| Pages: [1] 2 3 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

DHB WildCat
Mind Games. Suddenly Spaceships.
62
|
Posted - 2012.05.07 15:33:00 -
[1] - Quote
EVE pvp can be traced back to many nerfs and buffs. EVE went from a game where solo, and small gang PVP actually used to be very abundant but we'll take a look at why it has become so hard to do anything without a blob behind you.
In no particular order -
1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.
2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.
3) HP Buff - long ago almost every ship got a double hp buff which made active tanking a relic compared to passive tanking. More HP means longer time on the field, which means more time for the blob to come.
4) Jump bridges / covert cynos / capital ships period. The "HOT DROP" ruining solo and small gang PVP for years 8). Cant kill a capital alone lol!
5) Nos nerf / Neut Buff. Nos used to be used to help keep your tank and cap running. Now neuts are king and I dont recommend undocking any Ship without 2 cap boosters..... Neuts are out of control.
6) ECM drones - most overpowered module in the game, anyone can fit them and they seem to be just as strong as a maxed skilled falcon. Yes smartbombs kill them, but if they jam you and you kill them they still hold the jam for 20 seconds, which is huge in PVP. Also ECCM modules do not work!
7) Local - The most used intel tool in game, Once someone sees you in local, the ts, and intel channels go nuts and everyone docks.
8) Tracking Enhancers - Helps everyone but when you can now shoot short range guns outwards of near 80-100km, it becomes difficult to tackle anything. Time to reduce the range of all short range weapons to that of tackle mods. You want heavy firepower then you gotta brawl!
9) Logi ships - Lets face it, almost every gang these days has at least 2 logis, heck even if they only had 1 a solo guy cant break through the reps. With two of them, a small gang will have a VERY hard time killing them since repping does give you aggro. Make them rep less and give repping aggro so they cant just jump or dock!
10) POS warfare ----- Now you need a small RL army to kill enough pos's to challenge sov. Before you used to be able to play ping pong with stations. Yes it sucked for large alliances but small gangs could come in and begin to shoot enemy stations, the enemy couldnt just dock and say they'll leave casue they cant kill our pos's, they actually had to defend their stations, and several fights were made this way.
Anyways there used to be a time before any of this, and it was wonderful. But if you can overcome all these things and more, then you are in the 5%. So GL to everyone, and remembering all these changes just makes me sad 8(.
lol
Wild |

Lyron-Baktos
Selective Pressure Rote Kapelle
154
|
Posted - 2012.05.07 15:44:00 -
[2] - Quote
Some good points. Regarding #7, I'll just leave this here
https://lh3.googleusercontent.com/-23kqpJDcywQ/TylXmbn8H1I/AAAAAAAADcE/Z6fGyjTDOwo/s800/will%2520clark.jpg On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Alua Oresson
Demon-War-Lords Fatal Ascension
118
|
Posted - 2012.05.07 16:21:00 -
[3] - Quote
DHB WildCat wrote: 10) POS warfare ----- Now you need a small RL army to kill enough pos's to challenge sov. Before you used to be able to play ping pong with stations. Yes it sucked for large alliances but small gangs could come in and begin to shoot enemy stations, the enemy couldnt just dock and say they'll leave casue they cant kill our pos's, they actually had to defend their stations, and several fights were made this way.
There is not POS warfare anymore. It is used with SBU's. Bring a couple alts in cloaky haulers and drop a couple SBU's on the gates. You'll get a fight. http://pvpwannabe.blogspot.com/ |

Kristoffon Ellecon
SniggWaffe YOUR VOTES DON'T COUNT
40
|
Posted - 2012.05.07 16:29:00 -
[4] - Quote
Allow me to add to that: flapping falcon alts. I had many a fair fight ruined by a surprise falcon which is effectivelly an I WIN button against solo pilots. Not even fighting in an empty system helps because they'll wait on the other side of the gate.
I would also say cloaky boosting but at least that looks like it's being fixed short term. |

Bl4ck Ph03n1x
Burned Logic Circuit
1
|
Posted - 2012.05.07 16:45:00 -
[5] - Quote
I wonder if CCP is aware of the problem... Anyone has a source of a dev saying "yes, we know it's Blob Online on are working on it" or "working as intended"?
Maybe, inferno being related to war... and with dust coming... |

