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God's Apples
C0bra Gang
12
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Posted - 2012.05.08 00:24:00 -
[31] - Quote
Small gang is much better than solo as of now. A good small nano gang with damage projection will destroy most of those crappy null sec fleet doctrine fits even when outnumbered 5 to 1. |
Kusariqqu
Social Terrorists
0
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Posted - 2012.05.08 01:07:00 -
[32] - Quote
I have to agree compleatly with Wildcat on this one, The problem lies with CCP just giving into the hordes of whiners when idiots cant figure out setups to deal with the smarter fitting that other players come up with.
So instead of just realising there are better pvp'ers out there and letting them dominate till corps relise their faults and creating setups to counter them, CCP just nerfs what the noobs cant deal with, making what used to be viable solo and small gang fits absolete.
I remeber when Burn eden used to camp R3 in providence with a sabre, rapier and 2-3 sensor damped ravens and would reek havoc on cva killing every thing that came through. You just dont see that anymore, the setups for ships now are generic and nothing new seems to come into play due to the nerfs that CCP have put in place.
I just hope the new improvements with inferno changes things up a little and lets the single man or wolf packs become a part of eve again and not just my blob is bigger i win which it is now. |
FT Diomedes
Factio Paucorum
81
|
Posted - 2012.05.08 01:59:00 -
[33] - Quote
Ask yourself... why do you want to fight solo or small gang fights?
Is it because your e-honor demands that you fly solo? or in small groups of elite warriors?
Is it because there is some personal crusade you hope to accomplish?
Do you wish to terrorize others weaker or less prepared than you?
Is it because your ego demands that you find ways to triumph against seemingly overwhelming odds and vaunt over your less skillful, but more numerous enemies?
Is it because there are only two people in the universe you trust, one of them is you and the other is your friend who lives within kicking distance?
I'm not necessarily suggesting that those are illegitimate reasons to seek small gang combat, but they will always be trumped by my desire to dominate my adversaries, control space, and help my alliance mates build our empire out in 0.0.
Having been on both sides of it, I honestly think the balance is good right now. When I was a solo frigate pilot baiting interceptors and EAFs off gate camps in HED-GP or roaming through Catch/Providence, I wasn't looking for "good fights." I was looking for fights I could win. Sometimes I got the enemy in the position where I had the advantage... and sometimes I warped into a drag bubble I didn't properly avoid, got pointed, webbed, jammed, exploded, and BBQed. Sometimes I took someone with me, sometimes I didn't.
I had fun looking for fights I could win. That's all any solo or small gang pilot can ask for. You cannot honestly expect a game mechanic to favor solo players even more than Eve already does. That's a game that is no fun at all to play. Because solo players are counting on finding someone worse than themselves - unless they truly are so wealthy and have so much time on their hands that the combat is totally meaningless... in which case, why bother to fly at all?
Eve is fun because when you lose, there are consequences. If you don't want to lose (and be honest, most of us don't), then you find ways to make yourself better than your opponents. That means you fit your ships as well as you can afford to fit them. You try to play as smart as possible. You have extreme patience as you stalk your enemy and find fights you can win. Sometimes you may guess wrong - a close fight can go either way. but for the most part no one PvPs unless they either want to win or think that losing has no consequences (e.g. throw-away T1 frigate roaming gangs - but even there, a good FC is the one who finds a Nightmare ratting in a belt and "blobs" him with T1 frigates). |
Vaal Erit
Science and Trade Institute Caldari State
223
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Posted - 2012.05.08 02:12:00 -
[34] - Quote
Solo pvp has been "dead" for 9 years and counting.
All of your points can be adapted too except for Logi ships. I don't mind dying terribly while outnumbered, but I do find it not fun to have to fight outnumbered and not kill anything due to the enemies just blobbing with no skill logi. This simply means that I have to bypass a lot of enemy fleets and potential fun. There's a reason why multiple logi are banned in the alliance tournaments, it's lame and no fun.
Also posting in a 'shocked that DHB WIldcat turned into a bittervet' thread. The past wasn't nearly as fun as you make it out to be. 10km/s vagabonds and 7km/s battleships that aligned like intys were lame as hell. The hp buff was +50% to t1 hulls, not 2x. Old hp with current arty would be stupid. |
DHB WildCat
Mind Games. Suddenly Spaceships.
