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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.27 12:05:00 -
[1]
What's the fastest ship for (non-cyno ofc) travelling?
I was thinking something like a Stilletto
T2 Improved Cloak w/e x2 Named MWD, (small cap battery + resist amps, whatever fits) 3x Nano II 2x Low Friction Nozzle Joints
Should be pretty damb fast. Also I like the look of the Stilletto because let's face it, space dune buggies are what Mad Max would fly if he played EvE. What's the optimum fit for this?
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Mashie Saldana
BFG Tech
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Posted - 2009.08.27 12:13:00 -
[2]
Edited by: Mashie Saldana on 27/08/2009 12:16:01 Replace one or two of the nanos with istabs.
Btw, is this for WTZ or AFK traveling?
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Polcor Rodal
Amarr
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Posted - 2009.08.27 12:29:00 -
[3]
Edited by: Polcor Rodal on 27/08/2009 12:31:46 The stiletto as posted above. dont forget the MWD/AB and the strip of tape over the F-Key that activates it for max. AFK convenience.
Set Autopilot of prefer safer (0.5-1.0) unddock and set course to carebear heaven.
No offending, did it before i had JCŠs and before i used to live in 0.0. Nowadays i would always choose a shuttle and if you donŠt intend to fly around the eve universe clock- or counterclockwise, its absolutley sufficient.
And never transport valuable stuff while flying afk - at least donŠt complain here if you got suicide ganked while doing so.
<edited for typos> Take care, bears. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.27 12:31:00 -
[4]
I dont AFK-travel in anything except a pod or unfitted empty T1 ships.
However I am also a compulsive bookmarker, so a fast ship is handy for that too. Thus the nano II. Do the warp speed rigs actually make any real-world difference?
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Polcor Rodal
Amarr
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Posted - 2009.08.27 12:34:00 -
[5]
Originally by: Malcanis
Do the warp speed rigs actually make any real-world difference?
They do. The larger the System is, the more you will feel the effect. and for escaping or catching somebody, they can make the difference between win and loss.
But for your purpose... i would save the money/rig parts for something even more fancy.
Take care, bears. |

Grathar
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Posted - 2009.08.28 21:56:00 -
[6]
I do something similar. hyperspatial v rigs get you over 19au a sec.
Doesn't even give me time to goof off in warp 
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outridger33
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Posted - 2009.08.28 22:26:00 -
[7]
cheapest way is a frig that get speed bonus since that should be a lvl5 and throw injectors on lows the tape on the fkey is a good idea also
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.08.28 22:37:00 -
[8]
I'd go with agility over warp velocity most of the time. You're going to be spending 30s or so accelerating and decelerating to warp anyway, so a lot of systems going 19 AU vs. 13.5Au in warp makes fairly minimal odds - where a second or so less time into warp counts for a lot more.
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Mara Rinn
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Posted - 2009.08.28 23:40:00 -
[9]
It's worth noting that all ships accelerate to maximum warp speed at the same rate. If the run between gates is less than about 20AU, you'll get no benefit from a faster warping ship. Unless you have more than 100AU between gates on your regular runs, getting your ship travelling faster in warp will be a waste compared to getting your ship into warp faster.
Inertial stablisers or nanofibre would be the way to go if you're at the keyboard. Minmatar Frigate 5, RF Firetail, overdrive injectors and afterburner for AFK travel. [Aussie players: join channel ANZAC] |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.29 07:31:00 -
[10]
Originally by: Mara Rinn It's worth noting that all ships accelerate to maximum warp speed at the same rate. If the run between gates is less than about 20AU, you'll get no benefit from a faster warping ship. Unless you have more than 100AU between gates on your regular runs, getting your ship travelling faster in warp will be a waste compared to getting your ship into warp faster.
Inertial stablisers or nanofibre would be the way to go if you're at the keyboard. Minmatar Frigate 5, RF Firetail, overdrive injectors and afterburner for AFK travel.
This. As far as rigs go warp speed ones are utter waste. Even warp capacitor use ones are more useful altho for your purposes I would go with agility or max speed ones.
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Gavin DeVries
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Posted - 2009.08.29 13:26:00 -
[11]
Originally by: Carniflex As far as rigs go warp speed ones are utter waste. Even warp capacitor use ones are more useful altho for your purposes I would go with agility or max speed ones.
Or perhaps both. Small Polycarbs aren't that expensive to make, now that we have frigate sized rigs. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Kyra Neve
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Posted - 2009.08.29 13:43:00 -
[12]
Originally by: Malcanis What's the fastest ship for (non-cyno ofc) travelling?
I was thinking something like a Stilletto
T2 Improved Cloak w/e x2 Named MWD, (small cap battery + resist amps, whatever fits) 3x Nano II 2x Low Friction Nozzle Joints
Should be pretty damb fast. Also I like the look of the Stilletto because let's face it, space dune buggies are what Mad Max would fly if he played EvE. What's the optimum fit for this?
Don't forget to put the MWD under F1 button in your kb, then set AP on and tape the F1 button into on position... 
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Salpad
Carebears with Attitude
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Posted - 2009.08.30 00:12:00 -
[13]
Originally by: Polcor Rodal They do. The larger the System is, the more you will feel the effect. and for escaping or catching somebody, they can make the difference between win and loss.
What about warp acceleration? Ignoring time to align, do all ships accelerate to their maximum warp speed equally fast?
-- Salpad C.E.O., Carebears with Attitude |

Red zeon
Caldari Circle of Shadows Novus Ordo Mundi
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Posted - 2009.08.30 01:36:00 -
[14]
if your talking system to system speeds.
then its tied with a crow+3 inertia stabs, 1.7s align time crusader +4 inertia stabs, 1,7align time..
but if you prefer warp speed, the covops does about 3s alignt time and can warp faster than 19au/s rigged
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.31 13:18:00 -
[15]
Originally by: Salpad
Originally by: Polcor Rodal They do. The larger the System is, the more you will feel the effect. and for escaping or catching somebody, they can make the difference between win and loss.
What about warp acceleration? Ignoring time to align, do all ships accelerate to their maximum warp speed equally fast?
That is correct. The fastest interceptor you can put together and regular freighter will reach their maxium warp speeds in exactly same number of seconds.
Besides. There is 30 second session change timer. Should you reach next gate faster than in 30 seconds the session change timer will not let you jump anyway before 30 seconds from jump into system have passed.
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