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Neesmah
Caldari
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Posted - 2009.04.16 14:01:00 -
[1]
So the new stealth bombers sound interesting:
Cov-ops cloak, i think most will love this cheaper bombs, will make life abit cheaper for those who use them torps, now i wonder peoples opinion on these, i've never used them before, just how useless are they on anything moving? with or without t/p ? Immensea |

Ricgard
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Posted - 2009.04.16 14:16:00 -
[2]
Interestingly, as I write this reply, I'm not able to log on to eve because of an extended DT fro a patch. As part of the new patch, your ideas are being implemented.
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Neesmah
Caldari
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Posted - 2009.04.16 14:25:00 -
[3]
i realise thankyou, hence why there in the patchnotes.
I was just wondering on people opinions of what the new sb are going to be like? whether they'll be more useable Immensea |

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.04.16 14:39:00 -
[4]
im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 14:56:00 -
[5]
I expect them to be used alot in recon gangs, normal gangs and gangs solely of stealth bombers.
Will be alot of fun to drop 5 of them on mission runners in empire.
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ACE81
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Posted - 2009.04.16 14:57:00 -
[6]
EEK 
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Jack Coutu
Gallente Duty.
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Posted - 2009.04.16 14:57:00 -
[7]
I eagerly await the next pack of SB's to fire upon my Ishtar in low sec, whilst I grab one and zoom away from the torps, then rip another apart as they fire another volley.
Against a Domi though, i'd be real sad.
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Deeplander
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Posted - 2009.04.16 14:58:00 -
[8]
Originally by: Sir Substance im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
You will see more assault Frigs now as a result of the buff to S.B's as escorts to large fleets  |

TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 15:00:00 -
[9]
Originally by: Jack Coutu I eagerly await the next pack of SB's to fire upon my Ishtar in low sec, whilst I grab one and zoom away from the torps, then rip another apart as they fire another volley.
Against a Domi though, i'd be real sad.
Yeah against HACs, SBs arent that great. But they look like another nail in battleships coffin. Its getting very unfun to fly a battleship through the last few patches.
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2009.04.16 15:01:00 -
[10]
The issue i found with them on sisi was that they are still paper thin, and seeing as you need to be close for torps (my max range was 37km) you get pop'd very very quickly, any amarr bs can hit you as you get into position, and anything like a heavy missile drake is going to have a field day.
The covert-ops cloak is nice though
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Caldari Acolyte
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Posted - 2009.04.16 15:05:00 -
[11]
Originally by: Deeplander
Originally by: Sir Substance im very glad to see torps being added.
it will give the SB's serious punch, not against frigs, obviously, but if the torps have the same sig raduis bonus as the cruiser missiles did, it will make them a deadly thing against anything cruiser sized or larger.
should make SB's a viable low sec pack hunter.
You will see more assault Frigs now as a result of the buff to S.B's as escorts to large fleets 
yep, as an AF pilot, im looking fowars to killing tons of them..fun
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.04.16 15:05:00 -
[12]
Cov Ops jump 25 SB's into a cyno jammed system and tool around sniping BS's that venture outside the shield.
Hell, imaging what's going through a pilots head as he sees 25 torps 'speeding' through space at 2,000m/s would be hilarious enough.
"OOOOH GOOOD, I only have 30 seconds to get back into the shield!!!"
Trying to maneuver around that torp speed would be interesting. In a big fight, having a couple SB's come late to a fight would probably be the most used tactic. ----------------- Friends Forever |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.16 15:10:00 -
[13]
SB is dead, stop mutulating corps
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Commander Azrael
Three Shades of Brown
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Posted - 2009.04.16 15:17:00 -
[14]
Edited by: Commander Azrael on 16/04/2009 15:18:28
Originally by: AK Archangel SB is dead, stop mutulating corps
Does that sentence come in english?
It's going to be interesting to see how people adapt their fits now their range is significantly reduced. I think theres a real possibility, considering the paper thin nature of this ship, that they will no longer be used in small groups as they once were. <40km range?.... ouch 
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Lindsay Logan
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Posted - 2009.04.16 15:18:00 -
[15]
Originally by: AK Archangel SB is dead, stop mutulating corps
Not really. SB now got a proper role. SB was dead before, a useless non-dps ship not really capable at anything else then gangking frig ratters.
Now it at least got some decent dps, bomb capability and a needed cov ops cloak.
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Renesis Maximus
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Posted - 2009.04.16 15:22:00 -
[16]
Is there an explosion velocity bonus? If not, i can't see these being any more viable now than they were before. Yay, you get a cov ops cloak, but when you have to get within 40k to unload a payload that probably will do pitiful volley damage due to the explosion velocity nerf and slow-as-**** torpedoes that take a good 10-15 seconds to hit your target from maximum range, you really (still) just have a cloaky coffin that spits at people.
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DARTHxFREE
State Protectorate
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Posted - 2009.04.16 15:24:00 -
[17]
Change's are a blessing, Recon warfare has been begging for DPS
If a Rapier can make a seiged Phoenix 2 shot BS's, I think it can make torp-bombers melt pretty much anything.
/join Cheeze & Whine Club
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xxxak
Caldari O.W.N. Corp OWN Alliance
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Posted - 2009.04.16 15:24:00 -
[18]
Depends.. on the actual range and how much agility they have.
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Kaz Yobnoc
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Posted - 2009.04.16 15:26:00 -
[19]
According to the Tribune:
Torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting
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Minaruars
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Posted - 2009.04.16 15:27:00 -
[20]
Originally by: Renesis Maximus Is there an explosion velocity bonus? If not, i can't see these being any more viable now than they were before. Yay, you get a cov ops cloak, but when you have to get within 40k to unload a payload that probably will do pitiful volley damage due to the explosion velocity nerf and slow-as-**** torpedoes that take a good 10-15 seconds to hit your target from maximum range, you really (still) just have a cloaky coffin that spits at people.
You obviously know nothing about torps,
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.16 15:30:00 -
[21]
Actually stealthbombers are now real mean 0.0 ratting machines.
About small roaming gang, well.. one scramming jamming falcon + 2 bombers POP-ed (all skills level 5) tanked abbaddon really, I mean realllly fast and that all while using T1 launchers and ammo.
I tihnk that we will be seeing much kitsune + 2 bombers gangs soon. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Captain Sage
Certo Cita
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Posted - 2009.04.16 15:30:00 -
[22]
I HATE the re-cloaking delay idea!! I suppose a good SB pilot with a passive targeter and a couple of damps might be able to stop a single BS/BC locking them for the 15seconds, but if ANYTHING else is around then your done, stops it being useful in fleet battles where it might have been used to hassle the enemies BS's...
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Adaera
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Posted - 2009.04.16 15:36:00 -
[23]
I've tested the new bombers on Sisi, and one observation I made was this;
People moaned a lot about torps not hitting smaller stuff for full damage. This is true; but what they didn't realise was they still hit for ENOUGH to cause serious harm.
If you get 2 TPs and a web or two on a cruiser, the volleys I was dealing out were horrendous and they dropped very quickly.
However it does remain to be seen if they'll live long enough at that close range to do so, so I'll reserve judgement, but I think it's promising. ___________________
I for one welcome our new bee overlords |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.16 15:38:00 -
[24]
Originally by: Lindsay Logan
Originally by: AK Archangel SB is dead, stop mutulating corps
Not really. SB now got a proper role. SB was dead before, a useless non-dps ship not really capable at anything else then gangking frig ratters.
Now it at least got some decent dps, bomb capability and a needed cov ops cloak.
Well i still cant fit 3 bomb launcher ..... and speed under covop cloack is suxx
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Relaed
Minmatar
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Posted - 2009.04.16 15:41:00 -
[25]
The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail. " You will pay the price for your lack of vision." |

SurrenderMonkey
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Posted - 2009.04.16 15:48:00 -
[26]
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"? --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Seamus McLove
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Posted - 2009.04.16 16:07:00 -
[27]
Can you imagine how savage a gang with SB's and a couple of rapiers are gonna be?? maybe a keres too; TP'd, webbed targets are gonna burst, and no chance of shooting back with a keres or arazu damping. Savage.
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Adaera
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Posted - 2009.04.16 16:07:00 -
[28]
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
How did you get torps to 130km? ___________________
I for one welcome our new bee overlords |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.16 16:10:00 -
[29]
Originally by: Adaera
Originally by: SurrenderMonkey
Originally by: Relaed The one change they needed to make to the Stealth Bomber was made - real stealth ability with the covert cloak, back the way it was when it was first brought to the game.
However, the ship is no longer a bomber, they changed it to close range, slow ass torpedoes. If you think anyone is going to waste their money on that ship now, because you have to decloak and fire in short range of any ship a Torpedo can actually hit - forget it. You are dead meat.
They made the Stealth Bomber another recon ship - thanks CCP, you still can't get it right. Fail.
How is 60-130km "close range"?
How did you get torps to 130km?
Javs, range rigs?
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.16 16:21:00 -
[30]
Originally by: Malcanis
Originally by: Adaera
How did you get torps to 130km?
Javs, range rigs?
How? Can barely get Javlins to 65km with a Raven.
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