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CCP Oneiromancer

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Posted - 2009.09.17 11:43:00 -
[1]
Look at 'dem PATCH NOTES!
Most of these features, changes and fixes should be available on Singularity. Please give them a spin and tell us what you think.
There is also a number of devblogs detailing these features, so please make sure you have read those before testing.
Don't forget to bug report any issues that is not listed under Known Issues.
Happy testing!
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.17 11:53:00 -
[2]
nice changes, but i'm not quite sure if i understand this: "After you have probed down a cosmic signature to 100% Strength, it is now possible to warp to it with less than 3 probes without throwing an exception."
does this mean you don't need atleast 4 probes anymore ? wouldn't that be mathematically impossible ?
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Sky Grunthor
Minmatar Conflagration. Wildly Inappropriate.
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Posted - 2009.09.17 11:59:00 -
[3]
Quote: You can no longer create more than 5 tabs when importing an overview XML file.
Why???? Oh GOD WHY!!!!!!!?????

but seriosly, was there something really dire? 5 tabs is rather limiting. ------------------------------------------------- Search: Sky Grunthor |

JitaPriceChecker2
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Posted - 2009.09.17 12:09:00 -
[4]
I dont why you lowering skill requirments for all this stuff. This suck for poeple that have trained them.
And
Quote: You can now bookmark a wormhole dungeon.
Wtf is this ????
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Flamewave
Crimson Moon Society
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Posted - 2009.09.17 12:10:00 -
[5]
Quote: Hail T2 ammo description now mentions the tracking speed penalty and the rage and capacitor penalties. This applies for all charge sizes of this ammo.
Since when does Hail penalize my rage?  __________
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IlluminatedOne
Amarr Tycho Brahe Fan Club
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Posted - 2009.09.17 12:33:00 -
[6]
2CCP: can you please tell - what is the idea behind lowering the prerequisite requirements for some skills (Thermodynamics in particular)? It really alienates older players (who spent dozens of days on these) and, in my opinion, "cheapens" the overheating concept - now every noob can use it.
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Lost Hamster
Hamster Holding Corp
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Posted - 2009.09.17 12:39:00 -
[7]
Edited by: Lost Hamster on 17/09/2009 12:39:15
Quote: Bookmarks can no longer be placed in starbase structures
WTF... That was the way how we marked our hangars in the POS, now how should we do that??
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.09.17 12:42:00 -
[8]
Originally by: JitaPriceChecker2 I dont why you lowering skill requirments for all this stuff. This suck for poeple that have trained them.
And
Quote: You can now bookmark a wormhole dungeon.
Wtf is this ????
There was a bug where if you had a wormhole on the overview, you couldn't right click "create bookmark" it. _________________ - Rivqua - --- R.E.P.O. --- |

JitaPriceChecker2
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Posted - 2009.09.17 12:46:00 -
[9]
Originally by: Lost Hamster Edited by: Lost Hamster on 17/09/2009 12:39:15
Quote: Bookmarks can no longer be placed in starbase structures
WTF... That was the way how we marked our hangars in the POS, now how should we do that??
Didnt noticed this one. This sucks big time. Any logical reason why we cant do that anymore ?
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Vrikshaka
Yawn Corp
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Posted - 2009.09.17 12:52:00 -
[10]
Nice! I don't see anything about fixing the directional scanner though, did you forget to type it in?
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Kaito Haakkainen
Caldari
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Posted - 2009.09.17 12:57:00 -
[11]
Originally by: IlluminatedOne 2CCP: can you please tell - what is the idea behind lowering the prerequisite requirements for some skills (Thermodynamics in particular)? It really alienates older players (who spent dozens of days on these) and, in my opinion, "cheapens" the overheating concept - now every noob can use it.
Perhaps because it is such a core mechanic for frigate combat that every noob should be able to use it.
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ropnes
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Posted - 2009.09.17 13:17:00 -
[12]
Edited by: ropnes on 17/09/2009 13:17:19 **** you I just trained Energy Management V a day ago What the hell
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Cardiana
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Posted - 2009.09.17 13:18:00 -
[13]
Edited by: Cardiana on 17/09/2009 13:19:38
Originally by: Schayol Sunkeeper nice changes, but i'm not quite sure if i understand this: "After you have probed down a cosmic signature to 100% Strength, it is now possible to warp to it with less than 3 probes without throwing an exception."
does this mean you don't need atleast 4 probes anymore ? wouldn't that be mathematically impossible ?
no i think this is because sometimes you had 100% and could not warp to it. so you had to scan again. over time you just learn to speak ccpish. i still might be wrong tho. sometimes you need to bend your head alot!
also good move on lowering skil req for thermo. i haven trained energy man 5 and am not *****ing. im happy for other players and the game overall.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.09.17 13:30:00 -
[14]
Originally by: IlluminatedOne 2CCP: can you please tell - what is the idea behind lowering the prerequisite requirements for some skills (Thermodynamics in particular)? It really alienates older players (who spent dozens of days on these) and, in my opinion, "cheapens" the overheating concept - now every noob can use it.
You are looking at it from the wrong perspective. Now every noob won't get gud skills (Energy management V) and they'll get Thermo too early, won't know how to use it, and will burn out their guns, and fail, while you are laughing as you blow them up. CCP is actually (like usual) making the game more hard core and you need to watch your step even more :) _________________ - Rivqua - --- R.E.P.O. --- |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.17 13:41:00 -
[15]
Edited by: Blane Xero on 17/09/2009 13:41:51
Originally by: JitaPriceChecker2
Originally by: Lost Hamster Edited by: Lost Hamster on 17/09/2009 12:39:15
Quote: Bookmarks can no longer be placed in starbase structures
WTF... That was the way how we marked our hangars in the POS, now how should we do that??
Didnt noticed this one. This sucks big time. Any logical reason why we cant do that anymore ?
It means you can no longer PLACE THE BOOK MARKS INSIDE OF THE STRUCTURES.
You may still BOOKMARK THEM. You just cannot PUT any bookmarks INSIDE them.
Edit: And it was likely done to stop people lagbombing hangars... _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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JitaPriceChecker2
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Posted - 2009.09.17 14:04:00 -
[16]
Originally by: Blane Xero Edited by: Blane Xero on 17/09/2009 13:41:51
Originally by: JitaPriceChecker2
Originally by: Lost Hamster Edited by: Lost Hamster on 17/09/2009 12:39:15
Quote: Bookmarks can no longer be placed in starbase structures
WTF... That was the way how we marked our hangars in the POS, now how should we do that??
Didnt noticed this one. This sucks big time. Any logical reason why we cant do that anymore ?
It means you can no longer PLACE THE BOOK MARKS INSIDE OF THE STRUCTURES.
You may still BOOKMARK THEM. You just cannot PUT any bookmarks INSIDE them.
Edit: And it was likely done to stop people lagbombing hangars...
thats exactly my point , why i whine :
Quote: It means you can no longer PLACE THE BOOK MARKS INSIDE OF THE STRUCTURES.
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Grek Forto
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Posted - 2009.09.17 14:09:00 -
[17]
Originally by: ropnes Edited by: ropnes on 17/09/2009 13:17:19 **** you I just trained Energy Management V a day ago What the hell
You're still going to have use for it. Stop whining!
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 14:20:00 -
[18]
Quote: * Hacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2) * Archaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1 * Salvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1
Neat. It will promote more exploration.
Quote: * Cloaking has the following prerequisites Electronics lev 4 ( was 5)
I disagree with this one. This promotes more people cloaked and thusly not dying.
Quote: * High Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)
3 day old rifter newbs rejoice. Good.
Quote: * Tactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4)
considering the skill itself is messed up in how it works. As in training tactical shield manip to 5 actually hurts you. I dunno if this is good or not.
Quote: * Trajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5) * Bomb Deployment has Missile Bombardment at level 4 as a prerequisite (instead of level 5)
Moar death and destruction is good for everyone.
Quote: * Mining Upgrades now has Mining at level 3 as a prerequisite (instead of 4)
no big deal here. If you are using mining upgrade mods... chances are you need mining 5 just to take any real advantage.
Quote: * Thermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4
Thermodynamics is one of the best features ever made recently. More people with this only means more death and destruction.
Quote: * You can no longer inject skills if they cannot be added to the end of the training queue immediately.
Pour quo? I have no idea why this one done? Forcing us to essentially pause our skills and remove any training from the list... just to inject. Then go back to the same list? this seems to just making it harder to get skills in your head. Does this really need to be done? Is there some sort of database bustup or something?
Quote: The Explosion Velocity attribute has been removed from bombs, since it did not have any effect.
Interesting. I recently had someone say that explosion velocity doesnt matter... but it was still there. Not allowed to test bombs on sisi... so I never got to it. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Vyktor Abyss
Gallente The Abyss Corporation
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Posted - 2009.09.17 14:28:00 -
[19]
Definately interested to know why they've decided to reduce the minimum skill level barriers for enrty to Hacking and Archeology...
If its a profession, shouldn't you need to dedicate some training time to be able to do it?
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Depili
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Posted - 2009.09.17 14:35:00 -
[20]
Please don't take away my precious overview tabs :(
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John Burdell
Caldari Crushed Ambitions
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Posted - 2009.09.17 15:08:00 -
[21]
Edited by: John Burdell on 17/09/2009 15:09:21 Thermodynamics and overheating is a high-end skill with significant enough advantages to require Energy Management 5.
Also it will be much easier to train noob alts to cloak-scout, thanks
The change for bookmarks in the POS structures is probably because corp hangers still sometimes bug and CCP cant figure out how to fix it ^_^
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 15:11:00 -
[22]
Quote: Warping with an Afterburner or MWD active will no longer result in reduced agility when you come out of warp.
I KNEW IT. I'm not imagining things!
Quote: The reference to capital ship modules has been removed from the description of a number of small and medium sized rigs.
How about the Capital sized rigs? Capital Aux Nano pump t1 for example?
Quote: # Drones would sometimes refuse to attack certain structures, they've been given a stern talking-to and will now obey orders with more diligence.
Those canine aggravating drones.
Quote: Fighter drones should respond faster to Return commands instead of idling around the space coffee machine.
Damn has that ever angered me in the past a few times. I'll have to test out the new response time. Is this only from idle? Or also from fighting and such also?
Quote: Jump Portal Generators and Covert Jump Portal Generators now detail the use of isotopes to fuel the portal jumps by fleet members.
Where? I cant find this?
Quote: When you have the 'save password' option and, after entering the wrong password 3 times, you can try again.
Weight wat?
Quote: In certain cases, an activated Focused Warp Disruption script would display a warp disruption sphere graphical effect, this has now been fixed.
No more highsec bubbles? BAWW so many good trolls.
Quote: People who really fail at PvP can now navigate through their loss mails beyond the first page.
I only have 3 loss mails. heuheuheu
Quote: The Ivention interface is now identified correctly on the quote screen. Quantity is displayed correctly and the interface is not consumed when a job is started.
What is this Evention you speak of? ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.17 15:19:00 -
[23]
Edited by: Rotnac on 17/09/2009 15:24:04 A ton of awesome stuff here. Seriously, this batch of changes looks good. Now for testing!
Although, this:
Quote: You can no longer inject skills if they cannot be added to the end of the training queue immediately.
is bull****. With luck (perhaps a lot of luck) CCP will undo this over the coming months. This:
Quote: Bookmarks can no longer be placed in starbase structures.
is also annoying, but perhaps a database-related change. Who knows.
And to the skill change complainers (hell, I finished Energy Management 5 last week), this does open the game up for new players a bit more, and makes more level 5's a real choice between time and benefit, instead of "well, its a prereq, got to get it".
Also:
Quote: High Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)
means even more Rifterswarm for us! Woot!
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Jonna Red
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Posted - 2009.09.17 15:33:00 -
[24]
So, I have Survey 5. Would be nice to get now the speed bonus of that module also for Salvagers, Analyzers and Codebreakers.
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JitaPriceChecker2
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Posted - 2009.09.17 15:45:00 -
[25]
Originally by: Jonna Red So, I have Survey 5. Would be nice to get now the speed bonus of that module also for Salvagers, Analyzers and Codebreakers.
Yes i am stuck with survey 5 as well. Your suggestion i very good.
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Ivanna Nuke
Daralux
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Posted - 2009.09.17 15:56:00 -
[26]
/me washes in the tears, awesome changes CCP. MOAR please 
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.09.17 15:57:00 -
[27]
Originally by: Vyktor Abyss Definately interested to know why they've decided to reduce the minimum skill level barriers for enrty to Hacking and Archeology...
If its a profession, shouldn't you need to dedicate some training time to be able to do it?
With brand-new characters now having much fewer skill points it may well be to allow newer players faster access to these mini-professions. In the long run, getting newer players hooked on exploration content may be a strategy to reduce the need for agent missions as a stable income source.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.17 15:59:00 -
[28]
Originally by: Ivanna Nuke /me washes in the tears, awesome changes CCP. MOAR please 
Those aren't tears, they are dripping from the new planets thread .
Nice patch notes so far, but I also wonder why the changes to injecting skills?
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Ivena Amethyst
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Posted - 2009.09.17 16:00:00 -
[29]
ahhhhrgh!! come the frack on! I just traind the frikkin' energy meangement 5 for thermodynamics  ---- Is that an Itty V in your pocket or ar you just happy to see me? |

Ivanna Nuke
Daralux
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Posted - 2009.09.17 16:03:00 -
[30]
Originally by: Ivena Amethyst ahhhhrgh!! come the frack on! I just traind the frikkin' energy meangement 5 for thermodynamics 
I was just about to train it 
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