Pages: 1 2 3 [4] 5 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Selim
|
Posted - 2004.09.29 08:14:00 -
[91]
Originally by: DigitalCommunist I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp 
Spread the wealth!
|

Selim
|
Posted - 2004.09.29 08:14:00 -
[92]
Originally by: DigitalCommunist I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp 
Spread the wealth!
|

Etienne
|
Posted - 2004.09.29 08:24:00 -
[93]
Originally by: TheMiner Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
For a setup to come as precisely out of warp as possible, i use a alt with bad skills in a dominix. Lowslots filled with shield power relay's and midslots full with MWDs (just use mostly 1MN MWDs). That will give you a really screwed up capacitor recharge rate per cycle and you can come very precisely out of warp.
This is what i do to reliably kill my capacitor in any ship without depending on the setup: Create a bookmark to the "infinity spot" (outside the system through bookmarking the system on the MAP), init a warp to the BM and then abort the warp.
There is the general problem of moving towards a direction where no celestial object is, but EVE has one way of warping into a direction without having a object as destination - logging out. That will make your ship warp 1mil KM into a "free" direction and if you toy around with it, you will soon find out how to control the direction your ship warps to when you log out ;)
It is no problem to log in and abort the warping back of a BS. That way you can do 1mil KM jumps into ANY direction you want.
These methods speed up finding the initial position from where you approach the target by MWDing (finally you have a use for those shield power relays ;).
To approach the destination by MWDing, there are different options.
a) use a fast ship and set it up to run one MWD constantly
b) use a fast ship and use a tripple-MWD setup to do larger jumps towards the destination. The downside is that you will need to wait in between as you likely cant come up with a setup which already has enough cap after the one cycle of tripple-MWDing is over.
c) use 2 people with tripple-mwd ships in a gang. First one kicks his MWDs and when he slows down, the second one gangwarps to him and kicks his MWDs. Some people refer to this as "bunny hopping" afaik.
I personally think b) stinks and often have to rely on a) simply because im alone but c) is really the best IMHO.
As a fast ship to use for the MWDing, i like a stiletto - it can do a single cycle with tripple-MWDs, has a good base speed and if you use less then 3 MWDs, you can set it up with cap-recharger2 or cap batteries to have a very good cap recharge rate per cycle.
With a little bit of practising and calculating, you can use these methods to find any safespot in game in a do-able time. Find ranges with the range scanner and directions with the directional scanner. Be aware that the directional scanner is bugged and that you cant always trust its results. If you dont understand the directional scanner, try using F-11 while you have the directional scanner open and watch the bottom map when you change your viewing direction and the degrees in the directional scanner.
It was difficult to find safespots when the grids where small(er), but now with the large grids everybody and his dog does it *sniff* ;)
ps : by switching the scanner tabs you can avoid one of the common scanner bugs and once a object is showing a distance on the scanner, you are in its grid.
pps: not every safespot is found like this, a good spy is a easy way to find safespots too ...
ppps: i hope PA reads this closely |

Etienne
|
Posted - 2004.09.29 08:24:00 -
[94]
Originally by: TheMiner Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
For a setup to come as precisely out of warp as possible, i use a alt with bad skills in a dominix. Lowslots filled with shield power relay's and midslots full with MWDs (just use mostly 1MN MWDs). That will give you a really screwed up capacitor recharge rate per cycle and you can come very precisely out of warp.
This is what i do to reliably kill my capacitor in any ship without depending on the setup: Create a bookmark to the "infinity spot" (outside the system through bookmarking the system on the MAP), init a warp to the BM and then abort the warp.
There is the general problem of moving towards a direction where no celestial object is, but EVE has one way of warping into a direction without having a object as destination - logging out. That will make your ship warp 1mil KM into a "free" direction and if you toy around with it, you will soon find out how to control the direction your ship warps to when you log out ;)
It is no problem to log in and abort the warping back of a BS. That way you can do 1mil KM jumps into ANY direction you want.
These methods speed up finding the initial position from where you approach the target by MWDing (finally you have a use for those shield power relays ;).
To approach the destination by MWDing, there are different options.
a) use a fast ship and set it up to run one MWD constantly
b) use a fast ship and use a tripple-MWD setup to do larger jumps towards the destination. The downside is that you will need to wait in between as you likely cant come up with a setup which already has enough cap after the one cycle of tripple-MWDing is over.
c) use 2 people with tripple-mwd ships in a gang. First one kicks his MWDs and when he slows down, the second one gangwarps to him and kicks his MWDs. Some people refer to this as "bunny hopping" afaik.
I personally think b) stinks and often have to rely on a) simply because im alone but c) is really the best IMHO.
As a fast ship to use for the MWDing, i like a stiletto - it can do a single cycle with tripple-MWDs, has a good base speed and if you use less then 3 MWDs, you can set it up with cap-recharger2 or cap batteries to have a very good cap recharge rate per cycle.
With a little bit of practising and calculating, you can use these methods to find any safespot in game in a do-able time. Find ranges with the range scanner and directions with the directional scanner. Be aware that the directional scanner is bugged and that you cant always trust its results. If you dont understand the directional scanner, try using F-11 while you have the directional scanner open and watch the bottom map when you change your viewing direction and the degrees in the directional scanner.
It was difficult to find safespots when the grids where small(er), but now with the large grids everybody and his dog does it *sniff* ;)
ps : by switching the scanner tabs you can avoid one of the common scanner bugs and once a object is showing a distance on the scanner, you are in its grid.
pps: not every safespot is found like this, a good spy is a easy way to find safespots too ...
ppps: i hope PA reads this closely |

