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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Abraxas
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Posted - 2009.04.20 19:03:00 -
[1]
There are acts and there are consequences. And yes, there are crews on capsuleer ships.
This is a new entry in our chronicle series, published on Monday every other week.
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Kyguard
Amok. Minor Threat.
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Posted - 2009.04.20 20:09:00 -
[2]
I liked it -
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.04.20 20:15:00 -
[3]
Dare I say... maybe... best chronicle ever.
___
Latest video: War Has Come (720p) |
Nikilaiki Ruutarhara
Caldari Stillwater Corporation
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Posted - 2009.04.20 20:41:00 -
[4]
Quote: "You will want to run now."
That one line says it all.
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AdmiralDovolski
Gallente Nutz N Boltz Skunk-Works
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Posted - 2009.04.20 23:21:00 -
[5]
extremely well done.
and yes, this is up there in my book as one of the best chronicles. dark, thoughtful, and meaningful.
ty again abraxas!
EOH poker Senior banker, currently suffering from signerfitis
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Jim Augus
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Posted - 2009.04.20 23:44:00 -
[6]
Six thousand people.
That's quite a lot.
This was a very captivating read. I have to say, on the odd occasion that I'm in a complex, I usually leave the mining colonies alone.
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Akishi Hodamomi
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Posted - 2009.04.20 23:48:00 -
[7]
omg, i feel so evil now.
that was amazing. one of my fav's
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Jayre Dragon
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Posted - 2009.04.20 23:48:00 -
[8]
Brilliant! |
Nocturnal Hunter
APOCALYPSE LEGION
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Posted - 2009.04.21 00:04:00 -
[9]
ok, next time i won't blast all those civilian strucutures ^-^
really nice read
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Valeronx
Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.21 00:21:00 -
[10]
Capsuleer ships have Crews ??!?!!?1?!!
Just kidding.
That was a very interesting chronicle. I always enjoy the ones that touch on the effects a Capsuleer has on the Non-pod pilot realm.
Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do !
.
Please resize sig to a maximum file size of 24000 bytes - Mitnal |
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.04.21 01:45:00 -
[11]
Originally by: Valeronx Capsuleer ships have Crews ??!?!!?1?!!
Not only do they have crews, it appears there are escape pods! I think that is the surprising part.
Originally by: Valeronx Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do !
It is such a waste of ammo.
---
Thanks for the excellent chronicle.
In-Game Browser : http://ldis.caldari-made.net |
Tercius
Gradient Electus Matari
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Posted - 2009.04.21 02:04:00 -
[12]
Thats why you let your drones blow stuff up while you loot and salvage !
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TCL987
Gallente Solarflare Heavy Industries Doctrine.
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Posted - 2009.04.21 02:31:00 -
[13]
Edited by: TCL987 on 21/04/2009 02:31:26
Quote: "when my guns failed to reload"
So lag is caused by rebellious crewmen? Excellent chronicle.
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Irulan S'Dijana
Amarr Imperial Academy
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Posted - 2009.04.21 03:11:00 -
[14]
Best chronical ever!
Also, makes me feel a little better for not shooting random civ structures
- Nobody gets rich in this business. You simply obtain new levels of relative poverty. |
Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 04:02:00 -
[15]
An excellent Chronicle. It's always enjoyable to see a bit more backstory that specifically reflects and expands upon us. However, in return a bit of thought for you. This is yet another one where the capsuleer is the cruel, somewhat cold demigod. But in many ways, that crew member shouldn't be blaming the capsuleer, he should be blaming the real "God."
In other words, CCP itself (not that he'd know who the pantheon really was).
Because the universe we inhabit is artificial, and while we are immortals we are not godlike, we do not wield much power over the basics of the world we live in. CCP are the real gods, and they have not made lives actually matter in the slightest bit, even though it would be highly realistic for them to do so. To take the closest real-world analogs I have experience with, the US Navy and Air Force, a really good, experienced crew member is not a completely expendable, replaceable part. A really well experience mechanic, who's been dealing with fighters or ship systems for many years, can't simply be instantly replaced with a greenhorn and have the same level of service expected. It might not be a ton, and that doesn't mean the ship or jets themselves aren't worth more, but a happy, well worked up crew who knows their ship and their captain/officers does tend to be better. Heck, same things applies in a business. Really good employees and specialists don't grow on trees either.
In contrast, in EVE it's impossible to even know that your ship isn't 100% automated. Many people are surprised to even learn that we supposedly have crews. It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship. It would give some clue to the pilot of the other lives on board, and make for some differentiation between those who piloted a single ship for months or years and those with an average ship lifetime measured in weeks or days. Such game changes wouldn't be breaking at all, a couple of fresh well fitted ships would still utterly crush a single worked up ship, but it would add a bit of extra depth to the world which we typically don't see. As it is, human lives don't exist, in any recognizable fashion, in EVE. Can pilots be blamed for working within the universe they are given? I think not.
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Georn
VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.04.21 05:03:00 -
[16]
Originally by: Zanon Ar'Dhaos It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship.
Awww... Heck yeah! You would curse the g.. CCP if lag gats your elite crew.. but this would rock!! (with many a "!")
I can already see myself grinding Crew-XP prior to CTAs :D ____________ nerf metagaming, boost fun |
IceAero
Amarr Shadow Company
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Posted - 2009.04.21 05:43:00 -
[17]
My god...it's full of win.
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 05:55:00 -
[18]
Originally by: Georn I can already see myself grinding Crew-XP prior to CTAs :D
I'd emphasize the "over time" part of my suggestion, I don't think an experienced crew is really something you can (or should be able to) grind. Maybe doing more battles (including missions) would speed things up, but there'd be a limit to how fast a crew could improve. After all, unlike us they are normal humans, they aren't cyborg immortals who can just download as much knowledge as they wish into their brains. I don't think a pure time-based system (ala skills) would make sense either, but maybe a hybrid approach (as long as you take the ship out x times per month you get max training value?) would work.
There are plenty of ways such a feature could be implemented with as little or as much complexity as desired. Perhaps you can take a crew with you at a cost of experience, so moving from a BC to a BS doesn't cost you all previous build up just some of it. This would make historical sense, in the early Royal Navy it was common for many crew members to follow a captain from ship to ship. Or for example, now that we know there are escape pods could some part of your crew survive the death of your ship, at least in some parts of space? Maybe you have to pay an extra fee (transportation or something) to get them back, with wait time, or you have the opportunity to get better escape pods? Would death due to an AoE weapon wipe them too? You could even have race-specific stuff as well, so for example it might be very cheap to save your officers with Amarr and get a fresh crew but they don't learn as fast (since it is mostly slaves, which are cheap). Etc etc, lots of interesting ways it could be done, or it could be dead simple. Seems like an opportunity to add a bit of extra immersion though, granted there have been requests for colonization (which are similar in the respect of giving us interaction with "the people") and the like for a long time.
Such things would be one way to further add depth to the EVE universe though, and from a game-economic point of view to add additional different ISK sinks. Many people like to build stuff as well as blast it after all.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.04.21 06:04:00 -
[19]
Originally by: Dex Nederland
Originally by: Valeronx Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do !
It is such a waste of ammo.
that's why CCP invented amarr.
also great story, keep em coming.
ccp fix mining agent missions % pls |
Pesets
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Posted - 2009.04.21 07:22:00 -
[20]
Edited by: Pesets on 21/04/2009 07:26:30 I must point out that meaning of blowing stuff up is ambiguous in EVE. When you need to recover someone from somewhere, that usually means you have to blow that "somewhere" up. I once blew up Kruul's slave pens, expecting to find a legion of freed slaves, but surprisingly enough I didn't (though that floozy damsel survives the pleasure hub explosions with 100% reliability).
And some day i want to see a chronicle exploring the dilemma of finding slaves (of the non-freed variety) in mission loot in Minmatar space. If you take them to the station, you risk the fine and standing penalty by the customs patrols; if you don't, the container disintegrates within two hours. And once you have them on the station, all you can do is sell them anyways...
