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Bentakhar
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Posted - 2009.09.01 16:05:00 -
[1]
This is an idea to create TII battleships using the tier 3 hulls (hyperion, abaddon ,rokh and maelstrom). These new TII battleships -siege battleships- would have the ability to fit a single extra large (dreadnaught) weapon. This is their main feature. They would require carefull balancing for not to be overpowered (maybe a -50% RoF). Also they wouldn't have 8 high slots but maybe 3 or 4 (that could fit some medium sized weapons?).They would move around like normal battleships (no jumping and allowed in high-sec)
And so here is a few ideas for looks and names:
Amarr TII siege Battleship: Coronation Hull: Abaddon
Gallente TII siege Battleship: Endymion Hull: Hyperion
Caldari TII siege Battleship: Simurgh Hull: Rokh
Minmatar TII siege Battleship: Storm Hull: Maelstrom
I hope the picture links work as it is the first time i post something here. Images were made by me from modified eve online screenshots.
Thank you for your time . -Bentakhar
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.01 16:18:00 -
[2]
It's kind of OK but it interferes with my desire for the next T2 battleship to include a torpedo-spewing Khanid battleship.
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Anton Cyldragen
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Posted - 2009.09.01 16:21:00 -
[3]
a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
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Abrazzar
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Posted - 2009.09.01 16:23:00 -
[4]
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist.  -------- Ideas for: Mining
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Bentakhar
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Posted - 2009.09.01 16:30:00 -
[5]
Hmm yes i have no real idea for stats ... basically i would want these ships to deal halfway between a battleships and a carrier (on large targets: battleships, capitals and stations) I just had this general idea with how they would look. 
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mchief117
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Posted - 2009.09.04 02:33:00 -
[6]
i like this idea a lot actualy
my second thought is how did you make these pictures?
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AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.04 03:37:00 -
[7]
Originally by: Abrazzar
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist. 
Let me do that.. /goes to EFT warrior
Mega Pulse II abaddon with 3 heat sinks:
916 dps with AN MF L
Abaddon with 1 XL gun:
177 dps with DB MF XL
Bigger != better. Leave cap guns to the dreads. Pew Pew Lazorz!!! |

Gin G
Halls Of Valhalla
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Posted - 2009.09.04 03:43:00 -
[8]
Edited by: Gin G on 04/09/2009 03:45:41 and did you factor in what a siege mod would do
i just did it goves 1000+ dps
but it still dosnt beat my dream bantam
Please refrain from editing a moderator's warning. Zymurgist |

Nekopyat
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Posted - 2009.09.04 03:44:00 -
[9]
Originally by: AtheistOfDoom
Bigger != better. Leave cap guns to the dreads.
A while back, for the fun of it, I fitted a 'cane with battleship sized guns. While the amusement factor was high, the useful dps was, as you point out, kinda pointless.
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Markus Reese
Caldari
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Posted - 2009.09.04 04:24:00 -
[10]
Going to point something out fast, linking images large is against forum rules, you will need to make them links or else mods will remove them. As for overpowered, one wouldn't do much, unless fitted with the siege module I guess. Even then, their frailty would make them vulnerable, as we all know siege mode tracking abilities. I would rather a siege variant that used battleship guns. Always thought that the abaddon should have a transformation mode where the gun mounts retrack in to give it a flush/defensive mode.
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Hrodgar Ortal
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Posted - 2009.09.04 07:39:00 -
[11]
Why would anyone use it?
Uninsurable (t2 hull), cost comparable to a dread, less dps and less tank and more skill intensive.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 08:36:00 -
[12]
Edited by: ServantOfMask on 04/09/2009 08:36:23 if they got siege mods say hello to empire warfare on a whole new level and also say goodbye to any and all hisec pos's outside of noob corps.
mini dreads in empire would wreak serious havoc, privateers would eat this up. however anywhere else in eve you'd just bring real dreads.
sole other exception might be wormhole space... imagine a fleet of these RRing each other, raping sleeper bs fleets and pos's...
edit: that is a horrible re-color on the maelstrom, do over failsauce.
If they are not given the DPS to do any of the above than they are by default useless so we are left with either an overpowered ship ruining several game aspects OR yet another ship that is utterly without practical application. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

