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Shocky
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Posted - 2004.09.24 00:35:00 -
[91]
Err, Hell no. 
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Shocky
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Posted - 2004.09.24 00:35:00 -
[92]
Err, Hell no. 
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Jane Vladmir
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Posted - 2004.09.24 01:23:00 -
[93]
Edited by: Jane Vladmir on 24/09/2004 01:26:31
Originally by: Siddy no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
err.. siddy, you never bring equal forces and if you do your force is an army of alt-scouts  It's just not logical to keep camping when we're 4 and you're 12 and have information about the ships we're in. And a hint: Stop sending "Lord Scout" before you try and catch us, WE KNOW IT'S YOU K?, this way we always get about an hour to get away.
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Jane Vladmir
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Posted - 2004.09.24 01:23:00 -
[94]
Edited by: Jane Vladmir on 24/09/2004 01:26:31
Originally by: Siddy no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
err.. siddy, you never bring equal forces and if you do your force is an army of alt-scouts  It's just not logical to keep camping when we're 4 and you're 12 and have information about the ships we're in. And a hint: Stop sending "Lord Scout" before you try and catch us, WE KNOW IT'S YOU K?, this way we always get about an hour to get away.
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S'Daria
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Posted - 2004.09.24 02:37:00 -
[95]
Originally by: Milton Smythe Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
You're right. I'm willing to wait.
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S'Daria
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Posted - 2004.09.24 02:37:00 -
[96]
Originally by: Milton Smythe Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
You're right. I'm willing to wait.
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jamesw
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Posted - 2004.09.24 03:19:00 -
[97]
Based on the way I play the game, I would like to see at least "pilots in space" go from the map. I dont really care if local is/isn't there.
Blobbing sucks. It means that I can have easy pickings on single ships inside an alliance space, while avoiding the fleets that patrol it.
Why is that a bad thing? Well if I am running around in enemy space, as I often do, I would expect to be looking over my shoulder at every turn. Every gate jump I do, I may run into an enemy force on the other side.
Instead I see the enemy blob coming towards me, and can say "hmmm 7 ships coming after me, I might disappear now".
I would rather see a style of play where my enemy would know of my location by the results of my activities - Some guy jumps on the corp channel and says "jamesw just attacked me in xy-z12, he was in a thorax". They send out a few ships to find me, and I know nothing of it. Yes, its probably "bad" for me but it would make the game far more interesting and challenging (for both sides).
I really really hate playing the game for 2 or 3 hours, where all that my mates and I do is play "cat and mouse" with a blob 2 jumps away on the map. It gets borng and frustrating. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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jamesw
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Posted - 2004.09.24 03:19:00 -
[98]
Based on the way I play the game, I would like to see at least "pilots in space" go from the map. I dont really care if local is/isn't there.
Blobbing sucks. It means that I can have easy pickings on single ships inside an alliance space, while avoiding the fleets that patrol it.
Why is that a bad thing? Well if I am running around in enemy space, as I often do, I would expect to be looking over my shoulder at every turn. Every gate jump I do, I may run into an enemy force on the other side.
Instead I see the enemy blob coming towards me, and can say "hmmm 7 ships coming after me, I might disappear now".
I would rather see a style of play where my enemy would know of my location by the results of my activities - Some guy jumps on the corp channel and says "jamesw just attacked me in xy-z12, he was in a thorax". They send out a few ships to find me, and I know nothing of it. Yes, its probably "bad" for me but it would make the game far more interesting and challenging (for both sides).
I really really hate playing the game for 2 or 3 hours, where all that my mates and I do is play "cat and mouse" with a blob 2 jumps away on the map. It gets borng and frustrating. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Avernus
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Posted - 2004.09.24 12:56:00 -
[99]
Man I would have loved it if they removed local from 0.0, and no, my corp aren't pirates. But any advantage pirates have, other corps have as well. It's all about the gameplay, and this would have made a tremendous addition to great gameplay.
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Avernus
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Posted - 2004.09.24 12:56:00 -
[100]
Man I would have loved it if they removed local from 0.0, and no, my corp aren't pirates. But any advantage pirates have, other corps have as well. It's all about the gameplay, and this would have made a tremendous addition to great gameplay.
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StellarSheep
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Posted - 2004.09.24 13:15:00 -
[101]
Edited by: StellarSheep on 24/09/2004 13:20:29 About removing pilot in space ... Ok. But everyone should can anchor something like "scanner" in system "xyz" for example and then u can see pilots in space with radius 5 systems for example. And they should be anchored near moons/plantes only. People dockes should be removed or should work like pilotes in space ;)
About removing local. No. It`s stupid. Why? My english sux so i cant complain everything like i want so ... But local cant be like now yes. If guy "abc" join local, he should be show up after for example 5 mins. If he`s good scout he`ll can easy find someone for shoot ( this is good for pirates and good for miners etc. ). In pvp it really dont care. If u dont have scouts arround u deserve to die ;) This is best option i think. About regional channels ... Really it sux. Lagz. Lot`s of ppl. Generaly sux ;) About scanning in shiva. I dont know maybe something was changed but if i remember good only blackops frigs will be allowed to warp on objects ... if not can someone give me link where i can read something about it? ________________________________________________
StellarSheep Fury Corporation member
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StellarSheep
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Posted - 2004.09.24 13:15:00 -
[102]
Edited by: StellarSheep on 24/09/2004 13:20:29 About removing pilot in space ... Ok. But everyone should can anchor something like "scanner" in system "xyz" for example and then u can see pilots in space with radius 5 systems for example. And they should be anchored near moons/plantes only. People dockes should be removed or should work like pilotes in space ;)
About removing local. No. It`s stupid. Why? My english sux so i cant complain everything like i want so ... But local cant be like now yes. If guy "abc" join local, he should be show up after for example 5 mins. If he`s good scout he`ll can easy find someone for shoot ( this is good for pirates and good for miners etc. ). In pvp it really dont care. If u dont have scouts arround u deserve to die ;) This is best option i think. About regional channels ... Really it sux. Lagz. Lot`s of ppl. Generaly sux ;) About scanning in shiva. I dont know maybe something was changed but if i remember good only blackops frigs will be allowed to warp on objects ... if not can someone give me link where i can read something about it? ________________________________________________
StellarSheep Fury Corporation member
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S'Daria
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Posted - 2004.09.26 00:23:00 -
[103]
Originally by: Etoile Chercheur Edited by: Etoile Chercheur on 18/04/2004 04:14:30 this idea has me more excited than any other idea has in a long time! 
this would have a couple of important effects on EVE, positive ones i think:
1) Alliances would pull back, become more tightly integrated instead of spreading themselves out over region after region of space, zipping over and podding anyone that dares to step across their borders within minutes.
2) With the Pilots In Space feature not universally applicable, empire pilots in small corps or no corp at all would FINALLY feel reasonably free to explore 0.0 space, as long as they tread carefully.
3) With the space freed up by all Alliances pulling back and closing ranks, so to speak, new and smaller Alliances would form, and even individual corps would venture out to 0.0 mine and hunt.
4) Piracy would finally have enough prey to be both fun and profitable, as not everyone in 0.0 will always be part of a massive Alliance gank-fleet that will a$$rape you minutes after take them out.
the only thing i would add to this is this: if ships can't be kept track of in 0.0 space outside of Empire, then there shouldn't be support for Local out there either.
how many people here reading this thread use Local in 0.0 space to communicate with other ships? raise of hands please...
okay, and how many people here use Local in 0.0 as a handy attack-force/pirate detector that not only instantly tells you that someone's entered the system and how many of them there are, but who they are? yeah, that's what i thought...
Local in 0.0 needs to be inactive, as well as instant-tracking in deep space (0.0 non-Empire) of any and all activities purely via the map. make Alliances patrol their spaces, not watch the bloody map.
this would be a very, very good thing to put in place. i can't concieve of a reason why people would object to this. the disadvantages work against your opponents just as well, turning them into your advantages...
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S'Daria
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Posted - 2004.09.26 00:23:00 -
[104]
Originally by: Etoile Chercheur Edited by: Etoile Chercheur on 18/04/2004 04:14:30 this idea has me more excited than any other idea has in a long time! 
this would have a couple of important effects on EVE, positive ones i think:
1) Alliances would pull back, become more tightly integrated instead of spreading themselves out over region after region of space, zipping over and podding anyone that dares to step across their borders within minutes.
2) With the Pilots In Space feature not universally applicable, empire pilots in small corps or no corp at all would FINALLY feel reasonably free to explore 0.0 space, as long as they tread carefully.
3) With the space freed up by all Alliances pulling back and closing ranks, so to speak, new and smaller Alliances would form, and even individual corps would venture out to 0.0 mine and hunt.
4) Piracy would finally have enough prey to be both fun and profitable, as not everyone in 0.0 will always be part of a massive Alliance gank-fleet that will a$$rape you minutes after take them out.
the only thing i would add to this is this: if ships can't be kept track of in 0.0 space outside of Empire, then there shouldn't be support for Local out there either.
how many people here reading this thread use Local in 0.0 space to communicate with other ships? raise of hands please...
okay, and how many people here use Local in 0.0 as a handy attack-force/pirate detector that not only instantly tells you that someone's entered the system and how many of them there are, but who they are? yeah, that's what i thought...
Local in 0.0 needs to be inactive, as well as instant-tracking in deep space (0.0 non-Empire) of any and all activities purely via the map. make Alliances patrol their spaces, not watch the bloody map.
this would be a very, very good thing to put in place. i can't concieve of a reason why people would object to this. the disadvantages work against your opponents just as well, turning them into your advantages...
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Von Korona
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Posted - 2004.09.26 01:11:00 -
[105]
Without local where would the smacktalk go? There is definatly a case for shading out the players list, or at least making an "invisible" feature so people who want to go stealthed can do so. However filling local with allied players is a powerful psycological tool I don't want to see it removed.
I think the players in system thing is on the whole pretty good. Removing it would make it harder to anticipate what would happen, this is perhaps more exciitng but IMO Eve is about having the skills to deploy your forces in the right way at the right time. Players in system helps to do this (even if it means realising that the "right time" isnt now and retreating)
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Von Korona
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Posted - 2004.09.26 01:11:00 -
[106]
Without local where would the smacktalk go? There is definatly a case for shading out the players list, or at least making an "invisible" feature so people who want to go stealthed can do so. However filling local with allied players is a powerful psycological tool I don't want to see it removed.
I think the players in system thing is on the whole pretty good. Removing it would make it harder to anticipate what would happen, this is perhaps more exciitng but IMO Eve is about having the skills to deploy your forces in the right way at the right time. Players in system helps to do this (even if it means realising that the "right time" isnt now and retreating)
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S'Daria
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Posted - 2004.09.26 03:38:00 -
[107]
Perhaps allow local, but not show who's in it until someone talks?
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S'Daria
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Posted - 2004.09.26 03:38:00 -
[108]
Perhaps allow local, but not show who's in it until someone talks?
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Torvus Jay
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Posted - 2004.09.26 04:05:00 -
[109]
Quote: People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
This was NEVER a binding vote. It was just a measure of the communities feelings on the issues. It was a basically a 50/50 split. It seems to me about half the playerbase want a more exciting 0.0 experience. I think Oveur will deliver on this at some point. ______________
Aim careful, and look the devil in the eye. |

Torvus Jay
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Posted - 2004.09.26 04:05:00 -
[110]
Quote: People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
This was NEVER a binding vote. It was just a measure of the communities feelings on the issues. It was a basically a 50/50 split. It seems to me about half the playerbase want a more exciting 0.0 experience. I think Oveur will deliver on this at some point. ______________
Aim careful, and look the devil in the eye. |

S'Daria
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Posted - 2004.09.26 06:41:00 -
[111]
Hopefully we can get someone to ask what is to be done in the next Dev Chat.
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S'Daria
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Posted - 2004.09.26 06:41:00 -
[112]
Hopefully we can get someone to ask what is to be done in the next Dev Chat.
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BobGhengisKhan
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Posted - 2004.09.26 06:48:00 -
[113]
If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
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BobGhengisKhan
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Posted - 2004.09.26 06:48:00 -
[114]
If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
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S'Daria
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Posted - 2004.09.26 07:06:00 -
[115]
Originally by: BobGhengisKhan If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
Just had an amusing thought. What if it was YOUR station they docked in? I wonder if you could dump them out if you set their standings low enough...hmm...
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S'Daria
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Posted - 2004.09.26 07:06:00 -
[116]
Originally by: BobGhengisKhan If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
Just had an amusing thought. What if it was YOUR station they docked in? I wonder if you could dump them out if you set their standings low enough...hmm...
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BobGhengisKhan
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Posted - 2004.09.26 07:19:00 -
[117]
We had hopes for that when deployable stations first came out, but no, you cant do that
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BobGhengisKhan
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Posted - 2004.09.26 07:19:00 -
[118]
We had hopes for that when deployable stations first came out, but no, you cant do that
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S'Daria
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Posted - 2004.09.26 07:38:00 -
[119]
Originally by: BobGhengisKhan We had hopes for that when deployable stations first came out, but no, you cant do that
But your sentry guns should get them as they try to undock...
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S'Daria
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Posted - 2004.09.26 07:38:00 -
[120]
Originally by: BobGhengisKhan We had hopes for that when deployable stations first came out, but no, you cant do that
But your sentry guns should get them as they try to undock...
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