Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

James Duar
Merch Industrial GoonSwarm
|
Posted - 2009.03.29 05:51:00 -
[271]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 29/03/2009 01:45:37
Originally by: Super Whopper
Originally by: Infinity Ziona 1. The purpose of my war decs in empire is the same as pirating in small groups in low sec or pirating in large fleets in 0.0 alliances.
Join CVA. Everyone killed in EVE who is not on their KOS list is a victim of piracy. But then you don't really understand what piracy is because everyone who fights in lawless space is a pirate. Come back to these forums and complain when you have learned the meaning of piracy.
In my experience everyone you find in 0.0 will shoot you. The reason I created Privateers was because I got sick of being chased out of 0.0 and figured I might give you a bit of your own medicine when you guys came to empire. Unfortunately didnt realise you would moan and cry and have the dec system nerfed. So yes, the majority of people in 0.0 qualify as pirates imo.
Infinity Ziona - 3 years and still whining.
The reality is you just suck at hunting in 0.0. The number of Goons dying to dual and triple boxers in 0.0 is pretty laffo, and we're terrible at this game so apparently you are even worse then us.
|

01001101
Caldari Farmer Killers United Corporations Against Macros
|
Posted - 2009.03.29 06:58:00 -
[272]
Edited by: 01001101 on 29/03/2009 07:00:32
Originally by: cpu939 01101111 01100110 01100110 01100010 01100101 01100001 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110
01110010 01101000 01111001 01110100 01101000 01101101 01101001 01100011 00100000 01100100 01100101 01110011 01110100 01110010 01110101 01100011 01110100 01101001 01101111 01101110 bweeeeeeeeeeeeee "\O_o/" |

Yorlock
Caldari Farmer Killers United Corporations Against Macros
|
Posted - 2009.03.29 16:57:00 -
[273]
Just feel the need to admit that several of the kills Infinity is braggin about against UCAM are some of my ships. UNMANNED ROOKIE ships I left outside the stations he was fond of station tanking at in an attempt to get a redocking timer on him for recent agressions. I even left him supportive messages to keep trying for 'big boy kills' on small standard cans left in the holds. Apparently he ganked these ships after we had left the system after 4 hours + of camping him.
Unfortunatly these 'big boy kills' were against some of our rookie pilots who unfortunatly were autopiloting afk and had idea we were at war,....not a kill to brag about, but these afk autopilot kills are the meat and potatoes of Infinity's style of play... grief the n00bie.
He is a special needs kinda of guy...which is why he wants EVE changed to give him more "Easy button' kills. Take all he says with a grain of salt since he was braggin to us in local that he was a 'launch control officer at a nuke base in Montana'....
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.29 17:59:00 -
[274]
Originally by: Galan Amarias I can see you really don't like PTW and it could be we are interpreting "win" differently PTW focuses heavily on fighting games where "win" has only one possible meaning, victory. In an MMO as wide open as EVE I use win as a synonym for accomplish the goal you set. So when I set the goal to obliterate a threat's ship I bring lots of firepower and friends. When my goal is spice up a noob gank with an interesting killmail I bring something smaller and rely on my tactics and skill points. When the goal is get module x to 0.0 I use the map and take pride in dodging all the obvious gate camps.
I disagree with you that the Op's goal is only "to have fun with a certain play style." His fun comes from stalking and ganking soft targets in Empire. When it comes to that goal he has artificially limited his options. You agreed earlier that many of my suggestions to him would enhance his chance to get the kill and thus would seem to enhance his play style.
I think your aversion to PTW is blinding you to it's applicability here. Finding the best way to accomplish your goal is fun. Getting better at doing what you want to do is satisfying. That's not a mindless trudge to killboard padding. Forcing limits on yourself puts you in a mental prison that prevents you from realizing your fullest potential. To me that is the core of PTW and the reason I keep it bookmarked.
Equating winning to accomplishing a goal you set is a scrub's mentality. You offer the example of 'spicing up a killmail' - this is practically identical to Sirlin's example of scrubs who play in a less efficient way to make for a more visually interesting match. One could simply say that their objective is to win stylishly - Sirlin obviously doesn't agree. As you say there is no single definition of 'win' in EVE, however EVE has many quantifiable objectives (such as found in your other examples), and 'style' or similar is not one of them. The other examples you give are better in that they relate to quantifiable objectives - and thus do have a single most efficient route to victory, but none of those routes really push the game. Back before it was an exploit to lag people out, using large amounts of junk on gates to lag incoming ships and get easy kills, that's an example of PTW that doesn't have such nice results. And it seems CCP agree, since it later became an exploit.
I agree that PTW is necessary reading for any gamer as it can 'break you out of a mental prison', but the proper application of it was designed for one on one competitive games where everything was secondary to winning. Outside that context it can be quite destructive to a game, especially in the context of a MMOG where your decisions indirectly affect everyone else permanently, not just one other person for the duration of a match. It is of course still good to apply the mindset to a degree - to 'play to win' within an imaginary set of rules that more closely approximate the ruleset which CCP can't quite reach with the actual implementation - but that is not true PTW. -
DesuSigs |

