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Loius Woo
Sebiestor Tribe Minmatar Republic
226
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Posted - 2012.10.18 02:41:00 -
[331] - Quote
LarpingBard wrote:Loius Woo wrote:
That idea is incompatible with the original post.
Please post it in a new thread as a new idea.
For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.
Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it.
Fine. The OP was horrific. Bring back something like a battlecruiser version of a Guardian Vexor. :p
Comments like this make me wish there was a "dislike" option. |
Hans Zwaardhandler
Borealis Mining Concern
22
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Posted - 2012.10.18 21:28:00 -
[332] - Quote
Unfortunately, squabbling will do nothing to change anything as it is.
So far, we have established this much:
The Escort carrier idea as it currently is, is designed to move with battleship and battlecruiser gangs, and offer refitting capability and support through it's drones and such as a jack of all trades in order to give smaller roaming gangs more flexibility and such. So far, they are limited to ten concurrently used drones (up in the air at the moment on the subject of giving it the capability to go to 15), have no jumpdrive capability on the main escort carrier itself, and are allowed in high security space, but are classified as capital sized vessels slightly larger than an Orca or Rorqual. They have about two and a half times the maximum tank/buffer of a regular battleship, but are slower and more lumbering, and have a larger sig radius as well as less agility. Fighters were proposed to be used in high security space with the ship, but that was shot down due to the way fighter mechanics works; instead, it has a larger capability and usage of drones, with bonuses to them as far as I can tell.
It has been proposed several times to add different classes of the escort carrier to provide support in other ways. Other ideas that have featured prominently are the assault carrier and the support carrier, both of which would be more specialized in specific roles (damage and logistical support, respectively). The assault carrier was advised to have a greater ability and role bonus with drones, while the support carrier was proposed to have a single capital rep that could not be sustained by the support carrier's capacitor, necessitating the usage of a cap chain set up, as well as ideas focused around logistical repair drones, as well as having a larger SMA installed on it and such.
Hopefully this sums up some stuff for the new reader to this thread and prevents further argument over stuff already established thus far.
I believe that we should try and focus on working out little odds and ends with the design of this vessel class, if there are any left at all at this point as the topic has spanned around fifteen to seventeen pages at this point. What else can we go over detailing this vessel and it's offshoots so far?
TL;DR Talking Points:
- Escort carrier is deemed to be a capital class vessel so far.
- Established that it cannot use fighters.
- Debate currently on whether or not to leave it in low like other capitals, or allow it in highsec (most have leaned towards high).
- Proposed t2 variants have been offered, consensus is still out.
Hopefully this helps the thread out some. |
Angeal MacNova
LankTech
2
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Posted - 2012.10.18 23:47:00 -
[333] - Quote
The combatant's version of the Orca?
Since there are carriers and super carriers, why not just permit carriers into high sec?
Then if necessary:
Adjust the size to be comparative to the Orca's; and Adjust the skills required to use it to be comparative to the Orca's |
Hans Zwaardhandler
Borealis Mining Concern
22
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Posted - 2012.10.19 00:14:00 -
[334] - Quote
Angeal MacNova wrote:The combatant's version of the Orca?
Since there are carriers and super carriers, why not just permit carriers into high sec?
Then if necessary:
Adjust the size to be comparative to the Orca's; and Adjust the skills required to use it to be comparative to the Orca's
|
Me ofcourse
There is no life in space
22
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Posted - 2012.10.19 06:43:00 -
[335] - Quote
Angeal MacNova wrote:The combatant's version of the Orca?
Since there are carriers and super carriers, why not just permit carriers into high sec?
well, the difference between this and current carriers and supers, is that the assault carrier would not be allowed to use fighters/bombers (mainly because they can just assign them to other fleet members and then keep the carrier at a safe spot) so think of something like a rattlesnake or a domi but no guns or launchers, and with more drones |
Loius Woo
Sebiestor Tribe Minmatar Republic
231
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Posted - 2012.11.03 03:05:00 -
[336] - Quote
Me ofcourse wrote:Angeal MacNova wrote:The combatant's version of the Orca?
Since there are carriers and super carriers, why not just permit carriers into high sec?
well, the difference between this and current carriers and supers, is that the assault carrier would not be allowed to use fighters/bombers (mainly because they can just assign them to other fleet members and then keep the carrier at a safe spot) so think of something like a rattlesnake or a domi but no guns or launchers, and with more drones
Exactly.
And to the original comment from Angeal, its not really an orca kind of thing, more like a BS had a love child with a carrier.... |
trylik banilise
Pendulus Charkran
1
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Posted - 2012.11.03 04:37:00 -
[337] - Quote
I agree that something has to fill the gap, but why not something besides a carrier? there are already carriers. just get a.... how about call them invasion prototypes, and give them alot of non-direct combat capabilities? (no, thats not a suggestion, just a random comment.) |
Ines Tegator
Towels R Us
210
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Posted - 2013.01.06 21:51:00 -
[338] - Quote
Bumping, relevant to discussion at: https://forums.eveonline.com/default.aspx?g=posts&t=190889&find=unread |
Mascha Tzash
Royal Amarr Institute Amarr Empire
48
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Posted - 2013.01.15 10:51:00 -
[339] - Quote
A friendly bump for a great idea! |
Alec Freeman
The Dark Space Initiative
239
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Posted - 2013.03.26 00:50:00 -
[340] - Quote
Needs back to the front page. CCP really needs to check this idea out (modular POS's are coming hopefully this will be next) |
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Kenrailae
Starwinders SCUM.
8
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Posted - 2013.05.23 08:57:00 -
[341] - Quote
This Idea really needs considered. There is a HUGE amount of potential expansion in the Capital and BS classes. Light Carriers have a definite role in Eve, now more than ever with tiericide. Yes, getting the balance would be challenging, but the amount of gameplay options opened by this class would be well worth it. The Law is a point of View |
Hevlikn Ilunar
Dreddit Test Alliance Please Ignore
24
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Posted - 2013.05.23 09:44:00 -
[342] - Quote
Personally i think that a new size of ships is unneccesary. You appear to be suggesting a new type of ship with progression similar to cruiser -> battlecruiser. With CCp's changes to progression this would in fact increase the time to get into a carrier, which seems the opposite to what you want to achieve.
I would however endorse the third t2 battleships being an upgraded logistics. Possibly with bonus's to rep amount rather than rep range or cap use.
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Kenrailae
Starwinders SCUM.
8
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Posted - 2013.05.23 12:10:00 -
[343] - Quote
Hevlikn Ilunar wrote:Personally i think that a new size of ships is unneccesary. You appear to be suggesting a new type of ship with progression similar to cruiser -> battlecruiser. With CCp's changes to progression this would in fact increase the time to get into a carrier, which seems the opposite to what you want to achieve.
I would however endorse the third t2 battleships being an upgraded logistics. Possibly with bonus's to rep amount rather than rep range or cap use.
I am personally of the opinion that light/escort carriers should be of the carrier class, something akin to a small carrier, but still requiring the base skills of regular carriers(with the exception of maybe battleship 3 instead of 4), but it could very well work on a battleship class hull. Either way would give a very cool, very fun result, I think. Capital ships have alot of room they could grow. I'd personally be thrilled to see it used. The Law is a point of View |
Yokomaki
Imperial Academy Amarr Empire
9
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Posted - 2013.05.23 19:12:00 -
[344] - Quote
Posting just to say this is a GREAT idea and I hope CCP puts this into the works. |
Gnoshia
Section 8. Fatal Ascension
45
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Posted - 2013.05.23 20:17:00 -
[345] - Quote
I've been suggesting a light carrier class like this since I started playing EVE many years ago, glad to see someone has put in a serious effort to outline a concept to present to CCP.
Make it happen CCP!!! |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1728
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Posted - 2013.05.23 20:17:00 -
[346] - Quote
This is still a good idea, with potential. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Kenrailae
Starwinders SCUM.
8
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Posted - 2013.05.26 17:27:00 -
[347] - Quote
Gnoshia wrote:I've been suggesting a light carrier class like this since I started playing EVE many years ago, glad to see someone has put in a serious effort to outline a concept to present to CCP.
Make it happen CCP!!!
Yes CCP, Make it happen :D The Law is a point of View |
M Overlord
Solar Harvesting Industries Trans-Stellar Industries
9
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Posted - 2013.05.26 20:12:00 -
[348] - Quote
I have always dreamt of this to happen, and your proposal sounds perfect!
Make it happen CCP!! Want new, exciting mission types? New Mission Types
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Jason Amelana
Castillo Capital Corporation Templar Command
2
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Posted - 2013.05.26 21:52:00 -
[349] - Quote
Loius Woo wrote:Vaako Horizon wrote:I love this but no fighters... :D and no, ccp wont consider this... Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec.
https://forums.eveonline.com/default.aspx?g=posts&t=240199&p=2 READ IT
Same Lady gonna come for your next
XD
All I Want Is a Sub Carrier That Can At least Hold 1250 Hold Of Drones Thats allowed In High Sec
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Hevlikn Ilunar
Dreddit Test Alliance Please Ignore
25
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Posted - 2013.05.27 10:51:00 -
[350] - Quote
Jason Amelana wrote: All I Want Is a Sub Carrier That Can At least Hold 1250 Hold Of Drones Thats allowed In High Sec
Because that is super balanced mhmm |
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PavlikX
You are in da lock
58
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Posted - 2013.05.27 15:15:00 -
[351] - Quote
Personaly i like idea of another large-sized warship class (because it\s unfair to this size - small and medium sizes have at least two ship groups frigs and destroyers are small, cruiesers, BCs and aBCs for medium), but i think that it would be bad decision - to bring in game more ship classes bfefore rebalance of existing ships is over. Especially with large sized ships - existing t2 ships demands deep changes, also t2 class PvP oriented t2 BSs also needed. |
Kenrailae
Starwinders SCUM.
8
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Posted - 2013.05.28 03:05:00 -
[352] - Quote
All the separate 'Carrier this and carrier that' threads need to stop making so many threads and just add in your thoughts here. The idea put together here is a very solid idea. While there are still perspectives to be discussed, like capital or T2 battleship as far as hull size, it's all the same base idea. The Law is a point of View |
Kenrailae
Mind Games. Suddenly Spaceships.
13
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Posted - 2013.06.22 22:35:00 -
[353] - Quote
Oh, there you are Thread. Why you so dusty?
Rise, Do want! :D The Law is a point of View |
supernova ranger
EVE University Ivy League
29
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Posted - 2013.06.23 04:53:00 -
[354] - Quote
Can they jump? Power project is still and issue in null and this ship being allowed too would make it even worse...
Capital's at the moment have been made to have a very VERY hard time killing sub-cap ships and vise-versa for a reason.
Capitals were suppose to be support ships taking up the rear in small quantities but now they can make up an entire fleet. Titan's being able to doomsday subs now is a testament to this.
Making a ship bridging the two classes would be awesome but it just makes it a target for either side. Unless it was capable of increasing the combat potential of subcaps against caps in a way that didn't break the game... It wouldn't really be able to do it's job. |
Kenrailae
Mind Games. Suddenly Spaceships.
13
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Posted - 2013.06.23 08:04:00 -
[355] - Quote
I believe the working model is for this mid class to be able to do as JF's can do, Jump from High to low, and jump as normal in Low and Null.
Having these ships available helps bridge the gap between caps and subcaps, drawing cap capable pilots into a battle outside of their carriers and dreads. It should, if working as the idea is intending for it to, help in the power projection avenue as it creates more options for attack, counter, and drawing pilots who would otherwise be in other ship classes into a median support class.
Lotta options. The Law is a point of View |
Kenrailae
Mind Games. Suddenly Spaceships.
19
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Posted - 2013.06.29 07:00:00 -
[356] - Quote
Can imagine Cap ship ideas being postponed til cap ship rebalance, but no reason it can't be fully discussed! The Law is a point of View |
Kenrailae
Mind Games. Suddenly Spaceships.
20
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Posted - 2013.07.31 05:19:00 -
[357] - Quote
What are you doing way down here thread?
Can't be too much longer til CCP does T2 battleships and Caps!
Let's get these ideas discussed! The Law is a point of View |
Dragnir
Die rot-weiss-roten Piloten Cerberus Unleashed
2
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Posted - 2013.08.01 12:19:00 -
[358] - Quote
I like the idea in general.
Just make sure they're :
- not able to jump (i.e. jump drive), thus needing gates. - make them a ship class fitted between BS and Carriers - make them more like damage boats, not Logis.
This way it could work I think. Fighters? Not necessarily needed, not in 0.0 and surely not in Empire.
- give them a bonus to Heavy Drone damage and microwarp speed, for example, to make up for the slow speed Heavies tend to have. Like, giving the escort carrier/whatever it's gonna be called, the only ship with bonus to drone speed in that class. That would also prevent using Sentries instead.
- let it have up to 10 Heavies, still more than any other ship and still less than a carrier. |
El Geo
Pathfinders. The Marmite Collective
124
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Posted - 2013.08.02 11:02:00 -
[359] - Quote
I'd still like to see something like this happen (among other things), maybe just 2 versions gallente/minmatar and a caldari/amarr or could be a particular pirate or other faction entity like thukker tribe path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
78
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Posted - 2013.08.02 15:35:00 -
[360] - Quote
new Hulls yes, fighters no... NO TEC-2 HULLS
at the moment all your racial variants are just copy pasted clones, there is no racial flavor in them... change it up a bit:
flat bonuses: 100% drone control range 15% drone damage 25% effectivness of EW class drones
amarr hull: flat bonus to CAP transfer range/amount 100% bonus to logistics drones effects drone speed/tracking bonus to armour HP or Resists
gallente hull: flat bonus to rep range/amount 100% bonus to logistics drones effects sentry drone damage bonus to onboard reps
caldari hull: flat bonus to CAP transfer amount/range 100% bonus to logistics drones effects sentry drone optimal bonus to shield HP
minmatar hull: (fastest of the pack with low sig) flat bonus to rep amount/range 100% bonus to logistics drones effects drone optimal/durability bonus to shield boosting
HOWEVER:
give them low sensor strengths slow locking times slow warp speeds (1.5 - 2 AUs) vary slow (like the orca) (mini hull not as slow as others) weapons timer is up as long as drones are in space! (docking games with these would be horrendous) no corp/ship hangers.
make them 1.25X bigger than the largest BS hulls. allow them to use CYNOs give them a fuel bay and the jump range of a BOps. can fit command links
FITTING: 6 highs (3 turret hardpoints/3 launcher hard points race dependant) 7 mids cald, 6 mini, 4 amarr/gal 7lows amarr/gal, 5 mini, 4 cald 3 rig slots |
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