Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Julii Hakaari
Hakaari Inc.
18
|
Posted - 2012.05.30 21:55:00 -
[1] - Quote
Note: I know a lot of trolls on acid and other reality twisting substances will feel a psychological need for trolling, but please, for goodness sake, I am bringing something relevant to a discussion of two sides who are constantly at war using tears as weapons; may they be goon-eve-is-hard-and-cold-deal-with-it tears or may they be someone-shot-my-expensive-ship-in-high-sec tears - they are still tears both of which lacks any intelligence behind them and I for one am sick of these threads. Therefore I kindly request the courtesy to avoid trolling and instead discussing the risk/reward with suicide-ganking; a fundamental part of EVE.
Note 2: I have never been suicide-ganked and I have never suicide-ganked, thus I can remain impartial since I dislike the idea that miners should be safe as much as I dislike nullsecers for their hypocrisy.
Topic: I know sec-status is affected when attacking people in high-sec ... hell, my sec has suffered when I've seen a lonely victim sitting by a gate in low sec and I say to myself, "oh, ****, a kill!" - then I die from Gallente badass gate-guns. Sucks. Anyhow, is this penalty enough? If someone is deemed a murderer in empire by either a faction or by CONCORD, why would they allow this person entrance? In the tear-filled debated raging between goons and high sec miners, neither one seem to produce any kind of argument a self-respecting person would use. I propose a better risk/reward-system for suicide-ganking, because if the reward outweighs the risk too much - then how can we call that EVE?
This is not about discouraging suicide-ganking, but simply about not making life easy for them, because that simply isn't life in New Eden; actions should have consequences - murder in empire should have severe consequences.
I know this has been discussed before, but why has it not been implemented? It's not logical to commit several murders in empire space and only lose a bit of security status; to commit murder should be an act of outlawing oneself and thus accepting consequences of no longer being permitted travel in CONCORD / specific faction ruled space.
tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Thus ends the thoughts of Gaius Julius - oh, no, wait - Julii Hakaari (doesn't sound at all as awesome, now does it?).
What are your thoughts? And, yet again, please, for goodness sake, act as the intelligent EVE-gamers your propose yourselves to be.
Regards, J. H.
"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

HVAC Repairman
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.05.30 21:57:00 -
[2] - Quote
the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed |

Tippia
Sunshine and Lollipops
7511
|
Posted - 2012.05.30 21:59:00 -
[3] - Quote
Nope. Hell, it was recently increased by about 400%.
Quote:I know this has been discussed before, but why has it not been implemented? Because what you describe is the players' job, not something that should be handled by NPCs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
180
|
Posted - 2012.05.30 22:01:00 -
[4] - Quote
Confirming that I am a MURDERER!  There should be a rather awesome pic here |

lanyaie
303
|
Posted - 2012.05.30 22:09:00 -
[5] - Quote
Note: when you say the word trolls they come in a minute, they can smell you from lightyears away. I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Julii Hakaari
Hakaari Inc.
18
|
Posted - 2012.05.30 22:11:00 -
[6] - Quote
HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed Can the "gankee" scan into the future for gankers? Since gankers can scan gankees they gain fundamental information to use in the calculation of risk and reward; thus it can become too profitable to gank someone since the only risk is losing ones' ship and a bit of security status. A better penalty could be to choose between bribing CONCORD/faction with a 50- 100m fine or choosing exile.
I really don't see how you reached that conclusion.
Tippia wrote:Nope. Hell, it was recently increased by about 400%. Quote:I know this has been discussed before, but why has it not been implemented? Because what you describe is the players' job, not something that should be handled by NPCs. No, it's not; players rule nullsec - we don't rule empire space. That's why the guns shoot at me when I shoot at someone near empire gates - even in low sec space.
Copine Callmeknau wrote:Confirming that I am a MURDERER!  - and confirming that you are as incompetent as you are incoherent. I specifically asked people to avoid trolling; that you feel no shame over your behavior is sad. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

EvilweaselSA
GoonWaffe Goonswarm Federation
116
|
Posted - 2012.05.30 22:13:00 -
[7] - Quote
there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times |

Vaal Erit
Science and Trade Institute Caldari State
288
|
Posted - 2012.05.30 22:16:00 -
[8] - Quote
If it is so easy and so profitable with no downsides, they why don't you do it?
I think the punishments are fine: Cannot do anything in space for 15 minutes Shootable by everyone for 15 minutes Killrights for 30 days Large sec hit which will make you shootable by everyone forever until you fix it which is no easy matter No insurance Ship blown up 100% of the time
Oh god, I'm posting in another "let's nerf a certain playstyle because I don't like it" whine thread again. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:16:00 -
[9] - Quote
EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.30 22:17:00 -
[10] - Quote
Hmm,
Well a couple of points stick out about this:
1. Goons claim they have way too much money on their hands.
2. CCP is looking for ways to reduce ISK float in the game.
3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.
|
|

Tippia
Sunshine and Lollipops
7512
|
Posted - 2012.05.30 22:17:00 -
[11] - Quote
Julii Hakaari wrote:No, it's not Yes it is. Your security is your responsibility. Keeping you safe is your job. The NPCs are not part of it, in highsec or anywhere else. If you want people to be kept out of highsec because they threaten your security, then it's your job to keep them out.
If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem.
Quote:That's why the guns shoot at me when I shoot at someone near empire gates - even in low sec space. No. They do that because you engage in a criminal act, not because you have any specific level of security status. It's exactly the same as why CONCORD doesn't chase outlaws, only cirminals. You're confusing two completely separate mechanics. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Siobhan MacLeary
BRG Corp Acquisition Of Empire
6
|
Posted - 2012.05.30 22:24:00 -
[12] - Quote
No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:24:00 -
[13] - Quote
Vaal Erit wrote:If it is so easy and so profitable with no downsides, they why don't you do it? I don't see it as a play-style I wish to adapt to myself. With that said, I have no problems with other people doing it, because I have no will in changing someone's liberty - but I do want a better reward/risk system for gankers who can suicide-gank a ship with valuable cargo and loot it with his alt.
Vaal Erit wrote:I think the punishments are fine: Cannot do anything in space for 15 minutes Shootable by everyone for 15 minutes Killrights for 30 days Large sec hit which will make you shootable by everyone forever until you fix it which is no easy matter No insurance Ship blown up 100% of the time 15 minutes is nothing; the scanned ship risks to lose a lot more spent time. Killrights is not enough. The security loss is indeed a good penalty, but it should be harder upon the ganker. Of course the ship is blown up - it should be; that's why it's called suicide-ganking.
What I'm talking about is a more realistic approach to someone who commits murder in a state rather than in a desolate place equivalent to a lonely island, i.e. nullsec.
Vaal Erit wrote:Oh god, I'm posting in another "let's nerf a certain playstyle because I don't like it" whine thread again. If this is what you've gathered from reading my post, then I do pity you.
I do not whine and I have given no such impression to deserve such a pitiful argument against my arguments. You'd do well to stick with the mentality you first showed when producing arguments which I may not agree with, but I do respect. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1327
|
Posted - 2012.05.30 22:26:00 -
[14] - Quote
Has anyone really been far even as decided to use even go want to do look more like? |

Fredfredbug4
The Scope Gallente Federation
365
|
Posted - 2012.05.30 22:28:00 -
[15] - Quote
The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:34:00 -
[16] - Quote
Surfin's PlunderBunny wrote:Has anyone really been far even as decided to use even go want to do look more like?
Heyyy, that's my shtick Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:36:00 -
[17] - Quote
Tippia wrote:Yes it is. Your security is your responsibility. Keeping you safe is your job. The NPCs are not part of it, in highsec or anywhere else. If you want people to be kept out of highsec because they threaten your security, then it's your job to keep them out. I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. I'm talking about there being fundamental differences between high security space, low security space and null security space. To commit a murder in for instance Minmatar Republic should have more severe consequences either by Minmatar Republic itself, or CONCORD. Why would they wait until your security status drops enough? Is one murder not enough? I agree that the player-base should in essence rule the game, but there are differences between the different securities of space, and these differences cannot be ignored as long as there is any kind of environmental game-play in New Eden.
Tippia wrote:If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem. No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space.
Tippia wrote:No. They do that because you engage in a criminal act, not because you have any specific level of security status. It's exactly the same as why CONCORD doesn't chase outlaws, only cirminals. You're confusing two completely separate mechanics. I never said it has anything to due with "specific level of security status".
What this thread is about is simple: does the reward exceed the risk too much of suicide-ganking? I believe so, why else are people doing it? I'm not saying that we should prevent it because people are doing it; merely look at it and ask if it isn't too easy after all. I'm just trying to get a discussion between two parties' going here; a break from the goon-whining and the miner-whining.
Siobhan MacLeary wrote:No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me. Yes, "eventually" that will happen. I propose a harder, more cold, if you will, punishment for committing murder in high sec. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:41:00 -
[18] - Quote
Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. That's not true, though. I fit a cheap rifter if I'm looking for some fun frigate pvp, and I couldn't care less if I lost the ship.
Now, if I fit a 100m+ hurricane with 29m back on insurance, then I do care about losing it or not. My point is that losing ship A is cheaper than ship B and I can adapt what I spend with the reward I receive from suicide-ganking. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Fiddler Hays
East Central Industrial Corp Imperial Crimson Legion
3
|
Posted - 2012.05.30 22:41:00 -
[19] - Quote
CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
|

Julii Hakaari
Hakaari Inc.
20
|
Posted - 2012.05.30 22:43:00 -
[20] - Quote
Fiddler Hays wrote:CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
Indeed.
I had myself no problem jumping seven jumps through high sec and dock in Jita with my 15 min cooldown; each jump I was told on my screen that I should leave, lest I be shot.
I wasn't shot. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:45:00 -
[21] - Quote
Julii Hakaari wrote:I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. I'm talking about there being fundamental differences between high security space, low security space and null security space. To commit a murder in for instance Minmatar Republic should have more severe consequences either by Minmatar Republic itself, or CONCORD. Why would they wait until your security status drops enough? Is one murder not enough? I agree that the player-base should in essence rule the game, but there are differences between the different securities of space, and these differences cannot be ignored as long as there is any kind of environmental game-play in New Eden.
Not security status, physical security as in being secure in your posessions as in not getting your shit blown up.
Quote: No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space.
So fit your ship in a way that makes it uneconomical to gank. You're choosing to fit a ship in a way that's worth ganking.
Quote: I never said it has anything to due with "specific level of security status".
What this thread is about is simple: does the reward exceed the risk too much of suicide-ganking? I believe so, why else are so many doing it? I'm not saying that we should prevent it because many are doing it; merely look at it and ask if it isn't too easy after all. I'm just trying to get a discussion between two parties' going here; a break from the goon-whining and the miner-whining.
People are doing it because a group of players has decided that they can make a profit by encouraging it through significant bounties. Suicide Ganking miners is exactly as easy as miners make it.
Quote: Yes, "eventually" that will happen. I propose a harder, more cold, if you will, punishment for committing murder in high sec.
If you're suggesting CONCORD start Podding, that breaks something that's been true for years and won't change the cost of a gank that much. CONCORD destroys the ship that performs an illegal action and puts a mark on the pilot's record. What more consequence do you want?
If CONCORD, the NPC space police starts podding, why shouldn't Pirate NPCs pod? They're criminals, they can't show more restraint than the Police, right? Now we have Rats podding newbie players who don't know what's going on. And the game would be poorer for driving newbies off like that. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1662
|
Posted - 2012.05.30 22:48:00 -
[22] - Quote
Fiddler Hays wrote:CONCORDS response to Outlaws/Criminals that enter Hi-sec is very underwhelming. Currently you can be -10.0 and still go anyway in EVE. Which would not be an issue if there were not ways to getting ships after entering.
I have no issues with gankers other then the impunity in which they seem to operate in hi-sec. Having CONCORD deem them Shoot on Site after they have reach a certain security status would slow down their activities and would make paid events like Hulkageddon unsustainable in hi-sec.
As was pointed out above, you are responsible for you own security. But this isn't 0.0 where you have an alliance to keep out the un-welcomed. In Hi-sec you only have CONCORD.
The only reason you don't have an Alliance to keep out the riff-raff is that you can't be arsed to organize one. Alliances aren't some NPC structure that automagically forms in nullsec; it's a bunch of players working together. HiSec has no mechanic that stops you from working together in the exact same way.
Suicide Gankers are shoot on sight once they hit -5. The Faction Police responds fairly quickly, too. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Degren
Dreddit Test Alliance Please Ignore
1095
|
Posted - 2012.05.30 22:50:00 -
[23] - Quote
Yes, the penalty for suicide-ganking is too low.
If you are suicide ganked, you should be auto-podded. I think this is a fair penalty, as the suicide-ganker has to track you down, plot and scheme and LOSE HIS SHIP for attacking your immortal, guarded self. You don't know |

hank boar
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.30 22:51:00 -
[24] - Quote
Hammer Crendraven wrote:Hmm,
Well a couple of points stick out about this:
1. Goons claim they have way too much money on their hands.
2. CCP is looking for ways to reduce ISK float in the game.
3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.
lol actualy it puts more isk in goons pocket lol
|

Tippia
Sunshine and Lollipops
7515
|
Posted - 2012.05.30 22:55:00 -
[25] - Quote
Julii Hakaari wrote:I agree that the security status is the responsibility of the character, but I don't see what that has to do with anything. It has to do with the fact that it's your job to keep outlaws out of highsec using the tools that have been provided to you for that purpose. It's not something that NPCs should do for you. CONCORD should not be tasked with the job of blowing up outlaws just because you don't want to do that job.
Quote:I'm talking about there being fundamental differences between high security space, low security space and null security space. The fundamental difference between highsec and other parts of space is that aggression in highsec comes at a cost. The fundamental difference between empire and nullsec is that illegal aggression causes a loss of standing towards CONCORD.
At no point do these fundamental differences mean that players should be kept out of any part of space by NPCs.
Quote:Why would they wait until your security status drops enough? Is one murder not enough? Obviously not. Sometimes, you just have to murder someone.
Quote:No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space. Not that either. The reward is player-created and the risk is determined by player choice. Neither are game design issues GÇö they're player decisions.
If the reward for suicide ganking exceeds the risk, it's because players want to and make it be that way. If anything, it's because space is so inherently safe that people are making very stupid decisions about what to fit their ships with and what to carry inside them, thereby making themselves juicy targets for the gankers. These poor choices are not something that you can really design your way out of GÇö it's something people have to learn not to do (and lots of ganks will teach them that lessonGǪ obviously, not enough ganks are happening to hammer the message home).
In fact, if anything, the design change should be to make space less safe so people understand that they need to adopt a modicum of safety behaviour and keep themselves from getting killed.
Quote:I never said it has anything to due with "specific level of security status". GǪaside from wanting to kick people out as a result of them being disfavoured by CONCORD GÇö you know, that thing that is measured in security status? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Vincent Athena
V.I.C.E. Comic Mischief
688
|
Posted - 2012.05.30 22:58:00 -
[26] - Quote
Possible increase in penalties:
1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.
2) If you have a negative wallet, you may not board any ship except a shuttle. http://vincentoneve.wordpress.com/ |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
118
|
Posted - 2012.05.30 22:59:00 -
[27] - Quote
Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away.
I underlined the part that showed us how stupid you are. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.30 23:00:00 -
[28] - Quote
RubyPorto wrote:Not security status, physical security as in being secure in your posessions as in not getting your shit blown up. You'll have to rephrase this. My apologies.
RubyPorto wrote:So fit your ship in a way that makes it uneconomical to gank. You're choosing to fit a ship in a way that's worth ganking.
People are doing it because a group of players has decided that they can make a profit by encouraging it through significant bounties. Suicide Ganking miners is exactly as easy as miners make it. People are doing it because the reward far exceeds the risk, which is the point I'm making.
No, high sec-players have a right to CONCORD interference (in penalty, not to guarantee safety); this is to allow a sandbox in New Eden. I have told miners to build an alliance and fight back, and I have told them this is not a very hard thing to do and it would probably be fun to fight for something they believe in, but the reality is also that the reward exceeds the risk too much of suicide-ganking in space which supposedly is ruled by NPC's.
RubyPorto wrote:If you're suggesting CONCORD start Podding, that breaks something that's been true for years and won't change the cost of a gank that much. CONCORD destroys the ship that performs an illegal action and puts a mark on the pilot's record. What more consequence do you want?
If CONCORD, the NPC space police starts podding, why shouldn't Pirate NPCs pod? They're criminals, they can't show more restraint than the Police, right? Now we have Rats podding newbie players who don't know what's going on. And the game would be poorer for driving newbies off like that. I'm not suggesting they should pod. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Sisohiv
Center for Advanced Studies Gallente Federation
75
|
Posted - 2012.05.30 23:03:00 -
[29] - Quote
Suicide ganking for profit makes sense in the world of New Eden but when it becomes a concerted and ongoing campaign it's no longer piracy. It's bigotry.
Call a spade a a spade. EVE is seeing an attempt at culture cleansing right now. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
732
|
Posted - 2012.05.30 23:04:00 -
[30] - Quote
Julii Hakaari wrote:Tippia wrote:If you think the penalty is too low, it's because you make it too low. You are willingly nullifying some of the costs. Your choices are not a game design problem. No, they are not, but it is a game design problem if your reward far exceeds the risk of killing me in CONCORD/faction space. Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over. Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.
It is you, the player, who makes ganks worthwhile or not. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
580
|
Posted - 2012.05.30 23:05:00 -
[31] - Quote
Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.
What if I empty my gank alt's wallet? eh |

Fredfredbug4
The Scope Gallente Federation
366
|
Posted - 2012.05.30 23:14:00 -
[32] - Quote
Julii Hakaari wrote:Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. That's not true, though. I fit a cheap rifter if I'm looking for some fun frigate pvp, and I couldn't care less if I lost the ship. Now, if I fit a 100m+ hurricane with 29m back on insurance, then I do care about losing it or not. My point is that losing ship A is cheaper than ship B and I can adapt what I spend with the reward I receive from suicide-ganking.
You are incorrect. You are not guaranteed to die in a Rifter and it's much cheaper. If you agress someone in ANY ship while in hi-sec you WILL die. You are also not guaranteed to actually kill your target. They may have more EHP than you anticipated, CONCORD may get you before you get them or the module drop simply isn't high enough to profit (with more people getting suicide ganked more people are **** fitting to save money). |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.30 23:16:00 -
[33] - Quote
Julii Hakaari wrote:RubyPorto wrote:Not security status, physical security as in being secure in your posessions as in not getting your shit blown up. You'll have to rephrase this. My apologies. RubyPorto wrote:So fit your ship in a way that makes it uneconomical to gank. You're choosing to fit a ship in a way that's worth ganking.
People are doing it because a group of players has decided that they can make a profit by encouraging it through significant bounties. Suicide Ganking miners is exactly as easy as miners make it. People are doing it because the reward far exceeds the risk, which is the point I'm making. No, high sec-players have a right to CONCORD interference (in penalty, not to guarantee safety); this is to allow a sandbox in New Eden. I have told miners to build an alliance and fight back, and I have told them this is not a very hard thing to do and it would probably be fun to fight for something they believe in, but the reality is also that the reward exceeds the risk too much of suicide-ganking in space which supposedly is ruled by NPC's.
Then fit your ships in a manner that makes it uneconomical to gank them.
CONCORD provides exactly what you say you have a right to. It provides a penalty for illegal agression
Quote:RubyPorto wrote:If you're suggesting CONCORD start Podding, that breaks something that's been true for years and won't change the cost of a gank that much. CONCORD destroys the ship that performs an illegal action and puts a mark on the pilot's record. What more consequence do you want?
If CONCORD, the NPC space police starts podding, why shouldn't Pirate NPCs pod? They're criminals, they can't show more restraint than the Police, right? Now we have Rats podding newbie players who don't know what's going on. And the game would be poorer for driving newbies off like that. I'm not suggesting they should pod.
Then, forgive me, what kind of enhanced penalties are you looking for?
CONCORD destroys your ship when you illegally aggress. They also mark off some Sec Status. At -5, the faction police start preemptively shooting you.
Aside from podding, how can you make the penalty for illegal aggression worse than a guaranteed loss of the ship? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.30 23:24:00 -
[34] - Quote
Apparently I can't have more than 5 quotes, so I will just remove your quotes and post my reply.
It's not "my" job to make unless I've given my loyalty to a faction or to CONCORD.
Of course they do! If you like that kind of game-play you go to place B, and if you like that kind of game-play you go to place A; this is to ensure a diverse game-play in EVE.
People should be allowed to suicide-gank; I am not arguing for 100% safety in New Eden whatever the security status of the system may be, but I am arguing for better penalties when breaking the law committing murder. A more realistic approach from CONCORD and factions are needed to balance the equation.
The factions and CONCORD should fill a greater purpose in place A so their absence can be felt greater in place B.
If this was the case, then we wouldn't have high security systems and we wouldn't have story-lines with Caldari State and Gellente Federation fighting for the systems; just like players do around the empires.
The fundamental flaw in your rhetoric is that you're looking at this from a perspective which is incapable of perceiving change or fault in the game-play. By looking at it that way you are also ensuring the community at large that you will never criticize anything within the game; it's a bad corner to paint yourself into.
There is a difference, like I've said, between the different security systems within New Eden. You must view this from a perspective that high security space run by CONCORD and the different factions actually have an interest in punishing criminals more realistically.
You can argue for that, but in this thread we are looking at it from a perspective that NPC has a somewhat control over the space they have gone to war over, while the more desolate systems have less security, and the completely ignored systems are ruled by rogue corporations and alliances.
I don't care if they stay in or stay out; I just want to balance the equation of risk/reward. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Vincent Athena
V.I.C.E. Comic Mischief
688
|
Posted - 2012.05.30 23:25:00 -
[35] - Quote
Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet?
Your wallet goes negative. See rule #2
2) If your wallet is negative, you cannot board any ship except a shuttle. http://vincentoneve.wordpress.com/ |

I Accidentally YourShip
eHarmony Inc. Brushie Brushie Brushie
176
|
Posted - 2012.05.30 23:27:00 -
[36] - Quote
Vincent Athena wrote:Possible increase in penalties:
1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.
2) If you have a negative wallet, you may not board any ship except a shuttle.
1) Suicide ganking voids any and all insurance, even the 40% base insurance making this point moot.
2) See 1.
|

Xython
Merch Industrial Goonswarm Federation
894
|
Posted - 2012.05.30 23:27:00 -
[37] - Quote
Another day, another "punish the meanies!!!!!" thread. -1/10 |

Alavaria Fera
GoonWaffe Goonswarm Federation
971
|
Posted - 2012.05.30 23:33:00 -
[38] - Quote
Xython wrote:Another day, another "punish the meanies!!!!!" thread. -1/10 I hope you're not surprised or anything.
Negative score? Is this like negwalleting? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Xython
Merch Industrial Goonswarm Federation
894
|
Posted - 2012.05.30 23:34:00 -
[39] - Quote
Alavaria Fera wrote:Xython wrote:Another day, another "punish the meanies!!!!!" thread. -1/10 I hope you're not surprised or anything. Negative score? Is this like negwalleting?
Yes. In order to further participate, the OP must reach a positive clue score. Ideally, they will grind a basic logic course. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.30 23:38:00 -
[40] - Quote
Xython wrote:Another day, another "punish the meanies!!!!!" thread. -1/10
I see you've missed the front page of GD. Last I checked, it's another [unit time] another 16/20 GD threads about spanking the bad ebil people who deserve to be spanked... by CCP, ofc, OPs don't like ::effort:: Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
|

Tippia
Sunshine and Lollipops
7521
|
Posted - 2012.05.30 23:41:00 -
[41] - Quote
You really need to improve your quoting style because I have no idea what you're responding to half of the time. AnywayGǪ
Julii Hakaari wrote:It's not "my" job to make unless I've given my loyalty to a faction or to CONCORD. Yes it is. Your security is your concern and yours alone. If you want to secure space by keeping people out, it's your job to make sure they can't enter that space. NPCs are not there to enforce those kinds of restrictions GÇö it's up to you to create and enforce them.
Quote:People should be allowed to suicide-gank; I am not arguing for 100% safety in New Eden whatever the security status of the system may be, but I am arguing for better penalties when breaking the law committing murder. Better than GÇ£automatic death and being a free-for-all targetGÇ¥? If the penalty is low, it's because players choose to make it low because they choose to not do their job at securing the space they're in. If players can't be arsed with it, the NPCs most certainly shouldn't step in and do it for them. Quite the opposite: the situation should deteriorate to the point where the players realise that they need to step up to the plate and provide the security they feel they need.
Quote:The fundamental flaw in your rhetoric is that you're looking at this from a perspective which is incapable of perceiving change or fault in the game-play. No, quite the opposite: I'm looking at it from the perspective of players responding to changes by altering what they do and how. I also don't see any fault in the gameplay. I particularly don't see it as a flaw when people refuse to adapt even when there is ample room to do so and plenty of tools available. That means the fault is not in the design but in the player decisions.
Quote:You must view this from a perspective that high security space run by CONCORD and the different factions actually have an interest in punishing criminals more realistically. No, I really don't. I could just as well view it from the perspective that highsec is simply a place where aggression comes at a cost, and CONCORD and the different factions are simply mechanics to enforce this design.
Quote:You can argue for that, but in this thread we are looking at it from a perspective that NPC has a somewhat control over the space they have gone to war over No we are not. You might be, but you are not GÇ£weGÇ¥. Also, RP is secondary-átertiary-ádead last as far as game mechanics considerations go. If you want to balance the risk/reward ratio GÇö something that is almost entirely player-created, then go do so. You are a player; create the risk and reward you think is suitable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.30 23:43:00 -
[42] - Quote
ShahFluffers wrote:Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over. Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.
It is you, the player, who makes ganks worthwhile or not. I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward. If I fly around in cargo-ship I know that even in high-sec I may be targeted, and I can deal with that, but it annoys me greatly that if someone chooses to shoot me (because, come one, what am I going to do about it if CONCORD doesn't react fast enough other than fit myself for protection best I can?) they won't suffer a punishment equaling to their crime in a system CONCORD-ruled.
Fredfredbug4 wrote:You are incorrect. You are not guaranteed to die in a Rifter and it's much cheaper. If you agress someone in ANY ship while in hi-sec you WILL die. You are also not guaranteed to actually kill your target. They may have more EHP than you anticipated, CONCORD may get you before you get them or the module drop simply isn't high enough to profit (with more people getting suicide ganked more people are **** fitting to save money). My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk.
RubyPorto wrote:Then fit your ships in a manner that makes it uneconomical to gank them.
CONCORD provides exactly what you say you have a right to. It provides a penalty for illegal agression No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship, for I cannot fit myself for battle.
I can use my pvp-alt to protect my industrial alt - and I do - but this should never be calculated into the equation of building a game-play system ... but it is, on many levels.
Oh, well, I disagree. I still think that committing murder and piracy in CONCORD-ruled space, with the result of losing a bit of sec status and a ship which intent is death, is unbalanced.
RubyPorto wrote:Then, forgive me, what kind of enhanced penalties are you looking for?
CONCORD destroys your ship when you illegally aggress. They also mark off some Sec Status. At -5, the faction police start preemptively shooting you.
Aside from podding, how can you make the penalty for illegal aggression worse than a guaranteed loss of the ship? I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good.
What you people must understand is that I take into consideration the fact that high security space isn't player-governed. In goon-land we obey goon-laws - in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? I think not! Are people in New Eden susceptible to bribery? I think so! "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.30 23:45:00 -
[43] - Quote
Xython wrote:Another day, another "punish the meanies!!!!!" thread. -1/10
Alavaria Fera wrote:Xython wrote:Another day, another "punish the meanies!!!!!" thread. -1/10 I hope you're not surprised or anything. Negative score? Is this like negwalleting? Oh, trolling goons! Me not surprised.
Are you as incapable of thinking as I have come to believe you are, or is it simply lack of proper English which makes you unable to comprehend large bits of text? That "tl;dr"-version was all for you, my sweet, tear-dripping little bunnies. You're in my thoughts, not unlike the mentally challenged children in the day-care next to the bus-station where I live. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Vincent Athena
V.I.C.E. Comic Mischief
688
|
Posted - 2012.05.30 23:46:00 -
[44] - Quote
I Accidentally YourShip wrote:Vincent Athena wrote:Possible increase in penalties:
1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.
2) If you have a negative wallet, you may not board any ship except a shuttle. 1) Suicide ganking voids any and all insurance, even the 40% base insurance making this point moot. 2) See 1.
It voids the payout to the Ganker. The victim still gets a payout. I'm proposing that ISK paid to the victim is deducted from the ganker's wallet rather than be created by the NPCs and given to the victim. http://vincentoneve.wordpress.com/ |

Roisin Saoirse
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2012.05.30 23:48:00 -
[45] - Quote
The RP part of EVE is definitely dead, and has been for a long time. People need to understand that todays EVE is just an FPS without the first person mechanics and with a terrible interface. In fact, it's more like an RTS, only without the skill involved.
But yes, I agree the penalties are too low. Suicide gankers should be forced into hard labour chain gangs and made to mine 20 million m-¦ of veldspar in a Procurer for each ship they gank, and their victims should be able to throw snowballs at them and mock them incessantly.
Only then will there be true justice in EVE. |

Tippia
Sunshine and Lollipops
7521
|
Posted - 2012.05.30 23:51:00 -
[46] - Quote
Julii Hakaari wrote:I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward. Good news: it already has.
Quote:My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk. GǪbecause their victims create so much reward and because they have a tendency to void some of the risks on the ganker's behalf. The risk and reward are both player-created. The solution to that problem needs to be a player solution.
Quote:No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship Then enforce that risk by making it less likely that the attack will pay for itself, or by ensuring that the gankers have to pay with more than their ganking ship.
Quote:I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good. No, it doesn't. That would mean that NPCs are now doing a job that players should be doing and that the game imposes restrictions on where players can go GÇö a definite no-no in a sandbox.
Quote:What you people must understand is that I take into consideration the fact that high security space isn't player-governed. You really shouldn't, because it fogs your judgement about what GÇ£high security spaceGÇ¥ means and about who's responsible for what in it. Highsec only means that aggression costs. The security of that space is still fully in the hands of players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ilnaurk Sithdogron
Crunchy Crunchy Peregrine Nation
61
|
Posted - 2012.05.30 23:58:00 -
[47] - Quote
CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence.
Miners do not have a right to CONCORD protection. CONCORD will punish those who disobey high-sec rules, but if the gankers are willing to accept the punishment that CONCORD doles out, it is up to the miners and not CCP to increase the risk of ganking.
If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill. http://eve-sojourn.blogspot.com/
Sojourn, a newbie's EVE blog. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:04:00 -
[48] - Quote
Julii Hakaari wrote:ShahFluffers wrote:Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over. Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.
It is you, the player, who makes ganks worthwhile or not. I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward. If I fly around in cargo-ship I know that even in high-sec I may be targeted, and I can deal with that, but it annoys me greatly that if someone chooses to shoot me (because, come one, what am I going to do about it if CONCORD doesn't react fast enough other than fit myself for protection best I can?) they won't suffer a punishment equaling to their crime in a system CONCORD-ruled. Fredfredbug4 wrote:You are incorrect. You are not guaranteed to die in a Rifter and it's much cheaper. If you agress someone in ANY ship while in hi-sec you WILL die. You are also not guaranteed to actually kill your target. They may have more EHP than you anticipated, CONCORD may get you before you get them or the module drop simply isn't high enough to profit (with more people getting suicide ganked more people are **** fitting to save money). My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk. RubyPorto wrote:Then fit your ships in a manner that makes it uneconomical to gank them.
CONCORD provides exactly what you say you have a right to. It provides a penalty for illegal agression No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship, for I cannot fit myself for battle. I can use my pvp-alt to protect my industrial alt - and I do - but this should never be calculated into the equation of building a game-play system ... but it is, on many levels. Oh, well, I disagree. I still think that committing murder and piracy in CONCORD-ruled space, with the result of losing a bit of sec status and a ship which intent is death, is unbalanced. RubyPorto wrote:Then, forgive me, what kind of enhanced penalties are you looking for?
CONCORD destroys your ship when you illegally aggress. They also mark off some Sec Status. At -5, the faction police start preemptively shooting you.
Aside from podding, how can you make the penalty for illegal aggression worse than a guaranteed loss of the ship? I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good. What you people must understand is that I take into consideration the fact that high security space isn't player-governed. In goon-land we obey goon-laws - in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? I think not! Are people in New Eden susceptible to bribery? I think so!
Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.
After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!
Tah-Dah.
Your suggestion simply adds the ability to pay to avoid Sec status hits. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:08:00 -
[49] - Quote
Tippia wrote:You really need to improve your quoting style because I have no idea what you're responding to half of the time. AnywayGǪ
Yes it is. Your security is your concern and yours alone. If you want to secure space by keeping people out, it's your job to make sure they can't enter that space. NPCs are not there to enforce those kinds of restrictions GÇö it's up to you to create and enforce them. That's why I wrote at the top of the post that I couldn't post the post because I had too many quotes; of course the result would be incoherent - I'll try to adapt from now on.
Indeed, and I agree, my security is my responsibility, but I'm talking about the penalty of committing murder.
Tippia wrote:Better than GÇ£automatic death and being a free-for-all targetGÇ¥? If the penalty is low, it's because players choose to make it low because they choose to not do their job at securing the space they're in. If players can't be arsed with it, the NPCs most certainly shouldn't step in and do it for them. Quite the opposite: the situation should deteriorate to the point where the players realise that they need to step up to the plate and provide the security they feel they need. I disagree. In my opinion, the different security systems fills an essential purpose to New Eden; it makes it diverse and full of life. I can choose to stay in high security space or I can choose to join an alliance in null; either way, I should feel an obvious difference rather than the lacking of useless NPC's and a failed story-line.
You are correct that the players against e.g. hulkageddon need to step up and fight back, because CONCORD shouldn't fight their war, but CONCORD should have a will to protect CONCORD space from undesirables, and equally so should the factions.
There is a saying in EVE that our actions have consequences. I guess I really don't see what harsh consequences suicide-gankers have when breaking laws in empire.
Tippia wrote:No, quite the opposite: I'm looking at it from the perspective of players responding to changes by altering what they do and how. I also don't see any fault in the gameplay. I particularly don't see it as a flaw when people refuse to adapt even when there is ample room to do so and plenty of tools available. That means the fault is not in the design but in the player decisions. I agree about the need to adapt, which I have previously mentioned, and I think it's a fantastic tool offered to us by the system, but I also believe, like I've said, that the security status of the systems should play a greater impact; it's important to allow diverse, sandbox-gameplay, and it would balance an unbalanced equation between industrialists and suicide-gankers.
Tippia wrote:No, I really don't. I could just as well view it from the perspective that highsec is simply a place where aggression comes at a cost, and CONCORD and the different factions are simply mechanics to enforce this design. Yes, you really do, because that is what it says it is - but it doesn't live up to the image.
CCP has a hard time with this; of course they don't want all of New Eden to be null, because then it would only be you, your friends and your friends alts in the game, but neither do they want to punish you too hard when you attack high sec. It's hard for CCP, which I understand, but I believe this needs a bit of balancing.
Tippia wrote:No we are not. You might be, but you are not GÇ£weGÇ¥. Also, RP is secondary-átertiary-ádead last as far as game mechanics considerations go. If you want to balance the risk/reward ratio GÇö something that is almost entirely player-created, then go do so. You are a player; create the risk and reward you think is suitable. Yes, we are, because that is what EVE says it is; we don't have control over empire space.
Yes, it is dead, which is my point; it shouldn't be dead. I'm not talking about RP, though, but more logic and consideration of the story-line. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Grumpymunky
Super Monkey Tribe of Danger
181
|
Posted - 2012.05.31 00:10:00 -
[50] - Quote
For someone running a single character on a single account, the penalties are quite severe, maybe even a little too harsh. The more accounts you have, the less the consequences of any activity matter, to the point where having -10 sec status on several of my characters is no penalty at all. No game mechanic will ever change that. Anything you can do with one account, you can do better with two. Post with your monkey. |
|

Xython
Merch Industrial Goonswarm Federation
895
|
Posted - 2012.05.31 00:11:00 -
[51] - Quote
Damnit Tippia, every time I see your corporation name I hear this:
http://www.youtube.com/watch?v=9riCK5ivhis
|

gfldex
530
|
Posted - 2012.05.31 00:11:00 -
[52] - Quote
Julii Hakaari wrote:murderer
You can't be a murderer in a world of immortals.
When someone burns down your sandcastle, bring sausages. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.31 00:15:00 -
[53] - Quote
hank boar wrote:Hammer Crendraven wrote:Hmm,
Well a couple of points stick out about this:
1. Goons claim they have way too much money on their hands.
2. CCP is looking for ways to reduce ISK float in the game.
3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.
lol actualy it puts more isk in goons pocket lol
Ah grasshopper you so missed the opportunity before you. If it were the broad side of a barn I think you still would have missed it.
The title is: Is the penalty for suicide-ganking too low?
The assumption is maybe CCP will change Suicide ganking.
My point number 3. is CCP has a lot of latitude when making changes to suicide ganking ie. they already removed insurance payouts from suicide gankers. A step which is reducing ISK from the game during this activity which did not happen before infernos release by comparison. So relative to pre inferno they already have taken a step to reduce ISK from the game during this activity. But so much more can be done. And then your statement is wrong in context to pre inferno relative to post inferno.
Next the action of suicide ganking is not putting the ISK into their pockets. It is the action of the miners when they buy a new hulk that is putting ISk into their pockets do not confuse those two very different things as one in the same. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:15:00 -
[54] - Quote
Ilnaurk Sithdogron wrote:CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence. If you'd bothered to read my posts you'd know that 'm speaking about penalty, not protection.
Ilnaurk Sithdogron wrote:If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill. Less risky? I make my business in enemy wormholes. I eat risk for breakfast!
RubyPorto wrote:Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.
After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel*, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!
Tah-Dah.
Your suggestion simply adds the ability to pay to avoid Sec status hits.
*if you're suggesting an absolute gates-are-closed restriction, there's probably no reaching you. Needless to say, it would be an idiotic suggestion. I was more speaking about high sec, low sec and null.
No, I don't want prohibitions on travel - I actually want to nerf the ridiculous power of the NPC's (what skills have they trained? tell me so I can train it too!) - but of course reaction at gates.
Sec-status would be affected, too. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Xython
Merch Industrial Goonswarm Federation
898
|
Posted - 2012.05.31 00:16:00 -
[55] - Quote
You got it in one there. CCP Likes Suicide Ganking, as it's helping flush all the illegal botter isk out of the economy. Just wait until the great minerals crash that's coming, then you're gonna see some real fun! |

sYnc Vir
Wolfsbrigade Lost Obsession
222
|
Posted - 2012.05.31 00:22:00 -
[56] - Quote
Isn't this the very thing Crimewatch 2.0 will be "Fixing" ? Any tweaks they make are a moot point atm, but I guess this is yet another thread because someone decided hulkageddon needed ruining by making it longer, thus less special.
Until then, people could just stop fitting active tanks on hulks, and carry a set of Small T2 drones for the rats, and a set of Honet EC-300s.
Chances are, if you fit a 32K EHP tank on your hulk and launch ECM drones, the 3 Dessi's will warp to the next belt and kill the idiot shield boosting and afk.
Or of course Dscan and warp out the moment 3 Dessi get on 0.5AU scan range. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:28:00 -
[57] - Quote
sYnc Vir wrote:Isn't this the very thing Crimewatch 2.0 will be "Fixing" ? Any tweaks they make are a moot point atm, but I guess this is yet another thread because someone decided hulkageddon needed ruining by making it longer, thus less special.
Until then, people could just stop fitting active tanks on hulks, and carry a set of Small T2 drones for the rats, and a set of Honet EC-300s.
Chances are, if you fit a 32K EHP tank on your hulk and launch ECM drones, the 3 Dessi's will warp to the next belt and kill the idiot shield boosting and afk.
Or of course Dscan and warp out the moment 3 Dessi get on 0.5AU scan range. Can a person criticize without thinking this or that about hulkageddon? I can't even fly a hulk since I just started my industrial alt, and I consider mining in WH to be so goddamn profitable I'd biomass my characters before I started belting in high sec.
Stop presuming things. It makes you look like a transvestite on crack. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:29:00 -
[58] - Quote
Julii Hakaari wrote:Ilnaurk Sithdogron wrote:CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence. If you'd bothered to read my posts you'd know that 'm speaking about penalty, not protection. Ilnaurk Sithdogron wrote:If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill. Less risky? I make my business in enemy wormholes. I eat risk for breakfast! RubyPorto wrote:Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.
After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel*, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!
Tah-Dah.
Your suggestion simply adds the ability to pay to avoid Sec status hits.
*if you're suggesting an absolute gates-are-closed restriction, there's probably no reaching you. Needless to say, it would be an idiotic suggestion. I was more speaking about high sec, low sec and null. No, I don't want prohibitions on travel - I actually want to nerf the ridiculous power of the NPC's (what skills have they trained? tell me so I can train it too!) - but of course reaction at gates. Sec-status would be affected, too.
So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Ludi Burek
The Player Haters Corp
101
|
Posted - 2012.05.31 00:32:00 -
[59] - Quote
With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety.
Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected  |

gfldex
530
|
Posted - 2012.05.31 00:35:00 -
[60] - Quote
Julii Hakaari wrote:in Gallente-land we obey Gallente-laws. Does the Gallente allow murder?
Can you show me those laws, please? This is a serious question because it's the first time that I hear that a capsuleer is under any form of government control. I learned from the back story that open space is dangerous and only the wealthy that can afford clones venture there. For very good reason!
You leave the safety of a station or a planet and there is no police to go after criminals. There is only CONCORD to stop unsanctioned acts of aggression. CONCORD has the simply function to keep violence at a tolerable level, what they do. The empires have their own problems (like a serious lack of presidents) that they can't deal with all those pirates that operate in open space. Why do you want to shift the burden to solve conflicts to them? Heck, there are still Minmatar children die by starvation!
We capsuleers have anything we need to handle our conflicts ourselves. There is no need of the empires to step up and start to restrict our freedom with their government bullshit.
When someone burns down your sandcastle, bring sausages. |
|

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:37:00 -
[61] - Quote
Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is infact, too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:39:00 -
[62] - Quote
RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it.
Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole.
Ludi Burek wrote:With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety. Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected  Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:39:00 -
[63] - Quote
Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space? "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:41:00 -
[64] - Quote
Julii Hakaari wrote:Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space?
Does the gankers ship also lack cargo space? |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:44:00 -
[65] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:Mallak Azaria wrote:Upon thinking about this deeply, I came to the accurate conclusion that the penalty for suicide ganking is too high.
Gankee: Loses a ship. Ganker: Loses a ship & sec status.
Perhaps a compromise would be in order. The ganker could either not take a sec hit, or the gankee could also take a sec hit. This would make the situation fair to both sides. Did you in fact think at all, or does the gankees ship lack cargo-space? Does the gankers ship also lack cargo space? Is the gankees ship empty? Why, then, is it attacked?
gfldex wrote:Julii Hakaari wrote:in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? Can you show me those laws, please? This is a serious question because it's the first time that I hear that a capsuleer is under any form of government control. I learned from the back story that open space is dangerous and only the wealthy that can afford clones venture there. For very good reason! You leave the safety of a station or a planet and there is no police to go after criminals. There is only CONCORD to stop unsanctioned acts of aggression. CONCORD has the simply function to keep violence at a tolerable level, what they do. The empires have their own problems (like a serious lack of presidents) that they can't deal with all those pirates that operate in open space. Why do you want to shift the burden to solve conflicts to them? Heck, there are still Minmatar children die by starvation! We capsuleers have anything we need to handle our conflicts ourselves. There is no need of the empires to step up and start to restrict our freedom with their government bullshit. Now, if only the rest of the forum could operate on your intellectual level, I'd have hope in this community.
Indeed, you may be correct, in which case I would openly and proudly admit my defeat in this debate. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:44:00 -
[66] - Quote
double-post "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.31 00:46:00 -
[67] - Quote
Ludi Burek wrote:With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety. Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected 
Well the high sec game mechanics are the problem. They do not allow players to defend themselves. They only allow for concord retribution after the fact. That is what most peoples problems are with them or at least mine. Of course that problem goes away in low sec or null.
If a method can be found to allow players to defend themselves from gankers in high sec without getting concorded then the risk of operating in high sec would be restored IMHO. But I have no idea how to make that happen. AS of right now all of the methods that would work the best are as illegal in high sec as ganking is. In other words any method that has a real chance to defeat a ganker fleet and save the defender also will get the defender concorded. High sec needs a stand your ground rule (mechanic). |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:49:00 -
[68] - Quote
Hammer Crendraven wrote:Well the high sec game mechanics are the problem. They do not allow players to defend themselves. They only allow for concord retribution after the fact. That is what most peoples problems are with them or at least mine. Of course that problem goes away in low sec or null.
If a method can be found to allow players to defend themselves from gankers in high sec without getting concorded then the risk of operating in high sec would be restored IMHO. But I have no idea how to make that happen. AS of right now all of the methods that would work the best are as illegal in high sec as ganking is. In other words any method that has a real chance to defeat a ganker fleet and save the defender also will get the defender concorded. High sec needs a stand your ground rule (mechanic). I completely agree and I'm surprised it hasn't been implemented. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Ludi Burek
The Player Haters Corp
101
|
Posted - 2012.05.31 00:51:00 -
[69] - Quote
Julii Hakaari wrote: Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Haha, nice. But really all your post, just like all the other crybabies, boils down to is what I said. You upset that I didn't repond to exact phrases you may have typed by pretending to be objective? You can't expect at this stage for people to even bother having intellectual arguments. Especially since the topic is born out of stupidity and willful ignorance.
Ganking has plenty of penalty an it is not too harsh. Asking if the penalty is too low is simply implying how it is bad and should be dealt with. Based on what? Opinion?
Julii Hakaari wrote: Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane.
The original post actually. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
119
|
Posted - 2012.05.31 00:54:00 -
[70] - Quote
Julii Hakaari wrote: Is the gankees ship empty? Why, then, is it attacked?
Often. Because the result is funny. |
|

Jonuts
The Arrow Project CORE.
123
|
Posted - 2012.05.31 00:54:00 -
[71] - Quote
I most definitely believe that suicide ganking is unbalanced. The risk/reward is completely skewed. No risk (You plan on losing your ship anyways) and plenty of reward. Basically, it's like handing out candy to the dude that sets up a machine gun nest right next to a freeway and starts unloading into passing cars.
I'd say the best solution is to levy a sizable fine OR have all modules/cargo destroyed. It's not even about protecting carebears really. It's Just the same argument against being able to make isk in high sec. If you do something with virtually no risk, there should be virtually no reward. Suicide ganking, as it stands, is really less risk than running missions.
If you institute either control, only the juciest targets will be suicide ganked, along with the occasional victim of a sociopath ganking for the laughs. And really, it's your fault if you leave 2bil in modules on a ship. It's like walking down a dark alley in the bad part of town, drunk off your ass and covered in money.
Another option is to just add in more risk. I'm not really sure how to actually add risk to such an event though. Maybe have suicide ganking come with a pod kill via concord along with an SP loss? I don't know. I really have no idea how to add actual risk to such an endeavor. Wish I did though, so suicide ganking could be somewhat legitimate instead of a game of gank the unarmed civilian and get free cash. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:56:00 -
[72] - Quote
Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole.
Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them.
I'll wait. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 00:56:00 -
[73] - Quote
Ludi Burek wrote:Julii Hakaari wrote: Come one, I'm offering you argument here far from whatever the **** you received yours. Could you please be so kind to not give of such a completely ignorant response that I might just have to ask Mr. Darwin what went wrong with you?
No, no, Hakaari, don't be so hard on him.
Yes, I must - it's for his benefit.
No, no. He can't help it.
He has freedom of choice; born free into an absurd world, so spoke Mr. Camus.
Indeed, but that doesn't mean-
Haha, nice. But really all your post, just like all the other crybabies, boils down to is what I said. You upset that I didn't repond to exact phrases you may have typed by pretending to be objective? You can't expect at this stage for people to even bother having intellectual arguments. Especially since the topic is born out of stupidity and willful ignorance. Ganking has plenty of penalty. Asking if the penalty is too low is simply implying how it is bad and should be dealt with. Based on what? Opinion? Julii Hakaari wrote: Ooooh. I was wondering how long it would take for such obvious and constant stupidity on these forums to literally drive me insane.
The original post actually. All right, more serious, then: Your post has no connection whatsoever to anything I've said; 1) I don't mine in high sec, 2) I don't afk-mine, 3) I've never bee ganked, 4) I don't want to ban ganking in high sec, and 5) I take a lot of risks in my business endeavors within New Eden.
You'd know all of this if you'd bothered to read the first post. You shouldn't expect respect when you act in such a disrespectful way. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 00:57:00 -
[74] - Quote
Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle.
So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? eh |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 00:58:00 -
[75] - Quote
Jonuts wrote:I most definitely believe that suicide ganking is unbalanced. The risk/reward is completely skewed. No risk (You plan on losing your ship anyways) and plenty of reward. Basically, it's like handing out candy to the dude that sets up a machine gun nest right next to a freeway and starts unloading into passing cars.
I'd say the best solution is to levy a sizable fine OR have all modules/cargo destroyed. It's not even about protecting carebears really. It's Just the same argument against being able to make isk in high sec. If you do something with virtually no risk, there should be virtually no reward. Suicide ganking, as it stands, is really less risk than running missions.
If you institute either control, only the juciest targets will be suicide ganked, along with the occasional victim of a sociopath ganking for the laughs. And really, it's your fault if you leave 2bil in modules on a ship. It's like walking down a dark alley in the bad part of town, drunk off your ass and covered in money.
Another option is to just add in more risk. I'm not really sure how to actually add risk to such an event though. Maybe have suicide ganking come with a pod kill via concord along with an SP loss? I don't know. I really have no idea how to add actual risk to such an endeavor. Wish I did though, so suicide ganking could be somewhat legitimate instead of a game of gank the unarmed civilian and get free cash.
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
21
|
Posted - 2012.05.31 01:01:00 -
[76] - Quote
RubyPorto wrote:Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole. Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them. I'll wait. To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest.
You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 01:03:00 -
[77] - Quote
Julii Hakaari wrote:To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest.
You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc.
so, artificial travel restrictions eh |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 01:04:00 -
[78] - Quote
Julii Hakaari wrote:RubyPorto wrote:Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole. Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them. I'll wait. To choose between a 50- 100m bribe with a low sec status (because CONCORD will keep their eyes on you) and exile. If one wishes to return from exile one must establish contact with CONCORD, which will happen when entering a CONCORD guarded gate; they will talk to you and you will offer them a bribe - with interest. You're asking for a fast reply so you'll get a fast reply. The above example is just a possibility. The size of the bribe could of course be affected by other things, such as skills in Social and/or previous gankings, etc.
So what happens if you don't pay the bribe and enter HS anyway? Are you an outlaw or do you go GCC? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 01:29:00 -
[79] - Quote
RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk.
|