Abrazzar
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Posted - 2009.09.04 09:01:00 -
[13]
Originally by: AtheistOfDoom
Originally by: Abrazzar
Originally by: Anton Cyldragen a regular megapulse II abbadon would do more dmg than a single xl gigapulse laser with no siege mod and would almost certainly cost less you would need significantly more dmg output to come close to making it worth the extra isk.
You are arguing stats where no stats exist. 
Let me do that.. /goes to EFT warrior
Mega Pulse II abaddon with 3 heat sinks:
916 dps with AN MF L
Abaddon with 1 XL gun:
177 dps with DB MF XL
Bigger != better. Leave cap guns to the dreads.
This is a straw man. You ignore possible ship bonuses. You ignore the possible effect of a siege mod. You basically invented those stats just to "proof" your argument as those stats are not necessarily the stats of the ship discussed here. Your argument is invalid. -------- Ideas for: Mining
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Linden Dixon
Circle-Of-Two
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Posted - 2009.09.04 09:30:00 -
[14]
Edited by: Linden Dixon on 04/09/2009 09:30:21 Why not just have TIII BS's that can hold dread-sized weapons but without the siege module?
They would be slow as hell, and have decent tanks.
Their DPS would be lower than a standard BS, but their benefit would be from the high volley damage they'd cause.
They'd be useful to alpha stuff, but wouldn't last in a 1:1 fight with other BS.
For example a Rokh with 4 citadel launchers, 3 faction BCS, plus top skills can do over 13000 volley damage, but just 521/dps.
So they'd be useful for hit and runs, but not much else.
100 BS could effectively alpha a tanked carrier. I can haz missilz? |

Hrodgar Ortal
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Posted - 2009.09.04 09:37:00 -
[15]
Originally by: Linden Dixon Edited by: Linden Dixon on 04/09/2009 09:30:21 Why not just have TIII BS's that can hold dread-sized weapons but without the siege module?
They would be slow as hell, and have decent tanks.
Their DPS would be lower than a standard BS, but their benefit would be from the high volley damage they'd cause.
They'd be useful to alpha stuff, but wouldn't last in a 1:1 fight with other BS.
For example a Rokh with 4 citadel launchers, 3 faction BCS, plus top skills can do over 13000 volley damage, but just 521/dps.
So they'd be useful for hit and runs, but not much else.
100 BS could effectively alpha a tanked carrier.
100 battleships kill carriers rather easily anyway.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.04 09:44:00 -
[16]
alpha isn't all its cut out to be... else everyone would fly minmatar artie boats...
also building an alpha boat goes against everything CCP have been trying to do for the last 4 no wait 5 years starting with the HP boost.. maybe even before then.
THEY ARE TRYING TO PROLONG FIGHTS not make them shorter than they are already. oh and being alpha'd is soooo much fun, everyone loves losing ships instantly ....
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.09.04 09:48:00 -
[17]
Edited by: Tobias Sjodin on 04/09/2009 09:48:27 Personally, I'd like to see a capital ship version of the Curse. With capital neuts. (Probably a slimmed down carrier without maintenance bay) - produced by Khanid, so like a black Archon with red talons! :D
And special fighters... fighters with depletable missiles (heavy missiles? / fighters goes back to carrier for reloading?)
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Verlokiraptor
All Around Research Inc
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Posted - 2009.09.04 10:31:00 -
[18]
I absolutely support the idea of having ships in game that look so ridiculously badass.
But if you only get one, plus a couple of other weapons, it would need siege-module like bonuses (or a siege module) to be worthwhile. Plus in a fleet fight, a tech 2 BS is half a dread in price already, with some hefty training requirements.
Fighters on the other hand would be very useful.
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Count Helmchen
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Posted - 2009.09.04 12:07:00 -
[19]
sry, but no thx
we do not need any bigger "stealth bombers"
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Oliver G
G Enterprises
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Posted - 2009.09.04 12:18:00 -
[20]
Well first nice work with those pics. I really think you should study design or so... dunno.
The first thing that crossed my mind when i saw this was: ****! THIS ENDS IN HIGHSEC POS WAR! ---------------------------------------- Oliver G, Founder and CEO of G Enterprises. |