Reptar
|
Posted - 2004.09.29 08:30:00 -
[95]
your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
|

Reptar
|
Posted - 2004.09.29 08:30:00 -
[96]
your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
|

Etienne
|
Posted - 2004.09.29 08:33:00 -
[97]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
I always wondered if you could use that to get into jove space now that the other methods are removed 
Too bad that there is zero reward if you would be able to pull it off and probably even punishment  |

Etienne
|
Posted - 2004.09.29 08:33:00 -
[98]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
I always wondered if you could use that to get into jove space now that the other methods are removed 
Too bad that there is zero reward if you would be able to pull it off and probably even punishment  |

Shamis Orzoz
|
Posted - 2004.09.29 08:42:00 -
[99]
Edited by: Shamis Orzoz on 29/09/2004 08:51:12
Originally by: Reptar your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
I'd love to meet the people that can cover 1 au in 5-6 hours. It takes me about 9 hours to cover a million km, and about 1400 hours to cover 1 au. And I have never met anybody that can cover distances any faster than me. 3 MWD's usually ends up being slower than 2 MWD's.
And of course, to re-iterate what has been mentioned above, nothing is safe. The best safespot I can possibly imagine would still only take me about a day and a half to find. The only way to guarantee that your spot is safe would be to manually run for days in a line that is outside of the plane of warpable locations. And assuming you had the fastest ship in the game, it would still only be safe for however many days it took you to make it. And there is no way to put your ship in a location that isn't scannable, becasue travelling 14 au off the plane of warpable objects is not practical. It would take the fastest pilots about 3 years to make a safespot 14au outside of any warpable location.
|

Shamis Orzoz
|
Posted - 2004.09.29 08:42:00 -
[100]
Edited by: Shamis Orzoz on 29/09/2004 08:51:12
Originally by: Reptar your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
I'd love to meet the people that can cover 1 au in 5-6 hours. It takes me about 9 hours to cover a million km, and about 1400 hours to cover 1 au. And I have never met anybody that can cover distances any faster than me. 3 MWD's usually ends up being slower than 2 MWD's.
And of course, to re-iterate what has been mentioned above, nothing is safe. The best safespot I can possibly imagine would still only take me about a day and a half to find. The only way to guarantee that your spot is safe would be to manually run for days in a line that is outside of the plane of warpable locations. And assuming you had the fastest ship in the game, it would still only be safe for however many days it took you to make it. And there is no way to put your ship in a location that isn't scannable, becasue travelling 14 au off the plane of warpable objects is not practical. It would take the fastest pilots about 3 years to make a safespot 14au outside of any warpable location.
|

Tar om
|
Posted - 2004.09.29 09:00:00 -
[101]
Originally by: Lallante If it grew too big, and they couldnt afford to keep it anymore.
HAHAHAHAHAAHahahahahhahah that one caught me unawares and nearly got me sacked :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Tar om
|
Posted - 2004.09.29 09:00:00 -
[102]
Originally by: Lallante If it grew too big, and they couldnt afford to keep it anymore.
HAHAHAHAHAAHahahahahhahah that one caught me unawares and nearly got me sacked :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

SwitchBl4d3
|
Posted - 2004.09.29 09:16:00 -
[103]
if you dont log out and in again in your safe your ship will fly to the gate when u log off (old bug) only happens with multiple ships in multiple systems and when u switch between them "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.09.29 09:16:00 -
[104]
if you dont log out and in again in your safe your ship will fly to the gate when u log off (old bug) only happens with multiple ships in multiple systems and when u switch between them "Teh lord of Nonni"
|

Grimster
|
Posted - 2004.09.29 09:17:00 -
[105]
Edited by: Grimster on 29/09/2004 09:24:49
Originally by: TheMiner Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
Gimme the system name and I'll come find your ship - the further out it is the easier to find.
edit - also check out Linkage
|

Grimster
|
Posted - 2004.09.29 09:17:00 -
[106]
Edited by: Grimster on 29/09/2004 09:24:49
Originally by: TheMiner Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
Gimme the system name and I'll come find your ship - the further out it is the easier to find.
edit - also check out Linkage
|

Aitrus
|
Posted - 2004.09.29 09:38:00 -
[107]
Originally by: Aneu Angellus F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu
You do realize that this "trick" has been mentioned repeatedly in this thread as one of the easiest safespots to find, as anyone who does the same thing warps on the SAME PATH as you?
A GOOD forum warrior reads the thread first. 
|

Aitrus
|
Posted - 2004.09.29 09:38:00 -
[108]
Originally by: Aneu Angellus F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu
You do realize that this "trick" has been mentioned repeatedly in this thread as one of the easiest safespots to find, as anyone who does the same thing warps on the SAME PATH as you?
A GOOD forum warrior reads the thread first. 
|

Rod Blaine
|
Posted - 2004.09.29 09:58:00 -
[109]
Aneu, you must be kidding right ?
If this is how CA makes their safespots these days I'm coming back for some towing ! _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.09.29 09:58:00 -
[110]
Aneu, you must be kidding right ?
If this is how CA makes their safespots these days I'm coming back for some towing ! _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Tatsue Nuko
|
Posted - 2004.09.29 09:58:00 -
[111]
TheMiner,
on "deep" safespots (that is, spots where you have made one mid-jump spot, then used that to make another to a different object and so on) I can say that it get's harder than the one-warp spots, but it's still relatively easy once you've got the knack of it.
Remember the directional scanner?
Get three spots in the system whoose positions are known to you (planets are recommended). On each of them, find the distance to the ship you hunt.
The ship's position is now triangulated, and you know the ships exact position, all that remains is to look at the planets in the system to see which path you can take to get there. Gets harder the more warps you did on the spot, but not exponentially.
|

Tatsue Nuko
|
Posted - 2004.09.29 09:58:00 -
[112]
TheMiner,
on "deep" safespots (that is, spots where you have made one mid-jump spot, then used that to make another to a different object and so on) I can say that it get's harder than the one-warp spots, but it's still relatively easy once you've got the knack of it.
Remember the directional scanner?
Get three spots in the system whoose positions are known to you (planets are recommended). On each of them, find the distance to the ship you hunt.
The ship's position is now triangulated, and you know the ships exact position, all that remains is to look at the planets in the system to see which path you can take to get there. Gets harder the more warps you did on the spot, but not exponentially.
|

dalman
|
Posted - 2004.09.29 09:59:00 -
[113]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
Yes you are. Finding your ship must have been very easy.
For any player that knows what he's doing (can be done faster than this):
1. Realise between with planets you are, takes ~5 minutes with scanning. 2. Warp between the planets to make (about) the same bookmark you did. May succed at first try, may need many tries. So this takes 1-15 minutes. 3. Realize in which direction you've went. This may sometimes take a while, but straight up is like the first you'll check, so no more than 2 minutes. 4. Fly to your ship. Assume he's doing ~20km/s. Then it takes 12 minutes to fly the distance you flew in 2 hours at 2km/s.
So, it would have taken less than 30 minutes for someone to find your ship. And it gives pretty good money/time for the finder....
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.09.29 09:59:00 -
[114]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
Yes you are. Finding your ship must have been very easy.
For any player that knows what he's doing (can be done faster than this):
1. Realise between with planets you are, takes ~5 minutes with scanning. 2. Warp between the planets to make (about) the same bookmark you did. May succed at first try, may need many tries. So this takes 1-15 minutes. 3. Realize in which direction you've went. This may sometimes take a while, but straight up is like the first you'll check, so no more than 2 minutes. 4. Fly to your ship. Assume he's doing ~20km/s. Then it takes 12 minutes to fly the distance you flew in 2 hours at 2km/s.
So, it would have taken less than 30 minutes for someone to find your ship. And it gives pretty good money/time for the finder....
M.I.A. since 2004-07-30 |

Seidr
|
Posted - 2004.09.29 10:26:00 -
[115]
Edited by: Seidr on 29/09/2004 10:42:39
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
This link should get you started. Although I doubt it is up to date on new trixy methods of finding objects via the directional scanner, it should help you on your way. http://www.eve-i.com/home/dancer/page/page_article.php?id=37
|

Seidr
|
Posted - 2004.09.29 10:26:00 -
[116]
Edited by: Seidr on 29/09/2004 10:42:39
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
This link should get you started. Although I doubt it is up to date on new trixy methods of finding objects via the directional scanner, it should help you on your way. http://www.eve-i.com/home/dancer/page/page_article.php?id=37
|

TheMiner
|
Posted - 2004.09.29 15:11:00 -
[117]
Ok that was sufficent. I actually did not lose a ship. I had many theorys and plans myself... I just wanted to get all the knowledge of 1.x years of game play on this subject into 1 post to save myself study time and make sure no tricks were left out. I cant even pilot a BS yet. :) So no, I did not park a BS anywhere. I do have a frigate parked in a place.. but thats just so I can find it (for practice) :)
|

TheMiner
|
Posted - 2004.09.29 15:11:00 -
[118]
Ok that was sufficent. I actually did not lose a ship. I had many theorys and plans myself... I just wanted to get all the knowledge of 1.x years of game play on this subject into 1 post to save myself study time and make sure no tricks were left out. I cant even pilot a BS yet. :) So no, I did not park a BS anywhere. I do have a frigate parked in a place.. but thats just so I can find it (for practice) :)
|

BobGhengisKhan
|
Posted - 2004.09.29 15:48:00 -
[119]
Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
|

BobGhengisKhan
|
Posted - 2004.09.29 15:48:00 -
[120]
Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |