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          Nyota Sol 
          Center for Advanced Studies
  
          
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        Posted - 2009.05.12 10:23:00 -
          [91] 
          
           
          Edited by: Nyota Sol on 12/05/2009 10:24:02
   Originally by: ArcDragon
  40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
 
 
  It sounds like w-space and WH spawn dynamics might be tied to some type of economic index for the w-system. Didn't one of the devs hint along those lines before?
  This might mean that setting up a POS will invariably change at least the spawn rates if not also what spawns in that system. Conversely, this might mean that WHs will be more likely to pop in systems with lower economic activity. 
  I'd be extremely interested in finding the dev hint from the past as well as to hear about experiences which might confirm/deny aspects of this idea. ___________________________________________
  Lost in Space - Apocrypha Exploration Resources | 
      
      
      
          
          Pileto 
           
  
          
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        Posted - 2009.05.12 22:11:00 -
          [92] 
          
           
            Originally by: Nyota Sol Edited by: Nyota Sol on 12/05/2009 10:24:02
   Originally by: ArcDragon
  40) Weather intended or not, Wspaces apparently DO bottom out when you take up residence within them. Three confirmed cases, all of them had POSs. The Wspaces eventually dwindled to one static wormhole and one exploration spawn. Sites DESPAWN as usual, but simply to not RESPAWN at the "normal" rate.
 
 
  It sounds like w-space and WH spawn dynamics might be tied to some type of economic index for the w-system. Didn't one of the devs hint along those lines before?
  This might mean that setting up a POS will invariably change at least the spawn rates if not also what spawns in that system. Conversely, this might mean that WHs will be more likely to pop in systems with lower economic activity. 
  I'd be extremely interested in finding the dev hint from the past as well as to hear about experiences which might confirm/deny aspects of this idea.
 
 
  I think that devs pointed out that WHs form constellations and maybe regions. Thus all spawns are spread out across a region or constellation of WHs. So it is logical if you live in just 1 wh and clear it out, then those sites might respawn in another part of the region/constellation to which you might not have access to for days or maybe a few months? Those whs might be crowded with signatures and unless someone clears them, they will despawn naturally after a few days each. Thus it may take a lot of time since you get a good respawn of sites again in your chosen WH system. This might have been done to prevent static continious farming of sites. On another note, a solution to this might be to move every few weeks to a different system.  
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          rubico1337 
           
  
          
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        Posted - 2009.05.13 01:21:00 -
          [93] 
          
           
          this is my anecdotal theory, but im pretty sure its right.
  every Wh system has an exact type of wormhole that will always spawn for it, in our class 4 this type is an X877 which always leads to a class 4. the exit will always be random among that class
  the link only spawns on the other side once you have probed it out and punched though, i learned this when i was probing a system and all of a sudden i had a 30% hit on an unknown after i had already probed over that area by far. when i warped to it the wormhole was a k162 and there was a covops dropping probes. thus he had JUST hit the sig in the other sys and came though
  therefore if you ever get a link atypical of your normal one (like a random link to a class 6 or highsec) thats because someone had already spawned the "regular" wormhole sig in the adjacent system and the link happened to come to you. afterwards the sig will appear when probing in the system with the k162 side.
 
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          SK Rooster 
          Gallente No Trademark
  
          
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        Posted - 2009.05.19 09:12:00 -
          [94] 
          
           
          bump good info
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          Kyrghiz 
           
  
          
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        Posted - 2009.05.19 12:30:00 -
          [95] 
          
           
          I read someone used a smartbomb on the sleepers from which he could derive 70/70/70/70 resistances on armor and 0/0/0/0 on hull.
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          Finderup Soren 
          Caldari untaught
  
          
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        Posted - 2009.05.20 11:30:00 -
          [96] 
          
           
          Edited by: Finderup Soren on 20/05/2009 11:30:41 Best guide so far! 
  Living in a WH class 5 for around 10 days now!! 
  Its SO much fun living there :) PVE as it was supposed to be! and PVP like nothing else (no local warning) and the occasional WH to "hostile" k-space. I cannot describe the fun involved in locating a WH leading to a "hostile" station system with 25 hostiles in it...... waiting for the right moment to find that Ratter that believes himself safe because of "intel" channels.... 
  Then BLITZ in with a couple BS, shoot the ratter, and jump in ur WH again.... Then u watch the defense groups camp the gates for + hour and then "RINSE AND REPEAT" mu hahaha!
  So far our maximum gain from a class 5 Magne Site has been 1.9 bil in "buy order" prices. (had loads of intacts) 
  A funny little "fact" is that the "color" of the WH indicates which type of WH ur going into. IE red WH u go into red space Blue WH u go into blue space :)
  Not confirmed anything but just noticed it.
  Thanks
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          adriaans 
          Amarr Ankaa.
  
          
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        Posted - 2009.05.21 23:20:00 -
          [97] 
          
           
          great thread, very useful!   -sig- Support the introduction of Blaze crystals for Amarr! 
   Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
   QFT! | 
      
      
      
          
          Frood 
           
  
          
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        Posted - 2009.05.22 12:42:00 -
          [98] 
          
           
          Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
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          Petyr Baelich 
          Taggart Transdimensional Virtue of Selfishness
  
          
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        Posted - 2009.05.22 17:30:00 -
          [99] 
          
           
            Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
 
  Why would there be one?
 
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          Frood 
           
  
          
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        Posted - 2009.05.26 08:18:00 -
          [100] 
          
           
            Originally by: Petyr Baelich
   Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
 
  Why would there be one?
 
 
 
  Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P | 
      
      
      
          
          Some Advisor 
           
  
          
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        Posted - 2009.05.26 11:27:00 -
          [101] 
          
           
            Originally by: Frood
   Originally by: Petyr Baelich
   Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
 
  Why would there be one?
 
 
 
  Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P
 
  you might have hard trouble getting a rorqual in it, but noone forbid me to actualyl BUILD one in my POS ;P little nice cubes coming trough our kspace wormhole to sell alot of stuff, easy to haul, too :P
  yes. we plan to stay for quite some time (maybe one da i get a foreign wormhole cobnnection that allows me to get the rorqual out.. but i need to build it first :P or a dread? hmm carrier :P )
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          Frood 
           
  
          
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        Posted - 2009.05.26 14:30:00 -
          [102] 
          
           
          Edited by: Frood on 26/05/2009 14:36:24 Looking at http://www.eve-metrics.com/wormholes ... While you *can* put up an XL ship array and make yourself a carrier/dread/rorq in any w-space system class the only ones that you have a chance of getting it out of are class 4 and above. 
  W-W holes only ever seem to go up or down once class (2-3, 3-4 etc...) and from the maximum mass restrictions listed holes from 4-5 and 5-6 would allow for 1 capital ship to travel to and from another W-space system once or travel from w-space to K-space (but not back again).
  So yes... Dreads in W-space FTW!
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          Kva Plexcha 
           
  
          
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        Posted - 2009.05.26 16:22:00 -
          [103] 
          
           
           Possible dumb question alert ...
  Are there ice belts in W-space? If not then do you have to haul your POS fuel in?
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          Petyr Baelich 
          Taggart Transdimensional Virtue of Selfishness
  
          
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        Posted - 2009.05.26 20:59:00 -
          [104] 
          
           
            Originally by: Frood Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P
 
  Rorqual stays at the POS, gives bonuses and compresses minerals in siege, orca hauls from the site to the POS. Rorqual must be in siege to give out its bonuses; you don't want a sieged rorqual in a wormhole environment outside POS shields.  
 
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          ArcDragon 
          Caldari FUSION INDUSTRIES
  
          
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        Posted - 2009.05.27 08:25:00 -
          [105] 
          
           
          Between getting a new job and working a Class 5 Wspace corp I've been embarraslingly neglecting this important thread.
  I have revamped the whole thing and wish to thank ALL previous posters for what is now a very conglomerated set of informational points.
  In other words, THANK YOU ALL FOR YOUR HELP!
  I still plan on keeping this thread updated. If it has a SAVE button...I'm not interested. | 
      
      
      
          
          ArcDragon 
          Caldari FUSION INDUSTRIES
  
          
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        Posted - 2009.05.28 03:06:00 -
          [106] 
          
           
          Put in a theory blurb about having 4 outbound wormholes with 3 K162 wormholes inbound. The maximum amount of inbound wormholes has not been confirmed, but is suspected to be 4. If it has a SAVE button...I'm not interested. | 
      
      
      
          
          Jayce O'Brienn 
           
  
          
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        Posted - 2009.05.28 08:32:00 -
          [107] 
          
           
          Just let you know class 3 system DOES NOT spawn 6 additional BS when carrier jumps into anomaly either into magnetic site. Tried that yesterday, warped in with carrier and nothing happens.... I think that this works only in 4-6 w-spaces. Maybe other class 3 systems does spawn 6bs per cap ship but thats i dont know....
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          Thenoran 
          Caldari Tranquility Industries
  
          
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        Posted - 2009.05.30 14:46:00 -
          [108] 
          
           
            Originally by: ArcDragon 20."This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse." means it has less than 5% of its allowable mass left.
 
 
  Not sure about this one. I had a wormhole with a maximum mass of 750mil (R943). This means 5% of it is 37.5mil.
  After going in and out several times, I went in with a Hulk and that brought it to say: "This wormhole has had its stability critically disrupted...".
  After I did my thing in the W-Space system, I jumped back, expecting the wormhole to close, as my 40mil m3 Hulk should collapse it, since it *should* only say that message when it's at or below 37.5mil However, it was still there after I went through with a Hulk.
  Maybe its 10%? ------------------------ Low-sec is like sailing along the coast of Somalia...
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          ReguIator 
           
  
          
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        Posted - 2009.06.01 06:20:00 -
          [109] 
          
           
            Originally by: Frood
  W-W holes only ever seem to go up or down once class (2-3, 3-4 etc...)
 
 
  Correction- In my class 3 Pulsar system; I currently have a K162 from a Class 6. Very mean people came outta the hole, too... luckily they collapsed the hole before they got a kill in :)
  On their side; it was, however, an X702.
  Has anyone started a database of wormhole contents yet? IE; a list of which plexes/holes are in each system?
  Also; what's the full story on pos's vs pulsar systems? They deffinatly take the signature radius nerf... do they actually get the shield cap bonus? I havn't thought up a good way to see real numbers yet =(
 
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          Akiba Penrose 
           
  
          
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        Posted - 2009.06.01 19:20:00 -
          [110] 
          
           
          Hi. Very nice guide!
  I have a question for you; Are there any w-space systems that only connect to other w-space, and not to empire?
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          Farengus Maximus 
           
  
          
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        Posted - 2009.06.01 19:27:00 -
          [111] 
          
           
          Edited by: Farengus Maximus on 01/06/2009 19:27:21 from experience, ks -> whs, ks -> ks(rare), whs - >whs and whs -> ks. These are the different gates i explored in the short week i've been exploring.
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          Herzog Wolfhammer 
           
  
          
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        Posted - 2009.06.01 20:20:00 -
          [112] 
          
           
          great info.
  So some points might have changed or be slightly off but these are things to look at and with enough study on the matter the truth will eventually be found out.
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          Fzhal 
          Caldari Deep Core Mining Inc.
  
          
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        Posted - 2009.06.02 14:34:00 -
          [113] 
          
           
            Quote: 7. The class of the system does NOT affect the difficulty of the sites. It only determines what KINDS of sites are likely to spawn in the system:
  'Perimiter' sites are "easy" 'Frontier' sites are "medium" 'Core' are sites are "hard"
  Thus a site with the same name will be equally difficult no matter if it is in a class 1 Wspace or class 6 Wspace. The difference is that 'Core' sites seldom appear in the lower classes (allthough they certainly can spawn there as well).
 
  7. Class 1 and 2 encounters are soloable. Class 3 is maybe soloable. Class 4, 5 and 6 can be solo'd only if you use a Capital Ship (Carrier) but be prepared to sweat bullets as a class 5 can crack a carrier and eat drones severely. It was a draw when I tried it.
 
 
  These seem to contradict eachother
  SO. . . 
  It sounds like the class of the wormhole doesn't effect the site difficulty. So if you find a perimiter site in a class 6 wormhole you could do it in a battlecruiser solo?
  Would a "Core" site found in a class 3 system be just as difficult as a "Core" site in a class 6? Does the class of the system affect the difficulty at all?
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          Akuma Kenatsuki 
           
  
          
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        Posted - 2009.06.02 17:15:00 -
          [114] 
          
           
            Originally by: Fzhal These seem to contradict eachother
  SO. . . 
  It sounds like the class of the wormhole doesn't effect the site difficulty. So if you find a perimiter site in a class 6 wormhole you could do it in a battlecruiser solo?
  Would a "Core" site found in a class 3 system be just as difficult as a "Core" site in a class 6? Does the class of the system affect the difficulty at all?
  For instance I am currently in a class 3 wormhole system, in a cruiser.are there any sites that are likely to spawn there that would let me solo them? Including gas/mining sites? What about class 2 or 1 because this place has connections to those.
 
 
  I've yet to find anything lower than a class 3 WH so far, but other than possibly a gas mining site, I've never seen anything soloable by a T1 cruiser in a class 3. A HAC might have a chance, if you are tanked well enough. 
  As for the distinction "Core," I believe that there will be a significant difference between a class 3 and 6, although I've not flown in to a class 6 (knowingly) and scanned out any sites.
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          ArcDragon 
          Caldari FUSION INDUSTRIES
  
          
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        Posted - 2009.06.03 20:49:00 -
          [115] 
          
           
          Thenoran: There really does seem to be some variance on exact allowable mass. I can't figure it out and here is why. Our static WH is M267. We close that sucker or make it critial on purpose a LOT. If I can get the exact same ships to jump in and out WITH THE SAME EQUIPMENT I can rinse and repeat a successful closure 100% of the time.
  If, say, a ship puts on a 1600mm plate then it throws off the showing of the critical message, this is because the equipment ADDS to the overall mass of the passing ship. You must also have full knowledge of ALL ships that went through, otherwise it's a crapshoot. Your hulk should have closed it, I don't know why it did not. Perhaps the 5% estimate is closer to 7 or 8%, perhaps even as high as 12.5%. I am sure someone out there knows this number better than what is posted.
  Reguiator: Double check the signature radius "bonus". I have not had anyone confirm the effects on POSs yet. As they are not ships, I would and have assumed that they are not affected. Akiba: Yes, there are, in fact our static Wspace only ever connects to another class 3 Wspace. We do, however get RANDOM connections to all other types of space.
  Fzhal: The class of the system appears to affect what has a higher chance of spawning in them. Our class 5 regularly spawns Core stuff, but IĈve not seen a Perimeter anything yet. So, yes, if your class 3 system spawned a Core Garrison, then youĈd best hold on to your hat because there MEAN. It does appear, however, that the capital ship spawning 6 sleeper BS does not happen in a class site, but I am awaiting confirmation on this.
  A poorly skilled BS pilot was able to clear out gas and gravity sites in our class 5 by himself. He used a Megathron.
  If it has a SAVE button...I'm not interested. | 
      
      
      
          
          John Bishop 
          Caldari Capital Ships Inc. Intrepid Crossing
  
          
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        Posted - 2009.06.07 06:00:00 -
          [116] 
          
           
          bump
  would be nice if this was a sticky
 
 
  _______________________________________________
   Originally by: Rodj Blake Large Beam Spec 5 is a really good skill to have, because it almost puts you on a par with people using T1 projectiles. [:lol:
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          Petyr Baelich 
          Taggart Transdimensional Virtue of Selfishness
  
          
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        Posted - 2009.06.07 08:31:00 -
          [117] 
          
           
          The class of the wormhole does seem to have an effect on the difficulty of the sites contained within it, not just on the probability of certain sites spawning, (core mostly in c4+ etc) which it certainly does, but also the # and type of rats found in each site. We recently ran a perimeter radar site in a c5 which we live in. We've done core sites before and perimeter/frontier sites in lower class wormholes, so we expected the perimeter site to be "easy" and brought a minimal RR fleet of 3 battleships. The spawns were of a quality approaching a core site and our reps were quickly overwhelmed. One battleship was lost and another left with its engines crowned with ignominious flames, (the third was spared completely). This same site in a c2 had only frigates and cruisers with a couple BS in the last spawn. The 2nd wave in the c5 contained 4 BS. 
  We've also noticed that even minor ladar and grav sites in a c5 will have Battleship and advanced cruiser guards where they only have frigates in a c2-3, (still solo-able by a dual-rep battleship tank).
  tldr: A perimeter/frontier in a c5 will be significantly harder than a perimeter/frontier in a c1-3. I surmise that a core in a c1-3 will be easier than one in a c4-6, but have no experience as I have not encountered one in a lower-class wormhole.
 
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          putzmeister 
           
  
          
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        Posted - 2009.06.07 22:15:00 -
          [118] 
          
           
          Edited by: putzmeister on 07/06/2009 22:21:01 Double posting as the wrong character ftw
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          Kopf 
          Caldari
  
          
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        Posted - 2009.06.07 22:20:00 -
          [119] 
          
           
          As far as Ladar goes, Sizeable has 1500 c50
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          Baar Luun 
           
  
          
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        Posted - 2009.06.08 06:05:00 -
          [120] 
          
           
          Anybody else noticed some strange "static" patterns regarding WH? Normally i scan down a 6 system route in Kor-Azor and there seems to be allways at least one A641 leading to Forge/Citadel/Lonetrek Regions about 2 to 7 jumps away from Jita.  This migt be pure coincidence and my sample size is just 2 weeks long now but if there are other remote corners of the galaxy "reliable" connected to the center this would be interesting to know and very convenient for freighter pilots   | 
      
      
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