Sugar Kyle
The humbleless Crew Capital Punishment.
34
|
Posted - 2012.05.31 01:29:00 -
[80] - Quote
OP, you are asigning your personal morals to the NPC. They may not confided murder such a big thing. In fact, they obviously do not. Perhaps it is because we have clones and death is but an inconvience?
Plus, is not concord punishing us for not following their rules? Rules that say do not shoot other ships and pods in our space. Concord would take us out even if we did not get the kill. It seems that the murder (so dramatic) is not their care or focus. They just get irritated when we keep ignoring them. Then, they give a chance to repent by milking others until they are happy with us again (belt rats and missions for security and faction status).
After writing that, it seems like Concord is fine with murdering murders and absolving murder with murder by murders.
I think it is working as intended. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 01:54:00 -
[81] - Quote
Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk.
Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship.
Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 02:17:00 -
[82] - Quote
RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable.
Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration. |

Juess
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.05.31 02:18:00 -
[83] - Quote
Jonuts wrote:RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration. Now I know your logic is faulty. If players thought suicide ganking were risk-free, all the miners would be doing that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 02:34:00 -
[84] - Quote
Jonuts wrote:RubyPorto wrote:Jonuts wrote:RubyPorto wrote:
What risk do miners have? (besides Suicide Ganks which you're trying to ban)
Why don't miners make it unrewarding to suicide gank? A tank fit hulk isn't profitable to gank. A Mining fit Rokh is even worse. The only reason Suicide ganking is profitable is because miners allow it to be.
The risk miners have is probably suicide. I know I'd put a round in my head if I had to make my isk through mining. Also, who said I'm trying to BAN suicide ganking? I'm arguing against it's profitability. If you want to go kill unarmed civilians in job lots, go do it. Go nuts. Have a field day with it. I'm only asking that the activity have a risk associated with it, or at the least, enough consequences to make it something other than free isk. Suicide Ganking isn't the equivalent of shooting people. It's the equivalent of blowing up construction equipment, stealing the scrap and selling that. The explosives you use are the equivalent of the gank ship. Stealing scrap from construction sites is incredibly profitable in RL, judging by the number of people who get caught doing it. Getting to blow up and salvage the huge equipment would be even more profitable. Stealing scrap also comes with real penalties. You know, things like jail time. It has risks associated with the rewards. Suicide ganking does not. It's just free and easy isk. Sure, if you're lucky enough to find the motherlode walking around in an uncloaked stealth bomber on auto pilot, feel free to profit greatly. Outside of those extremely lucky occasions, the costs/risks associated with suicide ganking (for profit, not fun) should be substantial enough to warrant actual consideration.
Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Bart Starr
Aggressive Structural Steel Expediting Services
13
|
Posted - 2012.05.31 02:43:00 -
[85] - Quote
gfldex wrote:Julii Hakaari wrote:murderer You can't be a murderer in a world of immortals.
Oh, I don't know: Goonswarm did a pretty good job of 'murdering' Krixtal Icefluxor and associates.
Was a pretty good show....until the thread was deleted.
|

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 02:52:00 -
[86] - Quote
Quote:Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on.
That's like saying going to a firing range is dangerous because if you're really stupid you can put a bullet in yourself. You can scan ships, and you can build a ship for suicide ganking with 2m ISK. Even poor loot drops are profitable unless you're throwing full T2 destroyers away firing on the first thing you can get a lock on before it warps out. You've already chosen to sacrifice the ship as well, so it's hardly a risk. You know exactly what you're losing, you can scan to make an educated guess of what you'll receive. You kinda have to put your try hard pants on induce any possibility of losing isk on this. That's an accomplishment along the lines of committing suicide by holding your breath. It takes serious dedication to do yourself harm to pull off. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 02:56:00 -
[87] - Quote
Jonuts wrote:Quote:Suicide Ganking comes with real penalties. You know, things like getting your ship blown up. It has risks associated with the rewards. The risk of a bad loot drop. The risk of unexpected tankiness. The risk of whoops forgot to OH. The costs of suicide ganking for profit are very substantial compared to the expected reward, it costs ~10m Isk to gank something with an expected drop worth ~10m ISK.
And you can't count any player bounties in your reward calculation, because player events aren't something you balance on. That's like saying going to a firing range is dangerous because if you're really stupid you can put a bullet in yourself. You can scan ships, and you can build a ship for suicide ganking with 2m ISK. Even poor loot drops are profitable unless you're throwing full T2 destroyers away firing on the first thing you can get a lock on before it warps out. You've already chosen to sacrifice the ship as well, so it's hardly a risk. You know exactly what you're losing, you can scan to make an educated guess of what you'll receive. You kinda have to put your try hard pants on induce any possibility of losing isk on this. That's an accomplishment along the lines of committing suicide by holding your breath. It takes serious dedication to do yourself harm to pull off.
Ditto goes for Hulks.
You're saying that going downrange on a firing range while the range is hot should be made safe. It takes significantly less effort to keep a hulk from getting ganked than it takes to gank a hulk. You know exactly what you're risking everytime you undock (your ship), you can d-scan to make an educated guess of what gank ships you're about to receive. You kinda have to put your try hard pants on to induce any possibility of losing isk on this. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Cyprus Amaro
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.31 05:09:00 -
[88] - Quote
This whole notion that a ganker is risking something is almost humorous....
By definition, "risk" implies an uncertain outcome. The ganker knows he is going to lose his ship, so that is no risk, it is a cost of doing business.
Some argue there is a risk of failure, but CCP has eliminated this risk as well. A ganker can ship scan a potential target before committing themselves. They can see what kind of tank that juicy Hulk may or may not have. This eliminates the risk of failure.
There is a potential financial risk of course. You can't be certain the number of modules that will be dropped intact. However, the Goons have tried to eliminate this risk as well. I've heard it cost about 10 Mil to fit out a gank ship. Funny, the Goons will pay out a bounty of 100Mil for every 10 Hulks. So over the long run, they have eliminated the financial risk as well.
So, gankers face no RISK.
OTOH, picture the lowly miner.
Every time they undock to mine they are at risk of being ganked. They can't chose to engage or not (unlike the ganker who has that choice) They don't know the outcome (unlike the ganker).
While there are things that the miner can do to reduce their risk, they are faced with RISK, unlike the Goons. So when the Goons go on and on about how whimpy the mining communittee is, remember this. Miners are taking risk, the Gankers aren't.
There are ways to introduce risk into the act of ganking. How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively.
Of course nothing like this will be done because the Goons would whine and pontificate. Heaven forbid that the Goons face risk or uncertainty in their activities. And it is obvious that CCP is unwilling or afraid to do anything counter to Goon interests.
|

Shanija
Confetti Explosion
3
|
Posted - 2012.05.31 06:02:00 -
[89] - Quote
I'm not sure about the penalty. Part of the problem, like someone pointed out earlier in the thread, is that Concord protects the suicide gankers as much as it protects anyone else. It prevents them from being attacked on anything but their own terms, and ship scanners mean those terms can be quite specific indeed.
The bigger problem I have with the whole thing is that you can't fight over non-combat ships. It's rare because they're going to be dead before anyone can get to them - even if someone's there already, you just can't give these things a decent tank even if you want to, to the extent that it's not economically viable to ever have to actually defend them.
I think the warp drive is the most boring defense method imaginable for all involved and would like to see it actually being possible to defend a mining ship (and probably, conversely, for the warp drive to not be the last word in tanking like it is today). Make all the non-combat ships tougher, maybe even give them a stront bay and let them reinforce themselves or something to give help time to arrive. Slow down Concord response. Change the warp mechanics so the warp drive isn't a tank substitute.
If this is a sandbox, let's add some interaction. Make it possible to fight over non-combat ships and make it feasible for bystanders to get involved. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1492
|
Posted - 2012.05.31 06:10:00 -
[90] - Quote
Its not high enough.
Detach the ability to grind security status from ratting in null and deny people with -2 sec or more docking rights in 0.5 or up.
After all, Eve is supposed to be cold and heartless.....a dog eat dog world |
|

Tippia
Sunshine and Lollipops
7524
|
Posted - 2012.05.31 06:22:00 -
[91] - Quote
Cyprus Amaro wrote:By definition, "risk" implies an uncertain outcome. No, it doesn't. Risk implies a cost and a probability. That probability may very well be 100%, at which point the risk is very high (so high, in fact, that it has the same value as the cost of the projected loss).
Quote:OTOH, picture the lowly miner. GǪwho, according to you, can remove the probability of being ganked by ramping up the risk of failure for the ganker, and thus have no risk.
Quote:How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. That uncertainty is already there: aside from CONCORD, everything is random, and as mentioned there's the initial risk of losing the ship as well.
Quote:How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively. Makes no sense and doesn't helpGǪ well, it might help the gankers since the escort is now engaged elsewhere and the target is freely available for an gank. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1669
|
Posted - 2012.05.31 06:26:00 -
[92] - Quote
Cyprus Amaro wrote:This whole notion that a ganker is risking something is almost humorous....
By definition, "risk" implies an uncertain outcome. The ganker knows he is going to lose his ship, so that is no risk, it is a cost of doing business.
Some argue there is a risk of failure, but CCP has eliminated this risk as well. A ganker can ship scan a potential target before committing themselves. They can see what kind of tank that juicy Hulk may or may not have. This eliminates the risk of failure.
There is a potential financial risk of course. You can't be certain the number of modules that will be dropped intact. However, the Goons have tried to eliminate this risk as well. I've heard it cost about 10 Mil to fit out a gank ship. Funny, the Goons will pay out a bounty of 100Mil for every 10 Hulks. So over the long run, they have eliminated the financial risk as well.
So, gankers face no RISK.
OTOH, picture the lowly miner.
Every time they undock to mine they are at risk of being ganked. They can't chose to engage or not (unlike the ganker who has that choice) They don't know the outcome (unlike the ganker).
While there are things that the miner can do to reduce their risk, they are faced with RISK, unlike the Goons. So when the Goons go on and on about how whimpy the mining communittee is, remember this. Miners are taking risk, the Gankers aren't.
There are ways to introduce risk into the act of ganking. How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively.
Of course nothing like this will be done because the Goons would whine and pontificate. Heaven forbid that the Goons face risk or uncertainty in their activities. And it is obvious that CCP is unwilling or afraid to do anything counter to Goon interests.
Goonswarms bounties, as player operated things have no bearing on this discussion, since there is nothing stopping you from providing free Hulk insurance, negating the miner's risk.
Your lowly miner seems pretty dense. Everytime he undocks, he indicates the risk level he's comfortable with by choosing what ship to undock. He can choose the amount of effort he wants to put into avoiding ganks through tried and true methods. He knows the outcome; if he gets shot, he'll die. His job is, therefore, not to get shot.
Tah Dah. Miners now have all their risk mitigated by effort, just like the gankers you're complaining about did. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Tippia
Sunshine and Lollipops
7524
|
Posted - 2012.05.31 06:38:00 -
[93] - Quote
Julii Hakaari wrote:Indeed, and I agree, my security is my responsibility, but I'm talking about the penalty of committing murder. That penalty is death and persecution. The persecution part is up to players to enforce.
By the way GǣThat's why I wrote at the top of the post that I couldn't post the post because I had too many quotes; of course the result would be incoherent - I'll try to adapt from now on.Gǥ You can always use good old quotes rather than quote tags to include textGǪ
Quote:I disagree. In my opinion, the different security systems fills an essential purpose to New Eden; it makes it diverse and full of life. I can choose to stay in high security space or I can choose to join an alliance in null; either way, I should feel an obvious difference rather than the lacking of useless NPC's and a failed story-line. Yes. That purpose is to dictate what kind of cost you have to pay for aggression: material in highsec, standings in empire, SFA in null. Players might not own the systems, but empire is just as player-run as nullsec is and it's players that should generate the feel, not NPCs. In fact, as you might have noticed, they're phasing out NPCs more and more as time goes on and as players are given more and more control.
Quote:CONCORD should have a will to protect CONCORD space from undesirables, and equally so should the factions. They do. It's called faction police and navy (which equates to CONCORD in CONCORD space). Most of them are purposefully designed to be evadable (and even beatable, should it come to that) because players are not meant to be kept out of any part of space by NPCs GÇö that's the job of other players.
Quote:I guess I really don't see what harsh consequences suicide-gankers have when breaking laws in empire. Destruction and persecution. If the harshness is somewhat less than expected, it's because players (particularly the victims) choose to make it so by voiding part of the penalty.
No, I really don't. Just because you prefer to look at it through some RP lens doesn't mean I have to do it as well. So no GÇ£weGÇ¥ are not looking at it from the perspective of NPCs owning space because that perspective isn't particularly relevant and doesn't reflect how the game works (or, indeed, how it should work). EVE is a player-run game; NPCs should ideally be removed completely, not be given more prominence and be handed roles that the players already have the tools to fulfil. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ludi Burek
The Player Haters Corp
103
|
Posted - 2012.05.31 07:22:00 -
[94] - Quote
Asuka Solo wrote:Its not high enough.
Detach the ability to grind security status from ratting in null and deny people with -2 sec or more docking rights in 0.5 or up.
After all, Eve is supposed to be cold and heartless.....a dog eat dog world
Cold and heartless only for some right?  |

Tippia
Sunshine and Lollipops
7527
|
Posted - 2012.05.31 08:17:00 -
[95] - Quote
Ludi Burek wrote:Asuka Solo wrote:After all, Eve is supposed to be cold and heartless.....a dog eat dog world Cold and heartless only for some right?  It's difficult to maintain a dog-eat-dog world if some of the dogs refuse to biteGǪ and if they decide to do so, they ca't really complain that it's only cold and heartless for them and not for the dogs on the not-receiving end of the non-bite. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
|
Posted - 2012.05.31 08:20:00 -
[96] - Quote
Tippia wrote:Ludi Burek wrote:Asuka Solo wrote:After all, Eve is supposed to be cold and heartless.....a dog eat dog world Cold and heartless only for some right?  It's difficult to maintain a dog-eat-dog world if some of the dogs refuse to biteGǪ and if they decide to do so, they ca't really complain that it's only cold and heartless for them and not for the dogs on the not-receiving end of the non-bite.
It's a Dog-Eat-Dog world in EvE, and Miners are choosing to play "Steak." Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Gorki Andropov
Kerensky Initiatives
934
|
Posted - 2012.05.31 08:47:00 -
[97] - Quote
OP: in your signature, I think you meant to use the word 'faze', not 'phase'. |

Vincent Athena
V.I.C.E. Comic Mischief
690
|
Posted - 2012.05.31 20:55:00 -
[98] - Quote
Richard Desturned wrote:Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle. So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? Its not. If you smuggle and get caught, you are fined. If you do not have the ISK to pay the fine, your wallet goes negative. http://vincentoneve.wordpress.com/ |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:53:00 -
[99] - Quote
Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle. So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? Its not. If you smuggle and get caught, you are fined. If you do not have the ISK to pay the fine, your wallet goes negative.
So people smuggle by using toons with no need to ever have a wallet balance and simply station trade at each end to someone who hasn't been fined into oblivion. At least this way, the magically created ISK isn't going to another player. If it were, that would be a problem. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 10:29:00 -
[100] - Quote
I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |
|

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 10:45:00 -
[101] - Quote
Not sure anyone has mentioned this before, but what i would like to see is a more robust system that actually make ransoming as a pirate working. The idea would be that there is a distinct differentiation between "murder" someone and "pirating" someone. I would like to see more actual "pirating" instead of this "suicide ganking". So basically the pirating frequency in hi-sec/low-sec should go up, while the "murders" should go down.
I'm not sure how to accomplish this, but i guess u could work around special contracts and items that will ensure safety travel if u pay and some form of pirate "organization" that if joined, provides advantages, but u have to life with its "code of honor".
Basically i can life to pay pirates or even have some long term contracts to buy me safe passage for a region, but i need some systems that actually makes sense for me to pay. So the goal would be that actually ransoming in hi-sec needs to-be more profitable and viable than actually killing the target. I also would like to see some actual interaction between those 2 opposing groups, i think here something like romantic "mafia" systems. I pay for "safety" and gain a advantage over other traders, to use the shorter trade routes or know a Cartel "owns/operates" in a region i do business so i can buy a "member" item and know there "code or rules" are enforced.
So i would like to see more "suicide gankers" converted to actually robbers, thief's instead of murders and have a very distinct difference between those 2 groups.
Hope this makes sense :p
bye Andy
PS: The same goes for wardecs, most would actually like to pay, but paying makes no logical sense in the current from, for various reasons. If i can pay and actually buy me "freedom" for X amount of time, that cant be circumvented i would pay! I would even go this far and allow a % based system to pay every month, so i can operate in a low-sec system of my choice where i know those pirates are actually more like a "mafia" and wont bother me if i keep paying my "fees", but only if the system is robust enough so it makes sense for me. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 10:48:00 -
[102] - Quote
Julii Hakaari wrote:I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you.
We already have hard consequences to our actions. You want them to be harder, so your game can be easier. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 10:54:00 -
[103] - Quote
Siobhan MacLeary wrote:No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me.
no grinding required, merely another alt with a relatively short training time to get back out and do it again. (correct me if i'm wrong)
i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 10:57:00 -
[104] - Quote
Valya Niell wrote:i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) There is no such limit.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 10:58:00 -
[105] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you. We already have hard consequences to our actions. You want them to be harder, so your game can be easier. No, I don't. Why do you make presumptions like that? I live in a wormhole filled with enemies while I colonize their planets, mine their gas and kill their sleepers; all along I am severely underskilled compared to their tengus and whatnot. I have no interest in an easy game, but you seem to want it to be easy for gankers. I take a risk and I make money because of it, something I am aware of (I don't understand why anyone would actually want to mine in high sec when you can find 100m worth of asteroids in C3 while you let passive income from PI come, and find gas which also has a lot of worth, but it's not up to me to judge where they wish to mine - it's a sandbox).
I created this thread because I was annoyed by the unintellectual, verbal war raging between one side and the other. I have never seen such a community filled with so much hate. What really bothers me, though, is that I can't remember this attitude from when I played in 2010, so even since then I have recommended EVE not because of its sandbox, but because of its community. Trust me, I won't make that mistake again.
Putting aside the immature behavior of the forum users in general, the fact still remains that a majority of people in this thread obviously dislike the idea that it should be more costly to gank simply because it would make life easier for the gankee, but that's not the point; a ganker should have consequences because death should have consequences in EVE. This is what EVE promotes: what you do will have consequences, and getting your cheap ganker-ship blown up and losing a million in clone-cost, is not a consequence which a player can feel.
Consequences shouldn't be only for miners and industrialists. EVE should be hard on everyone regardless if you put your SP in industry, mining or gunnery. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 10:59:00 -
[106] - Quote
Tippia wrote:Valya Niell wrote:i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) There is no such limit.
exactly. XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Kreeia Dgore
EntroPrelatial Industria T A B O O
31
|
Posted - 2012.06.01 11:01:00 -
[107] - Quote
I don't think the penalty for suicide ganking is too low. I think it is too predictable. Right now ganking isn't about skills or equipment, it is about maths. You know exactly what is your ship worth, you know exactly how much will you get from the killed wreck. You know exactly when the condord will show up. You don't play the game, you just count. No risk, just a job. Repetitive and somehow boring.
I don't have an exact suggestion on how to make it more fun and more "random", but if the suicide ganking should be changed in a way, i suggest it should make it less predictable. Less math, more skill, more ... more fun. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:04:00 -
[108] - Quote
Degren wrote:Yes, the penalty for suicide-ganking is too low.
If you are suicide ganked, you should be auto-podded. I think this is a fair penalty, as the suicide-ganker has to track you down, plot and scheme and LOSE HIS SHIP for attacking your immortal, guarded self.
What do you suicide gank in? how much does it and your gear cost? how hard is it to use said equipment to break the tank on a hulk and how much do you gain from salvage and loot? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:10:00 -
[109] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. I underlined the part that showed us how stupid you are.
Mallak Azaria <---you mean that part?
TROLL-B-GONE XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Rek Seven
Probe Patrol Project Wildfire
312
|
Posted - 2012.06.01 11:10:00 -
[110] - Quote
Jakob Anedalle wrote:
Does death have consequence? I thought I read in the ad copy for Eve that death had consequences but I must have been wrong, because clearly it doesnGÇÖt. Yeah, sure you lose a ship, and that could really hurt. As a newbie I sure know that. But the idea that suicide gank is a standard practice proves the point. The idea that someone would do a dozen suicide ganks in a row just adds unrealistic insult to the gameworld. You get to be a bully and never face consequences for it. If youGÇÖre on the Concord GÇ£most wantedGÇ¥ list you should get podded, and getting podded by CONCORD should cause a loss that matters - presumably skill points as if your clone could only handle 95% of your SP or something. This might be harsh for first time - maybe the first death in 24 hours is no loss, then it starts accelerating from there. The realistic alternative would be that Concord arrests the characters, but taking someone out of the game (even for just 24 hours) seems problematic.
QFT |
|

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:11:00 -
[111] - Quote
Sisohiv wrote:Suicide ganking for profit makes sense in the world of New Eden but when it becomes a concerted and ongoing campaign it's no longer piracy. It's bigotry.
Call a spade a a spade. EVE is seeing an attempt at culture cleansing right now.
define cleansing XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 11:12:00 -
[112] - Quote
Valya Niell wrote:exactly. This is a good thing.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Vaerah Vahrokha
Vahrokh Consulting
1090
|
Posted - 2012.06.01 11:21:00 -
[113] - Quote
Julii Hakaari wrote: tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Regards, J. H.
Suicide ganking is fine and many who die, deserve to.
What's wrong then?
Two details:
1) EvE is much self patting on the shoulder about being player driven but then uses NPCs to rule and police hi sec PvP like WoW.
This creates a quite stupid situation, where the gankers are doing their job unhindered (they can fully take the kill before being concorded) while the target are hard coded into a prey little box. How are them hard coded to be prey? Because they are only given the option to "take". Their options are passive, like going away, overtank, survive till Concord kills the attacker and so on.
Instead, targets should be able to withdraw Concord / NPC protection and hire willing "gankee" helpers, something like war decs allies but on a personal level.
At this point, both parties are fully player driven like EvE is meant to be and both can rip each other a new one. *Both* is the keyword. Opponents, not canned "predator vs prey".
2) You have seen how CCP need to implement a new hi sec aggression mechanic. Why? Because the old one was 1 v 1 centered. Being the emergent playerbase we are, it took short time before somebody figured out how to circumvent the system and basically keep the defendant stuck to the 1 v 1 paradygm while the attacker enjoyed many vs 1. Thus neutral RR was born and other similar "outplay the system" gameplay.
Now, the same happened with Concord. Stuck at an ancient "you are bad pirate we send police to kill you" mechanic, it partially scales to blob ganking (see freighter ganks) but does not scale AT ALL against vast scale organized ganking.
This is the case of these days. A 0.0 alliance decided to industrially boycott the whole hi sec mining and Concord won't scale to deal with it, nor the very EvE economy model supports diminishing returns to make it increasingly harder to keep up with the huge costs involved. If Goons wanted, they could forever finance a complete and permanent stranglehold of any kind of miners (including the big tank ones) plus every high traffic trade route.
This is bad game design, as no PvP games can allow a permanent stalemate. When you win your battleground, you get a "you won, game over" cutscene or similar, then the thing is reset. In EvE it's not reset so we are all stuck to their "you won" cutscene, including themselves and they probably wonder what to do next.
And no, we won't get some white knights going to displace them in the next month, keep dreaming. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:22:00 -
[114] - Quote
Xython wrote:You got it in one there. CCP Likes Suicide Ganking, as it's helping flush all the illegal botter isk out of the economy. Just wait until the great minerals crash that's coming, then you're gonna see some real fun!
first non troll i've seen from you. yay ^_^
so suicide ganking discourages bots... but mineral crash encourages bots... vicious cycle? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:30:00 -
[115] - Quote
Mallak Azaria wrote:Julii Hakaari wrote: Is the gankees ship empty? Why, then, is it attacked?
Often. Because the result is funny.
admittance that tanking the ship would have little to no effect and that alot of suicide ganking is little more than greifing XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.06.01 11:32:00 -
[116] - Quote
Richard Desturned wrote:so, artificial travel restrictions
Artificial...
You know that point where people get mocked for losing sight of the difference between a game a real life? There's a signpost just behind you.
|

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:35:00 -
[117] - Quote
Will someone please address me the issue of the cost difference between the ganker and gankee as well as my issue with juszt creating a new alt to get around the security status drop? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 11:38:00 -
[118] - Quote
Valya Niell wrote:Mallak Azaria wrote:Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. I underlined the part that showed us how stupid you are. Mallak Azaria <---you mean that part? TROLL-B-GONE
Racism again goons is like racism against muslims. Neither exist, because neither are a race. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 11:41:00 -
[119] - Quote
Valya Niell wrote:Will someone please address me the issue of the cost difference between the ganker and gankee Cost difference is not an issue. Cost is not a balancing factor. You pay exponentially increasing costs for marginal improvements in ability, and if the ability you're buying isn't survivability, then that increasing cost will approach GêP without any change whatsoever in how easy the ship is to gank.
Quote:as well as my issue with juszt creating a new alt to get around the security status drop? Not an issue, as long as you don't biomass those alts. More to the point though, there is no reason to create new alts to get around the drop GÇö it's actually quite counterproductive to do so, since it's just a waste of time for little to no benefit. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 11:44:00 -
[120] - Quote
Julii Hakaari wrote:I have never seen such a community filled with so much hate.
You're either not paying attention, ignoring the fact or you just haven't seen the forums of many other games. It's universal.
Quote:Consequences shouldn't be only for miners and industrialists. EVE should be hard on everyone regardless if you put your SP in industry, mining or gunnery.
The consequences are already there. They're far higher for ganking than they are for being ganked. There is literally no justification for raising the consequences for the ganker further at this point, considering they were raised 6 months ago. That's pretty much why I made the other thread :p |
|

Blastcaps Madullier
Celestial Horizon Corp. Flatline.
27
|
Posted - 2012.06.01 11:51:00 -
[121] - Quote
HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed
losses a ship usualy worth at max 10m with fittings, looses sec status, gets loot drops from miners, transfers isk etc to anotehr alt, gets biomassed, new char made trained in a few hours, rince repeat....
tbt think CCP should put a 1 week delay on chr deletion, you delete it, you have to wait 1 week for it to actualy happen, means you either have to have more accounts or you cant gank as frequently with VERY LITTLE risk vs reward....
|

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 11:54:00 -
[122] - Quote
Mallak Azaria wrote:You're either not paying attention, ignoring the fact or you just haven't seen the forums of many other games. It's universal. No, it's not, and I'm not only speaking about games. EVE promotes itself as a hard and cold game, which it is, but it doesn't justify the hate on these forums since last I checked these forums aren't in-character. It must take a lot of energy to hate like that. Why would anyone do it voluntarily? I'm asking a serious question. I hate EU-politicians and my own country's politicians, so I stay far, far away from news about how they want to interfere with my life even more. Why, then, would anyone voluntarily keep hating like you do? Unless you start building gas-chambers, people will remain different, and just like I can't do anything at the moment (until I build my own gas-chambers) about those EU-politicians smoking cigars while they rule a continent undemocratically elected, just like that you can't do anything about people disagreeing with you here.
Stop the hate, friend; your life will be the better for it.
Mallak Azaria wrote:The consequences are already there. They're far higher for ganking than they are for being ganked. There is literally no justification for raising the consequences for the ganker further at this point, considering they were raised 6 months ago. That's pretty much why I made the other thread :p No, they're not, and I honestly don't have time to force you out from your delusion. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Adeena Torcfist
Dark Underground Forces
33
|
Posted - 2012.06.01 12:01:00 -
[123] - Quote
kill rights for 30 days, isnt enough in my opinion. Hiding in low/null when they've committed the crime doesnt help matters. Even ive gone after gankers before, but your so outnumbered, its hard to pick them off to gain revenge.
15 mins Global countdown? big whoop. after a minute or two, they can just dock up & wait out the timer anyways in their pods. ISK fines based on their sec status's would hopefully curb some of the aggressors.
If you want to gank, use the war declaration system. Thats what its for. If your out mining or mission running & get ganked, well,then i have no sympathy for you anyway. thats your own fault. |

Thora Ash
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.01 14:18:00 -
[124] - Quote
RubyPorto wrote:Julii Hakaari wrote:RubyPorto wrote:So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits? It wasn't a thought through penalty. Someone asked for an example and I delivered it. Penalties should be much more thought through with consideration to the economy and the affect it would have on the game as a whole. Ok, come up with a harsher penalty that doesn't break the rule on NPCs podding, doesn't impose artificial travel restrictions, and doesn't automagically whisk isk out of the ganker's wallet. Since none of those things happen in game currently, there's no reason to add them. I'll wait.
What about detaining the offending capsuleer for a given time? Concord captures the pod and releases the pilot after questioning or whatever. Maybe factoring in sec standing. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
131
|
Posted - 2012.06.01 14:21:00 -
[125] - Quote
HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed
tl;dr:
Carebear loses 300 mil hulk
Goon loses a Catalyst Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

bongsmoke
School of Applied Knowledge Caldari State
70
|
Posted - 2012.06.01 14:22:00 -
[126] - Quote
Julii Hakaari wrote:
tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Thus ends the thoughts of Gaius Julius - oh, no, wait - Julii Hakaari (doesn't sound at all as awesome, now does it?).
What are your thoughts? And, yet again, please, for goodness sake, act as the intelligent EVE-gamers your propose yourselves to be.
Regards, J. H.
Only cause of my hatred of goons do I support this.
Let poop in the sandbox together! |

Fenella
Dangermouse Inc.
2
|
Posted - 2012.06.01 14:31:00 -
[127] - Quote
ISK loss for ganking is inconsequential, Sec penalty is easily circumvented, kill rights are a joke.
What we need is Community Service and tagging.
Force the aggressors to clean grafiti off the side of a station in a pod for 4 hours every time they gank a barge before they can leave the system or dock.
That'll teach em !
/shakes fist |

Adeena Torcfist
Dark Underground Forces
33
|
Posted - 2012.06.01 14:58:00 -
[128] - Quote
Inconsequential or not, the ISK lost from the miner/victim, & the insurance payed should come out of the gankee's wallet. & the full ISK amount, not some chump-ass insurance quote thats broken on T2 ships it is currently.
& if he/she has no ISK in their wallet, well, i fully expect a negative wallet. Then ship replacement programs will be funded outta their own wallets. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:49:00 -
[129] - Quote
Valya Niell wrote:Siobhan MacLeary wrote:No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me. no grinding required, merely another alt with a relatively short training time to get back out and do it again. (correct me if i'm wrong) i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me)
The penalty for recycling alts to escape Sec Status hits is a ban, and from what I understand, that ban comes pretty quickly and easily. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:57:00 -
[130] - Quote
Valya Niell wrote:Degren wrote:Yes, the penalty for suicide-ganking is too low.
If you are suicide ganked, you should be auto-podded. I think this is a fair penalty, as the suicide-ganker has to track you down, plot and scheme and LOSE HIS SHIP for attacking your immortal, guarded self. What do you suicide gank in? how much does it and your gear cost? how hard is it to use said equipment to break the tank on a hulk and how much do you gain from salvage and loot?
A properly tanked Hulk has 30k EHP, all T2 Fit. A gang of 4 (20m Isk) Catalysts can kill that before CONCORD arrives. Put some RR on the field in the Hulks favor and that number jumps to about 15 Catalysts (75m) or 6 Tornados (380m).
A Hulk drops ~10m in loot and ~10m in salvage (average). Tanking your Hulk, with no RR means it takes 4 people to break even on the gank and split a 10m Isk bounty (which isn't something to balance on, cause it's not a game mechanic). With RR, your Hulk cannot be profitably ganked. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:57:00 -
[131] - Quote
Blastcaps Madullier wrote:HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed losses a ship usualy worth at max 10m with fittings, looses sec status, gets loot drops from miners, transfers isk etc to anotehr alt, gets biomassed, new char made trained in a few hours, rince repeat.... tbt think CCP should put a 1 week delay on chr deletion, you delete it, you have to wait 1 week for it to actualy happen, means you either have to have more accounts or you cant gank as frequently with VERY LITTLE risk vs reward....
Biomassing Alts to escape Sec status hits is a bannable offense. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 21:00:00 -
[132] - Quote
Adeena Torcfist wrote:kill rights for 30 days, isnt enough in my opinion. Hiding in low/null when they've committed the crime doesnt help matters. Even ive gone after gankers before, but your so outnumbered, its hard to pick them off to gain revenge.
15 mins Global countdown? big whoop. after a minute or two, they can just dock up & wait out the timer anyways in their pods. ISK fines based on their sec status's would hopefully curb some of the aggressors.
If you want to gank, use the war declaration system. Thats what its for. If your out mining or mission running & get ganked, well,then i have no sympathy for you anyway. thats your own fault.
If you want the WarDec system to be used like that, then players shouldn't be able to quit a corp as soon as a Dec comes in. They shouldn't be able to quit at all while a Dec is live. Ohh the tears we'd see then.
Right now a Wardec just means players quit corp. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 21:01:00 -
[133] - Quote
Adeena Torcfist wrote:Inconsequential or not, the ISK lost from the miner/victim, & the insurance payed should come out of the gankee's wallet. & the full ISK amount, not some chump-ass insurance quote thats broken on T2 ships it is currently.
& if he/she has no ISK in their wallet, well, i fully expect a negative wallet. Then ship replacement programs will be funded outta their own wallets.
Cool, so now Suicide ganking would be a funny new Isk faucet. That's a remarkably (though not surprisingly) stupid idea. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.01 21:07:00 -
[134] - Quote
RubyPorto wrote:
A properly tanked Hulk has 30k EHP, all T2 Fit. A gang of 4 (20m Isk) Catalysts can kill that before CONCORD arrives. Put some RR on the field in the Hulks favor and that number jumps to about 15 Catalysts (75m) or 6 Tornados (380m).
A Hulk drops ~10m in loot and ~10m in salvage (average). Tanking your Hulk, with no RR means it takes 4 people to break even on the gank and split a 10m Isk bounty (which isn't something to balance on, cause it's not a game mechanic). With RR, your Hulk cannot be profitably ganked.
If only the killmails showed the fits of the gankers for proof of the fits.
Loss of the gankers ships is a calculated loss and is of benefit to them in whatever way they see it as benefiting them.
Jumping into something expecting to win and invariably losing is what a loss truly is. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 21:13:00 -
[135] - Quote
Spikeflach wrote:RubyPorto wrote:
A properly tanked Hulk has 30k EHP, all T2 Fit. A gang of 4 (20m Isk) Catalysts can kill that before CONCORD arrives. Put some RR on the field in the Hulks favor and that number jumps to about 15 Catalysts (75m) or 6 Tornados (380m).
A Hulk drops ~10m in loot and ~10m in salvage (average). Tanking your Hulk, with no RR means it takes 4 people to break even on the gank and split a 10m Isk bounty (which isn't something to balance on, cause it's not a game mechanic). With RR, your Hulk cannot be profitably ganked.
If only the killmails showed the fits of the gankers for proof of the fits. Loss of the gankers ships is a calculated loss and is of benefit to them in whatever way they see it as benefiting them. Jumping into something expecting to win and invariably losing is what a loss truly is.
Loss of the Miner's ships is a calculated loss and if it's not of benefit to them in whatever way they see it as benefiting them, they should have calculated better.
What you undock in is the stakes you are willing to lose. Do high rollers complain that people at the penny slots don't lose as much?
Tank your Hulk Mine in Something other than a Hulk Use a short range D-Scan Mine in a mission space Mine in a grav site Mine in a hidden belt (asteroids off grid of a normal belt) Keep some SEBOED AC Tornados with you to kill the gankers as soon as they light up
All of these things you can use to reduce the chances of you losing your ship. Gankers don't get the option of not losing their ship, so they adapted and use cheaper ships; why shouldn't miners have to adapt? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Horace Nancyball
The Whiskers of Kurvi-Tasch
4
|
Posted - 2012.06.01 21:19:00 -
[136] - Quote
Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that.
Agreed. Also doing it more than once or twice will also make life in hi-sec really irritating avoiding the police all the time. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 21:33:00 -
[137] - Quote
sabre906 wrote:HVAC Repairman wrote:the gankee loses his ship and gains insurance (heh probably not knowing hi-sec), the ganker loses his ship and loses security status
if anything hi-sec ganking should be buffed tl;dr: Carebear loses 300 mil hulk Goon loses a Catalyst
Carebear chooses to not tank a 300mil Hulk
Ganker exploits Carebear's Laziness/Stupidity Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Bill Loney
Hedion University Amarr Empire
10
|
Posted - 2012.06.01 21:41:00 -
[138] - Quote
Horace Nancyball wrote:Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. Agreed. Also doing it more than once or twice will also make life in hi-sec really irritating avoiding the police all the time. Which is why they use alts, we all know that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 21:50:00 -
[139] - Quote
Bill Loney wrote:Horace Nancyball wrote:Fredfredbug4 wrote:The suicide ganker is 100% guaranteed to lose his ship, some modules, and sec status. It is the highest risk activity in EVE. Anyone can acknowledge that. Agreed. Also doing it more than once or twice will also make life in hi-sec really irritating avoiding the police all the time. Which is why they use alts, we all know that.
Miners use alts for their convenience too. So long as they're not recycling alts (CCP'll ban them for that), why shouldn't gankers have access to the same tools miners do? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Wacktopia
Noir. Noir. Mercenary Group
252
|
Posted - 2012.06.01 21:54:00 -
[140] - Quote
Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away.
You are ignorant to believe that this is a pvp-optional game. It is not. CCP: Fix Inferno war decs.-áAllies should not be free and unlimited. -á-á |
|

Tanae Avalhar
Republic University Minmatar Republic
1
|
Posted - 2012.06.01 21:54:00 -
[141] - Quote
If ccp increased the sec hit for ganking and only allowed sec gains from ratting in empire space (low and hi) would this not lead to an increase in the population of low? |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 23:39:00 -
[142] - Quote
Wacktopia wrote:Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. You are ignorant to believe that this is a pvp-optional game. It is not. Of course it's not, you brain-damaged idiot, but I have never claimed it to be so.
Any more trolling coming this way? "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.06.01 23:52:00 -
[143] - Quote
I believe it is too low. not because I want to "punish" gankers.. but because when you look at the prices on wardecc bribes to concord... the cost to concord bottom line via wardecc circumvention through ganking is massive ... concord must be pissed off. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.02 00:19:00 -
[144] - Quote
Removed. Navigator. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 00:38:00 -
[145] - Quote
Wow, Julii. That has to be among the most hateful, anti-social, and hypocritical things I've ever read on these forums. I'm very impressed. 
You really need to take your medication now. You also really need to learn what GÇ£multiplayer sandboxGÇ¥ entails, because it's not what you think it is.
Quote:in a sandbox I am allowed to form my own fate Incorrect. In a multiplayer sandbox, you are allowed to try to form your own fate, but you'll have to do it in competition with everyone else trying to do the same. Their attempts my very well be at odds with yours, and you are in no way guaranteed to come out on top in that clash.
Quote:without this static high sec, I'd be forced to join a corporation with an alliance to gain protection; being forced to do such a thing would in essence remove my freedom of choice of not doing that, since quitting would be my only other alternative. Is that a sandbox? Yes, because you're not actually forced to do anything and because the tools remain the same, and those tools still allow you (and everyone else) to create your own shared world. It's the latter part that is the sandbox, far more than the former. Even if you were forced to do things because of the actions of others, that would still not make it any less of a sandbox because that's just how things will work out in a shared multiplayer sandbox: some will get their wish; as a result, others will not.
Quote:If someone is willing to die "for the lulz", as some of you have argued is enough, well, then, I guess EVE isn't the cold hearted ***** we thought she was. No. It's just that they value the real-life fun higher than some virtual assets. Seems rather healthy, to be honest.
Quote:if you are willing to die "just like that", even for a marginal profit, then death is too little of a consequence. No. If there's a marginal profit in it, it means that they've taking the consequences into account, no matter how large or small they are GÇö whether they die or not is quite irrelevant at that point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.02 01:01:00 -
[146] - Quote
Tippia wrote:Wow, Julii. That has to be among the most hateful, anti-social, and hypocritical things I've ever read on these forums. I'm very impressed.  You really need to take your medication now You also really need to learn what GÇ£multiplayer sandboxGÇ¥ entails, because it's not what you think it is. Yes, hateful posts are typically the result when hate is of issue. I hate bullies. What is your excuse?
No, you need to learn the definition; I have experience with MMO sandboxes and the definition isn't as narrow minded as you would have it.
Tippia wrote:Incorrect. In a multiplayer sandbox, you are allowed to try to form your own fate, but you'll have to do it in competition with everyone else trying to do the same. Their attempts my very well be at odds with yours, and you are in no way guaranteed to come out on top in that clash. I never argued for anything else. I said removing high sec would hurt the sandbox since my choices would lessen - and they would, thus it is proof of stupidity beyond belief to actually promote such an idea and scream "SAAANBAAAAX".
Tippia wrote:Yes, because you're not actually forced to do anything and because the tools remain the same, and those tools still allow you (and everyone else) to create your own shared world. It's the latter part that is the sandbox, far more than the former. Even if you were forced to do things because of the actions of others, that would still not make it any less of a sandbox because that's just how things will work out in a shared multiplayer sandbox: some will get their wish; as a result, others will not. No, they actually don't remain the same. Let me make it simple to you: I give you a toolbox, but I steal a tool from you. Does the toolbox then remain the same? You are talking about making a big sandbox very tiny to fit a certain play-style; this is not something you can debate yourself out of since it would also be the result. What makes you think you are more entitled to your play-style than anyone else? What if I want to be self-sufficient? How would that be possible in a sandbox that didn't give me the tool (to go through a safer place, i.e. high sec) to do just that?
Tippia wrote:No. It's just that they value the real-life fun higher than some virtual assets. Seems rather healthy, to be honest. Ah, and here you completely ignored what I said, too. I guess you disagree with me wanting death to have consequences in EVE. Go play WoW, you sissy!
Tippia wrote:No. If there's a marginal profit in it, it means that they've taking the consequences into account, no matter how large or small they are GÇö whether they die or not is quite irrelevant at that point. Above you said they "value the real-life fun higher", i.e. you spoke of that as a reason, and that is also the reason unless a ganker gets lucky and hits jack-pot when scanning a cargo. How does death have consequences if real-life fun outweighs the negative effects of death in New Eden? It doesn't. You know it, I know, CCP knows it. It's a matter of fact that death doesn't have consequences in EVE unless you spend a lot of money on implants. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
18
|
Posted - 2012.06.02 01:01:00 -
[147] - Quote
I was thinking about this for a few days now. Why is it that gankers can scan your ships in high sec but we can not use area of effect jammers in high sec? That makes you a sitting duck. The ganker holds all of the cards. Who to attack when to attack where to attack. They know the cost of the attack, in short they know all of the risk up front except how much of the stuff in/on the ship will drop. But law of averages says they have a fair idea how much will drop. Not much risk at all for this type of attack.
What if it was also illegal to use a cargo scanner in high sec? Now we add the element of risk and the unknown. Do you attack the target blind and hope for the best? Do you have an informant to tell you what is being moved and where and when? Or do you scan anyway and lose a scanner ship for every ship you scan to concord action. Also this concord attack on the scanner ship will give the player(s) a heads up that a gank attack is imminent. Perhaps if the defender also have a protection fleet with them they can get the drop on the ganker fleet. Of course it is suicide (because of concord) but no longer would the ganker fleet attack be a sure thing. Now you have leveled the risk IMHO for high sec.
None of this does much of anything though for hulkageddon. Except for they might not know the Hulks layout before the attack. So do they assume it is tanked and come in with more force than is needed or do they assume it is a max miner design and not use enough and get concorded before they kill the Hulk. It would add some risk a bit more than it has now anyway.
As of right now the Hulk pilot might as well just set up for a max miner setup because they can scan your ship and come in with just the right amount to kill it. No incentive at all to tank the Hulk. A tanked Hulk just cost more to kill it but dead it is unless the gankers are newbies. But if their was an element of unknown involved then we have incentive to tank a Hulk. That unknown element would be making cargo and ship scanners illegal in high sec.
More ideas for CCP as an isk drain, they could have gate customs officials that are on the take. If you are a ganker you can pay a fee to a gate official. He in turn will give you the last 30 minutes gate traffic name of ship and contents. You would probably have to bribe several gates to get a viable target this way. CCP can determine the value of such info if they want to do this. Maybe it needs to be fleshed out a bit more and or randomized a bit as well. Just thinking about ideas.
The frieght hauler or anyone for that matter could also pay off the gate customs official to give out false info about your ship(s) contents. A sliding fee scale. The more you pay the greater the false hood in your favor of info that he will sell to the gankers. The idea here is to add risk and the element of the unknown. Nothing should be a sure thing. Can you trust the info you paid for as a ganker! |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 01:23:00 -
[148] - Quote
Julii Hakaari wrote:Yes, hateful posts are typically the result when hate is of issue. I hate bullies. What is your excuse? Excuse for what?
GǪand no, it's quite clear that Gǣmultiplayer sandboxGǥ is something quite different than you think it is.
Quote:I never argued for anything else. GǪyou mean aside from what you just said, where your rights were asserted as a given rather than contingent on your own ability to enforce your will onto others. Likewise, just because others can enforce their will onto you doesn't mean it's any less of a sandbox (in fact, it rather proves that it's a proper sandbox).
Quote:No, they actually don't remain the same. Yes they do. No tools or options are removed. You do not need a safer place to be self-sufficient. You might prefer one, but the option is still available to you without it, and you have the tools at your disposal to make it happen.
Quote:Ah, and here you completely ignored what I said, too. No. I just explained that the scenario you described didn't necessarily have the meaning you assumed it had. Just because people get themselves blown up doesn't mean there aren't consequences or that the game isn't cold-hearted GÇö it just means that fun can be had when getting blown up and that this may be valued higher than those consequences, because it's just virtual stuff being sacrificed for RL fun.
Quote:How does death have consequences if real-life fun outweighs the negative effects of death in New Eden? By enforcing a loss of assets, and even game time. Just because the negative effects are valued higher, it doesn't mean that there are no consequences. The simple fact of the matter is that death has consequences, and whether or not they can be outweighed by other gains is pretty irrelevant. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Ludi Burek
The Player Haters Corp
118
|
Posted - 2012.06.02 01:43:00 -
[149] - Quote
Tippia, I tip my hat to you. How you can maintain your cool logic with this relentless assault of logical fallacy, thread after thread, is commendable. A lesser person would have given up long time ago and just resorted to trolling these guys  |