71
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Posted - 2012.05.08 02:24:00 -
[35] - Quote
Vaal Erit wrote:Solo pvp has been "dead" for 9 years and counting.
All of your points can be adapted too except for Logi ships. I don't mind dying terribly while outnumbered, but I do find it not fun to have to fight outnumbered and not kill anything due to the enemies just blobbing with no skill logi. This simply means that I have to bypass a lot of enemy fleets and potential fun. There's a reason why multiple logi are banned in the alliance tournaments, it's lame and no fun.
Also posting in a 'shocked that DHB WIldcat turned into a bittervet' thread. The past wasn't nearly as fun as you make it out to be. 10km/s vagabonds and 7km/s battleships that aligned like intys were lame as hell. The hp buff was +50% to t1 hulls, not 2x. Old hp with current arty would be stupid.
I will recall your attention to post number 13 about the bitter vet thing.......................
ONE MORE TIME, PLEASE STOP ASSUMING THIS IS A WHINE THREAD! THIS IS A REMEMBRANCE THREAD ABOUT WHEN EVE USED TO BE A SANDBOX! K THANKS 8)
I have no problems soloing and I will always adapt. I just remember a time when almost everyone could do it and I would see tons of eve videos up new every week. Now stop making this thread about me! |
FT Diomedes
Factio Paucorum
81
|
Posted - 2012.05.08 02:25:00 -
[36] - Quote
Vaal Erit wrote:Solo pvp has been "dead" for 9 years and counting.
All of your points can be adapted too except for Logi ships. I don't mind dying terribly while outnumbered, but I do find it not fun to have to fight outnumbered and not kill anything due to the enemies just blobbing with no skill logi. This simply means that I have to bypass a lot of enemy fleets and potential fun. There's a reason why multiple logi are banned in the alliance tournaments, it's lame and no fun.
Also posting in a 'shocked that DHB WIldcat turned into a bittervet' thread. The past wasn't nearly as fun as you make it out to be. 10km/s vagabonds and 7km/s battleships that aligned like intys were lame as hell. The hp buff was +50% to t1 hulls, not 2x. Old hp with current arty would be stupid.
Blobbing with no skill logi? Bring ECM or Damps.
It's not more fun for me when you kill one of my ships. I could care less whether you are having fun killing me. For me, fun is winning. Fun is beating the crap out of an outmatched adversary, who never should have tried to fight me or come into my space. Fun is using superior tactics to win a fight against the odds. Fun is playing Eve better than you.
It doesn't make it more fun for me if I kill your 10 man BC gang, but lose 10 of my own BCs in the process. Attrition warfare is stupid. Use every tool at your disposal to put the enemy on the horns of a dilemma and kill him.
I'm all for fighting with what you have available, but what you are asking for is the ability to zerg 10 ships into my 50 ships and come away with 10 kills. I'm looking to kill you and not take any losses if I can.
Multiple logistics ships are banned in alliance tournaments because it's an artificial environment with a hard cap on numbers. No one wants to see two fleets of Basilisks or Guardians sitting impotent on each side of the field. |
Kuehnelt
Amarrian Retribution Amarr 7th Fleet
35
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Posted - 2012.05.08 03:09:00 -
[37] - Quote
I'll just leave this here. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
156
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Posted - 2012.05.08 03:31:00 -
[38] - Quote
DHB WildCat wrote: ONE MORE TIME, PLEASE STOP ASSUMING THIS IS A WHINE THREAD! THIS IS A REMEMBRANCE THREAD ABOUT WHEN EVE USED TO BE A SANDBOX! K THANKS 8)
Yeeeeeah ... And Iran is making nuclear technology just for peaceful purposes, north korea is a lush farmland where people are wealthy and fat , european economy is going strong and americans aint running around the globe amok grasping every bit of oil producing land .. but for peace and liberty for the people.
When you carry a case of whine bottles ... they are still whine bottles even if you deny it.
You claim EVE aint a sandbox ... Id disagree on that on this issue. If this wasent a sandbox then people would be restricted by some jackass artifical rule to be prey for those "Me,myself and I" soloplayers ... But since EVE is a sandbox the people can group up to find security and combat effectiveness beoynd their personal capabilities.
