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S'Daria
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Posted - 2004.09.22 19:03:00 -
[1]
Edited by: S'Daria on 26/09/2004 04:03:02
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Don't show people in Local (but people can still talk in it) 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
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S'Daria
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Posted - 2004.09.22 19:03:00 -
[2]
Edited by: S'Daria on 26/09/2004 04:03:02
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Don't show people in Local (but people can still talk in it) 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
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S'Daria
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Posted - 2004.09.22 19:04:00 -
[3]
In 0.0 ofcourse 
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S'Daria
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Posted - 2004.09.22 19:04:00 -
[4]
In 0.0 ofcourse 
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S'Daria
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Posted - 2004.09.22 19:06:00 -
[5]
Oh, and add system scanners that alliances can install in their stations.
This will relay "Pilots in Space" information to those in the alliance if they have a station in the system.
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S'Daria
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Posted - 2004.09.22 19:06:00 -
[6]
Oh, and add system scanners that alliances can install in their stations.
This will relay "Pilots in Space" information to those in the alliance if they have a station in the system.
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slapp
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Posted - 2004.09.22 19:06:00 -
[7]
ehrm, no?
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slapp
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Posted - 2004.09.22 19:06:00 -
[8]
ehrm, no?
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Jonny Damordred
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Posted - 2004.09.22 19:43:00 -
[9]
People already asked CCP for this. CCP had a vote of the playerbase and there were not enough votes to get rid of it.
Plz move along, nothing to see here. Jonny D. ----- Jonny Damordred: Political attachÚ of the Drunken Horde.
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Jonny Damordred
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Posted - 2004.09.22 19:43:00 -
[10]
People already asked CCP for this. CCP had a vote of the playerbase and there were not enough votes to get rid of it.
Plz move along, nothing to see here. Jonny D. ----- Jonny Damordred: Political attachÚ of the Drunken Horde.
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S'Daria
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Posted - 2004.09.22 19:44:00 -
[11]
Where was this "vote"?
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S'Daria
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Posted - 2004.09.22 19:44:00 -
[12]
Where was this "vote"?
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Deloup Drakar
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Posted - 2004.09.22 20:20:00 -
[13]
It WAS on the right of your screen while viewing the forums.....key word WAS
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Deloup Drakar
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Posted - 2004.09.22 20:20:00 -
[14]
It WAS on the right of your screen while viewing the forums.....key word WAS
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Jane Vladmir
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Posted - 2004.09.22 20:35:00 -
[15]
my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
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Jane Vladmir
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Posted - 2004.09.22 20:35:00 -
[16]
my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
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MrBinary
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Posted - 2004.09.22 21:44:00 -
[17]
Originally by: S'Daria Edited by: S'Daria on 22/09/2004 19:06:04
Come on CCP...especially with System scanning in Shiva these two features should be disabled.
Don't forget to add default "region" channels (not manned by players).
kthxbye
You must have missed when this topic was debated to death and back, like a month ago.
It was a dumb idea then, it's a dumb idea now.
Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

MrBinary
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Posted - 2004.09.22 21:44:00 -
[18]
Originally by: S'Daria Edited by: S'Daria on 22/09/2004 19:06:04
Come on CCP...especially with System scanning in Shiva these two features should be disabled.
Don't forget to add default "region" channels (not manned by players).
kthxbye
You must have missed when this topic was debated to death and back, like a month ago.
It was a dumb idea then, it's a dumb idea now.
Regards, MrBinary
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

markol
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Posted - 2004.09.22 22:47:00 -
[19]
I have voted against this measure back in my carebear days. Of course when I was sucking roids through a straw, I was afraid that some meanie will come and take them away. Now I am on the other side of the sucking fence. Now I am the one hunting the roid killers. I want to be silent while I enter the system.
I want to change my vote! Disable the persons in local.
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markol
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Posted - 2004.09.22 22:47:00 -
[20]
I have voted against this measure back in my carebear days. Of course when I was sucking roids through a straw, I was afraid that some meanie will come and take them away. Now I am on the other side of the sucking fence. Now I am the one hunting the roid killers. I want to be silent while I enter the system.
I want to change my vote! Disable the persons in local.
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S'Daria
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Posted - 2004.09.22 22:55:00 -
[21]
Disable Local: I don't see the reason why, with system scanning available in Shiva, that you need local chat. Make default "regional" chats (not run by players), that you can sign in on if you want like the "Help" channel, except its called "Curse".
Disable Pilots in Space: This helps both sides. I can see this being available in empire space where CONCORD keeps track of peoples' ship, but in 0.0 there is no CONCORD.
Allow alliance members access to Pilots who have a station (with a special module), installed in a station in that system: If an alliance actually owns a station in a system they could install a system-wide scanner that would relay the pilots in space to all the people in their alliance. If they don't have a station in that system then its a blind-spot in their territory.

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S'Daria
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Posted - 2004.09.22 22:55:00 -
[22]
Disable Local: I don't see the reason why, with system scanning available in Shiva, that you need local chat. Make default "regional" chats (not run by players), that you can sign in on if you want like the "Help" channel, except its called "Curse".
Disable Pilots in Space: This helps both sides. I can see this being available in empire space where CONCORD keeps track of peoples' ship, but in 0.0 there is no CONCORD.
Allow alliance members access to Pilots who have a station (with a special module), installed in a station in that system: If an alliance actually owns a station in a system they could install a system-wide scanner that would relay the pilots in space to all the people in their alliance. If they don't have a station in that system then its a blind-spot in their territory.

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Dianabolic
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Posted - 2004.09.22 23:01:00 -
[23]
I think you lot who say they aren't going to remove "pilots in space" and only have a chat channel (no names unless someone speaks) are going to get a wonderful shock come shiva.
Oh yes.
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Dianabolic
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Posted - 2004.09.22 23:01:00 -
[24]
I think you lot who say they aren't going to remove "pilots in space" and only have a chat channel (no names unless someone speaks) are going to get a wonderful shock come shiva.
Oh yes.
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Ashelth
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Posted - 2004.09.23 02:22:00 -
[25]
Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
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Ashelth
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Posted - 2004.09.23 02:22:00 -
[26]
Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
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Weston McArthur
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Posted - 2004.09.23 03:05:00 -
[27]
Edited by: Weston McArthur on 23/09/2004 03:10:05 Edited by: Weston McArthur on 23/09/2004 03:07:45 Don't forget to disable the forums, too. People might post here about gate camps or something.
Seriously though, how about if no 0.0 systems were on the map AT ALL, and you couldn't set a waypoint to any of them? And! The jump gate destinations are randomized after every DT to prevent people from posting maps. That'd be pretty cool in a ****ed up way.
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Weston McArthur
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Posted - 2004.09.23 03:05:00 -
[28]
Edited by: Weston McArthur on 23/09/2004 03:10:05 Edited by: Weston McArthur on 23/09/2004 03:07:45 Don't forget to disable the forums, too. People might post here about gate camps or something.
Seriously though, how about if no 0.0 systems were on the map AT ALL, and you couldn't set a waypoint to any of them? And! The jump gate destinations are randomized after every DT to prevent people from posting maps. That'd be pretty cool in a ****ed up way.
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S'Daria
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Posted - 2004.09.23 06:15:00 -
[29]
Originally by: Jonny Damordred People already asked CCP for this. CCP had a vote of the playerbase and there were not enough votes to get rid of it.
Lets try it again. Don't give up so easily. 
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S'Daria
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Posted - 2004.09.23 06:15:00 -
[30]
Originally by: Jonny Damordred People already asked CCP for this. CCP had a vote of the playerbase and there were not enough votes to get rid of it.
Lets try it again. Don't give up so easily. 
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S'Daria
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Posted - 2004.09.23 06:16:00 -
[31]
Originally by: Ashelth Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
I think someone with a station in that system should be able to see "Pilots in Space" if they install an active module that will relay the information to their corp/alliance mates in their F10 Map.
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S'Daria
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Posted - 2004.09.23 06:16:00 -
[32]
Originally by: Ashelth Remove local ONLY if you also remove the map functions that detect pilots in systems.
Fair's fair. Everyone should be blind in every aspect
I think someone with a station in that system should be able to see "Pilots in Space" if they install an active module that will relay the information to their corp/alliance mates in their F10 Map.
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istasi
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Posted - 2004.09.23 06:19:00 -
[33]
Heh, yeah .. that way a carebear that's mining doesn't stand a chance to figure if a pirat entered the system or not...
Im sure up for it ;)
------------------------------ My doctor have tried to tell me serveral times that eve isn't the real world... Poor dude, and people say i need to see a doctor ? |

istasi
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Posted - 2004.09.23 06:19:00 -
[34]
Heh, yeah .. that way a carebear that's mining doesn't stand a chance to figure if a pirat entered the system or not...
Im sure up for it ;)
------------------------------ My doctor have tried to tell me serveral times that eve isn't the real world... Poor dude, and people say i need to see a doctor ? |

Elrathias
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Posted - 2004.09.23 06:41:00 -
[35]
the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate. --------------------------
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Elrathias
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Posted - 2004.09.23 06:41:00 -
[36]
the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate. --------------------------
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S'Daria
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Posted - 2004.09.23 07:28:00 -
[37]
Originally by: Elrathias the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate.
Your point? 0.0 space is dangerous and profitiable...take the risk or maybe send a probe though the gate???
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S'Daria
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Posted - 2004.09.23 07:28:00 -
[38]
Originally by: Elrathias the vote was in the dev blog.
anyways, you realise what would happen if that would be implemented?
noone would dare going out into 0.0 space just because you wouldnt know if there was a 15 ship camp on teh other side of the gate.
Your point? 0.0 space is dangerous and profitiable...take the risk or maybe send a probe though the gate???
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Adriana
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Posted - 2004.09.23 07:29:00 -
[39]
Originally by: Jane Vladmir my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
Because anyone who plays the game differently from you doesn't count right? The map, as is, works for or against everyone equally. I am well aware that the griefer crowd would love options that give them even more of an advantage against unsuspecting miners, but it doesn't mean I agree they should have it.
Things should stay as is imo, or doesn't my vote count because I'm a carebear? I guess the money I pay CCP every month is less valuable than yours to them? Typical selfish griefer mentality.
People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Adriana
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Posted - 2004.09.23 07:29:00 -
[40]
Originally by: Jane Vladmir my bet is that half of the voters that voted no were carebears that didn't even know what was going on, saw 0.0 in the vote and just thought "0.0 = NO!" and the other half's prob. alt's of the above. If you've got a reason for it to stay which isn't just "I want 0.0 to be safer" spill it please.
How about changing the local (Solarsystem local) to "local Region Chat" or atleast "local constellation chat". I mean it's like this now: "I jump into a 0.0 system and see 5 members of a pirate corp on local, hmm? Maybe, just mayybee they're camping. I'd better get on my safespot and scan all the gates for 2 hours and see if I can pass through, why pay them when I can just wait for them to disappear from local? HaHaHa Pir4t3zXz i r0lz0r teh j0o!!111"

and since I'm whining anyways.. kill insta-bm's, safespots, +3 or more wcs's on a single ship and 0.8+ mining. 
Because anyone who plays the game differently from you doesn't count right? The map, as is, works for or against everyone equally. I am well aware that the griefer crowd would love options that give them even more of an advantage against unsuspecting miners, but it doesn't mean I agree they should have it.
Things should stay as is imo, or doesn't my vote count because I'm a carebear? I guess the money I pay CCP every month is less valuable than yours to them? Typical selfish griefer mentality.
People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Booky
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Posted - 2004.09.23 07:55:00 -
[41]
Im up for no local only if they remove the pilots in space also. This could be good for those of us who stay in a small group or alone and do not want to have a gank squad comming to see what this blip on the map is. Hell with no local a Pirate could pass though your system and not even know you were there, neither of you would know unless one of you were activly scanning. Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.09.23 07:55:00 -
[42]
Im up for no local only if they remove the pilots in space also. This could be good for those of us who stay in a small group or alone and do not want to have a gank squad comming to see what this blip on the map is. Hell with no local a Pirate could pass though your system and not even know you were there, neither of you would know unless one of you were activly scanning. Spelling corrections welcome, but don't expect me to edit my post. |

Pap3r
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Posted - 2004.09.23 07:56:00 -
[43]
yes CCP please remove local, it sux and leave players docked/inspace. -----
www.tundragon.com |

Pap3r
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Posted - 2004.09.23 07:56:00 -
[44]
yes CCP please remove local, it sux and leave players docked/inspace. -----
www.tundragon.com |

mahhy
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Posted - 2004.09.23 08:07:00 -
[45]
Originally by: Adriana People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Erm, I've been a little inactive round these parts lately, but I'm not sure there was a conclusion to the vote. I can't find anywhere that CCP announced "carebears win, kthxbye"? If they did, I'd really like to know where, so since you seem positive they did, please provide a link??
Anyhow, I voted no, not because I'm a carebear, but because simply "get rid of local and show pilots" is silly. There has to be some way for people to have some warning/knowledge gathering ability. Local chat and show pilots is probably way too much as they are now, but simply getting rid of them is a kneejerk reaction that won't solve anything.
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mahhy
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Posted - 2004.09.23 08:07:00 -
[46]
Originally by: Adriana People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
Erm, I've been a little inactive round these parts lately, but I'm not sure there was a conclusion to the vote. I can't find anywhere that CCP announced "carebears win, kthxbye"? If they did, I'd really like to know where, so since you seem positive they did, please provide a link??
Anyhow, I voted no, not because I'm a carebear, but because simply "get rid of local and show pilots" is silly. There has to be some way for people to have some warning/knowledge gathering ability. Local chat and show pilots is probably way too much as they are now, but simply getting rid of them is a kneejerk reaction that won't solve anything.
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Luc Boye
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Posted - 2004.09.23 08:13:00 -
[47]
Edited by: Luc Boye on 23/09/2004 08:14:45
Disable "people in space/docked" feature at least. End of blob wars. It's bloody annoying that people can spot you 1 hour before you can reach them. End of lazy carebears in 0.0 space, on with active scouting and patrols.
Local could be keeped for all I care, how are people gonna talk smack to us from safespots if removed?
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
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Posted - 2004.09.23 08:13:00 -
[48]
Edited by: Luc Boye on 23/09/2004 08:14:45
Disable "people in space/docked" feature at least. End of blob wars. It's bloody annoying that people can spot you 1 hour before you can reach them. End of lazy carebears in 0.0 space, on with active scouting and patrols.
Local could be keeped for all I care, how are people gonna talk smack to us from safespots if removed?
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

S'Daria
|
Posted - 2004.09.23 08:16:00 -
[49]
What would stop a miner from keeping his system scanner (in Shiva) on constantly?
If anything it will show exactly where the pirate is.
Oh gee...he's at Moon 1, time to jump to the gate.
--
Now if anything not having "Pilots in Space" will allow miners to sneak into Bistot/Arkanor rich areas and "hide" there until pirates actually come into your a system they don't have a station in.
If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Pirates, generally, don't like to do things that are tedious so you'll have a higher chance to "hiding" in a region. As it is now you can't because someone 10 jumps away sees you in their "Pilots in Space" map.
Now the problem newbies will have is jumping from system to system not knowing that someone on the recieving system waiting to gank them.
To that I have a solution: Probes
A special drone that can relay Scanner information.
Of course pirates could jam or destroy the drone...
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S'Daria
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Posted - 2004.09.23 08:16:00 -
[50]
What would stop a miner from keeping his system scanner (in Shiva) on constantly?
If anything it will show exactly where the pirate is.
Oh gee...he's at Moon 1, time to jump to the gate.
--
Now if anything not having "Pilots in Space" will allow miners to sneak into Bistot/Arkanor rich areas and "hide" there until pirates actually come into your a system they don't have a station in.
If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Pirates, generally, don't like to do things that are tedious so you'll have a higher chance to "hiding" in a region. As it is now you can't because someone 10 jumps away sees you in their "Pilots in Space" map.
Now the problem newbies will have is jumping from system to system not knowing that someone on the recieving system waiting to gank them.
To that I have a solution: Probes
A special drone that can relay Scanner information.
Of course pirates could jam or destroy the drone...
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BobGhengisKhan
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Posted - 2004.09.23 08:21:00 -
[51]
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
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BobGhengisKhan
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Posted - 2004.09.23 08:21:00 -
[52]
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
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S'Daria
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Posted - 2004.09.23 08:28:00 -
[53]
I updated my original post with this:
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Remove Local 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information 5. Add "region" channels (not created by players)
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
|

S'Daria
|
Posted - 2004.09.23 08:28:00 -
[54]
I updated my original post with this:
With the advent of system scanning in Shiva I propose the following to change the dynamics of 0.0 space travel:
1. Remove Local 2. Remove "Pilots in Space" information 3. Add "Pilot in Space" infomation to corps/alliances that own a station in that system 4. Add Probes that would relay scanner information 5. Add "region" channels (not created by players)
Probes are special drones that relay scanner information that can be sent though a gate. Pirates on the other side can jam or destroy them before they have a chance to relay information.
A corp/alliance that owns a station in a system would get the "Pilots in Space" information as they do today. If a corp/alliance does not own a station in a system its a "blind-spot" that can be exploited by unwelcomed visitors requiring PC pirates to patrol these systems. Unwelcomed visitors can just keep their system scanners running continuously and see the PC pilot and react accordingly.
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Schroni
|
Posted - 2004.09.23 08:30:00 -
[55]
personally, i think local should stay. It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
But the pilots in space feature is definatly a no, atleast in 0.0
---
SNIGG Forums my videos |

Schroni
|
Posted - 2004.09.23 08:30:00 -
[56]
personally, i think local should stay. It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
But the pilots in space feature is definatly a no, atleast in 0.0
---
SNIGG Forums my videos |

S'Daria
|
Posted - 2004.09.23 08:33:00 -
[57]
Originally by: BobGhengisKhan
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
Good point...seeing all of a sudden 50 NPC pirates destroyed in a "blind-spot" system will give ya notice that there's probably someone there.
Remove that too.
|

S'Daria
|
Posted - 2004.09.23 08:33:00 -
[58]
Originally by: BobGhengisKhan
Quote: If pirates want to know you're there they will either have to put a station there (expensive) or enter the system and then do a system scan to find you (time consuming).
Or fix the NPCs destroyed map
Good point...seeing all of a sudden 50 NPC pirates destroyed in a "blind-spot" system will give ya notice that there's probably someone there.
Remove that too.
|

BobGhengisKhan
|
Posted - 2004.09.23 08:40:00 -
[59]
Edited by: BobGhengisKhan on 23/09/2004 08:46:30 Why? The NPCs have to be reporting their deaths somehow, you're getting bounties for them. If there's a chance someone friendly to the Angel Cartel will take notice and help them out, why not show everyone where they should go?
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
|

BobGhengisKhan
|
Posted - 2004.09.23 08:40:00 -
[60]
Edited by: BobGhengisKhan on 23/09/2004 08:46:30 Why? The NPCs have to be reporting their deaths somehow, you're getting bounties for them. If there's a chance someone friendly to the Angel Cartel will take notice and help them out, why not show everyone where they should go?
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
|

Siddy
|
Posted - 2004.09.23 09:00:00 -
[61]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 23/09/2004 08:46:30
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local 
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ... -------------------------------------------
|

Siddy
|
Posted - 2004.09.23 09:00:00 -
[62]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 23/09/2004 08:46:30
Quote: It's a nice feature to have and imo doesn't really help anyone with either finding someone or escaping.
Of course it does. Seen hundreds of times where we enter local and everyone immediately uses instadock bookmarks. If there was only a counter for local, or just the map showing how many people there are, the alliance people mining or npcing would have to be on their toes to see us arriving- they usually have no idea where allied corporations are, so 3 or 4 more pilots entering a system with 30 or so isn't anything unusual
no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local 
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ... -------------------------------------------
|

Damajink
|
Posted - 2004.09.23 16:46:00 -
[63]
Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
|

Damajink
|
Posted - 2004.09.23 16:46:00 -
[64]
Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
|

S'Daria
|
Posted - 2004.09.23 18:10:00 -
[65]
Originally by: Siddy and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
Correct me if I'm wrong but aren't the new scanners in Shiva supposed to show "Warp Signatures" and have the location of logged out ships?
|

S'Daria
|
Posted - 2004.09.23 18:10:00 -
[66]
Originally by: Siddy and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
Correct me if I'm wrong but aren't the new scanners in Shiva supposed to show "Warp Signatures" and have the location of logged out ships?
|

S'Daria
|
Posted - 2004.09.23 18:13:00 -
[67]
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Thus the idea for corps/alliances to have system scanners in their stations in those systems.
If a corp/alliance has a station in a system where people are they get to see "Pilots in Space", otherwise it would be a "blind-spot".
By doing this it promotes a physical being to hold territory, instead of being able to hold 1 or 2 systems for an entire region.
|

S'Daria
|
Posted - 2004.09.23 18:13:00 -
[68]
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Thus the idea for corps/alliances to have system scanners in their stations in those systems.
If a corp/alliance has a station in a system where people are they get to see "Pilots in Space", otherwise it would be a "blind-spot".
By doing this it promotes a physical being to hold territory, instead of being able to hold 1 or 2 systems for an entire region.
|

flummox
|
Posted - 2004.09.23 18:46:00 -
[69]
if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.09.23 18:46:00 -
[70]
if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Luc Boye
|
Posted - 2004.09.23 19:01:00 -
[71]
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
|
Posted - 2004.09.23 19:01:00 -
[72]
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

S'Daria
|
Posted - 2004.09.23 19:06:00 -
[73]
Originally by: flummox if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
Why would CONCORD let pirates know where you are?
|

S'Daria
|
Posted - 2004.09.23 19:06:00 -
[74]
Originally by: flummox if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
Why would CONCORD let pirates know where you are?
|

flummox
|
Posted - 2004.09.23 19:47:00 -
[75]
Originally by: S'Daria
Originally by: flummox if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
Why would CONCORD let pirates know where you are?
try to think of it as a "phonebook". you aren't actually requestiong specific information from CONCORD. as in, "show when S'Daria is in same system as me". you're just asking for "all pilots in system".
my comment about CONCORD was in response to the post stating that 0.0 shouldn't have pilots shown in space because it isn't CONCORD space. i was trying to give a (loose) reason why it might be possible...
a krakkhouse in reallife may not have a cop inside of it. but rest assured, the cops at least have some idea what is going on.
another good reason: we're frickin' Pod-fitted Pilots, man!!
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.09.23 19:47:00 -
[76]
Originally by: S'Daria
Originally by: flummox if you have a clone, the equipment used has to know where you are and keep a constant connection so it can relay your dead-brain to the cloning facility you have a contract with the second my railguns blast into your pod. that's why "they" know where you are even when outside CONCORD jurisdiction. speaking of... jurisdiction basically means the cops have a "right to patrol there". i'm sure you'll all agree that cops are frequently found outside of their patrol routes poking their snouts into your business...
why not this? if you don't want to be "seen in local" then don't have a clone contract.
anyone [who isn't afraid to lose skillpoints] see a problem with that??
Why would CONCORD let pirates know where you are?
try to think of it as a "phonebook". you aren't actually requestiong specific information from CONCORD. as in, "show when S'Daria is in same system as me". you're just asking for "all pilots in system".
my comment about CONCORD was in response to the post stating that 0.0 shouldn't have pilots shown in space because it isn't CONCORD space. i was trying to give a (loose) reason why it might be possible...
a krakkhouse in reallife may not have a cop inside of it. but rest assured, the cops at least have some idea what is going on.
another good reason: we're frickin' Pod-fitted Pilots, man!!
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

markol
|
Posted - 2004.09.23 19:58:00 -
[77]
For all the carebears that are whining about not being able to see pirates when they come in local, how about a feature that flashes a message about an active gate in system. So that you know that some one has entered the same system as you and if you are ultra paranoyed, you can run and dock.
Otherwise, you take the risk in the fact that odds are it's just some traveler through the system who will probably not bother you. Then you die when proven wrong in your assumption.
|

markol
|
Posted - 2004.09.23 19:58:00 -
[78]
For all the carebears that are whining about not being able to see pirates when they come in local, how about a feature that flashes a message about an active gate in system. So that you know that some one has entered the same system as you and if you are ultra paranoyed, you can run and dock.
Otherwise, you take the risk in the fact that odds are it's just some traveler through the system who will probably not bother you. Then you die when proven wrong in your assumption.
|

Milton Smythe
|
Posted - 2004.09.23 20:08:00 -
[79]
Well I am against this idea.
No need to turn travelling into rocket science. Just consider the pilots in space and local as the result of long range scanners , which your ships computer relay to you in the form present.
You wont be getting those fat trasnports of Megacyte and Zydrine bound to empire anyway. Nothing like that will ever be shipped with anything less then total paranoia.
You already get to prey on the new guys , the foolhardy , the casual thrillseeker and the least bright ones. Creating this change would make the gamemechanics quite hostile. And it should be possible to navigate the game with care and forethought and some experience. This would require more then just that. you have to be able to get some bearings when you log in.
Hey , you're entitled to your opinion. but I disagree. And you can't just stroll in and demand a new vote every month until one day you get your way.
EVE should and does promote people to cooperate. But this change would require people to work in teams all the time. That means if you log on you're pretty well DEPENDANT that a lot of your friends are logged in too. It just makes the place hostile to gaming. especially for the more casual gamer , who perhaps chose this game to start with as you can train offline.
Combat is nonconsentual enough
|

Milton Smythe
|
Posted - 2004.09.23 20:08:00 -
[80]
Well I am against this idea.
No need to turn travelling into rocket science. Just consider the pilots in space and local as the result of long range scanners , which your ships computer relay to you in the form present.
You wont be getting those fat trasnports of Megacyte and Zydrine bound to empire anyway. Nothing like that will ever be shipped with anything less then total paranoia.
You already get to prey on the new guys , the foolhardy , the casual thrillseeker and the least bright ones. Creating this change would make the gamemechanics quite hostile. And it should be possible to navigate the game with care and forethought and some experience. This would require more then just that. you have to be able to get some bearings when you log in.
Hey , you're entitled to your opinion. but I disagree. And you can't just stroll in and demand a new vote every month until one day you get your way.
EVE should and does promote people to cooperate. But this change would require people to work in teams all the time. That means if you log on you're pretty well DEPENDANT that a lot of your friends are logged in too. It just makes the place hostile to gaming. especially for the more casual gamer , who perhaps chose this game to start with as you can train offline.
Combat is nonconsentual enough
|

S'Daria
|
Posted - 2004.09.23 21:51:00 -
[81]
Originally by: Milton Smythe Well I am against this idea.
Which one? Both? Originally by: Milton Smythe No need to turn travelling into rocket science. Just consider the pilots in space and local as the result of long range scanners , which your ships computer relay to you in the form present.
You are right that in Shiva you will have System Scanners that can tell you exactly where someone is in a system. However, telling you where someone is 10 jumps away from you should not be the result of 'long-range scanners'. Therefore the information is coming from somewhere else. Originally by: Milton Smythe You wont be getting those fat trasnports of Megacyte and Zydrine bound to empire anyway. Nothing like that will ever be shipped with anything less then total paranoia.
Actually you'll probably have a better chance since the people who "own" 0.0 space can't see you on their "Pilots in Space" map. Thus unless they are in the same system are you, which you would already know since you have your system scanner running 24/7, they don't know you're 5 jumps away.
The blockaded systems, choke points, you already know have pirates so there no need knowing that you'll be attacked. Originally by: Milton Smythe You already get to prey on the new guys , the foolhardy , the casual thrillseeker and the least bright ones.
And these guys will have a better chance of surviving if pirates don't have "Pilots in Space" in thier maps. So your point? Originally by: Milton Smythe Creating this change would make the gamemechanics quite hostile.
See above. Originally by: Milton Smythe And it should be possible to navigate the game with care and forethought and some experience. This would require more then just that. you have to be able to get some bearings when you log in.
So are you saying that navigating 0.0 space should be safe? I'm sorry, but I don't follow your logic since 0.0, by its very definition, is unsafe. Originally by: Milton Smythe Hey , you're entitled to your opinion. but I disagree.
As do you, I just happen to think that you're being reactionary and not fully thinking this through. I think that you would actually be safer in many more cases than you think. Many people don't like change and I understand why. Originally by: Milton Smythe And you can't just stroll in and demand a new vote every month until one day you get your way.
Why not? Am I not also a paying customer? The new Shiva patch is having system scanners which will mean that pirates will know EXACTLY where you are, even in your safespots.
So now, unless these suggested changes are made, pirates will not only know EXACTLY where you are in a system, but that you are 10 jumps from them as well. Originally by: Milton Smythe EVE should and does promote people to cooperate. But this change would require people to work in teams all the time. That means if you log on you're pretty well DEPENDANT that a lot of your friends are logged in too.
Teams? If you mean that pirates will need to own stations in the system you are in they yes, pirates will have to work together to try to kill you instead of looking on their F10 map and seeing you 10 jumps away. Originally by: Milton Smythe It just makes the place hostile to gaming. especially for the more casual gamer , who perhaps chose this game to start with as you can train offline.
0.0 should not be for the casual gamer. This is a PvP game, people don't necessarily treat you nice. And believe it or not with the changes in Shiva you will be killed and podded MORE unless the changes I have suggested here that would allow you to HIDE from people 10 jumps from you. Originally by: Milton Smythe Combat is nonconsentual enough
In 0.0, you are right. You will have less choices in Shiva when to and when not to fight than you do today. One last time, let me stress, pirates that can see you on "Pilots in Space" plus system scanners will mean YOU will be killed more and will be unable to hide in your "super safe spot".
|

S'Daria
|
Posted - 2004.09.23 21:51:00 -
[82]
Originally by: Milton Smythe Well I am against this idea.
Which one? Both? Originally by: Milton Smythe No need to turn travelling into rocket science. Just consider the pilots in space and local as the result of long range scanners , which your ships computer relay to you in the form present.
You are right that in Shiva you will have System Scanners that can tell you exactly where someone is in a system. However, telling you where someone is 10 jumps away from you should not be the result of 'long-range scanners'. Therefore the information is coming from somewhere else. Originally by: Milton Smythe You wont be getting those fat trasnports of Megacyte and Zydrine bound to empire anyway. Nothing like that will ever be shipped with anything less then total paranoia.
Actually you'll probably have a better chance since the people who "own" 0.0 space can't see you on their "Pilots in Space" map. Thus unless they are in the same system are you, which you would already know since you have your system scanner running 24/7, they don't know you're 5 jumps away.
The blockaded systems, choke points, you already know have pirates so there no need knowing that you'll be attacked. Originally by: Milton Smythe You already get to prey on the new guys , the foolhardy , the casual thrillseeker and the least bright ones.
And these guys will have a better chance of surviving if pirates don't have "Pilots in Space" in thier maps. So your point? Originally by: Milton Smythe Creating this change would make the gamemechanics quite hostile.
See above. Originally by: Milton Smythe And it should be possible to navigate the game with care and forethought and some experience. This would require more then just that. you have to be able to get some bearings when you log in.
So are you saying that navigating 0.0 space should be safe? I'm sorry, but I don't follow your logic since 0.0, by its very definition, is unsafe. Originally by: Milton Smythe Hey , you're entitled to your opinion. but I disagree.
As do you, I just happen to think that you're being reactionary and not fully thinking this through. I think that you would actually be safer in many more cases than you think. Many people don't like change and I understand why. Originally by: Milton Smythe And you can't just stroll in and demand a new vote every month until one day you get your way.
Why not? Am I not also a paying customer? The new Shiva patch is having system scanners which will mean that pirates will know EXACTLY where you are, even in your safespots.
So now, unless these suggested changes are made, pirates will not only know EXACTLY where you are in a system, but that you are 10 jumps from them as well. Originally by: Milton Smythe EVE should and does promote people to cooperate. But this change would require people to work in teams all the time. That means if you log on you're pretty well DEPENDANT that a lot of your friends are logged in too.
Teams? If you mean that pirates will need to own stations in the system you are in they yes, pirates will have to work together to try to kill you instead of looking on their F10 map and seeing you 10 jumps away. Originally by: Milton Smythe It just makes the place hostile to gaming. especially for the more casual gamer , who perhaps chose this game to start with as you can train offline.
0.0 should not be for the casual gamer. This is a PvP game, people don't necessarily treat you nice. And believe it or not with the changes in Shiva you will be killed and podded MORE unless the changes I have suggested here that would allow you to HIDE from people 10 jumps from you. Originally by: Milton Smythe Combat is nonconsentual enough
In 0.0, you are right. You will have less choices in Shiva when to and when not to fight than you do today. One last time, let me stress, pirates that can see you on "Pilots in Space" plus system scanners will mean YOU will be killed more and will be unable to hide in your "super safe spot".
|

Prothos
|
Posted - 2004.09.23 22:29:00 -
[83]
I vote no leave it as it is.
|

Prothos
|
Posted - 2004.09.23 22:29:00 -
[84]
I vote no leave it as it is.
|

S'Daria
|
Posted - 2004.09.23 22:36:00 -
[85]
I wonder how many carebears will be crying for this after Shiva? 
|

S'Daria
|
Posted - 2004.09.23 22:36:00 -
[86]
I wonder how many carebears will be crying for this after Shiva? 
|

Milton Smythe
|
Posted - 2004.09.23 23:01:00 -
[87]
Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
|

Milton Smythe
|
Posted - 2004.09.23 23:01:00 -
[88]
Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
|

Dianabolic
|
Posted - 2004.09.24 00:17:00 -
[89]
Originally by: Luc Boye Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
Luc knows the score.
|

Dianabolic
|
Posted - 2004.09.24 00:17:00 -
[90]
Originally by: Luc Boye Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
Luc knows the score.
|

Shocky
|
Posted - 2004.09.24 00:35:00 -
[91]
Err, Hell no. 
|

Shocky
|
Posted - 2004.09.24 00:35:00 -
[92]
Err, Hell no. 
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Jane Vladmir
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Posted - 2004.09.24 01:23:00 -
[93]
Edited by: Jane Vladmir on 24/09/2004 01:26:31
Originally by: Siddy no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
err.. siddy, you never bring equal forces and if you do your force is an army of alt-scouts  It's just not logical to keep camping when we're 4 and you're 12 and have information about the ships we're in. And a hint: Stop sending "Lord Scout" before you try and catch us, WE KNOW IT'S YOU K?, this way we always get about an hour to get away.
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Jane Vladmir
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Posted - 2004.09.24 01:23:00 -
[94]
Edited by: Jane Vladmir on 24/09/2004 01:26:31
Originally by: Siddy no sheet ... im so tired of ppls Running and hiding as soon as our fleet entter local
corp 1 and Killer clowns do it all the time - we entter system Before Assah - see them running to gate, and as soon we jump to the gate they jump trought to assah ... even if we got smaller forse.
then we go to assah and smack sh1t on local
now - im not saying that we dont do this kind of things if we suspeckt of being over runned - but there is things called "souts" and scannin that culd be putted for far grater use
and definetly add options : Players logged in system!!!!!!!
im tired of thees login traps ...
err.. siddy, you never bring equal forces and if you do your force is an army of alt-scouts  It's just not logical to keep camping when we're 4 and you're 12 and have information about the ships we're in. And a hint: Stop sending "Lord Scout" before you try and catch us, WE KNOW IT'S YOU K?, this way we always get about an hour to get away.
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S'Daria
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Posted - 2004.09.24 02:37:00 -
[95]
Originally by: Milton Smythe Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
You're right. I'm willing to wait.
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S'Daria
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Posted - 2004.09.24 02:37:00 -
[96]
Originally by: Milton Smythe Heh . well who knows. In any case . lets wait till Shiva and see.
It's a little silly to read TOO much into something we just don't have all the pieces of yet.
You're right. I'm willing to wait.
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jamesw
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Posted - 2004.09.24 03:19:00 -
[97]
Based on the way I play the game, I would like to see at least "pilots in space" go from the map. I dont really care if local is/isn't there.
Blobbing sucks. It means that I can have easy pickings on single ships inside an alliance space, while avoiding the fleets that patrol it.
Why is that a bad thing? Well if I am running around in enemy space, as I often do, I would expect to be looking over my shoulder at every turn. Every gate jump I do, I may run into an enemy force on the other side.
Instead I see the enemy blob coming towards me, and can say "hmmm 7 ships coming after me, I might disappear now".
I would rather see a style of play where my enemy would know of my location by the results of my activities - Some guy jumps on the corp channel and says "jamesw just attacked me in xy-z12, he was in a thorax". They send out a few ships to find me, and I know nothing of it. Yes, its probably "bad" for me but it would make the game far more interesting and challenging (for both sides).
I really really hate playing the game for 2 or 3 hours, where all that my mates and I do is play "cat and mouse" with a blob 2 jumps away on the map. It gets borng and frustrating. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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jamesw
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Posted - 2004.09.24 03:19:00 -
[98]
Based on the way I play the game, I would like to see at least "pilots in space" go from the map. I dont really care if local is/isn't there.
Blobbing sucks. It means that I can have easy pickings on single ships inside an alliance space, while avoiding the fleets that patrol it.
Why is that a bad thing? Well if I am running around in enemy space, as I often do, I would expect to be looking over my shoulder at every turn. Every gate jump I do, I may run into an enemy force on the other side.
Instead I see the enemy blob coming towards me, and can say "hmmm 7 ships coming after me, I might disappear now".
I would rather see a style of play where my enemy would know of my location by the results of my activities - Some guy jumps on the corp channel and says "jamesw just attacked me in xy-z12, he was in a thorax". They send out a few ships to find me, and I know nothing of it. Yes, its probably "bad" for me but it would make the game far more interesting and challenging (for both sides).
I really really hate playing the game for 2 or 3 hours, where all that my mates and I do is play "cat and mouse" with a blob 2 jumps away on the map. It gets borng and frustrating. -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Avernus
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Posted - 2004.09.24 12:56:00 -
[99]
Man I would have loved it if they removed local from 0.0, and no, my corp aren't pirates. But any advantage pirates have, other corps have as well. It's all about the gameplay, and this would have made a tremendous addition to great gameplay.
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Avernus
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Posted - 2004.09.24 12:56:00 -
[100]
Man I would have loved it if they removed local from 0.0, and no, my corp aren't pirates. But any advantage pirates have, other corps have as well. It's all about the gameplay, and this would have made a tremendous addition to great gameplay.
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StellarSheep
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Posted - 2004.09.24 13:15:00 -
[101]
Edited by: StellarSheep on 24/09/2004 13:20:29 About removing pilot in space ... Ok. But everyone should can anchor something like "scanner" in system "xyz" for example and then u can see pilots in space with radius 5 systems for example. And they should be anchored near moons/plantes only. People dockes should be removed or should work like pilotes in space ;)
About removing local. No. It`s stupid. Why? My english sux so i cant complain everything like i want so ... But local cant be like now yes. If guy "abc" join local, he should be show up after for example 5 mins. If he`s good scout he`ll can easy find someone for shoot ( this is good for pirates and good for miners etc. ). In pvp it really dont care. If u dont have scouts arround u deserve to die ;) This is best option i think. About regional channels ... Really it sux. Lagz. Lot`s of ppl. Generaly sux ;) About scanning in shiva. I dont know maybe something was changed but if i remember good only blackops frigs will be allowed to warp on objects ... if not can someone give me link where i can read something about it? ________________________________________________
StellarSheep Fury Corporation member
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StellarSheep
|
Posted - 2004.09.24 13:15:00 -
[102]
Edited by: StellarSheep on 24/09/2004 13:20:29 About removing pilot in space ... Ok. But everyone should can anchor something like "scanner" in system "xyz" for example and then u can see pilots in space with radius 5 systems for example. And they should be anchored near moons/plantes only. People dockes should be removed or should work like pilotes in space ;)
About removing local. No. It`s stupid. Why? My english sux so i cant complain everything like i want so ... But local cant be like now yes. If guy "abc" join local, he should be show up after for example 5 mins. If he`s good scout he`ll can easy find someone for shoot ( this is good for pirates and good for miners etc. ). In pvp it really dont care. If u dont have scouts arround u deserve to die ;) This is best option i think. About regional channels ... Really it sux. Lagz. Lot`s of ppl. Generaly sux ;) About scanning in shiva. I dont know maybe something was changed but if i remember good only blackops frigs will be allowed to warp on objects ... if not can someone give me link where i can read something about it? ________________________________________________
StellarSheep Fury Corporation member
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S'Daria
|
Posted - 2004.09.26 00:23:00 -
[103]
Originally by: Etoile Chercheur Edited by: Etoile Chercheur on 18/04/2004 04:14:30 this idea has me more excited than any other idea has in a long time! 
this would have a couple of important effects on EVE, positive ones i think:
1) Alliances would pull back, become more tightly integrated instead of spreading themselves out over region after region of space, zipping over and podding anyone that dares to step across their borders within minutes.
2) With the Pilots In Space feature not universally applicable, empire pilots in small corps or no corp at all would FINALLY feel reasonably free to explore 0.0 space, as long as they tread carefully.
3) With the space freed up by all Alliances pulling back and closing ranks, so to speak, new and smaller Alliances would form, and even individual corps would venture out to 0.0 mine and hunt.
4) Piracy would finally have enough prey to be both fun and profitable, as not everyone in 0.0 will always be part of a massive Alliance gank-fleet that will a$$rape you minutes after take them out.
the only thing i would add to this is this: if ships can't be kept track of in 0.0 space outside of Empire, then there shouldn't be support for Local out there either.
how many people here reading this thread use Local in 0.0 space to communicate with other ships? raise of hands please...
okay, and how many people here use Local in 0.0 as a handy attack-force/pirate detector that not only instantly tells you that someone's entered the system and how many of them there are, but who they are? yeah, that's what i thought...
Local in 0.0 needs to be inactive, as well as instant-tracking in deep space (0.0 non-Empire) of any and all activities purely via the map. make Alliances patrol their spaces, not watch the bloody map.
this would be a very, very good thing to put in place. i can't concieve of a reason why people would object to this. the disadvantages work against your opponents just as well, turning them into your advantages...
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S'Daria
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Posted - 2004.09.26 00:23:00 -
[104]
Originally by: Etoile Chercheur Edited by: Etoile Chercheur on 18/04/2004 04:14:30 this idea has me more excited than any other idea has in a long time! 
this would have a couple of important effects on EVE, positive ones i think:
1) Alliances would pull back, become more tightly integrated instead of spreading themselves out over region after region of space, zipping over and podding anyone that dares to step across their borders within minutes.
2) With the Pilots In Space feature not universally applicable, empire pilots in small corps or no corp at all would FINALLY feel reasonably free to explore 0.0 space, as long as they tread carefully.
3) With the space freed up by all Alliances pulling back and closing ranks, so to speak, new and smaller Alliances would form, and even individual corps would venture out to 0.0 mine and hunt.
4) Piracy would finally have enough prey to be both fun and profitable, as not everyone in 0.0 will always be part of a massive Alliance gank-fleet that will a$$rape you minutes after take them out.
the only thing i would add to this is this: if ships can't be kept track of in 0.0 space outside of Empire, then there shouldn't be support for Local out there either.
how many people here reading this thread use Local in 0.0 space to communicate with other ships? raise of hands please...
okay, and how many people here use Local in 0.0 as a handy attack-force/pirate detector that not only instantly tells you that someone's entered the system and how many of them there are, but who they are? yeah, that's what i thought...
Local in 0.0 needs to be inactive, as well as instant-tracking in deep space (0.0 non-Empire) of any and all activities purely via the map. make Alliances patrol their spaces, not watch the bloody map.
this would be a very, very good thing to put in place. i can't concieve of a reason why people would object to this. the disadvantages work against your opponents just as well, turning them into your advantages...
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Von Korona
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Posted - 2004.09.26 01:11:00 -
[105]
Without local where would the smacktalk go? There is definatly a case for shading out the players list, or at least making an "invisible" feature so people who want to go stealthed can do so. However filling local with allied players is a powerful psycological tool I don't want to see it removed.
I think the players in system thing is on the whole pretty good. Removing it would make it harder to anticipate what would happen, this is perhaps more exciitng but IMO Eve is about having the skills to deploy your forces in the right way at the right time. Players in system helps to do this (even if it means realising that the "right time" isnt now and retreating)
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Von Korona
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Posted - 2004.09.26 01:11:00 -
[106]
Without local where would the smacktalk go? There is definatly a case for shading out the players list, or at least making an "invisible" feature so people who want to go stealthed can do so. However filling local with allied players is a powerful psycological tool I don't want to see it removed.
I think the players in system thing is on the whole pretty good. Removing it would make it harder to anticipate what would happen, this is perhaps more exciitng but IMO Eve is about having the skills to deploy your forces in the right way at the right time. Players in system helps to do this (even if it means realising that the "right time" isnt now and retreating)
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S'Daria
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Posted - 2004.09.26 03:38:00 -
[107]
Perhaps allow local, but not show who's in it until someone talks?
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S'Daria
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Posted - 2004.09.26 03:38:00 -
[108]
Perhaps allow local, but not show who's in it until someone talks?
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Torvus Jay
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Posted - 2004.09.26 04:05:00 -
[109]
Quote: People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
This was NEVER a binding vote. It was just a measure of the communities feelings on the issues. It was a basically a 50/50 split. It seems to me about half the playerbase want a more exciting 0.0 experience. I think Oveur will deliver on this at some point. ______________
Aim careful, and look the devil in the eye. |

Torvus Jay
|
Posted - 2004.09.26 04:05:00 -
[110]
Quote: People voted, votes got tallied, and you guys lost. Doesn't mean it won't get changed anyway, but the will of the player base says not.
This was NEVER a binding vote. It was just a measure of the communities feelings on the issues. It was a basically a 50/50 split. It seems to me about half the playerbase want a more exciting 0.0 experience. I think Oveur will deliver on this at some point. ______________
Aim careful, and look the devil in the eye. |

S'Daria
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Posted - 2004.09.26 06:41:00 -
[111]
Hopefully we can get someone to ask what is to be done in the next Dev Chat.
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S'Daria
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Posted - 2004.09.26 06:41:00 -
[112]
Hopefully we can get someone to ask what is to be done in the next Dev Chat.
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BobGhengisKhan
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Posted - 2004.09.26 06:48:00 -
[113]
If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
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BobGhengisKhan
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Posted - 2004.09.26 06:48:00 -
[114]
If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
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S'Daria
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Posted - 2004.09.26 07:06:00 -
[115]
Originally by: BobGhengisKhan If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
Just had an amusing thought. What if it was YOUR station they docked in? I wonder if you could dump them out if you set their standings low enough...hmm...
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S'Daria
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Posted - 2004.09.26 07:06:00 -
[116]
Originally by: BobGhengisKhan If one or the other has to go, make it local first. So lame to just have people instadock right away, no chance of catching them even if you know their belt
Just had an amusing thought. What if it was YOUR station they docked in? I wonder if you could dump them out if you set their standings low enough...hmm...
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BobGhengisKhan
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Posted - 2004.09.26 07:19:00 -
[117]
We had hopes for that when deployable stations first came out, but no, you cant do that
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BobGhengisKhan
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Posted - 2004.09.26 07:19:00 -
[118]
We had hopes for that when deployable stations first came out, but no, you cant do that
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S'Daria
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Posted - 2004.09.26 07:38:00 -
[119]
Originally by: BobGhengisKhan We had hopes for that when deployable stations first came out, but no, you cant do that
But your sentry guns should get them as they try to undock...
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S'Daria
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Posted - 2004.09.26 07:38:00 -
[120]
Originally by: BobGhengisKhan We had hopes for that when deployable stations first came out, but no, you cant do that
But your sentry guns should get them as they try to undock...
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BobGhengisKhan
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Posted - 2004.09.26 07:47:00 -
[121]
Er, yeah I'm tired and meant capturable, you were talking bout shiva nm.
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BobGhengisKhan
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Posted - 2004.09.26 07:47:00 -
[122]
Er, yeah I'm tired and meant capturable, you were talking bout shiva nm.
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Rasta Rocketman
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Posted - 2004.09.26 17:27:00 -
[123]
In my opinion, this would be the greatest change to the game if it were to happen. Like it's already been said, 0.0 should not be safe at all, and this change would make it that way. It would also make it much more exciting and realistic to travel through.
This change would also allow for true battle tactics to shine. Ambushing, trapping, suprise attacks, and hiding might actually be possible for once.
I think we should at least give it a try and if it causes too many people grief, then it can just be changed back.
Sincerely, Rasta
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

Rasta Rocketman
|
Posted - 2004.09.26 17:27:00 -
[124]
In my opinion, this would be the greatest change to the game if it were to happen. Like it's already been said, 0.0 should not be safe at all, and this change would make it that way. It would also make it much more exciting and realistic to travel through.
This change would also allow for true battle tactics to shine. Ambushing, trapping, suprise attacks, and hiding might actually be possible for once.
I think we should at least give it a try and if it causes too many people grief, then it can just be changed back.
Sincerely, Rasta
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

S'Daria
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Posted - 2004.09.27 01:56:00 -
[125]
Thank you Rasta. If there wasn't a few thousand miles of internet between us I would kiss you. 
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S'Daria
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Posted - 2004.09.27 01:56:00 -
[126]
Thank you Rasta. If there wasn't a few thousand miles of internet between us I would kiss you. 
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Damajink
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Posted - 2004.09.27 09:40:00 -
[127]
Edited by: Damajink on 27/09/2004 09:46:39
Originally by: Luc Boye
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
And how will you KNOW where an enemy home system is when you can't see anyone?
As someone pointed out in the OTHER thread that S'Daria thought was a good idea to cross-post in General ( ), you could have an enemy fleet sitting at a planet and no scouts would find them just checking that system. That voids the idea of having 'scanners' in owned stations, since a fleet could creep up to a system next door, group together with noone knowing anything about it, and then jumping through and taking that station.
Originally by: Rasta Rocketman Ambushing, trapping, suprise attacks, and hiding might actually be possible for once.
You need to know where people are to be able to do that....unless, of course, you enjoy sitting at a gate for the entire time you're online, which was exactly my point.
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Damajink
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Posted - 2004.09.27 09:40:00 -
[128]
Edited by: Damajink on 27/09/2004 09:46:39
Originally by: Luc Boye
Originally by: Damajink Removing Pilots in Space would result in LESS PvP being fought in 0.0. Currently, you take a scan around the map, see a few blobs, and might send a few ships over to have a look, or a fleet if you know who is there, and then *usually* a fight will ensue if it's hostile. If you remove the ability for anyone to see anyone else, the only thing that will happen is PvP will become MORE focused around gates than it already is, requiring that even more gatecamps be set up for longer.
And then where will the whiners who complain about 0.0 chokepoints be?
Not really, it will only hurt those who can only blob as pvp. Which is not so bad at all. Raiding enemy home systems, shutting down their ops will be even better. It is kinda risky cos you don't always know whats there, but thats the beauty of it. Blobbing is killing pvp, imho.
And how will you KNOW where an enemy home system is when you can't see anyone?
As someone pointed out in the OTHER thread that S'Daria thought was a good idea to cross-post in General ( ), you could have an enemy fleet sitting at a planet and no scouts would find them just checking that system. That voids the idea of having 'scanners' in owned stations, since a fleet could creep up to a system next door, group together with noone knowing anything about it, and then jumping through and taking that station.
Originally by: Rasta Rocketman Ambushing, trapping, suprise attacks, and hiding might actually be possible for once.
You need to know where people are to be able to do that....unless, of course, you enjoy sitting at a gate for the entire time you're online, which was exactly my point.
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S'Daria
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Posted - 2004.09.27 10:22:00 -
[129]
Originally by: Damajink And how will you KNOW where an enemy home system is when you can't see anyone?
You won't and neither will the enemy because they are blind too. They have to send a scout into your system with a System Scanner to find you. Originally by: Damajink As someone pointed out in the OTHER thread that S'Daria thought was a good idea to cross-post in General ( ), you could have an enemy fleet sitting at a planet and no scouts would find them just checking that system.
System Scanner would find them if they were in the same system. Originally by: Damajink That voids the idea of having 'scanners' in owned stations, since a fleet could creep up to a system next door, group together with noone knowing anything about it, and then jumping through and taking that station.
Yeah, that would be great. Would mean that they would have to have 'forward' bases and scouting patrols to find the fleet. No more will you have:
"Oh look Betty, there a blob of 20 players 10 jumps from us, lets warn the villagers." Originally by: Damajink You need to know where people are to be able to do that....unless, of course, you enjoy sitting at a gate for the entire time you're online, which was exactly my point.
And that's what scouting will be used for. If you spot a guy in your system you might think twice...is he a scout of, as you put it, a fleet on the other side of that gate, or is he just traveling though...you don't know.
Remember, it works both ways, because how is anyone supposed to know that you're in a system unless they actually enter it (My Idea: or have a station in that system with a System Scanner installed)?
Remember, in Shiva you will no longer be able to HIDE. I don't know if this is true or not (was said in a dev chat), but you may be able to see the warp signature of someone logged off...therefore you'll be camped.
The ideas suggested in this and the cross-posted thread in EVE General Discussion, will actually help the little guy more than the alliance.
You will be able to hide in enemy territory...alliances will not be able to hold entire regions...unless they are willing to continually patrol (My Idea: or have a station in every system giving them "Pilots in Space" information).
Open your eyes ...
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S'Daria
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Posted - 2004.09.27 10:22:00 -
[130]
Originally by: Damajink And how will you KNOW where an enemy home system is when you can't see anyone?
You won't and neither will the enemy because they are blind too. They have to send a scout into your system with a System Scanner to find you. Originally by: Damajink As someone pointed out in the OTHER thread that S'Daria thought was a good idea to cross-post in General ( ), you could have an enemy fleet sitting at a planet and no scouts would find them just checking that system.
System Scanner would find them if they were in the same system. Originally by: Damajink That voids the idea of having 'scanners' in owned stations, since a fleet could creep up to a system next door, group together with noone knowing anything about it, and then jumping through and taking that station.
Yeah, that would be great. Would mean that they would have to have 'forward' bases and scouting patrols to find the fleet. No more will you have:
"Oh look Betty, there a blob of 20 players 10 jumps from us, lets warn the villagers." Originally by: Damajink You need to know where people are to be able to do that....unless, of course, you enjoy sitting at a gate for the entire time you're online, which was exactly my point.
And that's what scouting will be used for. If you spot a guy in your system you might think twice...is he a scout of, as you put it, a fleet on the other side of that gate, or is he just traveling though...you don't know.
Remember, it works both ways, because how is anyone supposed to know that you're in a system unless they actually enter it (My Idea: or have a station in that system with a System Scanner installed)?
Remember, in Shiva you will no longer be able to HIDE. I don't know if this is true or not (was said in a dev chat), but you may be able to see the warp signature of someone logged off...therefore you'll be camped.
The ideas suggested in this and the cross-posted thread in EVE General Discussion, will actually help the little guy more than the alliance.
You will be able to hide in enemy territory...alliances will not be able to hold entire regions...unless they are willing to continually patrol (My Idea: or have a station in every system giving them "Pilots in Space" information).
Open your eyes ...
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Panzer
|
Posted - 2004.09.27 10:32:00 -
[131]
You forget blobs take awhile to setup. An already prepared attack force + good intel= a lot of kills. Alliance blobs will not have a chance to setup a blob. This is good because alliances will shrink. I forget what main point i was trying to make ... So i'll leave it at that.
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Panzer
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Posted - 2004.09.27 10:32:00 -
[132]
You forget blobs take awhile to setup. An already prepared attack force + good intel= a lot of kills. Alliance blobs will not have a chance to setup a blob. This is good because alliances will shrink. I forget what main point i was trying to make ... So i'll leave it at that.
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S'Daria
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Posted - 2004.09.27 10:45:00 -
[133]
Originally by: Panzer You forget blobs take awhile to setup. An already prepared attack force + good intel= a lot of kills. Alliance blobs will not have a chance to setup a blob. This is good because alliances will shrink. I forget what main point i was trying to make ... So i'll leave it at that.
Fork and flanking manuvers...hidden reinforcements...
Yes a fleet entering enemy territory may forget to scout a system the pass, only to have a fleet attack them as they leave, or enter the system and guard their retreat...
All these will be tactics that will make fleet combat more interesting. No longer will you be staring at your F10 map watching for blobs, but now you'll need to get scout reports of scanned systems.
(My idea: Perhaps creating a station in an enemy territory, system by system, to basically 'siege' them will be a tactic?)
Intelligence will almost be as important as your combat ability in some situations.
I think it will make the game fuller. 
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S'Daria
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Posted - 2004.09.27 10:45:00 -
[134]
Originally by: Panzer You forget blobs take awhile to setup. An already prepared attack force + good intel= a lot of kills. Alliance blobs will not have a chance to setup a blob. This is good because alliances will shrink. I forget what main point i was trying to make ... So i'll leave it at that.
Fork and flanking manuvers...hidden reinforcements...
Yes a fleet entering enemy territory may forget to scout a system the pass, only to have a fleet attack them as they leave, or enter the system and guard their retreat...
All these will be tactics that will make fleet combat more interesting. No longer will you be staring at your F10 map watching for blobs, but now you'll need to get scout reports of scanned systems.
(My idea: Perhaps creating a station in an enemy territory, system by system, to basically 'siege' them will be a tactic?)
Intelligence will almost be as important as your combat ability in some situations.
I think it will make the game fuller. 
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S'Daria
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Posted - 2004.09.27 10:47:00 -
[135]
Or perhaps having stations in 'forward' system to help warn, if of course you could install System Scanners in them...
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S'Daria
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Posted - 2004.09.27 10:47:00 -
[136]
Or perhaps having stations in 'forward' system to help warn, if of course you could install System Scanners in them...
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Dukath
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Posted - 2004.09.27 10:55:00 -
[137]
Looking at all these threads i notice one thing. Those who are against these changes care only about what extra 'work' or difficulty it will bring to them. Those who are for this think about all the possibilities these changes would bring.
One side approaches this only from a negative side while the other approaches it from the positive one.
I'm really wondering what the 'positive' part is of keeping things like they are.
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Dukath
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Posted - 2004.09.27 10:55:00 -
[138]
Looking at all these threads i notice one thing. Those who are against these changes care only about what extra 'work' or difficulty it will bring to them. Those who are for this think about all the possibilities these changes would bring.
One side approaches this only from a negative side while the other approaches it from the positive one.
I'm really wondering what the 'positive' part is of keeping things like they are.
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S'Daria
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Posted - 2004.09.27 11:10:00 -
[139]
Originally by: Dukath I'm really wondering what the 'positive' part is of keeping things like they are.
With System Scanners in Shiva...not good my friend, not good.
I hope people consider the ideas proposed in this thread and realize that they are suggested to make the game more enjoyable for everyone.
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S'Daria
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Posted - 2004.09.27 11:10:00 -
[140]
Originally by: Dukath I'm really wondering what the 'positive' part is of keeping things like they are.
With System Scanners in Shiva...not good my friend, not good.
I hope people consider the ideas proposed in this thread and realize that they are suggested to make the game more enjoyable for everyone.
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Gabriel BriGGs
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Posted - 2004.09.27 14:59:00 -
[141]
whats so physicaly different in 0.0 space compared to 1.0 space, that you wouldnt be able to see ships on the map? or people on the local channel? is there a suber uber shield of concealment or something that would not let you find this information out?
you cant just tkae one and leave the other. Just take all local chat out and all pilots in space in every system.
And like i've said before, doing all these changes to 0.0 space isjust going to make the more timid players back off when they think "maybe ill take a gander in that fancy 0.0 system". And when timid players decide they arent going to go taste the waters of 0.0, you are going to lose out on some potential prey (if you are one of those ebil gate campers)I am one of those timid players. Yes, i rely on instas and safe spots, but that doesnt mean im not catchable. hell, ive still been caught. sometimes i have to throw out my whole set of plans for my evening of EvE, because there is a huge blockade i wont be able to get through. Now imagine, if i couldnt even see who was in the system. Then I REALLY wouldnt risk it. Then id probably get quite bored, cuz im honestly a little bored of npc hunting in 0.0 now.. lol
I havnt read any shiva scanner changes yet, but maybe they would be so "good" that even if u didnt see anyone in local, it wouldnt matter, but i havnt read them yet. (if they are listed anywhere.. ) -------------------------------------------- I've had the same Gurista Imputor on my tail for the past 16 systems..
2004.08.16 21:38:37 - Combat: Your 250mm Prototype I Gauss Gun perfectly strikes Blood Sage, wrecking for 324.9 damage.
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Gabriel BriGGs
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Posted - 2004.09.27 14:59:00 -
[142]
whats so physicaly different in 0.0 space compared to 1.0 space, that you wouldnt be able to see ships on the map? or people on the local channel? is there a suber uber shield of concealment or something that would not let you find this information out?
you cant just tkae one and leave the other. Just take all local chat out and all pilots in space in every system.
And like i've said before, doing all these changes to 0.0 space isjust going to make the more timid players back off when they think "maybe ill take a gander in that fancy 0.0 system". And when timid players decide they arent going to go taste the waters of 0.0, you are going to lose out on some potential prey (if you are one of those ebil gate campers)I am one of those timid players. Yes, i rely on instas and safe spots, but that doesnt mean im not catchable. hell, ive still been caught. sometimes i have to throw out my whole set of plans for my evening of EvE, because there is a huge blockade i wont be able to get through. Now imagine, if i couldnt even see who was in the system. Then I REALLY wouldnt risk it. Then id probably get quite bored, cuz im honestly a little bored of npc hunting in 0.0 now.. lol
I havnt read any shiva scanner changes yet, but maybe they would be so "good" that even if u didnt see anyone in local, it wouldnt matter, but i havnt read them yet. (if they are listed anywhere.. ) -------------------------------------------- I've had the same Gurista Imputor on my tail for the past 16 systems..
2004.08.16 21:38:37 - Combat: Your 250mm Prototype I Gauss Gun perfectly strikes Blood Sage, wrecking for 324.9 damage.
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Dukath
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Posted - 2004.09.27 16:55:00 -
[143]
Its very easy to explain ingame why it would only be so in 0.0 space. In empire space the factions have people manning the stargates. Its the stargates who have sensors that provide the info on who is in local and how many people are in system.
In 0.0 space they don't bother with manning the stargates or it is too dangerous.
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Dukath
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Posted - 2004.09.27 16:55:00 -
[144]
Its very easy to explain ingame why it would only be so in 0.0 space. In empire space the factions have people manning the stargates. Its the stargates who have sensors that provide the info on who is in local and how many people are in system.
In 0.0 space they don't bother with manning the stargates or it is too dangerous.
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Damajink
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Posted - 2004.09.27 17:00:00 -
[145]
Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
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Damajink
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Posted - 2004.09.27 17:00:00 -
[146]
Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
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S'Daria
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Posted - 2004.09.27 20:16:00 -
[147]
Originally by: Gabriel BriGGs whats so physicaly different in 0.0 space compared to 1.0 space, that you wouldnt be able to see ships on the map? or people on the local channel? is there a suber uber shield of concealment or something that would not let you find this information out?
Well I would think that their are no stations that are controlled by the empires in these systems for one. Second, there are no police, CONCORD or DED, patrolling these regions. And third, its a dangerous place too far away from empire space. Originally by: Gabriel BriGGs you cant just tkae one and leave the other. Just take all local chat out and all pilots in space in every system.
I have no problem removing the icons in Local chat from all systems, if anything it will reduce lag, but having icons in chats like Corp and many trade channels is benificial. I would like to see a right click option to show/hide your icon in ANY chat. That way you can listen to a chat without people knowing, kinda like turning on the radio without calling into the show - how do people know you're listening to Howard Stern? Originally by: Gabriel BriGGs And like i've said before, doing all these changes to 0.0 space isjust going to make the more timid players back off when they think "maybe ill take a gander in that fancy 0.0 system". And when timid players decide they arent going to go taste the waters of 0.0, you are going to lose out on some potential prey (if you are one of those ebil gate campers)I am one of those timid players. Yes, i rely on instas and safe spots, but that doesnt mean im not catchable. hell, ive still been caught. sometimes i have to throw out my whole set of plans for my evening of EvE, because there is a huge blockade i wont be able to get through. Now imagine, if i couldnt even see who was in the system. Then I REALLY wouldnt risk it. Then id probably get quite bored, cuz im honestly a little bored of npc hunting in 0.0 now.. lol
That's why I proposed Probes. These special drones could be sent though a stargate and return local scanner information. This way you could send a probe though a gate and see if there are any campers at the entrace to the system.
However, these Probes won't give you system information and thus would require you to actually enter that system to do a System Scan. System Scans, will allow you to see people hidden in any 'Safespot' or possibly even their warp signature (where they logged out).
By keeping "Pilots in Space" you are announcing your presence to everyone in the universe. I don't know if you realize this but there are people who keep a 2nd account going and will constantly update their F10 map watching movement of blobs. By not having this information you can sneak into 0.0 and probabaly not get detected for some time as it would require someone to actually enter your system and do a system scan to find you. That would mean people would have to patrol. Originally by: Gabriel BriGGs I havnt read any shiva scanner changes yet, but maybe they would be so "good" that even if u didnt see anyone in local, it wouldnt matter, but i havnt read them yet. (if they are listed anywhere.. )
Supposedly someone can activate their System Scanner and see all the objects in a system. This would mean that those safe spots that you use will no longer be effective. And since the pirates can see you in local they will continually warp to you, wherever you are. Additionally if I understand this correctly, System Scanner may be able to let you know where someone logged out (warp signature detected), and thus some pirates will camp your log-in spot. Couple this with the fact that they can see you on "Pilots in Space" means that a pirate will be able to know where you are unless you run from every blip YOU see in your "Pilots in Space".
0.0 is not a safe place to mine/hunt NPC rats.
|

S'Daria
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Posted - 2004.09.27 20:16:00 -
[148]
Originally by: Gabriel BriGGs whats so physicaly different in 0.0 space compared to 1.0 space, that you wouldnt be able to see ships on the map? or people on the local channel? is there a suber uber shield of concealment or something that would not let you find this information out?
Well I would think that their are no stations that are controlled by the empires in these systems for one. Second, there are no police, CONCORD or DED, patrolling these regions. And third, its a dangerous place too far away from empire space. Originally by: Gabriel BriGGs you cant just tkae one and leave the other. Just take all local chat out and all pilots in space in every system.
I have no problem removing the icons in Local chat from all systems, if anything it will reduce lag, but having icons in chats like Corp and many trade channels is benificial. I would like to see a right click option to show/hide your icon in ANY chat. That way you can listen to a chat without people knowing, kinda like turning on the radio without calling into the show - how do people know you're listening to Howard Stern? Originally by: Gabriel BriGGs And like i've said before, doing all these changes to 0.0 space isjust going to make the more timid players back off when they think "maybe ill take a gander in that fancy 0.0 system". And when timid players decide they arent going to go taste the waters of 0.0, you are going to lose out on some potential prey (if you are one of those ebil gate campers)I am one of those timid players. Yes, i rely on instas and safe spots, but that doesnt mean im not catchable. hell, ive still been caught. sometimes i have to throw out my whole set of plans for my evening of EvE, because there is a huge blockade i wont be able to get through. Now imagine, if i couldnt even see who was in the system. Then I REALLY wouldnt risk it. Then id probably get quite bored, cuz im honestly a little bored of npc hunting in 0.0 now.. lol
That's why I proposed Probes. These special drones could be sent though a stargate and return local scanner information. This way you could send a probe though a gate and see if there are any campers at the entrace to the system.
However, these Probes won't give you system information and thus would require you to actually enter that system to do a System Scan. System Scans, will allow you to see people hidden in any 'Safespot' or possibly even their warp signature (where they logged out).
By keeping "Pilots in Space" you are announcing your presence to everyone in the universe. I don't know if you realize this but there are people who keep a 2nd account going and will constantly update their F10 map watching movement of blobs. By not having this information you can sneak into 0.0 and probabaly not get detected for some time as it would require someone to actually enter your system and do a system scan to find you. That would mean people would have to patrol. Originally by: Gabriel BriGGs I havnt read any shiva scanner changes yet, but maybe they would be so "good" that even if u didnt see anyone in local, it wouldnt matter, but i havnt read them yet. (if they are listed anywhere.. )
Supposedly someone can activate their System Scanner and see all the objects in a system. This would mean that those safe spots that you use will no longer be effective. And since the pirates can see you in local they will continually warp to you, wherever you are. Additionally if I understand this correctly, System Scanner may be able to let you know where someone logged out (warp signature detected), and thus some pirates will camp your log-in spot. Couple this with the fact that they can see you on "Pilots in Space" means that a pirate will be able to know where you are unless you run from every blip YOU see in your "Pilots in Space".
0.0 is not a safe place to mine/hunt NPC rats.
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S'Daria
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Posted - 2004.09.27 20:19:00 -
[149]
Originally by: Damajink Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
Perhaps if you were in ISD you would know... Originally by: Damajink The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
Read the above post. With the System Scanner(tm), you will be even LESS safer. Enjoy hunting in 0.0, or rather being hunted/camped.
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S'Daria
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Posted - 2004.09.27 20:19:00 -
[150]
Originally by: Damajink Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
Perhaps if you were in ISD you would know... Originally by: Damajink The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
Read the above post. With the System Scanner(tm), you will be even LESS safer. Enjoy hunting in 0.0, or rather being hunted/camped.
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Damajink
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Posted - 2004.09.27 20:32:00 -
[151]
Originally by: S'Daria
Originally by: Damajink Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
Perhaps if you were in ISD you would know... Originally by: Damajink The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
Read the above post. With the System Scanner(tm), you will be even LESS safer. Enjoy hunting in 0.0, or rather being hunted/camped.
So....you opened a debate up, and the one point of your argument that you rely on is known only to ISD? Perhaps you should save this until it is implemented...
Where did I say anything about being safe? I was saying in reply to those who said the current system benefits blobs, that you do not actually need a blob to do anything well, as some others have done....
And if you ARE in ISD, then why did you cross-post? Anyone else would have had it locked....
The simple fact of the matter is that PvP is TOO focused around gates. Removing the ability to see anyone else (even with this oh-so-uber system scanner that only you knows anything about) would encourage more gatecamps. PvP needs to be brought away from simple gate camping.
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Damajink
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Posted - 2004.09.27 20:32:00 -
[152]
Originally by: S'Daria
Originally by: Damajink Could you tell me exactly what this 'system scanning' is? You seem to know exactly how it will work, yet on the Shiva pages it is just mentioned as 'safespots will no longer be safe.' You use this as your justification for your argument, yet you don't actually know how it will work (unless there has been some info posted somewhere that I missed).
Perhaps if you were in ISD you would know... Originally by: Damajink The current system works fine enough as it is, Evol and Co demonstrated you don't need a 200 ship blob to be effective. There are more negatives to this thing than there are positives.
Read the above post. With the System Scanner(tm), you will be even LESS safer. Enjoy hunting in 0.0, or rather being hunted/camped.
So....you opened a debate up, and the one point of your argument that you rely on is known only to ISD? Perhaps you should save this until it is implemented...
Where did I say anything about being safe? I was saying in reply to those who said the current system benefits blobs, that you do not actually need a blob to do anything well, as some others have done....
And if you ARE in ISD, then why did you cross-post? Anyone else would have had it locked....
The simple fact of the matter is that PvP is TOO focused around gates. Removing the ability to see anyone else (even with this oh-so-uber system scanner that only you knows anything about) would encourage more gatecamps. PvP needs to be brought away from simple gate camping.
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S'Daria
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Posted - 2004.09.27 22:37:00 -
[153]
Edited by: S'Daria on 27/09/2004 22:41:10
Originally by: Damajink So....you opened a debate up, and the one point of your argument that you rely on is known only to ISD? Perhaps you should save this until it is implemented...
I thought it would be benificial to start discussing this now because once the System Scanner(tm) is implemented and used you'll see alot of carebears coming here and whining, post after post, how that feature should be removed. Originally by: Damajink And if you ARE in ISD, then why did you cross-post? Anyone else would have had it locked....
I am not in ISD, nor am I pretending to be. Originally by: Damajink The simple fact of the matter is that PvP is TOO focused around gates. Removing the ability to see anyone else (even with this oh-so-uber system scanner that only you knows anything about) would encourage more gatecamps. PvP needs to be brought away from simple gate camping.
It will as people enter your system and kill you at your safe spot.
Happy hunting.
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S'Daria
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Posted - 2004.09.27 22:37:00 -
[154]
Edited by: S'Daria on 27/09/2004 22:41:10
Originally by: Damajink So....you opened a debate up, and the one point of your argument that you rely on is known only to ISD? Perhaps you should save this until it is implemented...
I thought it would be benificial to start discussing this now because once the System Scanner(tm) is implemented and used you'll see alot of carebears coming here and whining, post after post, how that feature should be removed. Originally by: Damajink And if you ARE in ISD, then why did you cross-post? Anyone else would have had it locked....
I am not in ISD, nor am I pretending to be. Originally by: Damajink The simple fact of the matter is that PvP is TOO focused around gates. Removing the ability to see anyone else (even with this oh-so-uber system scanner that only you knows anything about) would encourage more gatecamps. PvP needs to be brought away from simple gate camping.
It will as people enter your system and kill you at your safe spot.
Happy hunting.
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S'Daria
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Posted - 2004.09.27 22:42:00 -
[155]
Oh and forget about logging out...the log-out timer will be set to 3 minutes instead of the current 2.
Many miners just log out when a fleet of frigates jump them...well hope you have good hardeners...
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S'Daria
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Posted - 2004.09.27 22:42:00 -
[156]
Oh and forget about logging out...the log-out timer will be set to 3 minutes instead of the current 2.
Many miners just log out when a fleet of frigates jump them...well hope you have good hardeners...
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