Pages: 1 2 3 4 5 [6] 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ASR Briggs
|
Posted - 2009.10.14 11:10:00 -
[151]
So where are these "new skills" in the changelog?
|
JitaPriceChecker2
|
Posted - 2009.10.14 14:54:00 -
[152]
Originally by: ASR Briggs So where are these "new skills" in the changelog?
There are not , the changelog is outdated , us usuall.
|
ASR Briggs
|
Posted - 2009.10.14 16:11:00 -
[153]
fighter bombers had better require survey V so I can....salvage....some use from that skill (pun intended)
|
bassie12bf1
|
Posted - 2009.10.14 17:06:00 -
[154]
New pirate mission arcs, Added?, if so where would we find them?
|
Selvacin
|
Posted - 2009.10.15 03:04:00 -
[155]
are the projectile "fixs" gonna be added to the patch notes or will those be released before, i also was wondering if the projectile changed thread in the desscussions and ideas area should be added to the testing forum's area i would like people to have more imput on the matter and be more kept up to date on what you guys are doing with it, as i use projectile weapons and i find it important to know what you devs are doing with the games, could i possible get a blog about it or something cuz your leaving us minmatars in the dark about what your doing.
|
Jarnis McPieksu
Insidious Existence RAZOR Alliance
|
Posted - 2009.10.15 13:25:00 -
[156]
Originally by: Governor LePetomane
Originally by: Ahz As someone who invested very heavily in exploration early on I've gotta tell you that this sucks.
Indeed. Exploration, at least in high sec, has been murdered by recent n00bifications. Of course, that's potentially a stealth buff to low sec so maybe it ain't all bad.
It is done for an obvious reason - the new sov system will obviously add site spawns of all sorts to a system instead of adding new "public" belts. So the skills required to exploit those sites for the new sov have to be aligned to a level "every pilot can participate". The really good stuff (hacking, archeology, salvage etc.) will still require level 4-5 at the skill.
And I've always hated "forced V on earlier unrelated skill to train skill X" design. Survey V was one of the most harebrained ones...
|
ASR Briggs
|
Posted - 2009.10.15 17:16:00 -
[157]
So what the hell do we do with this skill now? Run around cargo scanning people just so we can say that we can do it faster then they can?
|
Obsidian Hawk
RONA Corporation
|
Posted - 2009.10.15 18:10:00 -
[158]
Ok im still going to whine about how exploration skills are getting a kick in the balls nerf. Buff them back up to the lvl 5's like they should be, this is a real profession not a hi i just graduated teh noob academy 2 weeks ago and now im making hundreds of million off of radar sites in my t1 frigate.
This is not right, it's like saying welcome to eve, here is frig 5, eng 5, mechanic 5 and small _____ turrets/launcher 5. have fun with your af.
This game is not supposed to be that simple. It's stuff like this that weeds out the casual gamers from the truely dedicated ones.
Most of us came to EvE because the game is challenging and we have to work for our food, not because it's handed out to us for free like on wow. CCP dont nerf anymore skills, make us work for our food!. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |
Sannye
|
Posted - 2009.10.15 21:53:00 -
[159]
Edited by: Sannye on 15/10/2009 21:53:30 If the change about the "not placing bookmarks in structures" is for real... then enable tabs in the hangars that can be renamed!
Better yet, for all that's holy, enable renaming corp hangars (one of the only structures that cant be renamed, but the ONLY one that benefits from it)
Not every corp lives out from an outpost - so let's get some mechanics to work around the posses please...
|
HeliosGal
|
Posted - 2009.10.16 07:02:00 -
[160]
god yes keep some thing for the poses
|
|
Alpha Dragh
Caldari Gemeinschaft interstellarer Soeldner
|
Posted - 2009.10.16 11:57:00 -
[161]
Edited by: Alpha Dragh on 16/10/2009 11:57:36 Some prime planets have had their graphics changed to an enhanced and more detailed version.
why some ? that's breaking immersion. HOW do you explain in game that SOME planets look good and some look crappy? It's like you bring out a racing game and some tracks are highly detailed and others are low def.
We need all planets in high def, or else it was all for nothing. Do you have technical difficulties (performance probs) with that ? We dont want to travel 20 jumps to see a nice planet ONCE, We want to see them everywhere. Planets and moons.
Your primeplanets will be seen by 10% of the players...
PR
G.I.S. Gemeinschaft Interstellarer S÷ldner - Mercs For Hire - |
Victor Valka
Caldari Preta Light Industries Naraka.
|
Posted - 2009.10.16 17:19:00 -
[162]
Quote: * You can no longer inject skills if they cannot be added to the end of the training queue immediately.
This I don't follow.
The entire purpose of the "Inject" functionality was that we could add skills we met prereqs for to our portfolio w/o starting to train them.
Could we get a rationale for this, CCP?
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
|
Maeve Kell
|
Posted - 2009.10.17 12:02:00 -
[163]
Modules can no longer be partially repaired, only ships and drones. <-- i hate this :(
|
HeliosGal
|
Posted - 2009.10.17 13:41:00 -
[164]
all the planets will be updated before dominions, they are testing prime planets till they get it right and then a big rollout will occour on final patch
|
Shas Shadow
Caldari Ministry of Destruction
|
Posted - 2009.10.17 14:19:00 -
[165]
Quote: People who really fail at PvP can now navigate through their loss mails beyond the first page.
PERFECT! <html> <body> <h1>LOL</h1> </body> </html> |
HeliosGal
|
Posted - 2009.10.19 07:07:00 -
[166]
hey loss mails aint so bad. U gotta learn from ya mistakes
|
Clock
Caldari
|
Posted - 2009.10.19 11:33:00 -
[167]
Is it just me or have you guys Changed the widow stats AGAIN ?
why has the scan rez changed, been reduced ... AGAIN ?
it was 115, now its back down to 90 again ..... wtf ?
can we please stop changing it ... its gettin OLD real fast
|
Jonathaniuz
The Arrow Project Morsus Mihi
|
Posted - 2009.10.21 05:26:00 -
[168]
òHacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2) òArchaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1 òSalvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1
Its silly to dumb it down so much, exploration is already to easy for people. Anyone can basicly find any sig in a system with crap skills. Now the can hack/salvage/use archeology easily aswell
òCloaking has the following prerequisites Electronics lev 4 ( was 5)
Making cloaking easier isnt a good idea, to many afk cloakers in system as it is. òHigh Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4) òTactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4) òTrajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5)
Seems like good changes, trajectory analasysis should be more in line with sharpshooter.
òThermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4
This is just silly, as others have said, dumbing down the game.
|
Cassidy Usaro
|
Posted - 2009.10.23 11:23:00 -
[169]
yeah it is ... but on the otherhand side what would you do as the publisher .... i mean in order to attract new people to this game they have to nerf legacy to some extent ....
|
HeliosGal
|
Posted - 2009.10.23 11:24:00 -
[170]
dumbing down, ccp will say speeding up depends on player viewpoints versus a business viewpoint that is ccp
|
|
Seishi Roukyouz
|
Posted - 2009.10.23 22:10:00 -
[171]
Hi CCP,
I don't believe i've ever had anything nasty to say about you before, but WTF Thermodynamics. I appreciate you are trying to make some game elements more accessible to new players (and honestly so you should... this game already requires a massive amount of time to get anywhere).
People make serious choices and put serious amounts of time into choosing their path in your game world, which has a real life cost due to your real time skill training. If you're going to make a lot of changes like these you should consider the idea of throwing out some bonuses and rewards to the players who have paid your sub fees for a long time. Other MMO's provide rewards for long time players. Maybe it's something you should think about too...
To give another example I have 4 accounts. Yet I can't take advantage of the power of 2 offer you guys have going. Just one of many examples of favouring new players who have unproven loyalty to CCP over your existing long standing player base.
Cheers,
CK
|
Gaborelle
Gallente Final Conflict UK Warped Aggression
|
Posted - 2009.10.24 12:32:00 -
[172]
Edited by: Gaborelle on 24/10/2009 12:35:14
so will CCP be fixing the glitchy Gallente & faction Pos towers in this expansion?
also can ye take another look at small short range t2 rail ammo........it currently sucks due to the ship speed penalty it has.
and drop the covetor's skill prequisite to mining barge 4 cos its still only a t1 ship
|
Talaan Stardrifter
Blue-Sun
|
Posted - 2009.10.24 13:09:00 -
[173]
Originally by: Victor Valka
Quote: * You can no longer inject skills if they cannot be added to the end of the training queue immediately.
This I don't follow.
The entire purpose of the "Inject" functionality was that we could add skills we met prereqs for to our portfolio w/o starting to train them.
Could we get a rationale for this, CCP?
What it means is that you can inject a skill if you have the prerequisites on the training queue and it will finish in 24 hours. You no longer have to wait for all prerequisites to finish training before you can inject the skill.
The stipulation is that you could queue the skill, not that you must.
|
Tarkin Hamir
|
Posted - 2009.10.25 11:11:00 -
[174]
Have the assault ship changes been put back? I do not see any reference to them in the patch notes.
|
Qioz
|
Posted - 2009.10.25 11:16:00 -
[175]
lol, id like a credit of Skill points for making the harder skills to easy for the new guys.... oh with STO coming out real soon thats why there making it soo easy to get and keep the new guys and pls dont bother with the planet artwork (whopie doo that looks pretty !! cheap eye candy)...
|
HeliosGal
|
Posted - 2009.10.26 12:31:00 -
[176]
yeah will the glitchy control towers be fixed, same goes for BMs in poses. Eye candy and constatn pvp overhauls are one thing but please focus on other stuff as well and a firmer realise date for dust 514 would be good to
|
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.10.26 22:25:00 -
[177]
Originally by: Talaan Stardrifter Edited by: Talaan Stardrifter on 24/10/2009 13:52:27
Originally by: Patch Notes * Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of covert ops ships has also been updated to reflect this.
You didn't mean Scan Time per chance?
No, they meant flight time.
That means if you have say, a probe that lasts 1000 seconds and you have covert ops one, the probe will only last 900 seconds. With covert ops 5, it lasts only 500 seconds.
That's a dumb change :\ If CCP would keep the skills the way they are they wouldn't have to add PENALTIES per level.
|
HeliosGal
|
Posted - 2009.10.27 02:41:00 -
[178]
flight time is the speed they warp around... so 100au if u move probes they warp to new location they will simply warp faster.
|
DesasterRalf
|
Posted - 2009.10.27 19:43:00 -
[179]
Edited by: DesasterRalf on 27/10/2009 19:43:31 Thank you CCP to kick all the players in ass who has trained a lot of skills to lvl5. We spent a lot of time (weeks and month valuable skill time) to train only prerequesits for skills like hacking, archaeology, high speed maneuvering, cloaking etc. and now a lot of newbies can do this after few days. To be clear enough: THAT SUCKS. Here's my recommendation: Lower all prerequisits to lvl1 or lvl2 and watch what happens with this excellent game. It will only be a shooting range for newbies that will go after some weeks because they lost the fun in it. With lowering the prerequisits more and more your on the best way... |
Ukiah Oregan
O.W.N. Corp OWN Alliance
|
Posted - 2009.10.27 22:26:00 -
[180]
I understand your desire to lower the skill set for new players but this robs me and other veterans of our investment of time spent in the game learning level 5 skills.
Please understand this - I play EVE because it is hard core. Each patch that has been introduced recently has ended up robbing my personal in game experiences and my dedication has decreased due to this.
Balance is important. Maintain the EVE experience.
Let me state it again; please preserve the EVE experience, stay hard core.
I say increase the level of difficulty!
I'm sure decreasing the difficulty level is not a trend CCP wants to set, yet, this is what I'm seeing from recent patchs.
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 :: one page |
First page | Previous page | Next page | Last page |