Pages: 1 [2] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bentakhar
|
Posted - 2009.09.11 20:39:00 -
[31]
Yes Atheist i have NEVER FLOWN A CARRIER! so what? And im wrong about the dps for a carrier. I apologize! now does it matter?. And btw a tanathos with 14 drones (4 drone control units and a triage module in high slots) deals 1750dps according to EFT. Now im probably wrong again for some reason that you wont hesitate sharing with us.
I repeat this is just an ideafor a TII bs with a new role: helping fleets taking down capital targets and shooting hi sec POS or defending hisec POS, dealing roughly (when deployed) 1500dps so basically more than a BS and almost as much as a carrier. happy?
And i welcome you to come up with stats that work or modifications to the bonuses and all, it would be a little more constructive than the kind of criticism ur dealing. But if you do not like the idea, we get it, just stop posting. 
|

AtheistOfDoom
The Athiest Syndicate Advocated Destruction
|
Posted - 2009.09.11 20:43:00 -
[32]
Originally by: Bentakhar Yes Atheist i have NEVER FLOWN A CARRIER! so what? And im wrong about the dps for a carrier. I apologize! now does it matter?. And btw a tanathos with 14 drones (4 drone control units and a triage module in high slots) deals 1750dps according to EFT. Now im probably wrong again for some reason that you wont hesitate sharing with us.
...lol. Again: battleships fill this role already! You wanna shoot some caps? grab a battleship! You wanna shoot a pos? grab a BS! They do more than enough dps and don't suffer from having to siege. ~~~~~~~~~~~~~~~~~~~~~~~~ |

5ilent 5hift
|
Posted - 2009.09.11 22:27:00 -
[33]
Originally by: AtheistOfDoom You wanna shoot a pos? grab a BS!
Rather not, would much rather have a couple of dreads in siege to shoot a pos thanks, takes for effing ever with a bunch of bs's...
Anyway, i like the idea of an escort carrier, due to it not really being OP'd since a carrier can asign control of 5 fighters to a 'ceptor if they so wished... so why not? 
5ilent |

Wrangler Al
Mostly Harmless
|
Posted - 2009.09.11 23:07:00 -
[34]
I just like the fact that a BS hull with capital weapnry LOOKS so cool
and this game is about having fun and things that look and feel good
Well apart from the statistically obsessed nuts out there... who are more conserned about raw dps than fun
|

Bentakhar
|
Posted - 2009.09.12 10:32:00 -
[35]
Ahhh thank you 5ilent and Wrangler AI... feels good to hear some people playing this game for fun and for the very badass sci-fi-ness of it!! for 2 years i ve been flying the ships i found were most efficient ... now i only fly the pretty ones 
|

Grut
Deep Core Mining Inc.
|
Posted - 2009.09.12 11:07:00 -
[36]
You've got to ask yourself whats the role your trying to fill.
I agree theres a gap for a BS sized counter to caps however the details don't match up.
It'd need;
LOTS of dps like 4-5k or your better off with a bs and not having to sacrifice hitting smaller stuff.
Not be able to hit smaller then cap stuff at all easily - unsieged dread weaps hit them just fine.
Be mobile - if it can fit a siege module its lost its advantage over a dread - mobility you might just get a dread.
Don't forget Dreads get insurance which drops the cost to less then what 600mil a loss? even a 300mil t2 hull better be damn good to be cost effective.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Wrangler Al
Mostly Harmless
|
Posted - 2009.09.12 20:02:00 -
[37]
You could create a modified Siege module for this class of ship, that draws all available power to the guns to improve DPS and yet does not completely immobilise it
-50% Max speed -50% cap recharge +500% Dps to capital weapons
Or something like that so it doesnt become a sitting duck but it has trouble running for a long time and cant reliably run an active tank at the same time as doing dps... so you dont accidentally get hisec mini dreads.
|

Rust3dfaith
Caldari Ascendant Rogues
|
Posted - 2009.09.12 21:49:00 -
[38]
i think this is a great idea, i think a lot of people are missing the point and are getting caught up in details that at this stage are irrelivant.
my view, it would make it easier for small gangs to take out capitals. these ships would essentially be cap killers, XL weaponry would be far too large and tracking too slow to hit anything smaller then a capital. it would allow 5 maybe 6 man gangs to effectivly take out a capital without having to hold them and wait for 15 or so more support to get the job done.
i say fantastic idea and something i've always thought should be put in place for T2 tier 3's, that, and the images are exceptional, show me a rokh like that in game and i'll show you a pilot willing to part with a lot of isk :).
Good Job Bentakhar, here's hoping the Devs pick up on this.
|

Taladool
|
Posted - 2009.09.12 22:04:00 -
[39]
3 BS's can kill your avg carrier, 6 can kill a dread, and I'm not talking in the matter of hrs, but min's, so try again...
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.09.13 14:08:00 -
[40]
Regardless of the obvious balance issues, whining, arguing and general forum-ism, I, for one, would like to say that's some pretty nice photoshopping there.
~ MED-SEC ~ AND The Blatantly Obvious |

Fullmetal Jackass
|
Posted - 2009.09.13 14:31:00 -
[41]
Condsidering the cost of T2 battleship hulls, you're better off just buying a dread. Quit trying to over complicate the ship classes. You use a dread for big stationary targets. Stations, outposts, other dreads....
Dreads are specialty. BS are the bruisers of front line combat.
|

Bentakhar
|
Posted - 2009.09.15 09:54:00 -
[42]
Yes i understand that dreads exist already. only those are exclusively for low sec pilots. And also there isnt much to fill the gap between the dps done by a BS (around 1000dps) and a dread (about 6000dps) and this would be a ship class to fill that gap that isnt a carrier...nor a capital. As for the price IT DOESNT HAVE TO BE as expensive as existing TII BS HULLS! so quit arguing about stats that dont exist yet!
But i doubt this could be done any time soon with all the new TI faction BS, and the faction ships rebalance.
Ps: thx to all that support the idea 
|

Resender
|
Posted - 2009.09.15 13:28:00 -
[43]
There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
|

Bentakhar
|
Posted - 2009.09.15 17:37:00 -
[44]
Originally by: Resender There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
ZOMFG! i didnt knew dreadnots exusted ...
READ THE PREVIOUS POSTS BEFORE SHARING YOUR OPINION. I swear i've never seen a forum with such short-sighted *$%ñ/ers. Dreads are ships for LOWSEC Sieges. Siege BS are ships for HISEC SIEGES.
this is the features and ideas discussion forum: discuss the idea. spare us your criticism if its not constructive at all.
|

Alexander Vallen
Caldari
|
Posted - 2009.09.16 00:57:00 -
[45]
Nice job on the photoshops or however you did up the opening post. Been pushing for something along these lines for a year now.
|

Pan Dora
Caldari Perkone
|
Posted - 2009.09.16 01:33:00 -
[46]
Originally by: Wrangler Al You could create a modified Siege module for this class of ship,
Like: +??% damage +??% signature resolution/explosion velocity +??% range -??% speed imunity to eWAr when active but cant warp while active -can be used by Marauder class ships.
I wold prefer to add this possible role to the existing tank&gank t2 battleship than creata a new class of tank&gank even if i know that its not optimal either. (or even not needed maybe)
_ I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
|
Posted - 2009.09.16 02:43:00 -
[47]
Heh, the amarr one does look pretty nasty, but apart from that I cant really see any real benefit here.
|

Thorian Baalnorn
|
Posted - 2009.09.16 05:22:00 -
[48]
Ok i havent read every post in this thread. But what you need is a bridge between cap and sub cap ships for pos sieging. depending on how dominion xpack turns out depends on if this is really useful. But here is what your looking for without going into massive stats.
T2 siege BS: *normal BS weapons * BS siege module( maybe a 2 min timer) that has the same basic effects as a dreads * resist in line with other T2 ships * bonus to targeting and optimal weapon ranges * bonus to shield or armor repping amount. * jump drive and cost on par with black ops
Role: Hybrid ships that can both siege defensive positions( POSes) and kill normally ( out of siege mode) like any other BS.
So in short you have a fleet of these that can jump in ( maybe can be used in conjunction with black op ships) kill off any normal ships in a normal sub cap fleet fight then proceed to the POS and enter siege mode. Enemy fleet inbound you can end siege mode and prep for battle.
This ship would be better at sieging a POS than a normal BS but not as good as a dread. It would be better than a dread at taking out normal ships and pretty much have the same or a slightly better effect ( due to ship and t2 bonuses) at taking out a normal fleet( have to have something to make it worth the isk)
so it can do the job of a dread better than BS but not as good as a dread and it can do the job of a normal BS as well as a normal ship or slightly better, but requires more of an investment.
|

Sral TBear
Mark Of Chaos
|
Posted - 2009.09.16 07:44:00 -
[49]
its darn simple. A ship like that should be ingame so these wartargets cant jut sit and hug at a POS.
This could be the solution to the 20 man BS gangs you have to field to kill a emp POS. We dont need dreads, but we need something hat is BS+ When we get decced it normaly take us 30 mins to find a POS if its from someone of size. But we are not that many in corp, and that makes the agressors POS`s imune to us.
For empire wars this have een needed for a long time. In low sec or 0.0 its easy, role out the Dreads, but for empire there arenothing exept 20-30 man BS fleets.
CCP read and look at this post please, it needs tweaking, but empire needs a siege ship.....
TBear
|

Bentakhar
|
Posted - 2009.09.18 13:01:00 -
[50]
Empire siege ship is indeed the idea Tbear ;)
I insist on it having an XL weapon instead of regular BS weapons + siege module. it would reduce the siege module to an overgrown damage module. Its actually more than that.
|

Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2009.09.18 13:24:00 -
[51]
This might be interesting, id personally love to see the opposite too, BS geared up to taking down swarms of smaller ships.
with 8x turrets good sensor rez and great range and tracking bonuses on them, regular BS tanks but no real defence against other BS or larger.
I always remember the great variety of larger ships in conflict freespace 2 with the beam cannon equiped deimos which sounds like what your suggesting, and the similarly sized flak ship which would usually accompany it.
The BS manufacturers answer to the Stealth bomber basically :p
anyway, like the ideas. ============================ 2003 and still alive! |

mchief117
|
Posted - 2009.09.19 23:35:00 -
[52]
wow quite alot of Dread piolets complang that there dreads wonts be the onlys ships capible of using Xlarge guns any more( im awar titans can use them to).
personaly i think these ships ( which im for ) should have some sort of power core that needs fuel to use but dose not slow the ship down. the whole aspec i like about this ship is its ability to break the tank on another ship due to shear fire power . and i do agree they should be more vulnerable than regular bs as half there armor is removed for the turret ports.
Ow and to all those that follow up this post saying " dude we dont need these just use a dread" iv got a large chunk of isk to the first persion to fly there dread to high sec and blow up a pos, OW wait YOU CANT (insert evil laugh here)
|

Anton Cyldragen
|
Posted - 2009.09.20 01:13:00 -
[53]
Originally by: Bentakhar
Originally by: Resender There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
ZOMFG! i didnt knew dreadnots exusted ...
READ THE PREVIOUS POSTS BEFORE SHARING YOUR OPINION. I swear i've never seen a forum with such short-sighted *$%ñ/ers. Dreads are ships for LOWSEC Sieges. Siege BS are ships for HISEC SIEGES.
this is the features and ideas discussion forum: discuss the idea. spare us your criticism if its not constructive at all.
But the criticism is constructive how do you not see that? from your original OP the ship you proposed went from a t2 BS that fits xl guns that cant use the siege mod, which is supposed to be anti cap support and a high sec pos bash ship to a t2 bs that can use a siege mod and is only supposed to be used in high sec pos bashes.
fyi its never gunna be 300mil and I'm to late to laugh at u for saying a stationary BS of any kind could ever fight a dread.
|

wallenbergaren
|
Posted - 2009.09.20 01:51:00 -
[54]
The problem is that there's not a DPS range where they fit in Dreads do a lot of damage, but not THAT much more than a gank battleship If you increase BS damage by any significant amount you get very close to Dread damage, which is bad for Dreads
|

Thorian Baalnorn
|
Posted - 2009.09.20 03:39:00 -
[55]
Being able to fit dread size weapons on a sub cap ship is a bad idea. cap size weapons should be for cap ships only. Plus this would be like putting, in terms of real world battleships, 16 in guns on a destroyer size ship.
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |