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Tippia
Sunshine and Lollipops
7619
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Posted - 2012.06.02 17:19:00 -
[181] - Quote
Asuka Solo wrote:Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death. GǪbut that doesn't change with the proposal. In fact, it rather removes some of that aspect since the undeserving will be buffered by an impregnable NPC shield and since the aggressors will live in complete safety from those who might otherwise attack them.
Restricting people's movement makes no sense because it just makes PvP in all its forms less likely.
Spikeflach wrote:Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle. As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
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Posted - 2012.06.02 17:26:00 -
[182] - Quote
Tippia wrote:As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way.
Every miner wants to kick the bully in the crotch, except when it comes to justice, the gentle lamb is seen as the bully and not a person seen as fighting for the protection of ethic and moral values.
When the miner wants to kick the bully in the crotch, to do it with justice, they have ot go to mommy and get approval, and the bully is also informed that they are going to get kicked in the crotch, thus the bully doesn't come to the sandbox anymore. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.06.02 17:28:00 -
[183] - Quote
Spikeflach wrote:RubyPorto wrote:
Ok, so long as the punishment for miners getting ganked is sitting in a BLOPS for two weeks. All other training is locked, yadda yadda.
Having the game force people to do what they do not want to do is not how a sandbox works. Having people force other people to CHOOSE to Adapt or Die is in the highest traditions of sandbox gameplay.
Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle.
Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
[Tornado, Protect Ze Miners]
Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Medium Projectile Collision Accelerator I Medium Targeting System Subcontroller I [Empty Rig slot]
Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
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Posted - 2012.06.02 17:32:00 -
[184] - Quote
RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
[Tornado, Protect Ze Miners]
Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Medium Projectile Collision Accelerator I Medium Targeting System Subcontroller I [Empty Rig slot]
Interesting concept,
Can the same be applied to an oracle?
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Malphilos
State War Academy Caldari State
74
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Posted - 2012.06.02 17:35:00 -
[185] - Quote
RubyPorto wrote:I don't know of any activity in EvE that has only one way to do it.
Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up?
The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.06.02 17:36:00 -
[186] - Quote
Spikeflach wrote:RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
Interesting concept, Can the same be applied to an oracle?
What am I, your mother? Fire up EFT and find out. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Vaerah Vahrokha
Vahrokh Consulting
1090
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Posted - 2012.06.02 17:38:00 -
[187] - Quote
RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
8K EHP nado, the gankers may as well do it first 
Should stick some lil tank on it.
Or use a Mael. I use so many Maels for everything I have 2 BPOs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.06.02 17:40:00 -
[188] - Quote
Malphilos wrote:RubyPorto wrote:I don't know of any activity in EvE that has only one way to do it. Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up? The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.
You can also leave a station via clone jump, and you can travel between systems in multiple ways.
I don't consider jumping a gate to be an activity. I consider it an action. Travel is an activity, Mining is an Activity; Gate jumping is an action, Mining in a Hulk is an action.
Yes games are made of parameters. My point was that all activities (things made up of discrete actions working towards a bigger action) have multiple avenues of approach. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.06.02 17:41:00 -
[189] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage. 8K EHP nado, the gankers may as well do it first  Should stick some lil tank on it.
Then your insured Nado dies and your Hulks warp off. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Wille Sanara
Felador night Corp
5
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Posted - 2012.06.02 17:43:00 -
[190] - Quote
This looks like a smart man is managing this thread, so 'signed' from my side . I think you basically summed up the problem. Lets hope my post will help you get CCP's attention. Good luck. |
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durka dreckly
Hedion University Amarr Empire
0
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Posted - 2012.06.02 17:52:00 -
[191] - Quote
Quote:Have any of the other mega-alliances in EVE's history ever declared a neverending assault on high sec?
Yep, is why the war dec system was changed back in the day, was a group who WD's pretty much alll of high sec. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
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Posted - 2012.06.02 17:55:00 -
[192] - Quote
RubyPorto wrote:Spikeflach wrote:RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
Interesting concept, Can the same be applied to an oracle? What am I, your mother? Fire up EFT and find out.
I'm not as much looking for a fit as I am looking for someone with experience.
I appreciate your idea as it hasn't actually been suggested before, that i know of.
So thanks. :)
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Vaerah Vahrokha
Vahrokh Consulting
1090
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Posted - 2012.06.02 17:56:00 -
[193] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage. 8K EHP nado, the gankers may as well do it first  Should stick some lil tank on it. Then your insured Nado dies and your Hulks warp off.
2.9s lock time on dessy 2246 volley damage 53k EHP
Some slower locking than the nado but human reaction time would not really let exploit the difference so much. Have them try kill it.
