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Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:37:00 -
[61] - Quote
Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is infact, too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:39:00 -
[62] - Quote
RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it.
Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole.
Ludi Burek wrote:With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety. Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected  Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:39:00 -
[63] - Quote
Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space? "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:41:00 -
[64] - Quote
Julii Hakaari wrote:Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space?
Does the gankers ship also lack cargo space? |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:44:00 -
[65] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space? Does the gankers ship also lack cargo space? Is the gankees ship empty? Why, then, is it attacked?
gfldex wrote:Julii Hakaari wrote:in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? Can you show me those laws, please? This is a serious question because it's the first time that I hear that a capsuleer is under any form of government control. I learned from the back story that open space is dangerous and only the wealthy that can afford clones venture there. For very good reason! You leave the safety of a station or a planet and there is no police to go after criminals. There is only CONCORD to stop unsanctioned acts of aggression. CONCORD has the simply function to keep violence at a tolerable level, what they do. The empires have their own problems (like a serious lack of presidents) that they can't deal with all those pirates that operate in open space. Why do you want to shift the burden to solve conflicts to them? Heck, there are still Minmatar children die by starvation! We capsuleers have anything we need to handle our conflicts ourselves. There is no need of the empires to step up and start to restrict our freedom with their government bullshit. Now, if only the rest of the forum could operate on your intellectual level, I'd have hope in this community.
Indeed, you may be correct, in which case I would openly and proudly admit my defeat in this debate. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:44:00 -
[66] - Quote
double-post "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.31 00:46:00 -
[67] - Quote
Ludi Burek wrote:With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety. Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected 
Well the high sec game mechanics are the problem. They do not allow players to defend themselves. They only allow for concord retribution after the fact. That is what most peoples problems are with them or at least mine. Of course that problem goes away in low sec or null.
If a method can be found to allow players to defend themselves from gankers in high sec without getting concorded then the risk of operating in high sec would be restored IMHO. But I have no idea how to make that happen. AS of right now all of the methods that would work the best are as illegal in high sec as ganking is. In other words any method that has a real chance to defeat a ganker fleet and save the defender also will get the defender concorded. High sec needs a stand your ground rule (mechanic). |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:49:00 -
[68] - Quote
Hammer Crendraven wrote:Well the high sec game mechanics are the problem. They do not allow players to defend themselves. They only allow for concord retribution after the fact. That is what most peoples problems are with them or at least mine. Of course that problem goes away in low sec or null.
If a method can be found to allow players to defend themselves from gankers in high sec without getting concorded then the risk of operating in high sec would be restored IMHO. But I have no idea how to make that happen. AS of right now all of the methods that would work the best are as illegal in high sec as ganking is. In other words any method that has a real chance to defeat a ganker fleet and save the defender also will get the defender concorded. High sec needs a stand your ground rule (mechanic). I completely agree and I'm surprised it hasn't been implemented. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Ludi Burek
The Player Haters Corp
101
|
Posted - 2012.05.31 00:51:00 -
[69] - Quote
Julii Hakaari wrote: Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Haha, nice. But really all your post, just like all the other crybabies, boils down to is what I said. You upset that I didn't repond to exact phrases you may have typed by pretending to be objective? You can't expect at this stage for people to even bother having intellectual arguments. Especially since the topic is born out of stupidity and willful ignorance.
Ganking has plenty of penalty an it is not too harsh. Asking if the penalty is too low is simply implying how it is bad and should be dealt with. Based on what? Opinion?
Julii Hakaari wrote: Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane.
The original post actually. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:54:00 -
[70] - Quote
Julii Hakaari wrote: Is the gankees ship empty? Why, then, is it attacked?
Often. Because the result is funny. |

Jonuts
The Arrow Project CORE.
123
|
Posted - 2012.05.31 00:54:00 -
[71] - Quote
I most definitely believe that suicide ganking is unbalanced. The risk/reward is completely skewed. No risk (You plan on losing your ship anyways) and plenty of reward. Basically, it's like handing out candy to the dude that sets up a machine gun nest right next to a freeway and starts unloading into passing cars.
I'd say the best solution is to levy a sizable fine OR have all modules/cargo destroyed. It's not even about protecting carebears really. It's Just the same argument against being able to make isk in high sec. If you do something with virtually no risk, there should be virtually no reward. Suicide ganking, as it stands, is really less risk than running missions.
If you institute either control, only the juciest targets will be suicide ganked, along with the occasional victim of a sociopath ganking for the laughs. And really, it's your fault if you leave 2bil in modules on a ship. It's like walking down a dark alley in the bad part of town, drunk off your ass and covered in money.