4THELULZ
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Posted - 2009.09.04 12:28:00 -
[21]
Originally by: Joe Starbreaker It's kind of OK but it interferes with my desire for the next T2 battleship to include a torpedo-spewing Khanid battleship.
And goes quite nicely with my desire to never see this Raven-obsoleting monster appear in EVE. :D
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James Vayne
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Posted - 2009.09.04 12:29:00 -
[22]
Edited by: James Vayne on 04/09/2009 12:29:52 My only nitpick is the green on the endymion is too rich. From what i've seen most Gallente faction ships tend to err toward an olive green rather than a grass green.
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Bentakhar
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Posted - 2009.09.11 13:10:00 -
[23]
Thank you for all your support and ideas.
For those who asked: the pictures where created with photoshop using screenshots from eve. Someone pointed out that "we dont need any bigger stealth bomber" well this isnt at all what i had in mind ... as those new TII BS would surely be able to tank (like a TI Bs but not much more to not overpower them). However what we can use from the SB is a very high volley dmg but a reasonnable DPS. Also they would be slower than regular bs. So really not much to do with Stealth bombers.
Im also working on 3D models of a new class of ships: Escort carriers. Same idea (Bs hulled ships with cap size weapons) this time they would carry a few (maybe 5) fighter drones. but they would be TI and with bran new hulls. But they could also be BC hulled as there are very few BC hulls.
Maybe these two ideas could be mixed altho im not sure how. Maybe a new class of ships , some featuring a single XL weapon and the gallente one featuring fighter drones? Im not sure if that would work ...plus it would be a shame not to fit an XL ion blaster on a green hyperion!!! :P
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.11 13:13:00 -
[24]
Quote: how did you make these pictures?
witchcraft
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mchief117
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Posted - 2009.09.11 15:56:00 -
[25]
Edited by: mchief117 on 11/09/2009 15:56:20 i saw this around a week ago-ish and i still think its a good idea. while true this ship has very low dps it would be more of a tank breaker rather than full force engadger and would be used in fleets not a single ship
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Bentakhar
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Posted - 2009.09.11 16:24:00 -
[26]
Well i ve been rethinking the idea recently and maybe siege modules could be fitted. Making the ship unable to move when it fires and have very low dps and tank when it moves. It could help balancing them out too. I cant imagine an Xl pulse laser moving 900m/s and dealing full dps and tank.
The siege module would make it that these BS have a normal number of HP when deployed (similar to that of their TI variants or just slightly better) but would be very vulnerable before they get in position. DPS should be around 1500-1600 at maxed out skills
They would however be able to rely on a few medium/ large guns not to be as vulnerable against small targets as Stealth Bombers are. Also i wouldnt want these BS to cost about a billion isk like Marauders do. Something more affordable around 300m?
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Wrangler Al
Mostly Harmless
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Posted - 2009.09.11 17:32:00 -
[27]
I think the Rokh should be fitted with rails as it is a sniper rail boat and would look cool with the rails from a Moros, top and bottom
As for citadel cruise you should modify the Raven so that it becomes symetrical and launched them from large pods under the wings
(Just as a Mantacore is an upgrade to the Kestral and has big pods to fire torps)
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.11 18:37:00 -
[28]
Originally by: Abrazzar
This is a straw man. You ignore possible ship bonuses. You ignore the possible effect of a siege mod. You basically invented those stats just to "proof" your argument as those stats are not necessarily the stats of the ship discussed here. Your argument is invalid.
Quote: This is an idea to create TII battleships using the tier 3 hulls (hyperion, abaddon ,rokh and maelstrom). These new TII battleships -siege battleships- would have the ability to fit a single extra large (dreadnaught) weapon. This is their main feature. They would require carefull balancing for not to be overpowered (maybe a -50% RoF). Also they wouldn't have 8 high slots but maybe 3 or 4 (that could fit some medium sized weapons?).They would move around like normal battleships (no jumping and allowed in high-sec)
So let's factor out the ship bonuses and factor in a -50% RoF. If you were to Siege it (lets take a rokh for example) with a single Ion Siege Blaster you'd have 800 dps.
CONGRATULATIONS! YOU DO AS MUCH DAMAGE AS A NORMAL BS. What was achieved? absolutely nothing. (oh I forgot the -50% rof... my bad) ~~~~~~~~~~~~~~~~~~~~~~~~ |

Bentakhar
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Posted - 2009.09.11 19:23:00 -
[29]
AS i have said i Dont know about the stats as i dont pretend to be an expert at balancing ships. And i dont know the real effects of siege modules and all. This is AN IDEA for new TII BS. If you read carefully i have written many times that those BS would be half way (once deployed) between the dps of a BS and the dps of a carrier (around 1500 dps maybe) So please lets stop saying "this is stupid look at the stats blabla" and look at THE IDEA and maybe make a proposition for stats.
Jeez people need to relax on this forum!!!
To sum up what i know: >Its a TII BS >Tier 3 hulls >About 300m >Uses an XL weapon + siege module doing about 1500dps >Can fly like a normal BS (highsec and all) >Is vulnerable until deployed >Is awesome like the terran siege tank in strcraft >Is imune to all kinds of forum skepticism
Now if someone can help me being a little more precise and looking at stats it would be very helpful. 
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.11 19:47:00 -
[30]
Originally by: Bentakhar AS i have said i Dont know about the stats as i dont pretend to be an expert at balancing ships. And i dont know the real effects of siege modules and all. This is AN IDEA for new TII BS. If you read carefully i have written many times that those BS would be half way (once deployed) between the dps of a BS and the dps of a carrier (around 1500 dps maybe)
You don't know what you're talking about at all apparently. A fully skilled carrier using 10 fighters with fighters 5 gets ~1000 dps. A full gank fit BS can get up to ~1100 dps. We don't need this ship since BATTLESHIPS already fill the role you want. ~~~~~~~~~~~~~~~~~~~~~~~~ |

Bentakhar
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Posted - 2009.09.11 20:39:00 -
[31]
Yes Atheist i have NEVER FLOWN A CARRIER! so what? And im wrong about the dps for a carrier. I apologize! now does it matter?. And btw a tanathos with 14 drones (4 drone control units and a triage module in high slots) deals 1750dps according to EFT. Now im probably wrong again for some reason that you wont hesitate sharing with us.
I repeat this is just an ideafor a TII bs with a new role: helping fleets taking down capital targets and shooting hi sec POS or defending hisec POS, dealing roughly (when deployed) 1500dps so basically more than a BS and almost as much as a carrier. happy?
And i welcome you to come up with stats that work or modifications to the bonuses and all, it would be a little more constructive than the kind of criticism ur dealing. But if you do not like the idea, we get it, just stop posting. 
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.11 20:43:00 -
[32]
Originally by: Bentakhar Yes Atheist i have NEVER FLOWN A CARRIER! so what? And im wrong about the dps for a carrier. I apologize! now does it matter?. And btw a tanathos with 14 drones (4 drone control units and a triage module in high slots) deals 1750dps according to EFT. Now im probably wrong again for some reason that you wont hesitate sharing with us.
...lol. Again: battleships fill this role already! You wanna shoot some caps? grab a battleship! You wanna shoot a pos? grab a BS! They do more than enough dps and don't suffer from having to siege. ~~~~~~~~~~~~~~~~~~~~~~~~ |

5ilent 5hift
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Posted - 2009.09.11 22:27:00 -
[33]
Originally by: AtheistOfDoom You wanna shoot a pos? grab a BS!
Rather not, would much rather have a couple of dreads in siege to shoot a pos thanks, takes for effing ever with a bunch of bs's...
Anyway, i like the idea of an escort carrier, due to it not really being OP'd since a carrier can asign control of 5 fighters to a 'ceptor if they so wished... so why not? 
5ilent |

Wrangler Al
Mostly Harmless
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Posted - 2009.09.11 23:07:00 -
[34]
I just like the fact that a BS hull with capital weapnry LOOKS so cool
and this game is about having fun and things that look and feel good
Well apart from the statistically obsessed nuts out there... who are more conserned about raw dps than fun
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Bentakhar
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Posted - 2009.09.12 10:32:00 -
[35]
Ahhh thank you 5ilent and Wrangler AI... feels good to hear some people playing this game for fun and for the very badass sci-fi-ness of it!! for 2 years i ve been flying the ships i found were most efficient ... now i only fly the pretty ones 
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Grut
Deep Core Mining Inc.
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Posted - 2009.09.12 11:07:00 -
[36]
You've got to ask yourself whats the role your trying to fill.
I agree theres a gap for a BS sized counter to caps however the details don't match up.
It'd need;
LOTS of dps like 4-5k or your better off with a bs and not having to sacrifice hitting smaller stuff.
Not be able to hit smaller then cap stuff at all easily - unsieged dread weaps hit them just fine.
Be mobile - if it can fit a siege module its lost its advantage over a dread - mobility you might just get a dread.
Don't forget Dreads get insurance which drops the cost to less then what 600mil a loss? even a 300mil t2 hull better be damn good to be cost effective.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Wrangler Al
Mostly Harmless
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Posted - 2009.09.12 20:02:00 -
[37]
You could create a modified Siege module for this class of ship, that draws all available power to the guns to improve DPS and yet does not completely immobilise it
-50% Max speed -50% cap recharge +500% Dps to capital weapons
Or something like that so it doesnt become a sitting duck but it has trouble running for a long time and cant reliably run an active tank at the same time as doing dps... so you dont accidentally get hisec mini dreads.
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Rust3dfaith
Caldari Ascendant Rogues
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Posted - 2009.09.12 21:49:00 -
[38]
i think this is a great idea, i think a lot of people are missing the point and are getting caught up in details that at this stage are irrelivant.
my view, it would make it easier for small gangs to take out capitals. these ships would essentially be cap killers, XL weaponry would be far too large and tracking too slow to hit anything smaller then a capital. it would allow 5 maybe 6 man gangs to effectivly take out a capital without having to hold them and wait for 15 or so more support to get the job done.
i say fantastic idea and something i've always thought should be put in place for T2 tier 3's, that, and the images are exceptional, show me a rokh like that in game and i'll show you a pilot willing to part with a lot of isk :).
Good Job Bentakhar, here's hoping the Devs pick up on this.
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Taladool
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Posted - 2009.09.12 22:04:00 -
[39]
3 BS's can kill your avg carrier, 6 can kill a dread, and I'm not talking in the matter of hrs, but min's, so try again...
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.09.13 14:08:00 -
[40]
Regardless of the obvious balance issues, whining, arguing and general forum-ism, I, for one, would like to say that's some pretty nice photoshopping there.
~ MED-SEC ~ AND The Blatantly Obvious |

