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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.17 12:31:00 -
[1]
Well where do I begin? I guess we should first look at CCP's history in regards to high security space and it's relative safety.
I am sure all the older players remember when concord was slow to act and didn't prevent all systems of a ship from continueing an assault on a haples pilot, drones kept doing their thing and it took time for concord to destroy the ganker. Then came the unpopular past time of gankers taking out freighters in high sec. We all know what CCP thought of this, we now have a tough concord, ready to completely disable a ship. The reaction is fast in a 1.0 system but still a bit too slow in 0.5.
Another tactic that was been employed was one the Privateers used agressively. What they would do is to war dec every corporation and alliance they considdered big enough and then just roam high sec, this was ganking without fear of concord, with the plethora of targets and the abundance of npc stations, the Privateers flourished. That was until ccp introduced patch 'p', this patch made multiple wardecs just too expensive to sustain in the way the Privateers were using the system. It ceased to be a viable tactic and has since become less of an issue.
Now we have a new problem in high security space, the indiscriminate suicide ganking of all things mining, it's been refered to as goonswarms 'jihad', however it's spreading amongst the less skilled pvp wanna bees and so mining is just not worth the time, it is too dangerous and has a low isk per hour income due to the over supply of tech 1 meta level 0 drops in missions and rats, which reprocess into far too much minerals. Basically this new trend for easy kills in high sec is hurting industry, it is discouraging industrials from playing eve and is by no means good for the game.
What then is the underlying problem? There are two main Issues.
The first is risk vs reward, both for the victim and the suicide ganker. The victim is currently mining in what can be an extremely expensive ship, a hulk + fittings can exceed 200m isk, an orca can cost over 500m isk. A high sec miner with current mineral prices makes little in the way of isk in comparison to a mission runner. Mining may if you are lucky net you 10m an hour, missions net 25m+ an hour, because missions are so profitable, the vast majority of the player base farm them. What is given out from missions is a large supply of tech1 meta level 0 modules, they as I said reprocess well and so many sell the minerals at a low price or produce ships and sell them under current mineral worth. Basically put, tech 1 unnamed modules should be removed from npc rat drops. Named modules, tags and ammo + respective rare drops only. This would increase mineral values as most minerals would then have to be sourced from mining. This will also give the tech 1 module áproduction industry a reason to exist, without tech 1 modules, you can't produce tech 2. All this would do would be to balance a miners risk / reward to something more reasonable.
Next is the suicide gankers risk / reward. Currently if you are in a tech1 ship, the insurance payout is enough to pay for a new ship, often if you produce the ship yourself, the insurance payout is enough to even replace most modules. Even if you loose your ship in an illegal action, I.e. Concorded, you will still get your insurance. The isk loss is near 0. What also happens if your concorded is a loss of security standing, a trivial amount that can be regained doing a short stint of ratting in low sec. What a suicide ganker has to gain however is not trivial, firstly they gain tech 2 modules from the destroyed ship, some worth millions, the next thing is tech 2 salvage, a hulk is tech 2 so it is considdered a ripe target. The last payoff if that suicide gankers take a twisted pleasure in destroying undefended miners. Something that does not need great skill, just enough ships. The risk vs reward of a suicide ganker is way off, the risk us low but reward is high. My suggestion to balance this would be to stop insurance payouts for ships destroyed by concord. You are a criminal, criminal acts shouldn't be insurable.
With these few changes, the respective play styles become balanced and to be honest, fair.
Please considdered this thread CCP as ignoring these issues will only hurt your player base. á
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Tiny Tove
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Posted - 2009.07.17 12:36:00 -
[2]
Did you know that Suicide Ganking has had more nerfs than everything else in Eve combined?
True Story.
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gfldex
Kabelkopp
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Posted - 2009.07.17 12:38:00 -
[3]
So your point is that mining is less profitable because it's so easy a trained monkey could do it (and you are right here) but to make it more profitable CCP needs to make it even easier?
I really hope you are a troll.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.17 12:47:00 -
[4]
Alternatively, I simply suggest a major buff in mining barge and exhumer hitpoints 
EVE issues|Mining revamp|Build stuff|Make ISK |

gfldex
Kabelkopp
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Posted - 2009.07.17 12:52:00 -
[5]
If you look at the minerals you need to build a big barge you wonder where all that stuff goes to. It does for sure not go into it's hull.
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Abrazzar
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Posted - 2009.07.17 13:08:00 -
[6]
Your use of the "Risk vs Reward" argument invalidates everything you may have said. tl;dr -------- Ideas for: Mining
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Tippia
Raddick Explorations
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Posted - 2009.07.17 13:11:00 -
[7]
Originally by: Nian Banks The reaction is too fast in a 1.0 system but still a bit too fast in 0.5.
Fixed.
Quote: Now we have a new problem in high security space, the indiscriminate suicide ganking of all things mining
Hardly new is it? It was all the rave last summer as well.
Quote: Basically this new trend for easy kills in high sec is hurting industry, it is discouraging industrials from playing eve and is by no means good for the game.
Actually, it is good for the industry. It creates a good flow of ISK and goods and keep the wheels of industry occupied. Did you know that during last year's jihad, there was a sharp spike in barge/exhumer production — the vast overproduction capacity kicked into gear and everyone was happy.
I seem to recall that they mentioned some numbers at the Fanfest 2008 economy presentation — you should watch it.
Quote: The risk vs reward of a suicide ganker is way off
The sleep-inducingly low amount of ganks we see in highsec right now seems to suggest that you're right: the rewards need to be higher and/or the risks lower.
Oh, and if you manage to get your Orca ganked, you're doing something wrong (or they're not doing it for lols). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.17 13:13:00 -
[8]
Originally by: Abrazzar Your use of the "Risk vs Reward" argument invalidates everything you may have said. tl;dr
I have to say this;
You not reading something and informing you didn't, is less important or note worthy material then any post at ALL relevant to the thread.
Then again, shooting myself in the foot as so is this post 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.07.17 13:23:00 -
[9]
SCHOOL IS OUT FOR THE SUMMER!
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Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.17 13:29:00 -
[10]
If you do not want to loose a hulk
dont fly a hulk
the saying only fly what you can afford to loose goes far beyond PVP and applies to everything. every T2 ships has a extra bonus BUT it is not insurable.
concord isnt there for protection
OR get some sheild tanking equipment and fit it for a buffer tank
when i was a miner i had a complete sheild tanked mid set up with sheild extender rigs a damage control in the low a plate in the lows and as many sheild extenders as you can fit on the mids.
The only reason you are a target is because you make yourself a target.
This is eve learn from your mistakes
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Tender Trap
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Posted - 2009.07.17 13:29:00 -
[11]
The Op is obviously a miner yet makes no mention of the the reason most pilots suicide gank them, Macro Miners. Back in the day the player base easily kept the macro miners in check but due to whines and CCP's desire to draw more customers from WOW it has become financially and logistically difficult for the average pilot to police their sandbox.
Fortunately some have pockets deep enough and the will to play EVE in the spirit it was created from. We are a non-for-profit empire macro mining exterminating corp which use all donations to hunt and Pod Kill macro miners. You herd it we don't just want your ship we want your implants! Any donations received are used solely to accomplish these goals. http://eve.battleclinic.com/killboard/combat_record.php?type=corp&name=Cherri+Bombs&tab=ranking
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JavelinGR
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Posted - 2009.07.17 13:43:00 -
[12]
Linkage
I wanna be a Care Bear Oh It will be so great to when I'm a Care Bear Oh I can hardly wait to be a Care Bear and do the things Care Bears do. Oh I wanna be a Care Bear Like you! You do?
I'll be like Funshine and make the sunshine And have heart like Love-a-Lot. I'll be like Wish Bear and always be there. We'll be the luckiest bears in Care-a-Lot.
I wanna be a Care Bear and fill the world with veldspar To be a Care Bear is what I'm dreaming of. We'll make a great pair. We'll stick together through and through Like glue.
I don't wanna be a cook or a fireman and I don't wanna play trombone in the marching band. I just wanna be a Care Bear Like youuuuuuuuu!
I just wanna be a Care Bear
But everyone picks on me :(
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Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.17 13:47:00 -
[13]
Originally by: JavelinGR Linkage
I wanna be a Care Bear Oh It will be so great to when I'm a Care Bear Oh I can hardly wait to be a Care Bear and do the things Care Bears do. Oh I wanna be a Care Bear Like you! You do?
I'll be like Funshine and make the sunshine And have heart like Love-a-Lot. I'll be like Wish Bear and always be there. We'll be the luckiest bears in Care-a-Lot.
I wanna be a Care Bear and fill the world with veldspar To be a Care Bear is what I'm dreaming of. We'll make a great pair. We'll stick together through and through Like glue.
I don't wanna be a cook or a fireman and I don't wanna play trombone in the marching band. I just wanna be a Care Bear Like youuuuuuuuu!
I just wanna be a Care Bear
But everyone picks on me :(
congrats
you have just won eve
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.07.17 14:13:00 -
[14]
I stopped reading once the phrases "risk vs. reward" and "isk per hour" were both used in the same post.
~ Santiago Fahahrri Galactic Geographic |

Ivana Drake
Caldari Liberi Fatalius Exalted.
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Posted - 2009.07.17 14:27:00 -
[15]
Here's an 'issue' for you:
Miners are able to exploit CONCORD with an alt and have them spawn in the belt they're mining at. This makes any suicide attempt hopeless and the risk involved for the miner is decreased to zero. Please fix this broken mechanic, thanks!
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Mavrk
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Posted - 2009.07.17 14:31:00 -
[16]
go suck on a lolly pop carebear
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iP0D
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Posted - 2009.07.17 14:41:00 -
[17]
Originally by: Ivana Drake Here's an 'issue' for you:
Miners are able to exploit CONCORD with an alt and have them spawn in the belt they're mining at. This makes any suicide attempt hopeless and the risk involved for the miner is decreased to zero. Please fix this broken mechanic, thanks!
That is a very old method which first came in use specifically for ganking, by luring Concord to response in place X they would be late in place Y. Most effective when going for larger targets like freighters or orca's.
That wasn't deemed an exploit, so seems only fair the opposite of use is not an exploit either.
In regards to the OP, I will agree a miner has by definition zero chance at survival if people want him gone. No matter how many effective hitpoints he tries to go for 
Question really is whether this is bad by definition.
Let's be honest, the only reason there are miners in game is to have relatively easy prey. We don't need average john doe general mining for resources, we have missions for that, both in terms of loot and relatively sheltered locations for quick & dirty mining.
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Governor LePetomane
Rock Ridge Brokerage Solutions
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Posted - 2009.07.17 14:45:00 -
[18]
Originally by: iP0D Let's be honest, the only reason there are miners in game is to have relatively easy prey. We don't need average john doe general mining for resources, we have missions for that, both in terms of loot and relatively sheltered locations for quick & dirty mining.
This. By now mining in Eve is a horribly broken system that's inches away from being completely obsolete, and it serves no real purpose except to waste newbies' skill points.
I say remove it from the game entirely.
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K'uata Sayus
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Posted - 2009.07.17 14:46:00 -
[19]
Eve is so friggin' big and you can't find a place to mine peacefully?
Maybe its time to get a clone, move your mining operation to a distant location, and stay away from the suicide infested areas altogether.
Yeah, you're going to have to spend some time hauling your ore/minerals to wherever you need to sell/mfr them, but I hardly think those plankton s-gankers are as thick as mosquitos in a swamp, and a dire threat to Eve's economy.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.07.17 14:55:00 -
[20]
I don't think there will ever become a time when people care about miners.
Short of CCP giving all mining barges x8 structure hitpoints, you pretty much are the lowest level of pvp food.
There is no way to effectively 'tank' a mining ship (regardless of what people might say) and have it fit for purpose.
Until T1 frigates cost 100mill to build, no one will ever stop picking on miners. Thats the breaks in this game.
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Mangtoos
GoonFleet GoonSwarm
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Posted - 2009.07.17 15:19:00 -
[21]
Edited by: Mangtoos on 17/07/2009 15:19:54 You do realize that hulks were never designed for high sec? There is a reason all of the belts have been defiled into scraps, where newer players have nothing left.
The OP is ******ed, and I hope you die a thousand deaths in your half a bil ship.
Allahu akbar!
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Aethana
Minmatar Caldari Strike Force
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Posted - 2009.07.17 15:22:00 -
[22]
Where were all the carebear miners when BOB and the greater bob coalition died?
Did they think goon would just be happy in delve after they conquered it?
Thus--the carebears in hi-sec all deserve to die repeatedly as they just sat around and did nothing while goon gobbled up delve...
Too *****ing bad... ! |

Mara Rinn
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Posted - 2009.07.17 15:24:00 -
[23]
Originally by: Mangtoos You do realize that hulks were never designed for high sec?
Citation needed.
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Rilwar
BlackStar Industrial
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Posted - 2009.07.17 15:25:00 -
[24]
If you've any brains at all, you would;
1. Stop mining in highsec in highly populated areas where the gankers are likley to even look for targets, try some little system out in buttfsck nowhere, imagine that.
2. Stop whining
3. If you must be stupid and mine in super populated systems in Lonetrek, Forge and Citadel where the gankers will find you, mine in a mission. If they even bother trying to scan out hulks to gank, it won't matter because if you use a little bit of brains... you're in a deadspace area... they can't warp in on top of you.... mine away from the warpin and stay aligned, guess what, your hulk's now too far away to get to and gank before it's gone.
4. Stop whining
5. See 2 and 4
6. See 5 -------------------------------------------------

Mitnal was here. |

Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.07.17 16:28:00 -
[25]
Edited by: Doomed Predator on 17/07/2009 16:27:45 The OP could have saved himself a lot of time and just typed baaaaaaaw in big pink capital letters. Maybe even add a for good measure. The 'Fendahlian Collective' strikes again |

Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.07.17 16:39:00 -
[26]
Edited by: Taedrin on 17/07/2009 16:40:28
Originally by: Armoured C
concord isnt there for protection
This is simply not true. CONCORD *does* provide protection. However, some players may find that the amount of protection that CONCORD provides them (free of charge, might I add) is insufficient for them to fly expensive ships without additional protection in the form of tanking modules and escorts. High end ships such hulks, and capitals are not meant to be solo ships.
I believe what you meant to say is that CONCORD isn't there to prevent criminal activities. If CCP didn't want suicide ganking to happen in EVE at all, they would simply make it impossible to activate hostile modules when targetting a player.
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Abrazzar
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Posted - 2009.07.17 16:43:00 -
[27]
Originally by: Taedrin (free of charge, might I add)
Hey! I pay taxes, you know. -------- Ideas for: Mining
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Aalana
D00M. Triumvirate.
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Posted - 2009.07.17 17:22:00 -
[28]
Originally by: Nian Banks Well where do I begin? I guess we should first look at CCP's history in regards to hi.....
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
FTFY
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No Homo
Gallente The Scope
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Posted - 2009.07.17 17:33:00 -
[29]
Whenever someone says "risk vs. reward" you know its gonna be a shit thread
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iP0D
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Posted - 2009.07.17 17:37:00 -
[30]
Originally by: Aethana Where were all the carebear miners when BOB and the greater bob coalition died?
In bob & gbc alt corps.
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damgood85
Gallente Booty Grabber Cartel The Terminal Clan Alliance
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Posted - 2009.07.17 17:46:00 -
[31]
I HAVE 17MILL CAN I HELP
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Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.17 18:11:00 -
[32]
Originally by: damgood85 I HAVE 17MILL CAN I HELP
can i have your stuff
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Atillius
Caldari The SOS Brigade
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Posted - 2009.07.17 18:39:00 -
[33]
First thing to remember there IS NO relative safety in EVE....as soon as you undock...your are consenting to PvP regardless if its high sec. Suicide Ganks came about partly from Marco Miners. It is a profitable mechanic of the game. Mining should be down in a fast frigate if you are in a system with lots of people, if you want to play it safe. Use your system map to check the statistics of a certain system to see how "safe" it is. Never Marco Mine...unless you like the risk and can accept being popped. Mine with a fleet, and always stay aligned to a station, ready to go. Your post is very much like whining....its EVE dude...PVP is everywhere, no one is safe. If you want to gather resources in peace, then try another game, 'cuz its not happening here unless you put time and planning into your mining ops.
I have 3 accounts, 1 -10 HAM Pirate, 1 can-flipping CovertOps, high sec pirate, and 1 industrial miner. I have only been playing a year and a half, but I have yet to be suicide ganked in high sec. Simply because when I mine, I draw no attention to myself by flying a freighter or exhumer.....its not smart when solo. I pry on Marco miners and haulers. I, like many others get kicks from griefing some carebear and I look forward to the hatemails....Its a part of EVE. Being that the game market is player driven....it make many types of profit possible...you just have to find that niche....diversify...run missions, mine smartly, whatever. If it doesn't work....then change it.
Good Luck...I hope to be seeing you in my sights soon!
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.17 19:04:00 -
[34]
Originally by: Atillius First thing to remember there IS NO relative safety in EVE....as soon as you undock...your are consenting to PvP regardless if its high sec. Suicide Ganks came about partly from Marco Miners. It is a profitable mechanic of the game. Mining should be down in a fast frigate if you are in a system with lots of people, if you want to play it safe. Use your system map to check the statistics of a certain system to see how "safe" it is. Never Marco Mine...unless you like the risk and can accept being popped. Mine with a fleet, and always stay aligned to a station, ready to go. Your post is very much like whining....its EVE dude...PVP is everywhere, no one is safe. If you want to gather resources in peace, then try another game, 'cuz its not happening here unless you put time and planning into your mining ops.
I have 3 accounts, 1 -10 HAM Pirate, 1 can-flipping CovertOps, high sec pirate, and 1 industrial miner. I have only been playing a year and a half, but I have yet to be suicide ganked in high sec. Simply because when I mine, I draw no attention to myself by flying a freighter or exhumer.....its not smart when solo. I pry on Marco miners and haulers. I, like many others get kicks from griefing some carebear and I look forward to the hatemails....Its a part of EVE. Being that the game market is player driven....it make many types of profit possible...you just have to find that niche....diversify...run missions, mine smartly, whatever. If it doesn't work....then change it.
Good Luck...I hope to be seeing you in my sights soon!
Your comment is by far and away the only honest and reasonably intelligent reply thus far and were on the second page. The rest of the comments I categorize in the 'Lolz, L2P, We rock u suck, I have no brain' department.
Now let me be honest back, I value your opinion but I do believe you misunderstood my intentions. I don't want to stop suicide gankers, nor have I ever had trouble with it personally. What I do want is more in the way of balance. I am not asking for CCP to buff concord, not am I asking for mining ships to get a buff in their tank. What I want to see is a removal of minerals coming in from mission loot, making miners the only real source of minerals. With a profession that needs support and defence just to do its job properly, it shouldn't have to compete with the already rich mission runners. Dropping T1 meta level 0 modules is bad for the game economy, it gives far too much in minerals and if nor reprocessed, compete with the module production from the readily available BPO's.
Isk per hour is a given standard in efficiency, mission runners work on isk per hour, miners run on isk per hour. The only people who don't are PvPers and thats understandable, to quantify their profession in isk is dubious.
Other than that, I never liked the insurance system, it is based off a set value, it doesn't take into account T2 prices and it gives payouts to those destroyed by concord or who are at war and loose their ship directly from combat in that war.
If your criminally flagged and destroyed by of with concord assistance you shouldn't get insurance. Its not a hard concept. If your a bank robber and you crash your car, do you think you can call insurance? Good luck.
No insurance will pay if your in a war, it never happens. Collateral damage is immense in war and insurance companies don't want to foot the bill. They can't afford it. Nor can the insurance companies in eve. If it isn't worth their while and they make a massive loss, which they would be if they were a company. They would go bankrupt.
Basically put, I think the insurance system needs a shakeup. It needs a dynamic payout, based on the average price over the last month for that ship in Jita. Jita is here to stay, CCP should make use of its statistics in game. This way T2 gets a real insurance.
Thats all I am saying, just some changes to enhance EvE, not destroy PvP.
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Tippia
Raddick Explorations
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Posted - 2009.07.17 19:23:00 -
[35]
Originally by: Nian Banks Your comment is by far and away the only honest and reasonably intelligent reply thus far and were on the second page. The rest of the comments I categorize in the 'Lolz, L2P, We rock u suck, I have no brain' department.
You need to read more closely.
Quote: If your criminally flagged and destroyed by &/ with concord assistance you shouldn't get insurance. Its not a hard concept. If your a bank robber and you crash your car, do you think you can call insurance? Good luck.
No insurance will pay if your in a war, it never happens. Collateral damage is immense in war and insurance companies don't want to foot the bill. They can't afford it. Nor can the insurance companies in eve. If it isn't worth their while and they make a massive loss, which they would be if they were a company. They would go bankrupt.
To quote the famous sig: it's a game mechanic, not a business. What you're suggesting would hurt PvP immensely, and only benefit carebears — a benefit they don't need. Your suggestion would also hurt the market something fierce since it would allow "stuff I mine is free"-numpties to completely run the show.
The balance you want was given last fall, and was at that point overbalanced in favour of the victimes. If anything, those changes need to be scaled back to introduce more danger back into the game. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.17 19:35:00 -
[36]
Nian Banks-
While you do have some valid points (the game design being broken, mining's value is being ruined by loot drop tables etc. etc.) the rest of your post is completely wrong and way off base and here is why:
Have you ever heard the expression 'low hanging fruit'? The phrase implies the concept that the easiest targets (the lowest, most easily accessible fruit on the tree) will be the first to be picked. You and your ilk are low hanging fruit.
You're lazy, you're greedy and you want something for nothing. It's easy to not be suicide ganked. You have no concept of just how difficult it really is to accomplish a suicide kill in high sec, particularly after the numerous Concord buffs. Your post verifies this. You seem to think that the loot rewards dropped by a an average Hulk is really worthwhile. It's not. T2 modules? Are you serious? Have you checked the markets lately? T2 is dirt cheap. But I'm getting off the point here.
I agree that mining 'isn't worth the time'. It's too easy. It's too simple, any bot can do it. I think that the entire mining system in Eve should be redesigned so that it's much more interactive and would give players a chance to really increase their mining yield if they were to interact with the game dynamically while mining. For that matter I think that all belts should be moved to a dynamic system similar to exploration so that an asteroid belt is more of a 'find' to be protected and defended than something that is static in a system where anyone can simply warp in and do business.
I agree that insurance is bad, but not for the same reason you think. Insurance needs to go. Completely. It's putting artificial limits on the cost of materials and is therefor bad for the game. Insurance doesn't need to be removed for Concord losses, it needs to be removed for *all* losses. Still want to remove insurance now? I'll bet you don't if you have to either see it all stay or all go. You're probably not man enough to stomach playing the game without insurance entirely.
Suicide ganking is *good* for the Eve economy. It provides change. It provides opportunity for industrial characters to create materials and goods to be sold, both to the attackers and targets. A lot of industrial characters (not carebears) are *very* happy about suicide ganking. The only players who are upset about the situation are C A R E B E A R S such as yourself that are too inept/lazy/greedy to avoid being killed.
There are plenty of options to avoid being killed. Use one.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.17 19:35:00 -
[37]
Originally by: Tippia
Originally by: Nian Banks Your comment is by far and away the only honest and reasonably intelligent reply thus far and were on the second page. The rest of the comments I categorize in the 'Lolz, L2P, We rock u suck, I have no brain' department.
You need to read more closely.
Quote: If your criminally flagged and destroyed by &/ with concord assistance you shouldn't get insurance. Its not a hard concept. If your a bank robber and you crash your car, do you think you can call insurance? Good luck.
No insurance will pay if your in a war, it never happens. Collateral damage is immense in war and insurance companies don't want to foot the bill. They can't afford it. Nor can the insurance companies in eve. If it isn't worth their while and they make a massive loss, which they would be if they were a company. They would go bankrupt.
To quote the famous sig: it's a game mechanic, not a business. What you're suggesting would hurt PvP immensely, and only benefit carebears ù a benefit they don't need. Your suggestion would also hurt the market something fierce since it would allow "stuff I mine is free"-numpties to completely run the show.
The balance you want was given last fall, and was at that point overbalanced in favour of the victimes. If anything, those changes need to be scaled back to introduce more danger back into the game.
Removing insurance from concord loss and war plus reducing the supply of minerals would change PvP for the better. Wars would be come clear cut, you could pound to to submission your opponent, various classes of ships would become more common in war, titans woudn't be spat out of production as often as they are, capitals would become less of a fleet and more of a heavy hitter in a mixed fleet.
Things would change, but it certainly would become more interesting.
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Atillius
Caldari The SOS Brigade
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Posted - 2009.07.17 19:41:00 -
[38]
Originally by: Nian Banks Edited by: Nian Banks on 17/07/2009 19:08:05 Your comment is by far and away the only honest and reasonably intelligent reply thus far and were on the second page. The rest of the comments I categorize in the 'Lolz, L2P, We rock u suck, I have no brain' department. Quote:
Well, thanks, probably because of my age....bit of an old "f"'r......Now where's my mush.....?
Quote: I asking for mining ships to get a buff in their tank.
I understand you. I think though by theory of design, the mining ships intent is that they are not combat ships and such need no armor, but they need cargo space...which would reduce any type of armor. Now, if you fly with a group you can have support ships armor rep and transfer shield...which is the intent via game mechanics. Solo anything in EVE is taking a risk....you have to be smart, bottom line. Like I said I mine with a Navitis and anchoring in large pop systems....move back and forth, and bail at the first sign of potential trouble. Many miners do the same.
Quote:
What I want to see is a removal of minerals coming in from mission loot, making miners the only real source of minerals. With a profession that needs support and defence just to do its job properly, it shouldn't have to compete with the already rich mission runners. Dropping T1 meta level 0 modules is bad for the game economy, it gives far too much in minerals and if not reprocessed, compete with the module production from the readily available BPO's.
But you can compete by running missions too. Not all missions are combat related. An industrial/miner can thrive well in the right market....try gas harvesting or ice harvesting. Now, for a NON miner/industrialist, they are being penalized for not mining. Why should they not be able to get mission loot? I know I sell everything I loot to support myself. Either reprocessed or not. My miner has lots of SP in drones, so I can deal with NPC and PC pirates. I loot that stuff too and sell it. You would be surprised has some T1 meta 0 gear goes for in some systems....you have to know your markets. Alts are good for that. Besides when we all started EVE the loot drops where often the only way to get gear without having to spend money.
Quote: Isk per hour is a given standard in efficiency, mission runners work on isk per hour, miners run on isk per hour. The only people who don't are PvPers and thats understandable, to quantify their profession in isk is dubious.
I half agree. Pirates work for isk per hour too via ransoms and bounties....this is usually the only way -5.0 and below pirates can operate. We even take a BIG chance going to high sec for skill books in our pod. People with trip over themselves to suicide gank us in our pods....we loose our implants maybe skill points....and they get a sizable reward for the bounty...as long as its good.
Quote:
Other than that, I never liked the insurance system, it is based off a set value, it doesn't take into account T2 prices and it gives payouts to those destroyed by concord or who are at war and loose their ship directly from combat in that war.
Actually insurance is a good thing. There are insurance payouts in war. In real life $500,000 for the death of US military person. And with the lose of gear, there are insurance and warranties. The market is supply and demand...that's what runs the market. I do think that there should be a price index for insurance. The jita market sounds fair to me. Some of my ships are worth 10 mill on the market but I only get 300k-2mil for a insurance payout...kind of not worth flying it. As for criminals...they have payouts too. Money laundering, insurance fraud, fronts, and payoffs all come into play. Which leads me too think....how cool would that be from a -10 pirate like myself; to pay off a concord agent in the systems I hunt....that wouldn't be fair though.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.17 19:42:00 -
[39]
Originally by: murder one Insurance doesn't need to be removed for Concord losses, it needs to be removed for *all* losses. Still want to remove insurance now? I'll bet you don't if you have to either see it all stay or all go. You're probably not man enough to stomach playing the game without insurance entirely.
You insult me and assume I would disagree with that? My opinion is that when asking for changes, ask half way, asking for everything you want usually gets laughed at. Sure enough theres enough brainless boffins in this thread already, I was expecting more of a varied resonse, not just ******s Anon.
So what am I saying? Hell yes, remove insurance completely. If at the least, give new players 1 month worth of free insurance and after that 1 month, nothing ever again. Then the newbs get a chance to experience pvp without the massive costs initially.
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.17 19:47:00 -
[40]
Edited by: murder one on 17/07/2009 19:55:51
Originally by: Nian Banks
Removing insurance from concord loss and war plus reducing the supply of minerals would change PvP for the better. Wars would be come clear cut, you could pound to to submission your opponent, various classes of ships would become more common in war, titans woudn't be spat out of production as often as they are, capitals would become less of a fleet and more of a heavy hitter in a mixed fleet.
Things would change, but it certainly would become more interesting.
You can't have CCP just cater to you and screw everyone else. You want no insurance for Concord losses? Fine I say. But insurance needs to be removed from every ship in the game then. Particularly the default insurance payout that you get even when you don't insure your ship.
Like you say, flying a large ship would be more of a risk. Battleships and caps would be a more valued asset. Something to not be thrown away lightly. Right now alliances have easily funded ship replacement policies. It's too easy. It needs to stop. Jump freighters, jump bridges and cyno jammers have made it too safe to transport massive amounts of resources with complete safety. It's too hard to choke your target and defeat them through attrition.
You're complaining about the suicide situation but you're not willing to go far enough with the changes to make it matter. All you want is for your game to be made easier. There is no value in that.
<ninja edit>
Allright Nian, I retract my labeling you a carebear. I apologize for attacking you personally, but your OP makes you look like you just want to protect high sec mining and aren't really interested in addressing the core issues of insurance and 'mining with guns' (loot drops, drone minerals etc.).
How about this idea- noobs are able to continue to insure their ships for the first four months they're in the game, along with being able to remain in an NPC corp for that time, after which they are dumped into their race's Factional Warfare NPC corp that is able to be war decced (they can move into a player corp of their choice if this isn't to their liking as well) and all insurance goes away for all players after that four month time span, for all ships.
This allows a nice safety blanket for new players while providing experienced players the tools to wage war and engage other players in combat and actually make an impact in the game.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Grez
Neo Spartans Laconian Syndicate
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Posted - 2009.07.17 19:55:00 -
[41]
Stop fitting your hulks with Civi shield boosters and mining AFK, and you might do better against 4/5 dessies shooting at you. ---
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.07.17 20:09:00 -
[42]
Edited by: Barbara Nichole on 17/07/2009 20:12:05
Quote: makes no mention of the the reason most pilots suicide gank them, Macro Miners
I hear this stated over and over and it's hogwash. The truth of the matter is that the attacker will always attempt to justify their attack somehow. They will label the enemy regardless of the truth of the matter to assuage their own conscience and pacify allies. It doesn't matter how flimsy the rational is itÆs always there, "we're defending the asteroids" or "he looked at me funny".
The macro argument sounds plausible until you look at the fact that the player really has no way to 100% guarantee that their victim uses a macro at all. If gankers were really righteous (everyone thinks they are righteous but...) they would warn all non-marcoers in local to clear out before the attack. This way they would at least excuse those that are still awake. But of course this goes against the whole concept of "gank", a surprise kill. We all know the truth though; it's not about the macros, so stop the pretense.
As far as what to do about suicide ganking .. nothing. Nothing about the mechanic itself; however it does grate a little that suicide gankers get anything from insurance at all. Initiating a non war decc attack in high sec does cut concord out of the action and I would think that concord would put a stop to the insurance deal. Note: this would not stop the suidice ganks. If they want you dead there are ways.. and Merc Corps have client side ways to insure their ships.
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TekNikk
Caldari
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Posted - 2009.07.17 20:11:00 -
[43]
Originally by: murder one How about this idea- noobs are able to continue to insure their ships for the first four months they're in the game, along with being able to remain in an NPC corp for that time, after which they are dumped into their race's Factional Warfare NPC corp that is able to be war decced (they can move into a player corp of their choice if this isn't to their liking as well) and all insurance goes away for all players after that four month time span, for all ships.
This allows a nice safety blanket for new players while providing experienced players the tools to wage war and engage other players in combat and actually make an impact in the game.
I agree wholeheartedly, make it so nr 1.
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Tender Trap
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Posted - 2009.07.17 20:33:00 -
[44]
All this back and forth about what drives down the mineral prices is hogwash. Its not mission runners its macro miners.Just look at what happen to ice prices after china banned their version of pay pal that they were using to convert isk to cash, prices went up 100%. Nian Banks frankly i think your clueless about how much isk mission runners are making, frankly most of these guys are buying more plex to sell for isk then they are making. you want prices of things to go up, stop the macro miners and stop supporting CCP's isk for cash sales.
It used to mean something to have nice ships or good gear, now any kid who transfers over from WOW and has Mommy's credit card can pimp out a tech 3 ship in 5 months.
With plex it is simple to buy a orca and man a 18 man fleet macro mining in empire which results in a income of about 320 billion a yr. How much easier do you care bears want CCP to make it for you?
See you in the fields Nian Banks if your not afk you should make it out in time, lol. I love locator agents. http://eve.battleclinic.com/killboard/combat_record.php?type=corp&name=Cherri+Bombs
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Squat Hardpeck
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Posted - 2009.07.17 20:44:00 -
[45]
So you're mining in a belt for hours on end and a bunch of Yellows/Small gang ships warp in, and you just sat there?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.17 22:26:00 -
[46]
Then all the miners with a clue who switched to mission mining ages ago will read this thread and chuckle softly to themselves. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Izztyrr Maemtor
Caldari
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Posted - 2009.07.17 22:46:00 -
[47]
Originally by: Nian Banks Well where do I begin? I guess we should first look at CCP's history in regards to high security space and it's relative safety.
I stopped reading right there.
There are ways to not get ganked. L2P
If you can't stand the heat. Go back to elf and fairy land.
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Sae Jabar
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Posted - 2009.07.18 00:31:00 -
[48]
Everyone complaining in this thread about suicide ganks has been added to my addressbook. :)
Highsec was never meant to be perfectly secure, if that's what you so desire then maybe you should be on a PVE only MMO game.
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.18 00:54:00 -
[49]
Originally by: Nian Banks I demand the right to make easy isk while not even paying to my attention for more than 5 seconds every 6 minutes!
Go die in a fire (in game), please. ♥
Wreck Disposal Services |

Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.07.18 05:18:00 -
[50]
Originally by: iP0D
Let's be honest, the only reason there are miners in game is to have relatively easy prey. We don't need average john doe general mining for resources, we have missions for that, both in terms of loot and relatively sheltered locations for quick & dirty mining.
This is a problem - the miners aren't going to stay around long after they find this out. To look at this problem from both sides:
1) Concord mechanics - largely as intended. I wasn't in favour of the changes to protect freighters (except in the highest high sec), and I am not in favour of changes to protect hulks.
2) Insurance - this is a problem - for economic reasons. Large and sensible discussion required, but drastic changes may be needed.
3) Mining is not profitable enough - miners like profit. PvPers like miners. To write off mining as a profession would be a pretty stupid decision. Some alternative supplies of minerals need to be reduced, and less T1 gear in missions would boost demand. Coupled with an increase in the amount of Trit available (grav complexes?) this might just get some of the mid range mineral prices off bottom. Reviving mining should be coupled with reviving T1 module manufacturing (both good for noobs).
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Pyro Ose
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Posted - 2009.07.18 06:20:00 -
[51]
Okay, I'm not in Goons but the thought of doing this amuses me...
Can I use a Frig or should I use a T1 Cruiser?
I have max skills for a Rifter or a Rupy...
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Dapto
Minmatar Dissolution Of Eternity
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Posted - 2009.07.18 06:29:00 -
[52]
Gank Thorax is the favourtie pirate ship 3 per hulk Dapto |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.18 06:30:00 -
[53]
Once again I will remind people that I don't want concord changed. I don't want Mining ships to be buffed.
All I want is the removal of tech1 meta0 modules from mission rat loot tables and insurance to be modified or removed from the game.
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Pyro Ose
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Posted - 2009.07.18 06:42:00 -
[54]
Edited by: Pyro Ose on 18/07/2009 06:42:35
Originally by: Nian Banks Once again I will remind people that I don't want concord changed. I don't want Mining ships to be buffed.
All I want is the removal of tech1 meta0 modules from mission rat loot tables and insurance to be modified or removed from the game.
So what you want is to make it freaking impossible for newbs to PVP.
All because your afraid some Goon is going to go all Jihad on your butt while your afk mining.
All you have to do is pay attention and the scary bogey man can't touch you.
Pro Tip: If your in high sec and a red/yellow dude warps into your belt you should consider evasive action.
Unless you are pulling some kind of epic trap, which I also applaud. 
I'm just in it for the lulz...
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Grez
Neo Spartans Laconian Syndicate
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Posted - 2009.07.18 07:37:00 -
[55]
Mining ships/barges don't need to be buffed. Stop being a cheap bastard and fit PROPER shield boosters, not civi ones. ---
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Angelina Morgan
Amarr Carebear Evolution Allegiance 2 None
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Posted - 2009.07.18 07:41:00 -
[56]
meh just remove the insurance payouts for ships blown up by CONCORD.
After that If some still wants to gank hulks in their megas let them do it.
