Pages: 1 2 3 4 5 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

TheMiner
|
Posted - 2004.09.29 01:49:00 -
[1]
I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
|

TheMiner
|
Posted - 2004.09.29 01:49:00 -
[2]
I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
|

Mervent
|
Posted - 2004.09.29 01:51:00 -
[3]
I am a new player, so how does one steal a ship? Thanks.
|

Mervent
|
Posted - 2004.09.29 01:51:00 -
[4]
I am a new player, so how does one steal a ship? Thanks.
|

Ronyo Dae'Loki
|
Posted - 2004.09.29 01:51:00 -
[5]
Edited by: Ronyo Dae'Loki on 29/09/2004 01:57:05 Some people are very good at finding safespots.
Since you were a mere 14.4K km off the path of a planet to planet warp, that isn't an impossible safespot to find, though it's not all that easy either.
A good safespot finder could find it in a matter of a few hours. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Ronyo Dae'Loki
|
Posted - 2004.09.29 01:51:00 -
[6]
Edited by: Ronyo Dae'Loki on 29/09/2004 01:57:05 Some people are very good at finding safespots.
Since you were a mere 14.4K km off the path of a planet to planet warp, that isn't an impossible safespot to find, though it's not all that easy either.
A good safespot finder could find it in a matter of a few hours. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Watanabe
|
Posted - 2004.09.29 01:52:00 -
[7]
I think the SuperSafespotBusterv2.3 was used, its a special 3rd party add-on that enables you to find safespots. It is not considered an exploit, since it is not publicly available (altho rumours say that some people obtained it by performing various favors to the developers of the tool).
|

Watanabe
|
Posted - 2004.09.29 01:52:00 -
[8]
I think the SuperSafespotBusterv2.3 was used, its a special 3rd party add-on that enables you to find safespots. It is not considered an exploit, since it is not publicly available (altho rumours say that some people obtained it by performing various favors to the developers of the tool).
|

Idara
|
Posted - 2004.09.29 01:55:00 -
[9]
Make your safespot at least 15 AU from anything....I usually do 50 AU from the nearest object you can warp too...makes it harder.
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Idara
|
Posted - 2004.09.29 01:55:00 -
[10]
Make your safespot at least 15 AU from anything....I usually do 50 AU from the nearest object you can warp too...makes it harder.
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Ma'at
|
Posted - 2004.09.29 01:56:00 -
[11]
Originally by: Ronyo Dae'Loki
Since you were a mere 14.4K km off the path of a planet to planet warp, that isn't an impossible safespot to find, though it's not all that easy either.
14k is nothing, 2mins in dual mwd frig.
no safe spot is safe, some just take longer to find then others
|

Ma'at
|
Posted - 2004.09.29 01:56:00 -
[12]
Originally by: Ronyo Dae'Loki
Since you were a mere 14.4K km off the path of a planet to planet warp, that isn't an impossible safespot to find, though it's not all that easy either.
14k is nothing, 2mins in dual mwd frig.
no safe spot is safe, some just take longer to find then others
|

Daakkon
|
Posted - 2004.09.29 02:00:00 -
[13]
I helped code the supersafespotbuster so I use h4x kthx
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.29 02:00:00 -
[14]
I helped code the supersafespotbuster so I use h4x kthx
www.dark-cartel.com |

TheMiner
|
Posted - 2004.09.29 02:00:00 -
[15]
Edited by: TheMiner on 29/09/2004 02:02:13 But how do they even know to start flying up? And how do they set their engines to stop at the right place? If your capacitor has even .1 more (or less) energy than mine did it will take you out of warp millions of KM away ... wont it? (or maybe .2) but some tiny number.
And how do you set your SS to be 15 AU away from nearest object if there are no objects in the system that are not 29 AU away from eachother.. or if they ARE farther there are other objects in between?
|

TheMiner
|
Posted - 2004.09.29 02:00:00 -
[16]
Edited by: TheMiner on 29/09/2004 02:02:13 But how do they even know to start flying up? And how do they set their engines to stop at the right place? If your capacitor has even .1 more (or less) energy than mine did it will take you out of warp millions of KM away ... wont it? (or maybe .2) but some tiny number.
And how do you set your SS to be 15 AU away from nearest object if there are no objects in the system that are not 29 AU away from eachother.. or if they ARE farther there are other objects in between?
|

Ma'at
|
Posted - 2004.09.29 02:02:00 -
[17]
Originally by: TheMiner But how do they even know to start flying up?
directional scanner
|

Ma'at
|
Posted - 2004.09.29 02:02:00 -
[18]
Originally by: TheMiner But how do they even know to start flying up?
directional scanner
|

TheMiner
|
Posted - 2004.09.29 02:04:00 -
[19]
Also... what if I made a safespot by doing this.
I fly halfway between planet A and planet B. Then I make a mark and fly halfway between where I am now and planet C. Then I make a mark and fly half way betwen mark 1 and mark 2. Then I fly halfway between mark 2 and the farthest object from me. Then I fly halfway between where I am now and mark 1. Then I fly straight down for 20 hours going 10 km/s.
Impossible to reach?
|

TheMiner
|
Posted - 2004.09.29 02:04:00 -
[20]
Also... what if I made a safespot by doing this.
I fly halfway between planet A and planet B. Then I make a mark and fly halfway between where I am now and planet C. Then I make a mark and fly half way betwen mark 1 and mark 2. Then I fly halfway between mark 2 and the farthest object from me. Then I fly halfway between where I am now and mark 1. Then I fly straight down for 20 hours going 10 km/s.
Impossible to reach?
|

Nervar
|
Posted - 2004.09.29 02:05:00 -
[21]
Your ship made a coockie crumble trace when you went afk... -------------------------------------------------> What I look forward to is continued immaturity followed by death.
|

Nervar
|
Posted - 2004.09.29 02:05:00 -
[22]
Your ship made a coockie crumble trace when you went afk... -------------------------------------------------> What I look forward to is continued immaturity followed by death.
|

Idara
|
Posted - 2004.09.29 02:06:00 -
[23]
Edited by: Idara on 29/09/2004 02:08:21
Originally by: TheMiner Edited by: TheMiner on 29/09/2004 02:02:13 But how do they even know to start flying up? And how do they set their engines to stop at the right place? If your capacitor has even .1 more (or less) energy than mine did it will take you out of warp millions of KM away ... wont it? (or maybe .2) but some tiny number.
And how do you set your SS to be 15 AU away from nearest object if there are no objects in the system that are not 29 AU away from eachother.. or if they ARE farther there are other objects in between?
It's a secret....
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Idara
|
Posted - 2004.09.29 02:06:00 -
[24]
Edited by: Idara on 29/09/2004 02:08:21
Originally by: TheMiner Edited by: TheMiner on 29/09/2004 02:02:13 But how do they even know to start flying up? And how do they set their engines to stop at the right place? If your capacitor has even .1 more (or less) energy than mine did it will take you out of warp millions of KM away ... wont it? (or maybe .2) but some tiny number.
And how do you set your SS to be 15 AU away from nearest object if there are no objects in the system that are not 29 AU away from eachother.. or if they ARE farther there are other objects in between?
It's a secret....
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

