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S'Daria
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Posted - 2004.09.23 06:16:00 -
[31]
Originally by: Ashelth Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
I think someone with a station in that system should be able to see "Pilots in Space" if they install an active module that will relay the information to their corp/alliance mates in their F10 Map.
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S'Daria
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Posted - 2004.09.23 06:16:00 -
[32]
Originally by: Ashelth Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
I think someone with a station in that system should be able to see "Pilots in Space" if they install an active module that will relay the information to their corp/alliance mates in their F10 Map.
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istasi
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Posted - 2004.09.23 06:19:00 -
[33]
Heh, yeah .. that way a carebear that's mining doesn't stand a chance to figure if a pirat entered the system or not...
Im sure up for it ;)
------------------------------ My doctor have tried to tell me serveral times that eve isn't the real world... Poor dude, and people say i need to see a doctor ? |

istasi
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Posted - 2004.09.23 06:19:00 -
[34]
Heh, yeah .. that way a carebear that's mining doesn't stand a chance to figure if a pirat entered the system or not...
Im sure up for it ;)
------------------------------ My doctor have tried to tell me serveral times that eve isn't the real world... Poor dude, and people say i need to see a doctor ? |

Elrathias
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Posted - 2004.09.23 06:41:00 -
[35]
the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate. --------------------------
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Elrathias
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Posted - 2004.09.23 06:41:00 -
[36]
the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate. --------------------------
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S'Daria
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Posted - 2004.09.23 07:28:00 -
[37]
Originally by: Elrathias the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate.
Your point? 0.0 space is dangerous and profitiable...take the risk or maybe send a probe though the gate???
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S'Daria
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Posted - 2004.09.23 07:28:00 -
[38]
Originally by: Elrathias the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate.
Your point? 0.0 space is dangerous and profitiable...take the risk or maybe send a probe though the gate???
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Adriana
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Posted - 2004.09.23 07:29:00 -
[39]
Originally by: Jane Vladmir my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
Because anyone who plays the game differently from you doesn't count right? The map, as is, works for or against everyone equally. I am well aware that the griefer crowd would love options that give them even more of an advantage against unsuspecting miners, but it doesn't mean I agree they should have it.
Things should stay as is imo, or doesn't my vote count because I'm a carebear? I guess the money I pay CCP every month is less valuable than yours to them? Typical selfish griefer mentality.
People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Adriana
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Posted - 2004.09.23 07:29:00 -
[40]
Originally by: Jane Vladmir my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
Because anyone who plays the game differently from you doesn't count right? The map, as is, works for or against everyone equally. I am well aware that the griefer crowd would love options that give them even more of an advantage against unsuspecting miners, but it doesn't mean I agree they should have it.
Things should stay as is imo, or doesn't my vote count because I'm a carebear? I guess the money I pay CCP every month is less valuable than yours to them? Typical selfish griefer mentality.
People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Booky
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Posted - 2004.09.23 07:55:00 -
[41]
Im up for no local only if they remove the pilots in space also. This could be good for those of us who stay in a small group or alone and do not want to have a gank squad comming to see what this blip on the map is. Hell with no local a Pirate could pass though your system and not even know you were there, neither of you would know unless one of you were activly scanning. Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.09.23 07:55:00 -
[42]
Im up for no local only if they remove the pilots in space also. This could be good for those of us who stay in a small group or alone and do not want to have a gank squad comming to see what this blip on the map is. Hell with no local a Pirate could pass though your system and not even know you were there, neither of you would know unless one of you were activly scanning. Spelling corrections welcome, but don't expect me to edit my post. |

Pap3r
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Posted - 2004.09.23 07:56:00 -
[43]
yes CCP please remove local, it sux and leave players docked/inspace. -----
www.tundragon.com |

Pap3r
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Posted - 2004.09.23 07:56:00 -
[44]
yes CCP please remove local, it sux and leave players docked/inspace. -----
www.tundragon.com |

mahhy
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Posted - 2004.09.23 08:07:00 -
[45]
Originally by: Adriana People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Erm, I've been a little inactive round these parts lately, but I'm not sure there was a conclusion to the vote. I can't find anywhere that CCP announced "carebears win, kthxbye"? If they did, I'd really like to know where, so since you seem positive they did, please provide a link??
Anyhow, I voted no, not because I'm a carebear, but because simply "get rid of local and show pilots" is silly. There has to be some way for people to have some warning/knowledge gathering ability. Local chat and show pilots is probably way too much as they are now, but simply getting rid of them is a kneejerk reaction that won't solve anything.
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mahhy
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Posted - 2004.09.23 08:07:00 -
[46]
Originally by: Adriana People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Erm, I've been a little inactive round these parts lately, but I'm not sure there was a conclusion to the vote. I can't find anywhere that CCP announced "carebears win, kthxbye"? If they did, I'd really like to know where, so since you seem positive they did, please provide a link??
Anyhow, I voted no, not because I'm a carebear, but because simply "get rid of local and show pilots" is silly. There has to be some way for people to have some warning/knowledge gathering ability. Local chat and show pilots is probably way too much as they are now, but simply getting rid of them is a kneejerk reaction that won't solve anything.
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Luc Boye
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Posted - 2004.09.23 08:13:00 -
[47]
Edited by: Luc Boye on 23/09/2004 08:14:45
Disable "people in space/docked" feature at least. End of blob wars. It's bloody annoying that people can spot you 1 hour before you can reach them. End of lazy carebears in 0.0 space, on with active scouting and patrols.
Local could be keeped for all I care, how are people gonna talk smack to us from safespots if removed?
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
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Posted - 2004.09.23 08:13:00 -
[48]
Edited by: Luc Boye on 23/09/2004 08:14:45
Disable "people in space/docked" feature at least. End of blob wars. It's bloody annoying that people can spot you 1 hour before you can reach them. End of lazy carebears in 0.0 space, on with active scouting and patrols.
Local could be keeped for all I care, how are people gonna talk smack to us from safespots if removed?
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

S'Daria
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Posted - 2004.09.23 08:16:00 -
[49]
What would stop a miner from keeping his system scanner (in Shiva) on constantly?
If anything it will show exactly where the pirate is.
Oh gee...he's at Moon 1, time to jump to the gate.
--
Now if anything not having "Pilots in Space" will allow miners to sneak into Bistot/Arkanor rich areas and "hide" there until pirates actually come into your a system they don't have a station in.
If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Pirates, generally, don't like to do things that are tedious so you'll have a higher chance to "hiding" in a region. As it is now you can't because someone 10 jumps away sees you in their "Pilots in Space" map.
Now the problem newbies will have is jumping from system to system not knowing that someone on the recieving system waiting to gank them.
To that I have a solution: Probes
A special drone that can relay Scanner information.
Of course pirates could jam or destroy the drone...
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S'Daria
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Posted - 2004.09.23 08:16:00 -
[50]
What would stop a miner from keeping his system scanner (in Shiva) on constantly?
If anything it will show exactly where the pirate is.
Oh gee...he's at Moon 1, time to jump to the gate.
--
Now if anything not having "Pilots in Space" will allow miners to sneak into Bistot/Arkanor rich areas and "hide" there until pirates actually come into your a system they don't have a station in.
If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Pirates, generally, don't like to do things that are tedious so you'll have a higher chance to "hiding" in a region. As it is now you can't because someone 10 jumps away sees you in their "Pilots in Space" map.
Now the problem newbies will have is jumping from system to system not knowing that someone on the recieving system waiting to gank them.
To that I have a solution: Probes
A special drone that can relay Scanner information.
Of course pirates could jam or destroy the drone...
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BobGhengisKhan
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Posted - 2004.09.23 08:21:00 -
[51]
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
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BobGhengisKhan
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Posted - 2004.09.23 08:21:00 -
[52]
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
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S'Daria
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Posted - 2004.09.23 08:28:00 -
[53]
I updated my original post with this:
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Remove Local 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information 5. Add "region" channels (not created by players)
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
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S'Daria
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Posted - 2004.09.23 08:28:00 -
[54]
I updated my original post with this:
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Remove Local 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information 5. Add "region" channels (not created by players)
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
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Schroni
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Posted - 2004.09.23 08:30:00 -
[55]
personally, i think local should stay. It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
But the pilots in space feature is definatly a no, atleast in 0.0
---
SNIGG Forums my videos |

Schroni
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Posted - 2004.09.23 08:30:00 -
[56]
personally, i think local should stay. It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
But the pilots in space feature is definatly a no, atleast in 0.0
---
SNIGG Forums my videos |

S'Daria
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Posted - 2004.09.23 08:33:00 -
[57]
Originally by: BobGhengisKhan
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
Good point...seeing all of a sudden 50 NPC pirates destroyed in a "blind-spot" system will give ya notice that there's probably someone there.
Remove that too.
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S'Daria
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Posted - 2004.09.23 08:33:00 -
[58]
Originally by: BobGhengisKhan
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
Good point...seeing all of a sudden 50 NPC pirates destroyed in a "blind-spot" system will give ya notice that there's probably someone there.
Remove that too.
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BobGhengisKhan
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Posted - 2004.09.23 08:40:00 -
[59]
Edited by: BobGhengisKhan on 23/09/2004 08:46:30 Why? The NPCs have to be reporting their deaths somehow, you're getting bounties for them. If there's a chance someone friendly to the Angel Cartel will take notice and help them out, why not show everyone where they should go?
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
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BobGhengisKhan
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Posted - 2004.09.23 08:40:00 -
[60]
Edited by: BobGhengisKhan on 23/09/2004 08:46:30 Why? The NPCs have to be reporting their deaths somehow, you're getting bounties for them. If there's a chance someone friendly to the Angel Cartel will take notice and help them out, why not show everyone where they should go?
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
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