Galan Amarias
Amarr The Drekla Consortium Systematic-Chaos
|
Posted - 2009.03.30 05:52:00 -
[275]
Originally by: Crumplecorn Equating winning to accomplishing a goal you set is a scrub's mentality.
We are talking about a game where all of the macro scale goals are set by players. Calling some technique "cheap" or refusing to use a valid tactic because you believe it is "cheap" is the scrub's mentality. My spicier kill mails are also self limitation and strictly speaking that is scrubdom and I should just hammer the noob. From another angle though if my Win is to kill a Harbinger with a Maller, then finding a noob poorly fit enough in said Harby is PTW. I would say it's subjective at that point. The main difference between me and the OP is that if I found I couldn't kill things in my Maller I'd use the game mechanics to find another way, not scream "cheap" and beg for dev assistance.
Originally by: Crumplecorn
As you say there is no single definition of 'win' in EVE, however EVE has many quantifiable objectives (such as found in your other examples), and 'style' or similar is not one of them.
Strictly speaking I should have stuck with quantifiable objectives. I still feel style is it's own reward however not when said style prevents you from archiving your objective.
Originally by: Crumplecorn
The other examples you give are better in that they relate to quantifiable objectives - and thus do have a single most efficient route to victory, but none of those routes really push the game. Back before it was an exploit to lag people out, using large amounts of junk on gates to lag incoming ships and get easy kills, that's an example of PTW that doesn't have such nice results. And it seems CCP agree, since it later became an exploit.
I never said that PTW was nice. Just that self limitation is bad in most cases; and that refusing to see self imposed limits for what they are is dangerous.
Originally by: Crumplecorn
I agree that PTW is necessary reading for any gamer as it can 'break you out of a mental prison', but the proper application of it was designed for one on one competitive games where everything was secondary to winning. Outside that context it can be quite destructive to a game, especially in the context of a MMOG where your decisions indirectly affect everyone else permanently, not just one other person for the duration of a match. It is of course still good to apply the mindset to a degree - to 'play to win' within an imaginary set of rules that more closely approximate the ruleset which CCP can't quite reach with the actual implementation - but that is not true PTW.
There is where we differ. What is the imaginary set of rules limiting you? We agree self set quantifiable goals are a valid "win" condition. We agree that when you have a quantifiable goal limiting yourself unnecessarily is bad. We have both called my less than ideal noob kills scrubby and I'm ok with that, they are fun and I'm usually still winning.
Where we seem to differ is how much PTW can be applied beyond fighting games. For me PTW is setting a goal, then making sure I have not subconsciously limited myself in the pursuit of that goal. Using PTW and it's mental prison shattering abilities applies to all kinds of things beyond competitive fighting games. It boils PTW down to the phrase, "Don't hold yourself back." That is almost always good advice.
-Galan
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.30 09:25:00 -
[276]
Originally by: Galan Amarias Where we seem to differ is how much PTW can be applied beyond fighting games. For me PTW is setting a goal, then making sure I have not subconsciously limited myself in the pursuit of that goal. Using PTW and it's mental prison shattering abilities applies to all kinds of things beyond competitive fighting games. It boils PTW down to the phrase, "Don't hold yourself back." That is almost always good advice.
Well, like I said, what you take from PTW is good, and the attitude can be applied anywhere, but proper application of the entire concept demands you go all the way, all the time. That breaks things. -
DesuSigs |

