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jedi2005
THE MuPPeT FaCTOrY Cult of War
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Posted - 2009.06.24 20:07:00 -
[391]
Originally by: Ephemeron
Originally by: Malcanis It's amazing the way people react when you threaten their comfort zone.
Hey, who remembers when the nano-nerf was going to render the whole HAC class worthless?
Since CCP made the PvPers suffer with the nanonerf patch, it's time they put the hot iron to the Carebears. I want to hear them scream.
And thats why you will just not get with no local. Why do you think there are so many carebears in wh space ? Because they find it safe there, because there is almost no pvp, because most pvp'rs, just find it to much hassle to first try to find the carebear, through scanning them down, before being able to fight them. (and then scanning for exits and then scan a bit more for carebears and more scanning for exits and so on ..) |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.06.24 20:53:00 -
[392]
Originally by: Santiago Fahahrri
Originally by: steveid The only thing that bthers me about removing local is the social aspect. Could we have region local instead? Its good to be able to see someone as you pass and give them a wave be they friendly or not.
Agreed. It shouldn't be removed, just set to Recent Speakers mode. Waves can be thrown just as always.
o/
The delayed Local could have standings-based settings. That is, you get to chose who will be able to see you based on the same type of settings that mod the overview.
That way you and your friendlies get to see and wave to each other, among other benefits. |

Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.24 21:01:00 -
[393]
Originally by: Razin
The delayed Local could have standings-based settings. That is, you get to chose who will be able to see you based on the same type of settings that mod the overview.
That way you and your friendlies get to see and wave to each other, among other benefits.
Friend 1: o/ Friend 2: o7 Enemy 1: DIE <pew pew>
I have a feeling local would still be pretty quiet. Would work for seeing who of your friends are in system though. =)
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.06.25 14:02:00 -
[394]
Originally by: Regat Kozovv
Friend 1: o/ Friend 2: o7 Enemy 1: DIE <pew pew>
I have a feeling local would still be pretty quiet. Would work for seeing who of your friends are in system though. =)
Indeed.)
Seeing friendlies in Local would, off course, be the most useful aspect of this kind of setup. |

wtbrandomnamegenerator
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Posted - 2009.06.26 14:20:00 -
[395]
Had an idea about what to do about being docked in station and not seeing who's outside.
Add a station service, that allows you to either-
A) Scan (as in normal ship scanner) the outside of the station
or
B) actually view the outside of a station (same view you would get from "look at" command now).
Allow this station service to be disabled like fitting, cloning ect, but perhaps half the HP of the current services (maybe as much as production, or lab services now).
Would add to the ability of a roaming gang to blind and disable the defenders (in poorly defended areas) and would allow the residents of a station to know what the hell they are undocking into.
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Reprimander
Failswarm
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Posted - 2009.06.26 14:36:00 -
[396]
delayed local in 0.0 is 100% the way to go
it's ridiculous that a channel exists which provides you with so much vital intel at a glance
when you enter a system and spot 100 BS on scan, it should be a tense moment as you locate who the fleet belongs to -- it opens up whole new dimensions of gameplay which simply do not exist now
and it redefines the role of the scout (and scouting) into something much more involving and important
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