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Tippia
Sunshine and Lollipops
7524
|
Posted - 2012.05.31 06:22:00 -
[91] - Quote
Cyprus Amaro wrote:By definition, "risk" implies an uncertain outcome. No, it doesn't. Risk implies a cost and a probability. That probability may very well be 100%, at which point the risk is very high (so high, in fact, that it has the same value as the cost of the projected loss).
Quote:OTOH, picture the lowly miner. GǪwho, according to you, can remove the probability of being ganked by ramping up the risk of failure for the ganker, and thus have no risk.
Quote:How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. That uncertainty is already there: aside from CONCORD, everything is random, and as mentioned there's the initial risk of losing the ship as well.
Quote:How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively. Makes no sense and doesn't helpGǪ well, it might help the gankers since the escort is now engaged elsewhere and the target is freely available for an gank. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1669
|
Posted - 2012.05.31 06:26:00 -
[92] - Quote
Cyprus Amaro wrote:This whole notion that a ganker is risking something is almost humorous....
By definition, "risk" implies an uncertain outcome. The ganker knows he is going to lose his ship, so that is no risk, it is a cost of doing business.
Some argue there is a risk of failure, but CCP has eliminated this risk as well. A ganker can ship scan a potential target before committing themselves. They can see what kind of tank that juicy Hulk may or may not have. This eliminates the risk of failure.
There is a potential financial risk of course. You can't be certain the number of modules that will be dropped intact. However, the Goons have tried to eliminate this risk as well. I've heard it cost about 10 Mil to fit out a gank ship. Funny, the Goons will pay out a bounty of 100Mil for every 10 Hulks. So over the long run, they have eliminated the financial risk as well.
So, gankers face no RISK.
OTOH, picture the lowly miner.
Every time they undock to mine they are at risk of being ganked. They can't chose to engage or not (unlike the ganker who has that choice) They don't know the outcome (unlike the ganker).
While there are things that the miner can do to reduce their risk, they are faced with RISK, unlike the Goons. So when the Goons go on and on about how whimpy the mining communittee is, remember this. Miners are taking risk, the Gankers aren't.
There are ways to introduce risk into the act of ganking. How about a variable response time for Concord, from instantaneous as soon as the ganker fires the weapon, to a slower response that just might let them escape off grid. This would introduce an element of uncertainty, or risk, to the equation. How about making ship scanning an aggressive act, such as can flipping. It wouldn't bring Concord down on them, but it would give the miners escorts the ability to engage preemptively.
Of course nothing like this will be done because the Goons would whine and pontificate. Heaven forbid that the Goons face risk or uncertainty in their activities. And it is obvious that CCP is unwilling or afraid to do anything counter to Goon interests.
Goonswarms bounties, as player operated things have no bearing on this discussion, since there is nothing stopping you from providing free Hulk insurance, negating the miner's risk.
Your lowly miner seems pretty dense. Everytime he undocks, he indicates the risk level he's comfortable with by choosing what ship to undock. He can choose the amount of effort he wants to put into avoiding ganks through tried and true methods. He knows the outcome; if he gets shot, he'll die. His job is, therefore, not to get shot.
Tah Dah. Miners now have all their risk mitigated by effort, just like the gankers you're complaining about did. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Tippia
Sunshine and Lollipops
7524
|
Posted - 2012.05.31 06:38:00 -
[93] - Quote
Julii Hakaari wrote:Indeed, and I agree, my security is my responsibility, but I'm talking about the penalty of committing murder. That penalty is death and persecution. The persecution part is up to players to enforce.
By the way GǣThat's why I wrote at the top of the post that I couldn't post the post because I had too many quotes; of course the result would be incoherent - I'll try to adapt from now on.Gǥ You can always use good old quotes rather than quote tags to include textGǪ
Quote:I disagree. In my opinion, the different security systems fills an essential purpose to New Eden; it makes it diverse and full of life. I can choose to stay in high security space or I can choose to join an alliance in null; either way, I should feel an obvious difference rather than the lacking of useless NPC's and a failed story-line. Yes. That purpose is to dictate what kind of cost you have to pay for aggression: material in highsec, standings in empire, SFA in null. Players might not own the systems, but empire is just as player-run as nullsec is and it's players that should generate the feel, not NPCs. In fact, as you might have noticed, they're phasing out NPCs more and more as time goes on and as players are given more and more control.
Quote:CONCORD should have a will to protect CONCORD space from undesirables, and equally so should the factions. They do. It's called faction police and navy (which equates to CONCORD in CONCORD space). Most of them are purposefully designed to be evadable (and even beatable, should it come to that) because players are not meant to be kept out of any part of space by NPCs GÇö that's the job of other players.
Quote:I guess I really don't see what harsh consequences suicide-gankers have when breaking laws in empire. Destruction and persecution. If the harshness is somewhat less than expected, it's because players (particularly the victims) choose to make it so by voiding part of the penalty.
No, I really don't. Just because you prefer to look at it through some RP lens doesn't mean I have to do it as well. So no GÇ£weGÇ¥ are not looking at it from the perspective of NPCs owning space because that perspective isn't particularly relevant and doesn't reflect how the game works (or, indeed, how it should work). EVE is a player-run game; NPCs should ideally be removed completely, not be given more prominence and be handed roles that the players already have the tools to fulfil. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ludi Burek
The Player Haters Corp
103
|
Posted - 2012.05.31 07:22:00 -
[94] - Quote
Asuka Solo wrote:Its not high enough.
Detach the ability to grind security status from ratting in null and deny people with -2 sec or more docking rights in 0.5 or up.
After all, Eve is supposed to be cold and heartless.....a dog eat dog world
Cold and heartless only for some right?  |

Tippia
Sunshine and Lollipops
7527
|
Posted - 2012.05.31 08:17:00 -
[95] - Quote
Ludi Burek wrote:Asuka Solo wrote:After all, Eve is supposed to be cold and heartless.....a dog eat dog world Cold and heartless only for some right?  It's difficult to maintain a dog-eat-dog world if some of the dogs refuse to biteGǪ and if they decide to do so, they ca't really complain that it's only cold and heartless for them and not for the dogs on the not-receiving end of the non-bite. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
|
Posted - 2012.05.31 08:20:00 -
[96] - Quote
Tippia wrote:Ludi Burek wrote:Asuka Solo wrote:After all, Eve is supposed to be cold and heartless.....a dog eat dog world Cold and heartless only for some right?  It's difficult to maintain a dog-eat-dog world if some of the dogs refuse to biteGǪ and if they decide to do so, they ca't really complain that it's only cold and heartless for them and not for the dogs on the not-receiving end of the non-bite.
It's a Dog-Eat-Dog world in EvE, and Miners are choosing to play "Steak." Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Gorki Andropov
Kerensky Initiatives
934
|
Posted - 2012.05.31 08:47:00 -
[97] - Quote
OP: in your signature, I think you meant to use the word 'faze', not 'phase'. |

Vincent Athena
V.I.C.E. Comic Mischief
690
|
Posted - 2012.05.31 20:55:00 -
[98] - Quote
Richard Desturned wrote:Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle. So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? Its not. If you smuggle and get caught, you are fined. If you do not have the ISK to pay the fine, your wallet goes negative. http://vincentoneve.wordpress.com/ |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:53:00 -
[99] - Quote
Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:Richard Desturned wrote:Vincent Athena wrote:1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet. What if I empty my gank alt's wallet? Your wallet goes negative. See rule #2 2) If your wallet is negative, you cannot board any ship except a shuttle. So why does your monumentally stupid idea introduce the only game mechanic that forces a wallet to go negative, hmm? Its not. If you smuggle and get caught, you are fined. If you do not have the ISK to pay the fine, your wallet goes negative.
So people smuggle by using toons with no need to ever have a wallet balance and simply station trade at each end to someone who hasn't been fined into oblivion. At least this way, the magically created ISK isn't going to another player. If it were, that would be a problem. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 10:29:00 -
[100] - Quote
I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |
|

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 10:45:00 -
[101] - Quote
Not sure anyone has mentioned this before, but what i would like to see is a more robust system that actually make ransoming as a pirate working. The idea would be that there is a distinct differentiation between "murder" someone and "pirating" someone. I would like to see more actual "pirating" instead of this "suicide ganking". So basically the pirating frequency in hi-sec/low-sec should go up, while the "murders" should go down.
I'm not sure how to accomplish this, but i guess u could work around special contracts and items that will ensure safety travel if u pay and some form of pirate "organization" that if joined, provides advantages, but u have to life with its "code of honor".
Basically i can life to pay pirates or even have some long term contracts to buy me safe passage for a region, but i need some systems that actually makes sense for me to pay. So the goal would be that actually ransoming in hi-sec needs to-be more profitable and viable than actually killing the target. I also would like to see some actual interaction between those 2 opposing groups, i think here something like romantic "mafia" systems. I pay for "safety" and gain a advantage over other traders, to use the shorter trade routes or know a Cartel "owns/operates" in a region i do business so i can buy a "member" item and know there "code or rules" are enforced.
So i would like to see more "suicide gankers" converted to actually robbers, thief's instead of murders and have a very distinct difference between those 2 groups.
Hope this makes sense :p
bye Andy
PS: The same goes for wardecs, most would actually like to pay, but paying makes no logical sense in the current from, for various reasons. If i can pay and actually buy me "freedom" for X amount of time, that cant be circumvented i would pay! I would even go this far and allow a % based system to pay every month, so i can operate in a low-sec system of my choice where i know those pirates are actually more like a "mafia" and wont bother me if i keep paying my "fees", but only if the system is robust enough so it makes sense for me. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 10:48:00 -
[102] - Quote
Julii Hakaari wrote:I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you.
We already have hard consequences to our actions. You want them to be harder, so your game can be easier. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 10:54:00 -
[103] - Quote
Siobhan MacLeary wrote:No, the price is not too low.
The price is that gankers eventually lose enough security status to not be able to go into any hisec system owned by one of the four Empires without attracting a massive fleet of NPCs that chase him through space and time, and can alpha all but the largest and most heavily tanked ships.
To fix this, a ganker must grind missions in low and null until his standing and security status are at a level that he can enter a hisec system without attracting said fleet of uber-ganky NPC police.
What's the one thing a ganker supposedly hates most of all? Grinding. What does he eventually have to do if he wants to continue ganking? Grind.
Seems a fitting punishment to me.
no grinding required, merely another alt with a relatively short training time to get back out and do it again. (correct me if i'm wrong)
i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 10:57:00 -
[104] - Quote
Valya Niell wrote:i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) There is no such limit.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Julii Hakaari
Hakaari Inc.
46
|
Posted - 2012.06.01 10:58:00 -
[105] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:I have come to realize that you just want to play an easy game that doesn't give hard consequences to your actions - and here I thought that I was playing with cool, antisocial EVE-players, when it turns out that you're just a bunch of wow-guys who wants profit the easy way.
I am so disappointed in you. We already have hard consequences to our actions. You want them to be harder, so your game can be easier. No, I don't. Why do you make presumptions like that? I live in a wormhole filled with enemies while I colonize their planets, mine their gas and kill their sleepers; all along I am severely underskilled compared to their tengus and whatnot. I have no interest in an easy game, but you seem to want it to be easy for gankers. I take a risk and I make money because of it, something I am aware of (I don't understand why anyone would actually want to mine in high sec when you can find 100m worth of asteroids in C3 while you let passive income from PI come, and find gas which also has a lot of worth, but it's not up to me to judge where they wish to mine - it's a sandbox).
I created this thread because I was annoyed by the unintellectual, verbal war raging between one side and the other. I have never seen such a community filled with so much hate. What really bothers me, though, is that I can't remember this attitude from when I played in 2010, so even since then I have recommended EVE not because of its sandbox, but because of its community. Trust me, I won't make that mistake again.
Putting aside the immature behavior of the forum users in general, the fact still remains that a majority of people in this thread obviously dislike the idea that it should be more costly to gank simply because it would make life easier for the gankee, but that's not the point; a ganker should have consequences because death should have consequences in EVE. This is what EVE promotes: what you do will have consequences, and getting your cheap ganker-ship blown up and losing a million in clone-cost, is not a consequence which a player can feel.
Consequences shouldn't be only for miners and industrialists. EVE should be hard on everyone regardless if you put your SP in industry, mining or gunnery. "Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me." |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 10:59:00 -
[106] - Quote
Tippia wrote:Valya Niell wrote:i am curious though as to how many times you can gank people before you can't exist in high sec. (i.e. please tell me) There is no such limit.
exactly. XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Kreeia Dgore
EntroPrelatial Industria T A B O O
31
|
Posted - 2012.06.01 11:01:00 -
[107] - Quote
I don't think the penalty for suicide ganking is too low. I think it is too predictable. Right now ganking isn't about skills or equipment, it is about maths. You know exactly what is your ship worth, you know exactly how much will you get from the killed wreck. You know exactly when the condord will show up. You don't play the game, you just count. No risk, just a job. Repetitive and somehow boring.
I don't have an exact suggestion on how to make it more fun and more "random", but if the suicide ganking should be changed in a way, i suggest it should make it less predictable. Less math, more skill, more ... more fun. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:04:00 -
[108] - Quote
Degren wrote:Yes, the penalty for suicide-ganking is too low.
If you are suicide ganked, you should be auto-podded. I think this is a fair penalty, as the suicide-ganker has to track you down, plot and scheme and LOSE HIS SHIP for attacking your immortal, guarded self.
What do you suicide gank in? how much does it and your gear cost? how hard is it to use said equipment to break the tank on a hulk and how much do you gain from salvage and loot? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:10:00 -
[109] - Quote
Mallak Azaria wrote:Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. I underlined the part that showed us how stupid you are.
Mallak Azaria <---you mean that part?
TROLL-B-GONE XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Rek Seven
Probe Patrol Project Wildfire
312
|
Posted - 2012.06.01 11:10:00 -
[110] - Quote
Jakob Anedalle wrote:
Does death have consequence? I thought I read in the ad copy for Eve that death had consequences but I must have been wrong, because clearly it doesnGÇÖt. Yeah, sure you lose a ship, and that could really hurt. As a newbie I sure know that. But the idea that suicide gank is a standard practice proves the point. The idea that someone would do a dozen suicide ganks in a row just adds unrealistic insult to the gameworld. You get to be a bully and never face consequences for it. If youGÇÖre on the Concord GÇ£most wantedGÇ¥ list you should get podded, and getting podded by CONCORD should cause a loss that matters - presumably skill points as if your clone could only handle 95% of your SP or something. This might be harsh for first time - maybe the first death in 24 hours is no loss, then it starts accelerating from there. The realistic alternative would be that Concord arrests the characters, but taking someone out of the game (even for just 24 hours) seems problematic.
QFT |
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Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:11:00 -
[111] - Quote
Sisohiv wrote:Suicide ganking for profit makes sense in the world of New Eden but when it becomes a concerted and ongoing campaign it's no longer piracy. It's bigotry.
Call a spade a a spade. EVE is seeing an attempt at culture cleansing right now.
define cleansing XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 11:12:00 -
[112] - Quote
Valya Niell wrote:exactly. This is a good thing.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Vaerah Vahrokha
Vahrokh Consulting
1090
|
Posted - 2012.06.01 11:21:00 -
[113] - Quote
Julii Hakaari wrote: tl;dr: suicide-ganking is too easy and should have greater penalty; life for suicide gankers should be no easier than life for miners. EVE is a system built on risk/reward - and the reward for suicide-ganking outweighs the risk of doing it.
Regards, J. H.
Suicide ganking is fine and many who die, deserve to.
What's wrong then?
Two details:
1) EvE is much self patting on the shoulder about being player driven but then uses NPCs to rule and police hi sec PvP like WoW.
This creates a quite stupid situation, where the gankers are doing their job unhindered (they can fully take the kill before being concorded) while the target are hard coded into a prey little box. How are them hard coded to be prey? Because they are only given the option to "take". Their options are passive, like going away, overtank, survive till Concord kills the attacker and so on.
Instead, targets should be able to withdraw Concord / NPC protection and hire willing "gankee" helpers, something like war decs allies but on a personal level.
At this point, both parties are fully player driven like EvE is meant to be and both can rip each other a new one. *Both* is the keyword. Opponents, not canned "predator vs prey".
2) You have seen how CCP need to implement a new hi sec aggression mechanic. Why? Because the old one was 1 v 1 centered. Being the emergent playerbase we are, it took short time before somebody figured out how to circumvent the system and basically keep the defendant stuck to the 1 v 1 paradygm while the attacker enjoyed many vs 1. Thus neutral RR was born and other similar "outplay the system" gameplay.