Rathelm
|
Posted - 2009.03.30 10:19:00 -
[277]
Originally by: Infinity Ziona My targets definitely dont want to play my game. Thats what makes it worth all the crap. Its extremely challenging to get a kill.
0.0 is a waste of time, local makes it too difficult to hunt solo since you can be seen coming from a mile away and I hate random target PvP.
Low sec I found really boring. You get lots of kills except they dont mean anything since they're random targets.
Hi sec wars just seem more fun, theres method, planning and luck involved. Its just extremely difficult and we need more tools.
It's not a war when it's completely one-sided.
|

Rathelm
|
Posted - 2009.03.30 10:53:00 -
[278]
Originally by: Crumplecorn
Originally by: Merdaneth That's the price Ziona needs to pay for being a Wolf among sheep. You have to stalk all day, and then if even one alert sheep in the herd sounds the alarm, your entire effort is ruined.
The game sounds the alarm for you. All you have to do is react. As I said, all the greater efforts the targets may or may not go to are accounted for. How long so you think the wolves would live if the sheep instantly disappeared as soon as they realised there was danger, and could see perfectly too 100 yards in every direction at once?
Well I hear how much this game is like the real world and using that as an example, which I know you should never do. :) However using it as an example the U.S. has one of, if not the most, technologically advanced military in the world. Even with all our capabilities we still have problems with groups like Al Qaeda simply because if someone wants to hide it is plain hard to find them. The OP is running into this issue. These people want to run and frankly that's the way it should be. You're not setting up a trap for them, you're trying to go to their area and catch them. Well that should be difficult if not impossible. Wars are meant to be fought between two sides that want to fight them.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.30 11:34:00 -
[279]
Originally by: Rathelm Wars are meant to be fought between two sides that want to fight them.
What. -
DesuSigs |

Gonada
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.03.30 11:45:00 -
[280]
rather amusing read, but it all boils down to one line:
As a griefer,the OP want to make it easier for him to kill people that want to avoid being killed.
you sir, are THE ultimate looser, too afraid to have real risk in 0.0 / lowsec, yet complaining that your victims are not letting you kill them easily enough.
|

Robin Plunder
|
Posted - 2009.03.30 11:48:00 -
[281]
Edited by: Robin Plunder on 30/03/2009 11:52:12
The title should read "Empire Lone Wolf Gank Suckage".
Empire PvP works just fine (as far as player corps are involved). If some corp is stripping my belts, or outselling me, I can wardec them (If I'm in a player corp).
This, and some offensive action (especially if my corp isn't a lone wolf corp) can greatly interrupt their operations in an area.
But, yes, if you just want to gank people as a lone wolf, why would you expect the game to cater to that (especially in empire)?
You have the right to be in a one man corp. You also have the right to complain about all the people who escape you.
But remember, this is a MMORPG and the devs know that the formula for success in their industry is to create mechanics that make for socialization and reward social behavior.
They may allow lone wolf behavior, but they don't particularly reward it, and they certainly don't cater to your tastes. They'd go broke if they did.
|

Avaleric
Amarr SC Special Circumstances
|
Posted - 2009.03.30 12:27:00 -
[282]
Oh bo-ho. Go to 0.0vif ya want some PvP. But you don't do you - just some easy ganking...
- Ignorance is bliss... |

Sorted
Low Sec Liberators
|
Posted - 2009.03.30 12:43:00 -
[283]
YO!
The creator of Privs still plays!! w00t! that (privs) was by FAR the best pvp this game has EVER seen.
YARRRRRR
much love..
|

Sorted
Low Sec Liberators
|
Posted - 2009.03.30 12:46:00 -
[284]
Privs - empire pvp:
avoids: Cap blobbins, (inc having 7 MOMs dropped onto your 3 man gang on a low sec gate) huge fleet blobbing (generally) Bubbles
As opposed to piracy You can use: Inites, Afs, electronic frigs etc etc, and not have to gimp a regular tacklers fit with an oversized tank to last out th gate guns..
Easy refits: No massive logistics, back to a hub refit, back to it.
Decent cat and mouse games....
PRIVS RULED>
now aggro timers, extra HP, and borked war dec machanics rule.
|

Rathelm
|
Posted - 2009.03.30 12:52:00 -
[285]
Originally by: Crumplecorn
Originally by: Rathelm Wars are meant to be fought between two sides that want to fight them.
What.
Simple the OP is making a wardec against a group that doesn't want to be in war. No wonder they're scattering like ****roaches when the lights turn on.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.30 13:56:00 -
[286]
Originally by: Rathelm
Originally by: Crumplecorn
Originally by: Rathelm Wars are meant to be fought between two sides that want to fight them.
What.
Simple the OP is making a wardec against a group that doesn't want to be in war. No wonder they're scattering like ****roaches when the lights turn on.
That doesn't address the thoroughly laughable statement I quoted. -
DesuSigs |

Beltantis Torrence
Balls Deep Inc.
|
Posted - 2009.03.30 14:14:00 -
[287]
Originally by: Infinity Ziona
I dont want consentual pvp. I dont to kill random targets in a wormhole. I am and want to be a standover 1 man corporation. I want to be a wolf that hunts sheep not a wolf that hunts wolves.
Consentual PvP is not what im into. Im in a untanked phobos or arazu vs an entire alliance. Im sure they can cope. My issue is even with my scan res of 1000 and my small fast raiding ships I cannot catch even one of them in 11 hours of play with any reliablity.
So far kills have been pure luck or stupidity, afk or just happening to meet up at a gate.
And they want to flee. So what? Pick your targets better, apparently these aren't bountiful enough if you equate their distribution to "tennis balls in a solar system".
Really I don't see a mechanics issue here. What I see is someone who war dec'd a corp that doesn't have enough targets and targets are smart enough to leave and this somehow makes empire PVP "too hard"?
I get that you don't want to actually have a difficult fight but wtf do you want CCP to do? Give you remote warp scram so they have no ability to get away at all?
|

Emi Aureal
|
Posted - 2009.03.30 15:19:00 -
[288]
Well being a member of the alliance that Infinity Ziona has war dec'ed all I can say is that these tears are very sweet.
Our main characters are down in Lowesec (Aridia). If you want to enage in PVP then please head over there and you'll find plenty of targets for you to hunt. We have all sorts of ships that are capable of participating in the sort of Eve experience you seem to crave, and I promise we wont run away from you.
However if this is not what you are looking for, and I suspect not, please continue to hunt our production/mining alts in Highsec. I always found it strange that people such as IZ who want PVP dont just jump into Lowesec where there are targets roaming about, and they can pewpew for a little sec status hit, or is it something about the fact that these people are not flying mining barges/haulers and other such "dangerous" vessels which makes all the difference?
|

Traidor Disloyal
Minmatar Private Nuisance Band of Bastards.
|
Posted - 2009.03.30 15:59:00 -
[289]
Originally by: Infinity Ziona Unfortunately didnt realise you would moan and cry and have the dec system nerfed.
Yeah, I remember those days. I never knew a majority of the members of the 0.0 Alliances where carebears until one of my characters spent 5 months in Privateers. The crying on their part was epic.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Jonas Cooke
|
Posted - 2009.03.30 16:18:00 -
[290]
Originally by: Infinity Ziona
I dont want consentual pvp. I dont to kill random targets in a wormhole. I am and want to be a standover 1 man corporation. I want to be a wolf that hunts sheep not a wolf that hunts wolves.
You're not a lone wolf, you're a bunny with a gun aiming for other bunnies in a wolf-dominated world.
|

Rogue Lilly
Caldari Lords Of Filth
|
Posted - 2009.03.30 18:36:00 -
[291]
Originally by: Durzel I must admit I really don't understand this mentality at all.
You talk about gate-camping being "completely skill-less and boring", then in the very next breath talk about how you exclusively war-dec Empire corps. I checked the bio of your latest target - Sleepless Knights - and surprise, surprise it reads "A friendly adult corp. Always up for some mining missions or exploring".
With all due respect it strikes me that you, and people like you, aren't really looking for a fight - they're looking for easy-mode PvP vs targets who are neither looking for a fight themselves, nor of the mindset to deal with one.
I get that "lol Eve is harsh dude, gb2WoW etc" - but let's be realistic, if you were really just "looking for PvP, no more no less" and you were willing to take the rough with the smooth you'd be in low-sec where you have every chance of being the prey as you do being the hunter. You don't want to do that though, because that would tip the odds too far for your liking. People might actually kill you.
People whine about carebears but exclusively-Empire wardeccers really aren't any different, they're just coming at it from a different angle convincing themselves and others that wardeccing corps of 10 miners with zero PvP interest or experience is some sort of epic fight for the ages. In that respect at least your average carebear isn't pretending to be something he/she isn't.
If you genuinely want some fights, try low-sec on for size. It seems so obvious to me that I'm a bit puzzled as to why I would have to point it out.
This is dead on! All the griefers who whine are really just upset because they don't want to work for their kills. They are the same type of people who remake a new halo account every 2 days so they can only get matched up against brand new players and then say "i've got a 90% win ratio cause I'm awesome."
I'm going to program a game for these types of people who play games to win, not to be challenged. It's called "I win." the object is to hit the enter key, and if you do it pops up a screen that says "You are the greatest, best, most awesome person every, YOU WIN!." then restarts.
|

BillyBob Esq
|
Posted - 2009.03.30 19:19:00 -
[292]
All I hear from OP is 'waaaaa, I want my pvp to be easy, and itĘs too much work'. So you try to justify it by saying you work willy willy hard on hunting people down. And then... what? ItĘs a completely one sided fight when you find them, and you want it to be even easier. Grow some balls and go to lowsec.
I facepalm every time I hear someone biatch that miners arenĘt running into their guns. Do you actually listen to what you're saying?
Its ok though, some people just suck at eve /and this is an alt for watching the market in jita, try to hunt it down ***
|

Shuddayomoufa
|
Posted - 2009.03.30 19:31:00 -
[293]
Originally by: Infinity Ziona
Originally by: Becq Starforged
Originally by: Durzel I must admit I really don't understand this mentality at all.
You talk about gate-camping being "completely skill-less and boring", then in the very next breath talk about how you exclusively war-dec Empire corps. I checked the bio of your latest target - Sleepless Knights - and surprise, surprise it reads "A friendly adult corp. Always up for some mining missions or exploring".
With all due respect it strikes me that you, and people like you, aren't really looking for a fight - they're looking for easy-mode PvP vs targets who are neither looking for a fight themselves, nor of the mindset to deal with one.
I get that "lol Eve is harsh dude, gb2WoW etc" - but let's be realistic, if you were really just "looking for PvP, no more no less" and you were willing to take the rough with the smooth you'd be in low-sec where you have every chance of being the prey as you do being the hunter. You don't want to do that though, because that would tip the odds too far for your liking. People might actually kill you.
People whine about carebears but exclusively-Empire wardeccers really aren't any different, they're just coming at it from a different angle convincing themselves and others that wardeccing corps of 10 miners with zero PvP interest or experience is some sort of epic fight for the ages. In that respect at least your average carebear isn't pretending to be something he/she isn't.
If you genuinely want some fights, try low-sec on for size. It seems so obvious to me that I'm a bit puzzled as to why I would have to point it out.
This.
If you fight other people who share your interests, you might find yourself less bored by a lack of combat opportunities. If, on the other hand, you enjoy the challenge of finding an unwilling target, then why are you complaining?
I dont want consentual pvp. I dont to kill random targets in a wormhole. I am and want to be a standover 1 man corporation. I want to be a wolf that hunts sheep not a wolf that hunts wolves.
Consentual PvP is not what im into. Im in a untanked phobos or arazu vs an entire alliance. Im sure they can cope. My issue is even with my scan res of 1000 and my small fast raiding ships I cannot catch even one of them in 11 hours of play with any reliablity.
So far kills have been pure luck or stupidity, afk or just happening to meet up at a gate.
It seems to me that:
A: You have proven that there is no market for you attempted style of play. B: You're doing it not right.
My carebear hisec mining corp had a wardec on us last month, rersulted in us losing a POS. I used the opportunity to get out a few cheap frigs and pvpd these guys. Lost horribly, but learned a few tricks that kept me alive for a few minutes, rather than a few seconds.
Some members chose to hide in station, while some of us attempted to defend the POS. We didn't have a chance but it was good fun for us, the the other corp got bored and moved on eventually.
I am trully sorry for you that you cannot find enough people willing to be stupid or willing to park their BS in front of your ship and go AFK. You may want to be a wolf, but the sheep tend to run on occasion
|

