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Mr nStuff
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Posted - 2004.09.08 19:06:00 -
[1]
Simple request, easy to program..
When you enter warp. The onboard navigational computer should automatically adjust your headings in order to avoid warping through planets nStuff.
Check out the game "Independence War II" for details.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
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Posted - 2004.09.08 19:06:00 -
[2]
Simple request, easy to program..
When you enter warp. The onboard navigational computer should automatically adjust your headings in order to avoid warping through planets nStuff.
Check out the game "Independence War II" for details.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
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Posted - 2004.09.08 19:06:00 -
[3]
Simple request, easy to program..
When you enter warp. The onboard navigational computer should automatically adjust your headings in order to avoid warping through planets nStuff.
Check out the game "Independence War II" for details.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Etoile Chercheur
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Posted - 2004.09.08 19:16:00 -
[4]
oh, yes please!
warping through planets, especially when they disappear whilst your inside them, is ludicrous and a real immersion breaker. it just looks sloppy as hell.
you needn't make the ship make several warps just to get around something. just make the warps have curved paths.
yes, yes. we know all about how your ship is in a different layer of space whilst in warp and all that good sci-fi technocrap. but it all really comes down to the fact that it looks silly and cheap.
please change it.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Etoile Chercheur
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Posted - 2004.09.08 19:16:00 -
[5]
oh, yes please!
warping through planets, especially when they disappear whilst your inside them, is ludicrous and a real immersion breaker. it just looks sloppy as hell.
you needn't make the ship make several warps just to get around something. just make the warps have curved paths.
yes, yes. we know all about how your ship is in a different layer of space whilst in warp and all that good sci-fi technocrap. but it all really comes down to the fact that it looks silly and cheap.
please change it.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Etoile Chercheur
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Posted - 2004.09.08 19:16:00 -
[6]
oh, yes please!
warping through planets, especially when they disappear whilst your inside them, is ludicrous and a real immersion breaker. it just looks sloppy as hell.
you needn't make the ship make several warps just to get around something. just make the warps have curved paths.
yes, yes. we know all about how your ship is in a different layer of space whilst in warp and all that good sci-fi technocrap. but it all really comes down to the fact that it looks silly and cheap.
please change it.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Zaldiri
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Posted - 2004.09.08 20:56:00 -
[7]
Yeah by rights I should be in the center of a large crater on Nourvakium 4 by now.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
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Posted - 2004.09.08 20:56:00 -
[8]
Yeah by rights I should be in the center of a large crater on Nourvakium 4 by now.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
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Posted - 2004.09.08 20:56:00 -
[9]
Yeah by rights I should be in the center of a large crater on Nourvakium 4 by now.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Joshua Foiritain
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Posted - 2005.12.31 20:34:00 -
[10]
Warping trough planets is actually explained in the prime fiction. -------------
[AUCTION] FULLGRADE HALO SET! |

ManOfHonor
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Posted - 2006.01.01 05:04:00 -
[11]
Edited by: ManOfHonor on 01/01/2006 05:06:01
Originally by: Joshua Foiritain Warping trough planets is actually explained in the prime fiction.
*sigh*
Originally by: Etoile Chercheur
yes, yes. we know all about how your ship is in a different layer of space whilst in warp and all that good sci-fi technocrap. but it all really comes down to the fact that it looks silly and cheap.
please change it.
I do agree. _____________________________ NPC Asteroid Belt Bases Honor Above Self Glory For Self Strength Of Self |

Sam Comco
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Posted - 2006.01.01 05:45:00 -
[12]
I totally agree. I almost feel embarrassed for EVE when I'm showing a friend and this happens. Really makes the game look incomplete 
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Jon Ominor
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Posted - 2006.01.01 09:55:00 -
[13]
There could just be a simple effect to disguise it when passing through solid objects in warp. Like a flash over the screen or something.
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Dr Shameless
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Posted - 2006.01.01 12:44:00 -
[14]
or change the color palette for space outside the warp tunnel to some crazy colors so it looks like were in another dimension or something like that
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Joshua Foiritain
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Posted - 2006.01.01 13:35:00 -
[15]
Originally by: ManOfHonor
Originally by: Joshua Foiritain Warping trough planets is actually explained in the prime fiction.
*sigh*
Originally by: Etoile Chercheur
yes, yes. we know all about how your ship is in a different layer of space whilst in warp and all that good sci-fi technocrap. but it all really comes down to the fact that it looks silly and cheap.
please change it.
I do agree.
Prime Fiction > DO NOT DISAGREE FOR TOMB WILL ZOMG YOU! 
Some visual effects while flying trough the planet would be nice i guess though. Ships shouldnt start doing magic turns around planets though, ive got better things to waste my time on  -------------
[AUCTION] FULLGRADE HALO SET! |

