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Antal Marius
No Bullshit Jokers Wild.
21
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Posted - 2012.08.18 09:38:00 -
[211] - Quote
1) BUMPITY BUMP BUMP!
2)Reposted Chibikko wrote:Thanks, tried to keep them in the Marauder / Pirate BS power range and get some thick racial flavor on them that standard carriers lack. They're all pretty different in application except perhaps Amarr and Gallente. Thinking prereqs something along the lines of Racial Battleship V, Drone Interfacing V.
I like that idea, with the T2 battleship approach. Would limit the amount of "WTF DERE IS NO HOL DERE 2 FILL!!!?111" From the forum trolls, since we're lacking a T2 Tier 3 battleship. Add in another drone skill beyond Drone Interfacing (The other T2 battleships have a second skill needed too as well), something like Electronic Warfare Drone Interfacing. A little off the wall, but a skill very useful to droneboats. |

Vakr Onzo
Elite Amarr Navy Academy
4
|
Posted - 2012.08.18 16:57:00 -
[212] - Quote
If I may be permitted to post my Light Carrier proposal that I wrote oh about a little over 4 years ago. Yes having more drones out on field is not a good idea at all (this was when I was just starting out, still a rookie). But I do honestly believe using the Tier battlecruiser hull as a base for the Light Carrier has merit (each racial Light Carrier list the battlecruiser hull they're based of or should be a variant of). Still yes there are many flaws with the proposal. So here it is.
Quote:My proposal is to have a carrier type ship that is non-capital and be reasonably affordable; the Light Carrier. It is suitable to players that are just starting out. It in turn will breath new life into the original vision of the Carrier, a support platform for corps to use in low sec and 0.0 areas. The size of the Light Carrier and her drone complement allows her to operate in the high security areas. It is a way to beef up drone and logistic capabilities of a small fleet or a skirmish group where a Carrier is too large or costly.
In the universe of the EVE Online, the Light Carrier would have been brought about by a need to quickly built carrier type ships by using existing hulls such as those of Tier 2 BattleCruisers to supplement Carriers and Motherships which are rare in numbers. Drake hull would have her missile bays ripped out for multiple smaller drone hangers in their place and so on for other hulls.
The Gallente still retain the edge in the Drone field by having BattleCarriers (warships with the ability to fit a competent armament and field decent group of Drones at same time) and Drone quality (combat bonuses).
The Light Carrier should be able to fit a popgun armament or none at all, relying solely on her drone complement to project her firepower. It does not have a Jump Drive and a Ship Maintenance Bay. An optional suggestion is to have the Light Carrier is capable of fitting a Triage module; this would require a large increase in the cargo capacity in order to carry fuel for the activation cost.
I hope this would inspire you to use the concept behind the Light Carrier if not the actual proposal itself.
Layout of the Light Carrier Proposal
Applicable to all Light Carriers -Drone Bay: 150 m3 -Drone Bandwidth: 100 Mbit/sec -Slot layout as per racial preference -Light Carrier Role Bonus: 100% bonus to Drone control range and 99% reduction in the CPU need of Warfare Link Modules
Amarr Light Carrier; Harbringer Hull -Amarr Battlecruiser Skill Bonus: 200% bonus to Energy Transfer Array and Remote Armor Repair System range and 40% bonus to Armor Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ armor resistances and can deploy1 additional drone per level
Caldari Light Carrier; Drake Hull -Caldari Battlecruiser Skill Bonus: 200% bonus to Shield Transport and Energy Transfer Array range and 40% bonus to Shield Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ shield resistances and can deploy 1 additional drone per level
Minmatar Light Carrier; Hurricane Hull -Minmatar Battlecruiser Skill Bonus: 200% bonus to Tracking Link and Shield Transport range and 40% bonus to Shield Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ tracking speed and can deploy 1 additional drone per level
Gallente Light Carrier; Myrmidon Hull -Gallente Battlecruiser Skill Bonus: 200% bonus to Remote Armor Repair System range and Tracking Link range and 40% bonus to Armor Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 10% increase to drone hitpoints and damage dealt by drones and can deploy 1 additional drone per level |