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.04.21 07:54:00 -
[21]
Reading the story... I can't but think that I would have done exactly the same as the capsuleer.
/signed: Best chronicle ever.
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Erra Fazira
Caldari Galactic Network Industries
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Posted - 2009.04.21 07:58:00 -
[22]
Now I know why my drones don't focus fire sometimes...
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2009.04.21 08:47:00 -
[23]
Very nice stuff! ---
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Che Biko
Polytechnique Gallenteenne
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Posted - 2009.04.21 09:07:00 -
[24]
Karma Police!!!!
Somehow, this great story made me want to play this song.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.04.21 09:45:00 -
[25]
Originally by: Parien You're like a child with a toy.
And this is exactly what most capsuleers are.
This is a very nice chronicle and its message seem to lie very close to In the Pits. I love it.
---------------- Mr. Science & Trade Institute
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Airborne Legoholic
Caldari Caldari Innovative Sciences and Engineering
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Posted - 2009.04.21 10:36:00 -
[26]
Wow I feel like such an @$$ for blowing up all those Gurista mining colonies now :P
But seriously, that was a good read and quite frankly possibly the best chronical I've read to date.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 12:06:00 -
[27]
It was nice to see another mention of crew having escape pods. ItÆs been a while since any lore mentioned that.
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
Overall a good story but the facts in the story are confusing and contradicting current lore.
______ How to Passive Shield Tank T2
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.04.21 12:08:00 -
[28]
Excellent read.
Zannon is spot on as well. I've known there were crew for a long time, and wondered why we don't have crew "slots" at least into which our elite servents might fit. And be picked up later from the wreckage....
Of course, I'd also like to see boarding parties attempting to do module and structure damage over time, fighting toward secondary damage control in an attempt to flush the atmosphere and eject the pod....
Image the rogue drone boarders.
--Krum
--Krum |
Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 12:10:00 -
[29]
It was nice to see another mention of crew having escape pods. ItÆs been a while since any lore mentioned that.
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
Overall a good story but the facts in the story are confusing and contradicting current lore.
______ How to Passive Shield Tank T2
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 12:14:00 -
[30]
Originally by: Pottsey ôBut for the ones on that ship - those six thousand people who worked with you,ö The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. ShouldnÆt pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
It doesn't specify what kind of battleship it was. I don't remember exactly, but don't crews vary from ship to ship and race to race? Some of them seem to favor larger crews, either for cost/historical reasons (Amarr slave crews) or from a lack of some of the more expensive higher tech bases. The Gallente in particular are supposed to (as would be expected in more of a republic-democracy) have much less volunteer man power and depend more and more on drone defenses. It seems fair to guess this would extend to their ships as well.
With that said I agree that self-consistency is important and some stories don't quite jive. Even if they keep it private CCP should probably have some sort of internal Wiki or whatever laying all of this out that they can refer to, so that drift doesn't creep in.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 12:30:00 -
[31]
Zanon Ar'Dhaos said ôIt doesn't specify what kind of battleship it was.ö True but it said drones and hybrids so I assume one of the Gallante ones.
Non pod crews are Raven 7400 Tempest 6500 Megathron 6900
I need to check the rest when I get home if I have them. I have a folder full of the blueprints with size, weight, crew e.c.t
______ How to Passive Shield Tank T2
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.21 12:38:00 -
[32]
Many pod pilot ships are capable of sporting a full crew with exception to smaller ships where room is very limited.
Minimal crew however is drasically lower. In this chonricle the captaian mentioned that some of the crew members aboard had thier families with them, a practice not seen on any mordern real world warships.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 19Apr09 |
X1994
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Posted - 2009.04.21 12:40:00 -
[33]
Originally by: Pottsey Zanon Ar'Dhaos said ôIt doesn't specify what kind of battleship it was.ö True but it said drones and hybrids so I assume one of the Gallante ones.
Non pod crews are Raven 7400 Tempest 6500 Megathron 6900
I need to check the rest when I get home if I have them. I have a folder full of the blueprints with size, weight, crew e.c.t
I've seen these blueprints and there is no indication these are for non-pod ships. Also, the pod only replaces the bridge crew, so a few hundred people max.
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Katrina Bekers
Gallente Hikage Corporation Veritas Immortalis
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Posted - 2009.04.21 13:08:00 -
[34]
Funny. On some forum I follow, we were discussing about ship crews (or lack thereof).
Then, this little gem pops into existence.
Besides proving my point wrong on that forum, I deeply thank Abraxas. One of the best reads of the Chronicles section indeed.
We are capriocious demigods, naked emperors (and empresses) of the empires we call ships.
Chapeau, Abraxas! --- Kate :: Director :: Hikage Corporation :: Veritas Immortalis My corporation is recruiting! |
XenoPagan
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Posted - 2009.04.21 13:10:00 -
[35]
Originally by: X1994 I've seen these blueprints and there is no indication these are for non-pod ships. Also, the pod only replaces the bridge crew, so a few hundred people max.
this
and, great chronicle! I love those that have capsuleers in them. additionally this chronicle at last gives more ammo against "pod ships have now crews" and "crew always dies because we don't see escapepods on our overview" crowd
very, very good read
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
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Posted - 2009.04.21 13:23:00 -
[36]
Originally by: Pottsey Zanon Ar'Dhaos said ôIt doesn't specify what kind of battleship it was.ö True but it said drones and hybrids so I assume one of the Gallante ones.
It also says though that the drones were for picking off the little ships, not the big ones, and that's something I think nearly all of us do regardless of ship if we're in a BS fighting a swarm of pirates. You might well be right, but it could have been Caldari too. Even if it wasn't, a crew reduction of 500-900 (for the Tempest and Mega stats you listed) for a pod ship, plus more if families counted, is significant. That's the elimination of virtually all command officers at least plus increased efficiencies in other areas. Those numbers seem high anyway, although I assume that's to take into account a three shift schedule or something so that the ship can be active all the time.
Originally by: Nova Fox Minimal crew however is drasically lower. In this chonricle the captaian mentioned that some of the crew members aboard had thier families with them, a practice not seen on any mordern real world warships.
Well not modern ones, but then again modern ships aren't out of touch for as long either. Given that in the sailing era warrant officers did sometimes take their wives (although enlisted men and other officers did not I think) it doesn't seem impossible it could happen again, particularly if there was extra space freed up in a pod ship. Probably would depend on the size of the ship, the mission, and the whims of the captain (who is after all the ultimate authority onboard).
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Ben Walker
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Posted - 2009.04.21 14:37:00 -
[37]
Simply Brilliant
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RabbidFerret
Tides of Silence
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Posted - 2009.04.21 14:56:00 -
[38]
I really enjoyed it. I love getting a bit of perspective from the crew side of a capsuleer ship. Keep up the good work!
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Borsek
Gallente A.A.A space weaponry and trade
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Posted - 2009.04.21 15:07:00 -
[39]
I bow to you, good sir. This chronicle was pure win... hopefully there'll be more chronicles about capsuleers in the future. Great read and a very interesting story!
/japanesebow (head to the floor and stuff) I eat pie, then you die. |
Guillieme Lohran
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Posted - 2009.04.21 15:24:00 -
[40]
Guess that answers the debate that has been raging in CAS lately.
It would be nice to see the crew eject just before your ship pops.
Good read. |
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Mort Eveson
Gallente Intaki Liberation Front
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Posted - 2009.04.21 15:27:00 -
[41]
Originally by: Pottsey
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
I assumed that this line referred to the set up keeping the crew member alive, e.g. he's spending what would pay for a family to live for a year on what is in reality a whim. |
Svetlana Daala
Gallente Eridanus Industries
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Posted - 2009.04.21 15:30:00 -
[42]
This was the first Chronicle I ever read, and I must say that it was an amazing story. Great work!
I love the reference to ship crews, makes me think of the Clear Skies machinima. |
Blake Rathen
Caldari Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2009.04.21 15:57:00 -
[43]
Wonderful story - you are an awesome writer, Abraxas! If there is ever another EVE novel, I hope you consider writing it.
Great to see a capsuleer interacting with the plebes. We aren't all that heartless; however, the ruthless pursuit of traitors is a certainty.
Can't say that I wouldn't give up the chance to slap around the self-righteous either, given the chance...!
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Flitz Farseeker
Gallente Interstellar Stormfront
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Posted - 2009.04.21 15:59:00 -
[44]
Great chronicle. Nice insight into the mind of a capsuleer.
Add me to the list of pilots who don't blow up habitation modules.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 16:00:00 -
[45]
Edited by: Pottsey on 21/04/2009 16:01:02 The more I think about it the more this story contradicts known lore. In older lore pod pilot crews didn't have free will and didn't have skills. The pod pilot controlled the crew members. When a pod pilot wants to fire weapons he takes over the body of the gunner and the gunner is unable to move his own body. If a gun needed reloading the pod pilot did it by controlling human bodys. It's the pod pilot's skills that determine how fast a weapon reloads or aims not the crew member. Unless this is a pod pilot who decided to drop all the advantages of being a pod pilot and went with an normal crewed ship the story makes little sense.
The problem is the story is written as though it's a normal ship with a normal non pod pilot crew.
"and make the first reloaded shell catch on it." Parien took a deep breath. "And before you ask, the drones are even easier." Errm how? Considering the average crew member has no knowledge about them and zero access to them. On top of that the access to the drones should be though the pods interface which the normal crew cannot access.
"ve seen these blueprints and there is no indication these are for non-pod ships. Also, the pod only replaces the bridge crew, so a few hundred people max." Unless I am remembering wrong the blueprints come from CCPS old site of non pod pilot ships. Where in the lore does is say the pod only replaces bridge crew?
______ How to Passive Shield Tank T2
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Emrys Ap'Morgravaine
Caldari Caercamel Corporate Interdictions
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Posted - 2009.04.21 16:10:00 -
[46]
Edited by: Emrys Ap''Morgravaine on 21/04/2009 16:10:40 It strikes me that the drones are easy?
"Driver Rollback" anyone?
On a serious note though, not only do I sincerely doubt that a bridge crew numbers into the hundreds, I wonder about the practicality of escape pods for everyone on smaller ships. Our own pod alone is of a not unsubstantial size, even allowing that a pod of our size might fit 6-8 regular people plus supplies (oxygen/food/etc).
Lets say 6 for easy numbers, 6000 crew on a battleship, so that would be 1000 pods. At a volume of 1K, and a mass of 32,000KG each. so 6K volume and 192,000KG total. Plus whatever associated mass for the ejection systems.
So scaling that down for smaller ships, you're still going to have a massive amount of redundant mass compared to the ship mass.
Back on topic though, an otherwise thoroughly excellent chronicle. Abraxas - any chance of you doing a full length book at some point?
Em. -=-=-=-=- Reformed Carebear.
Much bear, zero care. -=-=-=-=- |
Reecoh Soltar
Exotic Dancer Talent Agency
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Posted - 2009.04.21 16:44:00 -
[47]
Excellent read! Keep 'em coming!
Originally by: Pottsey I need to check the rest when I get home if I have them. I have a folder full of the blueprints with size, weight, crew e.c.t
Are these up on the web somewhere still? If not, any chance you might visit eve-files in the near future? I've found a few via Google, but it sounds like only a small bit of them.
Originally by: CCP Prism X When life throws you lemons you go... throw them at someone else and make a profit.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 16:48:00 -
[48]
Send me an email to [email protected] and I will send you a zip with them all in. I used to have them hosted but no more. I have 26 blueprints but a few are hard to read. ______ How to Passive Shield Tank T2
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.04.21 17:26:00 -
[49]
Quote: The more I think about it the more this story contradicts known lore. In older lore pod pilot crews didn't have free will and didn't have skills. The pod pilot controlled the crew members. When a pod pilot wants to fire weapons he takes over the body of the gunner and the gunner is unable to move his own body. If a gun needed reloading the pod pilot did it by controlling human bodys. It's the pod pilot's skills that determine how fast a weapon reloads or aims not the crew member. As for the guns on a battle ship they are to large to load ammo manually. So why use a crew to push an automated button when the pod pilot can do it via the neural interface?
Sorry Pottsey, but nowhere was ever mentioned, that the Capsuleer, takes over the Body of a Crew Member. So no, the Chronicle does not contradict anything. In fact it does add much information to the relationship between ship and crew.
For a Capsuleer it is not about about commanding a Ship, or flying a Ship, but about being the Ship. Activating the engines is like using the Legs. Firing weapons like twitching a finger and the Capacitor Power is in a way like your heartbeat. The Ship is controlled for the most part without conscious effort, but it's Crew is needed to be there just to keep the organism tunning.
A Capsuleer does not need to know what every Crewmember does at any given time, but they need their Crew to their Job to keep everything running smoothly, or fix things fast, if problems appear. I would guess most Capsuleers would only become consciously aware of what their Crew does, if a problem appears.
Think about a Crewmember like a particular Cell of your Body. You do not need to know what the Cell does and might not even cause problems if the Cell is lost, as long as there are enough other to take it's function. But just because a particular Cell is insignificant, it's Function is likely very important.
In this Story we have a particular Cell of your Ship becoming cancerous, infecting and destroying the whole organism.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.04.21 17:50:00 -
[50]
Had me glued to my screen from beginning to end. Well done sir, well done <3
CEO | Diary of a pod pilot |
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 18:08:00 -
[51]
Deviana Sevidon said " Sorry Pottsey, but nowhere was ever mentioned, that the Capsuleer, takes over the Body of a Crew Member." It might have been in some of the Eon chronicles instead of the web ones but I read it for sure. There was a bit about pod pilots taking over the body of crew members. 95% sure it talked about the gunner and the interface between the pod pilot and crew. It was a case of the gunner become an extension of the pod pilot. To save me reading though 5+ years of chronicles can anyone else remember this or where about it was?
______ How to Passive Shield Tank T2
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Gahrian Ketar
Minmatar SoE Roughriders Electus Matari
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Posted - 2009.04.21 19:09:00 -
[52]
Best chronicle so far imho.
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Mea Bloanasir
Minmatar Nutz N Boltz Skunk-Works
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Posted - 2009.04.21 20:30:00 -
[53]
Originally by: Chronicle I was in the middle of dismantling the Gurista fleet, and had already targeted their colonial base, when my guns failed to reload. All of them. And as if that wasn't bad enough, my drones decided to develop free will at that precise moment, rocketing off to fight each their separate ship in some brief, suicidal ballet.
Was I the only one who thought "Damn, module lag's even affecting the chronicles now"?
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.21 20:50:00 -
[54]
Blueprints sent to those that asked. Please check your jumkmail box for some reason my emails to google mail end up in the junk mail box. |
john rolen
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Posted - 2009.04.21 22:30:00 -
[55]
well first let me just say amazing cronicle i like the ones that occasionally show the relations beetween crew and the capsolers that fly the ship. also the way the story was put together dark with a meaning reflecting on pilots actions loved it! currently i desided that for fun i would write a novel/series on the GBC NC war as well on the formation of bob shorly after the great northern war and this pilot crew connection was exactly what i neeeded. As well it cleared up some questions about crew in ships and helped to give me more ideas on no only life in crusers and battleships and capitals but also gave me some ideas/speculations on life in a pos or a station. all in all i must say awsome story very well done cant wait for next one. |
Apoctasy
The Python Cartel. The Gurlstas Associates
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Posted - 2009.04.21 22:50:00 -
[56]
How exactly was the capsuleer Silat walking about? If there is a chronicle explaining this, please link it to me. |
Sodhi
Minmatar TalCorp Enterprises
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Posted - 2009.04.22 00:09:00 -
[57]
I don't know about you, but I'm pretty sure my ships don't have crews. I don't remember ever paying them. If there are crews, I'm immediately replacing them with AIs, drones and direct mindlinks to my systems. Things will be much more efficient and predictable that way, and I can eliminate life support systems outside my pod. My ship will be significantly lighter with all those air ducts, lighting, control panels, personal effects, nonworking family members and crew quarters removed. The mass of the atmosphere alone must be several tons on a battleship. I don't care, I'm still free You can't take the sky from me |
Ronny Hendriks
FireStar Inc Paxton Federation
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Posted - 2009.04.22 01:13:00 -
[58]
very very nice Chronicle! one of the best i've read in a long time! -------------------------------------------------------------------------------------
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Ryunosuke Kusanagi
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Posted - 2009.04.22 04:13:00 -
[59]
Edited by: Ryunosuke Kusanagi on 22/04/2009 04:15:17
Originally by: Zanon Ar'Dhaos
Originally by: Pottsey “But for the ones on that ship - those six thousand people who worked with you,” The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. Shouldn’t pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
It doesn't specify what kind of battleship it was. I don't remember exactly, but don't crews vary from ship to ship and race to race? Some of them seem to favor larger crews, either for cost/historical reasons (Amarr slave crews) or from a lack of some of the more expensive higher tech bases. The Gallente in particular are supposed to (as would be expected in more of a republic-democracy) have much less volunteer man power and depend more and more on drone defenses. It seems fair to guess this would extend to their ships as well.
With that said I agree that self-consistency is important and some stories don't quite jive. Even if they keep it private CCP should probably have some sort of internal Wiki or whatever laying all of this out that they can refer to, so that drift doesn't creep in.
Actually it does. They were fighting Guristas, so thus you can infer that they were most likely Caldari. Battleship, only 3 choices there. a) Raven, b) Scorpion, c) Rokh
Since it said specifically Rails, you can eliminate the Raven. Since it DIDN'T mention any ECM, you can eliminate the Scorpion. The last canidate is the Rokh. :)
edit: also, prior to this I alsways thought of ships of having been installed with automated equipment. kinda like umm Gundums or other large mechs :p |
Misaniovent
Blood Phage Syndicate Dominatus Atrum Mortis
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Posted - 2009.04.22 05:01:00 -
[60]
I have a feeling this is going to become CCP's standard response to petitioned ship losses.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.22 06:23:00 -
[61]
Emrys Ap'Morgravaine said "I wonder about the practicality of escape pods for everyone on smaller ships." The Eve world has some sort of Doctor Who style tech where the inside of an object can be bigger than the outside. Take cargo containers you can fit more volume in them then the volume of the container. This is not a mistake, try fitting a container in a container and read the message. I think some old bit of lore also mentioned star bases use the same tech to fit more inside then the size of the star base.
Sodhi said "If there are crews, I'm immediately replacing them with AIs, drones and direct mindlinks to my systems." Perhaps it's a case of ships are different and some versions have crews, some less and some no crew. In that way the story doesn't contradict older lore. With all the things PODs are meant to do and comments from devs and older bits of lore I don't see why a battleship would need more than a few 100 crew for bare maintenance, certainly no reloaders, gunners, navigators. A large amount of those could be replaced with drones and AI but the advantage being when problems a wise humans are more flexible at solutions.
I always imaged my battleships with a crew of 100 to 300. Then a group of drones and nano boots for repairs.
______ How to Passive Shield Tank T2
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Nethras
Minmatar Heretic Army Heretic Nation
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Posted - 2009.04.22 06:55:00 -
[62]
Great chronicle!
Would now be a good time to remind CCP about the annoying wack-a-mole style system we currently have with regards to figuring out if, say, a structure in an exploration plex will trigger an chance at an escalation, etc? Marking all the structures that are worth blowing up for more than just the chance at random commodities and a pretty explosion would make it much easier to let all those civilians live
And that request is at least partially serious, I'd LOVE it if everything intended to be blown to pieces was categorized as, say, deadspace overseer's structures like the other half of them are, or a new category if there's a sudden concern for labeling things in a way that makes sense
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BaseMesh
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Posted - 2009.04.22 12:08:00 -
[63]
The only thing that troubled me after reading the chronicle was the contradiction with a previous one, which was about the Gallente-Caldari war. That particular chronicle mentioned that the Caldari preferred one-man ships, the frigates. So I'm thinking that, if ships have crews onboard, then how can a frigate, which is way larger than a shuttle, be controlled by a single pilot?
And a request: Pottsey, you mentioned earlier in this thread that you have some blueprints. Like, actual blueprints, with 2D illustrations of a ship from top, front and side? If yes, could you send them to me or link the site from where you got them? I've been wanting to do a 3D animation based on Eve ever since I started playing, but the closest thing I had to a blueprint was an in-game screenshot of my ship.
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Havohej
Minmatar KHM Corporation
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Posted - 2009.04.22 12:28:00 -
[64]
Originally by: IceAero My god...it's full of win.
Originally by: CCP Explorer You can still steal their stuff.
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XnS dVd
Amarr Amarr Investment Group
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Posted - 2009.04.22 15:13:00 -
[65]
Interesting, Silat is a malay martial art. So.. any reason for the name or was it purely coincidental? I am a boy, not till i have lived and died will i be a man. |
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.04.22 15:25:00 -
[66]
Yeah, I like this one.
Role-playing can be as simple as considering how we would behave if we really were a pod-pilot looking at a mining colony and act accordingly. |
Letheeth Kayl
Amarr Ammatar Free Corps
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Posted - 2009.04.22 15:36:00 -
[67]
Mistakes first!!
Originally by: CCP Abraxas Parien's senses began to return. He still saw stars twinkling in his vision, and the room span slowly like a dark grey moon. He was pretty sure he'd crapped himself during one of the pain spasms, but his body was too numb to tell and he didn't dare check; lest he discover a grossly wet patch in the soft white sheets or, even worse, that the gossamer tubes that extended from his body had been installed there as well and taken care of the problem.
Did you really mean span, or is it a misspelling of spun or swam? Crapped is a REALLY bad word to use. It's vulgar and base, barely a step above swearing, but with none of the emphasis of a true curse. A dozen words are better, defecate, soiled, and SHAT come to mind immediately. Lastly, does grossly refer to the size of the patch he might find, because if not, I fear that may be the wrong word. I only nitpick because I envy
As always, incredible story. I like reading about the workings of a Battleship, and the stories about the capsuleer crews. It is a shame Parien did not go out with the fire he planned, and worse still his sacrifice and destruction will come to naught. Silat will have another ship commissioned, assemble a new crew, and go forth to dispense death as a god on vacation from logic. That, I think will be the worst part of eternity for Parien during his little sojourn to Hell: ultimately, he did nothing but damn himself.
As for game mechanics with crews. It takes years to train a crewman. Even with the destruction rate for capsuleer vessels, crews still take longer to train than game mechanics can allow for. Because of this, I feel (if crews were to be implemented) they should be akin to rigs or modules, something put into (and can be taken out of) ships to improve or alter performance. Like rigs, they improve and degrade certain aspects of your ship based on the type of crew hired, but like modules, can be removed from the ship without destruction. Making crews any more realistic would quickly become more complicated than many are willing to deal with or accept. Put down the mirror and return to live With pain With sin With despair Live with penance in God's glory Lesson of Tobias and the Mirror Scriptures Verses26-29 |
Karitan Aegis
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Posted - 2009.04.22 16:09:00 -
[68]
Quote:
It is such a waste of ammo. Thanks for the excellent chronicle.
Ammo is cheaper than lives, apparently.
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Letheeth Kayl
Amarr Ammatar Free Corps
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Posted - 2009.04.22 16:26:00 -
[69]
Completely Off topic to Abraxas's awesome story:
Originally by: Nova Fox Many pod pilot ships are capable of sporting a full crew with exception to smaller ships where room is very limited.
Originally by: Zanon Ar'Dhaos A crew reduction of 500-900 . . . is significant. That's the elimination of virtually all command officers at least plus increased efficiencies in other areas.
/agree, this is the point of the capsuleer, though I'd further agree that many people dropped does seem a tad high.
Originally by: Pottsey ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place.
Damnit Pottsey, do the epic arc mission if you have to, but remember ISK is worth a great deal of any planetary currency even remotely touched by Capsuleers, Empires, or CONCORDonk. A family can live on a few hundred isk a year in some planets (and a few dozen in really bad places). Is it really so much to conjecture a couple thousand ISK spent keeping one man alive can feed a family for a year?
I'd just like to point out some things for perspective (and I know the connections can be kind of dim because of this is a SciFi Game). US Army howitzers (really big guns) are 105mm and 155mm, the size of frigate guns. A 155mm shell weighs 90 pounds (about 41kg), plus propulsion charge, and has a crew of four. These things are the size of tanks (http://www.army-technology.com/projects/paladin/). You have four of those on a frigate. Tell me you don't want an actual warm body down in the loading bays to fix sh!t when the auto loaders jam. At the very least, your station crew is going to have to fix it when you run away like a rotten cur when your guns jammed. How about a 1400mm Howitzer for the Matari Large Turrets? That's 1.4 meters (4'7") in diameter. There are Hotel rooms in Japan smaller than these guns. You don't want something that big to be fully automated without having people supervise. These things require construction crews to move the munitions, and prevent the guns from going down. Lastly: Nimitz class Aircraft Carriers (http://en.wikipedia.org/wiki/Nimitz_class_aircraft_carrier). They're the size of EVE cruisers, and have crews comparable to our EVE battleships. Tell me how it is unreasonable something 3 times the size of these idols to destruction has a comparable crew, even with all the behind the scenes (unwritten) scifi allowing for crew reductions. I think it's reasonable a kilometer long vessel of death to have a crew the size of a small city.
Abraxas, is it next Monday yet? |
Pac SubCom
A.W.M
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Posted - 2009.04.22 17:48:00 -
[70]
Quote: I bet the money that went into this whole setup could feed a family for a year.
The "setup" he means is the medical care the capsuleer is paying for. The crewman is only "another mystery" for the captain, and he would just let the man die of his injuries otherwise. --------------- ∞ TQFE
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ovenproofjet
Caldari Swords of Clarity Arkai Confederation
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Posted - 2009.04.22 18:11:00 -
[71]
Awesome chronicle!
Someone mentioned about capsuleer ships being able to make extreme manoveurs without effect to the pilot. If you think about it the ships perforiming these manoveurs are frigates where the Pod pilot is the only one on the ship. This has been stated on numerous occasions in the lore. A big battleship which does need the crew isn't actually capable of turning at high G forces if you think how long it takes something like an Abaddon to align.
Just thinking what must the crew on a titan not be
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Jeregh
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Posted - 2009.04.22 19:57:00 -
[72]
Edited by: Jeregh on 22/04/2009 19:58:50
Originally by: Apoctasy How exactly was the capsuleer Silat walking about? If there is a chronicle explaining this, please link it to me.
its a short story, not a chronical but here is http://www.eveonline.com/races/forsakenruins/page_01.asp?pp=background%2Cstories Linkage
and also http://www.eveonline.com/background/potw/default.asp?cid=14-07-05 Linkage is slightly less clear, but i have always figured that the interviewer was a pod pilot by the way he spoke of himself.
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.22 20:17:00 -
[73]
I wish I could write as good.
Full of win!
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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Faraelle Brightman
Gallente Placid Reborn Coalition Of Empires
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Posted - 2009.04.23 04:13:00 -
[74]
Originally by: Ryunosuke Kusanagi
edit: also, prior to this I alsways thought of ships of having been installed with automated equipment. kinda like umm Gundums or other large mechs :p
Some hopefully usefull perspective:
Gundams and similar mechs = Frigates Sufficiently large spaceship that a Gundam might attack = Cruiser Aircraft carrier - something a Gundam might walk on = At least battlecruiser, maybe approaching battleship (not a naval expert) The colonies the Gundam series is fond of attempting to drop onto planets = Dreadnaughts, Motherships, Titans
Past a certiant size, automated equipment becomes too big and complex to be feasable. I'm guilty of trying to get away with it in cruisers (given the Gallente's predeliction to drones) but I draw the line at anything bigger than that. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |
Nelan Khalem
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Posted - 2009.04.23 06:46:00 -
[75]
With the new ingame ship preview, the size of the ship is indicated...
A rifter is 74m long (the lenght of an A380) A hurricane or a raven are 500m long (twice the lenght of an aircraft carrier) And titans are 15km long... just a little smaller than Manhattan
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Barzhad
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Posted - 2009.04.23 07:48:00 -
[76]
Nice story. A typo in the last sentence where you wrote "silas" instead of "silat". don't suppose you just read The Da Vinchi Code did you? ;-)
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Meddermon
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Posted - 2009.04.23 10:25:00 -
[77]
Nice read.
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Cajoes Starfurie
Gallente Pulse Industries Knights Collective
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Posted - 2009.04.23 11:18:00 -
[78]
I'm aware these chronicles are generally stand alone works. But I was curious if this one had any relations to a previous Chronicle?
Would add a certain tragic pointlessness to it all.
Quote: "Do not argue against the sun, it is a lot brighter than you are."
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.23 11:48:00 -
[79]
Letheeth Kayl said ô" Damnit Pottsey, d... Is it really so much to conjecture a couple thousand ISK spent keeping one man alive can feed a family for a year?" I made a mistake and misread the line. I thought setup meant the battleship setup.
______ How to Passive Shield Tank T2
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CCP Abraxas
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Posted - 2009.04.23 14:17:00 -
[80]
Originally by: XenoPagan this chronicle at last gives more ammo against "pod ships have now crews" and "crew always dies because we don't see escapepods on our overview" crowd
I'm honestly amazed the "crew/no crew" debate still runs, given that I, Ginger and plenty of others have repeatedly nailed it into canon. As for whether the crews die, it wouldn't make any sense. The issue, as far as the storyline people are concerned, isn't whether the crew die, but rather why and how the capsuleers aren't allowed to see their escape pods.
Originally by: Yon Krum Zannon is spot on as well. I've known there were crew for a long time, and wondered why we don't have crew "slots" at least into which our elite servents might fit.
Without promising anything of any sort whatsover, I'll admit that crews have repeatedly come up for discussion in-house.
Originally by: Pottsey lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. [...] The lore says pod ships have a drastically reduced crew and can do maneuvers unthinkable to those encumbered with a full crew complement.
In older lore pod pilot crews didn't have free will and didn't have skills. The pod pilot controlled the crew members.
Cites for all of these, please. We're working hard on canon fixes and I don't intend to introduce new ones by mistake, but we've been using the 6k battleship figure for a while now (although it's safe to assume that it won't hold for every single ship; the idea that they're internally customizable is quite plausible), and I can't remember seeing the "body possession" line at all.
Originally by: Emrys Ap'Morgravaine I wonder about the practicality of escape pods for everyone on smaller ships.
We can safely assume that the crew's escape pods are far, far less massive than those of the pilot's. They don't have to hold anywhere near the level of equipment that the capsuleer one does (including cloning equipment, vessel-control interfaces, and independent propulsion and warp), and are undoubtedly not as sturdy, either.
Originally by: Apoctasy How exactly was the capsuleer Silat walking about? If there is a chronicle explaining this, please link it to me.
On ... his legs? Capsuleers routinely leave their pods, and the story isn't set onboard his own ship in flight.
Originally by: XnS dVd Interesting, Silat is a malay martial art. So.. any reason for the name or was it purely coincidental?
Pure coincidence. I'm more for MMA, myself.
Originally by: Letheeth Kayl Did you really mean span, or is it a misspelling of spun or swam? Crapped is a REALLY bad word to use. It's vulgar and base, barely a step above swearing, but with none of the emphasis of a true curse. A dozen words are better, defecate, soiled, and SHAT come to mind immediately. Lastly, does grossly refer to the size of the patch he might find, because if not, I fear that may be the wrong word.
I wish more people would bring up things like these. I like discussing language.
'Span' was a misspelling and will be corrected. I stand by 'crapped', which I chose very much by intention: Parien's own situation is vulgar and base, so a repulsive word was required, but the utter helplessness he suffers at the hands of the capsuleer meant that it wouldn't be a *strong* word. If you're reduced to being practically a grown baby in diapers, you don't **** yourself; you crap. 'Grossly', meanwhile, neatly combines both the size of the patch and Silat's own disgust at it. I often use narration to reflect character mindsets.
Originally by: Barzhad A typo in the last sentence where you wrote "silas" instead of "silat". don't suppose you just read The Da Vinchi Code did you? ;-)
Arrrgh...
Originally by: Cajoes Starfurie I was curious if this one had any relations to a previous Chronicle?
Let's call them strong thematic cousins.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.23 16:48:00 -
[81]
CCP Abraxas said "Cites for all of these, please. We're working hard on canon fixes and I don't intend to introduce new ones by mistake, but we've been using the 6k battleship figure for a while now (although it's safe to assume that it won't hold for every single ship; the idea that they're internally customizable is quite plausible), and I can't remember seeing the "body possession" line at all." I have been re-reading the past few days I think the cannon on crew is pretty stable. Its only the real old stuff that doesn't match and that's all been removed from the website. All the old stuff I remember doesn't seem to be online anymore. It's hard to cite as all the references have been removed. During one of the Eve website redesigns all the ship blueprints and info on ships vanished.
Wetgrave says "With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person."
The shipdatebase before it was removed and blueprints showed some frigates with more than one crew and cruisers with 600+ crew which I thought was more than a handful of crew. So that with the frigate leads me to think the blueprints are non pod ships. http://web.archive.org/web/20030609032626/eve-online.com/shipdatabase/amarr/af3/default.asp?pp=
Most of the site no longer works. If you send me an email to [email protected] I can send some 27 of blueprints from the old Eve website. The zip is about 6meg as I never got around to converting the files to jpg. http://www.eveonline.com/background/eggers/ says "executing maneuvers unthinkable to those encumbered with a full crew complement and the bothersome necessity of using vocal commands and hand-eye coordination to steer their vessels."
Various skills don't make sense if it's the crew doing things. Skills that make your aim better, warp better, fire faster, reload faster all point towards everything being controlled and done by the pod pilot. Old dev comments on pods point towards this. I was always under the impression crew do basic maintenance only.
Still reading the old Eon Chronicle's. When I have found the crew references will post them here.
______ How to Passive Shield Tank T2
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.23 23:58:00 -
[82]
That was an excellent read.
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Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.04.24 08:22:00 -
[83]
Pottsey, with those crew references, are you sure you weren't remembering the parts of "Hands of a Killer" where the capsuleer is explaining how little a crewman is worth with lines like:
"This is what youÆll face. Madmen locked inside capsules, squandering lives as if they were nothing. When you are up there you are a tool, nothing more. A slave to the will of a pilot, bound to a man immortal until his mind can no longer be cloned."
and
"If you decide to rise above your world and begin life among the stars, you will be nothing. You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand."
It could be interpreted as the capsuleer directly manipulating things through the bodies of the crew men, however, in light of the rest of the back story I believe that is not how it was meant to be interpreted.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.24 11:33:00 -
[84]
I clearly remember the pod pilot taking over the gunnerÆs body so itÆs not hands of a killer. Still reading though the old Eon Chronicle's. Just realised it doesnÆt really matter and I was too harsh saying it contradicts the story.
There are so many ships and even between one ship class like the Domni I bet there are 100Æs of hull versions and lots of different generations of the ship. I see no reason why there cannot be different ways for the Pod pilot to interact with the crew. Why can one ship not have 50% less crew and be far more automated while another has crew the POD pilot interfaces with though implants. Others have crew that only do basic maintenance and they get commands from the ship via the POD pilot. Along with loads more variations.
6000 seems to be the standard for a BS crew but that doesnÆt mean you cannot have a BS with 1000 crew with drones, AI and nanot bots replacing the other crew or 8000crew for other reasons. ______ How to Passive Shield Tank T2
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Iman Atheist
Trader's Academy Blue Sky Consortium
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Posted - 2009.04.24 14:13:00 -
[85]
Edited by: Iman Atheist on 24/04/2009 14:16:52 Ships in EVE ere far too big, even with the loosest possible criteria.
There is no logic WHATSOEVER in building a 15 km long vessel of any kind in real life. That much we can all agree upon. However, we must also realize that anything above 2 km in length is equally illogical. EQUALLY!
...not to mention how much recruitment, training, feeding, and housing for the millions of crew of a single defense fleet would be impractical for any empire, nation or corporation. Read the "dinosaur" part below to see how.
All ship sizes should be scaled down. Frigate sizes should be reduced very little, cruisers a little more, dreadnaughts the most. titans should not even exist. They should be turned into some kind of POS. That's what they are anyway, so why not just admit it and return sense to this game.
Best of all, this scaling down would have very little to do with any game mechanics. Just scale the visual models a little, and the displayed sizes a lot (in the preview screens).
I once read a text about dinosaurs. There is a maximum size a land animal (or any animal) can reach before its body requires too much bone and muscle mass to support itself, because all that bone/muscle is alive and requires more blood, oxygen, and food, which means bigger heart, lungs, stomach, which is heavy and again needs bigger bones, and so on in a vicious circle that increases the mass exponentially without giving any more advantages.
It's the same with ships and their crews. Above a certain size, any ship would require so much crew quarters, life support and sheer redundant mass that it would far outweigh the useful parts of the ship. Even just the motors moving the insanely huge turrets would be too massive and energy-draining.
THERE IS A LOGICAL SIZE MAXIMUM FOR EVERYTHING. No amount of magical space technology can trump that.
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2009.04.24 17:52:00 -
[86]
Edited by: Lusulpher on 24/04/2009 17:55:38
Originally by: Iman Atheist Edited by: Iman Atheist on 24/04/2009 14:16:52 Ships in EVE ere far too big, even with the loosest possible criteria.
......
THERE IS A LOGICAL SIZE MAXIMUM FOR EVERYTHING. No amount of magical space technology can trump that.
Wrong.
Place a nuclear reactor and an "ecosystem" design around each part of each function of the ship. It'd be complicated, but operate exponentially outwards and inwards like a fractal.
And in the end, spaceships are an extension of Human desire to be as God-like and infinite as a fractal. It is madness, but can be done.
Infact, go ahead and weld 3 individual Titans to each other and you have a new size class. An artificial Moon.
Also, spacehipping(lol) in the future will be looked at as manufactured oases away from their hellish home nation/planets, much like the Navy is today. They don't stay near their home bases, so they take all the facilities and soon, amenities along with them.
We can't build those things big enough, and they are supposed to be living space for soldiers and their families. Families = more soldiers, especially if the Captain lives FOREVER.
This is all logical.
Also, this chronicle ask the question who gets to judge who about conflict? There are victims on both sides, and no real 'justice' to be seen. Everyone is merely trying to shoot each other to bits, they don't care "why" after everything is said and done.
In essence, TotalHellDeathAllTheTime.
7 |
Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.04.24 18:04:00 -
[87]
Their might size maximums. But we are speaking about fictional technology here. Also there are size minimums, the point where things cannot be miniaturized further without a lot of technical difficulties.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.04.24 21:47:00 -
[88]
Edited by: Alejan Gerakh on 24/04/2009 21:54:31
Originally by: Lusulpher Edited by: Lusulpher on 24/04/2009 17:55:38
Originally by: Iman Atheist blahblahblah
Wrong.
Place a nuclear reactor and an "ecosystem" design around each part of each function of the ship. It'd be complicated, but operate exponentially outwards and inwards like a fractal.
And in the end, spaceships are an extension of Human desire to be as God-like and infinite as a fractal. It is madness, but can be done.
Infact, go ahead and weld 3 individual Titans to each other and you have a new size class. An artificial Moon.
Also, spacehipping(lol) in the future will be looked at as manufactured oases away from their hellish home nation/planets, much like the Navy is today. They don't stay near their home bases, so they take all the facilities and soon, amenities along with them.
We can't build those things big enough, and they are supposed to be living space for soldiers and their families. Families = more soldiers, especially if the Captain lives FOREVER.
This is all logical.
Also, this chronicle ask the question who gets to judge who about conflict? There are victims on both sides, and no real 'justice' to be seen. Everyone is merely trying to shoot each other to bits, they don't care "why" after everything is said and done.
In essence, TotalHellDeathAllTheTime.
Good points. Honestly, the dinosaur thing Iman brought up applies alot more to things that deal with gravity to a greater degree than things in the virtual zero-G environment of open space. Still, ships have to contend with inertia, but we honestly have no idea what the limits of human science could be thousands of years down the line, and assuming that you know the ultimate limits of the universe, when even the best and brightest of the world can easily admit they have far more questions than answers, is arrogant and ignorant.
Regardless, it is still fiction, science or no, and a game at that...
Anyway... was going to comment on Frigates before I saw all that stuff on ships being too big. Modern naval frigates have a few hundred crew... admittedly, they're probably a bit larger than EVE's frigates which are supposed to be around the size of commuter and transport planes. But they still serve a similar role as picket ships and anti-strikecraft vessels.
Considering how small the apparent 'bridge' and decks are compared to the full ship, though, I'd not be surprised if some frigates did have crew.
Also, as for the preview system and the lengths they quote off: I find those length numbers VERY hard to swallow, especially with ships having the same length that, when you actually look at them, are not, last I checked.
I'd also like to note my own skepticism at the idea of controlling crewmembers directly... seems rather a waste of mental focus, and also implies telepathy or psychokinesis or such that I find highly unlikely in EVE, especially as fitting crew with cybernetics just to control them seems even more of a waste. Honestly, reloading itself isn't determined by the pilot. It's a rather solid 10 seconds regardless, and even then it has deviation. And how does that work, exactly? Obviously there's an ammo bay by the guns that requires the guns be shut down to restock from the cargo hold, or something.. How does it get moved? Why does it take generally 10 seconds regardless? Why must the guns be shut down to resupply this ammo bay? Should we bother asking these kinds of questions? ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |
Heimdal Galplen
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.04.25 04:22:00 -
[89]
Originally by: Pottsey Edited by: Pottsey on 21/04/2009 12:22:36 It was nice to see another mention of crew having escape pods. ItÆs been a while since any lore mentioned that.
ôI bet the money that went into this whole setup could feed a family for a year." I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew familyÆs feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me thatæs like saying I bet the price of the wheels of that car would by a loaf of bread.
this was referring to "I have taken it upon myself to pay for your care, for there are some questions I want answered", i.e. the medical care provided by the capsuleer.
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Castaspella
Minmatar Magic 420
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Posted - 2009.04.25 16:47:00 -
[90]
Originally by: Kyoko Sakoda Dare I say... maybe... best chronicle ever.
+1 Castaspella Antarian Ranger |
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.04.26 09:24:00 -
[91]
Edited by: Astria Tiphareth on 26/04/2009 09:41:38 Truly superb chronicle. Loved every second of it.
Originally by: CCP Abraxas I'm honestly amazed the "crew/no crew" debate still runs, given that I, Ginger and plenty of others have repeatedly nailed it into canon. As for whether the crews die, it wouldn't make any sense. The issue, as far as the storyline people are concerned, isn't whether the crew die, but rather why and how the capsuleers aren't allowed to see their escape pods.
I'm surprised you're amazed by this, in truth. Most players barely see or acknowledge the superb backstory/canon, because of the methods of delivery. None of it is in-game. Witness the repeated 'let us fly from the ****pit' requests in F&I (sigh: word filter - an alternative would be ship bridge). Those players see the pod as an escape pod because that's what makes sense to them from other games. They won't know to find the Jovian Wet Grave that explains how pods work, nor will they invest effort in finding it.
It still surprises me that despite years of development, EVE's canon is still virtually invisible in-game. We don't even have a single intro of a pod being loaded into a ship anywhere (which is what I proposed when the new less appealing intro came out on the test server). A single cinematic of pod & crew in-game would dispel more myths about how EVE pods & ships work than all the canon currently written.
As for the rest of the backstory, I always felt we lacked reasons & methods to identify with the EVE world around us. Contrast this with Warhammer Online, which, regardless of how you feel about the gameplay itself, does an excellent job of immersing you in the world, to the extent that an enormous number of players playing Orcs on non-RP EU servers feel the need to roleplay them, with hilarious but very canon results. A properly tailored EVE equivalent to WAR's Tome of Knowledge with 'you have encountered a Sansha pirate' notifications, and in some journal thus introducing the Sansha backstory, along with handy practical tips such as they're vulnerable to EM/Thermal, would go a long way to bringing the canon in-game unobtrusively.
Originally by: Lusulpher Also, this chronicle ask the question who gets to judge who about conflict? There are victims on both sides, and no real 'justice' to be seen. Everyone is merely trying to shoot each other to bits, they don't care "why" after everything is said and done.
In essence, TotalHellDeathAllTheTime.
Whilst I agree that the question is asked, I disagree with the conclusion you draw. Everyone has a motivation for what they do. Very few humans simply go out and slaughter thousands/millions of people without a good reason, be it a cause, for profit, for survival, and so on. Equally very few humans, even desensitised, will never question what they do to other humans and why. If I were to guess, it would be that the distance, both figurative and physical, between capsuleers and the rest of humanity means that capsuleers do tend to view the remainder as convenient pawns. Nonetheless, we're all still human, and still have the same basic emotional states, capacity for mercy, compassion, and drive to survive etc. Whether & how we apply them is of course a different question, but I think the "why" remains important. Indeed the capsuleer interrogating the crew-member appears to agree. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.26 16:30:00 -
[92]
Those blueprints from the old CCP website have been popular. Had a few emails asking if I still send them out, yes I can. Everyone who sent me an email as of this Sunday should have had a replay. If not check your junk mail box. ______ How to Passive Shield Tank T2
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Sylvas Dashon
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Posted - 2009.04.26 18:27:00 -
[93]
I'd love it if the game kept count of my kills in terms of not just ships but actual bodycounts. Knowing that 1M people have died by my hand would be interesting. KNowing my stupidity has gotten 10K people killed would also be interesting. Finally, keeping tallies of whether space objects are populated or not and just how many people I'm killing when I shoot at a housing facility would make me think twice.
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Zargyl
Black Thorne Corporation Black Thorne Alliance
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Posted - 2009.04.27 09:27:00 -
[94]
Originally by: Irulan S'Dijana
Also, makes me feel a little better for not shooting random civ structures
The same goes for me as well! A chronicle to think about! Further comments about it can be read in my blog post about it
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Synapse Archae
Amarr Demonic Retribution
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Posted - 2009.04.27 20:32:00 -
[95]
Originally by: Astria Tiphareth
It still surprises me that despite years of development, EVE's canon is still virtually invisible in-game. We don't even have a single intro of a pod being loaded into a ship anywhere (which is what I proposed when the new less appealing intro came out on the test server). A single cinematic of pod & crew in-game would dispel more myths about how EVE pods & ships work than all the canon currently written.
Quoting this to emphasise it to abraxas and others from CCP who may read it. It has to be worked into the game for most people to see it. You need to bring in the pod being loaded into the ship, not just disappearing. You need to bring in the escape pods for crew being jettisoned. Otherwise people will never get the backstory because they dont read it. Videos have a higher circulation so thats a good start but only the game itself has 100% penetration among players.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Sidus Isaacs
Gallente
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Posted - 2009.04.27 22:46:00 -
[96]
good read
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http://desusig.crumplecorn.com/sigs.html |
Ace2001
Caldari Navy of Xoc
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Posted - 2009.04.28 05:05:00 -
[97]
I have a question: Are the EVE Chronicles written by devs?
My friend swears up and down that they're fan made/written, and I tried to link him to the last 'End of the World' Chronicle, and all he had to say was that it was just that one chronicle, and that they're mostly/largely all written by fans. D:
So, I tried searching, but failed to come up with any fool-proof evidence for either. x_x
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.28 06:18:00 -
[98]
A lot of Chronicles do appear to be written by fans and a lot by CCP as well. It's not clear if all of them are cannon or not. Like the Eon Chronicles. ______ How to Passive Shield Tank T2
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.04.28 07:20:00 -
[99]
Only a Minority of the Chronicles are Fan-Written. Hands of a Killer, Crystal Boulevard and Cold Wind are the only Fan-Written ones, if I recall this right.
All chronicles after Cold Wind, were written by CCP Staff members.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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CCP Abraxas
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Posted - 2009.04.28 10:52:00 -
[100]
Originally by: Ace2001 I have a question: Are the EVE Chronicles written by devs?
My friend swears up and down that they're fan made/written, and I tried to link him to the last 'End of the World' Chronicle, and all he had to say was that it was just that one chronicle, and that they're mostly/largely all written by fans. D:
So, I tried searching, but failed to come up with any fool-proof evidence for either. x_x
I've been the official chronicle writer for the last 2 1/2 years. With the exception of "Eye for an Eye" (fan submission that was already in the pipeline when I started; I can't recall who sent it in), "Kameiras" (CCP Ginger), "World on Fire" (me and CCP t0nyG) and "Silent Furies", "The Better Part of Valor", "Masks of Authority", "Tomorrow a Dream" and "Chained to the Sky" (all by CCP Gnauton), I've written every chronicle from "The Greatest Joke" up until the present.
And lest someone suggest that we should start accepting chronicles by fans: It's a nice idea that crops up every now and then, and we may well do it some day, but there are several reasons we aren't doing it right now, and the players have several venues open to them, including EON Magazine and several player-run online publications.
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.28 11:45:00 -
[101]
Originally by: CCP Abraxas Cites for all of these, please. We're working hard on canon fixes and I don't intend to introduce new ones by mistake,
At work so I cannot confirm but Yin Osamu said the Chronicle I am thinking about about is "Biomass", EON #4.
Marine HK4861 said ôThe bit I remember is that the pilot took control of the fire control crew to achieve a lock on the target and when he left, it rendered the crew exhausted and drained.ö
______ How to Passive Shield Tank T2
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Mariona Starglow
Minmatar Republic University
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Posted - 2009.04.28 14:40:00 -
[102]
Hi, I'm new to EVE and new to the Chronicles - this is a fabulous read. I'm just deciding whether to read some more or log into the game.
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Jimmy Duce
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Posted - 2009.04.28 16:52:00 -
[103]
Do both and listen to when your mining lazors turn off.
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Ryan Harr
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Posted - 2009.04.30 04:18:00 -
[104]
dear ccp game master: i have a question, i invite my buddies for an exclusive 21-day trial and he already become an EVE Online subscriber.so the system show me that Active subscriber, 30 days added to your account 2009/4/25 16:22:00 .but why do i not receive the free 30d game time ? what is wrong whit the system? please help me ! i use the ccp support system and i great my petition,but After five days I have not received any information for my petition so i want kown how tracking my petition. i have a petition ID.please help me !
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Jimmy Duce
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Posted - 2009.04.30 18:49:00 -
[105]
Hopefully the powers that be will contact you soon, but on the left you can click "Account Management" and double check when you are currently subscribed until.
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Graelyn
Amarr Deus Imperiosus Acies
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Posted - 2009.05.02 07:42:00 -
[106]
Great Chron. Seriously. Excellent work.
I wish it had come out back when there was a big RP community.
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Pottsey
Enheduanni Foundation
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Posted - 2009.05.03 17:44:00 -
[107]
Abraxas what happened to the Gallante election? Shouldnt it have finished by now? Yet the campaigns never started. The voteing never took place. The people should be up in arms. Could you imagine the US skipping an election.
What happend to all the opposition campaigns. Are Senator Eman Autrech or Senator Mentas Blaque running this time?
______ How to Passive Shield Tank T2
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Ethidium Bromide
Amarr ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2009.05.04 16:02:00 -
[108]
oh i only just read up on this one and dare i say it is one fo the best?
very dark, two morales coliding and each one a killer for the wrong reasons.
great work! i really loved it
Originally by: CCP Prism X 1: "Just train Astrometric Quadilaterationcybbacrypph" 2: "MY MOTHER WAS A SAINT!"
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Jimmy Duce
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Posted - 2009.05.05 02:02:00 -
[109]
If this was your first one you definately want to go back about 2 months ago and go over the End of worlds series that lead up to the current expansion
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Magello Fernada
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Posted - 2009.05.12 18:14:00 -
[110]
Right fantastic read, really top notch stuff.
I especially like the crewman's take on capsuleers. It's a little disturbing how hated and feared capsuleers really are in EVE, looked upon with fear and awe at our might, hatred and anger at how we use it.
And bringing up an issue from before, what with the slave drops and all, I'm just wondering about what they really are. I can go out and purchase tourists in station. What do I do with them, other than sell them? They're tourists. I'm paying for them to tour about? Why? Are they nothing more than slaves? Crewman aboard my vessel? A delectable combination of high protein meat and low quality clothing? What was I saying.
Right. What? Yeah, that's it.
My point is that it's very... Odd how people are represented in this game. It's hard to care about the people in game when they're bought and sold like so many heads of cattle. Why not destroy that civilian mining colony? Are there truly people onboard? And if there are... What of it?
Deliberate? Perhaps. Perhaps CCP does it to make us feel as gods- Gods of old, mighty and uncaring of the lesser mortals cowering at our feet, worthy only of our attention when they amuse us, and our wrath when they displease us.
Murderers, destroyers, angry gods. Thousands upon thousands of innocents dead at our hands.
So the true question is: Why doesn't it affect our security rating?
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ellena allente
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Posted - 2009.07.20 18:02:00 -
[111]
Edited by: ellena allente on 20/07/2009 18:04:16 Great Chronicle I've been way of with my crew size estimations. I had previously imagined that Battleships being controlled by a Capsuleer had a crew of about one to two hundred (as opposed to the six thousand in this chronicle). I also thought that with a non Capsuleer in control, the crew was about one to two thousand. I also assumed there were escape pods for the crew, and now I know that I don't see them because they go off radar immediately.
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Cyberman Mastermind
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Posted - 2009.07.22 14:10:00 -
[112]
Edited by: Cyberman Mastermind on 22/07/2009 14:10:25
Originally by: Astria Tiphareth As for the rest of the backstory, I always felt we lacked reasons & methods to identify with the EVE world around us. ... A properly tailored EVE equivalent to WAR's Tome of Knowledge with 'you have encountered a Sansha pirate' notifications, and in some journal thus introducing the Sansha backstory, along with handy practical tips such as they're vulnerable to EM/Thermal, would go a long way to bringing the canon in-game unobtrusively.
The methods are there, but they've been removed from the loot tables.
Ship logs.
Some of them tell short stories(about blood raiders "processing" captured people for example - and a mention not to forget the biomass containers this time). Most were used to locate fixed deadspaces, I think.
There was/is a mission where you'd find 2 datapads containing some information about the history of a corp I think. I think it was a completely fictional corp, though. Or perhaps not used anymore.
[ edit ]Also, very nice story. High time I read up on them. |
CaldariAdam
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Posted - 2009.09.06 10:11:00 -
[113]
This story gives us lots of insight into the lives of those who support our ships every time we are out in space. Good read.
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