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Maddy Joringer
United Society of Xziles The Skeleton Crew
0
|
Posted - 2012.06.03 08:07:00 -
[1] - Quote
How do u defend against Gankers ? am a new player and i honestly got no clue....
Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....
BTW..am brand new..... |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:10:00 -
[2] - Quote
As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
0
|
Posted - 2012.06.03 08:13:00 -
[3] - Quote
Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank.
Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads..the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up....
Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this.... |

Frying Doom
Tinfoil Hat News Ltd.
269
|
Posted - 2012.06.03 08:13:00 -
[4] - Quote
If you are a new player you really have nothing to worry about.
Your gear will not be expensive enough to make ganking worth it. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:15:00 -
[5] - Quote
Maddy Joringer wrote:Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads..the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up....
Oh ok then guess you've got this all figured out fly safe o7o7o7
Maddy Joringer wrote:Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
I like how you're new and yet you've already figured out how Eve works.
Hint: you have no clue how Eve works |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.06.03 08:17:00 -
[6] - Quote
The key is to remove CONCORD so that suicide gankers can be preemptively attacked. eh |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.03 08:19:00 -
[7] - Quote
There isn't much you can do, unfortunately. there is the 15m GCC, but usually the ganker just docks up and lets the timer run out.
Though there is a very very small window of opportunity to shoot the ganker before concord pops the ganker when the ganker has initiated his gank. Chances are you might pop him, but he may still manage to gank his target.
Only real defense being offense is wardecs which if its a npc corp alt ganking character makes that idea go out the window. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.03 08:21:00 -
[8] - Quote
Snow Axe wrote:
I like how you're new and yet you've already figured out how Eve works.
Hint: you have no clue how Eve works
People tell you that you have no clue how eve works. This is how eve works. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
0
|
Posted - 2012.06.03 08:22:00 -
[9] - Quote
Maddy Joringer wrote:Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
I like how you're new and yet you've already figured out how Eve works.
Hint: you have no clue how Eve works[/quote]
So your saying i can shoot at a Ganker before he attacks an Exhumer without me getting killed ? If so how ?
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:23:00 -
[10] - Quote
Spikeflach wrote:People tell you that you have no clue how eve works. This is how eve works.
That and "brand new" players having game mechanics and defenses all figured out - well, enough to ask for more nerfs, anyway. |

Brinxter
Bite Me inc Exhale.
4
|
Posted - 2012.06.03 08:23:00 -
[11] - Quote
Or you could let him blow you up one time in a cheap ship, then hunt him down for killrights :P |

Richard Desturned
GoonWaffe Goonswarm Federation
717
|
Posted - 2012.06.03 08:24:00 -
[12] - Quote
Maddy Joringer wrote:So your saying i can shoot at a Ganker before he attacks an Exhumer without me getting killed ? If so how ?
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest
Is the ganker -5 or lower? Shoot him.
Is the ganker engaging an exhumer, thus getting a GCC? Shoot him.
Is the ganker being chased by faction police? Shoot him. eh |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:26:00 -
[13] - Quote
Maddy Joringer wrote:So your saying i can shoot at a Ganker before he attacks an Exhumer without me getting killed ? If so how ?
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest
I tell you that the moment the gankboat opens fire on you, you (or anyone else) can fire back. If you can't figure out how to use that information to your advantage, or if you're unwilling to do 5 minutes of reading just about anywhere to figure out how ganks even work, then you deserve to lose your Exhumer.
BTW, how'd you get an Exhumer if you're "brand new"? That's about a month's worth of focused training to even sit in a hull, let alone do anything with it. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
0
|
Posted - 2012.06.03 08:28:00 -
[14] - Quote
Richard Desturned wrote:Maddy Joringer wrote:So your saying i can shoot at a Ganker before he attacks an Exhumer without me getting killed ? If so how ?
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest Is the ganker -5 or lower? Shoot him. Is the ganker engaging an exhumer, thus getting a GCC? Shoot him. Is the ganker being chased by faction police? Shoot him.
The problem is the very narrow window of opportunity... You just need a lot of luck.... If concord does get like removed in which case gradually i do believe the game could get interesting.. Miners would be forced to work together with merc comrps to protect them... would be interesting...
I know the game coz i read a lot about the game before joining.I want to know where i use my money...
I don't have an Exhumer and i have never been a victim of ganking.... Jesus snoz axe . Wtf is with all the hostality..go pour some cold water on ur head |

TheBig Bukowsky
High Safety
35
|
Posted - 2012.06.03 08:33:00 -
[15] - Quote
Maddy Joringer wrote:How do u defend against Gankers ?
Information is power. If you know them, you can easily avoid them. Join the Hisec anti-gankers public channel. I don't want to keep spaming forums with this. If you're interested feel free to contact me. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:41:00 -
[16] - Quote
Maddy Joringer wrote:The problem is the very narrow window of opportunity... You just need a lot of luck.... If concord does get like removed in which case gradually i do believe the game could get interesting.. Miners would be forced to work together with merc comrps to protect them... would be interesting...
You don't need luck, you need sensor boosters. |

sweetrock
State War Academy Caldari State
26
|
Posted - 2012.06.03 08:44:00 -
[17] - Quote
There is no feesable way to protect from gankers, there are items such as ship scanners which tells gankers what your ships fitting is.
If your flying a small ship they will gank you in something small, if your in a freighter and they want to kill you, they come in numbers with larger ships.
You CANNOT defend yourself from gankers what so ever!
The reality is, gank ships are cheap and usuialy flown by alts ot people with massive amounts of isk in thier wallet, they try once and fail, they will come back again on principle and get the job done. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
0
|
Posted - 2012.06.03 08:47:00 -
[18] - Quote
sweetrock wrote:There is no feesable way to protect from gankers, there are items such as ship scanners which tells gankers what your ships fitting is.
If your flying a small ship they will gank you in something small, if your in a freighter and they want to kill you, they come in numbers with larger ships.
You CANNOT defend yourself from gankers what so ever!
The reality is, gank ships are cheap and usuialy flown by alts ot people with massive amounts of isk in thier wallet, they try once and fail, they will come back again on principle and get the job done.
that's sad to hear. this sounds more like an exploit .. IF there is a lack of effective counter for ganking |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.03 08:57:00 -
[19] - Quote
Maddy Joringer wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads.. the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up.... Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
A typical gank requires every single one of the 15s CONCORD response time to kill the Hulk. Tank your Hulk and a Nado/Mael fit for blapping dessies will kill enough destroyers to keep your hulk alive for the duration of the gank.
Here are some other options you might try during this trying time.
1. Continue Mining like normal and Accept the losses 2. Continue Mining as normal but in a Covetor and Accept the losses 3. Mine in a Rokh, comfortably immune* to Suicide Ganks 4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks. 5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks 6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks 7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn 8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield) 9. Watch local for known gankers, accept the occasional gank from unknown ganks 10. Mine in Mission pockets 11. Mine in Grav Sites, occasionally scanning D-Scan 12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank) 13. Tank your Hulk and have friends with ECM 14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail 15. Mine in Lowsec (can be done solo in a quiet system) 16. Mine in Null (can be done solo in a quiet NPC sov system) 17. Mine in WH space
*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.
All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.
If ALL of these options do not work for you, please describe your very special situation, and I'll come up with a custom solution or call you names. You know, depending... Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 09:05:00 -
[20] - Quote
Maddy Joringer wrote:that's sad to hear. this sounds more like an exploit .. IF there is a lack of effective counter for ganking
Ganks of all kinds run on a knife's edge - they need to do as much damage as they can within X amount of time (X being CONCORD's response time), but they also need to keep it confined to as small a cost as possible so they won't just lose money doing it over and over again.
Think of it this way: You've got a Hulk (most common gank target), and you end up having 2-3 T1 fit Catalysts try to take you out (T1 fit is the most common for multiples, T2 is reserved generally for solo ganking). They've got the math worked out - they've scanned your ship, they estimate your tank as best they can (you may have implants, or offgrid Orca bonuses) and bring just enough firepower to take you out before CONCORD finishes them off. If you do ANYTHING to disrupt that, a jamming cycle, popping one of them before they finish all of their cycles (remember, they're full gank fit, so they have 0 tank), anything at all, and the gank will fail as they won't have done enough DPS to finish you before CONCORD finishes them.
And remember, that's just one method to deal with them. RubyPorto's list above mine is a far better example of just what's at your disposal to minimize ganking as much as possible. I say minimize though, as nothing is guaranteed in Eve, and you may just run across someone who decides they want you dead, cost be damned. That's a problem you can have in any ship hull, though. |