Malcanis
Vanishing Point. The Initiative.
3685
|
Posted - 2012.05.07 16:52:00 -
[6] - Quote
I often wonder why all the many, many people who complain about "the death of solo and small gang PvP" never seem to encounter each other and enjoy some solo and small gang PvP.
Then I run into a guy in his own when I have 1 friend with me and get called a "blobber", which reminds me why. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

stoicfaux
1015
|
Posted - 2012.05.07 17:01:00 -
[7] - Quote
Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Griznatch
Xicron Syndicate Tus Network
109
|
Posted - 2012.05.07 17:04:00 -
[8] - Quote
confirming ecm drones are not chance based and work flawlessly every time they cycle no matter how much eccm the victim has I used to have a clever sig but I lost it. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
152
|
Posted - 2012.05.07 17:26:00 -
[9] - Quote
"Oh why cant I have anyone weaker then me engage me solo" ... Afterall its just me in my t2/pirate ship with faction/ded/officer mods and t3 offgrid boosters.
Obviously not counting the alts covering the gates. (possible falcon alt incase things start to look bad, obviously gets cut off the fraps footage)
Oh the cry .. oh the sorrow ..
I do wonder why people tend to group up as a mean to increase their security and the chances of succeeding in what ever they are doing. Oh wait .. yeah ... they would like to win ! And afterall its nice to have friends. |

Lady Spank
Genos Occidere HYDRA RELOADED
2165
|
Posted - 2012.05.07 17:42:00 -
[10] - Quote
It only feels impossible because people make excuses to fly with backup such as 'solo pvp is impossible because everyone has backup'. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Kahega Amielden
Rifterlings
383
|
Posted - 2012.05.07 18:06:00 -
[11] - Quote
People have been whining about solo PVP being dead for years, including before the nanonerf. It's far from dead, it's just hard by virtue of the fact that you're going solo against people who are not solo.
|

Salo Aldeland
Luma Operations
29
|
Posted - 2012.05.07 18:18:00 -
[12] - Quote
Teamwork is OP! Nerf cooperation! |

DHB WildCat
Mind Games. Suddenly Spaceships.
66
|
Posted - 2012.05.07 18:32:00 -
[13] - Quote
Some of you newer players seem to think this is a whine thread. Please dont assume that, thank you. It is truely a remembrance thread of what the game used to be and where it has gone over the years.
Especially after I just released a video about my success lately solo roaming, I am confused at how many people just jump in right away and say slanderous things, and think this thread is only about solo...... as I recall small gang is in the topic too. So yes you can cooperate, and yes empires are won with numbers.
I was just remembering a time when you didnt have to have 2k of your best buds to do something meaningful in this lack of a sandbox 8).
So please no more trolling and remember the good old days 8). Ahhhhhh the good old days, how I miss you lol!
WildCat |

Mac Tir
State War Academy Caldari State
34
|
Posted - 2012.05.07 18:32:00 -
[14] - Quote
stoicfaux wrote:Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.
Some people don't want to be part of an empire. Some people prefer to wander alone or with a few small friends. It's a little narrow minded to suggest that the two styles of play cannot co-exist. |

