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Thread Statistics | Show CCP posts - 4 post(s) |

O'lenka
Gallente Federal Navy Academy
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Posted - 2009.03.25 18:18:00 -
[211]
So they want to make battleship the main target for stealthbombers. I think the basic math just does not work here. If one wants to kill battleships with a fleet of SBs, one will be way way better of with SB pilots coming to the field in battleships themselves instead of SBs. More DPS, tank, RR, tackle, etc., etc. Unless they give SB 30k+ alpha, which will break game. And you can put pretty much the same cloak on both ship frames if you fancy so.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.25 18:21:00 -
[212]
Please do not mention SB and DPS in one sentence any more. SB working from alfa strike period. DPS only meaningful in situation, where you can sustain some comparable amount of damage to what you're dealing. -- Thanks CCP for cu |

Andrea Griffin
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Posted - 2009.03.25 18:31:00 -
[213]
Originally by: O'lenka So they want to make battleship the main target for stealthbombers. I think the basic math just does not work here. If one wants to kill battleships with a fleet of SBs, one will be way way better of with SB pilots coming to the field in battleships themselves instead of SBs. More DPS, tank, RR, tackle, etc., etc. Unless they give SB 30k+ alpha, which will break game. And you can put pretty much the same cloak on both ship frames if you fancy so.
This is a very good point, to be honest. Anything a Stealth Bomber can do with these changes, a battleship can do better (except lock quickly after uncloaking). I guess the difference would be the type of tank involved - a cloak tank instead of an armor/shield tank. 
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Magnus Crane
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Posted - 2009.03.25 18:32:00 -
[214]
make bombs targettable and have them bump the everloving **** out of anything in range. It would be cool and useful for breaking up RR gangs, aligned fleet snipers, and tightly packed groups of capitals.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.25 18:35:00 -
[215]
Having Battleships as the primary target of the Stealth Bombers is just bad, the amount of Stealth Bombers you would need to make it viable would mean you are better off using that amount of ships in Tacklers, Battlecruisers and whatnot.
Torpedoes, as much as the name alone would justify having them on a Stealth Bomber, cannot be used by them unless they can be used against Cruiser hulls and above with some good degree of effieciency and at good range.
If you want the Stealth Bomber to be like a U-Boat (read: solo), the amount of DPS you'd need to add as well as possible survivability and the fact the target can warp off, would be insane.
I will tell you one thing though, if you do give a U-Boat styled ship, I'd use it always. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.25 18:35:00 -
[216]
Originally by: Andrea Griffin I guess the difference would be the type of tank involved - a cloak tank instead of an armor/shield tank.
But you can't cloak for the purpose of tanking - lock on you breaking your ability to cloak. Speaking of making difference, SB are making difference only against targets of their own size. -- Thanks CCP for cu |

Relyen
Caldari Heavy Influence Wildly Inappropriate.
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Posted - 2009.03.25 18:40:00 -
[217]
Originally by: CCP Chronotis We are also taking an opportunity to look at stealth bombers in light of the changes over the past years and seeing if we can make them more useful overall. We would like your feedback on this idea and thoughts on this new approach.
It's all about torpedoes!
The main way we are looking at changing the stealth bombers is switching them to fit siege launchers and use torpedoes focusing on a anti-battleship role. Each bomber would gain a damage bonus to its racial damage torpedo of 10% per level) in addition to being able to fit 3 siege launchers as now.
The result of this is much higher damage to larger targets such as battleships but at the cost of range as you have to get much closer to your target. This has pros and cons such as much shorter duration before your torpedo hits and being able to cloak or get away faster after firing but also increases the danger as you have to be extremely close to your targets.
Increased cloaked velocity
To help with the manoeuvring into range, we are looking at increasing the cloaked velocity substantially (so the bomber could have a velocity between 750-1200 m/s). This way the bomber could better keep up and get into range faster with targets for a strike.
These changes would come in addition to some powergrid/cpu and velocity tweaks.
Feedback on this idea is welcome! 
I have to suggest one very useful thing. And this would make stealth bombers even better.
Make it so that people in your gang can see you when cloaked. At least, see where you are. Such as a blue/green box/octogon or something. This would allow multiple Stealth bombers (and other cloaky ships) to see where they were relative to other cloaked ships. And move together.
This would be awesome. ________________________________
I am own. |

SDragoon
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Posted - 2009.03.25 18:52:00 -
[218]
I really think they should be able to choose seige or cruise missile launchers. I know that with a flat PG increase or increase in power grid reduction will result in SB having a lot of extra power with cruise launchers. If there was some way to give a different reduction for each it'd work great.
Also a missile velocity bonus would be great, but I don't think anyone wants to give up the current bonuses.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.25 18:59:00 -
[219]
Edited by: Vall Kor on 25/03/2009 18:59:46 forum ate my post :( |

Pac SubCom
A.W.M
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Posted - 2009.03.25 19:02:00 -
[220]
Edited by: Pac SubCom on 25/03/2009 19:02:35
Originally by: CCP Chronotis We are also taking an opportunity to look at stealth bombers in light of the changes over the past years and seeing if we can make them more useful overall. We would like your feedback on this idea and thoughts on this new approach.
It's all about torpedoes!
Feedback on this idea is welcome! 
Now say, good man, does the bomber retain this little inconsequential thing, you know, its ...
... explo radius bonus ... ? 
--------------- ∞ TQFE
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.25 19:08:00 -
[221]
To be honest you said bombers + torpedoes. I need no more specifics, because this is the best day of my Eve career. ^_^
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Latest video: War Has Come (720p) |

Huns R'Us
Defcon One Tau Ceti Federation
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Posted - 2009.03.25 19:13:00 -
[222]
I like the idea of short range bombers but yeah they clearly need a boost...
When I think of stealth bombers I think of a mission in starlancer where you would use stolen enemy bombers to infiltrate a fleet and kill the big BS before they actually noticed anything, I'd love to do the same in Eve :)
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.25 19:17:00 -
[223]
On second thought, could you perhaps look into the idea of allowing missiles to register a hit after the bomber has cloaked? In return, the recalibration time bonus should be removed, so that interceptors and other frigates are the best vessels to lock up bombers fast and blast them -- a vulnerability time of 6 seconds. This in return frees up the need for a typical dampener setup on a bomber.
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Latest video: War Has Come (720p) |

Uzume Ame
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Posted - 2009.03.25 19:41:00 -
[224]
Edited by: Uzume Ame on 25/03/2009 19:42:23
Originally by: Vaal Erit Dear CCP Chronotis,
Stealth bombers were released as a counter to "fleets". That was their main role. They fail at this. Please fix them to fit their designed role.
A short range paper thin frigate designed to shoot at battleships sounds like a terrible idea.
This.
- Make hit & run possible and we may be onto something, i.e.: charge detonating even if you cloack/warp away. - Make bombs cheaper so we can fire them at blobs. - Make it possible to fit 3 bomb launchers with different variations of bombs (area damage or concentrated fire i.e.)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.25 19:43:00 -
[225]
Originally by: Uzume Ame This.
Wrong, SB's were exists long before Rev II patch, so please don't subst things. -- Thanks CCP for cu |

LoIs Wu
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Posted - 2009.03.25 19:54:00 -
[226]
Stealth Bomber hmmmm. There is no Stealth Bomber!
There is no Stealth Bomber!
Stealth? I have no stealth after I fire and have to wait... and wait... and I,m dead.
Bomber? Hmmm No one is able to use these EXPENSIVE things! I have BP's and still can't afford to build them.
Fix the STEALTH, and FIX the BOMBS !
FAF ! Fire and forget, not friend or foe but real BOMBS!
I like the U-boat analogies ! =)
Laterzzz...
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darkmancer
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Posted - 2009.03.25 19:56:00 -
[227]
Arn't torpedos larger than stealth bombers? It'll be like a pistol firing an ICBM.
Wouldn't it be better to fix cruise missiles? They're horrible PVP weapons, why don't they follow the other missiles systems long ranger - larger burst damage - slower ROF - Lower DPS.
That a slight raising of fitting stats (all stealths are an absolute pig to fit), and make the bomb launcher fit in any high slot slot (ie its not a missile/turret but like a smart bomb/nos etc). --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.03.25 20:39:00 -
[228]
Good idea IMO, but I still think they should keep their current role also. Being able to use both Cruise + Siege would be nice and give them some versatility. Also improve their agility so they don't warp slower than some cruisers 
Also I believe Bombs are far too expensive; paying 5+mil to do a measly 6,000 damage that will only really be fully applied to Battleships was never going to be worth it, really. IMO Bombs should cost < 1mil, and be a supplement to the Siege launchers.
- Contagious - |

Ghoest
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Posted - 2009.03.25 21:11:00 -
[229]
Just give covert OPs cloak. I dont care whether or not you switch them over to torps.
Wherever you went - Here you are.
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Major Deviant
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Posted - 2009.03.25 21:25:00 -
[230]
Instead of torpedoes/siege launchers something else to think about is introducing a new kind of ordinance/ammo for the bomb launcher if you intend to leave bombs untouched.
What I am suggesting is a missile similar to what existed in the old Wing Commander games. In those games the bane of battleships/capitals were torpedo bombers. The missions were you had to do a torpedo run were my favorites. Torpedoes were guided but very slow locking (you can have a sensor penalty with the ammo loaded) and slow flying and one or two of them could take out a very large ship (they could also be destroyed midflight as bombs). Such a weapon would be usable in low sec as well.
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spacmonkey
Gallente
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Posted - 2009.03.25 21:36:00 -
[231]
Give the torps to destroyers and give the sb cheaper bombs and covert ops cloak
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.25 21:41:00 -
[232]
Edited by: Vall Kor on 25/03/2009 21:44:26
A better fix would be add a missile and explosion velocity bonus to SBs. I'd rather have a choice on what I put on my ships, I don't need the devs helping me thanks.
If SBs are intended on being BS brawlers, then add BS sized tank to them. Or allow SBs to cloak while targeted, otherwise they are death traps using torps.. If you are seriously considering putting a ships with zero defenses into close range combat and consider it a "good" idea, you have absolutely gone mad. Basically anything with drones will be able to knock out before you second volley even come close to getting on target.
Maybe instead of breaking yet another missile ship, you should really go back and take a second look at the missile changes, I bet if you adjust some of those numbers, SBs will be used more than trying to make them a "close" range brawler.
Anyways, we all pretty much know that the devs have your mind set that this change is a "good" idea and aren't really listening, but here's hope you are. |

Marus Safeld
Caldari Trojans
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Posted - 2009.03.25 21:43:00 -
[233]
I really strained my brain there but I can't think of a single scenario (other than the BS pilot being afk with no drones out) where a stealth bomber, current game mechanics applied, would live to see it's 2nd volley hit the target.
You simply can't assign enough boni to this ship class to make this work.
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Chinchek
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Posted - 2009.03.25 21:45:00 -
[234]
Edited by: Chinchek on 25/03/2009 21:48:05 Thanks CCP for looking into Stealth Bombers.. but i hope in a positive way.
***(IMO) All i fly is stealth bombers, bombers with a fitted value approx 50M+ isk (dont ask). i have no problems with current cloak, i have no problem with the current survivability, i do like the extra cloaked velocity suggestion. I do not like the idea of being close range with torps. i spent lots of SP in Cruiser missile skills and i am not willing to make that a waste since SB is my favorite ship. The only thing i dont like about SB is the damn missile nerf.
For survivability... play smart. With that, my survivability is pretty high 
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VLAD DRACU
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Posted - 2009.03.25 21:47:00 -
[235]
augmented rift torpedo manti ftw - thats this game needs in order to win completely
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.03.25 21:50:00 -
[236]
Torpedo's are a welcomed change, personally; but I would much rather see the explosion radius bonus see transferred to torpedo's than a damage bonus. We all know that any ship moving takes significantly less damage from torpedo's, the damage bonus would make the bomber almost entirely impractical in combating anything smaller than battleships or stationary MWD'ing cruisers. Suffer not the insufferable to live. |

Odinegras
Gallente 0utbreak KrautbreaK
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Posted - 2009.03.25 21:55:00 -
[237]
Edited by: Odinegras on 25/03/2009 21:55:26 I have a suggestion,
Sack CCP Chronotis.
Second stupid idea this week if ya ask me..
Close Range stealth bombers LOL..
Wanna know why? PM me chronotis, if you want me to explain it too you. I'll you a clue, it involves a raven.
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.03.25 22:01:00 -
[238]
A good change would be to make them similar in some form to Ravens or Drakes or any other ship that gets bonuses to both standard and assault range missiles. Instead of limiting them to siege launchers, amend the current bonuses to cruise/siege missile launcher CPU and explosion radius. Suffer not the insufferable to live. |

Dv8Mutt
Rage of Inferno
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Posted - 2009.03.25 22:19:00 -
[239]
this has probly been stated, but my feelings are this..
I dont care what speed bonus you give while cloaked.. you have to warp onto the grid uncloaked.. uncloak within tackle range.. wait for your cloak to allow you to lock , wait out the lock , fire, and recloak before something locks and smokes you .. it isnt going to happen.
Battleships dont fly around solo often , even if they do , what then ? tackle it with a bomber? hA!
A bombers current safeguards is its small sig radius , fire at any time bombs ( which seem to float off in random directions regardless ) and keeping at distance with cruise launchers. maybe you can make the fine points finer?
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Draeca
Tharri and Co.
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Posted - 2009.03.25 22:40:00 -
[240]
Can we have remote controlled bombs?
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