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CCP Abraxas

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Posted - 2009.04.20 19:03:00 -
[1]
There are acts and there are consequences. And yes, there are crews on capsuleer ships.
This is a new entry in our chronicle series, published on Monday every other week.
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Kyguard
Amok. Minor Threat.
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Posted - 2009.04.20 20:09:00 -
[2]
I liked it  -
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.04.20 20:15:00 -
[3]
Dare I say... maybe... best chronicle ever.
___
Latest video: War Has Come (720p) |

Nikilaiki Ruutarhara
Caldari Stillwater Corporation
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Posted - 2009.04.20 20:41:00 -
[4]
Quote: "You will want to run now."
That one line says it all.
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AdmiralDovolski
Gallente Nutz N Boltz Skunk-Works
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Posted - 2009.04.20 23:21:00 -
[5]
extremely well done.
and yes, this is up there in my book as one of the best chronicles. dark, thoughtful, and meaningful.
ty again abraxas!
EOH poker Senior banker, currently suffering from signerfitis
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Jim Augus
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Posted - 2009.04.20 23:44:00 -
[6]
Six thousand people.
That's quite a lot.
This was a very captivating read. I have to say, on the odd occasion that I'm in a complex, I usually leave the mining colonies alone. 
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Akishi Hodamomi
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Posted - 2009.04.20 23:48:00 -
[7]
omg, i feel so evil now.
that was amazing. one of my fav's 
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Jayre Dragon
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Posted - 2009.04.20 23:48:00 -
[8]
Brilliant! |

Nocturnal Hunter
APOCALYPSE LEGION
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Posted - 2009.04.21 00:04:00 -
[9]
ok, next time i won't blast all those civilian strucutures ^-^
really nice read
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Valeronx
Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.21 00:21:00 -
[10]
Capsuleer ships have Crews ??!?!!?1?!!
Just kidding. 
That was a very interesting chronicle. I always enjoy the ones that touch on the effects a Capsuleer has on the Non-pod pilot realm.
Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! 
.

Please resize sig to a maximum file size of 24000 bytes - Mitnal |
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.21 01:45:00 -
[11]
Originally by: Valeronx Capsuleer ships have Crews ??!?!!?1?!!
Not only do they have crews, it appears there are escape pods! I think that is the surprising part.
Originally by: Valeronx Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! 
It is such a waste of ammo.
---
Thanks for the excellent chronicle.
In-Game Browser : http://ldis.caldari-made.net |

Tercius
Gradient Electus Matari
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Posted - 2009.04.21 02:04:00 -
[12]
Thats why you let your drones blow stuff up while you loot and salvage !
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TCL987
Gallente Solarflare Heavy Industries Doctrine.
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Posted - 2009.04.21 02:31:00 -
[13]
Edited by: TCL987 on 21/04/2009 02:31:26
Quote: "when my guns failed to reload"
So lag is caused by rebellious crewmen? Excellent chronicle.
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Irulan S'Dijana
Amarr Imperial Academy
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Posted - 2009.04.21 03:11:00 -
[14]
Best chronical ever!
Also, makes me feel a little better for not shooting random civ structures 
- Nobody gets rich in this business. You simply obtain new levels of relative poverty. |

Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 04:02:00 -
[15]
An excellent Chronicle. It's always enjoyable to see a bit more backstory that specifically reflects and expands upon us. However, in return a bit of thought for you. This is yet another one where the capsuleer is the cruel, somewhat cold demigod. But in many ways, that crew member shouldn't be blaming the capsuleer, he should be blaming the real "God."
In other words, CCP itself (not that he'd know who the pantheon really was).
Because the universe we inhabit is artificial, and while we are immortals we are not godlike, we do not wield much power over the basics of the world we live in. CCP are the real gods, and they have not made lives actually matter in the slightest bit, even though it would be highly realistic for them to do so. To take the closest real-world analogs I have experience with, the US Navy and Air Force, a really good, experienced crew member is not a completely expendable, replaceable part. A really well experience mechanic, who's been dealing with fighters or ship systems for many years, can't simply be instantly replaced with a greenhorn and have the same level of service expected. It might not be a ton, and that doesn't mean the ship or jets themselves aren't worth more, but a happy, well worked up crew who knows their ship and their captain/officers does tend to be better. Heck, same things applies in a business. Really good employees and specialists don't grow on trees either.
In contrast, in EVE it's impossible to even know that your ship isn't 100% automated. Many people are surprised to even learn that we supposedly have crews. It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship. It would give some clue to the pilot of the other lives on board, and make for some differentiation between those who piloted a single ship for months or years and those with an average ship lifetime measured in weeks or days. Such game changes wouldn't be breaking at all, a couple of fresh well fitted ships would still utterly crush a single worked up ship, but it would add a bit of extra depth to the world which we typically don't see. As it is, human lives don't exist, in any recognizable fashion, in EVE. Can pilots be blamed for working within the universe they are given? I think not.
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Georn
VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.04.21 05:03:00 -
[16]
Originally by: Zanon Ar'Dhaos It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship.
Awww... Heck yeah! You would curse the g.. CCP if lag gats your elite crew.. but this would rock!! (with many a "!")
I can already see myself grinding Crew-XP prior to CTAs :D ____________ nerf metagaming, boost fun |

IceAero
Amarr Shadow Company
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Posted - 2009.04.21 05:43:00 -
[17]
My god...it's full of win.
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 05:55:00 -
[18]
Originally by: Georn I can already see myself grinding Crew-XP prior to CTAs :D
I'd emphasize the "over time" part of my suggestion, I don't think an experienced crew is really something you can (or should be able to) grind. Maybe doing more battles (including missions) would speed things up, but there'd be a limit to how fast a crew could improve. After all, unlike us they are normal humans, they aren't cyborg immortals who can just download as much knowledge as they wish into their brains. I don't think a pure time-based system (ala skills) would make sense either, but maybe a hybrid approach (as long as you take the ship out x times per month you get max training value?) would work.
There are plenty of ways such a feature could be implemented with as little or as much complexity as desired. Perhaps you can take a crew with you at a cost of experience, so moving from a BC to a BS doesn't cost you all previous build up just some of it. This would make historical sense, in the early Royal Navy it was common for many crew members to follow a captain from ship to ship. Or for example, now that we know there are escape pods could some part of your crew survive the death of your ship, at least in some parts of space? Maybe you have to pay an extra fee (transportation or something) to get them back, with wait time, or you have the opportunity to get better escape pods? Would death due to an AoE weapon wipe them too? You could even have race-specific stuff as well, so for example it might be very cheap to save your officers with Amarr and get a fresh crew but they don't learn as fast (since it is mostly slaves, which are cheap). Etc etc, lots of interesting ways it could be done, or it could be dead simple. Seems like an opportunity to add a bit of extra immersion though, granted there have been requests for colonization (which are similar in the respect of giving us interaction with "the people") and the like for a long time.
Such things would be one way to further add depth to the EVE universe though, and from a game-economic point of view to add additional different ISK sinks. Many people like to build stuff as well as blast it after all.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.04.21 06:04:00 -
[19]
Originally by: Dex Nederland
Originally by: Valeronx Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! 
It is such a waste of ammo.
that's why CCP invented amarr.
also great story, keep em coming.
ccp fix mining agent missions % pls |

Pesets
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Posted - 2009.04.21 07:22:00 -
[20]
Edited by: Pesets on 21/04/2009 07:26:30 I must point out that meaning of blowing stuff up is ambiguous in EVE. When you need to recover someone from somewhere, that usually means you have to blow that "somewhere" up. I once blew up Kruul's slave pens, expecting to find a legion of freed slaves, but surprisingly enough I didn't (though that floozy damsel survives the pleasure hub explosions with 100% reliability).
And some day i want to see a chronicle exploring the dilemma of finding slaves (of the non-freed variety) in mission loot in Minmatar space. If you take them to the station, you risk the fine and standing penalty by the customs patrols; if you don't, the container disintegrates within two hours. And once you have them on the station, all you can do is sell them anyways...
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.04.21 07:54:00 -
[21]
Reading the story... I can't but think that I would have done exactly the same as the capsuleer.
/signed: Best chronicle ever.
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Erra Fazira
Caldari Galactic Network Industries
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Posted - 2009.04.21 07:58:00 -
[22]
Now I know why my drones don't focus fire sometimes...
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.04.21 08:47:00 -
[23]
Very nice stuff! ---
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Che Biko
Polytechnique Gallenteenne
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Posted - 2009.04.21 09:07:00 -
[24]
Karma Police!!!!
Somehow, this great story made me want to play this song.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.04.21 09:45:00 -
[25]
Originally by: Parien You're like a child with a toy.
And this is exactly what most capsuleers are.
This is a very nice chronicle and its message seem to lie very close to In the Pits. I love it.
---------------- Mr. Science & Trade Institute
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Airborne Legoholic
Caldari Caldari Innovative Sciences and Engineering
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Posted - 2009.04.21 10:36:00 -
[26]
Wow I feel like such an @$$ for blowing up all those Gurista mining colonies now :P
But seriously, that was a good read and quite frankly possibly the best chronical I've read to date.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 12:06:00 -
[27]
It was nice to see another mention of crew having escape pods. ItÆs been a while since any lore mentioned that.
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
Overall a good story but the facts in the story are confusing and contradicting current lore.
______ How to Passive Shield Tank T2
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.04.21 12:08:00 -
[28]
Excellent read.
Zannon is spot on as well. I've known there were crew for a long time, and wondered why we don't have crew "slots" at least into which our elite servents might fit. And be picked up later from the wreckage....
Of course, I'd also like to see boarding parties attempting to do module and structure damage over time, fighting toward secondary damage control in an attempt to flush the atmosphere and eject the pod....
Image the rogue drone boarders.
--Krum
--Krum |

Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 12:10:00 -
[29]
It was nice to see another mention of crew having escape pods. ItÆs been a while since any lore mentioned that.
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
Overall a good story but the facts in the story are confusing and contradicting current lore.
______ How to Passive Shield Tank T2
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 12:14:00 -
[30]
Originally by: Pottsey ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
It doesn't specify what kind of battleship it was. I don't remember exactly, but don't crews vary from ship to ship and race to race? Some of them seem to favor larger crews, either for cost/historical reasons (Amarr slave crews) or from a lack of some of the more expensive higher tech bases. The Gallente in particular are supposed to (as would be expected in more of a republic-democracy) have much less volunteer man power and depend more and more on drone defenses. It seems fair to guess this would extend to their ships as well.
With that said I agree that self-consistency is important and some stories don't quite jive. Even if they keep it private CCP should probably have some sort of internal Wiki or whatever laying all of this out that they can refer to, so that drift doesn't creep in.
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