Lady Spank
Genos Occidere HYDRA RELOADED
2166
|
Posted - 2012.05.07 18:35:00 -
[15] - Quote
I remember 4 man roaming battleship gangs being a significant fleet.
4 Apocs roaming about in the big black of 0.0
Eve seemed so much more ... grandiose back then. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Lunkwill Khashour
Red Federation RvB - RED Federation
80
|
Posted - 2012.05.07 18:47:00 -
[16] - Quote
DHB WildCat wrote:EVE pvp can be traced back to many nerfs and buffs. EVE went from a game where solo, and small gang PVP actually used to be very abundant but we'll take a look at why it has become so hard to do anything without a blob behind you.
In no particular order -
1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.
2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.
3) HP Buff - long ago almost every ship got a double hp buff which made active tanking a relic compared to passive tanking. More HP means longer time on the field, which means more time for the blob to come.
4) Jump bridges / covert cynos / capital ships period. The "HOT DROP" ruining solo and small gang PVP for years 8). Cant kill a capital alone lol!
5) Nos nerf / Neut Buff. Nos used to be used to help keep your tank and cap running. Now neuts are king and I dont recommend undocking any Ship without 2 cap boosters..... Neuts are out of control.
6) ECM drones - most overpowered module in the game, anyone can fit them and they seem to be just as strong as a maxed skilled falcon. Yes smartbombs kill them, but if they jam you and you kill them they still hold the jam for 20 seconds, which is huge in PVP. Also ECCM modules do not work!
7) Local - The most used intel tool in game, Once someone sees you in local, the ts, and intel channels go nuts and everyone docks.
8) Tracking Enhancers - Helps everyone but when you can now shoot short range guns outwards of near 80-100km, it becomes difficult to tackle anything. Time to reduce the range of all short range weapons to that of tackle mods. You want heavy firepower then you gotta brawl!
9) Logi ships - Lets face it, almost every gang these days has at least 2 logis, heck even if they only had 1 a solo guy cant break through the reps. With two of them, a small gang will have a VERY hard time killing them since repping does give you aggro. Make them rep less and give repping aggro so they cant just jump or dock!
10) POS warfare ----- Now you need a small RL army to kill enough pos's to challenge sov. Before you used to be able to play ping pong with stations. Yes it sucked for large alliances but small gangs could come in and begin to shoot enemy stations, the enemy couldnt just dock and say they'll leave casue they cant kill our pos's, they actually had to defend their stations, and several fights were made this way.
Anyways there used to be a time before any of this, and it was wonderful. But if you can overcome all these things and more, then you are in the 5%. So GL to everyone, and remembering all these changes just makes me sad 8(.
lol
Wild
1. Nanonerf was needed. Nano is still a very strong doctrine. (Mostly due to other factors)
2. Oversized AB is a problem, webs less so.
3. HB-buff was due to the increasing power of alpha. grid/cap/power of local repping is insufficient.
4. Can't comment, haven't experienced.
5. NOS dominance was worse than neuts are now. Problem is that race that depends least on cap has most utility highs while races that depend heavily on cap don't.
6. ECM is chance based and ECM drones are most extreme example of this. It is not fun an increases gtfo ability hence their popularity. IMO they need work.
7. Local isn't a problem an sich but increases existing issues (e.g. hotdropping)
8. TE 30% falloff is out of whack. In general short range weapons have too long a range. Tangential is the 150km on grid probe and warp.
9. Logi should aggro like a real baws, aggreed.
10. Can't comment, haven't experienced. |

Kahega Amielden
Rifterlings
383
|
Posted - 2012.05.07 18:57:00 -
[17] - Quote
Quote:Some of you newer players seem to think this is a whine thread. Please dont assume that, thank you. It is truely a remembrance thread of what the game used to be and where it has gone over the years.
No, it isn't. Solo has always been hard, and therefore people have always (since I started playing) been bitching about how solo/small gang is dead. In fact, there was probably more bitching about "the blob" then than there is now.
Quote:1) Nano nerf, used to be that a smart pilot could engage a larger force and have a chance to escape if he needed to. Now unless you fly minmatar exclusively or angel ships (which are the FOTM, no coincidence there) you are unable to control your fights.
Because nanoships were overpowered. That's the only reason why. A ship that is overpowered is going to have a better chance in a fight than a ship that is balanced.
Quote:2) Resulting Web nerf that came with nano nerf, Also with this is the oversized afterburner means that you need about 6 nerfed webs to even hope to slow down these ships. Also solo with 60% webs means that close range ships will have a very hard time holding anything still long enough to hit them properly.
I too thought it was a good mechanic that any ship that relied on speed/sig to avoid damage was completely and totally useless within web range.
Oversized ABs can be a problem, yes, but only when combined with high-end pirate implants and offgrid boosts to make the agility penalty managable.
Quote:3) HP Buff - long ago almost every ship got a double hp buff which made active tanking a relic compared to passive tanking. More HP means longer time on the field, which means more time for the blob to come.
Not every fight needs to be over instantly.
No argument with 4-5.
Quote:6) ECM drones - most overpowered module in the game, anyone can fit them and they seem to be just as strong as a maxed skilled falcon. Yes smartbombs kill them, but if they jam you and you kill them they still hold the jam for 20 seconds, which is huge in PVP. Also ECCM modules do not work!
8) Tracking Enhancers - Helps everyone but when you can now shoot short range guns outwards of near 80-100km, it becomes difficult to tackle anything. Time to reduce the range of all short range weapons to that of tackle mods. You want heavy firepower then you gotta brawl!
9) Logi ships - Lets face it, almost every gang these days has at least 2 logis, heck even if they only had 1 a solo guy cant break through the reps. With two of them, a small gang will have a VERY hard time killing them since repping does give you aggro. Make them rep less and give repping aggro so they cant just jump or dock!
10) POS warfare ----- Now you need a small RL army to kill enough pos's to challenge sov. Before you used to be able to play ping pong with stations. Yes it sucked for large alliances but small gangs could come in and begin to shoot enemy stations, the enemy couldnt just dock and say they'll leave casue they cant kill our pos's, they actually had to defend their stations, and several fights were made this way.
I don't like ECM drones, but 6 just makes you look dumb. Do the math.
and 8 implies that you have absolutely no sense of balance whatsoever. How exactly do you plan on changing blasters, pulse lasers and autocannons to account for this? Specifically, how do you plan on making lasers not utterly useless?
You can only shoot short-range guns out to 80-100km in the case of huge hull-based range bonuses, which are on ships that are meant to do that.
Repping should give aggro, but there's nothing wrong with logis otherwise. Bring ECM.
10 )Timezone warfare is not fun. Timezone warfare is, in fact, utterly stupid. Your change wouldn't help "small gangs", it would boost alarm-clock ops and abuse TZ differences between your opponent and you. |

