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Thread Statistics | Show CCP posts - 0 post(s) |
emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.30 15:25:00 -
[31]
I'm in an +85% damage system and the rats definitely don't have +85% damage. So no, they don't benefit from the effects, would be really imbalanced if they did as shield tankers would have a massive advantage.
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Qui Shon
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Posted - 2009.04.30 16:22:00 -
[32]
Originally by: emf I'm in an +85% damage system and the rats definitely don't have +85% damage. So no, they don't benefit from the effects, would be really imbalanced if they did as shield tankers would have a massive advantage.
You can't draw a conclusion concerning ALL effects from just one bonus.
I only did a few belts in a c6 with armor res bonuses, but I was getting around 400-700 volleys on Sleepless Sentinels. In another system with different bonuses, I was hitting the same sleeper rat with 700-1200 / volley.
Now, as I only checked this from the log, I do not know at what distance the higher hits were done, if speed/tracking was an issue, how many painters they had on them, and so on. But it makes me suspect that rats do indeed get at least *some* system bonuses.
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Xessej
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Posted - 2009.04.30 16:33:00 -
[33]
Sleeper rats defintely do get at least one system "bonus." My corp lives in a pulsar system and we do a lot more damage per hit in our system than we do in plain w systems. So clearly the sleepers get the -armor resist from the pulsar.
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.04.30 18:05:00 -
[34]
Added your information Canute and Mashie, ty.
Added that not all effects apply, ty Qui
Added warp scram warning starting at class 3 and above, 1-2 mins not 5-10, ty some advisor (again :).
Added that npc's do have SOME effects applied, ty gents!
If it has a SAVE button...I'm not interested. |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.01 03:50:00 -
[35]
Found the blurb wormholes give just before they are completely done...I just happen to catch one in my WH by chance. YAY! If it has a SAVE button...I'm not interested. |
Fennicus
Amarr United Trade Coalition
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Posted - 2009.05.01 14:00:00 -
[36]
Quote: 31) The large sleeper wrecks require Salvaging to level 5.
Not totally true. The large advanced wrecks might, I don't know, but large basic and intermediate (forget the exact names of the wrecks) only require level 4.
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.01 17:18:00 -
[37]
Thanks Fennicus, made the changes. If it has a SAVE button...I'm not interested. |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.01 17:55:00 -
[38]
Looking to confirm that a wormhole can last 36 hours. If it has a SAVE button...I'm not interested. |
Liteshow
Caldari The Leather Knights Aegis Militia
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Posted - 2009.05.01 18:25:00 -
[39]
Originally by: ArcDragon Looking to confirm that a wormhole can last 36 hours.
I'm not sure exact time, but I've found WH's that have a message like "this wormhole is stable and looks like it coudl last more than a day" that easily surpassed the 24 hour mark while my gang jumped in and out in BC's and cruisers...
Please resize sig to a maximum of 400 x 120 - Mitnal |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.01 18:55:00 -
[40]
Thanks Liteshow, added it as number 33.
I'll continue to collect data and sometime this week I will parse the thread to offer better organization. If it has a SAVE button...I'm not interested. |
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Lt Shard
United Trade Coalition
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Posted - 2009.05.02 17:00:00 -
[41]
Because an orca is a capital ship, Does it spawn 6 extra sleepers? (i Have one in a C2) _________________________
Yes, I know the Titan is small in my sig. |
Some Advisor
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Posted - 2009.05.02 19:25:00 -
[42]
Edited by: Some Advisor on 02/05/2009 19:25:17 i would like to know, too. Someone said it doesnt count as Carrier.
btw, isnt it interesting that we both have an orca at our Place, but we dont dare to figure it out ourself? :P
just noticing ;)
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Qual
Gallente Cornexant Research
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Posted - 2009.05.02 19:56:00 -
[43]
Edited by: Qual on 02/05/2009 19:59:08 You seemed to have missed one uber important fact. The class of the system does NOT affect the difficulty of the sites.
It only determince what kind of sites are likely to spawn in the system.
'Perimieter' sites are the easy ones. 'Frontier' sites medium. 'Core' are hard.
Thus a site witht he same name will be equally difficult no matter if it is in a class 1 system or class 6 system.
The difference is that 'Core' sites seldom appear in the lower classes (allthough they certainly can spawn there as well).
This means that nearly every point you refering to system class meaning everything is wrong.
"The short version: Qual is right." -Papa Smurf |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.02 21:56:00 -
[44]
Added your information Qual, tyvm. If it has a SAVE button...I'm not interested. |
ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.03 13:29:00 -
[45]
Updated with more accurate allowable mass messages.
Wormhole thingie may not be exact but so far it is the MOST accurate source of wormhole data I have found, in one case it beats out a dev evewiki post!! If it has a SAVE button...I'm not interested. |
Mane Frehm
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Posted - 2009.05.03 16:46:00 -
[46]
Kudos to ArcDragon for doing this. One of the things that I really like about the players and community of EVE is the number of people who take the time to learn and then share details of what are often very complex game mechanics.
Thank you.
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Expendable Pilot
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Posted - 2009.05.04 02:12:00 -
[47]
Originally by: ArcDragon Edited by: ArcDragon on 03/05/2009 13:20:44 LADAR SITES:
1) Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities in a CLASS 5 Wspace: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Vital has 500 C320 and 6000 C540 Instrumental has 500 C540 and 6000 C320
You forgot 'bountiful'. C28/C32 if I remember right. I don't recall the specific quantities.
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Jazent
Gallente
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Posted - 2009.05.04 02:41:00 -
[48]
Question: Have found a lvl 6 with several gravimetric ore sites that are calling out to me to mine them, only problem they have a single BS at each of them. If we jump in a few of our own BS to get rid of this pest will he call in reinforcements? Or if not is he able to bend game mechanics to beat 1 v 4 odds. Sorry for being such a p***y and not wanting to find out myself.
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ArcDragon
Caldari FUSION INDUSTRIES
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Posted - 2009.05.04 02:46:00 -
[49]
No worries on the BS problem, you should be able to defeat a single advanced BS with 4v1. Make sure you guys spider tank. No, they will not call in reinforcements.
Do me a favor, jot down the ore types and approximate quantites, just the max quantities if you don't want to write it all down, post them so I can put them up in the gravimetric post.
Good luck! If it has a SAVE button...I'm not interested. |
Menyet Ikeemoo
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Posted - 2009.05.04 13:46:00 -
[50]
- You can hack/analyze Radar and Mag sites without killing all sleepers.
- Grav and Ladar sites have one wave of sleepers (so no reinforcement), Radar and Mag usually have 3-4 waves (in class 1-3 at least, i dont know about high class radar/mag).
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Suicidal Hamster
Hamster Holding Corp
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Posted - 2009.05.04 15:35:00 -
[51]
Originally by: Menyet Ikeemoo - You can hack/analyze Radar and Mag sites without killing all sleepers.
You left one sleeper from the first spawn, and you start to analyze, is the analyze triggering the next spawn?
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Svedge II
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Posted - 2009.05.04 19:13:00 -
[52]
Edited by: Svedge II on 04/05/2009 19:15:52 x) Jumping into Wspace will not guarantee a jump back through the WH you came from, your ship might be too big.
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Qui Shon
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Posted - 2009.05.04 21:24:00 -
[53]
Originally by: Svedge II Edited by: Svedge II on 04/05/2009 19:15:52 x) Jumping into Wspace will not guarantee a jump back through the WH you came from, your ship might be too big.
That's gotta be a bug?
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Svedge II
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Posted - 2009.05.04 21:34:00 -
[54]
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
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Expendable Pilot
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Posted - 2009.05.05 05:49:00 -
[55]
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
Then the GM is completely and totally wrong. The size restriction of a particular WH never changes. The mass gets diminished every time you pass through it, but that is irrelevant as you can still put a ship through so long as it meets the size restriction.
Now... as a caveat, it is completely possible to get 'stuck' in a WH system. You can find a WH that lets you in, but once it collapses the next wormhole might have entirely different mass restrictions.
It all depends on whether you came in through a static or random wormhole. The static wormhole(s) in a system will always be the same type and have the same mass restrictions. A random wormhole on the other hand can have a larger mass restriction than is normally allowed for that system.
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Menyet Ikeemoo
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Posted - 2009.05.05 09:07:00 -
[56]
Originally by: Suicidal Hamster
Originally by: Menyet Ikeemoo - You can hack/analyze Radar and Mag sites without killing all sleepers.
You left one sleeper from the first spawn, and you start to analyze, is the analyze triggering the next spawn?
No, you can kill most of the first spawn, leave a few, then hack/analyze everything easily, without the second-third spawns.
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rubico1337
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Posted - 2009.05.05 10:20:00 -
[57]
16) its less than 50%
"also critically disrupted.. on verge of collapse" means its LESS THAN 5% mass
http://www.eve-search.com/thread/1054063/page/1#2
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Qual
Gallente Cornexant Research
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Posted - 2009.05.05 11:41:00 -
[58]
Edited by: Qual on 05/05/2009 11:43:40
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
The GM is half right. If your ship is larger than a certain size (I think its about 20k) you might not be allowed to go back if the total mass left is smaller than your size. THis means that even though the single jump cap is large enough you cant get through due to your ship beeing to large in regards to remaining capacity. If your ships is under the limit it will be let through even though there is not enough mass capacity left, the wh will simply close once you go through it.
Disclaimer: I MIGHT have read my results wrong. But this Is how I belive it to work based on my findings.
"The short version: Qual is right." -Papa Smurf |
Fraps
Setenta Corp Libertas Fidelitas
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Posted - 2009.05.05 19:14:00 -
[59]
anyone else seen this?
we have an operation in a class 5 wh. so far only one wh has lead to anything other than another wh. and that was the one that got us here. every wh since has gone to another wh system.
Another funny thing is that when you jump from the class 5 into the new wh system it says you get sucked into a wh leading to unkown space. when you jump back to the class 5 it says you have been sucked into a wh in "Deep unkown space" wich suggests (atleast to me) that there are some whs who have a very low chance of spawning a wh into high sec, lowsec, or null sec. and instead generally rely on a second wh to link to known space of any kind.
also has anyone confirmed whether or not having a POS effects the spawn rate of sites?
Originally by: Rohann /emote pokes woody and moons him
I R NEKID SEE!?!?!?!?! |
Janine Ramsey
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Posted - 2009.05.05 19:51:00 -
[60]
Originally by: Qual Edited by: Qual on 05/05/2009 11:43:40
Originally by: Svedge II
Originally by: Qui Shon
That's gotta be a bug?
"The size restriction can change at anytime depending on how many ship have gone through it. In this case this worm hole you found will not let your ship go through it. "
That's what the GM said.
The GM is half right. If your ship is larger than a certain size (I think its about 20k) you might not be allowed to go back if the total mass left is smaller than your size. THis means that even though the single jump cap is large enough you cant get through due to your ship beeing to large in regards to remaining capacity. If your ships is under the limit it will be let through even though there is not enough mass capacity left, the wh will simply close once you go through it.
Disclaimer: I MIGHT have read my results wrong. But this Is how I belive it to work based on my findings.
Iirc u need to wait a while becuz the WH needs to stabilize atfer a big ship jumping through. I read somewhere in the forum here about it. Wait and u should be able to jump back through.The theory above wouldnt make sense , i.e. i jumped with my orca through and the WH collapsed.So i used more than it has mass left.The theory above wouldnt have let me jump through at all.
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