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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.01 14:53:00 -
[1]
Edited by: GTN on 01/08/2009 15:01:02 it would really help alot to enjoy this game if CCP gives us an option to fly in formation like GMs are doing in trailers just watched http://www.youtube.com/watch?v=08hmqyejCYU&hd=1   and notice what happens from 0:50 to 1:35, everyone is flying in the same direction, something impossible to do atm for normal players who wants to fly in formation sign this and -maybe- a dev will look at it
EDIT: just noticed that GMs are flying in formation in EVERY trailer, form the first to the last
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Ricky Bolt
The Synenose Accord
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Posted - 2009.08.01 15:37:00 -
[2]
Well, I think the "keep at range" option kind fills this role. Say you've got a 4-man gang and you want to fly a certain direction. Have everyone select the slowest ship and position themselves in different spots around said ship. Then they select "Keep at range: 500m" or however far. When the selected ship starts moving, everyone else will automatically go the same way in a (less-than-perfect) formation.
But, if the Devs have time to throw in the option, an official "formation" option would be a nice (though minor) feature. ______________________ The following is true. The previous is false. |

Abrazzar
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Posted - 2009.08.01 15:47:00 -
[3]
I think the devs have warp-in formations somewhere on the to-do list. Would actually be more useful than the picturesque sub-warp flight formations.
Think of it: Blob fleet warps in fromation to a gate to camp. Formation puts bubblers on short range around the gate, snipers in spots at long distance and the rest nicely spread out in tactical positions.
Different formations can be pre-defined, shared and prepared for the FCs. Would add a (another) much needed tactical component to fleet fights. -------- Ideas for: Mining
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.01 16:13:00 -
[4]
Edited by: GTN on 01/08/2009 16:13:51
Originally by: Ricky Bolt Well, I think the "keep at range" option kind fills this role. Say you've got a 4-man gang and you want to fly a certain direction. Have everyone select the slowest ship and position themselves in different spots around said ship. Then they select "Keep at range: 500m" or however far. When the selected ship starts moving, everyone else will automatically go the same way in a (less-than-perfect) formation.
But, if the Devs have time to throw in the option, an official "formation" option would be a nice (though minor) feature.
Try to fly alongside someone without an align-to spot, just in a random direction, you will notice there is a lot of work to make it happen, there is no time to think about it in a fleet fight, there must be a button "fly in x formation" so u dont have headaches, commander changes his speed and every one in his formation will change speed, change direction and everyone changes direction. Just imagine how a stealth-bomber squad would look nice flying in formation...
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.01 23:40:00 -
[5]
bump
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Sciencegeek deathdealer
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Posted - 2009.08.02 04:20:00 -
[6]
/Signed
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Idgarad
Minmatar Republic University
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Posted - 2009.08.03 19:53:00 -
[7]
Should be hard to code actually. For a formation simple target an object and rather then just keep distance or orbit give the following option then (Let us assume for the ease of math a cube around a ship)
You then Get (For each side of the box Front, Back, Left, Right, Top, Bottom):
C--Center UL-Upper Left UR-Upper Right LL-Lower Left LR-Lower Right
Then give some predefined distances e.g : Front->UL->1000 M
I would limit it to a fleet option though.
Perhaps a formation bonus would be in order? Idgarad says: "The Path to a good life is paved in misfortune. We tread upon misfortune to see value in what is good."
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Grumples McGee
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Posted - 2009.08.03 20:25:00 -
[8]
Edited by: Grumples McGee on 03/08/2009 20:26:04 The real question is: Why?
If formations did any good, we'd already be doing them. Like in Pirates of the Burning Sea, basic formations serve a real purpose. Namely, the "line" formation (ships going in a line nose-to-tail) serves the purpose of whichever ship starts to take too much damage can fall out of line and get blocked by the ship behind it.
Or the "wheel" formation has ships passing by a target in single file doing a big circle so that no single ship can be focused on but they all get shots off on the target.
These formations are not enforced by the game in any way, they are simply how players manually maneuver their ships, because it makes practical sense to do so.
I'm in favor of formations but first I think we need some kind of mechanic that would make formations useful.
I'm not really sure what that would be, short of imposing something completely artificial ("Ships in the V formation get a 10% DPS boost. Why? We don't know! They just do.")
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Cors
It's A Trap
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Posted - 2009.08.03 23:40:00 -
[9]
Originally by: Grumples McGee Edited by: Grumples McGee on 03/08/2009 20:26:04 The real question is: Why?
If formations did any good, we'd already be doing them. Like in Pirates of the Burning Sea, basic formations serve a real purpose. Namely, the "line" formation (ships going in a line nose-to-tail) serves the purpose of whichever ship starts to take too much damage can fall out of line and get blocked by the ship behind it.
Or the "wheel" formation has ships passing by a target in single file doing a big circle so that no single ship can be focused on but they all get shots off on the target.
These formations are not enforced by the game in any way, they are simply how players manually maneuver their ships, because it makes practical sense to do so.
I'm in favor of formations but first I think we need some kind of mechanic that would make formations useful.
I'm not really sure what that would be, short of imposing something completely artificial ("Ships in the V formation get a 10% DPS boost. Why? We don't know! They just do.")
Actually this is very simple.
Make it so all weapons have a firing arc of of the central axes.
Example. Make battleships only able of broadsides. Then they'd have to orbit.
Make Cruisers and below only able to fire into their forward arc. So they'd have to do strafeing runs.
Cap ships are the only ones that should be able to fire a full 360.
This would make ship movement in PVP actually mean something instead of just distance/radial velocity.
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Broque Sahmsin
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Posted - 2009.08.04 12:46:00 -
[10]
Edited by: Broque Sahmsin on 04/08/2009 12:46:51
Originally by: Cors This would make ship movement in PVP actually mean something instead of just distance/radial velocity.
Actually, movement means alot in PvP already. Especially the 2 things you mentioned. Flying in formations would be nothing more than eye candy. It would provide little/no benefit to being successful in combat.
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Chi'kote
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Posted - 2009.08.04 13:01:00 -
[11]
I like both looks and function of formations, but would separate them as I could take one w/o the other.
As far as it just being eye candy...well, yea. Eye candy can make a game much more fun, give you more of a realistic sense (as realistic as these space battles can be ), and overall just make the game and fleet warfare in particular more enjoyable.
Also, I would not be apposed to creating functional formations. Such as "this formation" gives a % speed bonus, "that formation" gives a % defense bonus (sig radius, reduced tracking of enemy, whatever), and "this formation" gives a % increase to turret damage. You could also do, instead of "formations", "attack patterns" and "defense patterns". This would maybe justify defense and offense bonuses more (optimize the fleets angles for turrets", or for "avoiding enemy fire", but at that point you are borderline autopiloting battles.
I'd be happy w/ just the eye candy. Thumbs up! 
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.04 13:13:00 -
[12]
CCP have talked about formations and it affecting incoming damage stacking limitations (a use CCP mentioned for formations) for years but I think its just too tricky for them to develop.
The dream of allowing player designed formations to be 'selectable' to corporations/alliances for warp in and the subsequent battles is a good one, and something the game would probably benefit from in many ways.
The reality is though it would be difficult to develop and implement, and enabling players to hand over control of their ship to "the system" for keeping it in formation, would probably result in more major whines at CCP like we get about lag. So I can't see it happening in the near future - maybe with WIS, it has been talked about/suggested this is what you could use "the war room" for...
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Grumples McGee
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Posted - 2009.08.04 14:19:00 -
[13]
"Shield Resonance Module"
When turned on, it generates 2 points equidistant from your ship. Ships in your fleet can see these and interact with them in the usual ways (approach, orbit). Fleeted ships within 2km of one of these points will share your damage taken (one ship per point). If one point is occupied, the damage is split 2 ways. If both points are occupied, the damage is split 3 ways. Multiple modules can be run to give more "formation points" (4 modules would give 8 points and the ability to split the damage 9 ways).
In theory, multiple ships running multiple modules could form a sort of "grid", as damage to a central target is split to targets around him, which split it to targets around them, etc, distributing incoming damage across a fleet (although the primary target still ends up with most of it).
