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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:19:00 -
[1]
I've been living in a Class 5 Wspace for weeks now doing nothing but dreaming of C320. Here is what I have learned about exploration sites in Wspace: (a * in front of it indicates abnormal behavior or a bug)
ALL SITES IN Wspace:
Normal despawn rate for an UNTOUCHED site is about 3 or 4 days. Untouched means you found it, but never arrived at it, just bookmarked it from afar.
*Sites can despawn before 3 days and appear again only to despawn for good at the end of there "natural" lifetime of 3 to 4 days.
Magnetic and Radar sites are more rare than Ladar. Gravimetric sites breed like horny bunnies in the spring time.
Wspaces can up to 4 (confirmed) wormholes active at one time.
When a wormhole is either critical or nearing end of life another wormhole can appear before they decay.
Use a program call Wormhole Thingie to know what class any given Wspace is (1 through 6) and to tell how much mass a wormhole can handle.
GRAVIMETRIC SITES:
Gravimetric sites seem to have a set number per wormhole. They despawn and spawn at a normal rate but there numbers stay very constant.
Gravimetric sites worst to best Common, Average Unexceptional
LADAR SITES:
Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
MAGNETIC SITES:
Using Carriers (Dreadnoughts?) WILL spawn 6 additional Battleships if you use them on Magnetic sites.
There tougher to clear out than other sites.
If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:20:00 -
[2]
Reserved If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:21:00 -
[3]
reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:22:00 -
[4]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:24:00 -
[5]
Please do not post anything yet, reserving takes a minute. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:24:00 -
[6]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:25:00 -
[7]
One last one, just in case. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.28 23:58:00 -
[8]
Hopefully it wont take this many, please post any questions, comments or concerns.
If you have additional information, please decide where it should go.
I have no problems giving credit where it is due. If it has a SAVE button...I'm not interested. |

Mara Rinn
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Posted - 2009.04.28 23:59:00 -
[9]
You might want to consider enhancing the Wormhole page in the Wiki rather than reserving posts on the forums, which will inevitably end up disappearing from the front page and never being read :)
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.29 00:08:00 -
[10]
I added the evewiki link.
My intentions are to gather all the information I can and then add to the evewiki entry.
Evewiki tends to not contain "game play" based information like there can be 4 active wormholes in a Wspace, so I made this thread to catch as much of that as posible. If it has a SAVE button...I'm not interested. |

Xessej
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Posted - 2009.04.29 05:09:00 -
[11]
#13 is wrong. I've seen that mesage up to 6 hours before a 24 hour hole closed. There is a different message displayed when the hole is within a couple of minutes of closing as well.
#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.29 05:49:00 -
[12]
Thanks Xessej, I've made the corrections. I think it is correct with percentages as CCP likes to keep numbers tidy and your information matches the math very nicely.
I need that message just before it closes if anyone can get it. If it has a SAVE button...I'm not interested. |

Tractory
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Posted - 2009.04.29 07:10:00 -
[13]
Originally by: Xessej#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.[/quote
We had a direct to empire hole spawn yesterday to our class 5. An orca passed through it and didnt touch the proverbial sides. It also came back through. It would have taken a carrier without too much trouble had it not been from / to a 0.9 system.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.04.29 07:43:00 -
[14]
Quote:
6) When a wormhole is either critical or nearing end of life another wormhole can appear before they decay. Usually another one spawns within 30 minutes after a WH despawns.
Has this been checked thoroughly? Once I have been in a class 3 w-space, the WH closed behind us and we did not find another till the next day (that is several hours later).
Quote:
20) POSs behave as normal except you can not claim Sovereignty.
You don't harvest the moons either afaik.
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Dinkelsen
Onyx Commando
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Posted - 2009.04.29 07:56:00 -
[15]
The exit wormhole of (our) Class 2 W-Space system always connects to a lowsec system. Sometimes it is 1 jump from hisec, sometimes 10. Since the patch oury system is also always connected to at least one other W-Space system. (Class 2 and 4 encountered so far)
Has anyone experience from a class 3 wormhole system?
Regards, Dinkelsen |

Some Advisor
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Posted - 2009.04.29 08:10:00 -
[16]
Originally by: Vaerah Vahrokha
Quote:
6) When a wormhole is either critical or nearing end of life another wormhole can appear before they decay. Usually another one spawns within 30 minutes after a WH despawns.
"hardcoded" rule: there has to be 1 WH always connecting to *somewhere*, otherwise youre stuck in WH space.
i can set the Clock on that rule, i have a steady connector WH and 1 min before that wh is about to expire (i know the time :P ) i lay out the probes. Nothign on scan, not even 20 sec before it collapses. But the Second it collapses, i have a Sig... guess what? a new wh :P
...ALWAYS 1 WH .
of course do to lag and/or "cycletimers" on their end it COULD take 1-3 min to spawn a new one, but so far it was very accurate for me. Also confirmed by devs that there is *ALWAYS* 1 wh leading somewhere
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.29 09:31:00 -
[17]
Edited by: emf on 29/04/2009 09:32:52
Just some other stuff
- You can jump through WHs even while you're in the middle of shooting someone and being warp scrambled.
- Jumping through the same wormhole twice starts a 5 minute timer during which you cannot jump back through.
- WHs have a certain % chance of spawning different types of WHs (eg. C5 90%, 0.0 10%)
- WH thingie is wrong about the larger WHs, 2.1 bil is not the total mass available.
- Spawns in ladar and grav sites only ever spawn once.
- The length of time a WH lasts and it's maximum mass has a slight variation from it's database value. For example if you try to force a WH close with too small a ship, the ship could end up on either side of the WH.
And number 2 is not entirely accurate I think, they do respawn almost immediatly, just randomly across a great deal of systems (similar to normal exploration sites).
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Janine Ramsey
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Posted - 2009.04.29 10:15:00 -
[18]
5) Wspaces can up to 4 (confirmed) wormholes active at one time.
7 WH max in our class 3
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Xessej
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Posted - 2009.04.29 13:37:00 -
[19]
Originally by: Tractory
Originally by: Xessej#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.[/quote
We had a direct to empire hole spawn yesterday to our class 5. An orca passed through it and didnt touch the proverbial sides. It also came back through. It would have taken a carrier without too much trouble had it not been from / to a 0.9 system.
Plenty of times the holes to hisec I've seen had a totalcapacity of 2+ billion kg but a per ship limit of 300 million. That allows for lots of orca round trips but bars capital ships.
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Synnyr
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Posted - 2009.04.29 15:26:00 -
[20]
I've seen numerous references to the class of the WH but no explanation of what that means.
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Xessej
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Posted - 2009.04.29 17:26:00 -
[21]
Originally by: Synnyr I've seen numerous references to the class of the WH but no explanation of what that means.
Class is a numeric rating contained in the data dump. In short wormholes leading to "unknown space" could lead to a class 1, 2 or 3 system. One leading to "dangerous unknown space" leads to a class 4 or 5 and a "deadly unknow space" hole always leads to a class 6.
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Menyet Ikeemoo
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Posted - 2009.04.29 18:08:00 -
[22]
The exact message for number 13 is: "This wormhole is reaching the end of its natural lifetime."
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Synnyr
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Posted - 2009.04.29 21:57:00 -
[23]
Originally by: Xessej
Originally by: Synnyr I've seen numerous references to the class of the WH but no explanation of what that means.
Class is a numeric rating contained in the data dump. In short wormholes leading to "unknown space" could lead to a class 1, 2 or 3 system. One leading to "dangerous unknown space" leads to a class 4 or 5 and a "deadly unknow space" hole always leads to a class 6.
Thank you very much.
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Some Advisor
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Posted - 2009.04.30 00:02:00 -
[24]
Originally by: ArcDragon ?13.5) Another message is displayed just before it closes, need that message!
nope... just "poof"
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.30 05:01:00 -
[25]
corrected mass to 300,000,000 kg.
added no moon mining.
added immediate wormhole respawn
added blurb about rare known bug causing no wormhole until next downtime
Added emf's blurbs, tyvm!
Cleared up #2, the language was confusing from its intention.
increased max numbers of WH per space from 4 to 7
Added Wspace classification explanation, ty Xessej
Just POOF!, got it Some Advisor, ty. If it has a SAVE button...I'm not interested. |

Some Advisor
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Posted - 2009.04.30 09:08:00 -
[26]
Edited by: Some Advisor on 30/04/2009 09:12:06
Originally by: ArcDragon increased max numbers of WH per space from 4 to 7
interesting, max i saw was 4 in a kspace location, 4 whs, nothing else. in wspace the max i had was also 4 so far. it "should not" be more than 4 at any given time. Maybe there was an unverified older bookmark where the WH collapsed? or a MirrorDot ?
Can we have a bit more confirmation (screenshoot? ;P ) plz?
Originally by: ArcDragon 11) Life cycle has not begun means you found it within 5-10 minutes of spawning.
afaik seems to be 1, max 2 min (sigh there goes another little secret) : when you start a manufacutre job, research, or whatever, you sometimes notice a "Pending" even you have free slots. My assumption is that the "cycle timer" is on a minute basis.
When "my" wh pops (to the minute, not to some odd second) i already have my probes out and can usually pinpoint it in less than 1 Minute. I often get for a very short time that above message. I would lover the 5-10 min to max 5 min.
Also, it *COULD* also mean its >24h left (there seem to be some WH with over 24H lifetime or its the 1 extra min above the 24h that make the message change)
just my 2 cents
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.04.30 12:48:00 -
[27]
Originally by: ArcDragon Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
It's 6000 units of C320.
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Atia Juliana
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Posted - 2009.04.30 15:12:00 -
[28]
Can anyone confirm or deny if the rats benefit/suffer from the system's anomaly?
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Canute Minealot
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Posted - 2009.04.30 15:18:00 -
[29]
Originally by: ArcDragon
Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
I allways found 6000 C320 on these
Originally by: ArcDragon
GRAVIMETRIC SITES: 2) Gravimetric sites worst to best Common, Average Unexceptional
Rarified, is the best one.
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Qui Shon
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Posted - 2009.04.30 15:21:00 -
[30]
Edited by: Qui Shon on 30/04/2009 15:25:51 They do benefit, at least from some, like armor res bonuses. I'm...pretty...sure about that, but not 100%.
Also, the listed bonuses in the db (bst / thingie) do not all apply in every system to player ships. You have to check which are actually in effect.
EDIT: Also, much respect to OP for the three factsheets, very nice work.
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