What is so wrong with that ? Unless your one of those egomaniac players that think this is a powerfantasy game. Gears of War III is that way -> |
Zarnak Wulf
CTRL-Q Iron Oxide.
332
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Posted - 2012.05.08 03:34:00 -
[39] - Quote
Solo PvP is an artform that most don't have patience for. You are essentially trying to separate out a group of opposing players until you have 30-45 seconds alone with one of them. It involves alot of teasing and running before finally committing. It's alot like this:
Check, check, check
The rush you get outwitting a group is huge. |
Darthewok
Perkone Caldari State
65
|
Posted - 2012.05.08 03:41:00 -
[40] - Quote
I agree with the points.
Another 2 issues are: 1) The greatly increased use of Assault ships and Faction frigates. If 3 inties came to tackle you, no real problem, just use your WarriorIIs, neuts, or just ignore their weak damage. If a Harpy, and Enyo and an inty comes to tackle you, they can tank your drones, cap boost past your neuts and do massive damage so you cannot ignore them. This increased frigate power has reduced the ability of soloers and small gangs to engage and disengage quickly by quickly killng/neuting tackle.
2) T3 cruisers like the Tengu. If 1-2 of these turn up, it severely changes the power equation.
The impact of these 2 things may be small, but the cumulative impact of all these changes add up, making it harder and harder for solo and small gang. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
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Mfume Apocal
Origin. Black Legion.
427
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Posted - 2012.05.08 03:53:00 -
[41] - Quote
Darthewok wrote:I agree with the points.
Another 2 issues are: 1) The greatly increased use of Assault ships and Faction frigates. If 3 inties came to tackle you, no real problem, just use your WarriorIIs, neuts, or just ignore their weak damage. If a Harpy, and Enyo and an inty comes to tackle you, they can tank your drones, cap boost past your neuts and do massive damage so you cannot ignore them. This increased frigate power has reduced the ability of soloers and small gangs to engage and disengage quickly by quickly killng/neuting tackle.
2) T3 cruisers like the Tengu. If 1-2 of these turn up, it severely changes the power equation.
The impact of these 2 things may be small, but the cumulative impact of all these changes add up, making it harder and harder for solo and small gang.
Even putting aside for a second off-grid links, T3s are/were an actual net boost to solo'ing for all the reasons you imply they were a negative.
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FT Diomedes
Factio Paucorum
82
|
Posted - 2012.05.08 04:17:00 -
[42] - Quote
Darthewok wrote:I agree with the points.
Another 2 issues are: 1) The greatly increased use of Assault ships and Faction frigates. If 3 inties came to tackle you, no real problem, just use your WarriorIIs, neuts, or just ignore their weak damage. If a Harpy, and Enyo and an inty comes to tackle you, they can tank your drones, cap boost past your neuts and do massive damage so you cannot ignore them. This increased frigate power has reduced the ability of soloers and small gangs to engage and disengage quickly by quickly killng/neuting tackle.
2) T3 cruisers like the Tengu. If 1-2 of these turn up, it severely changes the power equation.
The impact of these 2 things may be small, but the cumulative impact of all these changes add up, making it harder and harder for solo and small gang.
Both these changes are actually a boost to solo and small gang warfare - since you have agile ships that do good DPS. Solo and small gang warfare is about picking when to engage. Then killing the other guy as fast as possible and getting the hell out of Dodge. Assault ships and faction frigates are both good at this. T3s are as well. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
874
|
Posted - 2012.05.08 05:07:00 -
[43] - Quote
Man I had a solo fight 2 days ago, then killed a supercap yesterday I get best of both worlds mang
Anyway, the nano age was all sorts of gay crap and anyone who supports that sort of isk4win trash needs their opinion immediately discredited hth |
Roime
Shiva Furnace
657
|
Posted - 2012.05.08 08:33:00 -
[44] - Quote
Biggest gang I've seen in 5 months is 16 ships, which sort of draws the carpet from under the "small gang is dead" -claim for me at least.
I see also a lot of solo pilots looking for solo activity. Maybe null is not the best place to look for small pew?
Often it takes a while to find a fight, but we've never run into issues in finding engagement suitable for our micro gang. People we meet are out for the same thing, and the general spirit is very sporty
Honestly idk, to me it feels like the sandbox, solo & small gang is very much alive and well. Guys like Kil2, Kovorix, Azual and Garmon+crew are doing a great job inspiring people to grab a ship and try their luck.
