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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Loius Woo
Sebiestor Tribe Minmatar Republic
215
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Posted - 2012.09.25 03:17:00 -
[301] - Quote
Shameless "I recognize its against the rules" bump |
ApolloF117 HUN
The Fifth Seal
1
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Posted - 2012.09.26 11:17:00 -
[302] - Quote
bump |
ApolloF117 HUN
The Fifth Seal
1
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Posted - 2012.09.29 06:17:00 -
[303] - Quote
BUMP |
Anders Shepard
GoonWaffe Goonswarm Federation
0
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Posted - 2012.09.29 10:14:00 -
[304] - Quote
As a Rattlesnake pilot with no intent on training for capital ships, I would absolutely love this class of ship. Maybe it could be taken one step further and like T3 battlecruisers, modified in a modular way, like choosing between a bigger drone bay or a small CHA; a remote repping power grid system or a bonus to shield regen etc etc |
ApolloF117 HUN
The Fifth Seal
3
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Posted - 2012.10.01 05:03:00 -
[305] - Quote
bump |
ApolloF117 HUN
The Fifth Seal
3
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Posted - 2012.10.02 15:49:00 -
[306] - Quote
Bump |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
589
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Posted - 2012.10.02 17:01:00 -
[307] - Quote
Anders Shepard wrote:As a Rattlesnake pilot with no intent on training for capital ships, I would absolutely love this class of ship. Maybe it could be taken one step further and like T3 battlecruisers, modified in a modular way, like choosing between a bigger drone bay or a small CHA; a remote repping power grid system or a bonus to shield regen etc etc Oddly enough, I think this might be interesting.
Make the Orca the base model for a T3 platform. Let the configuration that gives you the current Orca not require additional training compared to current.
Let people do things that makes them into combat support, black ops support, POS support, etc.
I would advise against jump drives, but the black ops support should be capable of having a blops bridge for it, treating it like the covert configuration T3 Strat cruiser equivalent. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
ApolloF117 HUN
The Fifth Seal
3
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Posted - 2012.10.04 07:45:00 -
[308] - Quote
Bump |
Jin alPatar
Entertainment 7wenty
1
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Posted - 2012.10.04 20:27:00 -
[309] - Quote
When the last to pages are mostly bumps, it's time to stop bumping... |
Loius Woo
Sebiestor Tribe Minmatar Republic
215
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Posted - 2012.10.05 01:44:00 -
[310] - Quote
Jin alPatar wrote:When the last to pages are mostly bumps, it's time to stop bumping...
Do you mean "The last two pages" ??
If you can't spell two, its time to stop posting. |
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Omnathious Deninard
Extrinsic Operations
212
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Posted - 2012.10.05 02:01:00 -
[311] - Quote
Jin alPatar wrote:When the last to pages are mostly bumps, it's time to stop bumping... When 21 out of 30 threads on the front page are sticky, bumping is about the only way to comments coming Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Loius Woo
Sebiestor Tribe Minmatar Republic
215
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Posted - 2012.10.05 02:09:00 -
[312] - Quote
Omnathious Deninard wrote:Jin alPatar wrote:When the last to pages are mostly bumps, it's time to stop bumping... When 21 out of 30 threads on the front page are sticky, bumping is about the only way to comments coming
Thats the truth, I hope that when the winter expansion comes out we get less stickies. |
Planktal
Kenshao Industries
43
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Posted - 2012.10.13 18:12:00 -
[313] - Quote
I have been waiting for something like this ever since I saw that concept art in the contest. http://kero40.deviantart.com/art/ESCORT-CARRIERS-COMPILATION-180571190?offset=60#comments have it bookmarked and look at it regularly hoping CCP does something like it. Please for all the love that is good, make this CCP. Here sanity, nice sanity.....*THWOOK* Got the bastard |
Unbendable McRib
1ST German Space Force Ewoks
0
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Posted - 2012.10.14 09:37:00 -
[314] - Quote
CCP plz think about this idea
I support: +1 escort carrier +1 assault carrier +1 for jumpdrive
Give these Carrieer a little ship maintinece bay with maximum 500.000 m3, to transport 1 bs and 1 frigates
On the assault carrier with level 5 the pilot can use maximum 5 fighters.