Another option is to just add in more risk. I'm not really sure how to actually add risk to such an event though. Maybe have suicide ganking come with a pod kill via concord along with an SP loss? I don't know. I really have no idea how to add actual risk to such an endeavor. Wish I did though, so suicide ganking could be somewhat legitimate instead of a game of gank the unarmed civilian and get free cash. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:56:00 -
[72] - Quote
Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole.
Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them.
I'll wait. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:56:00 -
[73] - Quote
Ludi Burek wrote:Julii Hakaari wrote: Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Haha, nice. But really all your post, just like all the other crybabies, boils down to is what I said. You upset that I didn't repond to exact phrases you may have typed by pretending to be objective? You can't expect at this stage for people to even bother having intellectual arguments. Especially since the topic is born out of stupidity and willful ignorance. Ganking has plenty of penalty. Asking if the penalty is too low is simply implying how it is bad and should be dealt with. Based on what? Opinion? Julii Hakaari wrote: Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane.
The original post actually. All right, more serious, then: Your post has no connection whatsoever to anything I've said; 1) I don't mine in high sec, 2) I don't afk-mine, 3) I've never bee ganked, 4) I don't want to ban ganking in high sec, and 5) I take a lot of risks in my business endeavors within New Eden.
You'd know all of this if you'd bothered to read the first post. You shouldn't expect respect when you act in such a disrespectful way. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 00:57:00 -
[74] - Quote
Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle.
So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? eh |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:58:00 -
[75] - Quote
Jonuts wrote:I most definitely believe that suicide ganking is unbalanced. The risk/reward is completely skewed. No risk (You plan on losing your ship anyways) and plenty of reward. Basically, it's like handing out candy to the dude that sets up a machine gun nest right next to a freeway and starts unloading into passing cars.
I'd say the best solution is to levy a sizable fine OR have all modules/cargo destroyed. It's not even about protecting carebears really. It's Just the same argument against being able to make isk in high sec. If you do something with virtually no risk, there should be virtually no reward. Suicide ganking, as it stands, is really less risk than running missions.
If you institute either control, only the juciest targets will be suicide ganked, along with the occasional victim of a sociopath ganking for the laughs. And really, it's your fault if you leave 2bil in modules on a ship. It's like walking down a dark alley in the bad part of town, drunk off your ass and covered in money.
Another option is to just add in more risk. I'm not really sure how to actually add risk to such an event though. Maybe have suicide ganking come with a pod kill via concord along with an SP loss? I don't know. I really have no idea how to add actual risk to such an endeavor. Wish I did though, so suicide ganking could be somewhat legitimate instead of a game of gank the unarmed civilian and get free cash.
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 01:01:00 -
[76] - Quote
RubyPorto wrote:Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole. Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them. I'll wait. To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest.
You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 01:03:00 -
[77] - Quote
Julii Hakaari wrote:To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest.
You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc.
so, artificial travel restrictions eh |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 01:04:00 -
[78] - Quote
Julii Hakaari wrote:RubyPorto wrote:Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole. Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them. I'll wait. To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest. You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc.
So what happens if you don't pay the bribe and enter HS anyway? Are you an outlaw or do you go GCC? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 01:29:00 -
[79] - Quote
RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk.
|

Sugar Kyle
The humbleless Crew Capital Punishment.
34
|
Posted - 2012.05.31 01:29:00 -
[80] - Quote
OP, you are asigning your personal morals to the NPC. They may not confided murder such a big thing. In fact, they obviously do not. Perhaps it is because we have clones and death is but an inconvience?
Plus, is not concord punishing us for not following their rules? Rules that say do not shoot other ships and pods in our space. Concord would take us out even if we did not get the kill. It seems that the murder (so dramatic) is not their care or focus. They just get irritated when we keep ignoring them. Then, they give a chance to repent by milking others until they are happy with us again (belt rats and missions for security and faction status).
After writing that, it seems like Concord is fine with murdering murders and absolving murder with murder by murders.
I think it is working as intended. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 01:54:00 -
[81] - Quote
Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk.
Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship.
Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 02:17:00 -
[82] - Quote
RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable.
Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration. |

Juess
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.05.31 02:18:00 -
[83] - Quote
Jonuts wrote:RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration. Now I know your logic is faulty. If players thought suicide ganking were risk-free, all the miners would be doing that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 02:34:00 -
[84] - Quote
Jonuts wrote:RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration.
Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Bart Starr
Aggressive Structural Steel Expediting Services
13
|
Posted - 2012.05.31 02:43:00 -
[85] - Quote
gfldex wrote:Julii Hakaari wrote:murderer You can't be a murderer in a world of immortals.
Oh, I don't know: Goonswarm did a pretty good job of 'murdering' Krixtal Icefluxor and associates.
Was a pretty good show....until the thread was deleted.
|

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 02:52:00 -
[86] - Quote
Quote:Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on.
That's like saying going to a firing range is dangerous because if you're really stupid you can put a bullet in yourself. You can scan ships, and you can build a ship for suicide ganking with 2m ISK. Even poor loot drops are profitable unless you're throwing full T2 destroyers away firing on the first thing you can get a lock on before it warps out. You've already chosen to sacrifice the ship as well, so it's hardly a risk. You know exactly what you're losing, you can scan to make an educated guess of what you'll receive. You kinda have to put your try hard pants on induce any possibility of losing isk on this. That's an accomplishment along the lines of committing suicide by holding your breath. It takes serious dedication to do yourself harm to pull off. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
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Posted - 2012.05.31 02:56:00 -
[87] - Quote
Jonuts wrote:Quote:Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on. That's like saying going to a firing range is dangerous because if you're really stupid you can put a bullet in yourself. You can scan ships, and you can build a ship for suicide ganking with 2m ISK. Even poor loot drops are profitable unless you're throwing full T2 destroyers away firing on the first thing you can get a lock on before it warps out. You've already chosen to sacrifice the ship as well, so it's hardly a risk. You know exactly what you're losing, you can scan to make an educated guess of what you'll receive. You kinda have to put your try hard pants on induce any possibility of losing isk on this. That's an accomplishment along the lines of committing suicide by holding your breath. It takes serious dedication to do yourself harm to pull off.
Ditto goes for Hulks.
You're saying that going downrange on a firing range while the range is hot should be made safe. It takes significantly less effort to keep a hulk from getting ganked than it takes to gank a hulk. You know exactly what you're risking everytime you undock (your ship), you can d-scan to make an educated guess of what gank ships you're about to receive. You kinda have to put your try hard pants on to induce any possibility of losing isk on this. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Cyprus Amaro
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.31 05:09:00 -
[88] - Quote
This whole notion that a ganker is risking something is almost humorous....
By definition, "risk" implies an uncertain outcome. The ganker knows he is going to lose his ship, so that is no risk, it is a cost of doing business.
Some argue there is a risk of failure, but CCP has eliminated this risk as well. A ganker can ship scan a potential target before committing themselves. They can see what kind of tank that juicy Hulk may or may not have. This eliminates the risk of failure.
There is a potential financial risk of course. You can't be certain the number of modules that will be dropped intact. However, the Goons have tried to eliminate this risk as well. I've heard it cost about 10 Mil to fit out a gank ship. Funny, the Goons will pay out a bounty of 100Mil for every 10 Hulks. So over the long run, they have eliminated the financial risk as well.
So, gankers face no RISK.
OTOH, picture the lowly miner.
Every time they undock to mine they are at risk of being ganked. They can't chose to engage or not (unlike the ganker who has that choice) They don't know the outcome (unlike the ganker).
While there are things that the miner can do to reduce their risk, they are faced with RISK, unlike the Goons. So when the Goons go on and on about how whimpy the mining communittee is, remember this. Miners are taking risk, the Gankers aren't.
There are ways to introduce risk into the act of ganking. How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively.
Of course nothing like this will be done because the Goons would whine and pontificate. Heaven forbid that the Goons face risk or uncertainty in their activities. And it is obvious that CCP is unwilling or afraid to do anything counter to Goon interests.
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Shanija
Confetti Explosion
3
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Posted - 2012.05.31 06:02:00 -
[89] - Quote
I'm not sure about the penalty. Part of the problem, like someone pointed out earlier in the thread, is that Concord protects the suicide gankers as much as it protects anyone else. It prevents them from being attacked on anything but their own terms, and ship scanners mean those terms can be quite specific indeed.
The bigger problem I have with the whole thing is that you can't fight over non-combat ships. It's rare because they're going to be dead before anyone can get to them - even if someone's there already, you just can't give these things a decent tank even if you want to, to the extent that it's not economically viable to ever have to actually defend them.
I think the warp drive is the most boring defense method imaginable for all involved and would like to see it actually being possible to defend a mining ship (and probably, conversely, for the warp drive to not be the last word in tanking like it is today). Make all the non-combat ships tougher, maybe even give them a stront bay and let them reinforce themselves or something to give help time to arrive. Slow down Concord response. Change the warp mechanics so the warp drive isn't a tank substitute.
If this is a sandbox, let's add some interaction. Make it possible to fight over non-combat ships and make it feasible for bystanders to get involved. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1492
|
Posted - 2012.05.31 06:10:00 -
[90] - Quote
Its not high enough.
Detach the ability to grind security status from ratting in null and deny people with -2 sec or more docking rights in 0.5 or up.
After all, Eve is supposed to be cold and heartless.....a dog eat dog world |
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