Rajan Marelona
Hedion University Amarr Empire
5
|
Posted - 2012.06.03 09:11:00 -
[21] - Quote
There are two ways to protect from most suicide gankers : have more tank than they expect you to have, or fly something that is not worth ganking. |

Lexmana
Imperial Stout
508
|
Posted - 2012.06.03 09:45:00 -
[22] - Quote
Maddy Joringer wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads.. the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up.... Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this.... A gank fit tornado has even less tank than a max yield hulk. How can it be impossible to gank back? Miners are helpless by choice not by game design. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
5
|
Posted - 2012.06.03 09:50:00 -
[23] - Quote
Lexmana wrote:Maddy Joringer wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads.. the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up.... Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this.... A gank fit tornado has even less tank than a max yield hulk. How can it be impossible to gank back? Miners are helpless by choice not by game design.
Gank the gankers ? |

Snow Axe
GoonWaffe Goonswarm Federation
364
|
Posted - 2012.06.03 09:59:00 -
[24] - Quote
Maddy Joringer wrote:Gank the gankers ?
If you like. Wait for them to open fire and killing them back saves you your ship and sec status (which lets you use something more suited to the task). |

Lin-Young Borovskova
Science and Trade Institute Caldari State
93
|
Posted - 2012.06.03 10:04:00 -
[25] - Quote
Maddy Joringer wrote:How do u defend against Gankers ? am a new player and i honestly got no clue....
Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....
BTW..am brand new.....
Short version, you can't shoot it before he gives the first shot to someone.
Then 2 things happen, he becomes global and everyone can shoot including you but at this right moment YOU give his corp/fleet mates the right to hunt you and take you down for 15min.
If you really want to pvp in good conditions without having to use all the perv mechanics of high sec move on to some better place. High sec it's by far the worst form of pvp in this game, Even Wow pvp servers are a lot better, players skill too.
|

Romar Agent
Ishukone Regional Headquarters
54
|
Posted - 2012.06.03 10:23:00 -
[26] - Quote
Probability defense.
In short: Do not mine where the gankers are.
Needs a little experience and some research. |

DeMichael Crimson
Republic University Minmatar Republic
2299
|
Posted - 2012.06.03 10:24:00 -
[27] - Quote
Maddy Joringer wrote:
Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads..the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up....
Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
Exactly, so the best defense is to just not do any mining and file a complaint with CCP.
|

Richard Desturned
GoonWaffe Goonswarm Federation
719
|
Posted - 2012.06.03 10:30:00 -
[28] - Quote
DeMichael Crimson wrote:file a complaint with CCP.
Regarding? eh |

Lexmana
Imperial Stout
508
|
Posted - 2012.06.03 10:33:00 -
[29] - Quote
DeMichael Crimson wrote:Maddy Joringer wrote:
Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads..the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up....
Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
Exactly, so the best defense is to just not do any mining and file a complaint with CCP. Because you are entitled to .... what exactly? |

gfldex
541
|
Posted - 2012.06.03 10:43:00 -
[30] - Quote
Maddy Joringer wrote:this sounds more like an exploit .. IF there is a lack of effective counter for ganking
There are very effective ways to counter suicide ganks. But why would we tell you? We _want_ to gank folk who don't even want to spend the few seconds it needs to write a proper, easy to read sentence.
When someone burns down your sandcastle, bring sausages. |

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.06.03 10:43:00 -
[31] - Quote
Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes
It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over. After they lose their ship or eject they warp to station and wait there 15 minutes for GCC flag to drop. |

Snow Axe
GoonWaffe Goonswarm Federation
364
|
Posted - 2012.06.03 10:55:00 -
[32] - Quote
Jorma Morkkis wrote:It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over.
When you talk about things in-game, are you deliberately lying or do you really just not know how anything works at all, ever?
Then again, I should expect nothing less from the person who was trying to convince people that an 8 mil DG Therm hardener was actually a 70mil mod. |

gfldex
541
|
Posted - 2012.06.03 10:58:00 -
[33] - Quote
Jorma Morkkis wrote:It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over. After they lose their ship or eject they warp to station and wait there 15 minutes for GCC flag to drop.
It takes (up to) 10 seconds for the GCC to show up in local chat. On grid the GCC is there in the same second the guns of the catalyst cycle the first time. (That's the irony. We don't even talk about a Thorax. It's just a bloody destroyer that can be one volleyed by pretty much anything.) When someone burns down your sandcastle, bring sausages. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:04:00 -
[34] - Quote
Jorma Morkkis wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over. After they lose their ship or eject they warp to station and wait there 15 minutes for GCC flag to drop.
Stop lying. It takes the full 15s before CONCORD arrives to kill the tanked Hulk, and you can start shooting as soon as they do.
If your Hulk fit gets killed in 5s, you either pissed someone off and they wanted overkill, or you didn't tank your hulk at all. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

baltec1
1315
|
Posted - 2012.06.03 11:09:00 -
[35] - Quote
Fit a tank... |

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.06.03 11:15:00 -
[36] - Quote
gfldex wrote:(That's the irony. We don't even talk about a Thorax. It's just a bloody destroyer that can be one volleyed by pretty much anything.)
Not true. With 3,8k EHP you need at least the Arty Tornado or the Tach Oracle. |

Akirei Scytale
Test Alliance Please Ignore
1539
|
Posted - 2012.06.03 11:23:00 -
[37] - Quote
All you can do is make yourself unattractive, but you're never going to be totally safe.
Think of it like the ocean. You can be sleek and efficient, but you look pretty tasty when that's all you are. If you're a blowfish however, only the hungriest predators will try to take a bite. TEST Alliance BEST Alliance |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:24:00 -
[38] - Quote
Jorma Morkkis wrote:gfldex wrote:(That's the irony. We don't even talk about a Thorax. It's just a bloody destroyer that can be one volleyed by pretty much anything.) Not true. With 3,8k EHP you need at least the Arty Tornado or the Tach Oracle.
An AC Nado with 425s (for tracking) does 2200 per volley and hits once every 3s, 2 vollying a Catalyst, well before even an untanked Hulk is going to die.
With 800s and a wee bit of distance gets 3400 per volley, which would one volley my Gank alt's Catalyst (Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.06.03 11:28:00 -
[39] - Quote
RubyPorto wrote:(Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie)
Slaves...
And only the stupid people would shoot your pod because they would get Concorded just for doing that. |

Aerethir El-Kharisti
16
|
Posted - 2012.06.03 11:36:00 -
[40] - Quote
If that in fact -was- a brand new player, I'd say, either tank-tank or speed tank and don't wear expensive implants when mining, but yeah, there is a lot of rabble in this thread already :P With great power comes great electricity bill. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1745
|
Posted - 2012.06.03 11:46:00 -
[41] - Quote
Jorma Morkkis wrote:RubyPorto wrote:(Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Slaves... And only the stupid people would shoot your pod because they would get Concorded just for doing that.
Not once you go -10, also WHO PUTS SLAVES on a GANK ALT? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Heinrich Rotwang
Caldari Provisions Caldari State
6
|
Posted - 2012.06.03 12:13:00 -
[42] - Quote
The problem is, compared to Eves usual timescales to achieve anything (eg. months and years to train skills), sec status has little to no meaning. The whole outlaw thing is being invalidated by the short period of time it takes an experienced player to work back from public enemy to good standing. Feels like 2 hours of community work for murder: its still somewhat of a consequence, but it just doesn't feel appropriate. |

Bossy Lady
Aliastra Gallente Federation
6
|
Posted - 2012.06.03 12:30:00 -
[43] - Quote
Heinrich Rotwang wrote:The problem is, compared to Eves usual timescales to achieve anything (eg. months and years to train skills), sec status has little to no meaning. The whole outlaw thing is being invalidated by the short period of time it takes an experienced player to work back from public enemy to good standing. Feels like 2 hours of community work for murder: its still somewhat of a consequence, but it just doesn't feel appropriate.
Working back up from -10 is quite a grind. It's not something that you can do in "a couple of hours" let me assure you.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
353
|
Posted - 2012.06.03 12:49:00 -
[44] - Quote
Richard Desturned wrote:The key is to remove CONCORD so that suicide gankers can be preemptively attacked. +1
Love it when what the OP wants gives out exactly the opposite result. :p
PS: RubyPorto for CSM!!! "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.06.03 13:02:00 -
[45] - Quote
Bossy Lady wrote:Working back up from -10 is quite a grind. It's not something that you can do in "a couple of hours" let me assure you.
Not with stealth bomber... And with that getting to those good systems (I know you need a good route that takes around 15 minutes) should be easy enough. One BS per system.
Doesn't sound difficult even for carebear like me. |

Richard Desturned
GoonWaffe Goonswarm Federation
720
|
Posted - 2012.06.03 13:02:00 -
[46] - Quote
Jorma Morkkis wrote:RubyPorto wrote:(Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Slaves... And only the stupid people would shoot your pod because they would get Concorded just for doing that.
Why yes let me just go ahead and use a TWO BILLION ISK IMPLANT SET on a ganking destroyer pilot which will hit below -5 (where anyone in hisec can legally pod you) in very little time if it hasn't already
I mean holy **** people must think that they gankers fly with anything more than maybe an RoF/turret damage hardwiring if they use implants at all when ganking eh |

Richard Desturned
GoonWaffe Goonswarm Federation
720
|
Posted - 2012.06.03 13:04:00 -
[47] - Quote
Jorma Morkkis wrote:Bossy Lady wrote:Working back up from -10 is quite a grind. It's not something that you can do in "a couple of hours" let me assure you. Not with stealth bomber... And with that getting to those good systems (I know you need a good route that takes around 15 minutes). One BS per system. Doesn't sound difficult even for carebear like me.
Feel free to get a character down to -10 (you can easily do this by, say, ECM bursting the Jita undock a few times) and grind the sec status back up. I mean it's easy and you can do it in no time, right? eh |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1751
|
Posted - 2012.06.03 15:52:00 -
[48] - Quote
Sarah Schneider wrote:
PS: RubyPorto for CSM!!!
In B4 "Is a Waffle the best TEST can do for CSM?"
Anyway, Thanks for the vote of confidence. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
465
|
Posted - 2012.06.03 16:33:00 -
[49] - Quote
Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished.
I know, I used to do it.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1752
|
Posted - 2012.06.03 16:35:00 -
[50] - Quote
Asuri Kinnes wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished. I know, I used to do it.
Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets.
Alpha isn't as cheap as it was when Pend Inc. subsidized it. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Corina Jarr
Spazzoid Enterprises Purpose Built
797
|
Posted - 2012.06.03 16:40:00 -
[51] - Quote
Easy way to be safe from gankers. Use instas. This only doesn't work when travelling from a gate or after warping into a location (well, or when using a cheap fast ship to set up your off grid instas... but thats probably not likely to get gank attention).
When mining, do so aligned using 4 or more BMs in a large ringish pattern around your belt. Once ganker warps in you have about 3 whole seconds to click warp and be gone before they could even start to lock. This is very hard in Ice belts, so it can require some work. But in the end it is worth it if you don't get ganked because of it. |

Nostradamouse Riraille
Blackreach. SRS.
15
|
Posted - 2012.06.03 17:00:00 -
[52] - Quote
Truly, the best way to defend against gankers is simply not to give them a target.
I've passed quite a lot of low sec and high sec systems around that are in a perma state of 0 person in local for long periods of the day.
Mine in those perhaps? |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
66
|
Posted - 2012.06.03 17:58:00 -
[53] - Quote
Does nobody realize that this guy is looking into fighting back against gankers instead of keeping his hulk safe from gankers?
Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle. |

Snow Axe
GoonWaffe Goonswarm Federation
370
|
Posted - 2012.06.03 18:07:00 -
[54] - Quote
Spikeflach wrote:Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle.
An extremely limited amount of time to do a large portion of DPS before CONCORD arrives. Yeah, that sounds hardly possible to me and not at all like anything else that is currently going on in-game. Nope, not at all. Completely unique and really ~difficult~. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1755
|
Posted - 2012.06.03 18:08:00 -
[55] - Quote
Spikeflach wrote:Does nobody realize that this guy is looking into fighting back against gankers instead of keeping his hulk safe from gankers?
Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle.
800mm Nado will 1 or 2 volley a gank Dessie, killing it well before CONCORD spawns or the tanked target dies. A rook/blackbird with a bunch of Gallente ECM will also mess up the ganker's day.
If you really want to fight someone on your own merits, without CONCORD stepping in to stop you from popping the ganker, mine in Lowsec. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
67
|
Posted - 2012.06.03 18:15:00 -
[56] - Quote
RubyPorto wrote:Spikeflach wrote:Does nobody realize that this guy is looking into fighting back against gankers instead of keeping his hulk safe from gankers?
Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle. 800mm Nado will 1 or 2 volley a gank Dessie, killing it well before CONCORD spawns or the tanked target dies. A rook/blackbird with a bunch of Gallente ECM will also mess up the ganker's day. If you really want to fight someone on your own merits, without CONCORD stepping in to stop you from popping the ganker, mine in Lowsec.
The OP of this thread is not a miner, the answers to save his hulk don't answer his question at all.
He is looking for a valid way to offensively defend against gankers. Which you have suggested here. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
67
|
Posted - 2012.06.03 18:18:00 -
[57] - Quote
Snow Axe wrote:Spikeflach wrote:Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle. An extremely limited amount of time to do a large portion of DPS before CONCORD arrives. Yeah, that sounds hardly possible to me and not at all like anything else that is currently going on in-game. Nope, not at all. Completely unique and really ~difficult~.
I am glad you agree. :)
|

Price Check Aisle3
50
|
Posted - 2012.06.03 18:24:00 -
[58] - Quote
Posting in a not-actually-a-newbie stealth gank whine thread. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
466
|
Posted - 2012.06.03 18:26:00 -
[59] - Quote
RubyPorto wrote:Asuri Kinnes wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished. I know, I used to do it. Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets. Alpha isn't as cheap as it was when Pend Inc. subsidized it. It's cheaper now that GS are subsidizing it even better...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Snow Axe
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.06.03 18:29:00 -
[60] - Quote
Almost none of the Hulk ganks are using alpha, though. |

Tallian Saotome
Fractured Core Fatal Ascension
750
|
Posted - 2012.06.03 18:40:00 -
[61] - Quote
Maddy Joringer wrote:How do u defend against Gankers ? am a new player and i honestly got no clue....
Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....
BTW..am brand new..... I think I am gonna promote the ganker gank squads from now on. Use a gank fit Catalyst with SEBOs, with a gank alt, and if anyone acts remotely like they are gonna gank you, you shoot them before they even get the chance.
And since sec status is apparently so easy to grind back up, you have no real drawbacks to this approach  Inappropriate signature removed, CCP Phantom. |

Price Check Aisle3
53
|
Posted - 2012.06.03 18:43:00 -
[62] - Quote
Tallian Saotome wrote:I think I am gonna promote the ganker gank squads from now on. Use a gank fit Catalyst with SEBOs, with a gank alt, and if anyone acts remotely like they are gonna gank you, you shoot them before they even get the chance. And since sec status is apparently so easy to grind back up, you have no real drawbacks to this approach  This would be hilarious if someone did it. Also a good introduction in how to low-/null-sec, made even easier by the fact that you're really not risking anything by taking your gank alt out to rat. |