TheMiner
|
Posted - 2004.09.29 02:06:00 -
[25]
Cookie crumble? What?
|

TheMiner
|
Posted - 2004.09.29 02:06:00 -
[26]
Cookie crumble? What?
|

Senthra Korima
|
Posted - 2004.09.29 02:22:00 -
[27]
Right click on the map over the system and "Keep Location"
This adds a book mark way off in the middle of space, Warp to it a few times running out of Cap, create a new bookmark. Then mix it up as much as you want. ;)
Any Safe Spot can be found, simple fact is if you get to it, so can they.
Any Safe Spot located in system can be found in under an hour with a fast frigate and someone willing to spend the time. It doesnt matter if you stop between planets a and b, then to a spot between C and D.
|

Senthra Korima
|
Posted - 2004.09.29 02:22:00 -
[28]
Right click on the map over the system and "Keep Location"
This adds a book mark way off in the middle of space, Warp to it a few times running out of Cap, create a new bookmark. Then mix it up as much as you want. ;)
Any Safe Spot can be found, simple fact is if you get to it, so can they.
Any Safe Spot located in system can be found in under an hour with a fast frigate and someone willing to spend the time. It doesnt matter if you stop between planets a and b, then to a spot between C and D.
|

Jaabaa Prime
|
Posted - 2004.09.29 02:32:00 -
[29]
To let you in on a little "sekrit".
"Super safe spots" are not really safe. Using a system warp point to make a "long term" spot is THE worst thing you can do.
Simply warping between 2 locations and making a safe spot is the next worst offense. They are SO easy to find.
Any safe spot that is less that 0.1 au away from any celestial object is a waste of time, 14,0000 km counts too. A frigate rigged for safe spot hunting can cover 1200-1400 per cycle easy. They are TOO easy to find.
When I was having a giggle doing a bit of "Safe Spot Hunting" I found and took control of the following abandoned ships in space:
2 Megathrons 4 Dominix 9 Thorax Countless frigates and indys.
My best find was Organ Grinder's mining base, I got a load of Stabbers there, and the effort that they had put into aligning the 25 (36,49?) giant secures into a grid was lost to the community, because it was at a 0.0 safe spot. It was a hard one to find, but I showed my resolve having being challenged by various CA members.
BTW this one took me 1.5 days to get, and if there hadn't have been so many ships, and the Organ Grinder's weren't such an enemy, AND I hadn't accepted the challenge, it would probably still be a safe spot.
There is no such thing as a safe spot in EVE. Not if you are going to leave ships there anyway.
The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
The safest spot to park a ship is in a station, otherwise, someone, sometime, is going to take your ship.
Now, start warping, ejecting and abandoning your ships, the safe spot hunters need something to do  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 02:32:00 -
[30]
To let you in on a little "sekrit".
"Super safe spots" are not really safe. Using a system warp point to make a "long term" spot is THE worst thing you can do.
Simply warping between 2 locations and making a safe spot is the next worst offense. They are SO easy to find.
Any safe spot that is less that 0.1 au away from any celestial object is a waste of time, 14,0000 km counts too. A frigate rigged for safe spot hunting can cover 1200-1400 per cycle easy. They are TOO easy to find.
When I was having a giggle doing a bit of "Safe Spot Hunting" I found and took control of the following abandoned ships in space:
2 Megathrons 4 Dominix 9 Thorax Countless frigates and indys.
My best find was Organ Grinder's mining base, I got a load of Stabbers there, and the effort that they had put into aligning the 25 (36,49?) giant secures into a grid was lost to the community, because it was at a 0.0 safe spot. It was a hard one to find, but I showed my resolve having being challenged by various CA members.
BTW this one took me 1.5 days to get, and if there hadn't have been so many ships, and the Organ Grinder's weren't such an enemy, AND I hadn't accepted the challenge, it would probably still be a safe spot.
There is no such thing as a safe spot in EVE. Not if you are going to leave ships there anyway.
The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
The safest spot to park a ship is in a station, otherwise, someone, sometime, is going to take your ship.
Now, start warping, ejecting and abandoning your ships, the safe spot hunters need something to do  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 02:34:00 -
[31]
Originally by: Mervent I am a new player, so how does one steal a ship? Thanks.
When a ship is abandoned you can "Board ship" if you have the skills to fly it, and it's yours. The person you took it from doesn't even get an insurance payout  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 02:34:00 -
[32]
Originally by: Mervent I am a new player, so how does one steal a ship? Thanks.
When a ship is abandoned you can "Board ship" if you have the skills to fly it, and it's yours. The person you took it from doesn't even get an insurance payout  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 02:40:00 -
[33]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
Woops
Originally by: TheMiner
How is this possible? I was totally in the middle of no where!
Easy
Originally by: TheMiner
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
Expensive ship = BS, that equals slow. 2 hours is not that far.
Originally by: TheMiner
That should have put me way off the beaten path right?
Nope
Originally by: TheMiner
The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
Drain cap and warp, making another safe spot as you go.
Originally by: TheMiner
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM?
ROFL, packet sniffing.
Originally by: TheMiner
Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
AFAIK the GM's normal characters are THE most controlled accounts in the whole of EVE. Would you risk losing your RL job as a GM because of a BS at a safe spot ? Be real.
Originally by: TheMiner
Am I missing something? (Honest question)
Obviously. (Honest answer) -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 02:40:00 -
[34]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
Woops
Originally by: TheMiner
How is this possible? I was totally in the middle of no where!
Easy
Originally by: TheMiner
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
Expensive ship = BS, that equals slow. 2 hours is not that far.
Originally by: TheMiner
That should have put me way off the beaten path right?
Nope
Originally by: TheMiner
The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
Drain cap and warp, making another safe spot as you go.
Originally by: TheMiner
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM?
ROFL, packet sniffing.
Originally by: TheMiner
Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
AFAIK the GM's normal characters are THE most controlled accounts in the whole of EVE. Would you risk losing your RL job as a GM because of a BS at a safe spot ? Be real.
Originally by: TheMiner
Am I missing something? (Honest question)
Obviously. (Honest answer) -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Galton Grimm
|
Posted - 2004.09.29 03:04:00 -
[35]
Why would someone abandon a ship? What's the point?
|

Galton Grimm
|
Posted - 2004.09.29 03:04:00 -
[36]
Why would someone abandon a ship? What's the point?
|

Jaabaa Prime
|
Posted - 2004.09.29 03:09:00 -
[37]
Originally by: Galton Grimm Why would someone abandon a ship? What's the point?
Deep space miners do it all the time. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 03:09:00 -
[38]
Originally by: Galton Grimm Why would someone abandon a ship? What's the point?
Deep space miners do it all the time. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Lallante
|
Posted - 2004.09.29 03:10:00 -
[39]
If it grew too big, and they couldnt afford to keep it anymore.
Lall - THE Vocal Minority - ShinRa
|

Lallante
|
Posted - 2004.09.29 03:10:00 -
[40]
If it grew too big, and they couldnt afford to keep it anymore.
Lall - THE Vocal Minority - ShinRa
|

TheMiner
|
Posted - 2004.09.29 03:41:00 -
[41]
By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
|

TheMiner
|
Posted - 2004.09.29 03:41:00 -
[42]
By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
|

