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Julii Hakaari
Hakaari Inc.
18
|
Posted - 2012.05.30 21:55:00 -
[1] - Quote
Note: I know a lot of trolls on acid and other reality twisting substances will feel a psychological need for trolling, but please, for goodness sake, I am bringing something relevant to a discussion of two sides who are constantly at war using tears as weapons; may they be goon-eve-is-hard-and-cold-deal-with-it tears or may they be someone-shot-my-expensive-ship-in-high-sec tears - they are still tears both of which lacks any intelligence behind them and I for one am sick of these threads. Therefore I kindly request the courtesy to avoid trolling and instead discussing the risk/reward with suicide-ganking; a fundamental part of EVE.
Note 2: I have never been suicide-ganked and I have never suicide-ganked, thus I can remain impartial since I dislike the idea that miners should be safe as much as I dislike nullsecers for their hypocrisy.
Topic: I know sec-status is affected when attacking people in high-sec ... hell, my sec has suffered when I've seen a lonely victim sitting by a gate in low sec and I say to myself, "oh, ****, a kill!" - then I die from Gallente badass gate-guns. Sucks. Anyhow, is this penalty enough? If someone is deemed a murderer in empire by either a faction or by CONCORD, why would they allow this person entrance? In the tear-filled debated raging between goons and high sec miners, neither one seem to produce any kind of argument a self-respecting person would use. I propose a better risk/reward-system for suicide-ganking, because if the reward outweighs the risk too much - then how can we call that EVE?
This is not about discouraging suicide-ganking, but simply about not making life easy for them, because that simply isn't life in New Eden; actions should have consequences - murder in empire should have severe consequences.
I know this has been discussed before, but why has it not been implemented? It's not logical to commit several murders in empire space and only lose a bit of security status; to commit murder should be an act of outlawing oneself and thus accepting consequences of no longer being permitted travel in CONCORD / specific faction ruled space.
tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Thus ends the thoughts of Gaius Julius - oh, no, wait - Julii Hakaari (doesn't sound at all as awesome, now does it?).
What are your thoughts? And, yet again, please, for goodness sake, act as the intelligent EVE-gamers your propose yourselves to be.
Regards, J. H.
"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

HVAC Repairman
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.05.30 21:57:00 -
[2] - Quote
the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed |

Tippia
Sunshine and Lollipops
7511
|
Posted - 2012.05.30 21:59:00 -
[3] - Quote
Nope. Hell, it was recently increased by about 400%.
Quote:I know this has been discussed before, but why has it not been implemented? Because what you describe is the players' job, not something that should be handled by NPCs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
180
|
Posted - 2012.05.30 22:01:00 -
[4] - Quote
Confirming that I am a MURDERER!  There should be a rather awesome pic here |

lanyaie
303
|
Posted - 2012.05.30 22:09:00 -
[5] - Quote
Note: when you say the word trolls they come in a minute, they can smell you from lightyears away. I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Julii Hakaari
Hakaari Inc.
18
|
Posted - 2012.05.30 22:11:00 -
[6] - Quote
HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed Can the "gankee" scan into the future for gankers? Since gankers can scan gankees they gain fundamental information to use in the calculation of risk and reward; thus it can become too profitable to gank someone since the only risk is losing ones' ship and a bit of security status. A better penalty could be to choose between bribing CONCORD/faction with a 50- 100m fine or choosing exile.
I really don't see how you reached that conclusion.
Tippia wrote:Nope. Hell, it was recently increased by about 400%. Quote:I know this has been discussed before, but why has it not been implemented? Because what you describe is the players' job, not something that should be handled by NPCs. No, it's not; players rule nullsec - we don't rule empire space. That's why the guns shoot at me when I shoot at someone near empire gates - even in low sec space.
Copine Callmeknau wrote:Confirming that I am a MURDERER!  - and confirming that you are as incompetent as you are incoherent. I specifically asked people to avoid trolling; that you feel no shame over your behavior is sad. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

EvilweaselSA
GoonWaffe Goonswarm Federation
116
|
Posted - 2012.05.30 22:13:00 -
[7] - Quote
there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times |

Vaal Erit
Science and Trade Institute Caldari State
288
|
Posted - 2012.05.30 22:16:00 -
[8] - Quote
If it is so easy and so profitable with no downsides, they why don't you do it?
I think the punishments are fine: Cannot do anything in space for 15 minutes Shootable by everyone for 15 minutes Killrights for 30 days Large sec hit which will make you shootable by everyone forever until you fix it which is no easy matter No insurance Ship blown up 100% of the time
Oh god, I'm posting in another "let's nerf a certain playstyle because I don't like it" whine thread again. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:16:00 -
[9] - Quote
EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.30 22:17:00 -
[10] - Quote
Hmm,
Well a couple of points stick out about this:
1. Goons claim they have way too much money on their hands.
2. CCP is looking for ways to reduce ISK float in the game.
3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.
|
|

Tippia
Sunshine and Lollipops
7512
|
Posted - 2012.05.30 22:17:00 -
[11] - Quote
Julii Hakaari wrote:No, it's not Yes it is. Your security is your responsibility. Keeping you safe is your job. The NPCs are not part of it, in highsec or anywhere else. If you want people to be kept out of highsec because they threaten your security, then it's your job to keep them out.
If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem.
Quote:That's why the guns shoot at me when I shoot at someone near empire gates - even in low sec space. No. They do that because you engage in a criminal act, not because you have any specific level of security status. It's exactly the same as why CONCORD doesn't chase outlaws, only cirminals. You're confusing two completely separate mechanics. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Siobhan MacLeary
BRG Corp Acquisition Of Empire
6
|
Posted - 2012.05.30 22:24:00 -
[12] - Quote
No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:24:00 -
[13] - Quote
Vaal Erit wrote:If it is so easy and so profitable with no downsides, they why don't you do it? I don't see it as a play-style I wish to adapt to myself. With that said, I have no problems with other people doing it, because I have no will in changing someone's liberty - but I do want a better reward/risk system for gankers who can suicide-gank a ship with valuable cargo and loot it with his alt.
Vaal Erit wrote:I think the punishments are fine: Cannot do anything in space for 15 minutes Shootable by everyone for 15 minutes Killrights for 30 days Large sec hit which will make you shootable by everyone forever until you fix it which is no easy matter No insurance Ship blown up 100% of the time 15 minutes is nothing; the scanned ship risks to lose a lot more spent time. Killrights is not enough. The security loss is indeed a good penalty, but it should be harder upon the ganker. Of course the ship is blown up - it should be; that's why it's called suicide-ganking.
What I'm talking about is a more realistic approach to someone who commits murder in a state rather than in a desolate place equivalent to a lonely island, i.e. nullsec.
Vaal Erit wrote:Oh god, I'm posting in another "let's nerf a certain playstyle because I don't like it" whine thread again. If this is what you've gathered from reading my post, then I do pity you.
I do not whine and I have given no such impression to deserve such a pitiful argument against my arguments. You'd do well to stick with the mentality you first showed when producing arguments which I may not agree with, but I do respect. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1327
|
Posted - 2012.05.30 22:26:00 -
[14] - Quote
Has anyone really been far even as decided to use even go want to do look more like? |

Fredfredbug4
The Scope Gallente Federation
365
|
Posted - 2012.05.30 22:28:00 -
[15] - Quote
The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:34:00 -
[16] - Quote
Surfin's PlunderBunny wrote:Has anyone really been far even as decided to use even go want to do look more like?
Heyyy, that's my shtick Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:36:00 -
[17] - Quote
Tippia wrote:Yes it is. Your security is your responsibility. Keeping you safe is your job. The NPCs are not part of it, in highsec or anywhere else. If you want people to be kept out of highsec because they threaten your security, then it's your job to keep them out. I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. I'm talking about there being fundamental differences between high security space, low security space and null security space. To commit a murder in for instance Minmatar Republic should have more severe consequences either by Minmatar Republic itself, or CONCORD. Why would they wait until your security status drops enough? Is one murder not enough? I agree that the player-base should in essence rule the game, but there are differences between the different securities of space, and these differences cannot be ignored as long as there is any kind of environmental game-play in New Eden.
Tippia wrote:If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem. No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space.
Tippia wrote:No. They do that because you engage in a criminal act, not because you have any specific level of security status. It's exactly the same as why CONCORD doesn't chase outlaws, only cirminals. You're confusing two completely separate mechanics. I never said it has anything to due with "specific level of security status".
What this thread is about is simple: does the reward exceed the risk too much of suicide-ganking? I believe so, why else are people doing it? I'm not saying that we should prevent it because people are doing it; merely look at it and ask if it isn't too easy after all. I'm just trying to get a discussion between two parties' going here; a break from the goon-whining and the miner-whining.
Siobhan MacLeary wrote:No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me. Yes, "eventually" that will happen. I propose a harder, more cold, if you will, punishment for committing murder in high sec. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:41:00 -
[18] - Quote
Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. That's not true, though. I fit a cheap rifter if I'm looking for some fun frigate pvp, and I couldn't care less if I lost the ship.
Now, if I fit a 100m+ hurricane with 29m back on insurance, then I do care about losing it or not. My point is that losing ship A is cheaper than ship B and I can adapt what I spend with the reward I receive from suicide-ganking. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Fiddler Hays
East Central Industrial Corp Imperial Crimson Legion
3
|
Posted - 2012.05.30 22:41:00 -
[19] - Quote
CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
|

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:43:00 -
[20] - Quote
Fiddler Hays wrote:CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
Indeed.
I had myself no problem jumping seven jumps through high sec and dock in Jita with my 15 min cooldown; each jump I was told on my screen that I should leave, lest I be shot.
I wasn't shot. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:45:00 -
[21] - Quote
Julii Hakaari wrote:I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. I'm talking about there being fundamental differences between high security space, low security space and null security space. To commit a murder in for instance Minmatar Republic should have more severe consequences either by Minmatar Republic itself, or CONCORD. Why would they wait until your security status drops enough? Is one murder not enough? I agree that the player-base should in essence rule the game, but there are differences between the different securities of space, and these differences cannot be ignored as long as there is any kind of environmental game-play in New Eden.
Not security status, physical security as in being secure in your posessions as in not getting your shit blown up.
Quote: No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space.
So fit your ship in a way that makes it uneconomical to gank. You're choosing to fit a ship in a way that's worth ganking.
Quote: I never said it has anything to due with "specific level of security status".
What this thread is about is simple: does the reward exceed the risk too much of suicide-ganking? I believe so, why else are so many doing it? I'm not saying that we should prevent it because many are doing it; merely look at it and ask if it isn't too easy after all. I'm just trying to get a discussion between two parties' going here; a break from the goon-whining and the miner-whining.
People are doing it because a group of players has decided that they can make a profit by encouraging it through significant bounties. Suicide Ganking miners is exactly as easy as miners make it.
Quote: Yes, "eventually" that will happen. I propose a harder, more cold, if you will, punishment for committing murder in high sec.
If you're suggesting CONCORD start Podding, that breaks something that's been true for years and won't change the cost of a gank that much. CONCORD destroys the ship that performs an illegal action and puts a mark on the pilot's record. What more consequence do you want?
If CONCORD, the NPC space police starts podding, why shouldn't Pirate NPCs pod? They're criminals, they can't show more restraint than the Police, right? Now we have Rats podding newbie players who don't know what's going on. And the game would be poorer for driving newbies off like that. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:48:00 -
[22] - Quote
Fiddler Hays wrote:CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
The only reason you don't have an Alliance to keep out the riff-raff is that you can't be arsed to organize one. Alliances aren't some NPC structure that automagically forms in nullsec; it's a bunch of players working together. HiSec has no mechanic that stops you from working together in the exact same way.
Suicide Gankers are shoot on sight once they hit -5. The Faction Police responds fairly quickly, too. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Degren
Dreddit Test Alliance Please Ignore
1095
|
Posted - 2012.05.30 22:50:00 -
[23] - Quote
Yes, the penalty for suicide-ganking is too low.
If you are suicide ganked, you should be auto-podded. I think this is a fair penalty, as the suicide-ganker has to track you down, plot and scheme and LOSE HIS SHIP for attacking your immortal, guarded self. You don't know |

hank boar
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.30 22:51:00 -
[24] - Quote
Hammer Crendraven wrote:Hmm,
Well a couple of points stick out about this:
1. Goons claim they have way too much money on their hands.
2. CCP is looking for ways to reduce ISK float in the game.
3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.
lol actualy it puts more isk in goons pocket lol
|

Tippia
Sunshine and Lollipops
7515
|
Posted - 2012.05.30 22:55:00 -
[25] - Quote
Julii Hakaari wrote:I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. It has to do with the fact that it's your job to keep outlaws out of highsec using the tools that have been provided to you for that purpose. It's not something that NPCs should do for you. CONCORD should not be tasked with the job of blowing up outlaws just because you don't want to do that job.
Quote:I'm talking about there being fundamental differences between high security space, low security space and null security space. The fundamental difference between highsec and other parts of space is that aggression in highsec comes at a cost. The fundamental difference between empire and nullsec is that illegal aggression causes a loss of standing towards CONCORD.
At no point do these fundamental differences mean that players should be kept out of any part of space by NPCs.
Quote:Why would they wait until your security status drops enough? Is one murder not enough? Obviously not. Sometimes, you just have to murder someone.
Quote:No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space. Not that either. The reward is player-created and the risk is determined by player choice. Neither are game design issues GÇö they're player decisions.
If the reward for suicide ganking exceeds the risk, it's because players want to and make it be that way. If anything, it's because space is so inherently safe that people are making very stupid decisions about what to fit their ships with and what to carry inside them, thereby making themselves juicy targets for the gankers. These poor choices are not something that you can really design your way out of GÇö it's something people have to learn not to do (and lots of ganks will teach them that lessonGǪ obviously, not enough ganks are happening to hammer the message home).
In fact, if anything, the design change should be to make space less safe so people understand that they need to adopt a modicum of safety behaviour and keep themselves from getting killed.
Quote:I never said it has anything to due with "specific level of security status". GǪaside from wanting to kick people out as a result of them being disfavoured by CONCORD GÇö you know, that thing that is measured in security status? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Vincent Athena
V.I.C.E. Comic Mischief
688
|
Posted - 2012.05.30 22:58:00 -
[26] - Quote
Possible increase in penalties:
1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.
2) If you have a negative wallet, you may not board any ship except a shuttle. http://vincentoneve.wordpress.com/ |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
118
|
Posted - 2012.05.30 22:59:00 -
[27] - Quote
Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away.
I underlined the part that showed us how stupid you are. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.30 23:00:00 -
[28] - Quote
RubyPorto wrote:Not security status, physical security as in being secure in your posessions as in not getting your shit blown up. You'll have to rephrase this. My apologies.
RubyPorto wrote:So fit your ship in a way that makes it uneconomical to gank. You're choosing to fit a ship in a way that's worth ganking.
People are doing it because a group of players has decided that they can make a profit by encouraging it through significant bounties. Suicide Ganking miners is exactly as easy as miners make it. People are doing it because the reward far exceeds the risk, which is the point I'm making.
No, high sec-players have a right to CONCORD interference (in penalty, not to guarantee safety); this is to allow a sandbox in New Eden. I have told miners to build an alliance and fight back, and I have told them this is not a very hard thing to do and it would probably be fun to fight for something they believe in, but the reality is also that the reward exceeds the risk too much of suicide-ganking in space which supposedly is ruled by NPC's.
RubyPorto wrote:If you're suggesting CONCORD start Podding, that breaks something that's been true for years and won't change the cost of a gank that much. CONCORD destroys the ship that performs an illegal action and puts a mark on the pilot's record. What more consequence do you want?
If CONCORD, the NPC space police starts podding, why shouldn't Pirate NPCs pod? They're criminals, they can't show more restraint than the Police, right? Now we have Rats podding newbie players who don't know what's going on. And the game would be poorer for driving newbies off like that. I'm not suggesting they should pod. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Sisohiv
Center for Advanced Studies Gallente Federation
75
|
Posted - 2012.05.30 23:03:00 -
[29] - Quote
Suicide ganking for profit makes sense in the world of New Eden but when it becomes a concerted and ongoing campaign it's no longer piracy. It's bigotry.
Call a spade a a spade. EVE is seeing an attempt at culture cleansing right now. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
732
|
Posted - 2012.05.30 23:04:00 -
[30] - Quote
Julii Hakaari wrote:Tippia wrote:If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem. No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space. Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over. Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.
It is you, the player, who makes ganks worthwhile or not. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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