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Bob Niac
Macabre Votum Against ALL Authorities
12
|
Posted - 2012.05.19 02:44:00 -
[91] - Quote
been done to death.
racial orcas.
moving on. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Loius Woo
PATRIOT KNIGHTS
56
|
Posted - 2012.05.19 02:45:00 -
[92] - Quote
Bob Niac wrote:been done to death.
racial orcas.
moving on.
I don't even know what this means.
What does this mean? |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.19 06:31:00 -
[93] - Quote
Dkamanus wrote:Jeez. Fighters, from my understanding, at a Roaming fleet, are useless. People want fighter, while the variety of drones ALONE should be the strong point of the Escort Carrier. Imagine, 10 Neut drones launched at a single target, or 10 ECM drones roaming around, causing havoc during a small fleet engagement. Its an Advantage that, most certainly, I wouldn't pass up.
The fact that it can use ten drones out is reason enough to have one. Be it rep, ECM, Neut, damage drones in whatever order. Fighters are useless in that regard, cause carriers aren't considered a solo ship. Well, at least in this case. There is no point in going solo with an escort carrier. There is no need for such amount of firepower the fighters provide. Considering they are giving drones an extra module + the modules we already have (which, I think, are quite underused), the Escort Carrier (Drone Boat) would make those modules usable in a way, add some firepower, add some extra utility and not being overpowered.
There is no need for fighters, but a big drone bay is needed for a Drone Boat to actually function.
Instead of Carriers, call em Swarmer Class Drone Boats or something. Just Call em Drone ships. Thats one class of ships that aren't implemented in the game to its fullest. Calling a Dominix a Drone Boat is as much truth as saying that Minmatar are exclusive Shield Tankers, like Caldari.
Hive ships? :D |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.19 06:39:00 -
[94] - Quote
Retmas wrote:love the general idea. all the quibbles are valid points, i personally am on the fence about fighters. also, perhaps instead of +1 drone per level, perhaps instead you could consider 20% damage and hitpoints per level? also, you could keep the fighter and drone bays as a single bay, assuming you keep the drone space under 5000m3 (which you plan to based on what i've read).
expanding on that blurb a bit.
my general understanding of this, having read the thread, is basically an orca-sized ship (midway between capitals and battleships - an orca is neither, yet shares good qualities of both) that is a dedicated drone command/control platform. i find i fall on the mildly buffed large remote reps side of things, but i am far from convinced either way. i find the burst rep amount from capital reppers to be too much for such a ship; a boosted large would be far more appropriate. i also agree with a small range increase, but not one comperable to logi cruisers - about 26km sounds just perfect. enough to be used as a center pin in PvP (or PvE), but not enough to give full mobility to a gang, especially if the ship itself is roughly as slow as an orca.
while i dont believe that carriers would be pushed out of use by these at all (or removed from their niche or whatever the PC codeword is these days), i also am not convinced that fighters would be anything more than redundance. my vote, as of now, is to strip fighters from them, simply because drones would do it better in my eyes. i dont believe that having them assignable is really worthwhile, either from a PvP perspective (because, lol fighters) or a PvE one (because sentries would just be more effective, at least in anoms and the like.
beyond that, you guys seem to me to be running in circles, explaining the same things to one another time and again. agree to disagree, and then go quibble over something else imo.
thing's i'm curious about:
would these be allowed into gated deadspace? (i vote yes, based on orcas/freighters being allowed to do so)
can, in OP's eyes, they use capital local reps? (i vote yes regardless of which way the remote repairs discussion goes, but perhaps with some negs.)
would love to see some dev interest in this. i think it's a valuable way to expand the capital roster without making new LOLHOTDROP ships.
the "instead of +1" with 20% damage per lvl will still only put this ships dps at the same lvl as a domi ( not counting guns ) which we wanna try and top... |

Xhaiden Ora
University of Caille Gallente Federation
17
|
Posted - 2012.05.19 07:53:00 -
[95] - Quote
Loius Woo wrote:Actually all of the contention as far as I could see was with fighters or with questions regarding the right mix of logistics. Not anything about capitals.... unless you count capital reps, but that was more about the REPS than the CAPITAL part.
I understand you dont want bigger ships and that is fine, this is a bigger ship so it probably isnt what you are looking for and that is fine too.
Thanks for your input.
You have contention over fighters, capital reps and ship maint. bays.
I would perfer this lean more towards battleship, less towards capital. Many players will never see a capital, let alone fly one and many others have no interest in either. The current version of your idea doesn't have as much use outside of WH/Null pvp. Much as I hate to bring up the role thing on you, its role currently isn't that fleshed out for high sec or pve and you've slanted it towards supporting capital ships and capitals only.
When you put it in a BS gang, high sec or PVE, all its basically bringing to the table is moar drones. It has no real combat bonuses to these areas of play that would give a convincing reason to use it or bring it along with your gang over another ship.
It needs to have more universal usage and not be so tied to one ideal situation ( In a capital fleet ) that many players will likely never see. |

Bob Niac
Macabre Votum Against ALL Authorities
12
|
Posted - 2012.05.19 11:52:00 -
[96] - Quote
Loius Woo wrote:Bob Niac wrote:been done to death.
racial orcas.
moving on. I don't even know what this means. What does this mean?
It means that escort / mini / small carriers are basically orcas. The only difference is that they would be setup directly for combat use. And they would not have fighters, but drones. The likelihood of them having significant remote repair ability would be next to nothing.
Basically, mules. Or more accurately, Auxiliary Ships, like the refueling boats in our current navies. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Bob Niac
Macabre Votum Against ALL Authorities
12
|
Posted - 2012.05.19 11:56:00 -
[97] - Quote
Vaako Horizon wrote:Retmas wrote:love the general idea. all the quibbles are valid points, i personally am on the fence about fighters. also, perhaps instead of +1 drone per level, perhaps instead you could consider 20% damage and hitpoints per level? also, you could keep the fighter and drone bays as a single bay, assuming you keep the drone space under 5000m3 (which you plan to based on what i've read).
expanding on that blurb a bit.
my general understanding of this, having read the thread, is basically an orca-sized ship (midway between capitals and battleships - an orca is neither, yet shares good qualities of both) that is a dedicated drone command/control platform. i find i fall on the mildly buffed large remote reps side of things, but i am far from convinced either way. i find the burst rep amount from capital reppers to be too much for such a ship; a boosted large would be far more appropriate. i also agree with a small range increase, but not one comperable to logi cruisers - about 26km sounds just perfect. enough to be used as a center pin in PvP (or PvE), but not enough to give full mobility to a gang, especially if the ship itself is roughly as slow as an orca.
while i dont believe that carriers would be pushed out of use by these at all (or removed from their niche or whatever the PC codeword is these days), i also am not convinced that fighters would be anything more than redundance. my vote, as of now, is to strip fighters from them, simply because drones would do it better in my eyes. i dont believe that having them assignable is really worthwhile, either from a PvP perspective (because, lol fighters) or a PvE one (because sentries would just be more effective, at least in anoms and the like.
beyond that, you guys seem to me to be running in circles, explaining the same things to one another time and again. agree to disagree, and then go quibble over something else imo.
thing's i'm curious about:
would these be allowed into gated deadspace? (i vote yes, based on orcas/freighters being allowed to do so)
can, in OP's eyes, they use capital local reps? (i vote yes regardless of which way the remote repairs discussion goes, but perhaps with some negs.)
would love to see some dev interest in this. i think it's a valuable way to expand the capital roster without making new LOLHOTDROP ships. the "instead of +1" with 20% damage per lvl will still only put this ships dps at the same lvl as a domi ( not counting guns ) which we wanna try and top... 10x heavy drones + the 100% drone damage gives you roughly 900-950 dps which is not over the top ( this does not have the new module considered )
Well it used to be that one could field 15 drones in certain ships. Then lag happened.
I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Vaako Horizon
Casual Slackers Daily Operations
33
|
Posted - 2012.05.19 12:51:00 -
[98] - Quote
Bob Niac wrote:Vaako Horizon wrote:Retmas wrote:love the general idea. all the quibbles are valid points, i personally am on the fence about fighters. also, perhaps instead of +1 drone per level, perhaps instead you could consider 20% damage and hitpoints per level? also, you could keep the fighter and drone bays as a single bay, assuming you keep the drone space under 5000m3 (which you plan to based on what i've read).
expanding on that blurb a bit.
my general understanding of this, having read the thread, is basically an orca-sized ship (midway between capitals and battleships - an orca is neither, yet shares good qualities of both) that is a dedicated drone command/control platform. i find i fall on the mildly buffed large remote reps side of things, but i am far from convinced either way. i find the burst rep amount from capital reppers to be too much for such a ship; a boosted large would be far more appropriate. i also agree with a small range increase, but not one comperable to logi cruisers - about 26km sounds just perfect. enough to be used as a center pin in PvP (or PvE), but not enough to give full mobility to a gang, especially if the ship itself is roughly as slow as an orca.
while i dont believe that carriers would be pushed out of use by these at all (or removed from their niche or whatever the PC codeword is these days), i also am not convinced that fighters would be anything more than redundance. my vote, as of now, is to strip fighters from them, simply because drones would do it better in my eyes. i dont believe that having them assignable is really worthwhile, either from a PvP perspective (because, lol fighters) or a PvE one (because sentries would just be more effective, at least in anoms and the like.
beyond that, you guys seem to me to be running in circles, explaining the same things to one another time and again. agree to disagree, and then go quibble over something else imo.
thing's i'm curious about:
would these be allowed into gated deadspace? (i vote yes, based on orcas/freighters being allowed to do so)
can, in OP's eyes, they use capital local reps? (i vote yes regardless of which way the remote repairs discussion goes, but perhaps with some negs.)
would love to see some dev interest in this. i think it's a valuable way to expand the capital roster without making new LOLHOTDROP ships. the "instead of +1" with 20% damage per lvl will still only put this ships dps at the same lvl as a domi ( not counting guns ) which we wanna try and top... 10x heavy drones + the 100% drone damage gives you roughly 900-950 dps which is not over the top ( this does not have the new module considered ) Well it used to be that one could field 15 drones in certain ships. Then lag happened.
with meny lag fixes behind us and such that argument is somewhat outdated... in addition, its not like everyone will be flying these ones. worst case they reitarate on it if it goes to bad... |

Daria Meridian Carlile
Platinum-Tech-Industry
9
|
Posted - 2012.05.23 15:40:00 -
[99] - Quote
Bumping for the pure greatness of the idea.
I would love to see a ship which is to the Orca, what a Carrier is to a Rorqual. |

Loius Woo
PATRIOT KNIGHTS
60
|
Posted - 2012.05.23 15:43:00 -
[100] - Quote
Daria Meridian Carlile wrote:Bumping for the pure greatness of the idea.
I would love to see a ship which is to the Orca, what a Carrier is to a Rorqual.
Thanks!
And I assume you mean a ship that is to the CARRIER what the Orca is to the Rorq.
Agreed, and that was part of the impetus for this idea in the first place.
Thanks for your support. |
|

Daria Meridian Carlile
Platinum-Tech-Industry
11
|
Posted - 2012.05.23 15:54:00 -
[101] - Quote
Loius Woo wrote:Daria Meridian Carlile wrote:Bumping for the pure greatness of the idea.
I would love to see a ship which is to the Orca, what a Carrier is to a Rorqual. Thanks! And I assume you mean a ship that is to the CARRIER what the Orca is to the Rorq. Agreed, and that was part of the impetus for this idea in the first place. Thanks for your support.
You're welcome, fantastic job on the detail of the post!.
Well actually i meant what is said, just not sure if it makes sense outside my head ;) , it basicly meant the same as what you wrote but my comparison was just more like:
We have a carrier and a rorqual, the carrier is combat support and logistics, the rorqual is industrial (mining) support and logistics.
Then we have an orca which offers similar Industrial fleet support as the Rorqual, just on a smaller scale (and without compression ofc).
Hope it makes a bit more sense saying "Escort Carrier would be to an Orca, what a Carrier is to a Rorqual"
I'm terribly sorry if i'm blabbering senselessly, my colleagues and i had some celebration to do earlier hehe.
|

Bob Niac
Macabre Votum Against ALL Authorities
16
|
Posted - 2012.05.24 03:04:00 -
[102] - Quote
Trust me.. I want racial orcas. But only that. Capital Command ships, with a similar kit,but better tank. Look in my post history. I have a few threads on this. And yes, i called them auxiliary ships. It makes sense.
If you can do 2 ships I would do this:
Fleet Support: Small carriers
Battleship tank Command bonuses. NO fighters. Its overpowered. Deal with it. Ammo bay would be nice
So orca
Campaign support ship
mule, marketeers' wet dream. Large SMA and corp hangar. Decent tank, mostly buffer. Battleship probably. Large amount of capacitor, but very low regen. Not for long fights. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Loius Woo
PATRIOT KNIGHTS
67
|
Posted - 2012.05.24 20:56:00 -
[103] - Quote
I thought of a possible addition to this idea and posted it here: Interceptors
With this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier.
Thoughts? |

Doggy Dogwoofwoof
Skellhell Operations
15
|
Posted - 2012.05.25 01:23:00 -
[104] - Quote
Loius Woo wrote:I thought of a possible addition to this idea and posted it here: InterceptorsWith this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier. Thoughts?
ok' this actully does make the escort carrier idea intresting. They trully would be escorts' but they wouldn't be truly OP in highsec. I like. |

Loius Woo
PATRIOT KNIGHTS
71
|
Posted - 2012.05.25 18:39:00 -
[105] - Quote
Doggy Dogwoofwoof wrote:Loius Woo wrote:I thought of a possible addition to this idea and posted it here: InterceptorsWith this idea (still has a lot of work to be able to be fully included) escort carriers would be a good addition to capital fleets and a great way for BS gangs to mitigate the LOLHOTDROP Supercarrier. Thoughts? ok' this actully does make the escort carrier idea intresting. They trully would be escorts' but they wouldn't be truly OP in highsec. I like.
That was the point, thanks.
The ability to provide a hard counter to Supercarriers without making them OP in any other situation is a win I think.
Answers (to a better degree than already done) the "what is the role" question. |

Doggy Dogwoofwoof
Skellhell Operations
15
|
Posted - 2012.05.26 06:55:00 -
[106] - Quote
Bump |

Helion Dhamphir
Muj Mining Corp.
6
|
Posted - 2012.05.26 14:52:00 -
[107] - Quote
Bump for one of the greatest ideas to be posted in a long time |

Loius Woo
PATRIOT KNIGHTS
79
|
Posted - 2012.05.27 03:26:00 -
[108] - Quote
Helion Dhamphir wrote:Bump for one of the greatest ideas to be posted in a long time
Thank you.
What do you think of the Fighter Interceptor idea? |

Loius Woo
PATRIOT KNIGHTS
80
|
Posted - 2012.05.28 17:03:00 -
[109] - Quote
Shameless bump |

Helion Dhamphir
Muj Mining Corp.
9
|
Posted - 2012.05.28 18:13:00 -
[110] - Quote
Loius Woo wrote:Helion Dhamphir wrote:Bump for one of the greatest ideas to be posted in a long time Thank you. What do you think of the Fighter Interceptor idea?
Excellent idea, i do think that the part about them only being able to attack other drones/fighters will require some work but, other than that it sounds good, would be perfect for the escort carrier when it is implemented. |
|

Retmas
Grim Determination Clockworks Inc. Nulli Tertius
10
|
Posted - 2012.05.30 20:14:00 -
[111] - Quote
Vaako Horizon wrote:Retmas wrote:enormous text blob, holy gods i write too much the "instead of +1" with 20% damage per lvl will still only put this ships dps at the same lvl as a domi ( not counting guns ) which we wanna try and top... 10x heavy drones + the 100% drone damage gives you roughly 900-950 dps which is not over the top ( this does not have the new module considered )
not even carriers have drone damage bonuses. you'd be giving a ship double the destructive potential of a full-blown capital. i'm suggesting the effective equivalent of 10 drones total, after factoring in damage bennies. real, in-game entities would remain at 5 drones no matter what skill level, I-V. you just would have 20% more bang for the buck per level.
as for the racial skills bonuses, perhaps caldari and amarr get 5% bonus to resists, and gallente/minmatar get 5% bonus to active reps? (amarr/gallente being armor, minny/calamari being shield, ofc) |

Dragonv2
unfair pleasure Elemental Tide
0
|
Posted - 2012.05.30 20:19:00 -
[112] - Quote
i really like the idea of have a ship for in between battleships and capitol ships, as it is the moment you get advanced spaceship command to only way to really get anything from it is to train it up to 5 immediately (unless you are going for the orca/rorqual) so this will allow to make that gap smaller perhaps requiring advanced spaceship command at lvl 3 |

Loius Woo
PATRIOT KNIGHTS
91
|
Posted - 2012.06.02 00:04:00 -
[113] - Quote
Dragonv2 wrote:i really like the idea of have a ship for in between battleships and capitol ships, as it is the moment you get advanced spaceship command to only way to really get anything from it is to train it up to 5 immediately (unless you are going for the orca/rorqual) so this will allow to make that gap smaller perhaps requiring advanced spaceship command at lvl 3
As it is written right now, I think I required Advanced Spaceship Command 4, but either would work. |

Helion Dhamphir
Dromedaworks inc
26
|
Posted - 2012.07.04 23:19:00 -
[114] - Quote
Bump.
Still waiting for this to pop up in the patch notes, trying to figure out a reason for it not doing so simply returns "does not compute", |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
184
|
Posted - 2012.07.05 02:05:00 -
[115] - Quote
If it has no weapons and is very skill intensive id see the benefit. (plus gankers could get some crazy good KM's)
It should be made to haul ships with rigs not pvp or pve. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
672
|
Posted - 2012.07.05 04:28:00 -
[116] - Quote
Again, I love this idea and wish to see something like it ingame. |

xPredat0rz
Violent Alternatives C0NVICTED
9
|
Posted - 2012.07.07 00:01:00 -
[117] - Quote
i want these...
At this point i would say give it 10 drones and make it a bigger logi and call it a day. I like the idea of Fighters but you wont get enough support for that to fly.
5 Fighters would be 500 dps on a logi boat which isnt too OP to me. When the BSes in fleet will all do close to 1k. But too many people would cry over it.
Then again 5 Base heavies +1 per level maxes at 1200 dps with full drone damage mods....But its a logi right? |

Eurephigenie Phoenix
IntersteIIar Moneymakers
0
|
Posted - 2012.07.07 16:06:00 -
[118] - Quote
Nice idea. Because it can fly in the high sec, i think drones are enough and fighter aren-¦t needed.
I didn-¦t read the compleet thread, so i don-¦t know if it was already mentioned. I think Advenced Spaceship Controll should be enough on level 2 in your skill requirement. I haven-¦t yet bought the skill book myself, cause i think 40 mill for a book i would only use when it is on lvl 5 is to much wasted money and there are still other skills i prefer at the moment, cause i need them. At the moment you need this book on level 1 for Frighters, level 4 for Jumpfrighters and 5 for the other Capitals, level 2 would be a nice thing in between for the skill, and fits in the way to carriers. |

Nova Fox
Novafox Shipyards
4015
|
Posted - 2012.07.08 01:03:00 -
[119] - Quote
Ill have to say after that carrier/super carrier nerf a year ago my own escort carrier idea died rather quickly then considering that capitals hip reqs are shifting to only need battleship to 4 and not 5 means that the idea of super battleships was dead in the water.
|

Griffin Omanid
IntersteIIar Moneymakers
0
|
Posted - 2012.07.12 09:49:00 -
[120] - Quote
Nice idea. But also agree with no fighters and Adv. Spaceship Controll at 2-3 is enough. |
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