Alexa Coates
The Scope Gallente Federation
113
|
Posted - 2012.05.07 19:07:00 -
[18] - Quote
Whenever i try to pvp, i try to do it solo.
I always get my ass stomped by guys with faction/t2 ships with a dickload of skills, and that in effect leaves me without the ability to get experience, short of 'just dump money into it.' Love my Gallente Federation Navy ships! |

Large Collidable Object
morons.
1395
|
Posted - 2012.05.07 19:29:00 -
[19] - Quote
Mac Tir wrote:stoicfaux wrote:Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.
Some people don't want to be part of an empire. Some people prefer to wander alone or with a few small friends. It's a little narrow minded to suggest that the two styles of play cannot co-exist.
Well - some truth in both statements. I never wanted to be part of an empire or a sov-holding alliance - even the alliance I was part of the longest - Cry Havoc - became too sedentary for my taste.
Also, I just don't enjoy huge fleet fights - simple as that. The bigger the fights get, the less discerning the individuals skills become. You're clicking through a list of targets whilst being an entry in the enemies target callers list. I like fights where I as an individual can make a difference based on my knowledge about game mechanics. Gangs with 5-20 people I know relatively closely and who understand each other blindly - nothing beats the fun I've had in small mixed HAC/Recon gangs - and no - I've never soloed much.
Of course I also respect those who want to fight for their empires, be part of something big and regard a fight as epic if there are thousands of pilots involved, but it's just not my cup of tea.
However, stoicfaux is right about one thing: Whilst eve offers great catalysts to fight over for large empires such as moons etc..., small gang or solo warfare is completely aimless in this game, which is a pity and a huge missed opportunity.
Aynthing of value is safe behind millions of EHP and timers.
To use an analogy: I don't want to be Space-King Aethelred or one of his followers, I want to be the Guy raiding Lindisfarne. You know... morons. |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.05.07 19:38:00 -
[20] - Quote
I agree with all the points you listed. I have been trying to get some solo/small gang fights recently and I know going in I will be outnumbered but its the force multipliers that the other gang brings that makes any chance for me to tip the scales in my favor impossible. Here are 2 videos of what I'm talking about.
I jumped into system with 2xcanes and 1 drake on scan, ok cool let's do this. WTF...thanny on scan, hmmm ok still going for it. Had the impression my tank could last long enough to dock up if they got hard up enough to undock a carrier on my lone abaddon with no scouts/boosters. Docked up at station to get ship ready ie; boosters, drones etc etc. Undocked and that's when I started fraps. The rest is in vid, now maybe just maybe I could have came out on top but I docked cause that little voice in my screamed HEY DUMBASS HERE COMES THE THANNY!
Video One (YouTube)
After watching numerous eve vids and reading up on tactics I thought Hey let's just kill 2 birds with 1 stone! I undock and warp to gate and hold. Sure enough they come after me. The idea was have some of them aggro and then jump thus splitting up the gang and ridding myself of carrier problems. As I'm on gate a Tornado bumped me and I didn't want to be caught off gate with so many hostiles around and me being solo in a brick BS. I jump and you can see what happens.
Video Two (YouTube)
Granted I'm still learning but the higher I climb up the ladder with my own personal pilot skills the next plateau gets farther away and getting blobbed to death doesn't help. Or it does, getting exposed to all sorts of situations will indeed improve my awareness and ability to read whats going to happen if I do A, B or C. Regardless I agree DHB, it just shouldn't take billions and billions of ISK, 6 scouts, booster alts and spais to be halfway competitive in EVE while flying solo. Oderint Dum Metuant |