Price Check Aisle3
53
|
Posted - 2012.06.03 18:44:00 -
[63] - Quote
ofc, it would require someone to be paying attention at the keyboard in order to preemptively gank... vOv |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
466
|
Posted - 2012.06.03 18:47:00 -
[64] - Quote
Snow Axe wrote:Almost none of the Hulk ganks are using alpha, though. Why not?
Admittedly I am *not* the market expert, but isn't a good alpha dessie cheaper than a good dps dessie?
(aside, i might have to log in again, get me 20 or 30 catalysts and try some things out... )
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Tallian Saotome
Fractured Core Fatal Ascension
750
|
Posted - 2012.06.03 18:50:00 -
[65] - Quote
Asuri Kinnes wrote:Snow Axe wrote:Almost none of the Hulk ganks are using alpha, though. Why not? Admittedly I am *not* the market expert, but isn't a good alpha dessie cheaper than a good dps dessie? (aside, i might have to log in again, get me 20 or 30 catalysts and try some things out...  ) Not since the hybrid buff made blasters a viable weapon again. Inappropriate signature removed, CCP Phantom. |

Henry Haphorn
Aliastra Gallente Federation
376
|
Posted - 2012.06.03 18:54:00 -
[66] - Quote
Maddy Joringer wrote:sweetrock wrote:There is no feesable way to protect from gankers, there are items such as ship scanners which tells gankers what your ships fitting is.
If your flying a small ship they will gank you in something small, if your in a freighter and they want to kill you, they come in numbers with larger ships.
You CANNOT defend yourself from gankers what so ever!
The reality is, gank ships are cheap and usuialy flown by alts ot people with massive amounts of isk in thier wallet, they try once and fail, they will come back again on principle and get the job done. that's sad to hear. this sounds more like an exploit .. IF there is a lack of effective counter for ganking
This is not an exploit according to CCP. If you want to mine safely, do the following:
1. Stay at least 10 jumps away from the nearest trade hub. Most gankers don't roam very far (3-6 jumps) from these hubs as AFK miners generally tend to stay close to hubs.
2. Mine in isolated systems where very little to almost no one visits. They are plentiful. You just need to look for them.
3. Stay aware from systems next door to low-sec systems unless that patch of low-sec is not so popular for a variety of reasons.
4. Train up for Covert Ops ships that specialize in scanning systems. Scanning Gravimetric sites can be easy with the right skills and most gankers don't usually scan grav sites for their targets. Only a handful of gankers actually do scan down their targets and even then it takes time to scan, thus giving the grav site miner time to escape.
5. Never fit anything more expensive than a T2 mod. Avoid T2 rigs as well. Expensive mods are attractive to profit-driven gankers.
6. Tanking a Hulk can discourage most gankers who are too cheap to either attack with a more expensive ship or too cheap to share the wealth with a partner if they are profit driven. A Hulk can tank up to 30,000 EHP if fitted and fleeted properly.
7. Strategize. Plan for the worse. Assume that somehow, someone will find you and try to gank you.
8. Be nomadic. A target that keeps moving is a target not worth chasing if the gankers are only concerned with cornering a local market. This plan can fail, however, if the target is hated enough by the gankers that it makes it worth it for the gankers to chase said target. You had to have pissed them off enough times for this to happen.
9. Drop the Hulk and Mack and go for the Skiff. Then head out into a low-sec system that sees little to no traffic. For this, it's better to ninja mine and scan for grav sites. The skiff is a great ship to mine in low-sec because it is fast for its class and is designed primary to sneak in, ninja mine, and get out. It's also cheap.
10. Make it a habit to make safe spots. These will be useful for logging out in case the gates are camped and you don't want to risk losing your ship or exposing what you have. Please remember to only log off when you don't have any aggression timers on you.
11. Don't give out any tears. Gankers thrive on your hatred towards them. Ranting and raging will only serve to make you a more juicy target to go after.
12. Study the gankers. If they make it a habit to study their prey, then you should make it a habit to study the gankers so that you know when to make your escape if you find yourself having to move out. There are tens thousands of systems to hide in. Use them. Adapt or Die |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1757
|
Posted - 2012.06.03 18:58:00 -
[67] - Quote
Asuri Kinnes wrote:RubyPorto wrote:Asuri Kinnes wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. As soon as the ganker shoots, shooting back is pointless, as their objective has already been accomplished. I know, I used to do it. Modern ganks are DPS based, not Alpha based, and require every second of the CONCORD response time to kill their targets. Alpha isn't as cheap as it was when Pend Inc. subsidized it. It's cheaper now that GS are subsidizing it even better...
A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.
Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.
Alpha is still king for freighters, ofc (though, band of Gank Taloses...) Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Aramatheia
European Nuthouse
26
|
Posted - 2012.06.03 19:01:00 -
[68] - Quote
I have to admit im starting to think of ideas and ways to lure gankers and kill them before they can blow up one of my mining ships, or even if its possible to ambush them after they attempt to gank another player... skills i need, ships, fittings. I have planning and consideration to do.
Yet im also operating my own mining operation which is slowly improving in resistance and durability. Also planning further hardening. My hulk (i dont mine in it yet) has slightly over 29k ehp, but im training to increase that to over 30k with t1 rigs and t2 hardeners |

Tallian Saotome
Fractured Core Fatal Ascension
751
|
Posted - 2012.06.03 19:03:00 -
[69] - Quote
Aramatheia wrote:I have to admit im starting to think of ideas and ways to lure gankers and kill them before they can blow up one of my mining ships, or even if its possible to ambush them after they attempt to gank another player... skills i need, ships, fittings. I have planning and consideration to do.
Yet im also operating my own mining operation which is slowly improving in resistance and durability. Also planning further hardening. My hulk (i dont mine in it yet) has slightly over 29k ehp, but im training to increase that to over 30k with t1 rigs and t2 hardeners This is what we like to see  Inappropriate signature removed, CCP Phantom. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
466
|
Posted - 2012.06.03 19:19:00 -
[70] - Quote
Someone forum PM me - what DPS target are we looking at here for hulks?

Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1757
|
Posted - 2012.06.03 19:41:00 -
[71] - Quote
Asuri Kinnes wrote:Someone forum PM me - what DPS target are we looking at here for hulks? 
You've got about 20s to kill it in .5 sec.
An untanked Hulk has 9k EHP (so you need almost 500 DPS to kill it) A brick tanked Hulk has 30k EHP (so you need 16-1700 DPS to kill it)
I think you can expect about 20m in Loot/Salvage and the 10m bounty. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

qDoctor Strangelove
Beware of the Red Fox
23
|
Posted - 2012.06.03 19:43:00 -
[72] - Quote
Maddy Joringer wrote:How do u defend against Gankers ? am a new player and i honestly got no clue....
Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....
BTW..am brand new.....
If you are defending against gankers, the ONLY thing that you are to do, is to keep the mark alive for 20 seconds. Then, as those 20 seconds elapse, KILL, the pod of the attacker.
Forget hunting. Forget pre-emptive strikes. Forget about your 'alliance against gankers'.
You just have to do ONE simple thing... shield the innocent for 20 seconds..
If you can manage to get miners to organize, something I doubt as they tend to be dumb as **** morons with macros getting free minerals to sell battleships to CFC enemies at below mineral cost in market PVP... then you can host system wide strip mining events.
This will however never ever work, as you are trying to protect the lowest of the low and the weakest of the weak. Just let them DIE in peace instead.
TL;DR: I have minerals stockpiled, please kill exhumers. |

Richard Desturned
GoonWaffe Goonswarm Federation
737
|
Posted - 2012.06.03 19:45:00 -
[73] - Quote
Asuri Kinnes wrote:It's cheaper now that GS are subsidizing it even better...
hey I forgot that a Tornado costs 10m+whatever you get from a hulk gank
good2know eh |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
467
|
Posted - 2012.06.03 19:48:00 -
[74] - Quote
Richard Desturned wrote:Asuri Kinnes wrote:It's cheaper now that GS are subsidizing it even better... hey I forgot that a Tornado costs 10m+whatever you get from a hulk gank good2know Hey i didn't say a dam thing about the tornado, but go ahead and continue to be a **** heel... seems to be what you're good at.
RubyPorto wrote:Asuri Kinnes wrote:Someone forum PM me - what DPS target are we looking at here for hulks?  You've got about 20s to kill it in .5 sec. An untanked Hulk has 9k EHP (so you need almost 500 DPS to kill it) A brick tanked Hulk has 30k EHP (so you need 16-1700 DPS to kill it) I think you can expect about 20m in Loot/Salvage and the 10m bounty. ty.
/starts whistling the theme from "the good, the bad and the ugly"...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
67
|
Posted - 2012.06.03 20:27:00 -
[75] - Quote
how did the 15 second gank the ganker window all the sudden become 20 seconds? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
467
|
Posted - 2012.06.03 20:32:00 -
[76] - Quote
Spikeflach wrote:how did the 15 second gank the ganker window all the sudden become 20 seconds? .5 space?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Weaselior
GoonWaffe Goonswarm Federation
3200
|
Posted - 2012.06.03 20:42:00 -
[77] - Quote
RubyPorto wrote: A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.
Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.
Alpha is still king for freighters, ofc (though, band of Gank Taloses...)
yeah alpha is basically for that moron with no tank but eight logistics buddies
its always hilarious though, well worth the isk |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1759
|
Posted - 2012.06.03 20:44:00 -
[78] - Quote
Spikeflach wrote:how did the 15 second gank the ganker window all the sudden become 20 seconds?
Google. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1759
|
Posted - 2012.06.03 20:47:00 -
[79] - Quote
Weaselior wrote:RubyPorto wrote: A tornado costs 70m. 10m per Hulk isn't gonna pay that off fast. And arty Thrashers don't have much more alpha than Catalysts.
Basically, people have been using blasters to kill Hulks for a while now (pre-insurance nerf it was Thoraxes and Brutixes, now it's Catalysts) because Alpha is much more expensive than DPS.
Alpha is still king for freighters, ofc (though, band of Gank Taloses...)
yeah alpha is basically for that moron with no tank but eight logistics buddies its always hilarious though, well worth the isk
[Hulk] KHAAAAAAAAAAN [Basilisk] Ahm Helpeen
Any suggestions on how to take out a brick Hulk with RR without spending almost 400m on Nados or getting 10 guys together to break reps in Catalysts? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Bossy Lady
Aliastra Gallente Federation
7
|
Posted - 2012.06.03 20:48:00 -
[80] - Quote
qDoctor Strangelove wrote:Maddy Joringer wrote:How do u defend against Gankers ? am a new player and i honestly got no clue....
Yesterday i saw a known ganker come into a system and there was nothing i could do about it, coz if i ever attacked him i would get blown up by concord... I was actually thinking in the lines of creating an anti ganking unit or.... Miner protection squads...but. I don't have a clue how to do it if concord gets in the way ....
BTW..am brand new..... If you are defending against gankers, the ONLY thing that you are to do, is to keep the mark alive for 20 seconds. Then, as those 20 seconds elapse, KILL, the pod of the attacker. Forget hunting. Forget pre-emptive strikes. Forget about your 'alliance against gankers'. You just have to do ONE simple thing... shield the innocent for 20 seconds.. If you can manage to get miners to organize, something I doubt as they tend to be dumb as **** morons with macros getting free minerals to sell battleships to CFC enemies at below mineral cost in market PVP... then you can host system wide strip mining events. This will however never ever work, as you are trying to protect the lowest of the low and the weakest of the weak. Just let them DIE in peace instead. TL;DR: I have minerals stockpiled, please kill exhumers.
20 seconds is a long ole time for remote repair to kick in.
RR works fine against DPS ganking; it is only ineffective vs alpha ganking. Forcing gankers to change from cheap destroyers to expensive Tornados radically alters the situation - financially and also in terms of required SP.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Weaselior
GoonWaffe Goonswarm Federation
3200
|
Posted - 2012.06.03 20:50:00 -
[81] - Quote
RubyPorto wrote: [Hulk] KHAAAAAAAAAAN [Basilisk] Ahm Helpeen
Any suggestions on how to take out a brick Hulk with RR without spending almost 400m on Nados or getting 10 guys together to break reps in Catalysts?
punt either the repper or the hulk with a stabber fleet issue, dps gank the hulk |

Weaselior
GoonWaffe Goonswarm Federation
3200
|
Posted - 2012.06.03 20:55:00 -
[82] - Quote
alternatively if the basilisk is not moving and untanked (this happens on occasion): gank the basilisk |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1760
|
Posted - 2012.06.03 21:07:00 -
[83] - Quote
Thanks. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Richard Desturned
GoonWaffe Goonswarm Federation
741
|
Posted - 2012.06.03 21:29:00 -
[84] - Quote
Asuri Kinnes wrote:Richard Desturned wrote:Asuri Kinnes wrote:It's cheaper now that GS are subsidizing it even better... hey I forgot that a Tornado costs 10m+whatever you get from a hulk gank good2know Hey i didn't say a dam thing about the tornado, but go ahead and continue to be a **** heel... seems to be what you're good at.
Because other alpha options are as cost effective or viable eh |

Tallian Saotome
Fractured Core Fatal Ascension
752
|
Posted - 2012.06.03 21:42:00 -
[85] - Quote
Weaselior wrote:alternatively if the basilisk is not moving and untanked (this happens on occasion): gank the basilisk I was about to say this, but for some reason I always assume its a scimi....
I love the thought of someone trying to gank a alphafleet scimi in a 70km orbit  Inappropriate signature removed, CCP Phantom. |

Heinrich Rotwang
Caldari Provisions Caldari State
6
|
Posted - 2012.06.04 00:06:00 -
[86] - Quote
Bossy Lady wrote:Heinrich Rotwang wrote:The problem is, compared to Eves usual timescales to achieve anything (eg. months and years to train skills), sec status has little to no meaning. The whole outlaw thing is being invalidated by the short period of time it takes an experienced player to work back from public enemy to good standing. Feels like 2 hours of community work for murder: its still somewhat of a consequence, but it just doesn't feel appropriate. Working back up from -10 is quite a grind. It's not something that you can do in "a couple of hours" let me assure you.
You need to smartbomb half of j 4-4 undock range to get to -10 in the first place. Working back from -10 may be a grind, but working back from a single gank isn't. More so if you have access to ring ratting BSs in gated community null.
I podded some guy in hisec and after 15 minutes I was able to happily roam hisec again. Plus I already worked back to -0.9 with hisec rats and little efforts/casual playstyle. |

Maddy Joringer
United Society of Xziles The Skeleton Crew
9
|
Posted - 2012.06.04 00:42:00 -
[87] - Quote
Sarah Schneider wrote:Richard Desturned wrote:The key is to remove CONCORD so that suicide gankers can be preemptively attacked. +1 Love it when what the OP wants gives out exactly the opposite result. :p PS: RubyPorto for CSM!!!
Quote me where i said something of that sort... Another one of those troll / mudslingers.. When will your sort ever learn... Either do a civilised debate or stay away... |

Tippia
Sunshine and Lollipops
7635
|
Posted - 2012.06.04 01:11:00 -
[88] - Quote
Spikeflach wrote:how did the 15 second gank the ganker window all the sudden become 20 seconds? Because it depends on where you are and how you're counting.
I just decided to go test it for myself and came to the conclusion that pretty much all numbers thrown around are correctGǪ in their own way.
In a 1.0 system, the fight is over in anywhere between 2 and 13 seconds, depending on where CONCORD is at the moment (7 seconds if it's a GÇ£cleanGÇ¥ system). The actual destruction of the criminal happens after 17GÇô28 seconds, but that extra time is spend without being able to lock and shoot any target, without any drones, and without any cap. Some dexterous and well-timed cap-injecting might let you get off as many as 3 pulses of smartbombs in that period (but most likely it'll just be one or two).
In a 0.7 system, the base response time has increased to 10 seconds (if you pre-spawn CONCORD, it's somewhere in the region of 6 seconds; if you herd CONCORD away from the attack spot, it's up to 16 seconds), and the same 15 seconds of the criminal being jammed/neuted applies.
In a 0.5 system, the base time has increased to 18 seconds (pre-spawning CONCORD can reduce that to 9; herding CONCORD way adds another 6 seconds), and you're still looking at the same 15 seconds of criminal helplessness.
So, at the very most, in a prepped 0.5 system an attack can go on for as long as 24 seconds before the criminal ship is locked out of the fight by CONCORD, and the ship will not actually be destroyed until after 39 seconds (but again, those extra 15 seconds can only be used to activate smartbombs). Without preparation, and with no highslots wasted on low-damage weapons, you only have to survive for less than 20 seconds.
Oh, and the reason it takes 15 seconds for the ship to die is that the CONCORD cruisers are sillly-weak as far as damage goes: they deliver a combined alpha of 2,000 damage every 5 seconds, and with 15 seconds before the battleship finishes the job, they only get off 8,000 damage totalGǪ after that, the Police Commander sets your HP to zero so no amount of HP will save you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawn times.
|
|