~ Elite forum PvP ~ |
Joran Dravius
Imperial Academy Amarr Empire
27
|
Posted - 2012.05.08 12:23:00 -
[45] - Quote
stoicfaux wrote:Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.
Because being an F1 slave in 0.0 is boring as **** and Eve is a game. Having fun is the whole point. |
Xi 'xar
Mise en Abyme
19
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Posted - 2012.05.08 13:15:00 -
[46] - Quote
I get the feeling that this is a whine thread... http://reduplication.wordpress.com/category/explore-low-sec/ http://reduplication.wordpress.com/category/live-low-sec/ http://mrsnypes.blogspot.com/2010/07/burnt-lands.html
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Lady Spank
Genos Occidere HYDRA RELOADED
2176
|
Posted - 2012.05.08 13:30:00 -
[47] - Quote
Xi 'xar wrote:I get the feeling that this is a whine thread... Thats what a moron would say, yes. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Prez21
V0LTA Verge of Collapse
6
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Posted - 2012.05.08 13:51:00 -
[48] - Quote
Nicolo da'Vicenza wrote:Man I had a solo fight 2 days ago, then killed a supercap yesterday I get best of both worlds mang
Anyway, the nano age was all sorts of gay crap and anyone who supports that sort of isk4win trash needs their opinion immediately discredited hth
Your either an alt so your opinion counts for nothing or your main doesnt do much pvp. Nano was fun, yes certain speeds were too much and needed chabging but it was nerfed too much.
Logis and massive buffer fits and huge numbers completely ruing pvp for me, i dont mind a few but the amount of logis used is stupid. Ive seen 20 blaster ships fail to break a ships tank because of logis and thats wrong and is the reason why alpha is used so often now.
For me WH pvp is the only thing left that resembles fun tatical small scale warfare, even low sec is a blob fest. |
Meditril
T.R.I.A.D Defiant Legacy
63
|
Posted - 2012.05.08 14:19:00 -
[49] - Quote
Comments on your points:
1) Nano nerf was really needed, nanos have obsoleted every other style of fighting in the past.
2) Don't see any issues with web nerf. If you really need extremy strong web, get one of those web bonused faction ships. Oversized AB is no problem at all. Even these 100MN AB Tengus are killable, so everything is fine, you just need a plan to do so.
3) Problem with active tanking is: if you allow to good tanking then people will be basically unable to kill each other solo... this will make the blob the only way to go. Therefore CCP decided to raise buffer tanks to allow ships stay longer in fights but not run into problem with active tanking.
4) Adapt to it und just run if hot dropped... then rinse and repeat. A hot drop costs ISK so if you can't kill them then kill their ISK.
5) NOS where too powerful in the past. Neutralizers are fine as they are, no need to change them. Especially small neutralizers are maybe even a bit underpowered if compared to medium and large ones. Especially their short range is a real issue.
6) ECCM should be just more powerful to solve the ECM issue.
7) I agree... remove local from 0.0!
8) Tracking Enhancers no issue at all... learn to approach the right way and then you have no problems tackling Tier 3 BC.
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Prez21
V0LTA Verge of Collapse
6
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Posted - 2012.05.08 14:35:00 -
[50] - Quote
Meditril wrote:Comments on your points:
8) Tracking Enhancers no issue at all... learn to approach the right way and then you have no problems tackling Tier 3 BC.
This one caught my eye, close range weapons hitting out to 80km with decent dps isnt an issue? really? |
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Meditril
T.R.I.A.D Defiant Legacy
63
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Posted - 2012.05.08 14:50:00 -
[51] - Quote
Prez21 wrote:Meditril wrote:Comments on your points:
8) Tracking Enhancers no issue at all... learn to approach the right way and then you have no problems tackling Tier 3 BC.
This one caught my eye, close range weapons hitting out to 80km with decent dps isnt an issue? really?
I have no idea what you are talking about, but so far I had no issue with approaching an Oracle or any other Tier 3 BC in an Interceptor or Assault Frigate and get it tackled. You just need to avoid flying the direct and stright way to him. Fly a proper arc and problem is solved. This includes manual piloting. T1/Faction-Frigates are naturally a different story since they do not get any bonus on MWD bloom reduction. |
Prez21
V0LTA Verge of Collapse
6
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Posted - 2012.05.08 14:54:00 -
[52] - Quote
Meditril wrote:Prez21 wrote:Meditril wrote:Comments on your points:
8) Tracking Enhancers no issue at all... learn to approach the right way and then you have no problems tackling Tier 3 BC.
This one caught my eye, close range weapons hitting out to 80km with decent dps isnt an issue? really? I have no idea what you are talking about, but so far I had no issue with approaching an Oracle or any other Tier 3 BC in an Interceptor or Assault Frigate and get it tackled. You just need to avoid flying the direct and stright way to him. Fly a proper arc and problem is solved. This includes manual piloting. T1/Faction-Frigates are naturally a different story since they do not get any bonus on MWD bloom reduction.
The op was referring to the fact that certain ships can use short range high dps weapons and still hit out to 80-100km, if you dont realise what is wromg with that then i dont know what to say to you, im not talking about it being hard to tackle, i know how transversal works and how to avoid being hit, were talking about weapons that are meant to be used at close range hitting at long range because of tracking enchancers. |
Lyron-Baktos
Selective Pressure Rote Kapelle
156
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Posted - 2012.05.08 14:59:00 -
[53] - Quote
tbh, solo and very small gang PVP will always struggle unless CCP drastically changes the games mechanics, which they will not. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Jerick Ludhowe
Wraiths of Abaddon
68
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Posted - 2012.05.08 15:32:00 -
[54] - Quote
Line of sight is the solution you are looking for. |
Kahega Amielden
Rifterlings
383
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Posted - 2012.05.08 16:18:00 -
[55] - Quote
Quote:This one caught my eye, close range weapons hitting out to 80km with decent dps isnt an issue? really?
To hit out to >80km you need an Apoc with three optimal-scripted TCIIs, scorch, and mega pulses. An oracle that uses all three of its mids for optimal-scripted TCIIs and mega pulses gets 63.5km optimal.
hmm, what am I missing?
Oh, if you don't mind losing fully half of your DPS to falloff, you can do that in a Macharial.
And every ship that could possibly do this with close range weapons is a battleship, which is to say, expensive, slow, and with terribad tracking. But you're right. Truly sniper-pulse-apocs are the bane of small gang PVP.
Quote:The op was referring to the fact that certain ships can use short range high dps weapons and still hit out to 80-100km
The OP doesn't have the slightest idea what he's talking about. |
Prez21
V0LTA Verge of Collapse
6
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Posted - 2012.05.08 16:43:00 -
[56] - Quote
Kahega Amielden wrote:Quote:This one caught my eye, close range weapons hitting out to 80km with decent dps isnt an issue? really?
To hit out to >80km you need an Apoc with three optimal-scripted TCIIs, scorch, and mega pulses. An oracle that uses all three of its mids for optimal-scripted TCIIs and mega pulses gets 63.5km optimal. hmm, what am I missing? Oh, if you don't mind losing fully half of your DPS to falloff, you can do that in a Macharial. And every ship that could possibly do this with close range weapons is a battleship, which is to say, expensive, slow, and with terribad tracking. But you're right. Truly sniper-pulse-apocs are the bane of small gang PVP. Quote:The op was referring to the fact that certain ships can use short range high dps weapons and still hit out to 80-100km
The OP doesn't have the slightest idea what he's talking about.
you dont know what your talking about an apoc with 2 tracking enchancers ( know one was even talking about tracking computers) hits out to 100km just under. The abaddon hits to 76km with a 60km optimal doing 650dps without implants, and these are with supposed close range guns. Close range guns should not be hitting past 40km, they completely obselete many of the other turret systems. And the mach can hit upto 110km with close range ACs, yes you lose dps cause off falliff but close range weapons shouldnt hit that far.
So my point still stands that tracking enchancers give too much extra range, and it does affect small gang warfare.
You say the op doesnt know what hes talking about but his pvp track record is a lot better than yours. |
Kahega Amielden
Rifterlings
383
|
Posted - 2012.05.08 17:01:00 -
[57] - Quote
Quote:you dont know what your talking about an apoc with 2 tracking enchancers ( know one was even talking about tracking computers) hits out to 100km just under. The abaddon hits to 76km with a 60km optimal doing 650dps without implants, and these are with supposed close range guns. Close range guns should not be hitting past 40km, they completely obselete many of the other turret systems. And the mach can hit upto 110km with close range ACs, yes you lose dps cause off falliff but close range weapons shouldnt hit that far.
Someone doesn't understand how falloff mechanics work. At optimal + falloff you deal about 40% of your paper DPS.
So, the Apoc is only doing this damage at 80-90km. This is one ship with one specific setup. In fact, the only ships that can do this stuff at all is the ships that get ridiculous range bonuses because they're supposed to do that.
Oh, and the mach and apoc would both need sensor boosters or sensor rigs to hit out that far. Max-skilled Apoc's base targeting range is 84km, 77km for the Mach.
More importantly, I'd love to see evidence that these setups are killing small gang and solo PVP. How many sniperpulseApocblobs do you really see running around?
Quote:You say the op doesnt know what hes talking about but his pvp track record is a lot better than yours.
lol |
Kristoffon Ellecon
SniggWaffe YOUR VOTES DON'T COUNT
41
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Posted - 2012.05.08 17:04:00 -
[58] - Quote
FT Diomedes wrote:Ask yourself... why do you want to fight solo or small gang fights?
Is it because your e-honor demands that you fly solo? or in small groups of elite warriors?
Is it because there is some personal crusade you hope to accomplish?
Do you wish to terrorize others weaker or less prepared than you?
Is it because your ego demands that you find ways to triumph against seemingly overwhelming odds and vaunt over your less skillful, but more numerous enemies?
Is it because there are only two people in the universe you trust, one of them is you and the other is your friend who lives within kicking distance?
I love soloing and it's because of none of your short-sighted reasons. It's because nothing approaches the satisfaction, the feeling of accomplishment you get by killing a target, or targets, on your own. Or barring that, with a small group of people that have a clue to what they're doing.
I've been part of blob warfare where you basically push the buttons the fc says and let me tell you if I were going to stick to doing that I might as well be mining or watching tv or sleeping. |
Prez21
V0LTA Verge of Collapse
6
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Posted - 2012.05.08 17:11:00 -
[59] - Quote
Kahega Amielden wrote:Quote:you dont know what your talking about an apoc with 2 tracking enchancers ( know one was even talking about tracking computers) hits out to 100km just under. The abaddon hits to 76km with a 60km optimal doing 650dps without implants, and these are with supposed close range guns. Close range guns should not be hitting past 40km, they completely obselete many of the other turret systems. And the mach can hit upto 110km with close range ACs, yes you lose dps cause off falliff but close range weapons shouldnt hit that far.
Someone doesn't understand how falloff mechanics work. At optimal + falloff you deal about 40% of your paper DPS. If you're engaging at that range you might as well be using beams. So, the Apoc is only doing this damage at 80-90km. This is one ship with one specific setup. In fact, the only ships that can do this stuff at all is the ships that get ridiculous range bonuses because they're supposed to do that.More importantly, I'd love to see evidence that these setups are killing small gang and solo PVP. How many sniperpulseApocblobs do you really see running around?
I never said these ranges were killing small scale pvp, i was agreeing with the op that tracking enchancers are messed up, and i understand perfectly how falloff works. My point is Apocs with close ranges weapons can still hit to 80km thats optimal, abaddons can hit to 60km+ doing full damage, these are meant to be close range weapons.
How many ships have to fight in scram web range anymore? Gallente, frigs, certain cruisers, the op was pointing out that due to tracking echancers most people dont ever fight at close ranges anymore. People dont commit to pvp as much anymore. |
Andski
GoonWaffe Goonswarm Federation
4155
|
Posted - 2012.05.08 17:23:00 -
[60] - Quote
yo let me rephrase your arguments
1) ever since the nano nerf I can't immediately pull out whenever things go south for me 2) nobody in my cookie cutter gang is flying a ship bonused for web strength 3) abloobloobloo 4) hey guys let's engage that lone drake on the gate it's not bait this time 5) abloobloobloo 6) everyone in the game packs ECM drones everywhere at all times 7) I don't want a fight, I just want to pick off individual ratters with my 20-strong gang without risk of detection 8) probes? what are those? 9) ECM? what is that? 10) I've never heard of Dominion's sov mechanics and I still think that sovereignty is based on towers "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
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