racial jammer to jam the wrong races ship. Make the strength bonuses only apply to multispec jammers.
Thoughts?
Remove the ability to fit more than one hardener. Remove the ability for racial drones be fitted to other races ships. Make the strength... I think you know where I`m going with this.
No
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