[Maelstrom, Protect Ze Miners] Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Large Projectile Collision Accelerator I Large Targeting System Subcontroller I [empty rig slot] Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

EVE Roy Mustang
State War Academy Caldari State
13
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Posted - 2012.06.02 18:39:00 -
[194] - Quote
Asuka Solo wrote:Tippia wrote:EVE Roy Mustang wrote:Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod Why? Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death. If Criminals want CONCORD to hold their hand and whisper sweet nothings in their ears while they defile hi-sec with their presence... then they are playing the wrong game.
this Irony given miners supposedly want the same.
proof the gankers are as risk averse as the miners |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 18:52:00 -
[195] - Quote
EVE Roy Mustang wrote:proof the gankers are as risk averse as the miners GǪexcept that what you're suggesting wouldn't alter the risk for the gankers.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Lady Spank
Genos Occidere HYDRA RELOADED
2278
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Posted - 2012.06.02 19:08:00 -
[196] - Quote
We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
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Posted - 2012.06.02 19:10:00 -
[197] - Quote
Lady Spank wrote:We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting.
Spanky, Baby, where you been?
Besides missing out our fun, isn't more exciting mining what miners have been asking for? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Lady Spank
Genos Occidere HYDRA RELOADED
2278
|
Posted - 2012.06.02 21:55:00 -
[198] - Quote
It certainly is. I've been playing better games for a while...
... heh, been taking a break more like it. CCP might be terrible but their game is still fun to play now and then. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Yonis Kador
Transstellar Alchemy
110
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Posted - 2012.06.02 21:58:00 -
[199] - Quote
Coming soon :
EVE ONLINE - INCOGNITO
- local removed from all systems
- ship/cargo scanners removed from game
- d-scan / combat probe sensitivity reduced by 50 percent
- all ships given ability to cloak w/o module
- low-sec auto-increases ehp of all ships within by 15 percent, null 25
-warp initiation time decreased
-targeting time decreased
-high sec security status penalty increased
- CCP fine added to high sec security status violation
- auto-transfer of restitution to victim
- increased anomaly spawns
-randomized belt pirate spawns
-new mission content
Yonis Kador
: )
(All joking aside, there is intelligence in this game's playerbase somewhere. Lets brainstorm ideas that would entertain everyone - instead of annihilating them.) |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
551
|
Posted - 2012.08.29 01:14:00 -
[200] - Quote
Julii Hakaari wrote:Note: I know a lot of trolls on acid and other reality twisting substances will feel a psychological need for trolling, but please, for goodness sake, I am bringing something relevant to a discussion of two sides who are constantly at war using tears as weapons; may they be goon-eve-is-hard-and-cold-deal-with-it tears or may they be someone-shot-my-expensive-ship-in-high-sec tears - they are still tears both of which lacks any intelligence behind them and I for one am sick of these threads. Therefore I kindly request the courtesy to avoid trolling and instead discussing the risk/reward with suicide-ganking; a fundamental part of EVE.
Note 2: I have never been suicide-ganked and I have never suicide-ganked, thus I can remain impartial since I dislike the idea that miners should be safe as much as I dislike nullsecers for their hypocrisy.
Topic: I know sec-status is affected when attacking people in high-sec ... hell, my sec has suffered when I've seen a lonely victim sitting by a gate in low sec and I say to myself, "oh, ****, a kill!" - then I die from Gallente badass gate-guns. Sucks. Anyhow, is this penalty enough? If someone is deemed a murderer in empire by either a faction or by CONCORD, why would they allow this person entrance? In the tear-filled debated raging between goons and high sec miners, neither one seem to produce any kind of argument a self-respecting person would use. I propose a better risk/reward-system for suicide-ganking, because if the reward outweighs the risk too much - then how can we call that EVE?
This is not about discouraging suicide-ganking, but simply about not making life easy for them, because that simply isn't life in New Eden; actions should have consequences - murder in empire should have severe consequences.
I know this has been discussed before, but why has it not been implemented? It's not logical to commit several murders in empire space and only lose a bit of security status; to commit murder should be an act of outlawing oneself and thus accepting consequences of no longer being permitted travel in CONCORD / specific faction ruled space.
tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Thus ends the thoughts of Gaius Julius - oh, no, wait - Julii Hakaari (doesn't sound at all as awesome, now does it?).
What are your thoughts? And, yet again, please, for goodness sake, act as the intelligent EVE-gamers your propose yourselves to be.
Regards, J. H.
As a suicide ganker, I believe the penalties for such a lifestyle are already too high. I believe EVE would be a much COOLER place if insurance was not only reinstated for Concord Kills .....but DOUBLED for Concord kills.
It would be awesome.
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