CCP Masterplan
C C P C C P Alliance
563

|
Posted - 2012.08.02 10:34:00 -
[89] - Quote
Nice blog on the CONCORD response-time experiment. How long did it take you to work through all those test cases, considering you can do one at most every 15 minutes (without the parallel possibilities of using alts)? "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Eron Relentless
The Scope Gallente Federation
3
|
Posted - 2012.08.02 11:18:00 -
[90] - Quote
How to deal with gankers? Put as much pressure on CCP to reinforce mining ships and hasten CONCORD as possible. Which will to some extent happen in the next patch and hopefully in the following one aswell and the following one and the following one.
CCP is a company and EVE is a product they make money out of. Easy ganking leads to a lot of unhappy paying customers which eventually leads to a lot of cancelled subscriptions which leads do unhappy CCP. The more new players are among the cancelled subs the worst, because new players are much more interesting from business POV than a bitter ganking vet ready to drop the game anyway because of 1547859 other issues he constantly complains about.
Ganking is a part time hobby of in fact a relatively small group of bored fags trying to have fun by taking away someone elses fun or to manipulate the market by making mining harder and thus minerals => ships and mods more expensive. The latter being just another way of preventing less nerdy people with less playtime, less experience and less SP under their belts from having fun => leaving the game => less money for CCP.
Thus, gankers are not really a profitable customer segment for CCP - small in numbers, ready to switch to other, albeit less manly and skillzor activites, such as shooting at a PvP fitted ship, bored and bitter anyway - likely close to the end of their customer cycle.
CCP needs to pay their tech and their people and this is done by expanding customer base and selling more PLEX => through new customerseager to speed up their space careers, not through bored 0.0 *** alliances sitting on trillions of ISK hating everyone and everything in and about the game as they show us on the forums in daily bases. Therefore, CCP will more and more cater to the needs of average Joes who hate gankers and pay money to watch their shiny ships. Because its the new and middle aged pilots (who pay for their accounts and PvP with real money) who pay their bills and keep the business going, not a bunch of fat goons trying to control EVE out of their grandmothers basements.
Suck it up, leetboi failures. Time is on our side. |

Keno Skir
Vectis Covert Solutions
154
|
Posted - 2012.08.02 11:38:00 -
[91] - Quote
sweetrock wrote:There is no feesable way to protect from gankers, there are items such as ship scanners which tells gankers what your ships fitting is.
If your flying a small ship they will gank you in something small, if your in a freighter and they want to kill you, they come in numbers with larger ships.
You CANNOT defend yourself from gankers what so ever!
The reality is, gank ships are cheap and usuialy flown by alts ot people with massive amounts of isk in thier wallet, they try once and fail, they will come back again on principle and get the job done.
Well, not learned much in 5 months now have we?
Try TANKING the weakling mining ship instead of just fitting it for max payload. While i agree if you tanked like hell they could still take you out with several battleships or t3 b-cruisers, it would be at a MASSIVE loss to them and they will almost certainly not bother. Additionally next time Making sure you dont use stupidly expensive / faction mods is also a DEFENCE against ganks.
Or, and i realise this is extreme : Mine whilst aligned, like miners should in lowsec anyway. Then soon as u see a tornado u warp out instant like. This does however require you to be actually at the computer, which is where i expect the plan to fail for most miners 
I always kinda feel if someone gets ganked they sould have been paying more attention, and generally could have done much more to prevent it. When i fly a really expensive ship my mind is on the job generally, seems obvious  The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Richard Desturned
GoonWaffe Goonswarm Federation
1540
|
Posted - 2012.08.02 11:47:00 -
[92] - Quote
Eron Relentless wrote:How to deal with gankers? Put as much pressure on CCP to reinforce mining ships and hasten CONCORD as possible. Which will to some extent happen in the next patch and hopefully in the following one aswell and the following one and the following one.
CCP is a company and EVE is a product they make money out of. Easy ganking leads to a lot of unhappy paying customers which eventually leads to a lot of cancelled subscriptions which leads do unhappy CCP. The more new players are among the cancelled subs the worst, because new players are much more interesting from business POV than a bitter ganking vet ready to drop the game anyway because of 1547859 other issues he constantly complains about.
Ganking is a part time hobby of in fact a relatively small group of bored fags trying to have fun by taking away someone elses fun or to manipulate the market by making mining harder and thus minerals => ships and mods more expensive. The latter being just another way of preventing less nerdy people with less playtime, less experience and less SP under their belts from having fun => leaving the game => less money for CCP.
Thus, gankers are not really a profitable customer segment for CCP - small in numbers, ready to switch to other, albeit less manly and skillzor activites, such as shooting at a PvP fitted ship, bored and bitter anyway - likely close to the end of their customer cycle.
CCP needs to pay their tech and their people and this is done by expanding customer base and selling more PLEX => through new customerseager to speed up their space careers, not through bored 0.0 *** alliances sitting on trillions of ISK hating everyone and everything in and about the game as they show us on the forums in daily bases. Therefore, CCP will more and more cater to the needs of average Joes who hate gankers and pay money to watch their shiny ships. Because its the new and middle aged pilots (who pay for their accounts and PvP/PvE with real money) who pay their bills and keep the business going, not a bunch of fat goons trying to control EVE out of their grandmothers basements.
Suck it up, leetboi failures. Time is on our side.
heh i think i counted 15 fallacies in your post there
"new players" - check "grandmothers basements" - check
lol EVE Online: Trammel (or NGE) |

Colonel Xaven
Decadence. RAZOR Alliance
116
|
Posted - 2012.08.02 11:59:00 -
[93] - Quote
Nice work, +1 |

Aprudena Gist
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.08.02 12:04:00 -
[94] - Quote
Tippia wrote:Spikeflach wrote:how did the 15 second gank the ganker window all the sudden become 20 seconds? Because it depends on where you are and how you're counting. I just decided to go test it for myself and came to the conclusion that pretty much all numbers thrown around are correctGǪ in their own way. In a 1.0 system, the fight is over in anywhere between 2 and 13 seconds, depending on where CONCORD is at the moment (7 seconds if it's a GÇ£cleanGÇ¥ system). The actual destruction of the criminal happens after 17GÇô28 seconds, but that extra time is spend without being able to lock and shoot any target, without any drones, and without any cap. Some dexterous and well-timed cap-injecting might let you get off as many as 3 pulses of smartbombs in that period (but most likely it'll just be one or two). In a 0.7 system, the base response time has increased to 10 seconds (if you pre-spawn CONCORD, it's somewhere in the region of 6 seconds; if you herd CONCORD away from the attack spot, it's up to 16 seconds), and the same 15 seconds of the criminal being jammed/neuted applies. In a 0.5 system, the base time has increased to 18 seconds (pre-spawning CONCORD can reduce that to 9; herding CONCORD way adds another 6 seconds), and you're still looking at the same 15 seconds of criminal helplessness. So, at the very most, in a prepped 0.5 system an attack can go on for as long as 24 seconds before the criminal ship is locked out of the fight by CONCORD, and the ship will not actually be destroyed until after 39 seconds (but again, those extra 15 seconds can only be used to activate smartbombs). Without preparation, and with no highslots wasted on low-damage weapons, you only have to survive for less than 20 seconds. Oh, and the reason it takes 15 seconds for the ship to die is that the CONCORD cruisers are sillly-weak as far as damage goes: they deliver a combined alpha of 2,000 damage every 5 seconds, and with 15 seconds before the battleship finishes the job, they only get off 8,000 damage totalGǪ after that, the Police Commander sets your HP to zero so no amount of HP will save you. These numbers are mostly correct and are in line with ours but you dont quite get the "hearding" part. |

Skippermonkey
Tactical Knightmare
1218
|
Posted - 2012.08.02 12:08:00 -
[95] - Quote
Frying Doom wrote:If you are a new player you really have nothing to worry about.
Your gear will not be expensive enough to make ganking worth it.
false My homeboys tried to warn me But that butt you got makes me so horny |

Herr Hammer Draken
Imperial Academy Amarr Empire
59
|
Posted - 2012.08.02 12:23:00 -
[96] - Quote
Best way to defend against ganking is to watch the gates and stations in system for gankers. Post a warning when you spot the gankers.
Gankers hate grinding sec status between ganks. Herr Hammer Draken "The Amarr Prophet" |

Keno Skir
Vectis Covert Solutions
154
|
Posted - 2012.08.02 13:37:00 -
[97] - Quote
Eron Relentless wrote:Suck it up, leetboi failures. Time is on our side.
Ultimate rubbish mate, and ironic how close you were to correct.. I think you will find that TIME is actually on the side of the vets here :) Easy space with instant police for criminals and no risk might make "new players" feel a little safer, but will lose players overall.
My reasoning is as follows :
Cocooning new players in a nice little safety web might make them tell their friends about EvE and as such new player retention will rise. However old player subs will fall, and with good reason. These people grew up and survived in conditions harsher than you see now and have become good players due to te struggle. They expect you to go through the same thing or it makes their struggle seem invalid, secondly while they experienced hardship for so long it taught them to be hard and they want the same for you.
Whether these figures cancel each other out is neither here nor there and not really my point. My point is that the struggle, the constant risk and the focus on the long game is what made EvE special. I'm not projecting my own preferences onto eve, im only a year or so in and saying what i see. It is this complex, almost exclusive nature of EvE that i believe attracts most fo its long term members. People who like something to obsess over, adults who need an MMO you can play while having a job and still be at the same level as someone else your age (essentially, not including oh so important player skillz).
I suggest that while there may be 3 new pilots ready to join a friendly game to every 1 sociopath eve-ite, i think it's fairly obvious which one is most likely to stay. You see if eve becomes safe and standard like every other MMO, you can expect a massive new player trial boost since all of a sudden it's accessible and not too scary to bother with. But these players will not stay, or at least are far less likely to. Conformist MMO players jump from MMO to MMO as they max skills / game gets tedious and repetitive and move on to another. Not so true of EvE's classic punter :)
The people who will really enjoy EvE as it is are lesser in number than all the "just got bored of wow and want next weeks thing" guys, but i really believe it is the smaller more specialized crew who are actually most likely to STAY.
Don't be fooled into thinking 2000 subs from new players are worth more than 1000 subs from vets, they aren't. Vets have a proven record of sticking with it. Purely by definition 99% of the other crowd will get bored and move on within a month when they find out they cant be ultra L33T in 30 days like they were in STAR ******* WARZ.
Sorry :D, kept it civil almost to the end :P
TL;DR : 2000 new player subs are worth less than 500 vet subs, since new players will generally quit after 2 months, and vets will keep paying till the end of eve :) Get your figures adjusted if you can :D The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Doddy
Excidium. Executive Outcomes
83
|
Posted - 2012.08.02 13:59:00 -
[98] - Quote
Maddy Joringer wrote:Snow Axe wrote:As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads.. the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up.... Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
Well, most gankers become outlaws very quickly meaning you can shoot them any time. Once they start an attack they are also a viable target for the 20 odd seconds it takes for concord to show up. Currently 1 sebo cruiser can cause casual gankers quit a lot of angst just by ganking or even jamming them.
Or you could war dec them of course.
|

Doddy
Excidium. Executive Outcomes
83
|
Posted - 2012.08.02 14:02:00 -
[99] - Quote
Herr Hammer Draken wrote:Best way to defend against ganking is to watch the gates and stations in system for gankers. Post a warning when you spot the gankers.
Gankers hate grinding sec status between ganks.
Why would gankers need sec?
|

Eron Relentless
The Scope Gallente Federation
3
|
Posted - 2012.08.02 14:06:00 -
[100] - Quote
Keno Skir: You have some points right. The bitter bored vets expect all the younger players to go through the same hardships as they did in every single MMO. They have the skills and the cash and the experience now and making it easier for the newcomers makes their "hard grinded awesomness" less uberleet and less valuable. Less things to brag about and that terrible, because "MMO pro careers" are all about bragging.
Its all up to CCP whether they want a fanclub minigame or whether they want to earn money. Ive been playing MMOs for over 12 years and the scenario is always the same, the new expansion is worst than the previous one, everything new is too easy, all the newbies are dumb and terrible, devs suck, nobody listens to their "pro community ideas", everything was better at the start blah blah blah.
Well you know what, they all GTFO eventually, regardless of whether the staff decides to newbiefy the game or not. They hate each other, they hate the game, they hate changes and most importantly, in EVE, they dont pay with real cash because theyre simply too rich to do so. Newbies, on the other hand, bring fresh real cash into the game.
And thats why the way to go for more cash is to make the game more newbie friendly. Ganking will be harder, space will be gradually safer and uberawesome superleet veterans will be needed and seen less and less. New generation will grow, turn into veterans and follow the same road eventually. It is happening and it will keep on happening and all the bitter ramble wont stp it. |

Malcanis
Vanishing Point. The Initiative.
4378
|
Posted - 2012.08.02 14:24:00 -
[101] - Quote
Maddy Joringer wrote:How do u defend against Gankers ? am a new player and i honestly got no clue....
It's fairly easy. I am a 6 year veteran and I have never been successfully ganked.
The first and by far the most important defence is never to go AFK while you're in space, and most especially dont ever AFK autopilot anything more valuable than an empty noobships in a clone with no implants. If you need to go AFK, dock up. If it's an emergency, close the client to log off.
The second most important defence is situational awareness. Look out for suspicious activity like groups of minmatar ships (high-alpha artillery is a favourite gank weapon) clustering at gates or station undocks. Remember that every pilot in the system who is not a confirmed friendly (ie: in your corp or alliance) is a possible threat. Treat them as actively hostile and you will not go far wrong.
The third defence is correctly fitting your ships. Always fit some kind of tank. Get in the habit of activating your hardeners and damage controls. Top up your shields when warping away from that mission you just completed.
Also very important is choosing the right ship for the job. Do you need to haul the tags and meta 4 loot from a week of successful missioning? Well don't put your half a billion ISK worth of goodies in a paper-thin, incredibly slow cheap T1 hauler. If you can use a Blockade Runner, get one of those - they're virtually invulnerable in hi-sec, and pretty safe in lo-sec if you pilot them properly.
Can't use a BR? Then use a supertanked Drake (2 Large shield extenders, 2 invulns, EM hardener, Therm hardeners, Damage control, 3 power diags, 3 shield extender rigs) to move the high value density stuff, and just use the Badger II for trash loot. But seriously: skill up for blockade runners. They're awesome, and you can fit 3 giant secure containers in a fully expanded Viator or Prorator.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4378
|
Posted - 2012.08.02 14:29:00 -
[102] - Quote
Actually I would say that the best defence against ganking is learning to do it yourself. You'll quickly become aware of what makes victims attractive and vulnerable targets. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Vaerah Vahrokha
Vahrokh Consulting
1781
|
Posted - 2012.08.02 15:37:00 -
[103] - Quote
RubyPorto wrote: All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.
If ALL of these options do not work for you, please describe your very special situation, and I'll come up with a custom solution or call you names. You know, depending...
You ganked Pipa Porto. Custom solution is? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1781
|
Posted - 2012.08.02 15:43:00 -
[104] - Quote
Heinrich Rotwang wrote:The problem is, compared to Eves usual timescales to achieve anything (eg. months and years to train skills), sec status has little to no meaning. The whole outlaw thing is being invalidated by the short period of time it takes an experienced player to work back from public enemy to good standing. Feels like 2 hours of community work for murder: its still somewhat of a consequence, but it just doesn't feel appropriate.
Why would you ever grind sec status back up? Those alts suffer no consequence since their "inside a ship" life lasts from when they take a ship in the middle of space (no NPC shoot at them) to when they press F1 to shoot. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1781
|
Posted - 2012.08.02 16:03:00 -
[105] - Quote
Eron Relentless wrote:How to deal with gankers? Put as much pressure on CCP to reinforce mining ships and hasten CONCORD as possible. Which will to some extent happen in the next patch and hopefully in the following one aswell and the following one and the following one.
CCP is a company and EVE is a product they make money out of. Easy ganking leads to a lot of unhappy paying customers which eventually leads to a lot of cancelled subscriptions which leads do unhappy CCP. The more new players are among the cancelled subs the worst, because new players are much more interesting from business POV than a bitter ganking vet ready to drop the game anyway because of 1547859 other issues he constantly complains about.
Ganking is a part time hobby of in fact a relatively small group of bored fags trying to have fun by taking away someone elses fun or to manipulate the market by making mining harder and thus minerals => ships and mods more expensive. The latter being just another way of preventing less nerdy people with less playtime, less experience and less SP under their belts from having fun => leaving the game => less money for CCP.
I don't agree with doing that. Ganking is a mini profession like ninja looting and scamming.
They are nasty but they make EvE... EvE. They also constantly remind you how the world has plenty of nutsacks but that's just didactic value.
What should happen is to bring meaningful :consequences: in the Game Of Consequences.
Bounties are not a factor as they can be circumvented. Sec status is a non factor as well, as it's circumvented by just reshipping in space. Ship loss is a non factor because the whole point of the miniprofession is to make a profit despite the ship loss, plus added casualty tears.
Maybe the new Crimewatch will be an answer to the above. Maybe they should just assign kill rights not on the gank alt but on the top SP character in the basket of accounts the ganker uses, identified by sub payment data. That would cause some hilarious :consequences:
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
1783
|
Posted - 2012.08.02 16:12:00 -
[106] - Quote
CCP Masterplan wrote:Nice blog on the CONCORD response-time experiment. How long did it take you to work through all those test cases, considering you can do one at most every 15 minutes (without the parallel possibilities of using alts)?
Well we solved that by using a lot of pilots |

Tippia
Sunshine and Lollipops
8854
|
Posted - 2012.08.02 16:13:00 -
[107] - Quote
CCP Masterplan wrote:Nice blog on the CONCORD response-time experiment. How long did it take you to work through all those test cases, considering you can do one at most every 15 minutes (without the parallel possibilities of using alts)? Nice necroGǪ 
Oh, it took the better part of an evening to do, even though I had help on some. Surprisingly, the part that added the most time was finding systems with a nice spread, but which were still close enough together that you could travel between them in a reasonable amount of time (travel being an excellent thing to spend the GCC timer on if you do it in a pod) and to find and/or plant stuff in those systems that could be used to trigger CONCORD. It seems that the sisi mirrors don't copy things like POSes and anchored cans, which would otherwise be handy and ubiquitous, so for many of the systems, I had to go on a second (or third) visit to either drop jetcans or to anchor something that the other character(s) could shoot. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tippia
Sunshine and Lollipops
8854
|
Posted - 2012.08.02 16:15:00 -
[108] - Quote
CCP Masterplan wrote:Nice blog on the CONCORD response-time experiment. How long did it take you to work through all those test cases, considering you can do one at most every 15 minutes (without the parallel possibilities of using alts)? Nice necroGǪ 
Oh, it took the better part of an evening to do, even though I had help on some. Surprisingly, the part that added the most time was finding systems with a nice spread, but which were still close enough together that you could travel between them in a reasonable amount of time (travel being an excellent thing to spend the GCC timer on if you do it in a pod) and to find and/or plant stuff in those systems that could be used to trigger CONCORD. It seems that the sisi mirrors don't copy things like POSes and anchored cans, which would otherwise be handy and ubiquitous, so for many of the systems, I had to go on a second (or third) visit to either drop jetcans or to anchor something that the other character(s) could shoot.
Aprudena Gist wrote:These numbers are mostly correct and are in line with ours but you dont quite get the "hearding" part. Doesn't surprise me GÇö it would have taken another two evenings to re-test everything rigorously with CONCORD constantly being spawned in two locations for every test. If you have any more precise data to leak, I'd be happy to amend itGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Betrinna Cantis
28
|
Posted - 2012.08.02 16:47:00 -
[109] - Quote
Jorma Morkkis wrote:RubyPorto wrote:(Gank alts tend not to have all those pesky tanking skills you need to have at 5 to get 3800 EHP on an untanked Dessie) Slaves... And only the stupid people would shoot your pod because they would get Concorded just for doing that.
 shakes head.... So much learning you need......I will be watching C&P for your post about losing a pod in Hi sec because someone "stupid" blew you up for lolz. Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

Keno Skir
Vectis Covert Solutions
154
|
Posted - 2012.08.03 00:40:00 -
[110] - Quote
Eron Relentless wrote:Well you know what, they all GTFO eventually, regardless of whether the staff decides to newbiefy the game or not. They hate each other, they hate the game, they hate changes and most importantly, in EVE, they dont pay with real cash because theyre simply too rich to do so. Newbies, on the other hand, bring fresh real cash into the game.
Every time a rich player uses a plex instead of real money, the plex they used was at some point bought for real money. By running several accounts to the new players 1 they are contributing a larger sum of money per person to CCP.
It is a misconception to think only those who pay with cash are giving cash to CCP.
The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Johan Civire
Dirty Curse inc.
66
|
Posted - 2012.08.03 00:53:00 -
[111] - Quote
Frying Doom wrote:If you are a new player you really have nothing to worry about.
Your gear will not be expensive enough to make ganking worth it.
WTF is this post you mad or what a well fit frigate can easly make the ganker a bad day. Noob perhaps? dude? |

March rabbit
R.I.P. Legion Red Alliance
238
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Posted - 2012.08.03 09:37:00 -
[112] - Quote
Maddy Joringer wrote:some goonswarm member wrote: Hint: you have no clue how Eve works
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest well. he was right about your clue about Eve.... No offence but you should know that there very few members of Goonswarm worth discussion with.
This is how Eve works  |

rodyas
Tie Fighters Inc
607
|
Posted - 2012.08.03 09:41:00 -
[113] - Quote
Johan Civire wrote:Frying Doom wrote:If you are a new player you really have nothing to worry about.
Your gear will not be expensive enough to make ganking worth it. WTF is this post you mad or what a well fit frigate can easly make the ganker a bad day. Noob perhaps? dude?
He mostly meant, as a new player, you aren't ******** enough yet, for the goons to want to gank you. Past that other players do cargo scan checks to see how much your fit is worth, then if it is enough to make profit on, suicide gank ya. Past that, people are bored and try to pick any gank they can get. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Herr Hammer Draken
Imperial Academy Amarr Empire
60
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Posted - 2012.08.03 10:21:00 -
[114] - Quote
Doddy wrote:Herr Hammer Draken wrote:Best way to defend against ganking is to watch the gates and stations in system for gankers. Post a warning when you spot the gankers.
Gankers hate grinding sec status between ganks. Why would gankers need sec?
Give it a while maybe by December or so you will find out why they might want sec. They do not need it now but that will change. Herr Hammer Draken "The Amarr Prophet" |

Tippia
Sunshine and Lollipops
8873
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Posted - 2012.08.03 11:12:00 -
[115] - Quote
Herr Hammer Draken wrote:Give it a while maybe by December or so you will find out why they might want sec. They do not need it now but that will change. Nah.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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