Pages: 1 2 3 4 [5] 6 7 8 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Lemmy Kravitz
|
Posted - 2009.09.28 04:40:00 -
[121]
Originally by: IlluminatedOne 2CCP: can you please tell - what is the idea behind lowering the prerequisite requirements for some skills (Thermodynamics in particular)? It really alienates older players (who spent dozens of days on these) and, in my opinion, "cheapens" the overheating concept - now every noob can use it.
Same reason why they made different sized rigs, so us noobs can PVP. I am all for things that help expand PVP. Also I like the fact that it means I have a better chance of killing an older player. It's one of the reasons why I play Eve instead of WOW. In WOW, if you're a lvl 40 and go against a lvl 80 there is no way you're going to kill him even if you have 10 lvl 40 friends. In Eve, you get 10 1yr old players vs a 5 yr old character, most likely the 5yr old is going to die.
|

Obsidian Hawk
RONA Corporation
|
Posted - 2009.09.28 05:51:00 -
[122]
Lowering skills for pvp purposes would be nice.
But don't lower skills for professions, keep the explorations ones at the high end. As stated with my fellow explorers. This is a tough profession and if you want to do it you need to dedicate the 1 - 2 months of skill training to do it. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |

Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.09.28 08:23:00 -
[123]
Edited by: Zey Nadar on 28/09/2009 08:25:52
Quote: * You can no longer inject skills if they cannot be added to the end of the training queue immediately.
Erm what the heck is the POINT of injecting then?
edit: I dont think I like the lowered skill requirements.
|

Undertow Latheus
Minmatar Neo Spartans Laconian Syndicate
|
Posted - 2009.09.28 10:49:00 -
[124]
Originally by: Obsidian Hawk Lowering skills for pvp purposes would be nice.
But don't lower skills for professions, keep the explorations ones at the high end. As stated with my fellow explorers. This is a tough profession and if you want to do it you need to dedicate the 1 - 2 months of skill training to do it.
dingdingding, I think we've found a carebear! Sorry but its bull**** to call for lowering skill reqs on a profession other than your own so you can get into it easier, but keep the high skill reqs on your profession so other people can't be as effective of an explorer with much less training.
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.09.28 11:58:00 -
[125]
" * Modules can no longer be partially repaired, only ships and drones. * Fitting a Small Tractor Beam will now require Science to be trained to level 3 instead of level 4. * Fitting a Micro Auxilary Power Core I will now require Energy Management 2 instead of level 3. * Fitting an Armor Hardener I will now require Hull Upgrades to be trained to level 3 instead of level 4."
MAPC requires level 4 currently on TQ. However I think this is a good change, changing this should open things up a bit more for noobs who are extremely challenged with PG and CPU early on.
The Tractor beam change is also good I think.
The modules can not be partially repaired, does this mean when carrying nanopaste I can't heal the module unless I can heal it completely from heat damage?
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |

Andrea Griffin
|
Posted - 2009.09.28 17:14:00 -
[126]
Hello,
I noticed that the patch notes did NOT mention the new Fleet Finder tool (or at least I was unable to find it). I really, really hope that this is going to be included in the Dominion release - or sooner. It is an awesome tool, I love it. I love it.
My only recommendation is that the fleet's current destination (as determined by the fleet Boss) be displayed somewhere, with the option to right-click "Set As My Destination" and "Always Use Fleet Destination" to always update my destination to the fleet's destination when it changes.
Keep up the awesome work here. Eve is better and better with each release.
|

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.09.28 18:35:00 -
[127]
Lowering Bomb Deployment skill requirement is excellent IMO.
|

Chi'kote
|
Posted - 2009.09.28 19:35:00 -
[128]
Edited by: Chi''kote on 28/09/2009 19:38:17
Originally by: Obsidian Hawk Lowering skills for pvp purposes would be nice.
But don't lower skills for professions, keep the explorations ones at the high end. As stated with my fellow explorers. This is a tough profession and if you want to do it you need to dedicate the 1 - 2 months of skill training to do it.
This doesn't hurt those that trained for 1-2 months as a profession. Even though a noob can train hacking and archaeology fairly easily now, they still can't open up the real valuable treasure chests until they put in the 1-2 months to train up more. I stopped running radar sites myself because I'm tired of the "you do not have skills/experience/ability/whatever it say to open this." So, someone who puts in a week can run in and open all the fairly worthless stuff, it takes the person with lvl V skills to open the real goodies. I look forward to the day I can put those lvl V skills #1 and #2 on my priority list.
And as far those complaining "well I trained forever for it, not fair that noobs don't have to":
Well, tough sh**t. I trained missile bombardment V for bomb launcher, but I'm not gonna complain. If CCP didn't change anything because it would tick off people that had to do more for it in the past, then nothing would ever change, even if it means getting better. After their last changes, SB's have become wildly popular, and now CCP is making it about 3 weeks easier to get into this popular ship. I view stuff like this as a positive way to bring new players into pvp.
|

Ai Mei
|
Posted - 2009.09.28 20:52:00 -
[129]
I disagree with obsidian about making pvp skills easier, and leaving others the same.
No skill requirements should be nerfed and left as they are now. If we start nerfing 1 set of skills then its not going to be long before more skills reqs are nerfed and more and more until it goes into a downward spiral like wow where you get a lot of easy stuff handed to within 2 weeks of playing. This game was not meant to be easy, or to get all the great skills within a week.
Remember when most of us started with 80k sp, and never had the 2x training time or having absurd skill reqs which we trained for and other stuff like that? IMO we have already made it easy enough for noobs to get started.
Don't nerf skills leave them as is. If someone wants to make a profession out of exploration, or pvp or anything else, they should have to do the time like we all did.
|

Dolgu
|
Posted - 2009.09.29 20:27:00 -
[130]
Is it possible to Release the Changelog also? Patchnotes are not very accurate if u wanna know whats new in the test patches.
|

HeliosGal
|
Posted - 2009.09.29 20:55:00 -
[131]
yeah those patchnotes arent up to date at the moment
|

GavinCapacitor
|
Posted - 2009.09.29 22:20:00 -
[132]
This may seem like an unimportant issue, but I would guess the fix is equally easy.
Currently there are 3 skills that are do-nothing skills and not seeded in eve. It would be awesome if they could be set to non-public skills. They are: DED connections, astronautic engineering, and hypernet science. Here's hoping.
|

Shiganaru
Amarr Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2009.09.29 23:06:00 -
[133]
Originally by: Dominion Patch Notes Fitting a Small Tractor Beam will now require Science to be trained to level 3 instead of level 4.
I didn't see any response concerning it, but I'll chime in.
This would mean that immediately after character creation new player's will be able to use tractor beams. It's only 1d of training time difference to use tractors, but he.
|

Andrest Disch
Amarr Debitum Naturae
|
Posted - 2009.09.30 14:52:00 -
[134]
Is the directional scanner delay gone on purpose? |

Illectroculus Defined
|
Posted - 2009.09.30 18:23:00 -
[135]
Originally by: GavinCapacitor This may seem like an unimportant issue, but I would guess the fix is equally easy.
Currently there are 3 skills that are do-nothing skills and not seeded in eve. It would be awesome if they could be set to non-public skills. They are: DED connections, astronautic engineering, and hypernet science. Here's hoping.
Here's hoping for some game developer to give them a use.
|

Ahz
|
Posted - 2009.10.04 03:14:00 -
[136]
- Hacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2)
- Archaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1
- Salvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1
As someone who invested very heavily in exploration early on I've gotta tell you that this sucks.
First, the exploration sites are almost impossible to find any more. Maybe it's the fact that I play in the US Pacific time zone late in the day, or it's that they've been moved into wormholes or something.
Then all the probe BPOs I had were converted into the SAME BPO when the mag, grav, ladar, radar and multispec probing system was revamped.
Now new characters will be created from scratch with the basic skills it took me months to train up.
At least explain what you're trying to accomplish so that we can just stop training stuff that you're going to want to encourage in the future.
And why are the requirements coming down? All evidence suggests that players stay in the game for years. Requirements need to be going up if anything.
Glad at least that I got the the heads up on thermodynamics. I was just about to start training Energy Management 5 when the notes were posted.
|

Governor LePetomane
Rock Ridge Brokerage Solutions
|
Posted - 2009.10.05 08:14:00 -
[137]
Originally by: Ahz As someone who invested very heavily in exploration early on I've gotta tell you that this sucks.
Indeed. Exploration, at least in high sec, has been murdered by recent n00bifications. Of course, that's potentially a stealth buff to low sec so maybe it ain't all bad.
And speaking of stealth buffs: reduction in prereqs for Thermodynamics = fewer people with Energy Mgmt V = stealth buff to neuts in the pipeline. 
|

HeliosGal
|
Posted - 2009.10.06 01:24:00 -
[138]
so nerf neuts and introduce another type of energy system ?
|

Ebrey mark2
|
Posted - 2009.10.07 07:39:00 -
[139]
"Fitting a Micro Auxilary Power Core I will now require Energy Management 2 instead of level 3."
The prereq is 4 now...
|

HeliosGal
|
Posted - 2009.10.07 10:56:00 -
[140]
is taht meant to be 3-4
|

Forge Lag
Jita Lag Preservation Fund
|
Posted - 2009.10.08 08:06:00 -
[141]
Exploration are the new missions. Therefore the lower skills.
I guess I understand why it makes old time explorers pretty upset.
Welcome to Motsu. Lol.
|

HeliosGal
|
Posted - 2009.10.09 12:23:00 -
[142]
i can confirm low sec is the place to be with these things. 00 there are never any sites just becasue there arent lol
|

GavinCapacitor
|
Posted - 2009.10.12 04:35:00 -
[143]
Originally by: Illectroculus Defined
Originally by: GavinCapacitor This may seem like an unimportant issue, but I would guess the fix is equally easy.
Currently there are 3 skills that are do-nothing skills and not seeded in eve. It would be awesome if they could be set to non-public skills. They are: DED connections, astronautic engineering, and hypernet science. Here's hoping.
Here's hoping for some game developer to give them a use.
Seeding them and making them useful would also be good. But in all honesty I don't think either will happen, which sucks.
|

HeliosGal
|
Posted - 2009.10.12 04:44:00 -
[144]
maybe not enough ppl are doing exploration stuff because at least in high sec and even low sec the rewards still arent acceptible. At least lowering the cost might get some more into it.
What they need o do is fix the low sec bug where if u finish some of the anamolies they dont despawn they remain and basically being run are holding upr respwans eslewhere.
This an less of these drone sites at the very least give us some drone factional gear similir to the t2 named arguemnted and intergrated drones. TO make em worthwhile
|

Cybilla
Amarr Cygnus Research
|
Posted - 2009.10.12 18:26:00 -
[145]
Quote: WTF im playing eve because things are hard in eve and not easy.
This
|

Yankunytjatjara
|
Posted - 2009.10.12 20:07:00 -
[146]
Originally by: Mkiaki The tears 
/me buys a boat and sails in the tears. 
/me surfs on waves of sweet, sweet tears and highfives Mkiaki 
|

Lachesis Moirae
Gallente Black Omega Security Pandemic Legion
|
Posted - 2009.10.13 09:26:00 -
[147]
Originally by: Zey Nadar Edited by: Zey Nadar on 28/09/2009 09:29:52
Quote: * You can no longer inject skills if they cannot be added to the end of the training queue immediately.
Erm what the heck is the POINT of injecting then? You can still achieve the same effect by setting skill to learn temporarily then switching back to original skill. I thought the idea with injecting was to streamline the interface..
Yeah, I'm trying to figure out what the point of injecting is now. What I use it for is to buy a stack of skills that I can train, select all, inject. I can then drag them to the start of my skill queue while leaving my existing skill going. The new system sounds like you have to stop whatever you're doing now (because lets be honest here, odds are you're working on a >24hr skill), inject your new skills, add them to the skill queue, and then re-add your 3 week skill to the end of the queue.
|

HeliosGal
|
Posted - 2009.10.13 13:09:00 -
[148]
i tis like that but easy enough to do
|

ASR Briggs
|
Posted - 2009.10.14 09:22:00 -
[149]
Okay CCP, what the hell are you doing. So all the older players are disadvantaged that they trained the prereqs for hacking and archaeology? Spare a thought for the players with less than a year up (read, me) who have trained hacking, scanning, archaeology and salvaging. A fair chuck of my SP is tied up in this and it used to be a point of pride that I could do these things that other people could not (because they had better things to do with their time and I chose this as a PROFESSION). Can I have the 17 days back for electronics upgrades 5 and survey 5? They are completely friggin' pointless now aren't they. Not to mention that projectiles SUCK, you are BREAKING my firetail and making the RF Tempest MORE useless (but that's another story, you can read about them in a million other threads...) Oh, and thermodynamics used to be a high end skill that only dedicated PVPers would get. Now everyone can haz it! Huzzah! *shakes head in disgust*
|

HeliosGal
|
Posted - 2009.10.14 10:17:00 -
[150]
this argument comes up every time they lower the skill requirements, if u look on SISI uwill see a host of new skills going in. They expanding and simplifing
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 :: one page |
First page | Previous page | Next page | Last page |