Tai Paktu
The Scope
|
Posted - 2009.03.30 19:40:00 -
[294]
ITT people who completely miss the point.
I couldn't get more than 3 pages without being overwhelmed with the nerdrage of bitter war dec or gank victims taking their opportunity to strike back at the type of person who blew up their internet spaceship in a place where they feel comfortable being brave and taking a stand; the forums.
For those of you saying "lol, OP is terribad at PvP," then go fight him. I'm sure he'd be more than happy to have the extra targets.
The point here is that PvP in EVE is moving in a direction that not everyone is comfortable with. I'm not arguing the statement that the prey should have the ability to escape the hunter. I do think the prey's chance of escape should be, base, the same as the hunter's chance of catching the prey in the first place. Beyond that, things like fitting, player intelligence, watchfulness, resourcefulness and even sheer dumb luck should be the balance of the equation.
One of the great things about EVE is that it's a sandbox. It's also the source of one of the biggest problems. It means that there is no overall game direction and that it's up to the players to make their own end-game or objectives. This is bound to result in as many different opinions on what the game is and should be as there are people who play. As a result, it's almost impossible for the devs to design any sort of continuous or overarching design direction outside of optimization or reducing lag. Anything that boosts PvP angers the PvE crowd. Anything that nerfs PvP angers the PvP crowd.
The OP's statement is basically that searching EVE for targets is like looking for a needle in a field of haystacks. Your locator agent can tell you what haystick the needle is in but when you get there, it can still be difficult to find. Oh yeah, and the needle is allowed to move. And there are parts of the haystack you're not allowed into. 
I can't do anything but laugh at the people who say "real PvP happens in low sec/null sec." Get real. PvP happens anywhere and it's real no matter where it happens. Whether or not my target shoots back at me, I'm still a player and so is he. That's Player vs Player. The only "honour" in PvP is what you bring with you. Saying low sec is a PvP zone only indicates how clueless people are. Low sec suffers the same restrictions as empire (lots of systems, constantly moving targets who are usuaully unidentified as opposed to an empire war, etc.) and further imposes hefty penalties on those who PvP there (sentry guns, sec hits). Oh yeah, and the population is lower than empire. The comments about "griefing" are equally laughable.
OP, sadly I don't have any great suggestions about how to improve PvP in EVE. I constantly check the Features and Ideas section for something fresh and new that could stimulate this part of the game. Hopefully someone makes that post one day but until then we do what we can. 
|

Ghoest
|
Posted - 2009.03.30 19:42:00 -
[295]
@ OP
Grow some balls and go after a 0.0 corp. Your post is like some loser 30 year old complaining that he cant find a good pick up game at the jr. high play ground.
Wherever you went - Here you are.
|

BillyBob Esq
|
Posted - 2009.03.30 20:05:00 -
[296]
Originally by: Tai Paktu ITT people who completely miss the point.
I couldn't get more than 3 pages without being overwhelmed with the nerdrage of bitter war dec or gank victims taking their opportunity to strike back at the type of person who blew up their internet spaceship in a place where they feel comfortable being brave and taking a stand; the forums.
For those of you saying "lol, OP is terribad at PvP," then go fight him. I'm sure he'd be more than happy to have the extra targets.
The point here is that PvP in EVE is moving in a direction that not everyone is comfortable with. I'm not arguing the statement that the prey should have the ability to escape the hunter. I do think the prey's chance of escape should be, base, the same as the hunter's chance of catching the prey in the first place. Beyond that, things like fitting, player intelligence, watchfulness, resourcefulness and even sheer dumb luck should be the balance of the equation.
One of the great things about EVE is that it's a sandbox. It's also the source of one of the biggest problems. It means that there is no overall game direction and that it's up to the players to make their own end-game or objectives. This is bound to result in as many different opinions on what the game is and should be as there are people who play. As a result, it's almost impossible for the devs to design any sort of continuous or overarching design direction outside of optimization or reducing lag. Anything that boosts PvP angers the PvE crowd. Anything that nerfs PvP angers the PvP crowd.
The OP's statement is basically that searching EVE for targets is like looking for a needle in a field of haystacks. Your locator agent can tell you what haystick the needle is in but when you get there, it can still be difficult to find. Oh yeah, and the needle is allowed to move. And there are parts of the haystack you're not allowed into. 
I can't do anything but laugh at the people who say "real PvP happens in low sec/null sec." Get real. PvP happens anywhere and it's real no matter where it happens. Whether or not my target shoots back at me, I'm still a player and so is he. That's Player vs Player. The only "honour" in PvP is what you bring with you. Saying low sec is a PvP zone only indicates how clueless people are. Low sec suffers the same restrictions as empire (lots of systems, constantly moving targets who are usuaully unidentified as opposed to an empire war, etc.) and further imposes hefty penalties on those who PvP there (sentry guns, sec hits). Oh yeah, and the population is lower than empire. The comments about "griefing" are equally laughable.
OP, sadly I don't have any great suggestions about how to improve PvP in EVE. I constantly check the Features and Ideas section for something fresh and new that could stimulate this part of the game. Hopefully someone makes that post one day but until then we do what we can. 
If just shooting at something that doesn't shoot back is you're idea of fun, and you would prefer it doesnĘt move, may I suggest you try mining? Rocks are real easy, perfect for you it would seem. |

Wurmstrum
|
Posted - 2009.03.30 21:17:00 -
[297]
Hey Original Poster: Is this you?
http://www.foxnews.com/story/0,2933,511330,00.html
Sure sounds like it.
|

Rathelm
|
Posted - 2009.03.31 00:56:00 -
[298]
Originally by: Crumplecorn
Originally by: Rathelm
Originally by: Crumplecorn
Originally by: Rathelm Wars are meant to be fought between two sides that want to fight them.
What.
Simple the OP is making a wardec against a group that doesn't want to be in war. No wonder they're scattering like ****roaches when the lights turn on.
That doesn't address the thoroughly laughable statement I quoted.
I don't see how it doesn't. You have one side that declares war on the other. The other side does not want to be in a war so they run away. They don't have any resources or structures you can take, which is the point of a war anyway. He's basically declaring war on some nomadic group and then complains they're too hard to catch. They don't want to be in war so he's not getting it.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.31 01:10:00 -
[299]
Originally by: Rathelm I don't see how it doesn't. You have one side that declares war on the other. The other side does not want to be in a war so they run away. They don't have any resources or structures you can take, which is the point of a war anyway. He's basically declaring war on some nomadic group and then complains they're too hard to catch. They don't want to be in war so he's not getting it.
This is still largely unrelated to the original highly amusing quote. -
DesuSigs |

Rathelm
|
Posted - 2009.03.31 01:29:00 -
[300]
Originally by: Crumplecorn
Originally by: Rathelm I don't see how it doesn't. You have one side that declares war on the other. The other side does not want to be in a war so they run away. They don't have any resources or structures you can take, which is the point of a war anyway. He's basically declaring war on some nomadic group and then complains they're too hard to catch. They don't want to be in war so he's not getting it.
This is still largely unrelated to the original highly amusing quote.
I'm really at a loss on how you don't understand how it relates. You have a guy represented by a corporation that does a legal war decleration in order to legally attack someone in high sec space. On the other hand you have a 500 person alliance who just wants to mine in peace with a group of "friends". This second group wants nothing to do with the war decleration because for them there is nothing to gain. So they run. Hence the original quote. In order to have a war you need two willing participants.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |