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Panzram
GoonFleet GoonSwarm
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Posted - 2009.08.07 12:45:00 -
[121]
in eve online "honor" is an appeal by a weaker entity to convince a stronger entity to deny itself some/all of its advantages in a conflict, and the stronger entity falling for it. many failed space holding corps/alliances were chased back to empire with their "honor" intact.
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Lindsay Logan
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Posted - 2009.08.07 13:05:00 -
[122]
Originally by: Panzram in eve online "honor" is an appeal by a weaker entity to convince a stronger entity to deny itself some/all of its advantages in a conflict, and the stronger entity falling for it. many failed space holding corps/alliances were chased back to empire with their "honor" intact.
EVE is a game. Honor is just another form of smack in EVE, really.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.08.07 13:16:00 -
[123]
Originally by: Garia666 Ever since the goons joined eve "honour" left it.
coad was seriouse once. people matterd and payed respect. now its one way flame fest. There still acouple of players left in this game who have an sence of honour.. but not to much..
However it has nothing to do with blowing up stuff. more the way how you do it. Anyway if you play long enough and adept. you wont feel disapointed over an small loss.
lol goons r t3h anti christ!1111
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Novan Leon
Deep Core Mining Inc.
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Posted - 2009.08.07 17:03:00 -
[124]
The way we play EVE is a reflection of who we are.
If you enjoy flexing your muscles, destroying stuff and get a thrill out of the fear/attention/respect it gives you, then that's how you'll play. The only "honor" for this kind of player is in how many people he's destroyed. These kinds of players usually have a rampant thirst for killmails and don't usually care who or what they kill/destroy/maim.
If you enjoy a challenge and testing your skills, then that's how you'll play. These kinds of players will usually seek out challenging targets or fight between equals. The "honor" for this kind of player is in knowing that his skills are the best of the best. These kinds of players may not bother non-PVP players in favor of more satisfying targets.
If you enjoy working with a group to build wealth and control territory, then that's how you'll play. These kinds of players will tend to attack other players based on their group-based objectives or territorial boundaries. These player's "honor" is based on the wealth, power and prestige of their corporation or alliance, and accomplishing the collective goals of their group.
Others enjoy cooperating with and helping others. Their "honor" is in being respectful and helpful to others. Perhaps they're members of an anti-pirate corp or work as a group to mine or rat in low-sec.
I'm sure there are many other types of "honor" in EVE. The difference between EVE and reality is that in EVE there is no morality. It's all fictitious. In EVE especially, "honor" is only what we make it for ourselves. Some player's sense of honor imitates their sense of honor in real life, based on real life morality, most do not. Even in real life "honor" is very subjective. The only consistent element we have in real life on which to base our sense of "honor" is morality (and even that is debatable).
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2009.08.07 17:04:00 -
[125]
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
No
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Frug
Repo Industries
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Posted - 2009.08.07 17:08:00 -
[126]
Originally by: Panzram
in eve online "honor" is an appeal by a weaker entity to convince a stronger entity to deny itself some/all of its advantages in a conflict, and the stronger entity falling for it. many failed space holding corps/alliances were chased back to empire with their "honor" intact.
edit- not to be confused with political skill or trustworthiness on the alliance/corp level. If you can't separate e-honor and eve politics you are prob bad at the later.
Quoting goon truth. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
Novan Leon
Deep Core Mining Inc.
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Posted - 2009.08.07 17:31:00 -
[127]
Originally by: JitaBum
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
No
Yes.
To elaborate, what you gain the most enjoyment from (as a person) helps determine how you will play the game.
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Haradgrim
Tyrell Corp Fuzzy Nut Attack Squirrels
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Posted - 2009.08.07 17:46:00 -
[128]
Originally by: Guilliman R Honour is fighting a battle you can lose.
/thread --
Originally by: CCP Oveur Just donęt forget the reach-around.
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.08.07 18:16:00 -
[129]
Keep in mind that
PIRATE and HONOUR
are not contradicting terms.
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
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Novan Leon
Deep Core Mining Inc.
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Posted - 2009.08.07 18:38:00 -
[130]
Originally by: Frug
Originally by: Panzram
in eve online "honor" is an appeal by a weaker entity to convince a stronger entity to deny itself some/all of its advantages in a conflict, and the stronger entity falling for it. many failed space holding corps/alliances were chased back to empire with their "honor" intact.
edit- not to be confused with political skill or trustworthiness on the alliance/corp level. If you can't separate e-honor and eve politics you are prob bad at the later.
Quoting goon truth.
"honor" being laregly subjective, this is both true and false.
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Enraku Reynolt
Minmatar Mid Knights Wildly Inappropriate.
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Posted - 2009.08.07 21:00:00 -
[131]
you need to slap one of them and demand satisfaction ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the same |
Weight What
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Posted - 2009.08.07 21:42:00 -
[132]
Originally by: Nova Fox Honor is a character trait which represents the highest standards of yourself, in being absolutly sticking to what you should really be no matter how bad the temptation is. They're not some points you gather from killing things or performing combat at all.
Or drawing pictures of ****ty starships, for that matter. -----------------------------------------------
Annonymous, trading as "Weight What". |
KaarBaak
Minmatar Squirrel Team
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Posted - 2009.08.07 23:55:00 -
[133]
Originally by: Novan Leon
Originally by: JitaBum
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
No
Yes.
To elaborate, what you gain the most enjoyment from (as a person) helps determine how you will play the game.
For some, the way we play eve is a reflection of who we are NOT.
KB
Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land. |
Ivana Drake
Caldari Liberi Fatalius Exalted.
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Posted - 2009.08.08 00:15:00 -
[134]
it only makes sense to have honour in EVE if you get business from it
see: Chribba
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Brujo Loco
Amarr Brujeria Teologica
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Posted - 2009.08.08 03:27:00 -
[135]
Since this is EVE it's mostly about Honor amongst thieves ...
This is where it comes from ...
---
Viva VENEZUELA!!! Archipelago Theory
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Fire Seal
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Posted - 2009.08.09 02:40:00 -
[136]
Edited by: Fire Seal on 09/08/2009 02:43:51 Edited by: Fire Seal on 09/08/2009 02:42:25
Originally by: KaarBaak
Originally by: Novan Leon
Originally by: JitaBum
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
No
Yes.
To elaborate, what you gain the most enjoyment from (as a person) helps determine how you will play the game.
For some, the way we play eve is a reflection of who we are NOT
But to want to play a game in a way that's opposite of your normal behavior in the real world, you have to find that behavior fun at some level. You may have the common sense not to indulge in that behavior in the real world but EVE gives you the opportunity to behave however you wish free from consequences (relatively speaking).
This exactly why there is so little "honor" in EVE. "Honor" is a set of guidelines or rules and people want the freedom to play in a world without rules.
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Novan Leon
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Posted - 2009.08.09 02:46:00 -
[137]
Edited by: Novan Leon on 09/08/2009 02:46:08 That was me ^ by the way. Forum settings decided to use my alt.
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Pirate McTackler
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Posted - 2009.08.16 12:27:00 -
[138]
c u on teh battlefield
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.16 12:31:00 -
[139]
Originally by: Weight What
Originally by: Nova Fox Honor is a character trait which represents the highest standards of yourself, in being absolutly sticking to what you should really be no matter how bad the temptation is. They're not some points you gather from killing things or performing combat at all.
Or drawing pictures of ****ty starships, for that matter.
I get no honor from drawing spaceships just enough attention for you to point that out.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2009.08.16 14:07:00 -
[140]
The mis-spelling of honour in this thread makes me cry
Also, lol internet spaceship bushido
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.08.16 14:21:00 -
[141]
Originally by: Caelum Mortuos The mis-spelling of honour in this thread makes me cry
Also, lol internet spaceship bushido
Welcome to the rest of the world, where not all words are spelled the same.
===== If you go to Za'Ha'Dum I will gank you. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.08.16 14:28:00 -
[142]
Edited by: Nova Fox on 16/08/2009 14:28:44
Originally by: Caelum Mortuos The mis-spelling of honour in this thread makes me cry
Also, lol internet spaceship bushido
According to Britanica and Webster
Honor is an an acceptable spelling because its closely related to its latin originator which oddly enough is spelt 'Honor'.
The spelling Honour was created by the anglo-frenchmen to accomidate their language during that era when it was in use.
So apperantly you're crying over milk not spilt.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 29JUL09 |
AnonyTerrorNinja
Minmatar RaouLCrew
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Posted - 2009.08.16 15:20:00 -
[143]
Edited by: AnonyTerrorNinja on 16/08/2009 15:24:16 The main issue with trying to be honourable in EVE is that unlike in the real world where it's simple enough to tell whether or not a person is lying about things such as their wealth etc, in EVE the guy could claim to have only 17mil isk left and no items of value while you're keeping his faction tanked Hulk at structure damage, with several hundred million isk safely tucked in his always-accessible wallet and various wealthy friends he could easily ask to act as a proxy so that he could otherwise afford your reasonable ransom at that point in time rather than you giving him the opportunity to dock up and give you nothing.
*breaaaathe*
Ransoming mechanics need to be reworked so that ransoms work as real-time contracts with timers on them.
Example:
10 guys are in local, one is a miner, 5 are -5 or lower and the other 4 are positive-sec players.
The miner is attacked by 3 of the -5 guys, two are still unseen, but are not from the same corporation. The 4 positive-sec players are nowhere to be seen either.
The miner is ransomed by these three guys; there is a publicly accessible history of ransoms, similar to the 'show contracts' button, on each of the players' info pages; this has automated graphs that will take into account the ages, ship 'values' and involved parties, so that they are quick and easy enough to understand.
The same information will also automatically retrieve and store client side 'associated' information, such as players involved in kills that that player has had, and will allow for a secondary icon to be shown on player portraits, similar to the global criminal, good/bad standings etc icons, which may now highlight the other two -5 players in local as 'involved' with the three the miner is being attacked by.
The miner has this information and agrees to pay a ransom based on the agreement that the other two -5 players show themselves and become 'involved' in the ransom, for the following reason;
When ransoming, a trade window of sorts is brought up with customizable information for both parties that can be individually agreed upon or disagreed upon. This information includes, among other things, a limited time of 'invulnerability' on the Miner's part from all the aggressing parties involved, who are all displayed in the 'contract', and the ransom amount that is agreed upon.
If the ransom succeeds, the group of -5 players will receive their ransom and immediately lose lock on their target (note: this would not render their target immune to area of effect weapons such as smartbombs or bombs in general, but their use and subsequent destruction of their target would result in negative marks on their ransoms, which includes taking into account 'involved parties').
The aforementioned would include having a 'mortality rate' graph for victims to show the likelyhood of their survival, and a list of those that didn't survive, as well as how long from the completion of the ransom their death occurred and for what reason(s) (NPCs, being attacked 5 minutes later at another low-sec gate by other -5 players, etc)
Ransoms could also be offset based on whether or not the ransomed party actually survives or not, taking into account whether the reason he died was because of the two -5 players that, in a different case, did NOT show themselves and did NOT take part in the ransoming process, but still counted as 'involved' parties.
Through 'contract' controlled parameters, the ransomed party could agree to paying none of, or only a portion of a ransom if these involved parties destroy their ship within X amount of time of the ransom agreement.
All in all it would allow players to assert their honourability in-game, as well as allowing those ransomed even the minutest amount of 'security' during the transactions. ---
I has a blog.
Ikari Dimji > I mustn't run away... I MUSTN'T RUN AWAY... I MUSTN'T RUN AWA- ooh, skittles! :D |
Chantilly Layce
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Posted - 2009.08.16 15:52:00 -
[144]
Okay kiddies... take a deep breath and repeat this 100 times while sitting in the lotus position...
"It's just a game, with sparkly lights and blinky bits, but Spaceman Biff, does not exist."
Honour is a choice, not a box you can "click" on the Prefs page -- so stop agonizing over something the game code can't and won't accommodate.
The game is a "sandbox", and implicit in that term, whether you like it or not, is the analogy that just like a sandbox in any community playground, not all the kids will play, or want to play, "nice".
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.08.16 17:07:00 -
[145]
Originally by: Lothris Andastar Try Spelling Honor Correctly.
You spelled it wrong, but I fixed it for you.
hth~
"You can still steal their stuff." - CCP Explorer
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Bazuka
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Posted - 2009.08.16 17:57:00 -
[146]
Edited by: Bazuka on 16/08/2009 18:03:50
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
If you enjoy flexing your muscles, destroying stuff and get a thrill out of the fear/attention/respect it gives you, then that's how you'll play. The only "honor" for this kind of player is in how many people he's destroyed. These kinds of players usually have a rampant thirst for killmails and don't usually care who or what they kill/destroy/maim.
If you enjoy a challenge and testing your skills, then that's how you'll play. These kinds of players will usually seek out challenging targets or fight between equals. The "honor" for this kind of player is in knowing that his skills are the best of the best. These kinds of players may not bother non-PVP players in favor of more satisfying targets.
If you enjoy working with a group to build wealth and control territory, then that's how you'll play. These kinds of players will tend to attack other players based on their group-based objectives or territorial boundaries. These player's "honor" is based on the wealth, power and prestige of their corporation or alliance, and accomplishing the collective goals of their group.
Others enjoy cooperating with and helping others. Their "honor" is in being respectful and helpful to others. Perhaps they're members of an anti-pirate corp or work as a group to mine or rat in low-sec.
I'm sure there are many other types of "honor" in EVE. The difference between EVE and reality is that in EVE there is no morality. It's all fictitious. In EVE especially, "honor" is only what we make it for ourselves. Some player's sense of honor imitates their sense of honor in real life, based on real life morality, most do not. Even in real life "honor" is very subjective. The only consistent element we have in real life on which to base our sense of "honor" is morality (and even that is debatable).
I like this post because it`s full of undisputable facts and anyone that doesn`t agree is in denial of some kind. I also think Bushido concept is ultra cool but I don`t like to use that word because of two things:
- When you pronounce it sounds a bit like Bullshiito! - It also contains the surname of a tard called George W.
___________
CareMyBear! |
Belrend Coregaul
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Posted - 2009.08.16 19:18:00 -
[147]
Originally by: TraininVain
Originally by: Garia666 Ever since the goons joined eve "honour" left it.
coad was seriouse once. people matterd and payed respect. now its one way flame fest. There still acouple of players left in this game who have an sence of honour.. but not to much..
However it has nothing to do with blowing up stuff. more the way how you do it. Anyway if you play long enough and adept. you wont feel disapointed over an small loss.
SRS BSNS
idiot.
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Solifugae Arachnis
Amarr Imperial Shipment
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Posted - 2009.08.16 19:40:00 -
[148]
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
Leave the armchair psychoanalysis to the pro armchair analysists such as Mittens, who I am sure will write another blog about stuff he made up.
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Hegbard
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Posted - 2009.08.16 20:01:00 -
[149]
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
... and everyone who enjoys GTA will become the next high school spree shooter.
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SquadBroken
Helljumpers Double Dutch Rudders
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Posted - 2009.08.16 20:03:00 -
[150]
Originally by: Novan Leon The way we play EVE is a reflection of who we are.
No.
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