Deakin Frost
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Posted - 2006.01.01 17:42:00 -
[16]
The game could just perform a bendy warp and be done with it. Flying around planets at warp speeds.
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Kayden Drake
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Posted - 2006.01.02 03:56:00 -
[17]
I agree with this idea. As nice as the graphics of EVE are for an MMO, there are somethings like this which get annoying after a while, and DONT seem like big fixes or would cause lag or anything. If bendy warp paths are too much, given the distances u warp generally just set the warp path the fraction of the degree further to the side to dodge the planet and have it change that fraction of the degree back. Should be such a small change people wont notice it
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Sam Comco
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Posted - 2006.01.02 06:34:00 -
[18]
Anybody mind pointing to which article cover this? I'm interesting in reading it. Are you just referring to the tech article?
Quote: By creating depleted vacuum, that is, vacuum as found in space but completely stripped of all energy, and then expanding this depleted vacuum to envelop a ship, the ship is capable of moving faster than light through this bubble of depleted vacuum. A depleted vacuum bubble is more than frictionless û it is so anti-friction that things (including light) actually move faster in it than they would in complete vacuum.
Removing raw energy like light, thermal, radiation, etc is one thing...but I dunno about huge quantities of planet matter :P
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Tarron Sarek
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Posted - 2006.01.02 06:44:00 -
[19]
I agree.
Disguise by graphical effects or evasive flight path.
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nutbar
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Posted - 2006.01.02 07:03:00 -
[20]
I believe in a few other space games (Freespace, Wing Commander?), you could not warp if there were objects in your way to enter warp. The biggest ugly I find in the game is whenever I leave a station and warp to a gate - more times than not I'm cutting through the space station... and it's not like I'm fully in warp yet - just getting up to speed. Maybe it wouldn't be so nasty if you had intricately detailed stations with fully done interiors, but the gfx on the stations up close (and complete lacking of internal texturing) makes it look very sloppy.
The navigation systems should force you to have a clear path before entering warp. I'm sure this isn't all that easy to do since there already seems to be some issues with avoiding objects in flight paths, but once that is fixed, a few things to make space flight a bit more realistic would be to have the stations actually "launch" the ships out.
We're docking pretty far out, why not launch our ship back out that far as well. With the ships out that far, a little time on the gas and a path to our destination could be plotted. Once we're in warp (personally I'm a fan of straight path warps), just distort normal space so we don't see objects as we warp (though I don't know if this would ruin parts of the game? I haven't played that far yet). If you don't want to do that, then having to do multiple warps to get to destinations would be required (also, I don't know if they do this, but it'd be really nice if moons, asteroids, planets all orbited using real math taking in to account gravity of other objects, etc...) - but something so we don't just cut through objects is needed.
Bottom line is, to enter warp you should require a clear path - no ships, no nothing to enter warp. Once in warp, either distort normal light/objects so it makes it look like we're travelling in sub space or something, or make it so that you have to have a clear path in a warp to get to your destination, so multiple warps may be required. Curved warps could be done if you used math with gravity so the nav systems would calculate the location of planets and how much mass they had, then warp us close to the planet, having it's gravitational pull bend our warp path to match our required destination.
It's a big game change, but I think one that would really make the game that much nicer.
Oh, and we all know due to real space travel that planet "rings" are asteroids/space debris. Flying through them shouldn't be allowed - and if it is, damage should be incurred and it'd be nice to see actual small asteroids rather than a thin flat disc that only looks realistic from afar.
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Filan
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Posted - 2006.01.02 12:06:00 -
[21]
Speed of light no left or right.
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Karma
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Posted - 2006.01.02 23:54:00 -
[22]
... the changing of the angle a fraction of a degree to make it *seem* like you're going in a straight line would work most of the times... except for one little problem.. most stations are orbiting moons, planets and other stellar objects.
the change of direction when going to or from such places would be drastic enough that players would notice, I think. but I still favor that one ;)
make it look like you're going into a tunnel when you fly through a planet or station... anything as long as we can't see the stars on all side through the planet, from the inside. :P _________________ No Worries |

Antzor
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Posted - 2006.01.03 01:43:00 -
[23]
I'd be fun if warping through a planet would obliterate your ship or turn it into a fireball travelling 1000 times the speed of light :P
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Ackuula
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Posted - 2006.01.03 08:50:00 -
[24]
use graphics to cover up the warp through, with the future intention of needing clear warp paths
course it would be nice too to be able to warp in direction and distance without a bookmark
jumping like that could be handled ala Freespace, manual warps were horribly inefficient and took 10-20x the amount of go juice
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nutbar
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Posted - 2006.01.07 18:19:00 -
[25]
Mmmm, blind warps - I would love it. Different topic though :P
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Lindesty Tanakari
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Posted - 2006.01.07 22:19:00 -
[26]
This reminds me of that Star Trek TNG episode where they found the top secret federation cloaking device that not only cloaked the ship but made it possible to fly through solid matter. They did the graphics nicely for that, when they were flying out of the asteroid and showing it all on the viewscreen.
I also agree that the warping should be fixed. Either by showing you're flying through solid matter, not just a "balloon" or make the navigation system fly around it (you could also justify it by saying that there has been this virus introduced, which prayed on ships passing through solid objects, then manually shutting the warp drive off, making the ship enter normal space inside of another object, thus destroying it, so new software to run the warp drive engines had to be written and as a precaution, it would avoid all solid objects in its path).
Also kudos to Mr nStuff for I-War 2. That game rocks my balls!!!!
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Strikeclone
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Posted - 2006.01.08 02:53:00 -
[27]
Originally by: Joshua Foiritain
Prime Fiction > DO NOT DISAGREE FOR TOMB WILL ZOMG YOU! 
yes by all means dont disagree with this persons version of the PF or you might get trolled or have your thread hijacked.
As for the idea i think its an excellent idea, someone posted here about making it look like an alternate dimension. this sounds like a good idea to me
Strikeclone "Peace through the procurement and application of superior firepower"
http://executiveaction.proboards79.com/ |

Thunderstorm
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Posted - 2006.01.08 04:50:00 -
[28]
I remember this animation/movie. Where a person is sitting on a cruise missile in flight, and the missiles enters an elephant from the backside and pops out from the front. This from 1st person view. And during the immersion phase you see r/l movie of a trip through intentins(sp).
Maybe do something simular with planets/moons. A black core or red hot core or something like that. And for stations you pass through the living aread and you see through a couple of households. Could be interesting. GET OUT OF MY WAY! |

Aion Amarra
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Posted - 2006.01.08 14:20:00 -
[29]
Edited by: Aion Amarra on 08/01/2006 14:20:41 WHile I got used to it by now, the warping through planets and stations thing really annoyed me when I was new to the game, and couldn't understand why they don't do it the I-War 2 way.
I'd still really like it if ships warped around planets. Don't care if that'd ignore pf or not.
Actually, I'd make it a purely client side change. The server calculates the warp as normal, but the client displays the ship as moving around obstacles in the process and afterwards 'cheats' by moving the ship a little faster on the straightlines, to catch up with it's actual position by the time it leaves warp. It's highly unlikely that a player would feel the difference in warp speeds.
This way, it won't have even the tiniest impact on server load.
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Tarron Sarek
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Posted - 2006.01.08 17:07:00 -
[30]
Very good suggestion Aion. I had just the same in mind but was actually just too lazy to put it into words. Minimal risk, maximum effect. A perfect solution perhaps.
Would be great if a dev would take a look at it.
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