Now, the same happened with Concord. Stuck at an ancient "you are bad pirate we send police to kill you" mechanic, it partially scales to blob ganking (see freighter ganks) but does not scale AT ALL against vast scale organized ganking.
This is the case of these days. A 0.0 alliance decided to industrially boycott the whole hi sec mining and Concord won't scale to deal with it, nor the very EvE economy model supports diminishing returns to make it increasingly harder to keep up with the huge costs involved. If Goons wanted, they could forever finance a complete and permanent stranglehold of any kind of miners (including the big tank ones) plus every high traffic trade route.
This is bad game design, as no PvP games can allow a permanent stalemate. When you win your battleground, you get a "you won, game over" cutscene or similar, then the thing is reset. In EvE it's not reset so we are all stuck to their "you won" cutscene, including themselves and they probably wonder what to do next.
And no, we won't get some white knights going to displace them in the next month, keep dreaming. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:22:00 -
[114] - Quote
Xython wrote:You got it in one there. CCP Likes Suicide Ganking, as it's helping flush all the illegal botter isk out of the economy. Just wait until the great minerals crash that's coming, then you're gonna see some real fun!
first non troll i've seen from you. yay ^_^
so suicide ganking discourages bots... but mineral crash encourages bots... vicious cycle? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:30:00 -
[115] - Quote
Mallak Azaria wrote:Julii Hakaari wrote: Is the gankees ship empty? Why, then, is it attacked?
Often. Because the result is funny.
admittance that tanking the ship would have little to no effect and that alot of suicide ganking is little more than greifing XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.06.01 11:32:00 -
[116] - Quote
Richard Desturned wrote:so, artificial travel restrictions
Artificial...
You know that point where people get mocked for losing sight of the difference between a game a real life? There's a signpost just behind you.
|

Valya Niell
Lobster of Babel The Dark Nation
4
|
Posted - 2012.06.01 11:35:00 -
[117] - Quote
Will someone please address me the issue of the cost difference between the ganker and gankee as well as my issue with juszt creating a new alt to get around the security status drop? XTreme Industries: Take back your roids! winners not whiners. If you care about your game experience take it back or find a different game experience to hate. Goonsquad: now offering bounties to troll and flame. inquire within. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 11:38:00 -
[118] - Quote
Valya Niell wrote:Mallak Azaria wrote:Julii Hakaari wrote:EvilweaselSA wrote:there ought to be enough risk in putting me at risk to ensure i am 100% safe while afk mining at all times I'm sitting here asking myself what I should reply. I see this ignorant and stupid post and I see that, of course - you're a goon, and I ask myself if I'm racist against goons or if I'm just a realist for not being surprised that ignorant, stupidity and goons walk hand in hand, but then I realize that I'm better off reading about Einstein's theory on relativity, so I walk away. I underlined the part that showed us how stupid you are. Mallak Azaria <---you mean that part? TROLL-B-GONE
Racism again goons is like racism against muslims. Neither exist, because neither are a race. |

Tippia
Sunshine and Lollipops
7619
|
Posted - 2012.06.01 11:41:00 -
[119] - Quote
Valya Niell wrote:Will someone please address me the issue of the cost difference between the ganker and gankee Cost difference is not an issue. Cost is not a balancing factor. You pay exponentially increasing costs for marginal improvements in ability, and if the ability you're buying isn't survivability, then that increasing cost will approach GêP without any change whatsoever in how easy the ship is to gank.
Quote:as well as my issue with juszt creating a new alt to get around the security status drop? Not an issue, as long as you don't biomass those alts. More to the point though, there is no reason to create new alts to get around the drop GÇö it's actually quite counterproductive to do so, since it's just a waste of time for little to no benefit. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Be a smarter newbie, don't fall into the trap of lvl V skills. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
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Posted - 2012.06.01 11:44:00 -
[120] - Quote
Julii Hakaari wrote:I have never seen such a community filled with so much hate.
You're either not paying attention, ignoring the fact or you just haven't seen the forums of many other games. It's universal.
Quote:Consequences shouldn't be only for miners and industrialists. EVE should be hard on everyone regardless if you put your SP in industry, mining or gunnery.
The consequences are already there. They're far higher for ganking than they are for being ganked. There is literally no justification for raising the consequences for the ganker further at this point, considering they were raised 6 months ago. That's pretty much why I made the other thread :p |
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