Don't give them high sec access
I think this smaller carrier will help to bring carebear corps to low sec.
Ccp thanks for supporting this idea |
Unbendable McRib
1ST German Space Force Ewoks
0
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Posted - 2012.10.14 09:41:00 -
[315] - Quote
Im in love with these nice ships
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ApolloF117 HUN
The Fifth Seal
3
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Posted - 2012.10.14 11:00:00 -
[316] - Quote
well i better love this small carriers with higsec access :) |
Mu Schneckle
State War Academy Caldari State
0
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Posted - 2012.10.14 14:37:00 -
[317] - Quote
Unbendable McRib wrote:Im in love with these nice ships These are realy nice ships
Unbendable McRib wrote:CCP plz think about this idea
I support: +1 escort carrier +1 assault carrier +1 for jumpdrive +1 one capital remote rep or shield only possible with cap chain
Give these Carrieer a little ship maintinece bay with maximum 500.000 m3, to transport 1 bs and 1 frigates
On the assault carrier with level 5 the pilot can use maximum 5 fighters
Don't give them high sec access
I think this smaller carrier will help to bring carebear corps to low sec.
Ccp thanks for supporting this idea
im in love with that
|
Rita May
State War Academy Caldari State
13
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Posted - 2012.10.14 15:35:00 -
[318] - Quote
Unbendable McRib wrote:CCP plz think about this idea
I support: +1 escort carrier +1 assault carrier +1 for jumpdrive +1 one capital remote rep or shield only possible with cap chain
Give these Carrieer a little ship maintinece bay with maximum 500.000 m3, to transport 1 bs and 1 frigates
On the assault carrier with level 5 the pilot can use maximum 5 fighters
Don't give them high sec access
I think this smaller carrier will help to bring carebear corps to low sec.
Ccp thanks for supporting this idea i wonder if you have read the OP? this concept has the idea of being a stepping stone between BS and capitals:
Loius Woo wrote:*snip* Escort Carriers
There is a large gap in size, complexity, skill requirements, and combat power between battleships and capital ships. This large gap makes it difficult to have a steady progression from BS combat to capital combat and the fights tend to be either a BS fight or a capital fight. Part of this is due to the immobility of capital ships which cannot roam with the support fleet and must commit to combat by jumping. These ships also have an order of magnitude larger tank than BS class vessels.
To fill this gap, I propose the introduction of the Escort Carrier *snip*
The escort carrierGÇÖs role would be to provide combat support to roaming BS fleet forces. They would have a tank that is roughly 1.5 times that of the average battleship, large drone bays, the ability to fit large rep modules, and can travel via jump gates with BS fleets. *snip*
so, why du you propose exactly the opposite of that? capital reps, jumpdrives and so on?
i like the original idea of the OP, but i don't see a reason for a new (just downsized) carrier with the same moduls and skill requirements as the ones we already have.
cu. |
Mu Schneckle
State War Academy Caldari State
0
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Posted - 2012.10.14 15:35:00 -
[319] - Quote
Unbendable McRib wrote: +1 for jumpdrive and Fuel Bay +1 more cargo to carry 1750m3 stuff for the gang (charges and ohter stuff) +1 Drone Bay for 40-50 Drones +1 assault carrier Drone Bay for 50-60 Drones and 5-10 fighters
edits in Italic
I support this changes i will use this assault carrier in low sec and 0.0 |
Unbendable McRib
1ST German Space Force Ewoks
4
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Posted - 2012.10.14 15:50:00 -
[320] - Quote
Rita May wrote:
so, why du you propose exactly the opposite of that? capital reps, jumpdrives and so on?
i like the original idea of the OP, but i don't see a reason for a new (just downsized) carrier with the same moduls and skill requirements as the ones we already have.
cu.
07 (hello)
ok with the capital reps i read something about it prior notice! sorry my english is not perfekt. ok capital reps maybe is not important on that ship typ!
the answer is easy i like this concept to! Its realy nice an great with nice designs!
In low sec is that ship useless without jumpdrives and maintenece bay!
And please give me so ships like this plz plz |
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Rita May
State War Academy Caldari State
13
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Posted - 2012.10.14 16:05:00 -
[321] - Quote
Unbendable McRib wrote:07 (hello) ok with the capital reps i read something about it prior notice! sorry my english is not perfekt.ok capital reps maybe is not important on that ship typ! the answer is easy i like this concept to! Its realy nice an great with nice designs! In low sec is that ship useless without jumpdrives and maintenece bay! And please give me so ships like this plz plz
uh, it wasn't my intend to offend you - i realise my post wasn't really polite, sorry about that.
in my opinion this shipclass wouldn't need a jumpdrive if they are able to use the gates, as they would have the same "mobility" as the BS gang - not accounting align times and such.
maintenance bay: i am not sure if this would be ok or a little in the direction of being OP?
cu. |
Angeal MacNova
LankTech
1
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Posted - 2012.10.14 16:10:00 -
[322] - Quote
I was thinking how I classed the Strategic Cruiser.
The game has it as a T3 cruiser but these seem like ships that out perform T2 battle cruisers. So would it also be a T3 BC as well?
Which brings me to the T3 battle ship.
Pieced together like the strategic cruiser, one option you can have is to make a Drone BS but instead of using drones, it can use fighters.
It allows for the creation of a sub capital carrier (for each race) if you want to but also allows people to take it in different directions. To suite their fancy.
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Unbendable McRib
1ST German Space Force Ewoks
4
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Posted - 2012.10.14 16:50:00 -
[323] - Quote
Angeal MacNova wrote:I was thinking how I classed the Strategic Cruiser.
The game has it as a T3 cruiser but these seem like ships that out perform T2 battle cruisers. So would it also be a T3 BC as well?
Which brings me to the T3 battle ship.
Pieced together like the strategic cruiser, one option you can have is to make a Drone BS but instead of using drones, it can use fighters.
It allows for the creation of a sub capital carrier (for each race) if you want to but also allows people to take it in different directions. To suite their fancy.
I like
T3 BS with flexible subsystems
Ccp read this thread |
Hans Zwaardhandler
Borealis Mining Concern
22
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Posted - 2012.10.14 17:46:00 -
[324] - Quote
Rita May wrote:Unbendable McRib wrote:07 (hello) ok with the capital reps i read something about it prior notice! sorry my english is not perfekt.ok capital reps maybe is not important on that ship typ! the answer is easy i like this concept to! Its realy nice an great with nice designs! In low sec is that ship useless without jumpdrives and maintenece bay! And please give me so ships like this plz plz uh, it wasn't my intend to offend you - i realise my post wasn't really polite, sorry about that. in my opinion this shipclass wouldn't need a jumpdrive if they are able to use the gates, as they would have the same "mobility" as the BS gang - not accounting align times and such. maintenance bay: i am not sure if this would be ok or a little in the direction of being OP? cu.
It is my firm belief that having a Ship Maitenance functionality upon an Assault carrier would be less than good, as it is versed more in pure DPS and attack rather than providing for the needs of the fleet (such as an escort carrier or the support carrier ideas listed). Jumpdrives are a tricky thing, as we have the JF's which are almost as large as the carriers with their functionality to use gates and such, but I think on the assault carrier we should leave it as it is, with no jumpdrive support, unless it is a tech two version of the escort carrier. |
Loius Woo
Sebiestor Tribe Minmatar Republic
226
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Posted - 2012.10.15 01:35:00 -
[325] - Quote
They definitely DO NOT need jump drives. They are meant to be more on the sub capital side of mobility, not the capital side. So jump drives is NOT needed. The one kind-of exception would be a black ops version that could use the BO-BS covert bridge.
As for the maintenance bay, as per the previous posts about it, the tech 2 support version has maintenance bay to support Worm Holes and such with ships. But they should ALWAYS be smaller than carrier bays, in fact I would support a maintenance bay small enough to prohibit any battleships from being put in them. |
Mallak Azaria
GoonWaffe Goonswarm Federation
876
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Posted - 2012.10.15 07:25:00 -
[326] - Quote
So basically a cheap carrier for people who are too lazy to train for capitals & too stingey to buy one? Sure, I can get on board with this. Say hello to 1000-man escort carrier fleet doctrines that produce so much lag that our enemies can no longer defend their space. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Loius Woo
Sebiestor Tribe Minmatar Republic
226
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Posted - 2012.10.15 16:12:00 -
[327] - Quote
Mallak Azaria wrote:So basically a cheap carrier for people who are too lazy to train for capitals & too stingey to buy one? Sure, I can get on board with this. Say hello to 1000-man escort carrier fleet doctrines that produce so much lag that our enemies can no longer defend their space.
You didn't read the thread.
Its obvious.
But thanks for your input, I am happy that you chose to make a comment. |
LarpingBard
Pendragon Exploration STR8NGE BREW
4
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Posted - 2012.10.15 16:48:00 -
[328] - Quote
Make them pirate carriers, so that cost makes them prohibitive instead of cheap. :) Don't see it hs usable, sorry. Still needs to be able to jump, etc. Imagine this....
Gurista Tortoise
The Rabbit, wanting a new flagship wanted to avoid the pitfalls of slow to produce carriers and fighters. Instead, his plan was for a drone-focused carrier, that trades the ability to launch a flight of fighters for quicker build time and a more agile carrier. It has a smaller jump drive and warp drive for this very reason.
Fitting: Low Slots: 7 (imagine drone damage augmenters) Medium Slots: 7 (imagine light tank, but target painters and omnis) High Slots: 0 (which means this ship must use drones to do all of its dirty work, no cloaking)
Powergrid: 100000 mw (to limit tank) CPU: 1200 Calibration: 450 Rig size: Large
Max Velocity = 95m/s Warp Velocity = .75au/sec Jump capability = dread, not carrier.
Special Ability: 50% movement bonus to drones.
Caldari Carrier Skill Bonuses: Can deploy 2 additional Drones per level. 5% bonus to all Shield resistances per level. 5% bonus to all deployed Drone's durability. 10% bonus to all deployed shield maintenance Drone repping. 5% bonus to targetting range per level.
Gallente Carrier Skill Bonus Can deploy 2 additional Drones per level. 5% bonus to all deployed Drone's damage per level. 5% bonus to all deployed Drone's tracking and optimal range. 10% bonus to all deployed armor repair Drone repping. 5% bonus to drone control range per level.
Drone bay: 3500m3 Corporate Hanger Capacity: 5000m3 - don't have to hold capital mods anyway. :) Ship Maintenance Bay: 500000m3 - half a chimi. Structure HP: 115,000 hp Armor HP: 80,000 hp (30%. 20%, 25%, 25%) Shield HP: 200,000 hp (30%, 40%, 50%, 40%) Capacitor Capacity: 40000 gj Recharge Time: 1500 s
Purpose: We miss the super carrier's ability to launch drones. To be honest, capital shield + armor reppers + cloak + triage, fighter bombers, is broken. In exchange for the ability to launch 25 drones, it loses the ability to launch fighters, use cloaks, etc. It has to do all of its remote repping through drones.
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Loius Woo
Sebiestor Tribe Minmatar Republic
226
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Posted - 2012.10.15 20:05:00 -
[329] - Quote
LarpingBard wrote:Make them pirate carriers, so that cost makes them prohibitive instead of cheap. :) Don't see it hs usable, sorry. Still needs to be able to jump, etc. Imagine this....
That idea is incompatible with the original post.
Please post it in a new thread as a new idea.
For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.
Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it. |
LarpingBard
Pendragon Exploration STR8NGE BREW
4
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Posted - 2012.10.18 02:38:00 -
[330] - Quote
Loius Woo wrote:
That idea is incompatible with the original post.
Please post it in a new thread as a new idea.
For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.
Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it.
Fine. The OP was horrific. Bring back something like a battlecruiser version of a Guardian Vexor. :p |
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