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Stagione
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Posted - 2009.07.18 08:25:00 -
[57]
Originally by: murder one
You can't have CCP just cater to you and screw everyone else. You want no insurance for Concord losses? Fine I say. But insurance needs to be removed from every ship in the game then. Particularly the default insurance payout that you get even when you don't insure your ship.
You're complaining about the suicide situation but you're not willing to go far enough with the changes to make it matter. All you want is for your game to be made easier. There is no value in that.
<ninja edit>
How about this idea- noobs are able to continue to insure their ships for the first four months they're in the game, along with being able to remain in an NPC corp for that time, after which they are dumped into their race's Factional Warfare NPC corp that is able to be war decced (they can move into a player corp of their choice if this isn't to their liking as well) and all insurance goes away for all players after that four month time span, for all ships.
I agree with most of what you suggest but would like to see changes that add more "realism" to a "player-driven economy". Why not add a little query to the daily DT that breaks down the numbers of active players und ships lost during the last 23 hours and make insurance prices volatile? The "carebear" that loses e.g. 1 barge/month would perhaps pay the same for platinum insurance while losing 3 ships/day for an active pvp player would increase his/her insurance payments. Add "no insurance during wartime" to that for even more realism.
Another suggestion: change the sec status into something more meaningful. If you attack someone in e.g. Caldari high sec, you should lose standings with Caldari, which, in turn, can only be "repaired" by killing enemies of Caldari (e.g. joining and fighting for their navy or killing only the appropriate enemy pirate faction). Why should "crimes" in Gallente space be "mended" by killing Blood Raiders etc.?
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Vlad Malnex
Minmatar Violent Force Productions
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Posted - 2009.07.18 08:37:00 -
[58]
all i can suggest is join a 0.0/low-sec corp/allaince where the real profit is, high sec was never meant to be rich as 0.0 and low sec but some how missions got people insta rich.
if your looking for a get rich sqeem in high sec for mining then look else where because allready high sec is overpowered.
maybe CCP should look at Darkfall the fully all round pvp where there is no place to hide you know the way CCP wanted EVE to be before all the WOW kids came here
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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.18 08:52:00 -
[59]
Originally by: Vlad Malnex all i can suggest is join a 0.0/low-sec corp/allaince where the real profit is, high sec was never meant to be rich as 0.0 and low sec but some how missions got people insta rich.
if your looking for a get rich sqeem in high sec for mining then look else where because allready high sec is overpowered.
maybe CCP should look at Darkfall the fully all round pvp where there is no place to hide you know the way CCP wanted EVE to be before all the WOW kids came here
What is a 'sqeem' and where can I get one? 
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |

Zaeyla
Frank's Astronomics and Procurement Unity Thru Aggression.
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Posted - 2009.07.18 09:35:00 -
[60]
Originally by: Nian Banks ...goonswarms 'jihad', however it's spreading amongst the less skilled pvp wanna bees
Wait...you're telling me it's possible to be less skilled than goonswarm?
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.18 09:44:00 -
[61]
Originally by: Angelina Morgan meh just remove the insurance payouts for ships blown up by CONCORD.
After that If some still wants to gank hulks in their megas let them do it.
I use a thorax.
with insurance, it comes to ~3-5mill per hulk killed. without insurance, it'll come to 8mill?
big whoop compared to what can be made off a hulk wreck. ♥
Wreck Disposal Services |

Tzar'rim
Vanishing Point. The Initiative.
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Posted - 2009.07.18 11:10:00 -
[62]
Brutix, tier 1 BS or 5-10 frigs/dessies come into the belt, miner realises a gank might be happening real soon and warps off, case solved.
What? You weren't paying attention while you were mining in high sec because it's "safe"? You problem and (now) your loss.
Self-proclaimed idiot
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DietRx
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Posted - 2009.07.18 11:13:00 -
[63]
This is good for the ecomony, (well more realistic) we start to see a mining recession that brings us inline with the world
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.18 13:09:00 -
[64]
Things the miner can do (some or all) to manage ganking.
1 - fit a tank /train level 4 shield tank skills. With a dcu II, shield rigs, (but keeping a rock scanner and 1 mlu II for reasonable productivity), my mining alt hits 21k EHP with even resists (ie no holes). Its not foolproof but reduces the number of people that can organise to pop your hulk a lot.
2 - Prepare SS's etc so you can mine aligned, Once you do this, you bring the hulk warp time down from the horrible 15-20 seconds to insta, or some much shorter interval depending on how close to 75% speed you want to mine at.
3 - Choose belts wisely and watch the scanner (ie belts that don't have undocks or gate-to-gate travellers in range) to see incoming thorax/brutix/destroyer packs. They aren't cloaked so you get 15 secs+ of scanner warning of the approaching ships.
4 - Watch local, (don't mine where watching local is impossible due to numbers), and put -10 standings on known gankers.
5 - Do not fit halada's guide tank setup. Boosters are the wrong fit for highsec (buffer is key). Faction boosters more so, because it improves risk/reward for the ganker a lot.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.18 19:22:00 -
[65]
How is it that people feel the need to reply when they have not even read the bloody post? I have seen several comments on how to fit a hulk properly, how to not get ganked, and more complaints saying I should L2P and only loosers mine. How about you all suck it up and read the suggestions closely, then comment with some form of intelligence.
I am glad to sum it up for you all.
Mining ships, do not need any form of buff or change.
Concord actions are reasonably balanced, no changes needed.
Insurance is broken, it need changing or near complete removal. Both sides of the coin.
Tech1 Meta0 Modules need removing from NPC rat drops. Named is not meta0.
If you disagree, give something more than lol l2p or hold your tongue. In truth NAFF off. |

Tippia
Raddick Explorations
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Posted - 2009.07.18 19:37:00 -
[66]
Originally by: Nian Banks How is it that people feel the need to reply when they have not even read the bloody post?
Because you ramble on about things that aren't relevant to the points you're trying to make, which makes your OP seem like the standard "onoz! protect my highsec mining (at the cost of gankers)" whine.
Quote:
Mining ships, do not need any form of buff or change.
Concord actions are reasonably balanced, no changes needed.
Insurance is broken, it need changing or near complete removal. Both sides of the coin.
…which is exactly what you're saying here as well. You're asking for another unneccesary nerf to gankers. As it is, suicide ganking has already been nerfed to oblivion — it can now only be done for lols, not for profit. If you don't want to be lolganked, the advice given by many on how to avoid getting killed are all sound.
That said, I disagree with all three of these points: mining ships need to be tiered so that the amount of protection they can have outside of highsec is vastly increased to match the threats out there, and the ones that can operate in highsec are adjusted downwards to what they're expected to encounter. Concord needs to be nerfed to bring back for-profit-ganking. Insurance does not need to be changed.
Quote:
Tech1 Meta0 Modules need removing from NPC rat drops. Named is not meta0.
This, however, I agree with. Combine this with radically nerfed reprocessing results (they have no BPs, so the composition doesn't have to make sense and they can't be used for mineral compression). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Insa Rexion
Minmatar Ray of Matar Assembly
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Posted - 2009.07.18 19:44:00 -
[67]
Edited by: Insa Rexion on 18/07/2009 19:44:53
Originally by: murder one Nian Banks-
While you do have some valid points (the game design being broken, mining's value is being ruined by loot drop tables etc. etc.) the rest of your post is completely wrong and way off base and here is why:
Have you ever heard the expression 'low hanging fruit'? The phrase implies the concept that the easiest targets (the lowest, most easily accessible fruit on the tree) will be the first to be picked. You and your ilk are low hanging fruit.
You're lazy, you're greedy and you want something for nothing. It's easy to not be suicide ganked. You have no concept of just how difficult it really is to accomplish a suicide kill in high sec, particularly after the numerous Concord buffs. Your post verifies this. You seem to think that the loot rewards dropped by a an average Hulk is really worthwhile. It's not. T2 modules? Are you serious? Have you checked the markets lately? T2 is dirt cheap. But I'm getting off the point here.
I agree that mining 'isn't worth the time'. It's too easy. It's too simple, any bot can do it. I think that the entire mining system in Eve should be redesigned so that it's much more interactive and would give players a chance to really increase their mining yield if they were to interact with the game dynamically while mining. For that matter I think that all belts should be moved to a dynamic system similar to exploration so that an asteroid belt is more of a 'find' to be protected and defended than something that is static in a system where anyone can simply warp in and do business.
I agree that insurance is bad, but not for the same reason you think. Insurance needs to go. Completely. It's putting artificial limits on the cost of materials and is therefor bad for the game. Insurance doesn't need to be removed for Concord losses, it needs to be removed for *all* losses. Still want to remove insurance now? I'll bet you don't if you have to either see it all stay or all go. You're probably not man enough to stomach playing the game without insurance entirely.
Suicide ganking is *good* for the Eve economy. It provides change. It provides opportunity for industrial characters to create materials and goods to be sold, both to the attackers and targets. A lot of industrial characters (not carebears) are *very* happy about suicide ganking. The only players who are upset about the situation are C A R E B E A R S such as yourself that are too inept/lazy/greedy to avoid being killed.
There are plenty of options to avoid being killed. Use one.
Absolutely hands down the best view on Eve's possible (but sadly unlikely) future I have heard yet.  well mannered a**h***
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Draken katla
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Posted - 2009.07.18 22:08:00 -
[68]
I asked GM Horse about suicide ganking in the help channel last night,his reply was "working as intended,no fixes in the pipeline" So make sure you fly anti gank fit Hulk,at least make em work a little :)
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Panzram
GoonFleet GoonSwarm
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Posted - 2009.07.19 00:24:00 -
[69]
waaah
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.19 03:59:00 -
[70]
Edited by: Tauranon on 19/07/2009 03:59:51
Originally by: Nian Banks How is it that people feel the need to reply when they have not even read the bloody post? I have seen several comments on how to fit a hulk properly, how to not get ganked, and more complaints saying I should L2P and only loosers mine. How about you all suck it up and read the suggestions closely, then comment with some form of intelligence.
Because your whole premise is that ganking is irretrievably balanced in the favour of the ganker. It isn't. Vulnerability is a 3 way trade off with yield, attention and fit. If gankers had to hunt low value fitted hulks that tended to go into warp before they even got into the belt, the economics of ganking would be different. Control over that is in the hands of the hulk pilots, not the gankers.
Quote:
I am glad to sum it up for you all.
Insurance is broken, it need changing or near complete removal. Both sides of the coin.
Hi, ship prices are supported by insurance prices. Remove insurance, and you remove all support for ship prices.
Quote:
Tech1 Meta0 Modules need removing from NPC rat drops. Named is not meta0.
This causes an absolute hard requirement that for every ship lost, a miner has to spend an equivalent amount of time in belts to replace it. ie every battleship - 5-15 hours, capitals, many many more hours. If there was a way to kill EVE for the average player, that would be it.
Quote:
If you disagree, give something more than lol l2p or hold your tongue. In truth NAFF off.
ah, everyone who disagrees with you is wrong, even without reading their argument.
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Morux
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Posted - 2009.07.19 05:09:00 -
[71]
Have to agree with the last two items... insurance IS broken... it's like going to State Farm, taking out a ton of insurance on your car, then crashing it into the side of a bank you're about to rob... then going back to the insurance company and saying "i'd like my cash now please". It's laughable... and doesn't match any real-life insurance methods. Either remove insurance payout if you are involved with criminal acts, or adjust the cost upward to players that take advantage of the loophole. As it is, insurance is disproportionately high to all users, regardless of whether they abuse the system or not. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.19 07:11:00 -
[72]
Originally by: Morux Have to agree with the last two items... insurance IS broken... it's like going to State Farm, taking out a ton of insurance on your car, then crashing it into the side of a bank you're about to rob... then going back to the insurance company and saying "i'd like my cash now please". It's laughable... and doesn't match any real-life insurance methods. Either remove insurance payout if you are involved with criminal acts, or adjust the cost upward to players that take advantage of the loophole. As it is, insurance is disproportionately high to all users, regardless of whether they abuse the system or not.
How many god damb times does it have to be said that EvE "insurance" is NOT, repeat NOT RL insurance? Seriously, no insurance company would even insure, let alone pay out on virtually any ship used as intended or otherwise in EvE - certainly not on the terms that PEND do.
You need to deal with that fact, accept that "Insurance" is a ship replacement mechanism for ships lost in VALID GAMEPLAY, WHICH BY THE WAY, SPECIFICALLY INCLUDES SUICIDE GANKING. Suicide ganking isn't cheating, it's not an exploit, it's not an unforseen tactic, CCP don't want it removed.
If you want suicide ganking effectively removed, then you need to provide an alternative way to provide for situations like the following:
Your alliance is fighting another alliance. They are getting their fuel from a collection of NPC corp ice miners in empire. How do you interdict their fuel supply in a way that costs them more than it costs you?
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Morux
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Posted - 2009.07.19 08:50:00 -
[73]
Originally by: Malcanis How many god damb times does it have to be said...
Do you always have a quadruple latte before responding to someone's input on game mechanics?
The point was that it isn't a balanced system. Insurance only supports the T1 side anyhow - it doesn't do crap for T2. So to say that you need good insurance to wage a war against NPC-corp alts is unfounded. The cost of added insurance only pays back around 200% of the invested insurance cost, so it's marginal at best. Who the heck goes around suiciding in T2 ships??
Just because the game physics don't mimic actual "in-space" physics doesn't mean that other parts of the game can be made more realistic. Of the posters in this thread, 5 people responded that insurance is generally broken, 2 others agreed that it could use a second look and 3 thinks it needs to be left alone. So 70% of folks here believe that there is a problem with the mechanics of Eve's insurance system in one way or another. |

Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.19 09:04:00 -
[74]
Originally by: Morux
The point was that it isn't a balanced system. Insurance only supports the T1 side anyhow - it doesn't do crap for T2. So to say that you need good insurance to wage a war against NPC-corp alts is unfounded. The cost of added insurance only pays back around 200% of the invested insurance cost, so it's marginal at best. Who the heck goes around suiciding in T2 ships??
Fly a covetor (so that insurance works for you), or take proper precautions against ganking to defend your hulk (ie so that you lose less hulks than the difference in yields and effort of replacing covetors). Remember that miners earn all the time but gankers only earn when they find and kill the target. That is a big part of the balance equation in suicide ganking, and its a part you completely overlook.
Quote:
Just because the game physics don't mimic actual "in-space" physics doesn't mean that other parts of the game can be made more realistic. Of the posters in this thread, 5 people responded that insurance is generally broken, 2 others agreed that it could use a second look and 3 thinks it needs to be left alone. So 70% of folks here believe that there is a problem with the mechanics of Eve's insurance system in one way or another.
10 players is not a representative sample of 300,000. As long as people stupidly fit and carelessly fly their expensive t2 ships, then ganking them with t1 cruisers will remain profitable, even with NO insurance.
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Venkul Mul
Gallente
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Posted - 2009.07.19 09:13:00 -
[75]
Originally by: Grez Mining ships/barges don't need to be buffed. Stop being a cheap bastard and fit PROPER shield boosters, not civi ones.
When shield booster have helped against suicide ganking?
CONCORD stop the attackers before you can complete the second cycle. And any competent attacker will kill you before the first cycle complete.
You need the best buffer tank you can get, not a booster tank.
BTW: you are really hoping to find plenty of hulks with faction booster after your "uninterested" suggestion?
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Venkul Mul
Gallente
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Posted - 2009.07.19 09:27:00 -
[76]
Originally by: Tippia
Originally by: Nian Banks How is it that people feel the need to reply when they have not even read the bloody post?
Because you ramble on about things that aren't relevant to the points you're trying to make, which makes your OP seem like the standard "onoz! protect my highsec mining (at the cost of gankers)" whine.
Quote:
Mining ships, do not need any form of buff or change.
Concord actions are reasonably balanced, no changes needed.
Insurance is broken, it need changing or near complete removal. Both sides of the coin.
àwhich is exactly what you're saying here as well. You're asking for another unneccesary nerf to gankers. As it is, suicide ganking has already been nerfed to oblivion ù it can now only be done for lols, not for profit. If you don't want to be lolganked, the advice given by many on how to avoid getting killed are all sound.
That said, I disagree with all three of these points: mining ships need to be tiered so that the amount of protection they can have outside of highsec is vastly increased to match the threats out there, and the ones that can operate in highsec are adjusted downwards to what they're expected to encounter. Concord needs to be nerfed to bring back for-profit-ganking. Insurance does not need to be changed.
Quote:
Tech1 Meta0 Modules need removing from NPC rat drops. Named is not meta0.
This, however, I agree with. Combine this with radically nerfed reprocessing results (they have no BPs, so the composition doesn't have to make sense and they can't be used for mineral compression).
[irony on] Great reply Tippia [irony off]
So you are protesting that someone is asking "change EVE my way" and the put up a post of "change EVE my way". 
Insurance is broken in a lot of ways and CCP had said they will remove it from CONCORD kill several months ago. Then they instead enhanced CONCORD, the wrong solution.
CCP problem is that the insurance is the only thing that keep up mineral prices, as too many players are willing to sell finished products (ship mostly) at a price lower than the value of the minerals in them.
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Cipher7
Slag Industries
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Posted - 2009.07.19 11:13:00 -
[77]
Mining sucks basically because not enough stuff gets destroyed in Eve compared to the # of people mining.
Insurance sets an artificial baseline on minerals and most minerals are selling at their "insurance" price except for Trit, Zyd, Mega and Merc which are selling at their "market" price due to actual scarcity.
This is pushing down the value of the other minerals, because nobody will use 4 isk trit to get insurance payout on ship to get rid of iso.
Basically the mineral composition of ships need to be tweaked to require more use of weak selling minerals.
Either that or insurance payouts should be revised upwards.
Drone regions messed up alot of things, and nobody I know would willingly want to live there because it make ratting feel like mining.
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Gekeim
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Posted - 2009.07.19 11:32:00 -
[78]
Originally by: Nian Banks Once again I will remind people that I don't want concord changed. I don't want Mining ships to be buffed.
All I want is the removal of tech1 meta0 modules from mission rat loot tables and insurance to be modified or removed from the game.
I'm not sure I see why removing tech1 meta0 modules from mission rat loot tables would have any positive bearing on miners getting ganked. If your intent is to drive the price of mined ore up and it ends up achieving that effect then it would be making you an even more lucrative target to attack, right?
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Lindsay Logan
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Posted - 2009.07.19 12:02:00 -
[79]
Originally by: Akita T Alternatively, I simply suggest a major buff in mining barge and exhumer hitpoints 
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Haakelen
Gallente Nation of Muppets
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Posted - 2009.07.19 12:09:00 -
[80]
Originally by: Lindsay Logan
Originally by: Akita T Alternatively, I simply suggest a major buff in mining barge and exhumer hitpoints 
Boosting the HP is a stupid, one-dimensional response that addresses the symptoms, completely ignores the situation (which is only a problem in the eyes of some), and creates unforeseen consequences which will almost certainly be exploited in the future, requiring a quickly-jobbed patch that ****es people off. Which is to say, it's precisely the kind of change CCP will do.
If they boost the HP, it has to be purely in the shields, and the recharge rate has to be severely nerfed. Or if there's more armor and hull too, the resistances need to get hit a bit.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.19 16:08:00 -
[81]
Originally by: Gekeim I'm not sure I see why removing tech1 meta0 modules from mission rat loot tables would have any positive bearing on miners getting ganked. If your intent is to drive the price of mined ore up and it ends up achieving that effect then it would be making you an even more lucrative target to attack, right?
There are several valid reasons why I suggest removing tech1 meta0 modules from npc rat drops, it's not some random idea so let me give you it itemised.
1: many tech1 meta0 modules when reprocessed not only give a large amount of high sec minerals but also a good amount of low and nul sec minerals, because ofcthis, the minerals intended to get miners to mine in low and nul sec are just as readily available If you farm missions.
2: missions are profitable, very profitable actually, not only do you get bounties but you get a pay upon completion, an lp bonus, salvage and modules dropping. Missions encourage people to stay in high sec because they are worth too much. Missions will still be worth allot but if tech1 meta0 modules are removed from the npc loot table, at least mission farmers won't directly compete on the minerals market with miners, it's just a way to redistribute the isk. Less for missions, more for miners. Remeber, mining isn't half as fun as missioning. It's downright boring.
3: with minerals mainly coming from miners you would find that the amount of battleships in combat will be reduced somewhat, I expect there will be a better distribution of ship classes if the low and nul Sec minerals have to be mined.
4: suicide gankers won't need to suicide as much, they can live in low sec and Just be normal gankers. More hulks mining the high end ores. Just remember, the more you kill the miners, the more expensive your ships will get.
That's how I see it, I will admit however that the drone drops are an issue, perhaps drones could drop a new line of named drones and named modules that affect drones. Plus ammunition.
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.07.19 18:05:00 -
[82]
Originally by: Gekeim
I'm not sure I see why removing tech1 meta0 modules from mission rat loot tables would have any positive bearing on miners getting ganked. If your intent is to drive the price of mined ore up and it ends up achieving that effect then it would be making you an even more lucrative target to attack, right?
A hulk load of ore is pretty negligible compared to the cost of the Hulk... 
By making mining more profitable, it would mean that miners could be ganked (high sec) and pirated (low sec) more, and still not give up. They would, of course, still complain a lot, but that is of lesser importance.
So we have more gank and happier miners! For my next performance I shall show that you can have your cake and eat it. 
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Durendale
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Posted - 2009.07.19 22:35:00 -
[83]
Originally by: Cipher7
Mining sucks basically because not enough stuff gets destroyed in Eve compared to the # of people mining.
Insurance sets an artificial baseline on minerals and most minerals are selling at their "insurance" price except for Trit, Zyd, Mega and Merc which are selling at their "market" price due to actual scarcity.
This is pushing down the value of the other minerals, because nobody will use 4 isk trit to get insurance payout on ship to get rid of iso.
Basically the mineral composition of ships need to be tweaked to require more use of weak selling minerals.
Either that or insurance payouts should be revised upwards.
Drone regions messed up alot of things, and nobody I know would willingly want to live there because it make ratting feel like mining.
This is the only good fix brought up in this thread.
Production and mining needs a complete overhaul in this regard to bring all secs (Mining veld in high sec shouldn't be more profitable than rarer minerals in low to null sec) of mining back inline with other money making activities.
That said causing people to quit the game when all they do is shoot rocks for hours a day only to make as much isk as a triple 1.8m mill bounty spawn in 0.0, is more like a favor if you ask me.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.07.19 23:08:00 -
[84]
Originally by: Tzar'rim Brutix, tier 1 BS or 5-10 frigs/dessies come into the belt, miner realises a gank might be happening real soon and warps off, case solved.
What? You weren't paying attention while you were mining in high sec because it's "safe"? You problem and (now) your loss.
Someone tried that from me earlier.
Warp scramblers heh.
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Ivana Drake
Caldari Liberi Fatalius Exalted.
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Posted - 2009.07.19 23:24:00 -
[85]
Originally by: Nian Banks A high sec miner with current mineral prices makes little in the way of isk in comparison to a mission runner.
the risk vs reward imbalance is right here
both the miner and the suicide ganker would be better off doing L4s in hi-sec. Ganking is just more fun 
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Gekeim
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Posted - 2009.07.20 08:46:00 -
[86]
Originally by: Shidhe
Originally by: Gekeim
I'm not sure I see why removing tech1 meta0 modules from mission rat loot tables would have any positive bearing on miners getting ganked. If your intent is to drive the price of mined ore up and it ends up achieving that effect then it would be making you an even more lucrative target to attack, right?
A hulk load of ore is pretty negligible compared to the cost of the Hulk... 
By making mining more profitable, it would mean that miners could be ganked (high sec) and pirated (low sec) more, and still not give up. They would, of course, still complain a lot, but that is of lesser importance.
So we have more gank and happier miners! For my next performance I shall show that you can have your cake and eat it. 
The impression I got from the thread was that this was about discouraging the gank in the first place. That's what I was responding to in my post. If it's just a matter of affording to get back into a ship afterward then that makes a bit more sense.
Personally I disagree with that proposed solution, but I understand the thinking behind it.
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Le Skunk
Low Sec Liberators
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Posted - 2009.07.20 09:08:00 -
[87]
Originally by: Ivana Drake
Originally by: Nian Banks A high sec miner with current mineral prices makes little in the way of isk in comparison to a mission runner.
the risk vs reward imbalance is right here
both the miner and the suicide ganker would be better off doing L4s in hi-sec. Ganking is just more fun 
Nerf LV4's
SKUNK (o)
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 09:23:00 -
[88]
The post above is correct. Rather than messing about with ship replacement for this circumstance but not that, mining, industry, R&D, POS and therefore sovereignty need a complete rework.
Risk must be a part of mining, even in 1.0, but mining should also be worthwhile.
But the people who want 0.0 rewards - "the value of a triple 1.8 spawn" in 1.0 safety conditions can frankly suck it.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.20 12:50:00 -
[89]
Originally by: Malcanis The post above is correct. Rather than messing about with ship replacement for this circumstance but not that, mining, industry, R&D, POS and therefore sovereignty need a complete rework.
Risk must be a part of mining, even in 1.0, but mining should also be worthwhile.
But the people who want 0.0 rewards - "the value of a triple 1.8 spawn" in 1.0 safety conditions can frankly suck it.
I doubt ccp will completely redesign all things industrial, hence small changes like modifying loot tables and insurance are the best way to change mining.
They may sound like major changes, some even cry 'the sky is falling' but in truth if you force miners to mine in low sec to aquire the more precious minerals, just by removing the mineral injection from mission loot, gankers will gain more legitimate targets without fear of concord and miners may complain but their income will go up because those high end ores will be worth considerably.
Changing the insurance by removing payouts when you have run afoul of concord is to keep the new miners in mining and to keep trit prices as low as possible. If there is little risk in highsec mining then the price of those high sec ores shouldn't drastically increase.
Gankers keep their kills up but also keep their ships, miners loose more ships but are compensated with better mineral prices.
The best part is that missions net less income.
Btw, I agree, level 4's should be low sec but in a slightly differtent way. Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec.
E.g. Lvl4 agent 0.5 system, kill something ine jump away in a 0.4 system.
That way carebears have some modi****of safety but still have to put their neck out to do the mission.
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P3rv3rt
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Posted - 2009.07.20 13:12:00 -
[90]
ohh but you forget that suicide ganking is the only protection against macro-mining, we killed sooooo many damn afk miners. By killing them off we doing you a service. If you are not afk all you need to do is orbit your roid at top speed and fit some shield extenders...and stay away from anything below 0.8. It takes 3 t1-fitted raxes to kill 1 hulk in 0.8, only 2 in 0.5. Suicide ganking actually does involve some basic skill of coordination, I'd say it's much more involved than afk and semi-afk mining. Insurance is nice but even if you remove it we are still going to hunt hulks, just not as much. And I've never seen an orca suicided, that thing has just too much hp tank. The real reason pirates gank in high sec is because there are not enough targets in low sec. So if you are going to further nerf pirating in high sec then maybe throw a bone to boost lowsec to keep the rest of us enterntained.
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Venkul Mul
Gallente
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Posted - 2009.07.20 13:26:00 -
[91]
Originally by: Nian Banks
Btw, I agree, level 4's should be low sec but in a slightly differtent way. Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec.
E.g. Lvl4 agent 0.5 system, kill something ine jump away in a 0.4 system.
That way carebears have some modi****of safety but still have to put their neck out to do the mission.
Out of curiosity, you are joking, don't have even thought about what you have suggested or simply you are a hardcore gatecamper?
Send mission runners to the nearest low sec system is identical to say:
"Gatecamp the first gate in low sec, the agents will sen you your preys."
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 13:36:00 -
[92]
Originally by: Nian Banks
Originally by: Malcanis The post above is correct. Rather than messing about with ship replacement for this circumstance but not that, mining, industry, R&D, POS and therefore sovereignty need a complete rework.
Risk must be a part of mining, even in 1.0, but mining should also be worthwhile.
But the people who want 0.0 rewards - "the value of a triple 1.8 spawn" in 1.0 safety conditions can frankly suck it.
I doubt ccp will completely redesign all things industrial, hence small changes like modifying loot tables and insurance are the best way to change mining.
They may sound like major changes, some even cry 'the sky is falling' but in truth if you force miners to mine in low sec to aquire the more precious minerals, just by removing the mineral injection from mission loot, gankers will gain more legitimate targets without fear of concord and miners may complain but their income will go up because those high end ores will be worth considerably.
Changing the insurance by removing payouts when you have run afoul of concord is to keep the new miners in mining and to keep trit prices as low as possible. If there is little risk in highsec mining then the price of those high sec ores shouldn't drastically increase.
Gankers keep their kills up but also keep their ships, miners loose more ships but are compensated with better mineral prices.
The best part is that missions net less income.
Btw, I agree, level 4's should be low sec but in a slightly differtent way. Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec.
E.g. Lvl4 agent 0.5 system, kill something ine jump away in a 0.4 system.
That way carebears have some modi****of safety but still have to put their neck out to do the mission.
You know that removing insurance wont actually stop the "for the lulz" ganks, right? It will only discourage genuince economic warfare.
Let's say I'm having a slow day in Immensea and decide to pop back to empire to buy a couple of skills books and then - why not? - burn off all this excess +sec I have. I can pick up and fit a bomb geddon for less than 60 mill. As a one off expensiture, that's pretty trivial for me, and if I'd had a bad day at the office and maybe a couple of beers, I'd just do it. For laughs. I am having a bad day, by the way.
Alternatively, let's say that I want to eg: drive a gang of actual macro miners out of "my" hi-sec ice belt. I will need to gank them over and over and over again before they move. That's when the insurance nerf will start to bite.
And what if my alliance wants to kill a freighter belonging to a known NPC alt of another alliance? (or perhaps we just get wind of a movement by a main that will take place before the wardec can start) Removing insurance for the 40+ BS needed to kill it in hi-sec means that the attempt - by no means gauranteed to succeed - will cost around 4 billion ISK. That's a serious problem that you'll need to address. When it costs as much as 4 carriers to even try and kill a single freighter, then there is a serious balance issue.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 13:44:00 -
[93]
Originally by: Venkul Mul
Originally by: Nian Banks
Btw, I agree, level 4's should be low sec but in a slightly differtent way. Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec.
E.g. Lvl4 agent 0.5 system, kill something ine jump away in a 0.4 system.
That way carebears have some modi****of safety but still have to put their neck out to do the mission.
Out of curiosity, you are joking, don't have even thought about what you have suggested or simply you are a hardcore gatecamper?
Send mission runners to the nearest low sec system is identical to say:
"Gatecamp the first gate in low sec, the agents will sen you your preys."
because every gate into or out of every lo-sec system is camped, right? 
Seriously, have you been to lo-sec lately? If you're not in Rancer or one of the FW nexuses like Tama, then you simply dont see people on the gate. If you do then 9 times out of 10 it's a frigate or shuttle or Blockade Runner travelling from A to B. Even most 0.0 gateways are usually deserted.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.07.20 19:26:00 -
[94]
First, I wonder why GoonSwarm don't gank mission-runners this time instead. They'd be harder to find, but probing mission runners isn't that hard. The ships are likely to be worth more, also. If I were a Goon, I think I'd have more fun ganking mission-runners.
Second, there shouldn't be insurance payouts for ships destroyed by CONCORD. It's just silly that an insurance company would pay you for a ship you intentionally lost to the Space Police when you tried to destroy someone's ship.
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ElanMorin6
GoonSwarm
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Posted - 2009.07.20 19:30:00 -
[95]
Originally by: Kyra Felann there shouldn't be insurance payouts for ships destroyed by CONCORD. It's just silly that an insurance company would pay you for a ship you intentionally lost to the Space Police when you tried to destroy someone's ship.
It's also silly that an insurance company would ensure ships being flown into 0.0 space, or shpis of pilots with wardecs, or the ships of pilots who fly into the strongholds of hostile factions like Gurista on a daily basis.
I agree completely though, ship insurance in EVE should follow actuarial principles at all times and for all ships and all pilots.
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Tippia
Raddick Explorations
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Posted - 2009.07.20 19:34:00 -
[96]
Originally by: Kyra Felann First, I wonder why GoonSwarm don't gank mission-runners this time instead.
Because after the last time, the miners whined so hard that the only possible target right now is miners.
Quote: It's just silly that an insurance company would pay you for a ship you intentionally lost to the Space Police when you tried to destroy someone's ship.
Hardly relevant, now is it? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Hanso Sparxx
Deep Penetration Inc.
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Posted - 2009.07.20 19:41:00 -
[97]
I can flipped a miner a while back, and he was slick enough to come out in his hauler, align to the station start his warp and yoink the ore I so expertly flipped, back into his cargo and enter warp before I could target/scram him... =(
Oh well, props for turning the tables on me and getting his ore back!! GJ...
but the smack... he just wouldn't stop smacking me! Taunting me in local endlessly as he waited out his agro timer...
So I logged in my 5.0 security status mission running alt - who just happened to have a few t1 fit gank thoraxes lying around...
and I taught him a lesson about smack talking.
If this part of the game gets nerfed any more... it's just not going to be fun anymore... Sometimes, suicide ganks are an effective form of retribution. There must be consequences for all your actions in game! ------------------ Go Deep! |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 19:57:00 -
[98]
Originally by: Tippia
Originally by: Kyra Felann First, I wonder why GoonSwarm don't gank mission-runners this time instead.
Because after the last time, the miners whined so hard that the only possible target right now is miners.
This is completely true and deliciously ironic.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.07.20 20:09:00 -
[99]
Edited by: Kyra Felann on 20/07/2009 20:10:58
Originally by: ElanMorin6 It's also silly that an insurance company would ensure ships being flown into 0.0 space, or shpis of pilots with wardecs, or the ships of pilots who fly into the strongholds of hostile factions like Gurista on a daily basis.
I don't disagree with this. At the least, the more often you get blown up, the more expensive insurance should be.
And in reply to the person saying that miners whined last time, I'd agree that there were many tears, but don't you think mission-runners would whine at least as much, maybe even more?
Look at the whining about salvage-theft--imagine if CNRs and other pimped ships started getting blown up left and right in mission-hubs. It's not uncommon for mission battleships to cost over a billion, versus the 200 million or 500 million for a fitted hulk or orca.
If any high-sec career has imbalanced risk (very low--can be done semi-AFK) vs reward (the highest in high-sec other than perhaps trading), it's mission-runners.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 20:21:00 -
[100]
Originally by: Kyra Felann Edited by: Kyra Felann on 20/07/2009 20:10:58
Originally by: ElanMorin6 It's also silly that an insurance company would ensure ships being flown into 0.0 space, or shpis of pilots with wardecs, or the ships of pilots who fly into the strongholds of hostile factions like Gurista on a daily basis.
I don't disagree with this. At the least, the more often you get blown up, the more expensive insurance should be.
And in reply to the person saying that miners whined last time, I'd agree that there were many tears, but don't you think mission-runners would whine at least as much, maybe even more?
Look at the whining about salvage-theft--imagine if CNRs and other pimped ships started getting blown up left and right in mission-hubs. It's not uncommon for mission battleships to cost over a billion, versus the 200 million or 500 million for a fitted hulk or orca.
If any high-sec career has imbalanced risk (very low--can be done semi-AFK) vs reward (the highest in high-sec other than perhaps trading), it's mission-runners.
The point being that the last bout of whines resulted in faster CONCORD response times. So now only low-EHP targets can be ganked - like miners. Mission runners are pretty much ungankable now. Unintended consequences...
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.20 20:51:00 -
[101]
Originally by: Kyra Felann First, I wonder why GoonSwarm don't gank mission-runners this time instead. They'd be harder to find, but probing mission runners isn't that hard. The ships are likely to be worth more, also. If I were a Goon, I think I'd have more fun ganking mission-runners.
Second, there shouldn't be insurance payouts for ships destroyed by CONCORD. It's just silly that an insurance company would pay you for a ship you intentionally lost to the Space Police when you tried to destroy someone's ship.
More or less silly than private individuals or uncertain - or even hostile - loyalty being allowed to fly kilometre-long warships armed with vastly powerful weapons?
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.07.21 00:35:00 -
[102]
Edited by: Kyra Felann on 21/07/2009 00:39:48
Originally by: Malcanis More or less silly than private individuals or uncertain - or even hostile - loyalty being allowed to fly kilometre-long warships armed with vastly powerful weapons?
Given the Eve setting and how capsuleers fit into it, considerably less silly. Capsuleers are legally not part of any empire and are their own legal entities and are thus free to own their own fleets of military ships. Besides, once a capsuleer has shown that he is hostile to a faction (low standings), that faction's navy will attack him on sight. Plus there are restrictions on ships above a certain size, which might threaten an empire's space.
It may or may not seem odd to us today on Earth, but it's a major part of the setting, so it's something that must be accepted.
Insurance companies selling policies to very high-risk clients and not having rules against intentionally getting your ship blown up, however, violates every known rule of economics--there's no way they could stay in business. Pend Insurance is a corporation, not some government agency, so have to keep in mind the bottom line.
I've never read any chronicle or other piece of official backstory stating that Pend Insurance has a magic money-making machine allowing for infinite losses without ever going out of business and that they exist solely to help out capsuleers rather than actually make a profit, but if you're aware of one, please point me in its direction.
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Dagobert Dog
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Posted - 2009.07.21 00:53:00 -
[103]
Edited by: Dagobert Dog on 21/07/2009 00:54:51 What goonswarm does is griefing other players. While others do suicide ganking for profit goons do it just to destroy the gameplay experience of other players. This is clearly an eula violation. The eula clearly states that griefing is not allowed. Yes eve is a pvp game, which is a good thing, but that is not the point here. Pvp is about competition with other players which can happen on many levels and pewpew is only one of them. But as said thats not the point here. Goonswarm isnt after profit or something. They are just bored now and try to drive away other players from the game. They gain nothing from their actions except the one or other hatemail from angry players. They even startet to gank orcas in highsec with battleship gangs. Those something awful forum members are just a bunch of morons that have no better things to do than to destroy what other people build up. And by that i dont mean the stuff highsec players build but the game itself. They are trying to destroy the game CCP made. They tried the same with other games and even not game relatet things like their wikipedia vandalaziation project they had or still have. The sad thing is that in the end CCP will be forced to adjust game mechanics wich will kill viavle playstyles like suicide ganking for profit even more.
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Tippia
Raddick Explorations
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Posted - 2009.07.21 01:08:00 -
[104]
Originally by: Dagobert Dog What goonswarm does is griefing other players.
No. What they do is economic warfare.
Quote: This is clearly an eula violation. The eula clearly states that griefing is not allowed.
To be considered griefing, it must be an active campaign against a single person — this is completely random and therefore does not fall under the griefing flag.
Quote: They are just bored now and try to drive away other players from the game.
…or just out of highsec, which is an admirable goal.
Quote: They gain nothing from their actions except the one or other hatemail from angry players.
…and increased hulk sales, obviously, hopefully at a higher price than usual. And (with some luck) increased mineral prices as well. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Dagobert Dog
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Posted - 2009.07.21 01:33:00 -
[105]
Originally by: Tippia …and increased hulk sales, obviously, hopefully at a higher price than usual. And (with some luck) increased mineral prices as well.
That maybe a sideaffect of their actions but its not what they are after. They said it themselfes that they want to destroy the game for everyone else. Their goal is not to sell a few more hulks, there goals is to destroy the game itself as it is now.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 04:22:00 -
[106]
Originally by: Tippiaàand increased hulk sales, obviously, hopefully at a higher price than usual. And (with some luck) increased mineral prices as well.[/quote
Sorry mate, I believe you picked up the wrong thinking hat today, you must be wearing the 'I am a moron' hat instead.
Killing hulks will indeed increase mineral prices but only because all the miners will start to leave the game or just stop mining. Its not a positive thing. If you want to increase the mineral prices but make people stay playing EvE you need to keep the incentive up and enough profit to be able to replace a hulk if someone blows it up.
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m3rb3aSt
Minmatar Advanced Component Research Enterprise GoonSwarm
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Posted - 2009.07.21 04:25:00 -
[107]
Originally by: Dagobert Dog Edited by: Dagobert Dog on 21/07/2009 00:54:51 What goonswarm does is griefing other players. While others do suicide ganking for profit goons do it just to destroy the gameplay experience of other players.
thats totally not true. goons do it for profit too. how else are you supposed to make money doing it?
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 05:42:00 -
[108]
Edited by: Nian Banks on 21/07/2009 05:46:20
Originally by: m3rb3aSt
Originally by: Dagobert Dog Edited by: Dagobert Dog on 21/07/2009 00:54:51 What goonswarm does is griefing other players. While others do suicide ganking for profit goons do it just to destroy the gameplay experience of other players.
thats totally not true. goons do it for profit too. how else are you supposed to make money doing it?
Often the goons do it for the **** and giggles. Its like a swarm of prepubescent boys causing havoc while riding their bikes/scooters. The main reason Goons can keep it up is because they get their isk back in insurance. Yes they will continue to do it without insurance, but then they have to earn isk to replace those ships after a while. So it means more specific ganking of high profit targets or on rare occasions ganking because they can. Not what it is now, Ganking anything because they can and sometimes bothering with a high profit target.
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.21 06:06:00 -
[109]
Originally by: Malcanis
The point being that the last bout of whines resulted in faster CONCORD response times. So now only low-EHP targets can be ganked - like miners. Mission runners are pretty much ungankable now. Unintended consequences...
There are so many mission runners, mission runners leave entire fields of cans to flip, their cans have a specific high value/low volume component (salvage), and mission runners are by nature far more likely to aggress.
ie this is much less of a problem than than it sounds, unless you want to grief a specific player. For which wardecs, or just plain eating the cost of the gank amongst friends will suffice.
Lastly mission runners don't have infeasibly high EHP. My hulk alt is currently fitted for 21k EHP (high for a hulk, but still with rock scanner and 1x MLU II), and my mission battleship is fitted for 54k EHP with a partial resist hole. In a gank, the repper would only cycle once, so its hardly a factor, and faction items are at least as common on mission runners as hulks.
If you can do the logistics to put X amount of pilots to kill my hulk, you can do the logistics x2 to put X x2 pilots on my battleship. In some ways its probably less, because you need only 1 scout for either task.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.21 06:29:00 -
[110]
Originally by: Kyra Felann Edited by: Kyra Felann on 21/07/2009 00:39:48
Originally by: Malcanis More or less silly than private individuals or uncertain - or even hostile - loyalty being allowed to fly kilometre-long warships armed with vastly powerful weapons?
Given the Eve setting and how capsuleers fit into it, considerably less silly. Capsuleers are legally not part of any empire and are their own legal entities and are thus free to own their own fleets of military ships. Besides, once a capsuleer has shown that he is hostile to a faction (low standings), that faction's navy will attack him on sight. Plus there are restrictions on ships above a certain size, which might threaten an empire's space.
It may or may not seem odd to us today on Earth, but it's a major part of the setting, so it's something that must be accepted.
Insurance companies selling policies to very high-risk clients and not having rules against intentionally getting your ship blown up, however, violates every known rule of economics--there's no way they could stay in business. Pend Insurance is a corporation, not some government agency, so have to keep in mind the bottom line.
I've never read any chronicle or other piece of official backstory stating that Pend Insurance has a magic money-making machine allowing for infinite losses without ever going out of business and that they exist solely to help out capsuleers rather than actually make a profit, but if you're aware of one, please point me in its direction.
Lol! Violates every known rule of economics?!
Are you SERIOUSLY using that as an argument?
OK where can I insure my car for 35% above purchase value for a single 40% premium, and then instantly collect the full policy for setting it on fire?
EVERYTHING about eve insurance "violates every known rule of economics" because it's a ship replacement mechanism, not a RL insurance company. You're just selecting one specific instance of PEND not acting like a normal RL insurance company, but in fact a normal RL insurance comany would (a) pretty much not insure any pod pilot in eve in the first place and (b) not pay out for >99% of ship losses in the first place.
What you are in fact doing is asking for a specific playstyle to be nerfed because you dont like it. Just be honest and say that. It's OK to say that you know. All you have to do is provide a viable alternate mechanism for things like economic warfare with NPC corp miners and interdicting hostile freighter alts and we can go right ahead from there. I dont think that suicide ganking is a particularly elegant mechanism, and of course it's "unrealistic", but the REASON it's unrealistic is because - deny this if you will - CONCORD are unrealistic.
Unrealistic protection mechanism --> unrealistic methods of evading or mitigating that mechansism.
See how that works?
You know what would largely stop ganking? If Concord were a little less omnipotent and had longer memories.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.21 06:31:00 -
[111]
Originally by: Tauranon
Originally by: Malcanis
The point being that the last bout of whines resulted in faster CONCORD response times. So now only low-EHP targets can be ganked - like miners. Mission runners are pretty much ungankable now. Unintended consequences...
There are so many mission runners, mission runners leave entire fields of cans to flip, their cans have a specific high value/low volume component (salvage), and mission runners are by nature far more likely to aggress.
ie this is much less of a problem than than it sounds, unless you want to grief a specific player. For which wardecs, or just plain eating the cost of the gank amongst friends will suffice.
Lastly mission runners don't have infeasibly high EHP. My hulk alt is currently fitted for 21k EHP (high for a hulk, but still with rock scanner and 1x MLU II), and my mission battleship is fitted for 54k EHP with a partial resist hole. In a gank, the repper would only cycle once, so its hardly a factor, and faction items are at least as common on mission runners as hulks.
If you can do the logistics to put X amount of pilots to kill my hulk, you can do the logistics x2 to put X x2 pilots on my battleship. In some ways its probably less, because you need only 1 scout for either task.
I love the way you say this as if it were obviously true.
Hint: it's not.
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.21 07:00:00 -
[112]
Originally by: Malcanis[/quote
I love the way you say this as if it were obviously true.
Hint: it's not.
I love the way you pretend its impossible.
Hint: it's not.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 09:32:00 -
[113]
Originally by: Tauranon
Originally by: Malcanis[/quote
I love the way you say this as if it were obviously true.
Hint: it's not.
I love the way you pretend its impossible.
Hint: it's not.
if a few crazy people say the sky is green and they say it loud enough and all the time, laughing at anyone who corrects them saying it's blue. You will eventually see more and more people believing it is in fact green.
Logic and reason rarely works when someone is adament in keeping their status quo. In this case it's gankers.
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Venkul Mul
Gallente
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Posted - 2009.07.21 09:56:00 -
[114]
Originally by: Malcanis
Originally by: Venkul Mul
Originally by: Nian Banks
Btw, I agree, level 4's should be low sec but in a slightly differtent way. Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec.
E.g. Lvl4 agent 0.5 system, kill something ine jump away in a 0.4 system.
That way carebears have some modi****of safety but still have to put their neck out to do the mission.
Out of curiosity, you are joking, don't have even thought about what you have suggested or simply you are a hardcore gatecamper?
Send mission runners to the nearest low sec system is identical to say:
"Gatecamp the first gate in low sec, the agents will sen you your preys."
because every gate into or out of every lo-sec system is camped, right? 
Seriously, have you been to lo-sec lately? If you're not in Rancer or one of the FW nexuses like Tama, then you simply dont see people on the gate. If you do then 9 times out of 10 it's a frigate or shuttle or Blockade Runner travelling from A to B. Even most 0.0 gateways are usually deserted.
Malc, don't play the stupid. I was replying to this part of the suggestion
"Lvl 4 agents should be mostly in 0.5 systems and the missions should be the closest system that's low sec."
If level 4 agents always send the mission running characters to the same low sec system from the same high sec system, that gate will be camped 23/7 without any doubt.
Sometime your fanaticism against mission make you blind.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.21 09:59:00 -
[115]
Originally by: Tauranon
Originally by: Malcanis[/quote
I love the way you say this as if it were obviously true.
Hint: it's not.
I love the way you pretend its impossible.
Hint: it's not.
I didn't say it was "impossible". OP implied that it's just as easy to get 10 guys together to do something as it is to get 5. It is trivially obvious that this is not so.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.21 10:11:00 -
[116]
Originally by: Nian Banks
Originally by: Tauranon
Originally by: Malcanis[/quote
I love the way you say this as if it were obviously true.
Hint: it's not.
I love the way you pretend its impossible.
Hint: it's not.
if a few crazy people say the sky is green and they say it loud enough and all the time, laughing at anyone who corrects them saying it's blue. You will eventually see more and more people believing it is in fact green.
Logic and reason rarely works when someone is adament in keeping their status quo. In this case it's gankers.
FYI: I have never ganked.
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Alekanderu
GoonFleet GoonSwarm
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Posted - 2009.07.21 10:20:00 -
[117]
jihading is really really fun, you should try it sometime, i bet it's more fun than staring at veldspar slowly filling your cargohold
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 11:19:00 -
[118]
Edited by: Nian Banks on 21/07/2009 11:21:25
Originally by: Alekanderu jihading is really really fun, you should try it sometime, i bet it's more fun than staring at veldspar slowly filling your cargohold
Oh I know ganking is great fun, in truth if they were more worthy oppenents I wouldn't have an issue, you see the problem isn't miners loosing a ship, it's that to replace it is so damned hard because mining is not as profitable as it should be.
I want more pvp to happen, my suggestion isn't to stop pirates from pvp. All I want to do is rebalance the system so that high sec minerals are not as expensive and low sec minerals are way more expensive.
What I want is for high sec mining to become the casual and newbie mining area, you can make moderate isk with minimal risk but nothing to get excited about. I then want the low sec areas filled with hardened miners, I want the isk potential to be so good that they can recover a lost hulk without fleeing back to empire space till the end of time.
Basically I want the newbies to learn to mine and get used to it free of gankers ruining their day, when they know the game well enough they will move to low sec to earn a good income.
Same for mission runners, send them over the borders into low sec to do the lvl4's. If your worried about gate camps at the border gate then easily enough, have the gate on the low sec side with so much concord/npc faction firepower That a player couldn't tank the gate guns. Think "border security"
I was thinking btw that we could have strip miners become low/null sec only, quote some new law to do with empire enviromental protection. If your worried about mining barges getting pwned in low sec and new budding miners not been able to use barges in high sec, well how about adding a big bonus to normal mining lasers to mining barges. (leave the current bonuses there tho.)
So yes, some simple changes and you will see low sec vastly more populated.
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.21 13:33:00 -
[119]
Originally by: Malcanis
I didn't say it was "impossible". OP implied that it's just as easy to get 10 guys together to do something as it is to get 5. It is trivially obvious that this is not so.
Its a ship size change for a 5 guy team ganking hulks in destroyers. (switch destroyers for battlecruisers). No its not as easy, but thats always understandable given the target is a combat profession pilot.
Personally I think its not done that often, simply because you can usually find someone who will aggress whilst piloting a mission fitted ship.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.21 13:46:00 -
[120]
Originally by: Tauranon
Originally by: Malcanis
I didn't say it was "impossible". OP implied that it's just as easy to get 10 guys together to do something as it is to get 5. It is trivially obvious that this is not so.
Its a ship size change for a 5 guy team ganking hulks in destroyers. (switch destroyers for battlecruisers). No its not as easy, but thats always understandable given the target is a combat profession pilot.
Personally I think its not done that often, simply because you can usually find someone who will aggress whilst piloting a mission fitted ship.
There is a qualitative difference in using battlecruisers vs destroyers, apart from anything else.
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DigitalCommunist
November Corporation
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Posted - 2009.07.21 14:01:00 -
[121]
These types of threads contribute to global warming.
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nameless slavegirl
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Posted - 2009.07.21 14:07:00 -
[122]
Originally by: Nian Banks it's been refered to as goonswarms 'jihad', however it's spreading amongst the less skilled pvp wanna bees
isn't this statement redundant ?
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.21 14:13:00 -
[123]
Originally by: Malcanis
There is a qualitative difference in using battlecruisers vs destroyers, apart from anything else.
no doubt.
The upfronts are still very manageable, and I recognise that its not as easy to find a sure win from every attempt. The upper end of payoffs are also better.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 14:14:00 -
[124]
What timezone is prime time right now? Just curious as I am working night shift and I keep getting at the same time of the day people posting that are at the bottom of the gene pool when it comes to intelligence.
Hope it's American prime time, I hate Americans.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.21 14:17:00 -
[125]
Originally by: Tauranon
Originally by: Malcanis
There is a qualitative difference in using battlecruisers vs destroyers, apart from anything else.
no doubt.
The upfronts are still very manageable, and I recognise that its not as easy to find a sure win from every attempt. The upper end of payoffs are also better.
I think the qualitative difference isn't the ship class but the pilots, ganking miners in your destroyers takes little skill, ganking combat ships in missions requires you having to actually fight for that kill.
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Qlanth
Caldari Merch Industrial GoonSwarm
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Posted - 2009.07.21 16:30:00 -
[126]
Edited by: Qlanth on 21/07/2009 16:31:32 Edited by: Qlanth on 21/07/2009 16:31:04 To the OP:
If missions make so much money go run them.
If you want to make more money mining go to 0.0 and mine higher end rocks. As far as I'm concerned anyone who is using a 100 million ISK ship uninsurable ship to make 10 mil an hour tops shouldn't be *****ing about risk vs. reward.
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Barakkus
Caelestis Iudicium
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Posted - 2009.07.21 16:32:00 -
[127]
There the balancing factor to suicide ganks is intelligence.
If you are lacking it, train it.
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Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.07.21 17:22:00 -
[128]
Edited by: Awesome Possum on 21/07/2009 17:22:07
Originally by: Nian Banks Hope it's American prime time, I hate Americans.
Its quite natural to hate your superiors. Why do you think rednecks, midwest trash, and west coast yuppies hate east coasters, coasties hate New Englanders, NE'ers hate Mass-holes, Mass-holes hate Bostonians, 'stonians hate Harvard/MIT nerds?
In effect, you're wasting your hate.. just save it for harvard/mit brats.
p.s. Don't bother with Yale and skull&bones bs, its crap and Yale's full of ****s anyways. ♥
Wreck Disposal Services |

Thenoran
Caldari 22ND Myridian Strip Defensive Unit
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Posted - 2009.07.21 18:25:00 -
[129]
The only thing I have somewhat of a problem with is getting insurance on your ship if killed by CONCORD due to a suicide gank. Makes it rather cheap to do compared to what you can bring and what you can kill with it.
Still, Hulks can tank just fine (I've given up on high-sec mining a while ago, needs full revamp). Oh, and if you put 10bil in your Freighter, you're kinda asking for it.
Originally by: "Nian Banks" With these few changes, the respective play styles become balanced and to be honest, fair.
What is honest and fair you talk about? I always thought that if you got into fair fight, you did something wrong  ------------------------ Low-sec is like sailing along the coast of Somalia...
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TeddyBr FTW
Caldari TeddyBr's Revenge
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Posted - 2009.07.21 18:35:00 -
[130]
Sounds like it might be time to start up another killin spree! 
▪ Goonie Gasbags: Death Came
Give a ya or nay.
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Sae Jabar
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Posted - 2009.07.21 20:11:00 -
[131]
Originally by: TeddyBr FTW Sounds like it might be time to start up another killin spree! 
▪ Goonie Gasbags: Death Came
Give a ya or nay.
You do realize that all major alliance deal with wardecs on a daily basis and anything put together by a loose coalition of angry miners won't amount to anything but more tears? You're gravely mistaken that any major alliance does highsec logistics outside of newbcorp characters.
Either way, I look forward to more Hulk ganking :)
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Argus Greymoore
Gallente The Scope
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Posted - 2009.07.21 20:22:00 -
[132]
Originally by: Nian Banks What timezone is prime time right now? Just curious as I am working night shift and I keep getting at the same time of the day people posting that are at the bottom of the gene pool when it comes to intelligence.
Hope it's American prime time, I hate Americans.
Nice. You ask for reasonable replies to your OP, then post this and trash a sizable portion of the player base. 
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.22 04:40:00 -
[133]
Originally by: Nian Banks
I think the qualitative difference isn't the ship class but the pilots, ganking miners in your destroyers takes little skill, ganking combat ships in missions requires you having to actually fight for that kill.
I've already put a fairly comprehensive list in this thread of what miners can do to make themselves as hard to gank as a mission runner.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.22 05:03:00 -
[134]
Originally by: Argus Greymoore
Originally by: Nian Banks What timezone is prime time right now? Just curious as I am working night shift and I keep getting at the same time of the day people posting that are at the bottom of the gene pool when it comes to intelligence.
Hope it's American prime time, I hate Americans.
Nice. You ask for reasonable replies to your OP, then post this and trash a sizable portion of the player base. 
That would be because I was replying to these two numb nuts.
Originally by: DigitalCommunist These types of threads contribute to global warming.
Originally by: nameless slavegirl
Originally by: Nian Banks it's been refered to as goonswarms 'jihad', however it's spreading amongst the less skilled pvp wanna bees
isn't this statement redundant ?
For anyone constructive I am more than happy to talk with in a civil tone. Oh and just to let you know, at the time, it was morning in America. Kiddies must have just gotten up to go to school...
Anyway, I'm not really making any issue about Hulks and their tank, I know their tank is adewuate, never argued the fact. I'm also not disagreeing with ganking hulks, what I want is for mining to be worth doing even with the loss of a Hulk. Also I don't want ganker wanna bees just killing all things mining because they are bored, its not good for the game.
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raidnkill
Silver Fox Ventures
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Posted - 2009.07.22 05:18:00 -
[135]
we rly need someone to get rid of those Chinese Isk-farmers in most belts in high sec!
and make their isk-farming company go bankrupt 
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.22 05:27:00 -
[136]
Originally by: raidnkill we rly need someone to get rid of those Chinese Isk-farmers in most belts in high sec!
and make their isk-farming company go bankrupt 
Easy, remove the risk of ganking in high sec and remove tech1 meta0 modules from NPC rat drops. Oh and if ccp was nice, reduce the trit needed in production and increase low sec mineral requirements. :)
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.07.22 05:50:00 -
[137]
Attention miners:
Fit a tank.
That is all.
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Tauranon
Gallente Wandering Provocateurs Communitas
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Posted - 2009.07.22 06:28:00 -
[138]
Originally by: Nian Banks
Originally by: raidnkill we rly need someone to get rid of those Chinese Isk-farmers in most belts in high sec!
and make their isk-farming company go bankrupt 
Easy, remove the risk of ganking in high sec and remove tech1 meta0 modules from NPC rat drops. Oh and if ccp was nice, reduce the trit needed in production and increase low sec mineral requirements. :)
If you remove meta 0 drops, then every ship lost will need to be replaced by however many hours of mining is required for the class. That is contrary to the design of the insurance mechanic.
Its a fundamentally stupid idea, given the likelyhood that a significant minority of players do not ever want to mine, and the majority of players probably don't want to do very much of it.
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Xenophanes Colophon
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Posted - 2009.07.22 06:47:00 -
[139]
Every time I read one of these posts it makes me sad. I'm sure it's already been said but... The game mechanics are set up in a way that you can keep yourself from being blown up by suicide gankers. It's called a defense force or use a different ship. If you insist on using a hulk to mine in heavily populated areas you should have a defense force or be willing to accept the consequences. Obviously the OP isn't willing to accept the consequences and expects CCP to remove them. After all, his playing experience is more important than everybody elses. Guess his subscription costs more than ours does and thus warrents the change.
Seriously, if you want easy mode there are plenty of other MMORPGs out there to choose from. Don't think for a minute that CCP should change the game to suit you. You chose the game, play within the mechanics or quit. You adapt to the game, the game doesn't adapt to you.
The only exception to this might be insurance of ships blown up by concord. Granted, new players would start complaining that they lost everything because of a new player sort of mistake, but that would make them more ready for the harsh world that is Eve anyways. Maybe then we'd have less of these sorts of threads as all those players would have emoragequit before they got into a hulk having gotten themselves blown up and "lost everything".
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Haramor Carthran
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Posted - 2009.07.22 06:49:00 -
[140]
Allahu Akbar your tears shall rain down upon the deaf ears of other infidels.
May death and despair come to you and your internet spaceship collective.
ALLAHU AKBAR
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.22 08:09:00 -
[141]
Originally by: Xenophanes Colophon Every time I read one of these posts it makes me sad.
Don't lie, you don't actually read it did you. Hence your blatant copy paste reply.
Perhaps if you read it, use your brain, think a little, think some more and then go.
"Oh this guys wants to make mining a viable profession, wants to make missions worth less, wants to send people to low sec and wants to protect newbies so they don't run from EvE screaming that its full of waynkers and low life gankers."
Did you know that CCP have been trying to send more people to low sec but have yet to get enough initiative to make it a reality? Personally I can't think of any better reason for people to want to go to low sec than the fact that to make anything you will need to mine there.
Mining means people, safer mining anti gank means more people, more people there means more need for logistics... Follow on and then say I want it for my style, because truth be told, I have never feared ganking, I have more than my fill of missions and PvP is quite viable but I have a dislike for those who want easy kills because actually fighting someone so can fight back is beyond them. |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.07.22 08:12:00 -
[142]
Originally by: Haramor Carthran Allahu Akbar your tears shall rain down upon the deaf ears of other infidels.
May death and despair come to you and your internet spaceship collective.
ALLAHU AKBAR
God is great! Blessed are the meek, for they will inherit the earth. |

Tender Trap
Amarr Cherri Bombs
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Posted - 2009.07.22 13:34:00 -
[143]
Originally by: Nian Banks
Hope it's American prime time, I hate Americans.
Oh and just to let you know, at the time, it was morning in America. Kiddies must have just gotten up to go to school...
LMAO, it was European prime time, its more likely the posts you dont agree with were made by Europeans. American kids dont get up early in the morning its summer vacation and they can afford to sleep in.
Nian Banks you have already shared with us your dislike for Americans care to share with us what enlightened country you come from? lol.
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MiserySignals
Amarr GoonFleet GoonSwarm
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Posted - 2009.07.23 17:41:00 -
[144]
O Unbelievers! If ye prayed for victory and judgment, now hath the judgment come to you: if ye desist, it will be best for you; if ye return, so shall We.
Strive hard against the unbelievers and the hypocrites and be unyielding to them; and their abode is hell, and evil is the destination.
Allah Ackbar الجهاد سربسرب |

Sovox
Amarr Octavian Vanguard RAZOR Alliance
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Posted - 2009.07.23 19:13:00 -
[145]
After reading this thread of fail.
More Jihad please! Go Goonies 
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