Loius Woo
PATRIOT KNIGHTS
159
|
Posted - 2012.08.18 18:38:00 -
[213] - Quote
Vakr Onzo wrote:If I may be permitted to post my Light Carrier proposal that I wrote oh about a little over 4 years ago. Yes having more drones out on field is not a good idea at all (this was when I was just starting out, still a rookie). But I do honestly believe using the Tier battlecruiser hull as a base for the Light Carrier has merit (each racial Light Carrier list the battlecruiser hull they're based of or should be a variant of). Still yes there are many flaws with the proposal. So here it is. Quote:My proposal is to have a carrier type ship that is non-capital and be reasonably affordable; the Light Carrier. It is suitable to players that are just starting out. It in turn will breath new life into the original vision of the Carrier, a support platform for corps to use in low sec and 0.0 areas. The size of the Light Carrier and her drone complement allows her to operate in the high security areas. It is a way to beef up drone and logistic capabilities of a small fleet or a skirmish group where a Carrier is too large or costly.
In the universe of the EVE Online, the Light Carrier would have been brought about by a need to quickly built carrier type ships by using existing hulls such as those of Tier 2 BattleCruisers to supplement Carriers and Motherships which are rare in numbers. Drake hull would have her missile bays ripped out for multiple smaller drone hangers in their place and so on for other hulls.
The Gallente still retain the edge in the Drone field by having BattleCarriers (warships with the ability to fit a competent armament and field decent group of Drones at same time) and Drone quality (combat bonuses).
The Light Carrier should be able to fit a popgun armament or none at all, relying solely on her drone complement to project her firepower. It does not have a Jump Drive and a Ship Maintenance Bay. An optional suggestion is to have the Light Carrier is capable of fitting a Triage module; this would require a large increase in the cargo capacity in order to carry fuel for the activation cost.
I hope this would inspire you to use the concept behind the Light Carrier if not the actual proposal itself.
Layout of the Light Carrier Proposal
Applicable to all Light Carriers -Drone Bay: 150 m3 -Drone Bandwidth: 100 Mbit/sec -Slot layout as per racial preference -Light Carrier Role Bonus: 100% bonus to Drone control range and 99% reduction in the CPU need of Warfare Link Modules
Amarr Light Carrier; Harbringer Hull -Amarr Battlecruiser Skill Bonus: 200% bonus to Energy Transfer Array and Remote Armor Repair System range and 40% bonus to Armor Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ armor resistances and can deploy1 additional drone per level
Caldari Light Carrier; Drake Hull -Caldari Battlecruiser Skill Bonus: 200% bonus to Shield Transport and Energy Transfer Array range and 40% bonus to Shield Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ shield resistances and can deploy 1 additional drone per level
Minmatar Light Carrier; Hurricane Hull -Minmatar Battlecruiser Skill Bonus: 200% bonus to Tracking Link and Shield Transport range and 40% bonus to Shield Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 5% bonus to DronesGÇÖ tracking speed and can deploy 1 additional drone per level
Gallente Light Carrier; Myrmidon Hull -Gallente Battlecruiser Skill Bonus: 200% bonus to Remote Armor Repair System range and Tracking Link range and 40% bonus to Armor Maintenance Bot transfer amount per level - T2 ship (to be named; Light Carrier?) Bonus: 10% increase to drone hitpoints and damage dealt by drones and can deploy 1 additional drone per level
I think this is a totally different kind of idea from what i have proposed. Furthermore, this idea IS just what people keep saying which is "use a rattlesnake, or a gila, or a domi, etc".
What I have proposed is not just a drone boat but a subcaptial ship the size of an orca, with uses for skills needed to get to capitals, and a large tank, able to bring utility and support to BS gangs.
So I dont think that your proposed version of light carriers really makes any sense in this thread.
Sorry |

Vakr Onzo
Elite Amarr Navy Academy
4
|
Posted - 2012.08.18 20:36:00 -
[214] - Quote
Loius Woo wrote:I think this is a totally different kind of idea from what i have proposed. Furthermore, this idea IS just what people keep saying which is "use a rattlesnake, or a gila, or a domi, etc".
What I have proposed is not just a drone boat but a subcaptial ship the size of an orca, with uses for skills needed to get to capitals, and a large tank, able to bring utility and support to BS gangs.
So I dont think that your proposed version of light carriers really makes any sense in this thread.
Sorry The point was the concept have been thought of at least for me it was four years ago. Yes as I already said in that post, it's flawed. I admitted when I wrote it I was a rookie.
But you know what? You did glossed over the *bonuses* that favored logistic drones and modules. You glossed over the fact that each racial carrier, aside from Gallante which get the same *type* of drone bonus like any gallente drone ship, having distinct combat bonus to the drones. You glossed over the fact that it can be useful to use the Tier 2 Battlecruiser as a variant to base an escort/light carrier on since they have no variants themselves.
Be honest and seriously give the proposal a serious readthrough, you never know there might be a gem or two inside it that's useful to the Escort Carrier concept as you envisioned. As always thank you for deliberately ignoring the comment I posted AT top of the post indicating that I know better *now* compared to four years ago. |

Griffin Omanid
IntersteIIar Moneymakers
12
|
Posted - 2012.08.18 21:54:00 -
[215] - Quote
Omnathious Deninard wrote:Loius Woo wrote:Hans Zwaardhandler wrote:To be quite honest, their needs to be a niche filled between battleships and carriers, as well as possibly adding a ship in Eve that is purely drone focused (not fighter or fighter bomber, but drones), and the escort carrier and it's offshoots would definitiely fill those roles quite admirably. I agree. They also could provide a much needed stop gap in the skill requirements between BSV and Capital ships. At the end of tiericide battleships v will be removed from capital ship requirements, it will be battleships iv
This is also a reason for myself that there should be some Ships between BS and the Capitals. For Example with Racial BS IV you can train Racial Light Carriers (and the mentioned racial Light Dreadnaughts), and with this skill on level 4 you can train racial Carriers (or racial Dreadnughts). The Titan should be also placed somewhere in this idea, somewhere i don-¦t know yet. Maybe let them need light Carrier IV and light Dreadnaught IV.
For the guys who are now afraid to loose the abilitiy to fly a ship: CCP already said that if you can fly a ship you will not loose the ability to fly a ship after rebalancing.
Another good side effect of light carriers could be that there will be no more Guys who uses there Carriers for ratting or missions. |

Loius Woo
PATRIOT KNIGHTS
160
|
Posted - 2012.08.19 02:24:00 -
[216] - Quote
Griffin Omanid wrote:
Another good side effect of light carriers could be that there will be no more Guys who uses there Carriers for ratting or missions.
I think you would see more people using Escort Carriers with maybe 5 heavies and 5 sentries out at once instead of carriers to rat or do anomalies. Full Carriers are pretty vulnerable on their own. |

Griffin Omanid
IntersteIIar Moneymakers
12
|
Posted - 2012.08.20 12:32:00 -
[217] - Quote
Loius Woo wrote:Griffin Omanid wrote:
Another good side effect of light carriers could be that there will be no more Guys who uses there Carriers for ratting or missions.
I think you would see more people using Escort Carriers with maybe 5 heavies and 5 sentries out at once instead of carriers to rat or do anomalies. Full Carriers are pretty vulnerable on their own.
Yeah, i think so too.
But I also think that capitals are ships that need a fleet somehow. But especially the carriers are capitals, which are quit usefull for solo npc stuff with a cyno alt. But with light carriers everyone would hopefully know that it is a waste to use a carrier for something like this. |

Loius Woo
PATRIOT KNIGHTS
163
|
Posted - 2012.08.21 23:38:00 -
[218] - Quote
Bump |

Bentakhar
Minmatar Death Squad Broken Chains Alliance
15
|
Posted - 2012.08.22 10:52:00 -
[219] - Quote
Hi
I'm flattered that you like my concept art for the Escort Carriers! 
I think there is definitely a role to be filled! When i designed these escort carriers I had in mind the lack of a sub capital dedicated drone ship. when i mean dedicated i dont mean the dominix . I meant a ship that has only the ability to use drones as a weapon. These ships I imagined were Battlecruiser size. But since we have had the New Tier 3 BCs. So maybe a new line of battleships could be interesting? I think i imagine them to be able to use 5 fighters drones but parhaps using 10 heavies is more fun. Especially if we ever get to see something like the Drone Hub (Also designed by me ) and drone flying in formations http://www.flickr.com/photos/47881312@N04/6355041351/in/set-72157623534540944/lightbox/
These were basically intended as highsec siege support ships of some sort. |

Griffin Omanid
IntersteIIar Moneymakers
12
|
Posted - 2012.08.22 13:23:00 -
[220] - Quote
Bentakhar wrote:Hi I'm flattered that you like my concept art for the Escort Carriers!  I think there is definitely a role to be filled! When i designed these escort carriers I had in mind the lack of a sub capital dedicated drone ship. when i mean dedicated i dont mean the dominix . I meant a ship that has only the ability to use drones as a weapon. These ships I imagined were Battlecruiser size. But since we have had the New Tier 3 BCs. So maybe a new line of battleships could be interesting? I think i imagine them to be able to use 5 fighters drones but parhaps using 10 heavies is more fun. Especially if we ever get to see something like the Drone Hud (Also designed by me  ) and drone flying in formations DRONE HUDThese were basically intended as subcapital siege support ships of some sort.
This looks nice. But do you have any idea how it should looks with more then 5 drones, with less some regions could be black. It could be placed instead of the drone menu, and instead of the formations i would prefer some buttons for single groups of drones in the hangar. Cause I don-¦t see any use for formations yet, but to choose the right groups of drones is quit important. |
|

Bentakhar
Minmatar Death Squad Broken Chains Alliance
15
|
Posted - 2012.08.22 17:29:00 -
[221] - Quote
Drone formations could give your drones varying bonuses... perhaps 5% more dmg to an aggressive formation ... 5% speed to retreating formation and so on ... But the idea with formations is also to reduce lag/server stress by making drones behave like grouped guns or something... Im not sure how it works exactly ;)
When you have more than 5 drones perhaps you have multiple huds? |

Ryshca
Viziam Amarr Empire
3
|
Posted - 2012.08.22 18:07:00 -
[222] - Quote
Awful idea, there is a good reason why there is no stronger sub-cap than the BS. And i have to disapoint all of you guys, there won't come that one imba ships which will kill everything else, with its tousands combined roles (large dmg, logistic, mining?, ecm?) in one ship. It would just break the game, so as supercaps broke the game with their combined roles of different ships. Think about a ship whichs fills out a real gap, logistic carrier which can fly with battleships isnt one it, you got logistics cruisers for sub-caps which are strong enough and you got carrier/motherships for caps.
|

Bentakhar
Minmatar Death Squad Broken Chains Alliance
15
|
Posted - 2012.08.22 18:14:00 -
[223] - Quote
Im not sure what this thread has been all about... (other than it using the designs i had made for that Eve contest) ... tl;dr
But a sub capital ship that fills the gap (in terms of training) between BS and carriers could be fun. IT doesnt have to have more DPS than a BS It just is a class of ship that use drones as a weapon, leaving highslots for other things? Maybe it could be a bigger class of command ships? ITs not because its new that it will break everything else? At least im sure its not the point of the OP!
|

Omnathious Deninard
Extrinsic Operations
57
|
Posted - 2012.08.22 18:23:00 -
[224] - Quote
From what i have gathered, the op wants it to do everything a carrier can currently do without a triage module and no jump drive, less training time and a smaller price tag |

Loius Woo
PATRIOT KNIGHTS
166
|
Posted - 2012.08.22 18:25:00 -
[225] - Quote
Ryshca wrote:Awful idea, there is a good reason why there is no stronger sub-cap than the BS. And i have to disapoint all of you guys, there won't come that one imba ships which will kill everything else, with its tousands combined roles (large dmg, logistic, mining?, ecm?) in one ship. It would just break the game, so as supercaps broke the game with their combined roles of different ships. Think about a ship whichs fills out a real gap, logistic carrier which can fly with battleships isnt one it, you got logistics cruisers for sub-caps which are strong enough and you got carrier/motherships for caps.
You either didn't read the thread or you assumed that some of the terrible ideas posted in it have been carried through.
By your logic, if Battleships didn't exist now and the progression was Battlecruiser > Capitals then the suggestion of adding a "Battleship" class would be game breaking because it would "do everything" and we already have ships that do those things, but smaller...
Make an actual suggestion. Read the F&I rules about constructive arguments then come back. |

Loius Woo
PATRIOT KNIGHTS
166
|
Posted - 2012.08.22 18:28:00 -
[226] - Quote
Omnathious Deninard wrote:From what i have gathered, the op wants it to do everything a carrier can currently do without a triage module and no jump drive, less training time and a smaller price tag
How do you get that impression?
Much much less remote rep ability than carriers
Much much less tank than carriers
No fighters
SO how does it do everything a carrier does? |

ApolloF117 HUN
Hostile. PURPLE HELMETED WARRIORS
0
|
Posted - 2012.08.22 18:39:00 -
[227] - Quote
i think somebody don't have carrier there :P |

Bentakhar
Minmatar Death Squad Broken Chains Alliance
15
|
Posted - 2012.08.22 19:03:00 -
[228] - Quote
ApolloF117 HUN wrote:i think somebody don't have carrier there :P
I do actually... But what if I didn't? People are not allowed to suggest something because they don't own every ship in the game? That is just a strange reaction don't you think? |

Omnathious Deninard
Extrinsic Operations
57
|
Posted - 2012.08.22 19:06:00 -
[229] - Quote
ApolloF117 HUN wrote:i think somebody don't have carrier there :P I more saw it as "I dont want to invest in a carrier" it is a gimped carrier. What new role will this fill? |

Loius Woo
PATRIOT KNIGHTS
166
|
Posted - 2012.08.22 19:22:00 -
[230] - Quote
Omnathious Deninard wrote:ApolloF117 HUN wrote:i think somebody don't have carrier there :P I more saw it as "I dont want to invest in a carrier" it is a gimped carrier. What new role will this fill?
I have a carrier, I am admittedly not a multi year alliance war carrier pilot veteran, but I do have a carrier.
I legitimately feel that the following are true: 1. Skill requirements to get into a battleship are much much less than to get into a carrier 2. SKill requirements for capitals are sufficiently above the requirements good BS's that they represent a barrier to entry. 3. The style of combat represented by carriers is something that no ship provides and so there is no learning curve. 4. There are not many BS sized options for utility/support ships. 5. The difference in movement style with capitals makes them difficult to get into or used to. 6. There is room for a new class of ship in the Eve universe.
The combination of 1-5 creates a significant barrier to entry for players to make the leap from battleships to capitals and when they do, they are typically bad at it and either require significant tutoring from vets, or they lose their capital and have a negative experience.
I feel that the Escort Carrier, being somewhat larger than a BS, and able to jump through gates with a support specific role and based on the use of drones and drone management, with skill training that is slightly more than a BS but less than a capital makes them a good logical step to progression after Battleship V. The learning curve for large support ship and drone management makes for better carrier pilots when they get to that point.
The people who have argued against it have said one of the following: 1. THis doesn't fill a unique role. Rebuttal: this is not a sufficient reason in and of itself to make a difference, and I assert that it DOES fill a role. 2. This is overpowered. Rebuttal: This is basically a very tanky battleship that gets less DPS than a gank BS's, is able to provide some limited remote repair, and only adds utility to a fleet but which would be very dicy to use solo. As long as cost is balanced well, power is not an issue since it is not, as some have tried to claim, a carrier able to fly in high sec. 3. You just want a carrier for cheaper Rebuttal: I have one, I don't care about that at all and saying such is a straw man argument. 4. We don't need more capital ships in this game. Rebuttal: This is not a capital ship, its a slightly larger than BS class support vessel (something that we don't really have currently)
If I have missed any arguments, please let me know. All the ones I can think of are represented in some form by those four. |
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Loius Woo
PATRIOT KNIGHTS
166
|
Posted - 2012.08.22 19:31:00 -
[231] - Quote
As further explanation for the "no new role" argument.
Let us suppose that for the sake of argument, such a thing is a legitimate argument. Now, go back to Eve on day one. There were many fewer ships and many fewer roles in New Eden. If every developer meeting at CCP had a "role" cop who put the kibosh on anything that classified as a rehash of an existing role, then there game would have remained stagnant for the last decade and would have far fewer players than it does now.
The underlying assumption behind the "no new role" argument is that if a role is already represented in Eve, then there is no other way to do it and there should be no other ways to do it.
Ignoring for a moment all of the examples of ships in Eve that are multiple takes on the same role, let alone the same method of accomplishing the same role, when you boil down Eve, there is only a very small handful of different "roles" that a ship can accomplish, specifically "Deal Damage" "Withstand Damage" "Repair Damage" and "Haul Cargo"...so following the underlying assumption of your argument, then Eve should consist of 4 ships, one for dealing damage, one for taking damage, one for repairing damage and one for hauling.
One of the things which makes Eve so wonderful is the mindblowing diversity and complexity between and among ships.
So, in summary, "no new role" is the dumbest argument that can possibly be made against a new thing in a sandbox game. |

Griffin Omanid
IntersteIIar Moneymakers
12
|
Posted - 2012.08.22 20:48:00 -
[232] - Quote
Loius Woo wrote: 2. This is overpowered. Rebuttal: This is basically a very tanky battleship that gets less DPS than a gank BS's, is able to provide some limited remote repair, and only adds utility to a fleet but which would be very dicy to use solo. As long as cost is balanced well, power is not an issue since it is not, as some have tried to claim, a carrier able to fly in high sec.
You forgot to mention that it will have a bigger signature then a BS an only sligtly more EHP, but around the same DPS (~1000 with all Skills V). So those will be easily killed by capitals especialy Dreadnaughts, and also will be as weak against sub-capitals as good tanked BS are. So something like a destroyer is for small vessels, and BC for medium Vessels.
Loius Woo wrote:3. You just want a carrier for cheaper Rebuttal: I have one, I don't care about that at all and saying such is a straw man argument.
If this cheap Carrier is easily killable it means it is a cheap killmail for both sides. So this could also be a reason for this "light" Carriers...
|

Andski
GoonWaffe Goonswarm Federation
4439
|
Posted - 2012.08.22 20:58:00 -
[233] - Quote
Loius Woo wrote:As long as cost is balanced well, power is not an issue
You're trolling, right? Ships aren't balanced around their cost. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Loius Woo
PATRIOT KNIGHTS
167
|
Posted - 2012.08.23 03:28:00 -
[234] - Quote
Andski wrote:Loius Woo wrote:As long as cost is balanced well, power is not an issue You're trolling, right? Ships aren't balanced around their cost.
Supercarriers are way more powerful than a battleship, if they cost the same, that would be unbalanced, but since a super carrier costs 200 times as much, its fine....
Don't read one line of the entire thread, then comment on it without understanding what you are saying. Make an argument that is not just "huh uh!" and maybe I will have a discussion with you. |

Omnathious Deninard
Extrinsic Operations
57
|
Posted - 2012.08.23 03:43:00 -
[235] - Quote
You can't compare a super carrier to a battle ship, they do two completely different things, and if they cost the same there would only be more supers in null getting blown up, and I know they would be blown up because "hey they only cost the same as a battle ship I have 10 more waiting after this one". Fact is you want a battleship HP, battleship tank, battleship cost, but capital abilities, why not just make it a logistic battleship and save a dead end skill. Or were you thinking of making escort carriers a perquisite for capital ships to keep it in the tree? |

Loius Woo
PATRIOT KNIGHTS
167
|
Posted - 2012.08.23 04:45:00 -
[236] - Quote
Omnathious Deninard wrote: but capital abilities,
You don't know how to read do you?
Please point to what in this idea is a capital ship ability...
I'll wait. |

Omnathious Deninard
Extrinsic Operations
57
|
Posted - 2012.08.23 04:55:00 -
[237] - Quote
CAPITAL REMOTE REPAIR MODULES, CAPITAL ENERGY TRANSFER, CAPITAL SHIELD TRANSFER are these not capital modules, do you hull ideas not boost these modules? There fore capital abilities |

Loius Woo
PATRIOT KNIGHTS
167
|
Posted - 2012.08.23 05:00:00 -
[238] - Quote
Omnathious Deninard wrote:do your hull ideas not boost these modules?
Nope.
Reading comprehension level 1 would help you out.
Read Page 9 and page one, then come back and participate. |

Omnathious Deninard
Extrinsic Operations
57
|
Posted - 2012.08.23 05:20:00 -
[239] - Quote
Loius Woo wrote:Omnathious Deninard wrote:do your hull ideas not boost these modules? Nope. Reading comprehension level 1 would help you out. Read Page 9 and page one, then come back and participate. Minmatar Escort Carrier: Squall Minmatar Escort Carrier skill Bonus +1 Drone per level +15% range per level of capital shield transporters
Ship bonus 75% reduction in activation cost and powergrid of Capital shield transporters
If this informationis no linger valid then is should be removed from page one. |

Loius Woo
PATRIOT KNIGHTS
167
|
Posted - 2012.08.23 05:26:00 -
[240] - Quote
Omnathious Deninard wrote:Loius Woo wrote:Omnathious Deninard wrote:do your hull ideas not boost these modules? Nope. Reading comprehension level 1 would help you out. Read Page 9 and page one, then come back and participate. Minmatar Escort Carrier: Squall Minmatar Escort Carrier skill Bonus +1 Drone per level +15% range per level of capital shield transporters Ship bonus 75% reduction in activation cost and powergrid of Capital shield transporters If this informationis no linger valid then is should be removed from page one.
On page one, I said, "Some additional iterations posted at the tope of page 9"
So it is assumed that the reader will proceed to page 9 to read the rest and not read the 9 pages of discussion that went into changing them all.
If I change page one, without noting such, then people will read 9 pages of discussion about something that is no longer true and wonder what is being discussed, and unable to understand the thread of the discussion from one iteration to the other.
In the way it is now, you can read the OP as it was, and either proceed through 9 pages of discussion so that you know what is being discussed, or skip to page 9 and see what the current state of the idea is.
If/when the idea takes on a new iteration, I will either make a new link to a later page, or I will create a new thread all together and link to the original.
Either way, you are making an argument against something that has been discussed at length and has been amended in response. That is one of the biggest problems with trying to have discussions in this forum, people don't actually READ the threads... |
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