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.08.04 14:45:00 -
[14]
Formation options would be good. ~ Santiago Fahahrri Galactic Geographic |

Chi'kote
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Posted - 2009.08.04 14:51:00 -
[15]
Originally by: Grumples McGee "Shield Resonance Module"
When turned on, it generates 2 points equidistant from your ship. Ships in your fleet can see these and interact with them in the usual ways (approach, orbit). Fleeted ships within 2km of one of these points will share your damage taken (one ship per point). If one point is occupied, the damage is split 2 ways. If both points are occupied, the damage is split 3 ways. Multiple modules can be run to give more "formation points" (4 modules would give 8 points and the ability to split the damage 9 ways).
In theory, multiple ships running multiple modules could form a sort of "grid", as damage to a central target is split to targets around him, which split it to targets around them, etc, distributing incoming damage across a fleet (although the primary target still ends up with most of it).
Way too powerful as it stands. Basically, you have to blow up every ship or no ship. Make it so that 2% of damage done to a ship is spread to the other ships per module or point, somethin like that. Maybe can only fit module on a command ship? Should be 1 central ship, not on every ship in the fleet. Overall, not crazy about the idea though, but my 2 cents on how to make it work
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Midnight Hope
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Posted - 2009.08.04 15:58:00 -
[16]
/signed! 
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Spud Mackenzie
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Posted - 2009.08.04 16:09:00 -
[17]
Formations would be awesome... if we didn't have magic bullets.
The idea of forming a line of heavily tanked BattleShips in front, with the weaker Logistics behind them, would be great... until the bullets, lasers, and missiles pass mystically through shielded and armored ships to kill the cruisers behind them.
As it stands, the only formation New Eden pilots practice is the "blob". |

Nika Dekaia
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Posted - 2009.08.04 16:59:00 -
[18]
Formations in combination with line of sight fire would be the one thing making 0.0 so much more desireable and playable. One day, we shall have it.
I saw some fleet icons from CCP on the forums some time ago, so, they're on it, somehow.
Having a formation fideling with the stacked damage on a target (and thus limiting the usefullness of calling primaries for the whole fleet) would feel kinda bad in terms of logic, but might be an interim solution.
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Markus Reese
Caldari
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Posted - 2009.08.05 00:35:00 -
[19]
Well, the last alliance tournament, they talked about such things and is (or was) one of the ideas though about for ambulation, or future expansion for it. They talked about corp hq allowing fleets to plan tactics and set up stuff like fleet formations, etc.
As for flying in formations, I do it, I will manually keep myself somewhat in range of allies when I am doing support gunnery defence.
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Zeredek
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Posted - 2009.08.05 10:51:00 -
[20]
Homeworld flying please 
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sHERU
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Posted - 2009.08.05 11:44:00 -
[21]
... If my memory serves me well... I suggested formation flying, back in 2002. Dev's where planning to implement something like it but I never heard of it again. 
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.08.06 03:00:00 -
[22]
Originally by: GTN Edited by: GTN on 01/08/2009 15:01:02 it would really help alot to enjoy this game if CCP gives us an option to fly in formation like GMs are doing in trailers just watched http://www.youtube.com/watch?v=08hmqyejCYU&hd=1   and notice what happens from 0:50 to 1:35, everyone is flying in the same direction, something impossible to do atm for normal playerswho wants to fly in formation sign this and -maybe- a dev will look at it
EDIT: just noticed that GMs are flying in formation in EVERY trailer, form the first to the last
well, this actually IS possible, but probably extremely difficult (making the formations) but it is possible to get everyone flying in the same direction m8, just have everyone align to the same object, and voila!
The only 'difficult' part would be to position the ships so they look all fancy, like all the Battleships in Group A, and all the Frigates in Group B, but even that could be achieved. Make two safespots about 10km from each other and have all the battleships warp to Safespot A and all the Frigates warp to Safespot B, then have all of them align for the same object, or just have the whole group warp to one safespot and mass align.
Possible, just very difficult.
Only one thing I would agree that is near impossible though is the Jamyl Sarum coroniation thing, where there were multiple groups of Battleships evenly spaced apart and all that facny stuff, buuut, the GM's have super powers and can put those ships there themselves.
Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Hrodgar Ortal
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Posted - 2009.08.06 05:07:00 -
[23]
Sure it would be fun. But to make them at all matter a lot of things has to change with the mechanics of combat.
The most important (they won't make it so that you can only fire forwards, aft or sideways etc) is that you have to not be able to shoot through others.
Possibly to formation useful you also have to limit the firing arcs which could turn out to be a royal pain at shorter ranges. Not to mention probably a nightmare to program and not kill the database with.
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Sigras
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Posted - 2009.08.06 06:01:00 -
[24]
the problem is coding to make weapons not only hit what is targeting is a griefer's dream in high sec; all you would need to do is warp into a mission and get in a mission runners way to get a free concord kill
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.07 10:28:00 -
[25]
Edited by: GTN on 07/08/2009 10:27:55
Originally by: Hrodgar Ortal Sure it would be fun. But to make them at all matter a lot of things has to change with the mechanics of combat.
The most important (they won't make it so that you can only fire forwards, aft or sideways etc) is that you have to not be able to shoot through others.
Possibly to formation useful you also have to limit the firing arcs which could turn out to be a royal pain at shorter ranges. Not to mention probably a nightmare to program and not kill the database with.
I'd be happy just with simple eye candy formations.
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Tselpst Chulth
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Posted - 2009.08.07 11:03:00 -
[26]
Formations would be nice... even just as eye-candy. I mean... EVE is constantly updated graphically to keep it goodlooking, so why not?
On top of that i'd like to see bonusses according to different formations and number of ships. Just my 2ct for today 
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ddred
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Posted - 2009.08.07 20:49:00 -
[27]
Originally by: Grumples McGee Edited by: Grumples McGee on 03/08/2009 20:26:04 If formations did any good, we'd already be doing them. Like in Pirates of the Burning Sea, basic formations serve a real purpose. Namely, the "line" formation (ships going in a line nose-to-tail) serves the purpose of whichever ship starts to take too much damage can fall out of line and get blocked by the ship behind it.
We allready do formations, just not as clearly. Logististics>Snipers>tacklers/bubble/gate
If the fleet commander was able to basicly say "Logistic wing warps 60km behind the sniper wing and the sniper wing 150km from the gate whie the interdictor wing and taccklers warp to the gate..." ect, those kind of formations would be cool.
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Be'rel
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Posted - 2009.08.07 20:57:00 -
[28]
Originally by: Broque Sahmsin Edited by: Broque Sahmsin on 04/08/2009 12:46:51
Originally by: Cors This would make ship movement in PVP actually mean something instead of just distance/radial velocity.
Actually, movement means alot in PvP already. Especially the 2 things you mentioned. Flying in formations would be nothing more than eye candy. It would provide little/no benefit to being successful in combat.
Nothing is more imposing then a well organized fleet warping in and moving in unison if you don't believe me ask the Romans who used formations heavily in battle and something can be said as to their success. To say THAT in itself has no successful meaning is just plain ignorant. One key function in fleet or engagements of massive proportions is the ability to bluff a person into backing down and if they don't at least shake them up a little to where they make mistakes.
In my opinion the thought of an imposing force bearing down on you makes you second guess yourself and can be an important weapon in battle.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.07 20:59:00 -
[29]
Edited by: GTN on 07/08/2009 21:06:13 Edited by: GTN on 07/08/2009 21:02:11
Originally by: ddred
Originally by: Grumples McGee Edited by: Grumples McGee on 03/08/2009 20:26:04 If formations did any good, we'd already be doing them. Like in Pirates of the Burning Sea, basic formations serve a real purpose. Namely, the "line" formation (ships going in a line nose-to-tail) serves the purpose of whichever ship starts to take too much damage can fall out of line and get blocked by the ship behind it.
We allready do formations, just not as clearly. Logististics>Snipers>tacklers/bubble/gate
If the fleet commander was able to basicly say "Logistic wing warps 60km behind the sniper wing and the sniper wing 150km from the gate whie the interdictor wing and taccklers warp to the gate..." ect, those kind of formations would be cool.
I want ships to keep the formation even when they move around (not warp around). It makes them look stronger. And u get the feeling that u are in a fleet, not alone.
When u see 5 alone frigs orbiting a carrier the pilot will think "i get out my warriors and blow em all". If they orbit in a formation, the carrier pilot will think its in trouble.
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Hrodgar Ortal
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Posted - 2009.08.08 05:57:00 -
[30]
Originally by: Be'rel
Originally by: Broque Sahmsin Edited by: Broque Sahmsin on 04/08/2009 12:46:51
Originally by: Cors This would make ship movement in PVP actually mean something instead of just distance/radial velocity.
Actually, movement means alot in PvP already. Especially the 2 things you mentioned. Flying in formations would be nothing more than eye candy. It would provide little/no benefit to being successful in combat.
Nothing is more imposing then a well organized fleet warping in and moving in unison if you don't believe me ask the Romans who used formations heavily in battle and something can be said as to their success. To say THAT in itself has no successful meaning is just plain ignorant. One key function in fleet or engagements of massive proportions is the ability to bluff a person into backing down and if they don't at least shake them up a little to where they make mistakes.
In my opinion the thought of an imposing force bearing down on you makes you second guess yourself and can be an important weapon in battle.
Apart from that ships in the real world have a lot of physics to deal with. No 360degree firing arcs, no shooting through each other and so on. Without changing those things in eve any change to maneuvers would only have a cosmetic effect and cosmetic effects are not especially frightening.
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Stradien
Gallente Aliastra
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Posted - 2009.08.08 06:24:00 -
[31]
I like this idea too. I think being able to assemble a great squadron of pilots and LOOKING like a great squad of pilots (formation) makes a difference. Maybe it doesn't make a difference to the combat mechanics in the game but it sure does show some seriousness to the typical fleet activity. A bunch of ships randomly floating about in a cloud is what we get now. "Space is disease and danger wrapped in darkness and silence. -- keep your wits about you." |

GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.08 11:12:00 -
[32]
Edited by: GTN on 08/08/2009 11:17:05
Originally by: Hrodgar Ortal Apart from that ships in the real world have a lot of physics to deal with. No 360degree firing arcs, no shooting through each other and so on. Without changing those things in eve any change to maneuvers would only have a cosmetic effect and cosmetic effects are not especially frightening.
This is a game, not real world. And graphics matter. I pay the monthly subscription to be able to enjoy a GAME.
Trolling removed. Zymurgist.
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newdok
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Posted - 2009.08.09 04:29:00 -
[33]
Lets review a few facts: -people complain about blobs -no mechanics in game are directionally biased, nor (with the exception of getting stuck in a rock formation/flying to the other side of a station), does collision detection ever affect the game -blobs are formless clumps of ships I think that blobs occur because they are an optimal configuration in the current scheme of things. I think to fix that they should introduce firing cones and such. However instead of firing cones having a wider arc on capital ships, i think they should actually be more constrained; in a way this is similar to the idea of tracking, but on a higher level....
Adding formation bonuses seems silly and arbitrary to me; it also limits the number of meaningful formations. Instead, game mechanics should be changed so that formation has a purpose. Then players will start trying to maintain formations to benefit from those mechanics. After people play around with the mechanics for a while and a trend emerges, it will then be clear how to structure the formation manager, at which point it would be sensible to add this.
I think that adding constraints on what arc a weapon can fire on complement the tracking mechanic well. That being said, this idea would work better with more fine-tuned steering controls. (which incidentally would help noob miners who try to navigate to anchor up cans at weird angles to asteroids, but thats another story)
I posted a similar response in a titan thread where i mentioned that if titans need to worry about being caught in the crossfire, they might heasitate to multi-DD.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.12 17:34:00 -
[34]
bump
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.16 19:01:00 -
[35]
bump
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Belrend Coregaul
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Posted - 2009.08.16 20:01:00 -
[36]
Signed.
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.21 15:51:00 -
[37]
bump
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Naj Ymoch
Empyreal Guard
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Posted - 2009.08.21 17:39:00 -
[38]
/signed
There's alot of things that you'd think would already be in EVE, and this is more of a no-brainer concept than most. Freelancer did it - it was simple enough, and added to the fun of the game. EVE already has a pretty steep learning curve - I think this might help alleviate it a little bit for newer combat pilots. Which could mean more players in the long run.
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BenjaminBarker
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Posted - 2009.08.21 17:55:00 -
[39]
Flying in formation is a waste of code. Warping in formation could be a tactical advantage, if it provided extra options.
For example, a stealth bomber squad leader could warp in a line or vertical ring with each pilot 3k apart.
A wing commander could warp his BS squads in blob at 100, his logi squad 60km behind them, and his tacklers at 0.
Have the 'resolution' of the command based on the level of the commander. A Squad Leader position can create and execute formation warps for all 9 of his pilots, centered around his own position. A Wing commander can only position 'blobs' for each of his squads, and a Fleet Commander can only position blobs of wings.
At most the system would have to store and calculate relative warp targets for 9 pilots for a full squad, or for 5 squads/wings for Wing and Fleet commanders.
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Naj Ymoch
Empyreal Guard
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Posted - 2009.08.21 19:50:00 -
[40]
Funny how a gamer will use the word 'code' probably more than an actual coder will. However since we can clearly already do this, as you stated, then it shouldn't be very hard to include formations in the game. Why? To make it easier on us with more automation. EVE's interface is very graphical, can be laggy for alot of people (especially with server lag). That being said, operating your ship's movement through dozens of cascaded menus and sub-menus can be tedious to say the least.
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Zaiyo Modi
Minmatar
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Posted - 2009.08.21 19:51:00 -
[41]
If ccp introduces an idea I posted somewhere about having scan res(locking tim) change with ship alignment vectors, I imagine one would get some kind of formation flight for free.
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Lucias Trask
The White Aces
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Posted - 2009.08.21 21:05:00 -
[42]
Edited by: Lucias Trask on 21/08/2009 21:06:53 I would love line forming, that way you could stack carriers a certain points in from of logisitcs ships, battleships surrounding them and actually have to have line of site on a target.. . the problem i see is, in big fleet fights, half the time you dont even load everyone, so it would super annoying to be trying to target a ship and never even see the carrier siting in front of it.
I would prefer things that a fleet could use to deploy, so your warp operation and whatnot would actually be useful.
With warp nav 5 you would always land on your spot, 10% away for every level you dont have.
Squads could be preprogrammed, (Squad one warps to this warp point, kind of like a bookmark and so on) FC assigns each squad a warp in point and a formation (Circle, 20km radius around the point, above the gate, squad 1) and so on.
That way people who dont have it trained do silly things like land on the gate 10km from their assigned point because the pilot isnt that good at warping and so on. Would make the navigation skills actually mean something instead of just 'I need this for Jump Drive Ops.'
edit: some spelling and of course i forgot to mention we do have one formation that is put to good use.... the Conga Line [PANIC] |

GTN
tr0pa de elite Triumvirate.
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Posted - 2009.08.22 10:07:00 -
[43]
Originally by: Lucias Trask Edited by: Lucias Trask on 21/08/2009 21:06:53 I would love line forming, that way you could stack carriers a certain points in from of logisitcs ships, battleships surrounding them and actually have to have line of site on a target.. . the problem i see is, in big fleet fights, half the time you dont even load everyone, so it would super annoying to be trying to target a ship and never even see the carrier siting in front of it.
I would prefer things that a fleet could use to deploy, so your warp operation and whatnot would actually be useful.
With warp nav 5 you would always land on your spot, 10% away for every level you dont have.
Squads could be preprogrammed, (Squad one warps to this warp point, kind of like a bookmark and so on) FC assigns each squad a warp in point and a formation (Circle, 20km radius around the point, above the gate, squad 1) and so on.
That way people who dont have it trained do silly things like land on the gate 10km from their assigned point because the pilot isnt that good at warping and so on. Would make the navigation skills actually mean something instead of just 'I need this for Jump Drive Ops.'
edit: some spelling and of course i forgot to mention we do have one formation that is put to good use.... the Conga Line
Im talking about flying in formation, not warping in formation (you can already do that).
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