TomyLobo
Posthuman Society Enclave.
2
|
Posted - 2012.05.07 19:42:00 -
[21] - Quote
Griznatch wrote:confirming ecm drones are not chance based and work flawlessly every time they cycle no matter how much eccm the victim has I call BULLSHIT. |

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
4
|
Posted - 2012.05.07 19:47:00 -
[22] - Quote
Large Collidable Object wrote: However, stoicfaux is right about one thing: Whilst eve offers great catalysts to fight over for large empires such as moons etc..., small gang or solo warfare is completely aimless in this game, which is a pity and a huge missed opportunity.
This is most certainly not true.
* Griefing null sec carebears, killing pimped ratting ships can be very profitable not to mention the satisfaction of ruining someone else's day
* The many forms of suicide ganking that render a net profit
I could go on, you get the idea. |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.05.07 19:55:00 -
[23] - Quote
Malcanis wrote:I often wonder why all the many, many people who complain about "the death of solo and small gang PvP" never seem to encounter each other and enjoy some solo and small gang PvP.
Then I run into a guy in his own when I have 1 friend with me and get called a "blobber", which reminds me why.
I often wonder why people who post this very question don't realize there are many many more gangs than solo players so we will run into the gangs before we would ever see another solo player. Gangs are easily avoided if your solo and know what your doing, however at that point of searching, roaming and waiting for something not as heavy your ready to fight anything. As far as your issue with no one wanting to fight you, there are some of us out there that wouldn't blink an eye about locking up your ship. Oderint Dum Metuant |

Large Collidable Object
morons.
1395
|
Posted - 2012.05.07 20:02:00 -
[24] - Quote
Arch Stanton's Neighbour wrote:Large Collidable Object wrote: However, stoicfaux is right about one thing: Whilst eve offers great catalysts to fight over for large empires such as moons etc..., small gang or solo warfare is completely aimless in this game, which is a pity and a huge missed opportunity.
This is most certainly not true. * Griefing null sec carebears, killing pimped ratting ships can be very profitable not to mention the satisfaction of ruining someone else's day * The many forms of suicide ganking that render a net profit I could go on, you get the idea.
Yeah - you're right about the first part and that was what I did for quite some time, although all they need to do is checking intel and warp to PoS shields.
Anyway - all they need to do is running away and that's it - things like raidable moon mining arrays would require alliances to keep their space populated and the deserted AFK empires would cease to be viable.
I'd disagree on the second part - Suicide ganking invloves very little personal skill, knowledge and quite the opposite of a well thought out T2/faction cruiser gang.
Anyway - I'll stop here since I don't want to derail this thread. You know... morons. |

Skelee VI
Wraithguard.
6
|
Posted - 2012.05.07 20:24:00 -
[25] - Quote
You are on crack! I solo and small gang pvp every time I am on. You control your own fate in eve! I left sov alliance and bingo back to fun stuff. You are what you make it. Get in a small gang go wander aboot |

Salo Aldeland
Luma Operations
30
|
Posted - 2012.05.07 20:25:00 -
[26] - Quote
If the matrix looks like this :
Quote:Small gang v Small gang : Maybe you win Small gang v Large gang : You lose Large gang v Small gang : You win Large gang v Large gang : Maybe you win
I don't see how twiddling with stats on hulls and modules would come up with anything different. The tactics look inflexible, but maybe there's wiggle room in strategy? What sort of changes would it take to get several small groups engaging in several small fights a more optimal doctrine than zerg vs zerg? |

FT Diomedes
Factio Paucorum
81
|
Posted - 2012.05.07 20:56:00 -
[27] - Quote
It's not easy, but solo and small gang is far from dead. You just have to choose your targets wisely. You also need a ship that can maneuver tactically and strategically. |

stoicfaux
1023
|
Posted - 2012.05.07 21:19:00 -
[28] - Quote
Salo Aldeland wrote:If the matrix looks like this : Quote:Small gang v Small gang : Maybe you win Small gang v Large gang : You lose Large gang v Small gang : You win Large gang v Large gang : Maybe you win I don't see how twiddling with stats on hulls and modules would come up with anything different. The tactics look inflexible, but maybe there's wiggle room in strategy? What sort of changes would it take to get several small groups engaging in several small fights a more optimal doctrine than zerg vs zerg? Red vs Blue. Seriously.
You want a "fair" fight or a fight with certain parameters. Normally this means "forcing" the players in the sandbox to act a certain way, which goes against the principles of the sandbox, especially one in which winning trumps honorable fights. However, you can use the high-sec war-dec mechanics and general safety of high-sec to organize and setup deathmatch/arena/battlezone type fights. Inferno is going to track war losses, so high-sec war-decs are your best bet, IMO.
Since low and null-sec are mostly a free-for all, there's not a lot you can do to place restrictions on fights in those zones.
IME, the closest anyone has come to a system that allows everything from the zerg to small scale PvP while having sandbox aspects is Planetside. It worked because small organized units could make a difference even against a zerg and via special ops, probably due to the lack of item loss, the ability to quickly get into the action, and having strategic targets that could be taken (e.g. back-hacking, base draining, bases provided certain useful bonuses, etc..)
Eve, on the other hand, as others have pointed out, isn't really designed with small scale deathmatch pvp in mind. If you find yourself in a fair fight in low/null-sec in Eve, then you've done something wrong.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Jack Miton
Bite Me inc Exhale.
236
|
Posted - 2012.05.07 21:24:00 -
[29] - Quote
I think the real issue is corporations and fleets. CCP should remove corporations and fleets from the game and then we can all fly around solo 'like the good old days'.
Seriously dude, I've seen your vids so I know I know you're good, but EVE changes. You need to change with it or you're going to become a relic.
I do agree that ECM drones need to go die in a fire though. |

Noisrevbus
119
|
Posted - 2012.05.08 00:01:00 -
[30] - Quote
stoicfaux wrote:Why is solo and small gang PvP important? Empire building is about numbers and fleets and resources and strategy. Small time thugs mugging each other isn't important in the big picture.
I have written some rather lengthy posts lately, trying to answer that question. Feel free to hit my name and revisit them. In short it can simply be said that the game would benefit from all scales being important, and people on all scales being able to interact with each other. That creates more action in a sandbox game built around action emerging. Wouldn't more people, on separate occasions and with their own identity, to pew be better? As opposed to simply more people on grid (or more people refusing to come on grid, because they can't match your numbers).
The biggest downside of the numbers game is that it creates an armsrace and stalemate. As large groups need to grow bigger while the pool of players do not, we will see less actors. Less actors on the scene mean less action. When interaction does not scale both up and down, encouraging differently sized gangs to interact with each other, you will also see less people even attempting to engage. You brought "a blob" we will not try. Less incentive or action also mean that the larger entities keep growing, as there's a down-and-outage at the smaller scales.
It also have continued implications on the gameworld, where the "big war" nature of the few-actor game today have almost become nomadic. There's a war in a given region, and all interested groups will move there - emptying out all other regions, forcing more groups to congregate in one place. That is not healthy for the game, since even if someone attempts to punch above his weight - he might not find action in any adjecent regions anyway, due to the clump-up.
That's why solo- and small-gang PvP is important, because the scales need to be balanced, as that is what create emergent action, which is the beating heart of a sandbox MMO.
That said, i don't agree with Wildcat about many of his nostalgic "reasons". Just the general notion that numbers is the largest imbalance in the game at present, and that it's unhealthy for the game because it does not create emergent interaction. It creates pre-organized interaction between few actors. The 0.0 political life is not much more emergent and vibrant than empire RvB, at present. That is bad for the game, for EVE. |
| |
|
| Pages: [1] 2 3 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |