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Thread Statistics | Show CCP posts - 0 post(s) |

Yatro
GoonFleet GoonSwarm
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Posted - 2009.05.16 02:43:00 -
[61]
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Dr Lovemuscle
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Posted - 2009.05.16 03:12:00 -
[62]
Edited by: Dr Lovemuscle on 16/05/2009 03:11:51 **** yes.
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Quintadecimani
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Posted - 2009.05.16 03:14:00 -
[63]
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Vergil Kankuro
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Posted - 2009.05.16 07:32:00 -
[64]
Supported. |

Maesmaa
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Posted - 2009.05.17 20:50:00 -
[65]
Yes
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Ailen Jan
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Posted - 2009.05.17 23:01:00 -
[66]
even more than for missions and that kind this would help even the odds in laggy fleet fights, where everything but lasers is screwed after the charges run out and the gun needs reloading... because with module lag and what not it takes MUCH longer than 10 seconds to get fire on your target again... if ever... -- Ailen
Blacklisted chars: Tom Falcone,Navigo,DD blackl,aewcbaobao |

GENERAL EMILIO
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Posted - 2009.05.17 23:17:00 -
[67]
I approve
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.05.18 01:59:00 -
[68]
Originally by: torN Deception
Originally by: Aethrwolf
Originally by: Scruffy Jed
Originally by: Gypsio III Yes, this will greatly assist AFK mission-farming.
No it won't, as one would still need to target new rats. What it would greatly assist with though is the boring, stupid grind that is CCP's sov-holding mechanic.
In short, you're a moron.
FOF missiles anyone?
Here's a brilliant idea: Disable it for FoF missiles. Not that you can't already use drones for the exact same purpose in missions.
It's not like lasers aren't already the best weapon systems by a wide margin. Giving auto-fire after reload to missiles/projectiles/hybrids would hardly change that.
Here's a brilliant idea, lets pick and choose weapons to exclude from boosts just to be ****s, if you didnt allow fof's to do this, then drones should need to be sent after a new target everytime too. I'm looking at *you* afk mission running domi!
not supported.
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Rachel Silverside
K Directorate
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Posted - 2009.05.18 11:21:00 -
[69]
christ yes i lost count of the amount of sheilds a mammoth has regained when i was busy and forgot guns dont auto fire after reloading -------------------- i play momorpugers |

Icarus Starkiller
Heretic Army
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Posted - 2009.05.18 13:11:00 -
[70]
We've got all these fancy computer systems and no one's thought to program a 'resume' function after the guns reload their magazines?
Yeah... find the dolt and give them a smack upside the head, and program a proper resume engaging target function. - Battleclinic's sig wizard doesn't work. :(
Life is pain...anyone who says differently is |

Ereanur
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Posted - 2009.05.19 08:13:00 -
[71]
Huzzah
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Culmen
Macabre Votum Morsus Mihi
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Posted - 2009.05.19 10:46:00 -
[72]
I see no way this can possibly hurt game play It convenient as hell
So do it! and further more why do i even need a sig? |

SupaKudoRio
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Posted - 2009.05.20 05:21:00 -
[73]
Would be nice.
Running out of missiles and not noticing is a pain in the arse (when running two accounts, it happens). |

Epegi Givo
Moral Equivalent Of War
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Posted - 2009.05.20 05:43:00 -
[74]
im actually surprised they don't do this. |

steave435
SniggWaffe
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Posted - 2009.05.20 09:05:00 -
[75]
As long as there is a way to prevent this from happening when you don't want to, I support this. For example, if you're on a station or gate and need to start deagressing right after firingthe last round of ammo in one of your guns, it would be bad to have it start firing again after reloading, adding 10 seconds+whatever cycle time was remaining when you started to deagress to the time you need to do it.
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Captain Mutiny
GoonFleet GoonSwarm
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Posted - 2009.05.21 14:40:00 -
[76]
Anyone who doesn't support this because it would make missions easier to afk is an idiot. Should miners be forced to reactivate their lasers after each cycle because it's too easy for them to afk currently? Should producers be limited to creating a single item per production run? The benefits of introducing this feature far outweigh the negatives associated with yet another afk isk making method.
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Galen Gallente
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Posted - 2009.05.21 14:58:00 -
[77]
Edited by: Galen Gallente on 21/05/2009 14:57:44 Why it has not been implemented yet is shocking. After so many years it is a no brainer.
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Wang Jing
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Posted - 2009.05.21 16:40:00 -
[78]
Yes please 
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mazzilliu
Sniggerdly Pandemic Legion
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Posted - 2009.05.24 06:54:00 -
[79]
VOTE FOR MAZZILLIU FOR '09. VOTE CHANGE. VOTE GIRRRL |

Verys
The Black Ops Black Core Alliance
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Posted - 2009.05.24 19:45:00 -
[80]
A very big yes, laser now have a big benefit over other guns.
Grouping made this less of a boring aspect already, automatically firing after reloading would remove this and if you don't want it then there should be an option to disable this (right click on guns).
And as the thing with fof missiles, they suck. They choose whatever is closest and targeting at you so this basically means the damage gets split over several targets as they are moving. A domi with drones which autoaggro would still work better as they keep focused on one target until its dead.
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Xerox WorkCentre
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Posted - 2009.06.02 16:09:00 -
[81]
bump
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2009.06.02 16:51:00 -
[82]
Yup.
---
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Sumnamna
Flying Scotsmen
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Posted - 2009.06.02 20:37:00 -
[83]
Agreed
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Jeremey
Glittering Dust
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Posted - 2009.06.02 21:16:00 -
[84]
Supported.
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Zadook Nanoo
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Posted - 2009.06.07 08:34:00 -
[85]
yes
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Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.07 10:13:00 -
[86]
AFK FoF mission running FTW?
Intel/Nomad |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.06.07 10:36:00 -
[87]
Either this or a recharge time for lasers. 
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Saralle Zhukov
Win Tech
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Posted - 2009.06.07 11:11:00 -
[88]
Wow I only had to log in twice to support this. Yes plz da oui bitte affirmative aye ναι s8 sim да ja |

Jigoku Shiya
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Posted - 2009.06.07 11:27:00 -
[89]
Supported. |

Snake Johnson
Jove Inc.
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Posted - 2009.06.07 16:54:00 -
[90]
Edited by: Snake Johnson on 07/06/2009 16:54:43 No, don't make it already easier then now. Less automation plz.
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