DigitalCommunist
|
Posted - 2004.09.29 03:46:00 -
[43]
I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp  _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
|
Posted - 2004.09.29 03:46:00 -
[44]
I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp  _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Jaabaa Prime
|
Posted - 2004.09.29 03:51:00 -
[45]
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Practice 
Do you really expect me to tell you how to find safe spots ?
Originally by: TheMiner
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
Actually 1 au = 149,597,870.691 meters :D
This means that 0.1 au = exactly 149,597.870691 KM (not exactly 191,000 KM).
And no, I can't hit the warp button at exactly "43.7" cap, but I can get damned close.
Originally by: TheMiner
I dont get how you can jump so accuratly...
Practice  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.09.29 03:51:00 -
[46]
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Practice 
Do you really expect me to tell you how to find safe spots ?
Originally by: TheMiner
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
Actually 1 au = 149,597,870.691 meters :D
This means that 0.1 au = exactly 149,597.870691 KM (not exactly 191,000 KM).
And no, I can't hit the warp button at exactly "43.7" cap, but I can get damned close.
Originally by: TheMiner
I dont get how you can jump so accuratly...
Practice  -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Kel Shek
|
Posted - 2004.09.29 04:08:00 -
[47]
for those who don't get the ship abandoning thing....
the basic principle as I know it, is how that in deep space, station sare few and far between, and instead of storing ships at only stations, (and since we can't yet make structures to dock in...) they make so called safespots and store ships there, so for example they could mine, go to the safe spot, switch to the indy, and pick up the ore... or switch to a combat ship... whichever.
I expect they will be trying to make safespots of this sort entirely UNsafe, once POS are in, in order to encourage people to build and utilize those.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.09.29 04:08:00 -
[48]
for those who don't get the ship abandoning thing....
the basic principle as I know it, is how that in deep space, station sare few and far between, and instead of storing ships at only stations, (and since we can't yet make structures to dock in...) they make so called safespots and store ships there, so for example they could mine, go to the safe spot, switch to the indy, and pick up the ore... or switch to a combat ship... whichever.
I expect they will be trying to make safespots of this sort entirely UNsafe, once POS are in, in order to encourage people to build and utilize those.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

TheMiner
|
Posted - 2004.09.29 04:44:00 -
[49]
"This means that 0.1 au = exactly 149,597.870691 KM (not exactly 191,000 KM)."
The .1 was your capacitor energy.. not the AU. .1 capacitor = <insert number(distance) here>.
Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
What if they got to their safe spot by using the method i mentioned earlier? Jump from 1 place halfway to another, then jump to some non-descript place, then half to another then to another then another... the only way to get to that place would be to make 24 perfectly successful warps... assuming you even know which points the person decided to base this from... I just dont see how anyone could do it.
If it IS possible I am obvious missing some very important tools. Frankly Ido not tink they exist and the only ships that people ever do steal are ones parked directly between 2 planets etc..
|

TheMiner
|
Posted - 2004.09.29 04:44:00 -
[50]
"This means that 0.1 au = exactly 149,597.870691 KM (not exactly 191,000 KM)."
The .1 was your capacitor energy.. not the AU. .1 capacitor = <insert number(distance) here>.
Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
What if they got to their safe spot by using the method i mentioned earlier? Jump from 1 place halfway to another, then jump to some non-descript place, then half to another then to another then another... the only way to get to that place would be to make 24 perfectly successful warps... assuming you even know which points the person decided to base this from... I just dont see how anyone could do it.
If it IS possible I am obvious missing some very important tools. Frankly Ido not tink they exist and the only ships that people ever do steal are ones parked directly between 2 planets etc..
|

Fikia
|
Posted - 2004.09.29 04:49:00 -
[51]
You fly with a frigate in the direction you pick it up in your scanner... ie. a 3 mwd frig is about 1400 to 1500k km a burst :b
|

Fikia
|
Posted - 2004.09.29 04:49:00 -
[52]
You fly with a frigate in the direction you pick it up in your scanner... ie. a 3 mwd frig is about 1400 to 1500k km a burst :b
|

Candy
|
Posted - 2004.09.29 05:40:00 -
[53]
Going straight up for 2 hours at 2km/s seems like alot, but its really nothing. I drew this up to give you an idea: Notice that the red dot is slightly above the path.
Also, for the people who know how to use the Safespotbuster2000, and are readily giving up secrets on this thread, think about what your doing... -------------------------------------------
|

Candy
|
Posted - 2004.09.29 05:40:00 -
[54]
Going straight up for 2 hours at 2km/s seems like alot, but its really nothing. I drew this up to give you an idea: Notice that the red dot is slightly above the path.
Also, for the people who know how to use the Safespotbuster2000, and are readily giving up secrets on this thread, think about what your doing... -------------------------------------------
|

Sosus Red
|
Posted - 2004.09.29 05:40:00 -
[55]
people who steal ships are no better than common thieves. I hate thieves. --------------------------------------------
bullet got the wrong bloke... |

Sosus Red
|
Posted - 2004.09.29 05:40:00 -
[56]
people who steal ships are no better than common thieves. I hate thieves. --------------------------------------------
bullet got the wrong bloke... |

TheMiner
|
Posted - 2004.09.29 06:02:00 -
[57]
You guys, I dont care about the "flying up for 2 hrs" thing. I understand that that is a totally insignificant number. I only do it to make sure im not on a random persons local scanner if he was to randomly run out of energy near my SS.
What I DO NOT understand is how someone can find a SS that is made in the manner I mentioned above about point A B C book mark book mark warp warp warp untill the only way their ship could end up where you finally stopped is if they made each jump perfectly... which is IMPOSSIBLE... you cant even get a persons distance usless you are close right? All you could do is use a directional scanner and mark dirrection, then do that from several diff points and get a vague idea of where I must be... but as far ass actually WARPING to that spot... no way.
NO WAY.
Prove me wrong??
|

TheMiner
|
Posted - 2004.09.29 06:02:00 -
[58]
You guys, I dont care about the "flying up for 2 hrs" thing. I understand that that is a totally insignificant number. I only do it to make sure im not on a random persons local scanner if he was to randomly run out of energy near my SS.
What I DO NOT understand is how someone can find a SS that is made in the manner I mentioned above about point A B C book mark book mark warp warp warp untill the only way their ship could end up where you finally stopped is if they made each jump perfectly... which is IMPOSSIBLE... you cant even get a persons distance usless you are close right? All you could do is use a directional scanner and mark dirrection, then do that from several diff points and get a vague idea of where I must be... but as far ass actually WARPING to that spot... no way.
NO WAY.
Prove me wrong??
|

TheMiner
|
Posted - 2004.09.29 06:13:00 -
[59]
Well I guess if you formed good enough of a picture and got the distance you could create your own line in the fight place... then use that and a planet or something to warp twords the person.. then youd only need to get exact power down so you land within 300,000 (if insanely lucky) km of the place... which still takes 2.7 hours provided you can mantain 30 km/s for that period of time.
But if you are off by even the tinyest amount then you lad millions of KM away from the target....
Am i missing any tools or is that how hard it is to find a SS?
|

TheMiner
|
Posted - 2004.09.29 06:13:00 -
[60]
Well I guess if you formed good enough of a picture and got the distance you could create your own line in the fight place... then use that and a planet or something to warp twords the person.. then youd only need to get exact power down so you land within 300,000 (if insanely lucky) km of the place... which still takes 2.7 hours provided you can mantain 30 km/s for that period of time.
But if you are off by even the tinyest amount then you lad millions of KM away from the target....
Am i missing any tools or is that how hard it is to find a SS?
|

Chzaal
|
Posted - 2004.09.29 06:20:00 -
[61]
As others have stated, the only tools you need is the scanner and the minimap of the system. It shouldnt take more than 1-2 hours to track down a SP, if you have some practice.
"The schizophrenia of authoritarianism exists both in the individual and in the whole of society. I call this the Snafu Principle" - Hagbard Celine, H.M, S.H |

Chzaal
|
Posted - 2004.09.29 06:20:00 -
[62]
As others have stated, the only tools you need is the scanner and the minimap of the system. It shouldnt take more than 1-2 hours to track down a SP, if you have some practice.
"The schizophrenia of authoritarianism exists both in the individual and in the whole of society. I call this the Snafu Principle" - Hagbard Celine, H.M, S.H |

Darlan Flame
|
Posted - 2004.09.29 06:20:00 -
[63]
Quote: The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
I cant even begin to fathom how they pulled that one off. I simply must know how.
|

Darlan Flame
|
Posted - 2004.09.29 06:20:00 -
[64]
Quote: The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
I cant even begin to fathom how they pulled that one off. I simply must know how.
|

TheMiner
|
Posted - 2004.09.29 06:40:00 -
[65]
Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
|

TheMiner
|
Posted - 2004.09.29 06:40:00 -
[66]
Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
|

Harry Voyager
|
Posted - 2004.09.29 06:41:00 -
[67]
Originally by: Darlan Flame
Quote: The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
I cant even begin to fathom how they pulled that one off. I simply must know how.
They pod warped.
I accidentally did the same thing in a pod, and I landed over 2k AU away from anything. It took a long time to get back.
Harry Voyager
|

Harry Voyager
|
Posted - 2004.09.29 06:41:00 -
[68]
Originally by: Darlan Flame
Quote: The furthest "super safe spot" I have seen was 1,700 au away from the sun, and it was actually one of the easiest to find.
I cant even begin to fathom how they pulled that one off. I simply must know how.
They pod warped.
I accidentally did the same thing in a pod, and I landed over 2k AU away from anything. It took a long time to get back.
Harry Voyager
|

Klassac
|
Posted - 2004.09.29 06:56:00 -
[69]
There is no safespot any player can make that is impossible to get to....NONE
Yes it takes some time and patience but is quite possible to find even the best hidden within a few hrs..
If it has been placed between celestial bodies an hr or so should do it tops...
Hopefully CCP will not introduce this new safespot warp to feature coming in shiva as it will take one of the only player based skills out of the game...
|

Klassac
|
Posted - 2004.09.29 06:56:00 -
[70]
There is no safespot any player can make that is impossible to get to....NONE
Yes it takes some time and patience but is quite possible to find even the best hidden within a few hrs..
If it has been placed between celestial bodies an hr or so should do it tops...
Hopefully CCP will not introduce this new safespot warp to feature coming in shiva as it will take one of the only player based skills out of the game...
|

TheMiner
|
Posted - 2004.09.29 06:56:00 -
[71]
But dont you need a target to get that far away? You cant just warp off in some random diredtion for 1000+ au...
|

TheMiner
|
Posted - 2004.09.29 06:56:00 -
[72]
But dont you need a target to get that far away? You cant just warp off in some random diredtion for 1000+ au...
|

sutty
|
Posted - 2004.09.29 07:03:00 -
[73]
Ok I belive this is how "super safe spots" work.
Basically when you create one of these super safes, you warp directly away from the sun and head to some unknown point. EVERYONE goes in the same direction.
Obvioulsy because of cap / bm spots people are different distances along the way.
|

sutty
|
Posted - 2004.09.29 07:03:00 -
[74]
Ok I belive this is how "super safe spots" work.
Basically when you create one of these super safes, you warp directly away from the sun and head to some unknown point. EVERYONE goes in the same direction.
Obvioulsy because of cap / bm spots people are different distances along the way.
|

TheMiner
|
Posted - 2004.09.29 07:18:00 -
[75]
Im doing that right now. I'm 17,861.00 AU from the sun. ... when does it end? lol
|

TheMiner
|
Posted - 2004.09.29 07:18:00 -
[76]
Im doing that right now. I'm 17,861.00 AU from the sun. ... when does it end? lol
|

sutty
|
Posted - 2004.09.29 07:19:00 -
[77]
it doesn't.
|

sutty
|
Posted - 2004.09.29 07:19:00 -
[78]
it doesn't.
|

TheMiner
|
Posted - 2004.09.29 07:38:00 -
[79]
it must somewhere :)
im still on the map... but it looks like im just barely on it...
|

TheMiner
|
Posted - 2004.09.29 07:38:00 -
[80]
it must somewhere :)
im still on the map... but it looks like im just barely on it...
|

Cardassius
|
Posted - 2004.09.29 07:49:00 -
[81]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
If somebody warps within 14au of you you loose your ship. Cause he will be in line with your warp.
ASCI Recruiting! |

Cardassius
|
Posted - 2004.09.29 07:49:00 -
[82]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
If somebody warps within 14au of you you loose your ship. Cause he will be in line with your warp.
ASCI Recruiting! |

CoolSprog
|
Posted - 2004.09.29 07:59:00 -
[83]
Simple use of scanner and duel MWD frigate found your spot, your safe spot was crap tbh, u wanna make it like 50 AU from anything and on no path is the best way.
Or just dont park battleships in space?  -----
|

CoolSprog
|
Posted - 2004.09.29 07:59:00 -
[84]
Simple use of scanner and duel MWD frigate found your spot, your safe spot was crap tbh, u wanna make it like 50 AU from anything and on no path is the best way.
Or just dont park battleships in space?  -----
|

Aneu Angellus
|
Posted - 2004.09.29 08:07:00 -
[85]
F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
|

Aneu Angellus
|
Posted - 2004.09.29 08:07:00 -
[86]
F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
|

Reloaded INC
|
Posted - 2004.09.29 08:09:00 -
[87]
i saw 2 people at work on a scorpion safe spotted today took them an hour and a half *times arnt accurate* and they had the scorp, screenied it and sent the owner a message saying thanks
by the way i reccomand the new h4x53-10n035p1r4735 safe spot buster that afore mentioned people may be selling its a killer =)
I am the bad guy the kriptonite the green cronic.
|

Reloaded INC
|
Posted - 2004.09.29 08:09:00 -
[88]
i saw 2 people at work on a scorpion safe spotted today took them an hour and a half *times arnt accurate* and they had the scorp, screenied it and sent the owner a message saying thanks
by the way i reccomand the new h4x53-10n035p1r4735 safe spot buster that afore mentioned people may be selling its a killer =)
I am the bad guy the kriptonite the green cronic.
|

S'Daria
|
Posted - 2004.09.29 08:13:00 -
[89]
If it hasn't been mentioned already, in Shiva you can do System Scans and find you wherever you are in that system...
Therefore no more safe spots.
Now don't you wish they didn't show you on "Pilots in Space"...
|

S'Daria
|
Posted - 2004.09.29 08:13:00 -
[90]
If it hasn't been mentioned already, in Shiva you can do System Scans and find you wherever you are in that system...
Therefore no more safe spots.
Now don't you wish they didn't show you on "Pilots in Space"...
|

Selim
|
Posted - 2004.09.29 08:14:00 -
[91]
Originally by: DigitalCommunist I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp 
Spread the wealth!
|

Selim
|
Posted - 2004.09.29 08:14:00 -
[92]
Originally by: DigitalCommunist I'm up to 46 battleships hijacked so far 
Working on 47 now, its a scorp 
Spread the wealth!
|

Etienne
|
Posted - 2004.09.29 08:24:00 -
[93]
Originally by: TheMiner Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
For a setup to come as precisely out of warp as possible, i use a alt with bad skills in a dominix. Lowslots filled with shield power relay's and midslots full with MWDs (just use mostly 1MN MWDs). That will give you a really screwed up capacitor recharge rate per cycle and you can come very precisely out of warp.
This is what i do to reliably kill my capacitor in any ship without depending on the setup: Create a bookmark to the "infinity spot" (outside the system through bookmarking the system on the MAP), init a warp to the BM and then abort the warp.
There is the general problem of moving towards a direction where no celestial object is, but EVE has one way of warping into a direction without having a object as destination - logging out. That will make your ship warp 1mil KM into a "free" direction and if you toy around with it, you will soon find out how to control the direction your ship warps to when you log out ;)
It is no problem to log in and abort the warping back of a BS. That way you can do 1mil KM jumps into ANY direction you want.
These methods speed up finding the initial position from where you approach the target by MWDing (finally you have a use for those shield power relays ;).
To approach the destination by MWDing, there are different options.
a) use a fast ship and set it up to run one MWD constantly
b) use a fast ship and use a tripple-MWD setup to do larger jumps towards the destination. The downside is that you will need to wait in between as you likely cant come up with a setup which already has enough cap after the one cycle of tripple-MWDing is over.
c) use 2 people with tripple-mwd ships in a gang. First one kicks his MWDs and when he slows down, the second one gangwarps to him and kicks his MWDs. Some people refer to this as "bunny hopping" afaik.
I personally think b) stinks and often have to rely on a) simply because im alone but c) is really the best IMHO.
As a fast ship to use for the MWDing, i like a stiletto - it can do a single cycle with tripple-MWDs, has a good base speed and if you use less then 3 MWDs, you can set it up with cap-recharger2 or cap batteries to have a very good cap recharge rate per cycle.
With a little bit of practising and calculating, you can use these methods to find any safespot in game in a do-able time. Find ranges with the range scanner and directions with the directional scanner. Be aware that the directional scanner is bugged and that you cant always trust its results. If you dont understand the directional scanner, try using F-11 while you have the directional scanner open and watch the bottom map when you change your viewing direction and the degrees in the directional scanner.
It was difficult to find safespots when the grids where small(er), but now with the large grids everybody and his dog does it *sniff* ;)
ps : by switching the scanner tabs you can avoid one of the common scanner bugs and once a object is showing a distance on the scanner, you are in its grid.
pps: not every safespot is found like this, a good spy is a easy way to find safespots too ...
ppps: i hope PA reads this closely |

Etienne
|
Posted - 2004.09.29 08:24:00 -
[94]
Originally by: TheMiner Ok... but here is what I'm trying to say... if even .1 AU - 149,000 KM, how do you ever get to someones ship? Just find out what points they must be between and then go between those points yourself and jump and jump and jump untill you finally land within 50,000 KM of them?
For a setup to come as precisely out of warp as possible, i use a alt with bad skills in a dominix. Lowslots filled with shield power relay's and midslots full with MWDs (just use mostly 1MN MWDs). That will give you a really screwed up capacitor recharge rate per cycle and you can come very precisely out of warp.
This is what i do to reliably kill my capacitor in any ship without depending on the setup: Create a bookmark to the "infinity spot" (outside the system through bookmarking the system on the MAP), init a warp to the BM and then abort the warp.
There is the general problem of moving towards a direction where no celestial object is, but EVE has one way of warping into a direction without having a object as destination - logging out. That will make your ship warp 1mil KM into a "free" direction and if you toy around with it, you will soon find out how to control the direction your ship warps to when you log out ;)
It is no problem to log in and abort the warping back of a BS. That way you can do 1mil KM jumps into ANY direction you want.
These methods speed up finding the initial position from where you approach the target by MWDing (finally you have a use for those shield power relays ;).
To approach the destination by MWDing, there are different options.
a) use a fast ship and set it up to run one MWD constantly
b) use a fast ship and use a tripple-MWD setup to do larger jumps towards the destination. The downside is that you will need to wait in between as you likely cant come up with a setup which already has enough cap after the one cycle of tripple-MWDing is over.
c) use 2 people with tripple-mwd ships in a gang. First one kicks his MWDs and when he slows down, the second one gangwarps to him and kicks his MWDs. Some people refer to this as "bunny hopping" afaik.
I personally think b) stinks and often have to rely on a) simply because im alone but c) is really the best IMHO.
As a fast ship to use for the MWDing, i like a stiletto - it can do a single cycle with tripple-MWDs, has a good base speed and if you use less then 3 MWDs, you can set it up with cap-recharger2 or cap batteries to have a very good cap recharge rate per cycle.
With a little bit of practising and calculating, you can use these methods to find any safespot in game in a do-able time. Find ranges with the range scanner and directions with the directional scanner. Be aware that the directional scanner is bugged and that you cant always trust its results. If you dont understand the directional scanner, try using F-11 while you have the directional scanner open and watch the bottom map when you change your viewing direction and the degrees in the directional scanner.
It was difficult to find safespots when the grids where small(er), but now with the large grids everybody and his dog does it *sniff* ;)
ps : by switching the scanner tabs you can avoid one of the common scanner bugs and once a object is showing a distance on the scanner, you are in its grid.
pps: not every safespot is found like this, a good spy is a easy way to find safespots too ...
ppps: i hope PA reads this closely |

Reptar
|
Posted - 2004.09.29 08:30:00 -
[95]
your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
|

Reptar
|
Posted - 2004.09.29 08:30:00 -
[96]
your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
|

Etienne
|
Posted - 2004.09.29 08:33:00 -
[97]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
I always wondered if you could use that to get into jove space now that the other methods are removed 
Too bad that there is zero reward if you would be able to pull it off and probably even punishment  |

Etienne
|
Posted - 2004.09.29 08:33:00 -
[98]
Originally by: TheMiner it must somewhere :)
im still on the map... but it looks like im just barely on it...
I always wondered if you could use that to get into jove space now that the other methods are removed 
Too bad that there is zero reward if you would be able to pull it off and probably even punishment  |

Shamis Orzoz
|
Posted - 2004.09.29 08:42:00 -
[99]
Edited by: Shamis Orzoz on 29/09/2004 08:51:12
Originally by: Reptar your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
I'd love to meet the people that can cover 1 au in 5-6 hours. It takes me about 9 hours to cover a million km, and about 1400 hours to cover 1 au. And I have never met anybody that can cover distances any faster than me. 3 MWD's usually ends up being slower than 2 MWD's.
And of course, to re-iterate what has been mentioned above, nothing is safe. The best safespot I can possibly imagine would still only take me about a day and a half to find. The only way to guarantee that your spot is safe would be to manually run for days in a line that is outside of the plane of warpable locations. And assuming you had the fastest ship in the game, it would still only be safe for however many days it took you to make it. And there is no way to put your ship in a location that isn't scannable, becasue travelling 14 au off the plane of warpable objects is not practical. It would take the fastest pilots about 3 years to make a safespot 14au outside of any warpable location.
|

Shamis Orzoz
|
Posted - 2004.09.29 08:42:00 -
[100]
Edited by: Shamis Orzoz on 29/09/2004 08:51:12
Originally by: Reptar your safespots can always be found in time, you can fly 1 au in 5~6 hours with a triple mwd i hear. If they can scan you they can find you, and deep safespots are all on the same axis so they are even easier to find.
I'd love to meet the people that can cover 1 au in 5-6 hours. It takes me about 9 hours to cover a million km, and about 1400 hours to cover 1 au. And I have never met anybody that can cover distances any faster than me. 3 MWD's usually ends up being slower than 2 MWD's.
And of course, to re-iterate what has been mentioned above, nothing is safe. The best safespot I can possibly imagine would still only take me about a day and a half to find. The only way to guarantee that your spot is safe would be to manually run for days in a line that is outside of the plane of warpable locations. And assuming you had the fastest ship in the game, it would still only be safe for however many days it took you to make it. And there is no way to put your ship in a location that isn't scannable, becasue travelling 14 au off the plane of warpable objects is not practical. It would take the fastest pilots about 3 years to make a safespot 14au outside of any warpable location.
|

Tar om
|
Posted - 2004.09.29 09:00:00 -
[101]
Originally by: Lallante If it grew too big, and they couldnt afford to keep it anymore.
HAHAHAHAHAAHahahahahhahah that one caught me unawares and nearly got me sacked :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Tar om
|
Posted - 2004.09.29 09:00:00 -
[102]
Originally by: Lallante If it grew too big, and they couldnt afford to keep it anymore.
HAHAHAHAHAAHahahahahhahah that one caught me unawares and nearly got me sacked :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

SwitchBl4d3
|
Posted - 2004.09.29 09:16:00 -
[103]
if you dont log out and in again in your safe your ship will fly to the gate when u log off (old bug) only happens with multiple ships in multiple systems and when u switch between them "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.09.29 09:16:00 -
[104]
if you dont log out and in again in your safe your ship will fly to the gate when u log off (old bug) only happens with multiple ships in multiple systems and when u switch between them "Teh lord of Nonni"
|

Grimster
|
Posted - 2004.09.29 09:17:00 -
[105]
Edited by: Grimster on 29/09/2004 09:24:49
Originally by: TheMiner Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
Gimme the system name and I'll come find your ship - the further out it is the easier to find.
edit - also check out Linkage
|

Grimster
|
Posted - 2004.09.29 09:17:00 -
[106]
Edited by: Grimster on 29/09/2004 09:24:49
Originally by: TheMiner Um.. I have discovered... something... and am currently 12,500 AU from the nearest sun.
...
and still going...
Gimme the system name and I'll come find your ship - the further out it is the easier to find.
edit - also check out Linkage
|

Aitrus
|
Posted - 2004.09.29 09:38:00 -
[107]
Originally by: Aneu Angellus F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu
You do realize that this "trick" has been mentioned repeatedly in this thread as one of the easiest safespots to find, as anyone who does the same thing warps on the SAME PATH as you?
A GOOD forum warrior reads the thread first. 
|

Aitrus
|
Posted - 2004.09.29 09:38:00 -
[108]
Originally by: Aneu Angellus F11, find the system your in on the 3rd map down from the top. Right click it (it should be in a red circle) press 'create bookmark' and warp to it, you should be 500-800 AU from anything.
Aneu
You do realize that this "trick" has been mentioned repeatedly in this thread as one of the easiest safespots to find, as anyone who does the same thing warps on the SAME PATH as you?
A GOOD forum warrior reads the thread first. 
|

Rod Blaine
|
Posted - 2004.09.29 09:58:00 -
[109]
Aneu, you must be kidding right ?
If this is how CA makes their safespots these days I'm coming back for some towing ! _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.09.29 09:58:00 -
[110]
Aneu, you must be kidding right ?
If this is how CA makes their safespots these days I'm coming back for some towing ! _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Tatsue Nuko
|
Posted - 2004.09.29 09:58:00 -
[111]
TheMiner,
on "deep" safespots (that is, spots where you have made one mid-jump spot, then used that to make another to a different object and so on) I can say that it get's harder than the one-warp spots, but it's still relatively easy once you've got the knack of it.
Remember the directional scanner?
Get three spots in the system whoose positions are known to you (planets are recommended). On each of them, find the distance to the ship you hunt.
The ship's position is now triangulated, and you know the ships exact position, all that remains is to look at the planets in the system to see which path you can take to get there. Gets harder the more warps you did on the spot, but not exponentially.
|

Tatsue Nuko
|
Posted - 2004.09.29 09:58:00 -
[112]
TheMiner,
on "deep" safespots (that is, spots where you have made one mid-jump spot, then used that to make another to a different object and so on) I can say that it get's harder than the one-warp spots, but it's still relatively easy once you've got the knack of it.
Remember the directional scanner?
Get three spots in the system whoose positions are known to you (planets are recommended). On each of them, find the distance to the ship you hunt.
The ship's position is now triangulated, and you know the ships exact position, all that remains is to look at the planets in the system to see which path you can take to get there. Gets harder the more warps you did on the spot, but not exponentially.
|

dalman
|
Posted - 2004.09.29 09:59:00 -
[113]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
Yes you are. Finding your ship must have been very easy.
For any player that knows what he's doing (can be done faster than this):
1. Realise between with planets you are, takes ~5 minutes with scanning. 2. Warp between the planets to make (about) the same bookmark you did. May succed at first try, may need many tries. So this takes 1-15 minutes. 3. Realize in which direction you've went. This may sometimes take a while, but straight up is like the first you'll check, so no more than 2 minutes. 4. Fly to your ship. Assume he's doing ~20km/s. Then it takes 12 minutes to fly the distance you flew in 2 hours at 2km/s.
So, it would have taken less than 30 minutes for someone to find your ship. And it gives pretty good money/time for the finder....
M.I.A. since 2004-07-30 |

dalman
|
Posted - 2004.09.29 09:59:00 -
[114]
Originally by: TheMiner I parked a very expensive ship in a super secret safespotthat only I had been to and that I only made a day before the event happened, and someone STOLE IT.
How is this possible? I was totally in the middle of no where!
To make the SS I flew halfway between planet A and planet B and then made a mark.... then watched TV for 2 hrs as I flew at 2 km/s straight up.
That should have put me way off the beaten path right? The distances in this game are SOOOO enormous that the chance of someone warping and running out of energy right where I ran out of energy.. and then flying strasight up for however long it would take them is just not viable... right?
How can it be anything other than some sort of packet sniffing hack that gave a cheater the location of my BM? Perhaps (opinion/theory only) even CCP has something to do with this. Giving pks they favor great tools... or maybe the GMs have normal characters that they play and enjoy EVE with.. and they "help out" their normal characters every now and then.
Am I missing something? (Honest question)
Yes you are. Finding your ship must have been very easy.
For any player that knows what he's doing (can be done faster than this):
1. Realise between with planets you are, takes ~5 minutes with scanning. 2. Warp between the planets to make (about) the same bookmark you did. May succed at first try, may need many tries. So this takes 1-15 minutes. 3. Realize in which direction you've went. This may sometimes take a while, but straight up is like the first you'll check, so no more than 2 minutes. 4. Fly to your ship. Assume he's doing ~20km/s. Then it takes 12 minutes to fly the distance you flew in 2 hours at 2km/s.
So, it would have taken less than 30 minutes for someone to find your ship. And it gives pretty good money/time for the finder....
M.I.A. since 2004-07-30 |

Seidr
|
Posted - 2004.09.29 10:26:00 -
[115]
Edited by: Seidr on 29/09/2004 10:42:39
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
This link should get you started. Although I doubt it is up to date on new trixy methods of finding objects via the directional scanner, it should help you on your way. http://www.eve-i.com/home/dancer/page/page_article.php?id=37
|

Seidr
|
Posted - 2004.09.29 10:26:00 -
[116]
Edited by: Seidr on 29/09/2004 10:42:39
Originally by: TheMiner By what method exactly do people use to find safe spots? I know how to use the various scanners.. but I dont see how that lets you warp to anywhere within 300,000 KM of them. How do you warp in so presisely?
Is it just knowing that .1 for your ship = exactly 191,000 KM therefore you know you must have exactly 43.7 energy when you warp so that it will put you in the right place?
I dont get how you can jump so accuratly...
This link should get you started. Although I doubt it is up to date on new trixy methods of finding objects via the directional scanner, it should help you on your way. http://www.eve-i.com/home/dancer/page/page_article.php?id=37
|

TheMiner
|
Posted - 2004.09.29 15:11:00 -
[117]
Ok that was sufficent. I actually did not lose a ship. I had many theorys and plans myself... I just wanted to get all the knowledge of 1.x years of game play on this subject into 1 post to save myself study time and make sure no tricks were left out. I cant even pilot a BS yet. :) So no, I did not park a BS anywhere. I do have a frigate parked in a place.. but thats just so I can find it (for practice) :)
|

TheMiner
|
Posted - 2004.09.29 15:11:00 -
[118]
Ok that was sufficent. I actually did not lose a ship. I had many theorys and plans myself... I just wanted to get all the knowledge of 1.x years of game play on this subject into 1 post to save myself study time and make sure no tricks were left out. I cant even pilot a BS yet. :) So no, I did not park a BS anywhere. I do have a frigate parked in a place.. but thats just so I can find it (for practice) :)
|

BobGhengisKhan
|
Posted - 2004.09.29 15:48:00 -
[119]
Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
|

BobGhengisKhan
|
Posted - 2004.09.29 15:48:00 -
[120]
Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
|

Jayad
|
Posted - 2004.09.29 15:58:00 -
[121]
Usefull astronomical data for safespot hunting here
If you scroll down that page there are some interesting conversions, (1 light year = 66,240 au's)
at first i thought the commer was a dot and i thought 'wait a sec - thats not right' 
|

Jayad
|
Posted - 2004.09.29 15:58:00 -
[122]
Usefull astronomical data for safespot hunting here
If you scroll down that page there are some interesting conversions, (1 light year = 66,240 au's)
at first i thought the commer was a dot and i thought 'wait a sec - thats not right' 
|

Shamis Orzoz
|
Posted - 2004.09.29 23:59:00 -
[123]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
No, the furthest I've MWD'd is 700,000 km. But I did it all afk, so it wasn't a waste of time. And it is possible for people to get a million km off of any warpable path even though its very rare.
Also for the very difficult safespots, the ones that were made towards the f11, but aren't in the same plane as most of the objects in the system because there is one stargate way above everything else are very difficult to triangulate. So sometimes when you get really close, and you don't want to go back through your last 50 bookmarks to try to find the one that is on the other side of the safespot, its just easier to start MWD'ing and go afk for 8 or 9 hours. This is of course assuming that you have a job or something that requires you to leave eve every once in a while.
There are only 2 safespots that I've found that took me more than 8 hours. And I think there are still cans at these spots, I'd be glad to show you where they are and see if you think you could find it in 4 hours. I'd be very impressed.
|

Shamis Orzoz
|
Posted - 2004.09.29 23:59:00 -
[124]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 29/09/2004 15:55:36 Shamis, you havent actually tried to MWD a million km have you? That would be a ridiculous waste of time, I mean, I've never heard of a safespot taking more than 4 and a half hours or so
No, the furthest I've MWD'd is 700,000 km. But I did it all afk, so it wasn't a waste of time. And it is possible for people to get a million km off of any warpable path even though its very rare.
Also for the very difficult safespots, the ones that were made towards the f11, but aren't in the same plane as most of the objects in the system because there is one stargate way above everything else are very difficult to triangulate. So sometimes when you get really close, and you don't want to go back through your last 50 bookmarks to try to find the one that is on the other side of the safespot, its just easier to start MWD'ing and go afk for 8 or 9 hours. This is of course assuming that you have a job or something that requires you to leave eve every once in a while.
There are only 2 safespots that I've found that took me more than 8 hours. And I think there are still cans at these spots, I'd be glad to show you where they are and see if you think you could find it in 4 hours. I'd be very impressed.
|

Pyrotesea
|
Posted - 2004.09.30 00:34:00 -
[125]
Edited by: Pyrotesea on 30/09/2004 00:36:52 hey TheMiner hope this isn't your geddon our resident BS theif fraped stealing Breaking the law
btw this isn't his 1st nor will it be his last so make sure u all know that when u make a SS and decide to leave a ship there, be prepared that it might not be there when u get back. ----------------------------------------------- What doesn't kill you makes you injured.
|

Pyrotesea
|
Posted - 2004.09.30 00:34:00 -
[126]
Edited by: Pyrotesea on 30/09/2004 00:36:52 hey TheMiner hope this isn't your geddon our resident BS theif fraped stealing Breaking the law
btw this isn't his 1st nor will it be his last so make sure u all know that when u make a SS and decide to leave a ship there, be prepared that it might not be there when u get back. ----------------------------------------------- What doesn't kill you makes you injured.
|

Outcastino
|
Posted - 2004.09.30 01:14:00 -
[127]
DOing a good safespot......do a deepsafespot of about 70 au....go to some planet and warp to the safe spot, making a boomark somewhere in between, go to some planet on the other side of the previus planet, and warp to the last safespot and do a new one in between. Now go to the first 70 AU safespot and warp to the last one and make a new one inbetween....
I'll be damned if anyone finds that unless he repeats your steps, but for that he actually has to know what you did and repeat it to an almost exact copy. Which is not very probable.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.09.30 01:14:00 -
[128]
DOing a good safespot......do a deepsafespot of about 70 au....go to some planet and warp to the safe spot, making a boomark somewhere in between, go to some planet on the other side of the previus planet, and warp to the last safespot and do a new one in between. Now go to the first 70 AU safespot and warp to the last one and make a new one inbetween....
I'll be damned if anyone finds that unless he repeats your steps, but for that he actually has to know what you did and repeat it to an almost exact copy. Which is not very probable.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Hamish Grayson
|
Posted - 2004.09.30 01:49:00 -
[129]
could you make a safespot safer by using mines?
|

Hamish Grayson
|
Posted - 2004.09.30 01:49:00 -
[130]
could you make a safespot safer by using mines?
|

Shamis Orzoz
|
Posted - 2004.09.30 02:48:00 -
[131]
Originally by: Outcastino DOing a good safespot......do a deepsafespot of about 70 au....go to some planet and warp to the safe spot, making a boomark somewhere in between, go to some planet on the other side of the previus planet, and warp to the last safespot and do a new one in between. Now go to the first 70 AU safespot and warp to the last one and make a new one inbetween....
I'll be damned if anyone finds that unless he repeats your steps, but for that he actually has to know what you did and repeat it to an almost exact copy. Which is not very probable.
Those do tend to be the best. It all depends on the shape of the system, if everything in the system falls in the same plane, then a safespot like that won't take long at all to find, but in certain systems, those spots are really hard to find.
|

Shamis Orzoz
|
Posted - 2004.09.30 02:48:00 -
[132]
Originally by: Outcastino DOing a good safespot......do a deepsafespot of about 70 au....go to some planet and warp to the safe spot, making a boomark somewhere in between, go to some planet on the other side of the previus planet, and warp to the last safespot and do a new one in between. Now go to the first 70 AU safespot and warp to the last one and make a new one inbetween....
I'll be damned if anyone finds that unless he repeats your steps, but for that he actually has to know what you did and repeat it to an almost exact copy. Which is not very probable.
Those do tend to be the best. It all depends on the shape of the system, if everything in the system falls in the same plane, then a safespot like that won't take long at all to find, but in certain systems, those spots are really hard to find.
|

DigitalCommunist
|
Posted - 2004.09.30 03:08:00 -
[133]
lol, you mwded 700k? what a waste of time. i usually don't mwd unless i have it under 100k.. going afk for 9 hours trying to steal something pretty much guarantees that ship will be gone if the owner comes online.. or worse, you get tracked down and podkilled while afk-mwding. just ask toaster from burn eden 
anyways, this thread is a laugh, so many stupid and interesting ways of finding safespots and making them
keep it up 
in short, no safespot is safe, but anything more than 2000au from the star probably will never get found because no one bothers looking that far out.. its just highly impractical for both the victim and the thief.. there are certain safespots though that can be insanely annoying/fun/hard to find
btw scorp found, was 400au out. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
|
Posted - 2004.09.30 03:08:00 -
[134]
lol, you mwded 700k? what a waste of time. i usually don't mwd unless i have it under 100k.. going afk for 9 hours trying to steal something pretty much guarantees that ship will be gone if the owner comes online.. or worse, you get tracked down and podkilled while afk-mwding. just ask toaster from burn eden 
anyways, this thread is a laugh, so many stupid and interesting ways of finding safespots and making them
keep it up 
in short, no safespot is safe, but anything more than 2000au from the star probably will never get found because no one bothers looking that far out.. its just highly impractical for both the victim and the thief.. there are certain safespots though that can be insanely annoying/fun/hard to find
btw scorp found, was 400au out. _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Shamis Orzoz
|
Posted - 2004.09.30 03:56:00 -
[135]
Edited by: Shamis Orzoz on 30/09/2004 03:58:28
Originally by: DigitalCommunist lol, you mwded 700k? what a waste of time. i usually don't mwd unless i have it under 100k.. going afk for 9 hours trying to steal something pretty much guarantees that ship will be gone if the owner comes online.. or worse, you get tracked down and podkilled while afk-mwding. just ask toaster from burn eden 
Apparently it doesn't guarantee that the ship will be gone, because I stole 2 bs's that way. And its only a waste of time if you are actually there. You forget that most of the people that leave bs's in their safespots aren't all that bright. Also, getting tracked down and pod killed while going 30km/s along no obvious path, 70 au from the nearest object doesn't scare me for some reason.
|

Shamis Orzoz
|
Posted - 2004.09.30 03:56:00 -
[136]
Edited by: Shamis Orzoz on 30/09/2004 03:58:28
Originally by: DigitalCommunist lol, you mwded 700k? what a waste of time. i usually don't mwd unless i have it under 100k.. going afk for 9 hours trying to steal something pretty much guarantees that ship will be gone if the owner comes online.. or worse, you get tracked down and podkilled while afk-mwding. just ask toaster from burn eden 
Apparently it doesn't guarantee that the ship will be gone, because I stole 2 bs's that way. And its only a waste of time if you are actually there. You forget that most of the people that leave bs's in their safespots aren't all that bright. Also, getting tracked down and pod killed while going 30km/s along no obvious path, 70 au from the nearest object doesn't scare me for some reason.
|

ZURAN 666
|
Posted - 2004.09.30 04:44:00 -
[137]
The only good safe spot is docked, why you are leaving nice expensive ships in the middle of nowhere is beyond me, but if you are forced to make a safe spot I make mine at 1800au Kein Mehrheit F³r Die Mitleid |

ZURAN 666
|
Posted - 2004.09.30 04:44:00 -
[138]
The only good safe spot is docked, why you are leaving nice expensive ships in the middle of nowhere is beyond me, but if you are forced to make a safe spot I make mine at 1800au Kein Mehrheit F³r Die Mitleid |

The Chef
|
Posted - 2004.09.30 07:28:00 -
[139]
Originally by: Hamish Grayson could you make a safespot safer by using mines?
No, this makes it easier. Especially you log-off, because you then leave a nice bunch of mines for us to find and wait for you at. 
Stations are for docking, Space is for flying. Don't get the two mixed up. ====================================
EVEkill Visit our homepage |

The Chef
|
Posted - 2004.09.30 07:28:00 -
[140]
Originally by: Hamish Grayson could you make a safespot safer by using mines?
No, this makes it easier. Especially you log-off, because you then leave a nice bunch of mines for us to find and wait for you at. 
Stations are for docking, Space is for flying. Don't get the two mixed up. ====================================
EVEkill Visit our homepage |

F'nog
|
Posted - 2004.09.30 07:36:00 -
[141]
Originally by: The Chef
Originally by: Hamish Grayson could you make a safespot safer by using mines?
No, this makes it easier. Especially you log-off, because you then leave a nice bunch of mines for us to find and wait for you at. 
Stations are for docking, Space is for flying. Don't get the two mixed up.
There's also the added problem that mines aren't available currently.
|

F'nog
|
Posted - 2004.09.30 07:36:00 -
[142]
Originally by: The Chef
Originally by: Hamish Grayson could you make a safespot safer by using mines?
No, this makes it easier. Especially you log-off, because you then leave a nice bunch of mines for us to find and wait for you at. 
Stations are for docking, Space is for flying. Don't get the two mixed up.
There's also the added problem that mines aren't available currently.
|
|
|
Pages: 1 2 3 4 5 :: [one page] |