Blastcaps Madullier
Celestial Horizon Corp. Flatline.
27
|
Posted - 2012.06.02 06:54:00 -
[150] - Quote
Quote:Right now a Wardec just means players quit corp.
or war deccing corps have members outside of corp, find war targets while having an application in, application accepted just before gank on target, ganker quits corp....
CCPs changed it so they cant rejoin for 7 days which is one thing. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 07:07:00 -
[151] - Quote
Blastcaps Madullier wrote:Quote:Right now a Wardec just means players quit corp. or war deccing corps have members outside of corp, find war targets while having an application in, application accepted just before gank on target, ganker quits corp.... CCPs changed it so they cant rejoin for 7 days which is one thing.
The smart miners notice that there is 0 benefit to actually being in a corp, so they quit during wardec and continue on per usual. The gankers don't get any kills because the corp's been gutted.
The even smarter miners have no roles and have the CEO toon shutter their corp as soon as a dec goes live and opens a new corp 5min later. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 07:13:00 -
[152] - Quote
Julii Hakaari wrote:Tippia wrote:Yes, because you're not actually forced to do anything and because the tools remain the same, and those tools still allow you (and everyone else) to create your own shared world. It's the latter part that is the sandbox, far more than the former. Even if you were forced to do things because of the actions of others, that would still not make it any less of a sandbox because that's just how things will work out in a shared multiplayer sandbox: some will get their wish; as a result, others will not. No, they actually don't remain the same. Let me make it simple to you: I give you a toolbox, but I steal a tool from you. Does the toolbox then remain the same? You are talking about making a big sandbox very tiny to fit a certain play-style; this is not something you can debate yourself out of since it would also be the result. What makes you think you are more entitled to your play-style than anyone else? What if I want to be self-sufficient? How would that be possible in a sandbox that didn't give me the tool (to go through a safer place, i.e. high sec) to do just that?
Bad analogy. The better analogy is given that toolbox, I threaten to hit you over the head with a spanner every time I see you use the cordless drill. Now, the cordless drill drills holes faster than the eggbeater drill, but the eggbeater drill does the same quality job. You could use the cordless drill anyway and accept the beatings, or you could hide from me while you use it, or you can simply use the eggbeater drill.
Your choices remain the same. The possible and likely outcomes have changed, but the choices haven't.
Quote: Above you said they "value the real-life fun higher", i.e. you spoke of that as a reason, and that is also the reason unless a ganker gets lucky and hits jack-pot when scanning a cargo. How does death have consequences if real-life fun outweighs the negative effects of death in New Eden? It doesn't. You know it, I know, CCP knows it. It's a matter of fact that death doesn't have consequences in EVE unless you spend a lot of money on implants.
If Death doesn't have consequences, why do people cry about getting ganked? The consequences are still there, gankers have just adapted and made the consequences less relevant to them. Miners can do the same thing. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Barbelo Valentinian
The Scope Gallente Federation
234
|
Posted - 2012.06.02 07:45:00 -
[153] - Quote
I can see the argument, but I think it's based too much on the idea of game lore rather than gameplay.
I would quite like a space game that was more "realistic" lore-wise (I'd prefer MMOs to be less like games and more like simulators, but alas there doesn't seem to be enough money in that kind of MMO - either that or it's an untapped market). Suicide-ganking as it stands makes little sense from a lore perspective. Lots of things in New Eden make little sense from a lore perspective - just as lots of things make little sense from a physics perspective, etc.
The trouble is, to make a game more "realistic" and simmy you'd have to sacrifice quite a lot in the gameplay department. In the balance between "arcade" and "simulator", an MMORPG is always going to be balanced more towards arcade than sim.
A big part of the problem is simply internet anonymity. You can't have a game that's too much of a simulator because the kind of long-term, immersive strategic gameplay that would foster would be too easily disrupted by folks out for the lulz. The only way I could see out of that would be to form a high barrier to entry (more like a private members' club, with vetted identity, etc.)
So a game lilke EVE has to be a compromise between various factors - a compromise where only a few players will absolutely love the game, but every different playstyle is accommodated at least to the point where they feel it's worth keeping subscribed to the game; and in such a compromise, "realism" is always going to take a back seat. Not that the devs would ever forget about it entirely, but it's never going to shape the gameplay. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 08:46:00 -
[154] - Quote
Julii Hakaari wrote:Yes, hateful posts are typically the result when hate is of issue. I hate bullies. What is your excuse?.
I hate cry-babies that fight for something they know next to nothing about because they're almost completely isolated from everyone else. |

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 10:35:00 -
[155] - Quote
After spending time at work tonight reading and thinking on this topic, I've got to admit, somewhere in all of this a few intellectual nuggets were dredged up.
"Is the penalty for suicide ganking too low?"
Clearly a question not easily answered. Since there are consequences for suicide ganking, one must assume that though it's allowed, these penalties are in place to ....eventually.....dissuade players from repeating that action at some point. At what point is the question. Who decides when to say when or determines when the balance of ganking has tipped whatever scales were used to make the initial determination? Has the in-game situation changed since the determination was made? Should it be adujsted? Should it ever be adusted? Could something unforeseen and unprecedented force CCP to adjust it?
All interesting points to contemplate...
At the moment, any player can create a brand new alt and on his first day of noobness, without any mission grinding whatsoever and a 0.0 sec status, get with a few buddies and probably get off a good many ganks in 0.5s before even having the first worry about faction navies. If a game mechanic was implemented to dissuade ganking at some point, yet players can create infinite alts and gank with virtual impunity, then there's probably going to come a time to re-evaluate this and reassess whether this penalty is working as intended.
As personal enjoyment is subjective, I'm not taking sides in the debate. I've observed that a great many posters here have an either/or attitude as in you're either gank scum or a carebear whiner. (etc. etc. ad nauseum) I think both suggestions are ridiculous as this game allows an infinite amount of playstyles and many players have multiple characters which do both activities. I've missioned (mined wrecks,) mined (mined rocks,) have been a CEO twice, have wardecced others and been decced, keep my assets de-centralized in preparation for the next war, and though pvp isn't the first thing I wanted to explore in-game, I joined the Hulkageddon Orphanage last year just to see what it was about.
Of course, last year Hulkageddon was a 30-day event with prizes - aimed at reducing the number of bots in-game, and the Orphanage just happened to set up camp in my home system. (What luck!) I didn't come to the forums to complain about the disruption in my routine though. And I sure didn't keep mining in my hulk with dozens of Orphanage members in-system. Instead, I adopted a "if you can't beat em" attitude and went see what it was all about. I signed up.
I quickly discovered what people get out of pvp. The voice-comm coordination and organization during the op, the scouting and locating of the next target, the thrill of the actual attack, and trying to get away from Concord even though you know you can't. It was good fun. I actually learned quite a bit about ganking/pvp tactics in the short time I was there. There is more involved in these ganks than simply bumbling (ha) onto a hulk and chootin' it. But sadly, after 4-5 positive-they-were-bot kills (which I considered a community service and have no remorse over) the little gankers started targeting players of course. And after 2 poddings of real people cursing me in local, I decided tears weren't my thing. (I'd happily shoot another bot or war target though.) Call me whatever. I tried it. I didn't like it. And that was that.
So after giving this some thought, it seems to me that the reason this debate rages on and seemingly has no end is because both sides are partly right.
While it's clearly true that ganking is allowed and doesn't violate the letter of the EULA in any way, a long-term sustained gank campaign (from a massive force with nearly-unlimited funds) against all of high sec probably does violate the spirit of those rules or there would be no need for sec status reductions at all. The fact that CCP implemented some kind of security measure against long-term ganking (by making it difficult to do so individually) would seem to suggest that if the current campaign has a deleterious effect on the game, that sure at some point, yes, they'll probably have to step in.
It would be quite the height of irony if a player-driven campaign to destroy hulks in high sec ultimately were to result in damaging the ability for anyone to high sec gank whatsoever. And, such a result would be kinda sad imo. Oh not because gankers couldn't destroy defenseless industrial ships as easily - no - it'll be sad for the loss of something else imo.
If God steps in to change the laws of the universe, it'll be an inescapble reminder that even though we all aspire to build these internet empires and to grow them and take over EVE, so to speak - in the end, that's just not possible. Because though this is an approximation of a virtual universe, it's also a buisness. And no one group or thing is ever going to be allowed to cause irreparable damage to this place.
If a gank nerf does happen... And if things get out of control, it will happen...
It won't be because of tears that CCP had to act.
Yonis Kador
(Edited for grammar.) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 10:40:00 -
[156] - Quote
Yonis Kador wrote: At the moment, any player can create a brand new alt and on his first day of noobness, without any mission grinding whatsoever and a 0.0 sec status, get with a few buddies and probably get off a good many ganks in 0.5s before even having the first worry about faction navies. If a game mechanic was implemented to dissuade ganking at some point, yet players can create infinite alts and gank with virtual impunity, then there's probably going to come a time to re-evaluate this and reassess whether this penalty working as intended.
Too long, skimmed.
You cannot create infinite alts. You can use the buddy system to make ~30 alts, but being that recycling them is illegal, CCP would probably ban you for doing that. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 12:35:00 -
[157] - Quote
RubyPorto wrote: You cannot create infinite alts. You can use the buddy system to make ~30 alts, but being that recycling them is illegal, CCP would probably ban you for doing that.
Don't some people have 15-20 accts? That's more than 30 alts. We're debating semantics? Who cares what the number is? Whatever the number is - its huge. You can do a lot of damage with a single alt. It may be illegal to recycle alts, but if you can come up with any reason whatsoever why you did it, it's no longer a violation. And there's basically nothing stopping anyone from creating trial accts (I'm sure it happens every day) and ganking people - with no intention of ever developing those characters. Who would keep track of this? How would the victim know? The devs can't keep up with the number of petitions they get. You expect me to believe that they constantly monitor 400,000 accounts daily for biomass legitimacy? Unrealistic. I'm sure if someone gets reported and they can confirm the exploit, then yeah that person might face consequences. But my point is that if 1000 players or 5000 players join together and attempt to disrupt high sec, based on the limitless alt bonanza they can unleash, the sec status sure isn't going to do much to help anybody in that situation.
Yonis Kador
TLDR? With no way to monitor alt creation, the sec status penalty is an ineffective deterrent to crime. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 12:55:00 -
[158] - Quote
Yonis Kador wrote:RubyPorto wrote: You cannot create infinite alts. You can use the buddy system to make ~30 alts, but being that recycling them is illegal, CCP would probably ban you for doing that.
Don't some people have 15-20 accts? That's more than 30 alts. We're debating semantics? Who cares what the number is? Whatever the number is - its huge. You can do a lot of damage with a single alt. It may be illegal to recycle alts, but if you can come up with any reason whatsoever why you did it, it's no longer a violation. And there's basically nothing stopping anyone from creating trial accts (I'm sure it happens every day) and ganking people - with no intention of ever developing those characters. Who would keep track of this? How would the victim know? The devs can't keep up with the number of petitions they get. You expect me to believe that they constantly monitor 400,000 accounts daily for biomass legitimacy? Unrealistic. I'm sure if someone gets reported and they can confirm the exploit, then yeah that person might face consequences. But my point is that if 1000 players or 5000 players join together and attempt to disrupt high sec, based on the limitless alt bonanza they can unleash, the sec status sure isn't going to do much to help anybody in that situation. Yonis Kador TLDR? With no way to monitor alt creation, the sec status penalty is an ineffective deterrent to crime.
Not hard to check the sec status of the toons being biomassed. Anecdote suggests that bans come quickly to those who biomass Negative Sec status toons too soon after a new sec status entry. Once they find the biomassed alt, there's probably a wallet connection to the main. Same goes for trials (though yes, harder to monitor), but trials are a pain to dual box with (essential for solo ganking).
Most people just use Orcas. Saves the hassle of training alts.
IIRC, @CCP_Diagoras had some stats on the number of toons being biomassed. It wasn't much. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 13:10:00 -
[159] - Quote
Yonis Kador wrote:TLDR? With no way to monitor alt creation, the sec status penalty is an ineffective deterrent to crime. As luck would have it, it's fairly easy to monitor alt creation for those who need to do so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.02 13:27:00 -
[160] - Quote
RubyPorto wrote:Bad analogy. The better analogy is given that toolbox, I threaten to hit you over the head with a spanner every time I see you use the cordless drill. Now, the cordless drill drills holes faster than the eggbeater drill, but the eggbeater drill does the same quality job. You could use the cordless drill anyway and accept the beatings, or you could hide from me while you use it, or you can simply use the eggbeater drill.
Your choices remain the same. The possible and likely outcomes have changed, but the choices haven't. The choice we make depends on the outcome so if we change the outcome then we also change the choices, e.g. the choices would change if we went from a publicly funded police force, which would punish you for an act of murder, to a state with no police force.
RubyPorto wrote:If Death doesn't have consequences, why do people cry about getting ganked? The consequences are still there, gankers have just adapted and made the consequences less relevant to them. Miners can do the same thing. When I say most of you are intellectually dysfunctional then I don't mean people like you and Tippia whom I may not agree with, but rather than trolling you engage in a discussion which is something I respect, so why do you embarrass yourself like this? We both know that suicide-ganking is act of suicide, and what is suicide? It's the choice of dying. Why would anyone make that choice in EVE? "For the lulz", apparently. Is it logical to die "for the lulz" in a "hard core game" where death should be something we try to avoid?
A suicide-ganker builds a cheap ship to suicide-gank. He doesn't spend tons of money and fills his cargo with stuff before he goes out into space and commits an act of suicide. If you fail to see the difference in self-made choice of death, and simple death, then I don't think you and I can get any further in this discussion. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |
|

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 13:37:00 -
[161] - Quote
Thanks Tippia. I knew I shouldn't have made a TLDR. I'm terrible at it. I can never condense what I write into a single thought.
Is trial account creation monitored per IP addy? Or are violations only reported? And what's to stop someone from claiming their sister,mother,father,brother wanted to try the game so they set up an acct for them? Seems weak.
And are bans per IP addy or per account? If you ban a guy's account and he's got 12 more, that sure won't help.
I guess we can debate this all day but sec status still won't be any kind of deterrent to crime (though I keep seeing it brought up as a part of some balance in-game.) I only referenced alts because of how easily they are obtained, how many a single player potentially has access to, and the level of chaos that could be unleashed if a large enough group decided to flex real muscle.
I don't actually think increasing the sec status penalty would have much effect. I just recognize that CCP set up a system to prevent individuals from ganking forever. So, it stands to reason that a neverending gank-fest probably wouldn't be allowed to go on indefinately.
And actually I thought the earlier idea of preventing ship/cargo scanners from operating in high-sec was novel. I'm not firm on all the pros/cons but it would sure add a new variable to gameplay and potentially increase the number of unsuccessful ganks.
Yonis Kador |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 13:44:00 -
[162] - Quote
Julii Hakaari wrote:RubyPorto wrote:Bad analogy. The better analogy is given that toolbox, I threaten to hit you over the head with a spanner every time I see you use the cordless drill. Now, the cordless drill drills holes faster than the eggbeater drill, but the eggbeater drill does the same quality job. You could use the cordless drill anyway and accept the beatings, or you could hide from me while you use it, or you can simply use the eggbeater drill.
Your choices remain the same. The possible and likely outcomes have changed, but the choices haven't. The choice we make depends on the outcome so if we change the outcome then we also change the choices, e.g. the choices would change if we went from a publicly funded police force, which would punish you for an act of murder, to a state with no police force.
With police, I can walk down the street in South Central LA at night. Without Police, night is still available, South Central is still there, and I can still walk. My available choices have not changed. The likelihood of my surviving by choice may have, but not the choice itself.
Earlier you could choose Action A: 3 Boon, 20% of 2 Neg Action B: 5 Boon, 50% of 2 Neg Action C: 10 Boon, 70% of 2 Neg
Now you can choose Action A: 3 Boon, 90% of 2 Neg Action B: 5 Boon, 40% of 2 Neg Action C: 10 Boon, 60% of 2 Neg
The same actions are there, the consequences have simply changed.
Quote:RubyPorto wrote:If Death doesn't have consequences, why do people cry about getting ganked? The consequences are still there, gankers have just adapted and made the consequences less relevant to them. Miners can do the same thing. When I say most of you are intellectually dysfunctional then I don't mean people like you and Tippia whom I may not agree with, but rather than trolling you engage in a discussion which is something I respect, so why do you embarrass yourself like this? We both know that suicide-ganking is act of suicide, and what is suicide? It's the choice of dying. Why would anyone make that choice in EVE? "For the lulz", apparently. Is it logical to die "for the lulz" in a "hard core game" where death should be something we try to avoid? A suicide-ganker builds a cheap ship to suicide-gank. He doesn't spend tons of money and fills his cargo with stuff before he goes out into space and commits an act of suicide. If you fail to see the difference in self-made choice of death, and simple death, then I don't think you and I can get any further in this discussion.
If death didn't have any consequence for him, why does he fit his ship so cheaply? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 13:44:00 -
[163] - Quote
Yonis Kador wrote:Is trial account creation monitored per IP addy? Or are violations only reported? And what's to stop someone from claiming their sister,mother,father,brother wanted to try the game so they set up an acct for them? Seems weak. The thing about trials is that they're a bit too short to do anything useful with GÇö you'll have a day or three of effective ganking before they run out so you have to keep a whole bunch running at once. It quickly approaches the point where it's far more effort than it's worth (especially compared to just having a dedicated gank character that you keep at -10, and mixing up your targets so they keep forgetting it's you).
GǪand yes, all accounts are monitored per IP by the looks of it. Have you ever tried to log in on the forums from a new location? 
Quote:I guess we can debate this all day but sec status still won't be any kind of deterrent to crime (though I keep seeing it brought up as a part of some balance in-game.) It will be if people start making it one. Yes, some silly NPCs will hunt you, but the effect it has on other players is actually far larger and far more important.
GǪand then we come to the plan the devs mentioned about being able to buy your sec status back up with tags. That idea alone kind of tells us what they think of this GÇ£problemGÇ¥.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 14:00:00 -
[164] - Quote
Yes, but you can only buy your status back once.
And, it's pretty difficult to use any long-standing game mechanics as a metric to gauge an unprecedented situation no?
Have any of the other mega-alliances in EVE's history ever declared a neverending assault on high sec?
I don't have a dog in this hunt either way. I'm not mining with Yonis. I'm just playing devil's advocate.
YK |

Talon SilverHawk
Patria o Muerte
328
|
Posted - 2012.06.02 14:02:00 -
[165] - Quote
Tippia wrote:[quote=Yonis Kador] GǪand then we come to the plan the devs mentioned about being able to buy your sec status back up with tags. That idea alone kind of tells us what they think of this GǣproblemGǥ. 
They should only distribute those tags through hi sec miners to sell 
Tal
|

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 14:05:00 -
[166] - Quote
Yonis Kador wrote:Yes, but you can only buy your status back once. No. Well, maybe, nothing has been presented yet so we'll have to see if and how they implement that idea.
Quote:Have any of the other mega-alliances in EVE's history ever declared a neverending assault on high sec? Only on their wallets, through the price-gouging before invention and before tech became the new bottleneck.
Talon SilverHawk wrote:They should only distribute those tags through hi sec miners to sell That would be hillarious. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
78
|
Posted - 2012.06.02 14:09:00 -
[167] - Quote
Fenella wrote:ISK loss for ganking is inconsequential, Sec penalty is easily circumvented, kill rights are a joke.
What we need is Community Service and tagging.
Force the aggressors to clean grafiti off the side of a station in a pod for 4 hours every time they gank a barge before they can leave the system or dock.
That'll teach em !
/shakes fist
I like this approach. Make it so they can only fly mining ships for a week. 
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 14:26:00 -
[168] - Quote
malcovas Henderson wrote:Fenella wrote:ISK loss for ganking is inconsequential, Sec penalty is easily circumvented, kill rights are a joke.
What we need is Community Service and tagging.
Force the aggressors to clean grafiti off the side of a station in a pod for 4 hours every time they gank a barge before they can leave the system or dock.
That'll teach em !
/shakes fist I like this approach. Make it so they can only fly mining ships for a week. 
When I first started, I mined in a destroyer for a while. Must be that Destroyers are mining ships.  Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Wilma Lawson
Hedion University Amarr Empire
62
|
Posted - 2012.06.02 14:28:00 -
[169] - Quote
All these topics... fueling the lolz This. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
78
|
Posted - 2012.06.02 14:33:00 -
[170] - Quote
RubyPorto wrote:malcovas Henderson wrote:Fenella wrote:ISK loss for ganking is inconsequential, Sec penalty is easily circumvented, kill rights are a joke.
What we need is Community Service and tagging.
Force the aggressors to clean grafiti off the side of a station in a pod for 4 hours every time they gank a barge before they can leave the system or dock.
That'll teach em !
/shakes fist I like this approach. Make it so they can only fly mining ships for a week.  When I first started, I mined in a destroyer for a while. Must be that Destroyers are mining ships. 
lets make it a retriever then. If you dont have the training for it. All other training is locked till you have trained for it. Punishment starts the moment you can fly a retriever  |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 14:44:00 -
[171] - Quote
malcovas Henderson wrote:RubyPorto wrote:malcovas Henderson wrote:Fenella wrote:ISK loss for ganking is inconsequential, Sec penalty is easily circumvented, kill rights are a joke.
What we need is Community Service and tagging.
Force the aggressors to clean grafiti off the side of a station in a pod for 4 hours every time they gank a barge before they can leave the system or dock.
That'll teach em !
/shakes fist I like this approach. Make it so they can only fly mining ships for a week.  When I first started, I mined in a destroyer for a while. Must be that Destroyers are mining ships.  lets make it a retriever then.  If you dont have the training for it. All other training is locked till you have trained for it. Punishment starts the moment you can fly a retriever 
Ok, so long as the punishment for miners getting ganked is sitting in a BLOPS for two weeks. All other training is locked, yadda yadda.
Having the game force people to do what they do not want to do is not how a sandbox works. Having people force other people to CHOOSE to Adapt or Die is in the highest traditions of sandbox gameplay. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.06.02 14:48:00 -
[172] - Quote
RubyPorto wrote: Having the game force people to do what they do not want to do is not how a sandbox works.
Unless, of course, they liked the old inventory system. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 15:04:00 -
[173] - Quote
Malphilos wrote:RubyPorto wrote: Having the game force people to do what they do not want to do is not how a sandbox works.
Unless, of course, they liked the old inventory system.
Fair point. Guess I should have put "is not good game design," but even CCP noticed that they screwed up the new inventory. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.06.02 16:38:00 -
[174] - Quote
RubyPorto wrote:Malphilos wrote:RubyPorto wrote: Having the game force people to do what they do not want to do is not how a sandbox works.
Unless, of course, they liked the old inventory system. Fair point. Guess I should have put "is not good game design," but even CCP noticed that they screwed up the new inventory.
I'd accept that. The further we get from the misleading misuse of "sandbox", the better.
There are also plenty of other examples (using the weak sense of "force", as in "If you choose to play in manner X, you are forced to Y") that arguably are good game design. And the weak sense of the word is the only one that applies.
An appeal to the authority of "sandbox" to enforce a style of play or prohibit an outcome is fallacious. The sandbox can and does change fairly frequently. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 16:43:00 -
[175] - Quote
Malphilos wrote:RubyPorto wrote:Malphilos wrote:RubyPorto wrote: Having the game force people to do what they do not want to do is not how a sandbox works.
Unless, of course, they liked the old inventory system. Fair point. Guess I should have put "is not good game design," but even CCP noticed that they screwed up the new inventory. I'd accept that. The further we get from the misleading misuse of "sandbox", the better. There are also plenty of other examples (using the weak sense of "force", as in "If you choose to play in manner X, you are forced to Y") that arguably are good game design. And the weak sense of the word is the only one that applies. An appeal to the authority of "sandbox" to enforce a style of play or prohibit an outcome is fallacious. The sandbox can and does change fairly frequently.
The strong sense certainly applies to the inventory (at least as strong as if you want to play the game, you must use it).
I don't know of any activity in EvE that has only one way to do it. Heck, mining with a single drone in a Stabber is a way to mine.
And I would say that game-mechanically forcing people to fly x ship and train y skills is going against the idea of a sandbox. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

EVE Roy Mustang
State War Academy Caldari State
13
|
Posted - 2012.06.02 16:54:00 -
[176] - Quote
Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod
(Wait for the qq from the ppl who fear consequences for their actions) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 16:57:00 -
[177] - Quote
EVE Roy Mustang wrote:Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod
(Wait for the qq from the ppl who fear consequences for their actions)
The Miners have already provided ever so much of that, what shall we do with the extra qq?
Anyway, already been suggested, still stupid.
Also, parsing that sentence per normal English syntax, you are suggesting that "They" insta kill pods owned by "(Concord, Navy, gate guns)" whenever criminals enter high sec. Oh the CONCORD tears when they start getting podded. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 17:04:00 -
[178] - Quote
EVE Roy Mustang wrote:Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod Why? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.02 17:11:00 -
[179] - Quote
RubyPorto wrote:
Ok, so long as the punishment for miners getting ganked is sitting in a BLOPS for two weeks. All other training is locked, yadda yadda.
Having the game force people to do what they do not want to do is not how a sandbox works. Having people force other people to CHOOSE to Adapt or Die is in the highest traditions of sandbox gameplay.
Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1503
|
Posted - 2012.06.02 17:11:00 -
[180] - Quote
Tippia wrote:EVE Roy Mustang wrote:Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod Why?
Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death.
If Criminals want CONCORD to hold their hand and whisper sweet nothings in their ears while they defile hi-sec with their presence... then they are playing the wrong game. |
|

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 17:19:00 -
[181] - Quote
Asuka Solo wrote:Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death. GǪbut that doesn't change with the proposal. In fact, it rather removes some of that aspect since the undeserving will be buffered by an impregnable NPC shield and since the aggressors will live in complete safety from those who might otherwise attack them.
Restricting people's movement makes no sense because it just makes PvP in all its forms less likely.
Spikeflach wrote:Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle. As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.02 17:26:00 -
[182] - Quote
Tippia wrote:As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way.
Every miner wants to kick the bully in the crotch, except when it comes to justice, the gentle lamb is seen as the bully and not a person seen as fighting for the protection of ethic and moral values.
When the miner wants to kick the bully in the crotch, to do it with justice, they have ot go to mommy and get approval, and the bully is also informed that they are going to get kicked in the crotch, thus the bully doesn't come to the sandbox anymore. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 17:28:00 -
[183] - Quote
Spikeflach wrote:RubyPorto wrote:
Ok, so long as the punishment for miners getting ganked is sitting in a BLOPS for two weeks. All other training is locked, yadda yadda.
Having the game force people to do what they do not want to do is not how a sandbox works. Having people force other people to CHOOSE to Adapt or Die is in the highest traditions of sandbox gameplay.
Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle.
Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
[Tornado, Protect Ze Miners]
Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Medium Projectile Collision Accelerator I Medium Targeting System Subcontroller I [Empty Rig slot]
Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.02 17:32:00 -
[184] - Quote
RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
[Tornado, Protect Ze Miners]
Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Medium Projectile Collision Accelerator I Medium Targeting System Subcontroller I [Empty Rig slot]
Interesting concept,
Can the same be applied to an oracle?
|

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.06.02 17:35:00 -
[185] - Quote
RubyPorto wrote:I don't know of any activity in EvE that has only one way to do it.
Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up?
The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 17:36:00 -
[186] - Quote
Spikeflach wrote:RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
Interesting concept, Can the same be applied to an oracle?
What am I, your mother? Fire up EFT and find out. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Vaerah Vahrokha
Vahrokh Consulting
1090
|
Posted - 2012.06.02 17:38:00 -
[187] - Quote
RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
8K EHP nado, the gankers may as well do it first 
Should stick some lil tank on it.
Or use a Mael. I use so many Maels for everything I have 2 BPOs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 17:40:00 -
[188] - Quote
Malphilos wrote:RubyPorto wrote:I don't know of any activity in EvE that has only one way to do it. Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up? The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.
You can also leave a station via clone jump, and you can travel between systems in multiple ways.
I don't consider jumping a gate to be an activity. I consider it an action. Travel is an activity, Mining is an Activity; Gate jumping is an action, Mining in a Hulk is an action.
Yes games are made of parameters. My point was that all activities (things made up of discrete actions working towards a bigger action) have multiple avenues of approach. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 17:41:00 -
[189] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage. 8K EHP nado, the gankers may as well do it first  Should stick some lil tank on it.
Then your insured Nado dies and your Hulks warp off. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Wille Sanara
Felador night Corp
5
|
Posted - 2012.06.02 17:43:00 -
[190] - Quote
This looks like a smart man is managing this thread, so 'signed' from my side . I think you basically summed up the problem. Lets hope my post will help you get CCP's attention. Good luck. |
|

durka dreckly
Hedion University Amarr Empire
0
|
Posted - 2012.06.02 17:52:00 -
[191] - Quote
Quote:Have any of the other mega-alliances in EVE's history ever declared a neverending assault on high sec?
Yep, is why the war dec system was changed back in the day, was a group who WD's pretty much alll of high sec. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.02 17:55:00 -
[192] - Quote
RubyPorto wrote:Spikeflach wrote:RubyPorto wrote: Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.
Interesting concept, Can the same be applied to an oracle? What am I, your mother? Fire up EFT and find out.
I'm not as much looking for a fit as I am looking for someone with experience.
I appreciate your idea as it hasn't actually been suggested before, that i know of.
So thanks. :)
|

Vaerah Vahrokha
Vahrokh Consulting
1090
|
Posted - 2012.06.02 17:56:00 -
[193] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:RubyPorto wrote:Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage. 8K EHP nado, the gankers may as well do it first  Should stick some lil tank on it. Then your insured Nado dies and your Hulks warp off.
2.9s lock time on dessy 2246 volley damage 53k EHP
Some slower locking than the nado but human reaction time would not really let exploit the difference so much. Have them try kill it.
[Maelstrom, Protect Ze Miners] Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II
Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L Dual 425mm AutoCannon II, Republic Fleet Fusion L
Large Projectile Collision Accelerator I Large Targeting System Subcontroller I [empty rig slot] Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

EVE Roy Mustang
State War Academy Caldari State
13
|
Posted - 2012.06.02 18:39:00 -
[194] - Quote
Asuka Solo wrote:Tippia wrote:EVE Roy Mustang wrote:Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec. So you cant scoot around high sec freely in their pod Why? Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death. If Criminals want CONCORD to hold their hand and whisper sweet nothings in their ears while they defile hi-sec with their presence... then they are playing the wrong game.
this Irony given miners supposedly want the same.
proof the gankers are as risk averse as the miners |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.02 18:52:00 -
[195] - Quote
EVE Roy Mustang wrote:proof the gankers are as risk averse as the miners GǪexcept that what you're suggesting wouldn't alter the risk for the gankers.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Lady Spank
Genos Occidere HYDRA RELOADED
2278
|
Posted - 2012.06.02 19:08:00 -
[196] - Quote
We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 19:10:00 -
[197] - Quote
Lady Spank wrote:We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting.
Spanky, Baby, where you been?
Besides missing out our fun, isn't more exciting mining what miners have been asking for? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Lady Spank
Genos Occidere HYDRA RELOADED
2278
|
Posted - 2012.06.02 21:55:00 -
[198] - Quote
It certainly is. I've been playing better games for a while...
... heh, been taking a break more like it. CCP might be terrible but their game is still fun to play now and then. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Yonis Kador
Transstellar Alchemy
110
|
Posted - 2012.06.02 21:58:00 -
[199] - Quote
Coming soon :
EVE ONLINE - INCOGNITO
- local removed from all systems
- ship/cargo scanners removed from game
- d-scan / combat probe sensitivity reduced by 50 percent
- all ships given ability to cloak w/o module
- low-sec auto-increases ehp of all ships within by 15 percent, null 25
-warp initiation time decreased
-targeting time decreased
-high sec security status penalty increased
- CCP fine added to high sec security status violation
- auto-transfer of restitution to victim
- increased anomaly spawns
-randomized belt pirate spawns
-new mission content
Yonis Kador
: )
(All joking aside, there is intelligence in this game's playerbase somewhere. Lets brainstorm ideas that would entertain everyone - instead of annihilating them.) |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
551
|
Posted - 2012.08.29 01:14:00 -
[200] - Quote
Julii Hakaari wrote:Note: I know a lot of trolls on acid and other reality twisting substances will feel a psychological need for trolling, but please, for goodness sake, I am bringing something relevant to a discussion of two sides who are constantly at war using tears as weapons; may they be goon-eve-is-hard-and-cold-deal-with-it tears or may they be someone-shot-my-expensive-ship-in-high-sec tears - they are still tears both of which lacks any intelligence behind them and I for one am sick of these threads. Therefore I kindly request the courtesy to avoid trolling and instead discussing the risk/reward with suicide-ganking; a fundamental part of EVE.
Note 2: I have never been suicide-ganked and I have never suicide-ganked, thus I can remain impartial since I dislike the idea that miners should be safe as much as I dislike nullsecers for their hypocrisy.
Topic: I know sec-status is affected when attacking people in high-sec ... hell, my sec has suffered when I've seen a lonely victim sitting by a gate in low sec and I say to myself, "oh, ****, a kill!" - then I die from Gallente badass gate-guns. Sucks. Anyhow, is this penalty enough? If someone is deemed a murderer in empire by either a faction or by CONCORD, why would they allow this person entrance? In the tear-filled debated raging between goons and high sec miners, neither one seem to produce any kind of argument a self-respecting person would use. I propose a better risk/reward-system for suicide-ganking, because if the reward outweighs the risk too much - then how can we call that EVE?
This is not about discouraging suicide-ganking, but simply about not making life easy for them, because that simply isn't life in New Eden; actions should have consequences - murder in empire should have severe consequences.
I know this has been discussed before, but why has it not been implemented? It's not logical to commit several murders in empire space and only lose a bit of security status; to commit murder should be an act of outlawing oneself and thus accepting consequences of no longer being permitted travel in CONCORD / specific faction ruled space.
tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Thus ends the thoughts of Gaius Julius - oh, no, wait - Julii Hakaari (doesn't sound at all as awesome, now does it?).
What are your thoughts? And, yet again, please, for goodness sake, act as the intelligent EVE-gamers your propose yourselves to be.
Regards, J. H.
As a suicide ganker, I believe the penalties for such a lifestyle are already too high. I believe EVE would be a much COOLER place if insurance was not only reinstated for Concord Kills .....but DOUBLED for Concord kills.
It would be awesome.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |