| Pages: 1 2 3 4 5 6 7 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:19:00 -
[1]
I've been living in a Class 5 Wspace for weeks now doing nothing but dreaming of C320. Here is what I have learned about exploration sites in Wspace: (a * in front of it indicates abnormal behavior or a bug)
ALL SITES IN Wspace:
Normal despawn rate for an UNTOUCHED site is about 3 or 4 days. Untouched means you found it, but never arrived at it, just bookmarked it from afar.
*Sites can despawn before 3 days and appear again only to despawn for good at the end of there "natural" lifetime of 3 to 4 days.
Magnetic and Radar sites are more rare than Ladar. Gravimetric sites breed like horny bunnies in the spring time.
Wspaces can up to 4 (confirmed) wormholes active at one time.
When a wormhole is either critical or nearing end of life another wormhole can appear before they decay.
Use a program call Wormhole Thingie to know what class any given Wspace is (1 through 6) and to tell how much mass a wormhole can handle.
GRAVIMETRIC SITES:
Gravimetric sites seem to have a set number per wormhole. They despawn and spawn at a normal rate but there numbers stay very constant.
Gravimetric sites worst to best Common, Average Unexceptional
LADAR SITES:
Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
MAGNETIC SITES:
Using Carriers (Dreadnoughts?) WILL spawn 6 additional Battleships if you use them on Magnetic sites.
There tougher to clear out than other sites.
If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:20:00 -
[2]
Reserved If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:21:00 -
[3]
reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:22:00 -
[4]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:24:00 -
[5]
Please do not post anything yet, reserving takes a minute. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:24:00 -
[6]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:25:00 -
[7]
One last one, just in case. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.28 23:58:00 -
[8]
Hopefully it wont take this many, please post any questions, comments or concerns.
If you have additional information, please decide where it should go.
I have no problems giving credit where it is due. If it has a SAVE button...I'm not interested. |

Mara Rinn
|
Posted - 2009.04.28 23:59:00 -
[9]
You might want to consider enhancing the Wormhole page in the Wiki rather than reserving posts on the forums, which will inevitably end up disappearing from the front page and never being read :)
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.29 00:08:00 -
[10]
I added the evewiki link.
My intentions are to gather all the information I can and then add to the evewiki entry.
Evewiki tends to not contain "game play" based information like there can be 4 active wormholes in a Wspace, so I made this thread to catch as much of that as posible. If it has a SAVE button...I'm not interested. |

Xessej
|
Posted - 2009.04.29 05:09:00 -
[11]
#13 is wrong. I've seen that mesage up to 6 hours before a 24 hour hole closed. There is a different message displayed when the hole is within a couple of minutes of closing as well.
#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.29 05:49:00 -
[12]
Thanks Xessej, I've made the corrections. I think it is correct with percentages as CCP likes to keep numbers tidy and your information matches the math very nicely.
I need that message just before it closes if anyone can get it. If it has a SAVE button...I'm not interested. |

Tractory
|
Posted - 2009.04.29 07:10:00 -
[13]
Originally by: Xessej#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.[/quote
We had a direct to empire hole spawn yesterday to our class 5. An orca passed through it and didnt touch the proverbial sides. It also came back through. It would have taken a carrier without too much trouble had it not been from / to a 0.9 system.
|

Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.04.29 07:43:00 -
[14]
Quote:
6) When a wormhole is either critical or nearing end of life another wormhole can appear before they decay. Usually another one spawns within 30 minutes after a WH despawns.
Has this been checked thoroughly? Once I have been in a class 3 w-space, the WH closed behind us and we did not find another till the next day (that is several hours later).
Quote:
20) POSs behave as normal except you can not claim Sovereignty.
You don't harvest the moons either afaik.
|

Dinkelsen
Onyx Commando
|
Posted - 2009.04.29 07:56:00 -
[15]
The exit wormhole of (our) Class 2 W-Space system always connects to a lowsec system. Sometimes it is 1 jump from hisec, sometimes 10. Since the patch oury system is also always connected to at least one other W-Space system. (Class 2 and 4 encountered so far)
Has anyone experience from a class 3 wormhole system?
Regards, Dinkelsen |

Some Advisor
|
Posted - 2009.04.29 08:10:00 -
[16]
Originally by: Vaerah Vahrokha
Quote:
6) When a wormhole is either critical or nearing end of life another wormhole can appear before they decay. Usually another one spawns within 30 minutes after a WH despawns.
"hardcoded" rule: there has to be 1 WH always connecting to *somewhere*, otherwise youre stuck in WH space.
i can set the Clock on that rule, i have a steady connector WH and 1 min before that wh is about to expire (i know the time :P ) i lay out the probes. Nothign on scan, not even 20 sec before it collapses. But the Second it collapses, i have a Sig... guess what? a new wh :P
...ALWAYS 1 WH .
of course do to lag and/or "cycletimers" on their end it COULD take 1-3 min to spawn a new one, but so far it was very accurate for me. Also confirmed by devs that there is *ALWAYS* 1 wh leading somewhere
|

emf
Amarr Knights Of the Black Sun
|
Posted - 2009.04.29 09:31:00 -
[17]
Edited by: emf on 29/04/2009 09:32:52
Just some other stuff
- You can jump through WHs even while you're in the middle of shooting someone and being warp scrambled.
- Jumping through the same wormhole twice starts a 5 minute timer during which you cannot jump back through.
- WHs have a certain % chance of spawning different types of WHs (eg. C5 90%, 0.0 10%)
- WH thingie is wrong about the larger WHs, 2.1 bil is not the total mass available.
- Spawns in ladar and grav sites only ever spawn once.
- The length of time a WH lasts and it's maximum mass has a slight variation from it's database value. For example if you try to force a WH close with too small a ship, the ship could end up on either side of the WH.
And number 2 is not entirely accurate I think, they do respawn almost immediatly, just randomly across a great deal of systems (similar to normal exploration sites).
|

Janine Ramsey
|
Posted - 2009.04.29 10:15:00 -
[18]
5) Wspaces can up to 4 (confirmed) wormholes active at one time.
7 WH max in our class 3
|

Xessej
|
Posted - 2009.04.29 13:37:00 -
[19]
Originally by: Tractory
Originally by: Xessej#17 is wrong. Virtually every ship in the game masses more than 1,000,000 kg. The largest to highsec hole I've ever found would admit no more than 300,000,000 kg, or slightly more mass than a standard orca.[/quote
We had a direct to empire hole spawn yesterday to our class 5. An orca passed through it and didnt touch the proverbial sides. It also came back through. It would have taken a carrier without too much trouble had it not been from / to a 0.9 system.
Plenty of times the holes to hisec I've seen had a totalcapacity of 2+ billion kg but a per ship limit of 300 million. That allows for lots of orca round trips but bars capital ships.
|

Synnyr
|
Posted - 2009.04.29 15:26:00 -
[20]
I've seen numerous references to the class of the WH but no explanation of what that means.
|

Xessej
|
Posted - 2009.04.29 17:26:00 -
[21]
Originally by: Synnyr I've seen numerous references to the class of the WH but no explanation of what that means.
Class is a numeric rating contained in the data dump. In short wormholes leading to "unknown space" could lead to a class 1, 2 or 3 system. One leading to "dangerous unknown space" leads to a class 4 or 5 and a "deadly unknow space" hole always leads to a class 6.
|

Menyet Ikeemoo
|
Posted - 2009.04.29 18:08:00 -
[22]
The exact message for number 13 is: "This wormhole is reaching the end of its natural lifetime."
|

Synnyr
|
Posted - 2009.04.29 21:57:00 -
[23]
Originally by: Xessej
Originally by: Synnyr I've seen numerous references to the class of the WH but no explanation of what that means.
Class is a numeric rating contained in the data dump. In short wormholes leading to "unknown space" could lead to a class 1, 2 or 3 system. One leading to "dangerous unknown space" leads to a class 4 or 5 and a "deadly unknow space" hole always leads to a class 6.
Thank you very much.
|

Some Advisor
|
Posted - 2009.04.30 00:02:00 -
[24]
Originally by: ArcDragon ?13.5) Another message is displayed just before it closes, need that message!
nope... just "poof"
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.30 05:01:00 -
[25]
corrected mass to 300,000,000 kg.
added no moon mining.
added immediate wormhole respawn
added blurb about rare known bug causing no wormhole until next downtime
Added emf's blurbs, tyvm!
Cleared up #2, the language was confusing from its intention.
increased max numbers of WH per space from 4 to 7
Added Wspace classification explanation, ty Xessej
Just POOF!, got it Some Advisor, ty. If it has a SAVE button...I'm not interested. |

Some Advisor
|
Posted - 2009.04.30 09:08:00 -
[26]
Edited by: Some Advisor on 30/04/2009 09:12:06
Originally by: ArcDragon increased max numbers of WH per space from 4 to 7
interesting, max i saw was 4 in a kspace location, 4 whs, nothing else. in wspace the max i had was also 4 so far. it "should not" be more than 4 at any given time. Maybe there was an unverified older bookmark where the WH collapsed? or a MirrorDot ?
Can we have a bit more confirmation (screenshoot? ;P ) plz?
Originally by: ArcDragon 11) Life cycle has not begun means you found it within 5-10 minutes of spawning.
afaik seems to be 1, max 2 min (sigh there goes another little secret) : when you start a manufacutre job, research, or whatever, you sometimes notice a "Pending" even you have free slots. My assumption is that the "cycle timer" is on a minute basis.
When "my" wh pops (to the minute, not to some odd second) i already have my probes out and can usually pinpoint it in less than 1 Minute. I often get for a very short time that above message. I would lover the 5-10 min to max 5 min.
Also, it *COULD* also mean its >24h left (there seem to be some WH with over 24H lifetime or its the 1 extra min above the 24h that make the message change)
just my 2 cents
|

Mashie Saldana
Sharks With Frickin' Laser Beams
|
Posted - 2009.04.30 12:48:00 -
[27]
Originally by: ArcDragon Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
It's 6000 units of C320.
|

Atia Juliana
|
Posted - 2009.04.30 15:12:00 -
[28]
Can anyone confirm or deny if the rats benefit/suffer from the system's anomaly?
|

Canute Minealot
|
Posted - 2009.04.30 15:18:00 -
[29]
Originally by: ArcDragon
Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
I allways found 6000 C320 on these
Originally by: ArcDragon
GRAVIMETRIC SITES: 2) Gravimetric sites worst to best Common, Average Unexceptional
Rarified, is the best one.
|

Qui Shon
|
Posted - 2009.04.30 15:21:00 -
[30]
Edited by: Qui Shon on 30/04/2009 15:25:51 They do benefit, at least from some, like armor res bonuses. I'm...pretty...sure about that, but not 100%.
Also, the listed bonuses in the db (bst / thingie) do not all apply in every system to player ships. You have to check which are actually in effect.
EDIT: Also, much respect to OP for the three factsheets, very nice work.
|

emf
Amarr Knights Of the Black Sun
|
Posted - 2009.04.30 15:25:00 -
[31]
I'm in an +85% damage system and the rats definitely don't have +85% damage. So no, they don't benefit from the effects, would be really imbalanced if they did as shield tankers would have a massive advantage.
|

Qui Shon
|
Posted - 2009.04.30 16:22:00 -
[32]
Originally by: emf I'm in an +85% damage system and the rats definitely don't have +85% damage. So no, they don't benefit from the effects, would be really imbalanced if they did as shield tankers would have a massive advantage.
You can't draw a conclusion concerning ALL effects from just one bonus.
I only did a few belts in a c6 with armor res bonuses, but I was getting around 400-700 volleys on Sleepless Sentinels. In another system with different bonuses, I was hitting the same sleeper rat with 700-1200 / volley.
Now, as I only checked this from the log, I do not know at what distance the higher hits were done, if speed/tracking was an issue, how many painters they had on them, and so on. But it makes me suspect that rats do indeed get at least *some* system bonuses.
|

Xessej
|
Posted - 2009.04.30 16:33:00 -
[33]
Sleeper rats defintely do get at least one system "bonus." My corp lives in a pulsar system and we do a lot more damage per hit in our system than we do in plain w systems. So clearly the sleepers get the -armor resist from the pulsar.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.04.30 18:05:00 -
[34]
Added your information Canute and Mashie, ty.
Added that not all effects apply, ty Qui
Added warp scram warning starting at class 3 and above, 1-2 mins not 5-10, ty some advisor (again :).
Added that npc's do have SOME effects applied, ty gents!
If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.01 03:50:00 -
[35]
Found the blurb wormholes give just before they are completely done...I just happen to catch one in my WH by chance. YAY! If it has a SAVE button...I'm not interested. |

Fennicus
Amarr United Trade Coalition
|
Posted - 2009.05.01 14:00:00 -
[36]
Quote: 31) The large sleeper wrecks require Salvaging to level 5.
Not totally true. The large advanced wrecks might, I don't know, but large basic and intermediate (forget the exact names of the wrecks) only require level 4.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.01 17:18:00 -
[37]
Thanks Fennicus, made the changes. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.01 17:55:00 -
[38]
Looking to confirm that a wormhole can last 36 hours. If it has a SAVE button...I'm not interested. |

Liteshow
Caldari The Leather Knights Aegis Militia
|
Posted - 2009.05.01 18:25:00 -
[39]
Originally by: ArcDragon Looking to confirm that a wormhole can last 36 hours.
I'm not sure exact time, but I've found WH's that have a message like "this wormhole is stable and looks like it coudl last more than a day" that easily surpassed the 24 hour mark while my gang jumped in and out in BC's and cruisers...

Please resize sig to a maximum of 400 x 120 - Mitnal |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.01 18:55:00 -
[40]
Thanks Liteshow, added it as number 33.
I'll continue to collect data and sometime this week I will parse the thread to offer better organization. If it has a SAVE button...I'm not interested. |

Lt Shard
United Trade Coalition
|
Posted - 2009.05.02 17:00:00 -
[41]
Because an orca is a capital ship, Does it spawn 6 extra sleepers? (i Have one in a C2) _________________________
Yes, I know the Titan is small in my sig. |

Some Advisor
|
Posted - 2009.05.02 19:25:00 -
[42]
Edited by: Some Advisor on 02/05/2009 19:25:17 i would like to know, too. Someone said it doesnt count as Carrier.
btw, isnt it interesting that we both have an orca at our Place, but we dont dare to figure it out ourself? :P
just noticing ;)
|

Qual
Gallente Cornexant Research
|
Posted - 2009.05.02 19:56:00 -
[43]
Edited by: Qual on 02/05/2009 19:59:08 You seemed to have missed one uber important fact. The class of the system does NOT affect the difficulty of the sites.
It only determince what kind of sites are likely to spawn in the system.
'Perimieter' sites are the easy ones. 'Frontier' sites medium. 'Core' are hard.
Thus a site witht he same name will be equally difficult no matter if it is in a class 1 system or class 6 system.
The difference is that 'Core' sites seldom appear in the lower classes (allthough they certainly can spawn there as well).
This means that nearly every point you refering to system class meaning everything is wrong.
"The short version: Qual is right." -Papa Smurf |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.02 21:56:00 -
[44]
Added your information Qual, tyvm. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.03 13:29:00 -
[45]
Updated with more accurate allowable mass messages.
Wormhole thingie may not be exact but so far it is the MOST accurate source of wormhole data I have found, in one case it beats out a dev evewiki post!! If it has a SAVE button...I'm not interested. |

Mane Frehm
|
Posted - 2009.05.03 16:46:00 -
[46]
Kudos to ArcDragon for doing this. One of the things that I really like about the players and community of EVE is the number of people who take the time to learn and then share details of what are often very complex game mechanics.
Thank you.
|

Expendable Pilot
|
Posted - 2009.05.04 02:12:00 -
[47]
Originally by: ArcDragon Edited by: ArcDragon on 03/05/2009 13:20:44 LADAR SITES:
1) Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities in a CLASS 5 Wspace: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Vital has 500 C320 and 6000 C540 Instrumental has 500 C540 and 6000 C320
You forgot 'bountiful'. C28/C32 if I remember right. I don't recall the specific quantities.
|

Jazent
Gallente
|
Posted - 2009.05.04 02:41:00 -
[48]
Question: Have found a lvl 6 with several gravimetric ore sites that are calling out to me to mine them, only problem they have a single BS at each of them. If we jump in a few of our own BS to get rid of this pest will he call in reinforcements? Or if not is he able to bend game mechanics to beat 1 v 4 odds. Sorry for being such a p***y and not wanting to find out myself.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.04 02:46:00 -
[49]
No worries on the BS problem, you should be able to defeat a single advanced BS with 4v1. Make sure you guys spider tank. No, they will not call in reinforcements.
Do me a favor, jot down the ore types and approximate quantites, just the max quantities if you don't want to write it all down, post them so I can put them up in the gravimetric post.
Good luck! If it has a SAVE button...I'm not interested. |

Menyet Ikeemoo
|
Posted - 2009.05.04 13:46:00 -
[50]
- You can hack/analyze Radar and Mag sites without killing all sleepers.
- Grav and Ladar sites have one wave of sleepers (so no reinforcement), Radar and Mag usually have 3-4 waves (in class 1-3 at least, i dont know about high class radar/mag).
|

Suicidal Hamster
Hamster Holding Corp
|
Posted - 2009.05.04 15:35:00 -
[51]
Originally by: Menyet Ikeemoo - You can hack/analyze Radar and Mag sites without killing all sleepers.
You left one sleeper from the first spawn, and you start to analyze, is the analyze triggering the next spawn?
|

Svedge II
|
Posted - 2009.05.04 19:13:00 -
[52]
Edited by: Svedge II on 04/05/2009 19:15:52 x) Jumping into Wspace will not guarantee a jump back through the WH you came from, your ship might be too big.
|

Qui Shon
|
Posted - 2009.05.04 21:24:00 -
[53]
Originally by: Svedge II Edited by: Svedge II on 04/05/2009 19:15:52 x) Jumping into Wspace will not guarantee a jump back through the WH you came from, your ship might be too big.
That's gotta be a bug?
|

Svedge II
|
Posted - 2009.05.04 21:34:00 -
[54]
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
|

Expendable Pilot
|
Posted - 2009.05.05 05:49:00 -
[55]
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
Then the GM is completely and totally wrong. The size restriction of a particular WH never changes. The mass gets diminished every time you pass through it, but that is irrelevant as you can still put a ship through so long as it meets the size restriction.
Now... as a caveat, it is completely possible to get 'stuck' in a WH system. You can find a WH that lets you in, but once it collapses the next wormhole might have entirely different mass restrictions.
It all depends on whether you came in through a static or random wormhole. The static wormhole(s) in a system will always be the same type and have the same mass restrictions. A random wormhole on the other hand can have a larger mass restriction than is normally allowed for that system.
|

Menyet Ikeemoo
|
Posted - 2009.05.05 09:07:00 -
[56]
Originally by: Suicidal Hamster
Originally by: Menyet Ikeemoo - You can hack/analyze Radar and Mag sites without killing all sleepers.
You left one sleeper from the first spawn, and you start to analyze, is the analyze triggering the next spawn?
No, you can kill most of the first spawn, leave a few, then hack/analyze everything easily, without the second-third spawns.
|

rubico1337
|
Posted - 2009.05.05 10:20:00 -
[57]
16) its less than 50%
"also critically disrupted.. on verge of collapse" means its LESS THAN 5% mass
http://www.eve-search.com/thread/1054063/page/1#2
|

Qual
Gallente Cornexant Research
|
Posted - 2009.05.05 11:41:00 -
[58]
Edited by: Qual on 05/05/2009 11:43:40
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
The GM is half right. If your ship is larger than a certain size (I think its about 20k) you might not be allowed to go back if the total mass left is smaller than your size. THis means that even though the single jump cap is large enough you cant get through due to your ship beeing to large in regards to remaining capacity. If your ships is under the limit it will be let through even though there is not enough mass capacity left, the wh will simply close once you go through it.
Disclaimer: I MIGHT have read my results wrong. But this Is how I belive it to work based on my findings.
"The short version: Qual is right." -Papa Smurf |

Fraps
Setenta Corp Libertas Fidelitas
|
Posted - 2009.05.05 19:14:00 -
[59]
anyone else seen this?
we have an operation in a class 5 wh. so far only one wh has lead to anything other than another wh. and that was the one that got us here. every wh since has gone to another wh system.
Another funny thing is that when you jump from the class 5 into the new wh system it says you get sucked into a wh leading to unkown space. when you jump back to the class 5 it says you have been sucked into a wh in "Deep unkown space" wich suggests (atleast to me) that there are some whs who have a very low chance of spawning a wh into high sec, lowsec, or null sec. and instead generally rely on a second wh to link to known space of any kind.
also has anyone confirmed whether or not having a POS effects the spawn rate of sites?
Originally by: Rohann /emote pokes woody and moons him
I R NEKID SEE!?!?!?!?!
|

Janine Ramsey
|
Posted - 2009.05.05 19:51:00 -
[60]
Originally by: Qual Edited by: Qual on 05/05/2009 11:43:40
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
The GM is half right. If your ship is larger than a certain size (I think its about 20k) you might not be allowed to go back if the total mass left is smaller than your size. THis means that even though the single jump cap is large enough you cant get through due to your ship beeing to large in regards to remaining capacity. If your ships is under the limit it will be let through even though there is not enough mass capacity left, the wh will simply close once you go through it.
Disclaimer: I MIGHT have read my results wrong. But this Is how I belive it to work based on my findings.
Iirc u need to wait a while becuz the WH needs to stabilize atfer a big ship jumping through. I read somewhere in the forum here about it. Wait and u should be able to jump back through.The theory above wouldnt make sense , i.e. i jumped with my orca through and the WH collapsed.So i used more than it has mass left.The theory above wouldnt have let me jump through at all.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.06 12:23:00 -
[61]
ty Rubico, added it in, I regularly have wh M267 in my class 5 and did the same thing and got the same percentage (well, very close anyways).
FRAPS: My class 5 behaves the same way as yours, I have a M267 wormhole that always leads into a class 3 or 2 wormhole. Others that are NOT the M267 wormhole open up into highsec(VERY RARELY), lowsec(1 or 2 times a week) and nullsec(almost every day).
And I have noticed my Wspace has bottomed out. From other mates living in a Wspace it really does seem that inhabiting it (POS or not) changes the spawn rates. This may not be true as some Wspaces are so rarely entered they might be "building up" spawn sites over a long period of time. So, if that is true, then the spawn rate is very low and steady, but players tend to work the sites faster than they respawn. I am very concerned about this and I wonder why I only have 2 sites in my class 5 Wspace when some Wspaces have 39!!
CLARIFICATION ON SHIPS JUMPING THROUGH WORMHOLES: Lots of debate, here is how it works. Only the Class 1 wormhole cares about what CLASS of ship it is, ie Battleship or frigate. Class 1 wormholes have a SHIP restriction of Battlecruiser size or less. No Marauder or Battleship can even attempt to jump though. Think of it as the same restriction as level 2 mission gates.
All wormholes have two mass attributes, the first is the maximum mass of a jumping ship that is allowed through. Most class 2 and 3 wormholes only allow up to 300M kg of ship through at one time. Battleships are around 100M kg. The second attribute is the one that means the TOTAL AMOUNT of mass allowed to pass through the wormhole and it is cumulative. 5 Battleships at 100M kg each counts as 500M kg against the maximum allowable mass.
When you start to eat up the max allowable mass the wormhole will physically SHRINK when it hits the 45% and the 5% of maximum allowable mass amounts (whatever that is). So, if it allows a total of 100M kg of ships to pass through then at 450,000kg it will shrink and say "has had its stability reduced, not critical yet", when it hits 50,000kg it will say its "on the verge of collapse". If you know what you are doing and can get a wormhole down to say 1kg of allowable mass left then you can STILL JUMP a Battleship through it. It will be GONE when it is on the other side, but you can still jump a ship larger than that 1kg of mass.
Hope that clears it up.
If it has a SAVE button...I'm not interested. |

Marcus Ziz
Moonshine Laboratories
|
Posted - 2009.05.06 14:55:00 -
[62]
Regarding the salvaging: It IS possible to salvage large advanced wrecks without having Salvaging V. I have Salvaging IV, and some "Salvage Tackle I" Rigs. With those, it is not only possible, but even pretty fast (usually get loot on the second to third cycle) to salvage the Sleeper BS wrecks.
My guess is that it would even be possible to salvage the BS with a lower skill level and those rigs, since the skill (as I read it) gives 5%, while the rigs each give 10% access difficulty bonus. But it is highly likely that I'm mistaken in this, since that would mean that since Salvaging V gives 25%, and the three rigs together give 30% bonus, it would be possible to salvage the wrecks with skill level I and three rigs...
Back to facts: The W-systems DO "bottom out". My corp and me have lived in a class 5 for three weeks or more now (with a POS), and the amount of signatures has steadily dropped, down to only one(!) the last two days, which is the WH somewhere else. What I find interesting is that we didn't even clear out every site, so IMHO it's not a case of us being faster than the respawn, but the rate of spawns dropping. Right now we've taken to "raiding" the adjacent W-systems to earn our money.
Also, we only ever get a H296 as our mandatory WH ("static" as it's been called before), leading to other class 5 W-systems. Sometimes we get an additional WH leading to a class 4 or 3 (that'd be the mentioned "random" WHs as far as I can tell), and the only time we ever have a direct connection to K-space is when somebody else probes out and enters a WH from K-space to us, resulting in a K162 WH on our end. When this happens, it is usually a connection to nullsec. Finding a connection to K-space usually means going through one or two adjacent W-systems, if any connection can be found at all.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.06 20:36:00 -
[63]
Edited by: ArcDragon on 06/05/2009 20:39:26 TY Marcus for the salvage rigs information, that's really good do know!
Added the most disappointing #40. If it has a SAVE button...I'm not interested. |

Terrus Valkin
Gallente ArmoredCore Armed Forces
|
Posted - 2009.05.06 23:20:00 -
[64]
A fair portion of this info is either wrong or unclear... I'm too lazy to correct things... >.> -CEO of AC-AF- |

Celia Therone
|
Posted - 2009.05.07 01:24:00 -
[65]
Originally by: ArcDragon
LADAR SITES:
1) Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities in a CLASS 5 Wspace: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Vital has 500 C320 and 6000 C540 Instrumental has 500 C540 and 6000 C320
6) Upon initial arrival there will not be NPCs, they take a little while to spawn in.
There is a 'Barren' type of gas cloud: Barren Perimeter Reserve Harvestable Cloud (C-50) Harvestable Cloud (C-60)
Also a 'Bountiful' type: Bountiful Frontier Reserve Harvestable Gas Cloud (Fullerite-C28) Harvestable Gas Cloud (Fullerite-C32)
Quibble with 6 as the sites that have NPC towers will have them spawned on initial warp in.
Originally by: ArcDragon
MAGNETIC SITES: 3) A Class 5 Wspace that I tried had 9 cans.
Forgotten Perimeter Coronation Platform (3 cans) Forgotten Perimeter Habitation Coils (5 cans) Forgotten Perimeter Power Array (4 cans, 1 frigate)
Forgotten Frontier Quarantine Outpost (7 cans, remote repair, webify, can drop some malfunctioning rather than just wrecked sections)
The frigate appearance is somewhat random. I believe that I've only ever got relics from the cans.
Originally by: ArcDragon
RADAR SITES:
Actually I've found more of these than I have magnetometric.
Unsecured Perimeter Amplifer (4 cans, occasional frigate) Unsecured Perimeter Comms Relay (8 cans, occasional frigate) Unsecured Perimeter Information Center (3 cans) Unsecured Perimeter Transponder Farm (? cans)
Unsecured Frontier Database (9 cans, 1 cruiser) Unsecured Frontier Enclave Relay (15 cans) Unsecured Frontier Receiver (7 cans)
On a small sample size it looks like: Perimeter cans contain 0-3 items: 1-10 Datacore 1-4 racial Hybrid Tech Decryptor 1-2 RAM Hybrid Technology
Frontier cans contain 0-3 items: 1-9 Datacore (I assume 10 is possible)1-4 racial Hybrid 1-3 RAM Hybrid
Originally by: ArcDragon
GRAVIMETRIC SITES:
1) Gravimetric sites seem to be the most common exporation site spawn.
2) Gravimetric sites worst to best Common, Average, Unexceptional and then Rarified.
3) All ore types can be in a Gravimetric site. What you find depends on what class of Wspace you are in.
Grav sites were consolidated with the patch so there are a lot fewer of them, and their contents were increased markedly. I believe the ores found depend on the site type, not the class of WSpace.
There are also: Infrequent Core Deposit Isolated Core Deposit Ordinary Perimeter Deposit Uncommon Core Deposit Unusual Core Deposit
If you care I can give you some ballpark ore figures for a couple of the site types, but that's a fairly substantial amount of text and I'm not sure it's worth much.
|

Zelphinine
|
Posted - 2009.05.07 05:24:00 -
[66]
Dunno if this has been covered, but with regards to salvaging, the battleship spawns a friend and I encountered at a 'Solar Cell' site in a level 3 wormhole could not be salvaged with Salvage III.
And here I thought that you only needed IV for level 4+ 
Has anyone tried to get a handle on how many HPs sleepers have?
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.07 08:54:00 -
[67]
Special thanks to Ashley Kovacs for popping into my wspace and having a nice chat about all his corp knows about wormholes.
I'll be adding more information after I get some sleep. If it has a SAVE button...I'm not interested. |

Qui Shon
|
Posted - 2009.05.07 09:58:00 -
[68]
Originally by: Terrus Valkin A fair portion of this info is either wrong or unclear... I'm too lazy to correct things... >.>

|

Ashley Kovacs
|
Posted - 2009.05.07 10:57:00 -
[69]
A couple of the topics covered:
Wormholes nearing the end of their lifespan timewise jiggle around faster and look more 'excited'.
I am reasonably certain that sleepers get all applicable bonuses provided by the system. This means that they will go faster, rep each other more vigorously, have better armor resists... all sorts of bad things. With the exception of pulsar (for shield-tanking groups), system effects are rarely helpful, especially at class 5 or 6 levels.
Magnetometric and radar sites, as well as anomalies, all seem to have four waves. The trigger for the next wave is usually the last of a type of frigate or cruiser. Be careful you don't kill it early.
K162 wormholes are the backside of a wormhole that has already been traversed. That is, it will not appear in the destination until the link has been 'punched' through by the original finder traversing through a spawned wormhole (any wormhole that is not K162). Thus, if you find a K162, someone has been in the system.
|

Qui Shon
|
Posted - 2009.05.07 12:29:00 -
[70]
Edited by: Qui Shon on 07/05/2009 12:30:51
4) Magnetic and Radar sites are more rare than Ladar. Gravimetric sites breed like horny bunnies in the spring time.
This is changed, now ladars are by far the most common.
9) All classes of Wspaces can open up to any class of Wspace, null sec, low sec or high sec directly.
10) Wspaces can be buried (confirmed) up to 3 Wspaces deep.
These seem rather the opposite? Perhaps rewrite them to make a difference between inbound and outbound wh's. (Like what the above poster is talking about in his final paragraph.
14) Wormholes last for 16, 24, 36 or 48 hours.
Which WH's last 48h? Not refuting it, just never come accross one myself.
21) Class 1 and 2 are soloable. Class 3 is maybe soloable. Class 4, 5 and 6 can be solo'd only if you use a Capital Ship (Carrier) but be prepared to sweat bullets as a class 5 can crack a carrier and eat drones severely. It was a draw when I tried it.
Should read Class 1 and 2 encounters probably. And it's not a hard, absolute limit, but I'm sure people will understand that.
|

Turiel Demon
Minmatar Shadow Reapers
|
Posted - 2009.05.07 17:08:00 -
[71]
"17) The largest "to high sec" wormhole allows a ship of 300,000,000 kg mass to fit through."
This is wrong, there are a number of WH (A641, D792) which lead to highsec with 1,000,000,000 kg limit. This is however irrelevant, as there are no ships larger than 300M kg (orca = 250M) but smaller than 1B kg (carriers are ~1.1b).
New point: Radar and Magnetometric sites can have an Abandoned Talocan Battleship/Cruiser present (the source of T3 hull BPCs). The same site can spawn with or without the abandoned hull, this includes temporary despawns: they may appear or disappear over DT. When an abandoned BS is present, the initial spawn defending the site will have one more Advanced level Sleeper BS guarding it. An equivalent extra guardian is likely present for abandoned cruisers.
New point: WHÆs have an æentranceÆ and an æexitÆ side. The Entrance side is the side of discovery, and has a WHÆs actual code. The Exit side always is coded K162.
New point: W-space systems have fixed æentranceÆ WHÆs that always spawn from them. Example: If the C3 wormhole you live in has an M555 wormhole to a C5 system, and that WH collapses, it will get a new M555 as soon as it does, and it will always have an M555 WH, to a new random C5 system each time.
Also, it has come to my attention that I'm really in need of a proper signature. |

Anthal
The Warp Squad
|
Posted - 2009.05.07 19:15:00 -
[72]
There are ships <300m but under 1b, Freighters.
The wormhole designation can and does change. Our old Class 3 used to have D845 most of the time, but also other High-Sec designations, and a few low-sec designations, as well.
|

Ashley Kovacs
|
Posted - 2009.05.07 22:55:00 -
[73]
A small excerpt from a comprehensive manual I am writing:
Quote: Every unknown system has one wormhole type that is guaranteed to exist in the system at all times. For instance, some Class 3 systems constantly open B449 wormholes, lasting 16 hours (or until collapsed) and leading to high security space.
If this "default wormhole" is closed, another of the same type will immediately spawn elsewhere in the system (probably not to the same destination).
If there is only one Cosmic Signature in an unknown system, or only one spawned wormhole, then it is guaranteed to be this default wormhole.
This does not mean that any spawned wormhole in an unknown system is the default wormhole; there is also a smattering of other types of spawned wormholes that are not guaranteed to respawn, and it may take a few days in the system to determine which type the default wormhole is.
Also: I wish to find out whether system bonuses (particularly shield amount) apply to POS shields. Can anyone help with this?
|

Cypher Shaman
|
Posted - 2009.05.08 13:20:00 -
[74]
Originally by: ArcDragon
21) Class 1 and 2 are soloable. Class 3 is maybe soloable. Class 4, 5 and 6 can be solo'd only if you use a Capital Ship (Carrier) but be prepared to sweat bullets as a class 5 can crack a carrier and eat drones severely. It was a draw when I tried it.
Originally by: ArcDragon 35) The class of the system does NOT affect the difficulty of the sites. It only determines what KINDS of sites are likely to spawn in the system.
'Perimieter' sites are "easy" 'Frontier' sites are "medium" 'Core' are sites are "hard"
Thus a site with the same name will be equally difficult no matter if it is in a class 1 Wspace or class 6 Wspace. The difference is that 'Core' sites seldom appear in the lower classes (allthough they certainly can spawn there as well).
Now, these two statements confuses me a little bit. So.. what does class information mean exacly ? What sites are soloable then ? Any perimeter type sites or any sites in 1-2 class wspace?
|

Rab See
Minmatar
|
Posted - 2009.05.08 14:58:00 -
[75]
Originally by: ArcDragon
3) A Class 5 Wspace that I tried had 9 cans.
We puzzled and gave up on this nasty class 5 WH mag site. 15 cans ... slurp.
On 1st attempt to open can ...
. . 8/ everyone |

Qui Shon
|
Posted - 2009.05.08 16:05:00 -
[76]
Originally by: ArcDragon
40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
Why would this have anything to do with the POS's themselves? Is there any real indication of that?
It seems much more likely to me that inhabited systems simply have their sites cleaned out, and they respawn elsewhere in the constellation of w-spaces.
Of course it's possible that there is a function to respawns so that "system quality" is degraded over time in regards to respawns. Once you've emptied the C320 and Arkanor, you'll get C72 and Plag instead. You empty those, you get nothing for a while. Maybe just spawning the site by initiating warp to it is enough to do this.
But it could just be the old familiar k-space complaint of "my area has no exploration content, I've checked xx systems and nothing" mirrored in w-space.... I.e. the old 72h rule working it's magic, leaving heavily used areas without stuff while the 72h timer on that same site is ticking down somwhere else.
|

zzttzzt
|
Posted - 2009.05.08 16:34:00 -
[77]
Edited by: zzttzzt on 08/05/2009 16:36:16 Just to confirm, Class 2/3 "Frontier" and below encounters ie. cosmic anomalies, can be soloed in a well skilled battleship/commandship.
What about Class 3 or Class 2 Ladar, Radar, Magnetometric and Unknown cosmic signatures? Can a well tanked and skilled battleship solo these?
|

Kaaii
Caldari KaaiiNet Holding Executor Corp
|
Posted - 2009.05.08 19:12:00 -
[78]
Originally by: Turiel Demon "17) The largest "to high sec" wormhole allows a ship of 300,000,000 kg mass to fit through."
This is wrong, there are a number of WH (A641, D792) which lead to highsec with 1,000,000,000 kg limit. This is however irrelevant, as there are no ships larger than 300M kg (orca = 250M) but smaller than 1B kg (carriers are ~1.1b).
Freighter.
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
|

Expendable Pilot
|
Posted - 2009.05.08 22:51:00 -
[79]
Originally by: ArcDragon Edited by: ArcDragon on 03/05/2009 13:20:44 LADAR SITES:
1) Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities in a CLASS 5 Wspace: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Bountiful has 5000 C28 and 1000 C32 Vast has 1000 C28 and 5000 C32 Vital has 500 C320 and 6000 C540 Instrumental has 500 C540 and 6000 C320
Added the one you were missing.
|

Soulspatch
|
Posted - 2009.05.10 23:09:00 -
[80]
Edited by: Soulspatch on 10/05/2009 23:10:33 40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
Reply to bug report;
"Hi! I personally would check other w-systems. According to Devs it seems to work like intended. If you still see it as too difficult, please complain in forums. - Regards, BH Lenider"
Seems to be a confirmation from CCP. My corp has taken up residence in an L5 worm hole which now has only 1 worm hole out and nothing else.
|

Garramon
Gallente Aliastra
|
Posted - 2009.05.10 23:44:00 -
[81]
Originally by: Soulspatch Edited by: Soulspatch on 10/05/2009 23:10:33 40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
Reply to bug report;
"Hi! I personally would check other w-systems. According to Devs it seems to work like intended. If you still see it as too difficult, please complain in forums. - Regards, BH Lenider"
Seems to be a confirmation from CCP. My corp has taken up residence in an L5 worm hole which now has only 1 worm hole out and nothing else.
This has been explained many many times. There is nothing wrong, and it has absolutely nothing to do with you having a POS in system. The stuff you farmed out simply respawned in a different w-space system, likely one nobody is living in, so it just sits there waiting for someone to find it for days. Its like complexes in k-space.
|

BloodHarvest
Minmatar Havoc Violence and Chaos
|
Posted - 2009.05.11 01:53:00 -
[82]
Quote: 1) Using Carriers (Dreadnoughts?) WILL spawn 6 additional Battleships if you use them on Magnetic sites. (Confirmed)
Yes, Dreadnoughts also cause a spawn of 6 battleships per Dread.
Quote: 2) Gravimetric sites worst to best Common, Average, Unexceptional and then Rarified.
Common, Ordinary, Average, Unexceptional, Exceptional, and then Rarified.
Just a couple additions. Great thread.
Blood
|

Keith F
Caldari United ALT Forces
|
Posted - 2009.05.11 03:32:00 -
[83]
Edited by: Keith F on 11/05/2009 03:34:00 2 things ORCA DO NOT trigger BS spawns. we hava a POS in a C2 WH and it always respawns a N062 WH AND a E545 with out exception (SO FAR). but it is getting so that is ALL it respawns.
|

Polo Marco
|
Posted - 2009.05.11 13:20:00 -
[84]
I have been in a wh POS for nearly 3 weeks.. my site spawn rate has dropped to little or nothing... Nothing any day there is a server startup problem.. one if things are good. I hven't seen a mag or ladar site in nearly 2 weeks. Wassup CCP? You don't want us seriously going after yer new t3 stuff?
POLO
|

Rab See
Minmatar
|
Posted - 2009.05.11 14:14:00 -
[85]
Another note.
A Class 2 WH that let me in with Rapier and colleague with Myrm, wouldn't let him out due to size restriction of WH.
Offlining his 1600mm plate let him jump through fine. . . 8/ everyone |

Some Advisor
|
Posted - 2009.05.11 14:15:00 -
[86]
iam now about close to 1 month (or even longer? time flies so fast, and i finished so many skills that i started earlier) and there is spawn.. sure not the 10 sites per day, but it keeps us busy.. and the neighboring one is also funny to have fun with. no stuff? oh well we just bubble and hunt the other types of stuff there then :P
|

Polo Marco
|
Posted - 2009.05.11 17:38:00 -
[87]
Well speak of the devil and up he jumps .. or maybe someone at ccp is listening... At 17:10 a routine scan turned up a small sig. I was lookin for a higher lvl wh (and scanning for ships;) ) but its a RADAR site, and on a non-shutdown spawn no less. Praaise be to manna from the sky. BTW I was in here 2 or 3 days befoe the patch and there was not only plenty of sigs.. but they changed more rapidly... I'm wondering if the update had anything to do with this. Anyone wise on this point?
POLO |

minestar
|
Posted - 2009.05.11 21:39:00 -
[88]
Not sure if its been mentioned here, but had a curious thing the other night, where I probed down a wormhole in high sec, only to find that it went straight into a low sec area!! There was no sleeper space at all! Is this a common occurance??
|

Lone Gunman
Forhotea Corporation
|
Posted - 2009.05.12 06:16:00 -
[89]
Originally by: minestar Not sure if its been mentioned here, but had a curious thing the other night, where I probed down a wormhole in high sec, only to find that it went straight into a low sec area!! There was no sleeper space at all! Is this a common occurance??
Yes.
|

Nyota Sol
Center for Advanced Studies
|
Posted - 2009.05.12 10:08:00 -
[90]
nice work.
ill check this more carefully, later.
see space wanderer's earlier FAQ http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019679
also see my site http://n-sol.blogspot.com/
ps. i also found a class 5 in 0.8 recently. this may have been on the test server. i don't remember which. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Nyota Sol
Center for Advanced Studies
|
Posted - 2009.05.12 10:23:00 -
[91]
Edited by: Nyota Sol on 12/05/2009 10:24:02
Originally by: ArcDragon
40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
It sounds like w-space and WH spawn dynamics might be tied to some type of economic index for the w-system. Didn't one of the devs hint along those lines before?
This might mean that setting up a POS will invariably change at least the spawn rates if not also what spawns in that system. Conversely, this might mean that WHs will be more likely to pop in systems with lower economic activity.
I'd be extremely interested in finding the dev hint from the past as well as to hear about experiences which might confirm/deny aspects of this idea. ___________________________________________
Lost in Space - Apocrypha Exploration Resources |

Pileto
|
Posted - 2009.05.12 22:11:00 -
[92]
Originally by: Nyota Sol Edited by: Nyota Sol on 12/05/2009 10:24:02
Originally by: ArcDragon
40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
It sounds like w-space and WH spawn dynamics might be tied to some type of economic index for the w-system. Didn't one of the devs hint along those lines before?
This might mean that setting up a POS will invariably change at least the spawn rates if not also what spawns in that system. Conversely, this might mean that WHs will be more likely to pop in systems with lower economic activity.
I'd be extremely interested in finding the dev hint from the past as well as to hear about experiences which might confirm/deny aspects of this idea.
I think that devs pointed out that WHs form constellations and maybe regions. Thus all spawns are spread out across a region or constellation of WHs. So it is logical if you live in just 1 wh and clear it out, then those sites might respawn in another part of the region/constellation to which you might not have access to for days or maybe a few months? Those whs might be crowded with signatures and unless someone clears them, they will despawn naturally after a few days each. Thus it may take a lot of time since you get a good respawn of sites again in your chosen WH system. This might have been done to prevent static continious farming of sites. On another note, a solution to this might be to move every few weeks to a different system. 
|

rubico1337
|
Posted - 2009.05.13 01:21:00 -
[93]
this is my anecdotal theory, but im pretty sure its right.
every Wh system has an exact type of wormhole that will always spawn for it, in our class 4 this type is an X877 which always leads to a class 4. the exit will always be random among that class
the link only spawns on the other side once you have probed it out and punched though, i learned this when i was probing a system and all of a sudden i had a 30% hit on an unknown after i had already probed over that area by far. when i warped to it the wormhole was a k162 and there was a covops dropping probes. thus he had JUST hit the sig in the other sys and came though
therefore if you ever get a link atypical of your normal one (like a random link to a class 6 or highsec) thats because someone had already spawned the "regular" wormhole sig in the adjacent system and the link happened to come to you. afterwards the sig will appear when probing in the system with the k162 side.
|

SK Rooster
Gallente No Trademark
|
Posted - 2009.05.19 09:12:00 -
[94]
bump good info
|

Kyrghiz
|
Posted - 2009.05.19 12:30:00 -
[95]
I read someone used a smartbomb on the sleepers from which he could derive 70/70/70/70 resistances on armor and 0/0/0/0 on hull.
|

Finderup Soren
Caldari untaught
|
Posted - 2009.05.20 11:30:00 -
[96]
Edited by: Finderup Soren on 20/05/2009 11:30:41 Best guide so far!
Living in a WH class 5 for around 10 days now!!
Its SO much fun living there :) PVE as it was supposed to be! and PVP like nothing else (no local warning) and the occasional WH to "hostile" k-space. I cannot describe the fun involved in locating a WH leading to a "hostile" station system with 25 hostiles in it...... waiting for the right moment to find that Ratter that believes himself safe because of "intel" channels....
Then BLITZ in with a couple BS, shoot the ratter, and jump in ur WH again.... Then u watch the defense groups camp the gates for + hour and then "RINSE AND REPEAT" mu hahaha!
So far our maximum gain from a class 5 Magne Site has been 1.9 bil in "buy order" prices. (had loads of intacts)
A funny little "fact" is that the "color" of the WH indicates which type of WH ur going into. IE red WH u go into red space Blue WH u go into blue space :)
Not confirmed anything but just noticed it.
Thanks
|

adriaans
Amarr Ankaa.
|
Posted - 2009.05.21 23:20:00 -
[97]
great thread, very useful!  -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Frood
|
Posted - 2009.05.22 12:42:00 -
[98]
Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.05.22 17:30:00 -
[99]
Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
Why would there be one?
|

Frood
|
Posted - 2009.05.26 08:18:00 -
[100]
Originally by: Petyr Baelich
Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
Why would there be one?
Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P |

Some Advisor
|
Posted - 2009.05.26 11:27:00 -
[101]
Originally by: Frood
Originally by: Petyr Baelich
Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
Why would there be one?
Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P
you might have hard trouble getting a rorqual in it, but noone forbid me to actualyl BUILD one in my POS ;P little nice cubes coming trough our kspace wormhole to sell alot of stuff, easy to haul, too :P
yes. we plan to stay for quite some time (maybe one da i get a foreign wormhole cobnnection that allows me to get the rorqual out.. but i need to build it first :P or a dread? hmm carrier :P )
|

Frood
|
Posted - 2009.05.26 14:30:00 -
[102]
Edited by: Frood on 26/05/2009 14:36:24 Looking at http://www.eve-metrics.com/wormholes ... While you *can* put up an XL ship array and make yourself a carrier/dread/rorq in any w-space system class the only ones that you have a chance of getting it out of are class 4 and above.
W-W holes only ever seem to go up or down once class (2-3, 3-4 etc...) and from the maximum mass restrictions listed holes from 4-5 and 5-6 would allow for 1 capital ship to travel to and from another W-space system once or travel from w-space to K-space (but not back again).
So yes... Dreads in W-space FTW!
|

Kva Plexcha
|
Posted - 2009.05.26 16:22:00 -
[103]
Possible dumb question alert ...
Are there ice belts in W-space? If not then do you have to haul your POS fuel in?
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.05.26 20:59:00 -
[104]
Originally by: Frood Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P
Rorqual stays at the POS, gives bonuses and compresses minerals in siege, orca hauls from the site to the POS. Rorqual must be in siege to give out its bonuses; you don't want a sieged rorqual in a wormhole environment outside POS shields. 
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.27 08:25:00 -
[105]
Between getting a new job and working a Class 5 Wspace corp I've been embarraslingly neglecting this important thread.
I have revamped the whole thing and wish to thank ALL previous posters for what is now a very conglomerated set of informational points.
In other words, THANK YOU ALL FOR YOUR HELP!
I still plan on keeping this thread updated. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.05.28 03:06:00 -
[106]
Put in a theory blurb about having 4 outbound wormholes with 3 K162 wormholes inbound. The maximum amount of inbound wormholes has not been confirmed, but is suspected to be 4. If it has a SAVE button...I'm not interested. |

Jayce O'Brienn
|
Posted - 2009.05.28 08:32:00 -
[107]
Just let you know class 3 system DOES NOT spawn 6 additional BS when carrier jumps into anomaly either into magnetic site. Tried that yesterday, warped in with carrier and nothing happens.... I think that this works only in 4-6 w-spaces. Maybe other class 3 systems does spawn 6bs per cap ship but thats i dont know....
|

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.05.30 14:46:00 -
[108]
Originally by: ArcDragon 20."This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse." means it has less than 5% of its allowable mass left.
Not sure about this one. I had a wormhole with a maximum mass of 750mil (R943). This means 5% of it is 37.5mil.
After going in and out several times, I went in with a Hulk and that brought it to say: "This wormhole has had its stability critically disrupted...".
After I did my thing in the W-Space system, I jumped back, expecting the wormhole to close, as my 40mil m3 Hulk should collapse it, since it *should* only say that message when it's at or below 37.5mil However, it was still there after I went through with a Hulk.
Maybe its 10%? ------------------------ Low-sec is like sailing along the coast of Somalia...
|

ReguIator
|
Posted - 2009.06.01 06:20:00 -
[109]
Originally by: Frood
W-W holes only ever seem to go up or down once class (2-3, 3-4 etc...)
Correction- In my class 3 Pulsar system; I currently have a K162 from a Class 6. Very mean people came outta the hole, too... luckily they collapsed the hole before they got a kill in :)
On their side; it was, however, an X702.
Has anyone started a database of wormhole contents yet? IE; a list of which plexes/holes are in each system?
Also; what's the full story on pos's vs pulsar systems? They deffinatly take the signature radius nerf... do they actually get the shield cap bonus? I havn't thought up a good way to see real numbers yet =(
|

Akiba Penrose
|
Posted - 2009.06.01 19:20:00 -
[110]
Hi. Very nice guide!
I have a question for you; Are there any w-space systems that only connect to other w-space, and not to empire?
|

Farengus Maximus
|
Posted - 2009.06.01 19:27:00 -
[111]
Edited by: Farengus Maximus on 01/06/2009 19:27:21 from experience, ks -> whs, ks -> ks(rare), whs - >whs and whs -> ks. These are the different gates i explored in the short week i've been exploring.
|

Herzog Wolfhammer
|
Posted - 2009.06.01 20:20:00 -
[112]
great info.
So some points might have changed or be slightly off but these are things to look at and with enough study on the matter the truth will eventually be found out.
|

Fzhal
Caldari Deep Core Mining Inc.
|
Posted - 2009.06.02 14:34:00 -
[113]
Quote: 7. The class of the system does NOT affect the difficulty of the sites. It only determines what KINDS of sites are likely to spawn in the system:
'Perimiter' sites are "easy" 'Frontier' sites are "medium" 'Core' are sites are "hard"
Thus a site with the same name will be equally difficult no matter if it is in a class 1 Wspace or class 6 Wspace. The difference is that 'Core' sites seldom appear in the lower classes (allthough they certainly can spawn there as well).
7. Class 1 and 2 encounters are soloable. Class 3 is maybe soloable. Class 4, 5 and 6 can be solo'd only if you use a Capital Ship (Carrier) but be prepared to sweat bullets as a class 5 can crack a carrier and eat drones severely. It was a draw when I tried it.
These seem to contradict eachother
SO. . .
It sounds like the class of the wormhole doesn't effect the site difficulty. So if you find a perimiter site in a class 6 wormhole you could do it in a battlecruiser solo?
Would a "Core" site found in a class 3 system be just as difficult as a "Core" site in a class 6? Does the class of the system affect the difficulty at all?
|

Akuma Kenatsuki
|
Posted - 2009.06.02 17:15:00 -
[114]
Originally by: Fzhal These seem to contradict eachother
SO. . .
It sounds like the class of the wormhole doesn't effect the site difficulty. So if you find a perimiter site in a class 6 wormhole you could do it in a battlecruiser solo?
Would a "Core" site found in a class 3 system be just as difficult as a "Core" site in a class 6? Does the class of the system affect the difficulty at all?
For instance I am currently in a class 3 wormhole system, in a cruiser.are there any sites that are likely to spawn there that would let me solo them? Including gas/mining sites? What about class 2 or 1 because this place has connections to those.
I've yet to find anything lower than a class 3 WH so far, but other than possibly a gas mining site, I've never seen anything soloable by a T1 cruiser in a class 3. A HAC might have a chance, if you are tanked well enough.
As for the distinction "Core," I believe that there will be a significant difference between a class 3 and 6, although I've not flown in to a class 6 (knowingly) and scanned out any sites.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.03 20:49:00 -
[115]
Thenoran: There really does seem to be some variance on exact allowable mass. I can't figure it out and here is why. Our static WH is M267. We close that sucker or make it critial on purpose a LOT. If I can get the exact same ships to jump in and out WITH THE SAME EQUIPMENT I can rinse and repeat a successful closure 100% of the time.
If, say, a ship puts on a 1600mm plate then it throws off the showing of the critical message, this is because the equipment ADDS to the overall mass of the passing ship. You must also have full knowledge of ALL ships that went through, otherwise it's a crapshoot. Your hulk should have closed it, I don't know why it did not. Perhaps the 5% estimate is closer to 7 or 8%, perhaps even as high as 12.5%. I am sure someone out there knows this number better than what is posted.
Reguiator: Double check the signature radius "bonus". I have not had anyone confirm the effects on POSs yet. As they are not ships, I would and have assumed that they are not affected. Akiba: Yes, there are, in fact our static Wspace only ever connects to another class 3 Wspace. We do, however get RANDOM connections to all other types of space.
Fzhal: The class of the system appears to affect what has a higher chance of spawning in them. Our class 5 regularly spawns Core stuff, but IÆve not seen a Perimeter anything yet. So, yes, if your class 3 system spawned a Core Garrison, then youÆd best hold on to your hat because there MEAN. It does appear, however, that the capital ship spawning 6 sleeper BS does not happen in a class site, but I am awaiting confirmation on this.
A poorly skilled BS pilot was able to clear out gas and gravity sites in our class 5 by himself. He used a Megathron.
If it has a SAVE button...I'm not interested. |

John Bishop
Caldari Capital Ships Inc. Intrepid Crossing
|
Posted - 2009.06.07 06:00:00 -
[116]
bump
would be nice if this was a sticky
_______________________________________________
Originally by: Rodj Blake Large Beam Spec 5 is a really good skill to have, because it almost puts you on a par with people using T1 projectiles. [:lol:
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.07 08:31:00 -
[117]
The class of the wormhole does seem to have an effect on the difficulty of the sites contained within it, not just on the probability of certain sites spawning, (core mostly in c4+ etc) which it certainly does, but also the # and type of rats found in each site. We recently ran a perimeter radar site in a c5 which we live in. We've done core sites before and perimeter/frontier sites in lower class wormholes, so we expected the perimeter site to be "easy" and brought a minimal RR fleet of 3 battleships. The spawns were of a quality approaching a core site and our reps were quickly overwhelmed. One battleship was lost and another left with its engines crowned with ignominious flames, (the third was spared completely). This same site in a c2 had only frigates and cruisers with a couple BS in the last spawn. The 2nd wave in the c5 contained 4 BS.
We've also noticed that even minor ladar and grav sites in a c5 will have Battleship and advanced cruiser guards where they only have frigates in a c2-3, (still solo-able by a dual-rep battleship tank).
tldr: A perimeter/frontier in a c5 will be significantly harder than a perimeter/frontier in a c1-3. I surmise that a core in a c1-3 will be easier than one in a c4-6, but have no experience as I have not encountered one in a lower-class wormhole.
|

putzmeister
|
Posted - 2009.06.07 22:15:00 -
[118]
Edited by: putzmeister on 07/06/2009 22:21:01 Double posting as the wrong character ftw
|

Kopf
Caldari
|
Posted - 2009.06.07 22:20:00 -
[119]
As far as Ladar goes, Sizeable has 1500 c50
|

Baar Luun
|
Posted - 2009.06.08 06:05:00 -
[120]
Anybody else noticed some strange "static" patterns regarding WH? Normally i scan down a 6 system route in Kor-Azor and there seems to be allways at least one A641 leading to Forge/Citadel/Lonetrek Regions about 2 to 7 jumps away from Jita. This migt be pure coincidence and my sample size is just 2 weeks long now but if there are other remote corners of the galaxy "reliable" connected to the center this would be interesting to know and very convenient for freighter pilots  |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.08 18:47:00 -
[121]
There being WH entrances like that would certainly be something CCP would add in. You still have to find the right system and you still have to scan it down so them having such a thing would not inbalance the game at all.
Added 1500 C50 to sizeable, TYVM.
As for the difficulty of a site being related to the class of WH I have conflicting reports (confilting things about EVE, NO WAY). I am unable to resolve this, but what I need to resolve it is more people that have seen the difference. Count the ships, not the damage as that is the best objective way to know for sure. THE NAMES MUST BE EXACTLY THE SAME or it does not count. I thank you in advance for the work and time that will involve.
If it has a SAVE button...I'm not interested. |

Dueling Chainsaws
Caldari ELICIT OPERATIONS INC The Last Stand
|
Posted - 2009.06.08 20:28:00 -
[122]
First off, great post only have to things that bug me with it: 1. In the second post "Wormhole Behavior", the information on WH mass stability is fragmented, I would suggest that you move #20 between #12 and #13. 2. Wormhole Thingy is unreliable at the moment, giving incorrect result. I would suggest that you info readers about http://igb.bluesuntrust.com/wormhole.cfm it works decently in the in-game-browser.
----- I'm pretty sure that cucumbers are not a structurally sound building material for castles particularly if the base is submerged in cranberry juice. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.08 20:54:00 -
[123]
Edited by: ArcDragon on 08/06/2009 20:53:59 Did both, TY Deuling! If it has a SAVE button...I'm not interested. |

Dueling Chainsaws
Caldari ELICIT OPERATIONS INC The Last Stand
|
Posted - 2009.06.08 21:46:00 -
[124]
Edited by: Dueling Chainsaws on 08/06/2009 21:46:13
Originally by: ArcDragon Edited by: ArcDragon on 08/06/2009 20:50:48 16.Nothing stops you from jumping through a wormhole, not scrams not webs, nothing.
Not entirely true: if concord is chasing you in high-sec, you cannot "evade" them and you cannot to jump through a wormhole.
---- |

Leagh Listey
|
Posted - 2009.06.09 03:54:00 -
[125]
Originally by: Menyet Ikeemoo
Originally by: Suicidal Hamster
Originally by: Menyet Ikeemoo - You can hack/analyze Radar and Mag sites without killing all sleepers.
You left one sleeper from the first spawn, and you start to analyze, is the analyze triggering the next spawn?
No, you can kill most of the first spawn, leave a few, then hack/analyze everything easily, without the second-third spawns.
Not completely true. We did a Mag site not to long ago. Easily tanked the sleepers there. We were set up to hack, not kill. (Low member turn out ) Any way, I was able to hack open 4 of the 15 'cans' present. Upon opening that 4th can, we had a respawn. We shot at, nor killed none of the sleepers. The trigger was hacking one of the 'cans'. [FYI: C5 system. Forgotten Core Information Pen site. No Talocan ship.] |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.09 13:06:00 -
[126]
Added the site and information for the mag sites.
I decided to leave out the the CONCORD point because if CONCORD is after you then you should know you can not evade in anyway. It is a good point to know though. If it has a SAVE button...I'm not interested. |

Rip Minner
|
Posted - 2009.06.09 13:24:00 -
[127]
I just am a rover going though class 1-2 wormholes as a solo pilot.
But regarding the wormhole effects. I have noticed that sleeper rats dont seam to get the damg bounses I get but they do seam to get the tanking bounses that also means speed tanking so inc speed as well.
ps I also did not read this long post so sorry if some has already pointed this out.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.09 16:17:00 -
[128]
It is a long post, no worries.
It is still under debate as to which bonuses the sleepers get and which ones they do not. Some we can prove they do not, like shield bonuses (they have none) while others are more subtle. Ultimatley it would take CCP releasing that data to be certain, and I'm certain they never will.
So, we like 90% sure they get SOME bonuses, but who knows? |

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.10 10:03:00 -
[129]
Originally by: Petyr Baelich The class of the wormhole does seem to have an effect on the difficulty of the sites contained within it, not just on the probability of certain sites spawning, (core mostly in c4+ etc) which it certainly does, but also the # and type of rats found in each site. We recently ran a perimeter radar site in a c5 which we live in. We've done core sites before and perimeter/frontier sites in lower class wormholes, so we expected the perimeter site to be "easy" and brought a minimal RR fleet of 3 battleships. The spawns were of a quality approaching a core site and our reps were quickly overwhelmed. One battleship was lost and another left with its engines crowned with ignominious flames, (the third was spared completely). This same site in a c2 had only frigates and cruisers with a couple BS in the last spawn. The 2nd wave in the c5 contained 4 BS.
We've also noticed that even minor ladar and grav sites in a c5 will have Battleship and advanced cruiser guards where they only have frigates in a c2-3, (still solo-able by a dual-rep battleship tank).
tldr: A perimeter/frontier in a c5 will be significantly harder than a perimeter/frontier in a c1-3. I surmise that a core in a c1-3 will be easier than one in a c4-6, but have no experience as I have not encountered one in a lower-class wormhole.
As far as my knowledge goes in w-space the difference between classes of the wormhole affects the used abbilities by the spawns as in some degree the type of rats you can encounter.
In a Peremiter radar site for example, in class 1 WH's they never web, in class 2 they occasional web with pauses between the webbing and in class 3 WH's they permaweb and scramble at times... So yeah do not assume an easy ride in a peremiter ambush point in a c4+ as you probably get kicked extremely hard in the nuts ;) as well as people not being prepared solo in a c2 Core site ... |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.10 21:29:00 -
[130]
I'm feeling frisky...let's beat the Missions and Exploration Resources Thread hit count!!! |

strike18
|
Posted - 2009.06.11 02:43:00 -
[131]
i need more info hwo ti use carrier in wh in this case chimera how i fit it to help pep and do i need triage to tank sleeper bs? etc. do we need at least 3 carrier to spider tank?
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.11 16:05:00 -
[132]
Well striker, I can tell you some things, but not all that you ask. First would be no, you do not need triage mode, but it would be nice if you have it.
Second, if you bring in 3 carriers to spider tank with you will have 6+6+6 Sleeper battleships spawn. That is enough to alpha a well tanked player battleship.
Do that, and you will die. If it has a SAVE button...I'm not interested. |

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.12 07:41:00 -
[133]
Not sure if it's mentioned and didnt had it before patch 1.2.3 but last night i was in a magneto site when suddenly a gang entered the w-space i was in so i jumped to a safespot for a few minutes to check their intentions which was a ladar site.
After a couple of minutes i warped back to the site and it had despawned.
I never had a radar nor magnetosite despawn in w-space before all the items where analyzed/hacked and many even remained for long times after all had been looted as there where still rats around.
did they adjust the magneto/radar properties so they are the same now as in normal space and have it despawn when touched and clear of players for more then a minute ? |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.12 13:33:00 -
[134]
It would appear they have done exactly that. As far as I'm concerned that one minute despawn is a point of pain in the you know what.
Your not the first to loose a mag site like that, and until they change that variable, you wont be the last either.
Sorry mate.
PS: There is a long thread on it somewhere, I can't remember where though. If it has a SAVE button...I'm not interested. |

Herzog Wolfhammer
|
Posted - 2009.06.12 16:39:00 -
[135]
Originally by: ArcDragon It is a long post, no worries.
It is still under debate as to which bonuses the sleepers get and which ones they do not. Some we can prove they do not, like shield bonuses (they have none) while others are more subtle. Ultimatley it would take CCP releasing that data to be certain, and I'm certain they never will.
So, we like 90% sure they get SOME bonuses, but who knows?
I sure hope they get bonuses. Because if those sleepers at the ambush point were able to one-shot my Rifter (with AB and inertial) from 80KM out WITHOUT bonuses then that is cause for concern. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.12 19:27:00 -
[136]
Added some additional sleeper data. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.12 19:49:00 -
[137]
Originally by: Herzog Wolfhammer I sure hope they get bonuses. Because if those sleepers at the ambush point were able to one-shot my Rifter (with AB and inertial) from 80KM out WITHOUT bonuses then that is cause for concern.
What's a cause for concern is that you're using a frigate against NPCs that can 3-volley poorly tanked battleships and that you're trying to speed tank at sniper ranges.
|

Steel Dragon
Caldari Strip Miners and Explorers Inc
|
Posted - 2009.06.12 20:16:00 -
[138]
Quote: What's a cause for concern is that you're using a frigate against NPCs that can 3-volley poorly tanked battleships and that you're trying to speed tank at sniper ranges.
^THIS^
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.15 18:32:00 -
[139]
We encountered one HELL of a mag site last night. It had 15 cans with 4 sleeper BS as the initial spawn. Longer story short, my carrier is into hull and I am glad I trained thermodynamics.
I don't know why this site was harder than the last 3 we did, but it certainly must be one of the tougher ones, I think it was a forgotton core something or other.
HOLY cow that was heart pounding! If it has a SAVE button...I'm not interested. |

Herzog Wolfhammer
|
Posted - 2009.06.15 19:38:00 -
[140]
Originally by: Petyr Baelich
Originally by: Herzog Wolfhammer I sure hope they get bonuses. Because if those sleepers at the ambush point were able to one-shot my Rifter (with AB and inertial) from 80KM out WITHOUT bonuses then that is cause for concern.
What's a cause for concern is that you're using a frigate against NPCs that can 3-volley poorly tanked battleships and that you're trying to speed tank at sniper ranges.
Tank shmank! I was trying to run away! This is why there is no more "oh I'll just have a look and then warp out". There was NO TIME to align a Rifter with intertial If I wanted to plumb the depths of stupidity, I would go to Rancer in a Velator and try to ransom a flashy BS. I would expect the same results. |

LLIAXTEP Jr
|
Posted - 2009.06.16 06:57:00 -
[141]
what type sensors at slipers BS? and what force?
|

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.16 11:41:00 -
[142]
Originally by: ArcDragon We encountered one HELL of a mag site last night. It had 15 cans with 4 sleeper BS as the initial spawn. Longer story short, my carrier is into hull and I am glad I trained thermodynamics.
I don't know why this site was harder than the last 3 we did, but it certainly must be one of the tougher ones, I think it was a forgotton core something or other.
HOLY cow that was heart pounding!
Wouldnt the carrier spawn another 6 additional BS's like the general concencus is on sleeper sites & carriers ? |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.16 11:55:00 -
[143]
Originally by: Ashmira Wintereyes Wouldnt the carrier spawn another 6 additional BS's like the general concencus is on sleeper sites & carriers ?
Of course, that's why you bring one.
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.16 11:58:00 -
[144]
Originally by: LLIAXTEP Jr what type sensors at slipers BS? and what force?
All types, and from our experience sleeper battleships have a sensor strength around 24.
|

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.16 12:07:00 -
[145]
Originally by: Petyr Baelich
Originally by: Ashmira Wintereyes Wouldnt the carrier spawn another 6 additional BS's like the general concencus is on sleeper sites & carriers ?
Of course, that's why you bring one.
If you would go for the salvage/loot of the BS's yes, but going for the core magneto site, you should stick for a small gang, gaining balance without triggering the next spawn and loot them 15 cans making you loads of isk instead of risking it with bringing a carrier? Im sure the Core site he talked about is one i have encountered, and will yield a good number of intact structures...
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.16 13:32:00 -
[146]
Our numbers are not sufficient to handle that spawn without a capital ship. I'd love to not spawn those MONSTER battleships but that's the way it is for now.
We got into trouble because opening a can caused a rather large spawn, 6 BS, 5 crusiers and 5 frigates. It was larger than the initial spawn!
We broke even with the loot we did manage to get out. The salavage from the 6+ is worth around 50-100M. If it has a SAVE button...I'm not interested. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.16 14:08:00 -
[147]
Originally by: Ashmira Wintereyes If you would go for the salvage/loot of the BS's yes, but going for the core magneto site, you should stick for a small gang, gaining balance without triggering the next spawn and loot them 15 cans making you loads of isk instead of risking it with bringing a carrier? Im sure the Core site he talked about is one i have encountered, and will yield a good number of intact structures...
Using a carrier lets you run with a smaller, more DPS-focused gang than without it. Since the # of sites in a system is limited, we want to generate maximum income from each site, that means using capitals to create additional spawns. If the carrier is causing more risk, then you're using it wrong.
If you're looting the cans only and not killing the rats, you're under utilizing the sites. It's not like there are lots and lots of magneto sites in every system. The most I've seen was 5; that's one evening's work. On average we spend about 2 weeks draining a c5 dry of all sigs and anomalies, and then move on.
|

battlebot1077
Off-Axis Response
|
Posted - 2009.06.16 14:10:00 -
[148]
We ran a unsecured Core radar site last night in a c6. Initial spawn had various frigates and 9 battleships (1 guardian, 3 sentinels, 3 wardens, 2 keepers). A small gang of 6-7 remote repping and sniping battleships (recommend geddons and apocs) seems maintaining 200-250km from the sleepers seems to work. Keeps you out of their torp/cruise missle range but you can still hit em. forget taking them on close range, theres too much DPS for one ship
|

Herzog Wolfhammer
|
Posted - 2009.06.16 15:15:00 -
[149]
Originally by: battlebot1077 We ran a unsecured Core radar site last night in a c6. Initial spawn had various frigates and 9 battleships (1 guardian, 3 sentinels, 3 wardens, 2 keepers). A small gang of 6-7 remote repping and sniping battleships (recommend geddons and apocs) seems maintaining 200-250km from the sleepers seems to work. Keeps you out of their torp/cruise missle range but you can still hit em. forget taking them on close range, theres too much DPS for one ship
So we can presume that most Gallente ships are worthless in a C6. 
|

battlebot1077
Off-Axis Response
|
Posted - 2009.06.16 15:46:00 -
[150]
a thron with t2 guns and ammo can hit 200km, so theyre not entirely useless
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.16 15:59:00 -
[151]
Added sensor strength estimate to sleeper data section tyvm Petyr Baelich
If it has a SAVE button...I'm not interested. |

Comac
|
Posted - 2009.06.16 17:23:00 -
[152]
Not sure if it's posted yet
Barren has 3000 C50 and 1500 C60
|

Merlinde
Rogue Windz Interprizes LLC
|
Posted - 2009.06.16 20:41:00 -
[153]
I live in a c6 and I'm wondering if my dread in siege mode would be able to tank the sleepers?
|

JitaPriceChecker2
|
Posted - 2009.06.16 21:36:00 -
[154]
Edited by: JitaPriceChecker2 on 16/06/2009 21:36:55 Edited by: JitaPriceChecker2 on 16/06/2009 21:36:27 Can any one answer this questions ?
1 that if w-space system does not have static wormhole to other w-space systems it can only have inbound connections ( there no random chance for outbound connection ) ?
2 Any inbound connection have to be scanned out in it orginal spawn posistion in order to appear on the other side ? |

Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
|
Posted - 2009.06.16 21:40:00 -
[155]
Sites WILL despawn with you still in it, if the site reaches it's spawn time limit. This happened to me while I was mining a grav site. The site had been there for days, and I had just got around to clearing it.
I received the error "A node you were using has gone offline", I got disconnected. Was able to log back in immediately. Warped back to the site and it was gone.
I think some of the inconsistency of reports of sites despawning when you leave ( or not ) may be complicated by the fact that they can despawn on a timer as well. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.17 05:21:00 -
[156]
Originally by: JitaPriceChecker2 1 that if w-space system does not have static wormhole to other w-space systems it can only have inbound connections ( there no random chance for outbound connection ) ?
There is always at least one outbound wormhole to somewhere, be it nullsec, lowsec, highsec, or another wormhole. There are no wormholes with 0 connections.
Originally by: JitaPriceChecker2 2 Any inbound connection have to be scanned out in it orginal spawn posistion in order to appear on the other side ?
Yes. An inbound, K162 wormhole has to be scanned down on the outbound side, and used, for it to generate the inbound K162 side in your wormhole.
|

JitaPriceChecker2
|
Posted - 2009.06.17 10:38:00 -
[157]
Originally by: Petyr Baelich
Originally by: JitaPriceChecker2 1 that if w-space system does not have static wormhole to other w-space systems it can only have inbound connections ( there no random chance for outbound connection ) ?
There is always at least one outbound wormhole to somewhere, be it nullsec, lowsec, highsec, or another wormhole. There are no wormholes with 0 connections.
I meant for exmaple , the Wh i am in now has static 0.0 exit. The is no random chance that we will have outbound connection f.e to other wormhole? .
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.17 10:48:00 -
[158]
Originally by: JitaPriceChecker2 I meant for exmaple , the Wh i am in now has static 0.0 exit. The is no random chance that we will have outbound connection f.e to other wormhole? .
If there is a chance, then it is very low. I've been living in wormhole space for the last month or so and out of the 4 wormholes we lived in we've never had an outbound exit change type on us. Inbounds to various different places do occur randomly, however.
|

JitaPriceChecker2
|
Posted - 2009.06.17 10:54:00 -
[159]
Thank you
|

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.17 13:07:00 -
[160]
Not sure if it was a glitch, but had a site despawn (magneto) last week where the wrecks i had left to salvage where gone too (i warped back within 4 minutes after leaving the site).
Some site information for those that like it...
Magnetometric:
Forgotten Peremiter Power Array 4 Forgotten Sleeper Artifacts Class 1 WH - 1st spawn, Awakaned Patroller x2 didnt bother to spend missiles on these to trigger the 2nd spawn, turned on the DCU and analyzed the cans... so no information on the other waves.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.17 13:25:00 -
[161]
Added the Ladar info, ty Comac!
Merlinde I'd love to know if a dread can do that or not. Keep in mind you WILL spawn 6 of the hardest class of sleeper battleships on arrival in addition to the normal spawn. Seeing as the worst of the lot is BS based, I would imagine a dread could be of some use. Fit for tank and longevity would be the advice coming from someone that currently does not fly a dread. Please let me know if you try it out!
JitaPriceChecker2: If your static wormhole is always pointing into non-Wspaces then you are depending on a RANDOM connection to get into one. Most Wspace residence like to have a reliable connection to known space while others hate it.
The exact way wormholes work is not 100% known, only the programmers can tell you what it is, but the consensus is that the origin in another system exists first, is then scanned and upon arrival or activation it "pokes" through to the destination system and becomes label K162 on the destination side.
Added your info Ashmire, ty! |

Leon Mustapha
Amarr Blink Dominion
|
Posted - 2009.06.17 17:23:00 -
[162]
The presence of a POS in a wormhole system does NOT change the spawn rate of sites. I've lived in a class 3 wormhole system for 2 months, and the sites have been spawning fine. This has been confirmed by the devs:
Originally by: CCP Chronotis
As was mentioned in the past, the presence of starbases has nothing to do with the resource replenishment as its the presence of yourselves depleting the resources which causes them to dry up and running efficient operations. The systems were never designed to favour permanent settlement but we are looking at diversifying wormhole space to about more than just Tech III and a small amount of isk income from sleeper tags and will look into allowing more w-w space connections so you can go deeper in and find your way to bat country perhaps.
If you have a POS in the system, then the people that live there clear the sites regularily, whereas a system with no POS is much less likely to have the sites cleared as regularily, causing them to build up. This creates the illusion that the spawn rate is lower for systems with a POS.
Class 3 wormhole systems do not spawn the additional 6 sleeper battleships when a capital warps in (confirmed for anomolies and magnetometric sites). This was discovered by building a carrier within the system, since the wormholes connecting to class 3 systems are not big enough to let capitals through. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.17 18:22:00 -
[163]
Edited by: ArcDragon on 17/06/2009 18:27:14 Correct me if I am wrong, but do you not need soveriegnty at level 1 in order to anchor a capital ship array?
Added the blurb about 6+ BS being true only in class 4,5, and 6 wormholes.
Added that CONCORD will stop you from jumping through a wormhole (can not evade). TY! |

Eadeana
|
Posted - 2009.06.17 18:30:00 -
[164]
No, you need sov to anchor a cap ship maintenance array or a cap ship construction array. You dont need sov to anchor an x-large assembly array which builds carriers and dreads. |

Markov Chaney
|
Posted - 2009.06.17 19:58:00 -
[165]
Originally by: Baar Luun Anybody else noticed some strange "static" patterns regarding WH? Normally i scan down a 6 system route in Kor-Azor and there seems to be allways at least one A641 leading to Forge/Citadel/Lonetrek Regions about 2 to 7 jumps away from Jita. This migt be pure coincidence and my sample size is just 2 weeks long now but if there are other remote corners of the galaxy "reliable" connected to the center this would be interesting to know and very convenient for freighter pilots 
i scan a few systems in a minmatar region and every day i can find a wormhole that leads to amarr high-sec. when i check stations in the system with the wormhole to amarr space, guess what?
there's an amarr corporation station in the same system as the wormhole to amarr space. if not the same system, then one jump away.
to test this i need to find some remote caldari stations in another faction's region and see if they have wormholes nearby leading to caldari space.
anyone else notice this? |

JitaPriceChecker2
|
Posted - 2009.06.18 01:11:00 -
[166]
Originally by: ArcDragon
If your static wormhole is always pointing into non-Wspaces then you are depending on a RANDOM connection to get into one.
T
By random you mean inbound connection form other w-pace system that HAVE TO BE scanned by someone else ? |

Herzog Wolfhammer
|
Posted - 2009.06.18 03:42:00 -
[167]
Originally by: JitaPriceChecker2
Originally by: ArcDragon
If your static wormhole is always pointing into non-Wspaces then you are depending on a RANDOM connection to get into one.
T
By random you mean inbound connection form other w-pace system that HAVE TO BE scanned by someone else ?
Wait. Does this mean that if I am in a WH, and it's a K162, where it leads will not be scannable on the other side until I go through it? |

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.18 07:21:00 -
[168]
Originally by: Herzog Wolfhammer
Originally by: JitaPriceChecker2
Originally by: ArcDragon
If your static wormhole is always pointing into non-Wspaces then you are depending on a RANDOM connection to get into one.
T
By random you mean inbound connection form other w-pace system that HAVE TO BE scanned by someone else ?
Wait. Does this mean that if I am in a WH, and it's a K162, where it leads will not be scannable on the other side until I go through it?
All wormholes are k162 as it's the name of their exit, i think what's meant to be said here is that the K162 does NOT exist untill someone goes through lets say A641, at that point, a K162 will be formed in a hi-sec system. |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.06.18 10:07:00 -
[169]
Originally by: Ashmira Wintereyes All wormholes are k162 as it's the name of their exit, i think what's meant to be said here is that the K162 does NOT exist untill someone goes through lets say A641, at that point, a K162 will be formed in a hi-sec system.
This is correct.
|

Agent Known
Apotheosis of Virtue
|
Posted - 2009.06.18 17:58:00 -
[170]
Originally by: Merlinde I live in a c6 and I'm wondering if my dread in siege mode would be able to tank the sleepers?
I highly doubt it. Considering it will spawn 6 BS along with its normal spawn, the sleepers can likely melt your dread in short order. They also spider rep so even a frigate could likely tank you. |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2009.06.23 07:00:00 -
[171]
*bump*
|

Lasha Minanka
|
Posted - 2009.06.23 10:56:00 -
[172]
its been a dream reading about this... so much fantastic information about W-space.. However.. this thread has been going on since april.. its now june... :)
Could someone ( ArcDragon ? ) compile a FAW/INFO/PDF on the infor confirmed TO DATE ? .. and link it in here ? :) im sure it would recieve a sticky quite soon :)
keep up the excellent work.
- Lasha - |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.23 14:13:00 -
[173]
Your right, I think I am going to combine this thread with the tactics thread and the keeping the wormhole thread all into one PDF...maybe my wife will make it look all nice and pretty too.
GOD I love that woman! |

balvason
|
Posted - 2009.06.23 14:32:00 -
[174]
1. NPC warp scramble ability starts at Class 3 and above. At class 5 EVERY NPC webs and warp scrams, ALL OF THEM. Some do not scram right away, but they are capable.
not quiet true... class too on a mag site... and wow... i was scrammed
|

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.06.24 09:44:00 -
[175]
Originally by: balvason 1. NPC warp scramble ability starts at Class 3 and above. At class 5 EVERY NPC webs and warp scrams, ALL OF THEM. Some do not scram right away, but they are capable.
not quiet true... class too on a mag site... and wow... i was scrammed
eh, you ment : a magneto site in a class 2 wormhole had you scrammed i asume??? Do you have a name of the site? if in fact a class 2 site would scram (not webbing as they tend to do that in class 1 too)it probably would be a CORE site and one of the more rare ones to be found in a class 2 system.
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.25 19:12:00 -
[176]
I'll bet he was scrammed in that mag site, and it was probalby one of the harder ones like the above poster suggests. I'll make the correction in the guide i've been working on for days now. It will include everything we know about wormholes and how to set up in one.
I'll be illustrating it tonight. |

Ahrbiter
|
Posted - 2009.06.28 08:52:00 -
[177]
We just ran Anom's (5 total) and a Radar site in a C4 on Sisi and didn't get any extra BS spawns. We had two carriers at the sites. Can anyone else confirm this or did we break something? We were quite disappointed as it was beyond easy to handle. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.28 16:56:00 -
[178]
The named sites are new, i wonder if they "forgot" to put that code for the 6 BS in it...defintaly need confirmation on it.
SO MANY VARIABLES. |

Ahrbiter
|
Posted - 2009.06.29 00:54:00 -
[179]
The anom's and radar sites we did have been around since day one; nothing new there; I should know we have been living in w-space (more than one) since they rolled this out. Seems to me capital escalation only happens in C5 or C6. I read another report (on this thread) that someone did not get capital escalation in a C3. I read plenty of reports that it happens in C5's; but no one (that I've seen) has stated it's happened in a C4. So aside from the fact that something could be broken; my current working theory is that the capital escalation only happens in C5/6 since those are the only ones that can open up to Low/Null-sec with capital sized WH's.
The C4 we are currently in only opens to a C3; and on the very, very, very rare occasion we get a 2nd WH to another C3/4/5/6. Now I'm only speaking from first hand experience; I'm sure C4's do exist out there that connect directly to K-Space; but I'm willing to bet you won't find one with a capital size WH (these would obviously only link to Low/Null-Sec).
As far as capital sized WH's that we've found in Low-Sec, they only linked to C5's (I'm sure there are links to C6's also with capital sized WH's).
I'm gonna venture a guess that the dev's didn't think people would go as far as building a single or even multiple capitals in a WH that never gets a capital link (most people tell me it's crazy since you can't get it out of the W-Space system) so they did not include capital escalation in those W-Space's; but a C5/6 that regularly connects to Low/Null-Sec with capital sized WH would have the ability to bring in a max of 1-2 capitals per WH; thus they wanted to allow capitals in these and put the capital escalation in place to keep people from bringing in 8 spider tanking carriers to cakewalk/farm the C5/6 sites. |

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.29 19:26:00 -
[180]
I have gone back through the thread myself and indeed I can not find one case of C4 escalating an encounter due to capital ship involvment. If you guys ran that many without getting those 6 additional battleships in your C4 then that is good enough for me.
I'll make the changes in the guide today, I'm going to wait a little bit longer for additional data from the radar drops before publishing again.
TYVM! If it has a SAVE button...I'm not interested. |

Merlinde
Off-Axis Response
|
Posted - 2009.06.29 20:26:00 -
[181]
Edited by: Merlinde on 29/06/2009 20:42:07 I ran a c6 Radar site with my dread and it is able to tank all of the sleepers (Thats if u run the shield/armor booster perma run while in siege mode). My Citadel Torps are able to hit the battleships hard enough to kill them with just a few vollys. I was able to tank 12+1 battleships and 15 Cruisers. It was more of a stale mate after the battleships died since I couldn't hit the cruisers. Soon after I was tackled by a mob and self destructed my dread so they wouldn't get the kill mail. So now I'm short isk and a dread. I'm asking for donations to replace my dread. =)
|

ArcDragon
Caldari FUSION INDUSTRIES
|
Posted - 2009.06.29 23:07:00 -
[182]
Fear not oh dear...
Thou shalt not have died in vain!
You are, so far, the only confirmed case of tanking a C6 spawn in a dread. Seems like you had to use a tanking setup to do it, and knowing you can two volley a sleeper BS makes it very worth the effort to get them in (to me at least).
I have updated the guide.
There is one delima, the guy that I asked to write the dreadnought fact sheet did not complete it, care to pick up where he left off? If it has a SAVE button...I'm not interested. |

Herzog Wolfhammer
|
Posted - 2009.06.29 23:12:00 -
[183]
Edited by: Herzog Wolfhammer on 29/06/2009 23:12:37
Originally by: Merlinde Edited by: Merlinde on 29/06/2009 20:42:07 I ran a c6 Radar site with my dread and it is able to tank all of the sleepers (Thats if u run the shield/armor booster perma run while in siege mode). My Citadel Torps are able to hit the battleships hard enough to kill them with just a few vollys. I was able to tank 12+1 battleships and 15 Cruisers. It was more of a stale mate after the battleships died since I couldn't hit the cruisers. Soon after I was tackled by a mob and self destructed my dread so they wouldn't get the kill mail. So now I'm short isk and a dread. I'm asking for donations to replace my dread. =)
You need to have your friendly neigborhood scanner ship watching your back next time. 
|

Liteshow
Caldari The Leather Knights Aegis Militia
|
Posted - 2009.06.30 20:31:00 -
[184]
Friendly bump! Great work on this Arc!

Please resize sig to a maximum of 400 x 120 - Mitnal |

Allan Atlantica
|
Posted - 2009.07.20 09:29:00 -
[185]
Regarding K162 WH's needing to be spawned by probing and entering the originating WH, I do not believe that is correct. We live in a Class 3 WH and we get K162 spawns all the time. Many of them come from unpopulated w-space systems. We watch our system closely, and I don't believe anyone is coming through the WH when it spawns. Rather, I think it's just appearing when the originating end spawns.
One thing I'm confused about though, is that I was under the impression that the originating end of a WH is static, but we have random originating WH's appearing too.
Regards,
Allan
|

AeonOfTime
Minmatar Syrkos Technologies Joint Venture Conglomerate
|
Posted - 2009.07.20 12:00:00 -
[186]
Quote: 2. Wspaces can be buried (confirmed) up to 3 Wspaces deep. This means that you would have to cross 3 Wspaces to get out of Wspace and into the nearest Kspace!
I can confirm this up to 4, although over the span of 6 days. First WH was a class 2, next was a class 3 from which I found a class 2, then a class 3 again. Currently trying to get out of that one. Don't know if it counts, as some of the exits had disappeared until I could log on again.
Very interesting read, Arc. Kudos for a great guide indeed! -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies |

crazygirly
Caldari THE TRUST INCORPORATED
|
Posted - 2009.07.30 23:58:00 -
[187]
Didn't find any threads or info in this type of site, but this is what ive found in a Class 3 system so far.
Magnetometric
Forgotten Frontier Recursive Depot
9 cans/artifacts
Initial spawn:
2 Awakened Defender (cruiser class ?) 4 Emergant Preserver (frigate class ?)
Haven't completed it yet.. Plz provide some more info if you have some.
|

Dard Reguloni
|
Posted - 2009.08.18 11:31:00 -
[188]
Just a little side note. i accidently stumbled across a c5 WH in a 1.0 system. So im assuming that the sec status of the space doesnt affect what class WHs spawn in them?
|

Ashmira Wintereyes
Caldari Free Spirits
|
Posted - 2009.08.19 11:30:00 -
[189]
Originally by: ArcDragon Fear not oh dear...
Thou shalt not have died in vain!
You are, so far, the only confirmed case of tanking a C6 spawn in a dread. Seems like you had to use a tanking setup to do it, and knowing you can two volley a sleeper BS makes it very worth the effort to get them in (to me at least).
I have updated the guide.
There is one delima, the guy that I asked to write the dreadnought fact sheet did not complete it, care to pick up where he left off?
ArcDragon, not for flaming or whatever, but wouldnt it be best to doublecheck statements before implementing them into the guide.
Ofcourse im not saying the OP on the dread is talking out of his lower regions, but confirmation on things would be best i guess.
@the one having posted about having eyes around for possible gang actvity, i have no skills to fly nor have i flown a dread before, but as far as i know you cant move while being in siege mode and it takes 10 minutes orso to get out of it when not mistaken. You may correct me if im wrong ofcourse ;)
|

Ace Secunda
Aperture Harmonics
|
Posted - 2009.08.20 18:59:00 -
[190]
The small size of even the BS signature radius and the sheer damage the spawn + the extra 6 BS this cap ship will spawn makes this highly unlikely.
Best to get screen captures at least or witness something in a statement like this first hand.
'If I can't blow it up It don't exsist'
|

Ace Secunda
Aperture Harmonics
|
Posted - 2009.08.20 19:01:00 -
[191]
Quote: Just a little side note. i accidently stumbled across a c5 WH in a 1.0 system. So im assuming that the sec status of the space doesnt affect what class WHs spawn in them?
A WH to any class of WH System can spawn in any security status empire system, its just rarer for class 5 and 6 holes to link to high sec.
'If I can't blow it up It don't exsist'
|

DonSailieri
Dark-Rising
|
Posted - 2009.08.31 19:45:00 -
[192]
bump for pure epicness
|

Forranz
The R.I.T.U.A.L Corp Twilight Federation
|
Posted - 2009.09.26 18:04:00 -
[193]
Ok here is some information I gathered on a mag site.
****I forgot the trigger on the first two.
NAME: Forgotten Frontier Recursive Depot
Initial Group 2x Cruisers (Awakened Defenders 4x Frigates (Emergent Preservers) Web & Scram [Trigger?]
Reinforcements Wave 1 3x Cruiser (Awakened Defender) [Trigger]? 4x Cruiser (Awakened Upholder) Web
Reinforcements Wave 2 2x Frigate (Emergent Preserver) Web 2x Cruiser (Awakened Upholder) Web 2x Battleship (Sleepless Upholder) Trigger
Reinforcements Wave 3 3x BS (Sleepless Upholder) 3x Frigate (Emergent Preserver) Scram 2x Cruiser (Awakened Upholder)
-Stopped here
|

Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.09.29 15:49:00 -
[194]
Bump for a great thread.
|

Saurish
|
Posted - 2009.10.02 06:08:00 -
[195]
Quote: 3. A class 1 Wspace does not allow anything bigger than a Battle Cruiser through. This is a SHIP class limitation and not a ship MASS limitation, just like some low level mission acceleration gates.
This is incorrect.
- Several Bs's can go into lvl 1-2 WH without any problems. - WH lvl 1-2 has mass limitation.
We done this yesterday.
|

Laruant Wiggins
Gallente
|
Posted - 2009.10.08 15:22:00 -
[196]
Originally by: Saurish
Quote: 3. A class 1 Wspace does not allow anything bigger than a Battle Cruiser through. This is a SHIP class limitation and not a ship MASS limitation, just like some low level mission acceleration gates.
This is incorrect.
- Several Bs's can go into lvl 1-2 WH without any problems. - WH lvl 1-2 has mass limitation.
We done this yesterday.
From K-space or W-space? This limitation used to be only from K-space. Maybe it was changed or originaly a bug?
|

Lazarus Bregg
FREE GATES ACADEMY
|
Posted - 2009.10.17 10:49:00 -
[197]
In this site: Unsecured Frontier Digital Nexus the first trigger is the containers?
|

Nilder Shadowfiyah
Caldari 3rd Millennium Group
|
Posted - 2009.11.02 02:07:00 -
[198]
Originally by: Forranz Ok here is some information I gathered on a mag site.
****I forgot the trigger on the first two.
NAME: Forgotten Frontier Recursive Depot
Initial Group 2x Cruisers (Awakened Defenders 4x Frigates (Emergent Preservers) Web & Scram [Trigger?]
Reinforcements Wave 1 3x Cruiser (Awakened Defender) [Trigger]? 4x Cruiser (Awakened Upholder) Web
Reinforcements Wave 2 2x Frigate (Emergent Preserver) Web 2x Cruiser (Awakened Upholder) Web 2x Battleship (Sleepless Upholder) Trigger
Reinforcements Wave 3 3x BS (Sleepless Upholder) 3x Frigate (Emergent Preserver) Scram 2x Cruiser (Awakened Upholder)
-Stopped here
Final spawn i was taking heat damage on my hi slots
|

Hideyoshi Kazeshini
Amarr Hedion University
|
Posted - 2009.11.02 04:04:00 -
[199]
Originally by: Allan Atlantica Regarding K162 WH's needing to be spawned by probing and entering the originating WH, I do not believe that is correct. We live in a Class 3 WH and we get K162 spawns all the time. Many of them come from unpopulated w-space systems. We watch our system closely, and I don't believe anyone is coming through the WH when it spawns. Rather, I think it's just appearing when the originating end spawns.
One thing I'm confused about though, is that I was under the impression that the originating end of a WH is static, but we have random originating WH's appearing too.
* QFT. K162's don't have to be probed out by individuals on the other side. I have scanned down uninhabited K162s from our Wspace at "life cycle had not begun yet" just after server restart. Likelihood of someone stealth probing it out just prior to downtime = low
*Yesterday we also had a random originating WH in our wspace (not a K162), so it happens now and then (twice in the past 2 months we've lived in our Wspace).
* Finally, we have a B274 [hsec] that lasts 27 h / cycle (not 24 as listed in all the WH info sites). Anyone confirm duration is longer than usual?
* I have personally probed out a CL 5 from highsec, it just doesn't happen often though.
|

Marcus Eurealus
|
Posted - 2009.12.08 02:08:00 -
[200]
Originally by: Dinkelsen The exit wormhole of (our) Class 2 W-Space system always connects to a lowsec system. Sometimes it is 1 jump from hisec, sometimes 10. Since the patch oury system is also always connected to at least one other W-Space system. (Class 2 and 4 encountered so far)
We Poped into a C2 in Isaziwa yesterday, and were forced out in Esaeel 41 jumps away !!! in Aridia 
|

Styx Jester
|
Posted - 2010.01.25 21:36:00 -
[201]
Edited by: Styx Jester on 25/01/2010 21:37:52 Link doesn't work.
edit: working now.
|

Herzog Wolfhammer
Gallente Aliastra
|
Posted - 2010.01.26 06:25:00 -
[202]
Originally by: Marcus Eurealus
Originally by: Dinkelsen The exit wormhole of (our) Class 2 W-Space system always connects to a lowsec system. Sometimes it is 1 jump from hisec, sometimes 10. Since the patch oury system is also always connected to at least one other W-Space system. (Class 2 and 4 encountered so far)
We Poped into a C2 in Isaziwa yesterday, and were forced out in Esaeel 41 jumps away !!! in Aridia 
Using Worm Holes to cross vast space can reveal some interesting things.
The more creepy thing I have seen is the class 3 system with a high sec entry and at the same time a K162 to a 0.0 system 31 jumps away. Never allow yourself to be lulled into a false sense of security by the security status from whence you came.
The "Nth WH deep" thing appears to be true when going from lower to higher class WH systems. Once I was 2 weeks "4 deep" in a class 6 and the only exits were to other WH systems of lesser class. Would there ever be an entry or K162 to K-space? After two weeks such a WH was never found.
Class 5 and class 6 systems from high sec are not as common as when WHs first appeared but they still happen.
It can take weeks to "get home" if you have one. >:-)
|

Bari Lothar
|
Posted - 2010.01.26 18:07:00 -
[203]
babe <3
|

Celia Therone
|
Posted - 2010.01.27 08:41:00 -
[204]
Originally by: Forranz
****I forgot the trigger on the first two.
NAME: Forgotten Frontier Recursive Depot
Initial Group 2x Cruisers (Awakened Defenders 4x Frigates (Emergent Preservers) Web & Scram [Trigger?]
I believe that the last of the Awakened Defenders is the trigger not the Emergent Preservers.
|

Cameron Freerunner
|
Posted - 2010.01.29 21:06:00 -
[205]
Nice guide!
I do have a question though. I was reading through the following information:
Quote: What you want to accomplish is a volume check of all the stuff you are bringing. You want to know the total m3. When you have that divide that number by the total amount of cargo space you have available. This will tell you how many trips you will have to make with all of your transporting ships pitching in. From this you can calculate the total mass you will spend just to get your stuff in the hole.
Did you mean this?
Quote: When you have all of your gear together, total up the volume. Then, divide that number by the total amount of cargohold space available (you may have to make slight adjustments for items that can't be broken down into stacks, etc). This will give you a rough estimate of the how many ships you will have to use and how many trips they will make. Next, total up the mass of those ships and the number of trips(ship mass x # trips) to figure out what kind of WH mass restrictions you'll be facing.
I ask because it seemed at first like maybe you meant that the mass of the gear would be used to figure everything out. I don't think you meant that, so maybe it just needs a tiny bit of clarification. |
| |
|
| Pages: 1 2 3 4 5 6 7 :: [one page] |