Fullmetal Jackass
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Posted - 2009.09.13 14:31:00 -
[41]
Condsidering the cost of T2 battleship hulls, you're better off just buying a dread. Quit trying to over complicate the ship classes. You use a dread for big stationary targets. Stations, outposts, other dreads....
Dreads are specialty. BS are the bruisers of front line combat.
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Bentakhar
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Posted - 2009.09.15 09:54:00 -
[42]
Yes i understand that dreads exist already. only those are exclusively for low sec pilots. And also there isnt much to fill the gap between the dps done by a BS (around 1000dps) and a dread (about 6000dps) and this would be a ship class to fill that gap that isnt a carrier...nor a capital. As for the price IT DOESNT HAVE TO BE as expensive as existing TII BS HULLS! so quit arguing about stats that dont exist yet!
But i doubt this could be done any time soon with all the new TI faction BS, and the faction ships rebalance.
Ps: thx to all that support the idea 
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Resender
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Posted - 2009.09.15 13:28:00 -
[43]
There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
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Bentakhar
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Posted - 2009.09.15 17:37:00 -
[44]
Originally by: Resender There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
ZOMFG! i didnt knew dreadnots exusted ...
READ THE PREVIOUS POSTS BEFORE SHARING YOUR OPINION. I swear i've never seen a forum with such short-sighted *$%ñ/ers. Dreads are ships for LOWSEC Sieges. Siege BS are ships for HISEC SIEGES.
this is the features and ideas discussion forum: discuss the idea. spare us your criticism if its not constructive at all.
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Alexander Vallen
Caldari
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Posted - 2009.09.16 00:57:00 -
[45]
Nice job on the photoshops or however you did up the opening post. Been pushing for something along these lines for a year now.
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Pan Dora
Caldari Perkone
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Posted - 2009.09.16 01:33:00 -
[46]
Originally by: Wrangler Al You could create a modified Siege module for this class of ship,
Like: +??% damage +??% signature resolution/explosion velocity +??% range -??% speed imunity to eWAr when active but cant warp while active -can be used by Marauder class ships.
I wold prefer to add this possible role to the existing tank&gank t2 battleship than creata a new class of tank&gank even if i know that its not optimal either. (or even not needed maybe)
_ I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 02:43:00 -
[47]
Heh, the amarr one does look pretty nasty, but apart from that I cant really see any real benefit here.
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Thorian Baalnorn
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Posted - 2009.09.16 05:22:00 -
[48]
Ok i havent read every post in this thread. But what you need is a bridge between cap and sub cap ships for pos sieging. depending on how dominion xpack turns out depends on if this is really useful. But here is what your looking for without going into massive stats.
T2 siege BS: *normal BS weapons * BS siege module( maybe a 2 min timer) that has the same basic effects as a dreads * resist in line with other T2 ships * bonus to targeting and optimal weapon ranges * bonus to shield or armor repping amount. * jump drive and cost on par with black ops
Role: Hybrid ships that can both siege defensive positions( POSes) and kill normally ( out of siege mode) like any other BS.
So in short you have a fleet of these that can jump in ( maybe can be used in conjunction with black op ships) kill off any normal ships in a normal sub cap fleet fight then proceed to the POS and enter siege mode. Enemy fleet inbound you can end siege mode and prep for battle.
This ship would be better at sieging a POS than a normal BS but not as good as a dread. It would be better than a dread at taking out normal ships and pretty much have the same or a slightly better effect ( due to ship and t2 bonuses) at taking out a normal fleet( have to have something to make it worth the isk)
so it can do the job of a dread better than BS but not as good as a dread and it can do the job of a normal BS as well as a normal ship or slightly better, but requires more of an investment.
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Sral TBear
Mark Of Chaos
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Posted - 2009.09.16 07:44:00 -
[49]
its darn simple. A ship like that should be ingame so these wartargets cant jut sit and hug at a POS.
This could be the solution to the 20 man BS gangs you have to field to kill a emp POS. We dont need dreads, but we need something hat is BS+ When we get decced it normaly take us 30 mins to find a POS if its from someone of size. But we are not that many in corp, and that makes the agressors POS`s imune to us.
For empire wars this have een needed for a long time. In low sec or 0.0 its easy, role out the Dreads, but for empire there arenothing exept 20-30 man BS fleets.
CCP read and look at this post please, it needs tweaking, but empire needs a siege ship.....
TBear
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Bentakhar
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Posted - 2009.09.18 13:01:00 -
[50]
Empire siege ship is indeed the idea Tbear ;)
I insist on it having an XL weapon instead of regular BS weapons + siege module. it would reduce the siege module to an overgrown damage module. Its actually more than that.
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.09.18 13:24:00 -
[51]
This might be interesting, id personally love to see the opposite too, BS geared up to taking down swarms of smaller ships.
with 8x turrets good sensor rez and great range and tracking bonuses on them, regular BS tanks but no real defence against other BS or larger.
I always remember the great variety of larger ships in conflict freespace 2 with the beam cannon equiped deimos which sounds like what your suggesting, and the similarly sized flak ship which would usually accompany it.
The BS manufacturers answer to the Stealth bomber basically :p
anyway, like the ideas. ============================ 2003 and still alive! |

mchief117
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Posted - 2009.09.19 23:35:00 -
[52]
wow quite alot of Dread piolets complang that there dreads wonts be the onlys ships capible of using Xlarge guns any more( im awar titans can use them to).
personaly i think these ships ( which im for ) should have some sort of power core that needs fuel to use but dose not slow the ship down. the whole aspec i like about this ship is its ability to break the tank on another ship due to shear fire power . and i do agree they should be more vulnerable than regular bs as half there armor is removed for the turret ports.
Ow and to all those that follow up this post saying " dude we dont need these just use a dread" iv got a large chunk of isk to the first persion to fly there dread to high sec and blow up a pos, OW wait YOU CANT (insert evil laugh here)
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Anton Cyldragen
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Posted - 2009.09.20 01:13:00 -
[53]
Originally by: Bentakhar
Originally by: Resender There's already ships out there for sieges
There called dreadnoughts, although I wouldn't mind seeing a T2 version of the tier3 hulls
ZOMFG! i didnt knew dreadnots exusted ...
READ THE PREVIOUS POSTS BEFORE SHARING YOUR OPINION. I swear i've never seen a forum with such short-sighted *$%ñ/ers. Dreads are ships for LOWSEC Sieges. Siege BS are ships for HISEC SIEGES.
this is the features and ideas discussion forum: discuss the idea. spare us your criticism if its not constructive at all.
But the criticism is constructive how do you not see that? from your original OP the ship you proposed went from a t2 BS that fits xl guns that cant use the siege mod, which is supposed to be anti cap support and a high sec pos bash ship to a t2 bs that can use a siege mod and is only supposed to be used in high sec pos bashes.
fyi its never gunna be 300mil and I'm to late to laugh at u for saying a stationary BS of any kind could ever fight a dread.
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wallenbergaren
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Posted - 2009.09.20 01:51:00 -
[54]
The problem is that there's not a DPS range where they fit in Dreads do a lot of damage, but not THAT much more than a gank battleship If you increase BS damage by any significant amount you get very close to Dread damage, which is bad for Dreads
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Thorian Baalnorn
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Posted - 2009.09.20 03:39:00 -
[55]
Being able to fit dread size weapons on a sub cap ship is a bad idea. cap size weapons should be for cap ships only. Plus this would be like putting, in terms of real world battleships, 16 in guns on a destroyer size ship.
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