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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.04.30 14:10:00 -
[871]
Originally by: Holy One crib does eb not work with trial accounts?
I just get a 500 server error when trying to access my new alt.
Sorry for delay in response, if it's under 72 hours (iirc) it cannot be added - CCP limitations.
Else let me know and I'll see if there's some issue on my side.
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Viggen
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Posted - 2011.05.12 17:10:00 -
[872]
Originally by: Viggen Chribba, have you given any more thought on the idea suggested on page 22 of this thread started by Resolute Stormbringer? Treat the "Number of skills" ranks the same as "Number of certificates" ranks. It only makes sense that if you have a lvl 5 skill then you should also have that skill count in the lvl 4 & 3 ranks, likewise a skill trained to lvl 4 should also count in the lvl 3 ranks.
Chribba, just bumping the question incase you missed it 
Eveboard Viggen |

Hirtari
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Posted - 2011.05.14 11:17:00 -
[873]
Hi!
I accidentally changed my api and obviously now eveboard does not update nore let me in. What to do now?
Thanks in advance!
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Mag's
the united Negative Ten.
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Posted - 2011.05.14 13:43:00 -
[874]
Originally by: Hirtari Hi!
I accidentally changed my api and obviously now eveboard does not update nore let me in. What to do now?
Thanks in advance!
Enter your information again.
- Enter your User I.D.
- Enter the new APi key.
- Select the correct character.
- ....
- Profit.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.14 14:01:00 -
[875]
Originally by: Viggen
Originally by: Viggen Chribba, have you given any more thought on the idea suggested on page 22 of this thread started by Resolute Stormbringer? Treat the "Number of skills" ranks the same as "Number of certificates" ranks. It only makes sense that if you have a lvl 5 skill then you should also have that skill count in the lvl 4 & 3 ranks, likewise a skill trained to lvl 4 should also count in the lvl 3 ranks.
Chribba, just bumping the question incase you missed it 
Not missed, and it's being thought of, have had a very limited time to do things I want though, hence the slow progress.
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Hirtari
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Posted - 2011.05.14 16:43:00 -
[876]
I¦ve tried to log in with my new api but I cannot... It gives me this: UserID or apiKey contains invalid characters. Is there a way for me to confirm that do I remember my user-id wrong?
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Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
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Posted - 2011.05.17 22:23:00 -
[877]
Originally by: Chribba
Originally by: Viggen
Originally by: Viggen Chribba, have you given any more thought on the idea suggested on page 22 of this thread started by Resolute Stormbringer? Treat the "Number of skills" ranks the same as "Number of certificates" ranks. It only makes sense that if you have a lvl 5 skill then you should also have that skill count in the lvl 4 & 3 ranks, likewise a skill trained to lvl 4 should also count in the lvl 3 ranks.
Chribba, just bumping the question incase you missed it 
Not missed, and it's being thought of, have had a very limited time to do things I want though, hence the slow progress.
/c
I was just about to ask the same question, since I just dropped from 6th place overall to 63rd because I started training 3 skills from scratch and as soon as the first one got to lvl 3 my ranking dropped like a stone because prior to that I only had lvl 4 and 5 skills.
Drahcir
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B0X
Republic Military School
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Posted - 2011.05.17 23:19:00 -
[878]
Edited by: B0X on 17/05/2011 23:23:14 As well as the changes highlighted above, I've noticed the placing system on the boards is very arbitrary. I love eveboard, but I've always wondered why you score and place as you do.
For example, the Skillpoints group is easy, as there is a definite difference between them all. But Number of skills group only has one guy that could claim number 1 spot, the next 9 are all in second place, but it sets them as 2, 3, 4, etc. It should really look as follows:
+ Number of skills
1. Kyreax . . . . . . . . .388 2. Viggen . . . . . . . . .387 2. Ravenal. . . . . . . . 387 2. Lord Darkness. . . . 387 2. Anonymous. . . . . . 387 2. Tripoli. . . . . . . . . 387 2. Celestoid. . . . . . . .387 2. Neurotic Cat . . . . . 387 2. Claire Voyant. . . . .387 2. Arthalion Thoidon. . 387 11. Calumbacha. . . . . 385 12. Towaoc. . . . . . . . 384 12. Michi Noketsuna . . 384 14. Femintaki . . . . . . 383 14. RaTTuS. . . . . . . . 383 At least that way, it would be fair to all and show a true reflection of overall position on the board.
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.05.18 09:16:00 -
[879]
Originally by: B0X
1. Kyreax . . . . . . . . .388 2. Viggen . . . . . . . . .387 2. Ravenal. . . . . . . . 387 2. Lord Darkness. . . . 387 2. Anonymous. . . . . . 387 2. Tripoli. . . . . . . . . 387 2. Celestoid. . . . . . . .387 2. Neurotic Cat . . . . . 387 2. Claire Voyant. . . . .387 2. Arthalion Thoidon. . 387 11. Calumbacha. . . . . 385 12. Towaoc. . . . . . . . 384 12. Michi Noketsuna . . 384 14. Femintaki . . . . . . 383 14. RaTTuS. . . . . . . . 383[/list] At least that way, it would be fair to all and show a true reflection of overall position on the board.
I've mentioned that in the past, though this is eve - and fair it is not ;-p
however when they have the same postion they are listed in overall rank
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Amateratsu
Caldari The Pegasus Project
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Posted - 2011.05.18 09:34:00 -
[880]
Originally by: B0X Edited by: B0X on 17/05/2011 23:23:14 As well as the changes highlighted above, I've noticed the placing system on the boards is very arbitrary. I love eveboard, but I've always wondered why you score and place as you do.
For example, the Skillpoints group is easy, as there is a definite difference between them all. But Number of skills group only has one guy that could claim number 1 spot, the next 9 are all in second place, but it sets them as 2, 3, 4, etc. It should really look as follows:
+ Number of skills
1. Kyreax . . . . . . . . .388 2. Viggen . . . . . . . . .387 2. Ravenal. . . . . . . . 387 2. Lord Darkness. . . . 387 2. Anonymous. . . . . . 387 2. Tripoli. . . . . . . . . 387 2. Celestoid. . . . . . . .387 2. Neurotic Cat . . . . . 387 2. Claire Voyant. . . . .387 2. Arthalion Thoidon. . 387 11. Calumbacha. . . . . 385 12. Towaoc. . . . . . . . 384 12. Michi Noketsuna . . 384 14. Femintaki . . . . . . 383 14. RaTTuS. . . . . . . . 383 At least that way, it would be fair to all and show a true reflection of overall position on the board.
This has been suggested before, the problem is that in some catagorys, there are 100's even 1000's of players all with the same score having trained all skills to level 5 in that catagory.
Giving all those players the same rank would not make sense in what is essentially a leaderboard, as there would be no way for them to improve on that rank and improve their position over other players with the same rank.
All those players have to be listed in some kind of order, so how do you decide what order to list them in?
At the moment they are ordered according to their global score, which means they cam always move up the ordering ladder by improving their global score.
á
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B0X
Republic Military School
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Posted - 2011.05.18 16:21:00 -
[881]
Originally by: RaTTuS
I've mentioned that in the past, though this is eve - and fair it is not ;-p
however when they have the same postion they are listed in overall rank
I guess I should have read the thread. Sorry if it has been mention before.  Yea this is Eve, but we are talking about a third party tool concerned with rank. It should at least reflect actual stats and not arbitrary ones.
Originally by: Amateratsu This has been suggested before, the problem is that in some catagorys, there are 100's even 1000's of players all with the same score having trained all skills to level 5 in that catagory.
Giving all those players the same rank would not make sense in what is essentially a leaderboard, as there would be no way for them to improve on that rank and improve their position over other players with the same rank.
All those players have to be listed in some kind of order, so how do you decide what order to list them in?
At the moment they are ordered according to their global score, which means they cam always move up the ordering ladder by improving their global score.
Of course it would make sense, the ranking is not taken from a few categories it's taken from many. Winners would still be found and lost, but why would that be any different than now? I've not seen any change at the top for weeks, maybe it's been longer, I don't know.
I've already shown exactly how it would be fair to list them. But discarding someone as having equal position in a category because they don't have other stuff makes no sense.
Are you saying it's a global rank, that discounts your actual stat in certain categories? Sounds like it's a pointless rank then, if that is indeed how it works.
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Amateratsu
Caldari The Pegasus Project
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Posted - 2011.05.18 18:17:00 -
[882]
Where multiple players have the same score in any given catagory, they are sorted by their global score.
The global score is the average of their scores in each of the ranking catagorys and shows how well trained the are in all of the ranking catagorys.
Giving them all the same rank would only be a cosmetic change, they would still be listed in the same order as they are now.
You phisicly cannot place them all in the same position, they have to be ordered by 1 means or another.
Using global score to decide their position in the list is the best option as it can always be imporved upon and thus allows you to raise your position in any given rank.
Giving them all the same rank and then listing them according to that rank would result in everyone with the same rank being listed in a fixed position that cannot be changed or overtaken. á
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.19 08:20:00 -
[883]
Yeah like said, they are listed first via the category "rank" if pilots are the same rank, they then get sorted by their "global rank" in order to actually make a listing.
I'm all open for suggestions on how to handle the ranks and all, but it's not an straight forward thing. Same goes for calculating the global rank etc.
I'd love to find a way that makes the overall ranks move more based on what a pilot actually do with their skills/isk/standings etc, eg to have them work for their #1 spot (in some categories) compared to passive high-ranking just because you have fortunate stats.
But I'm not sure what that would look like. It would be nice to see people do things to improve the rank, but tbh I don't want to set "rules" that for example you get bonus if you train Charisma today and Mechanic tomorrow.
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Gina McAllister
Caldari Perkone
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Posted - 2011.05.19 17:03:00 -
[884]
Forgive me if this has been addressed in one of the 30 pages here, but I didn't see it so..I beg your indulgence:
I just added my character to eb and other than bringing up my profile picture, there's no more data being shown. Just that the "Automatic API Update disabled - I ate your cookies!" error that pops up.
Cookies are enabled (unless I missed the grand joke) but no stats.
Any thoughts?
Thanks for the great tool. It *does* look great!
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Juwi Kotch
KOTCH Construction and Anchoring
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Posted - 2011.05.29 12:53:00 -
[885]
Edited by: Juwi Kotch on 29/05/2011 12:56:51
Originally by: Chribba Yeah like said, they are listed first via the category "rank" if pilots are the same rank, they then get sorted by their "global rank" in order to actually make a listing.
I'm all open for suggestions on how to handle the ranks and all, but it's not an straight forward thing. Same goes for calculating the global rank etc.
I'd love to find a way that makes the overall ranks move more based on what a pilot actually do with their skills/isk/standings etc, eg to have them work for their #1 spot (in some categories) compared to passive high-ranking just because you have fortunate stats.
But I'm not sure what that would look like. It would be nice to see people do things to improve the rank, but tbh I don't want to set "rules" that for example you get bonus if you train Charisma today and Mechanic tomorrow.
Let me write down my ideas for your consideration then.
I understood, that at present the ranking is quite simply calculated by adding all (marked) individual category ranks and then just divided by the number of the registered pilots.
With this, there are a lot of redundancies and some things are caculated multiply. For instance the ranking in the total number of ranks is, now the bug is fixed, especially for the top ranked players quite the same as the sum up of the highest skill value.
So I would suggest to promote a bit diversity in ranking by grouping them, where in groups with more then one category a group ranking would be calculated.
Group 1 -> Total skillpoints
Group 2 -> Number of skills Number of lvl5 skills Number of lvl4 skills Number of lvl3 skills Number of lvl2 skills Number of lvl1 skills For this I would implement the same counting as done with the certificates and include lvl 1 and 2 (but not the not trained ones) into the ranking
Group 3 -> Average SP per skill
Group 4 -> Most SP in 16 categories
Group 5 -> Number of certificates Number of Elite certificates Number of Improved certificates Number of Standard certificates Number of Basic certificates
Group 6 -> Most ISK
I would exklude the ranking of the highest skill value, since it is particularly redundant to the already calculated number of skills.
Then I would add:
Group 7 -> Number of Ships
Group 8 -> Number of Blueprints to be manufactured Number of Blueprints to be researched Number of Blueprints to be copied Number of Blueprints to be invented
Then I would include the
Group 9 -> Date of Birth
into the quotation, and in two ways.
First, I would use it for the ranking of pilots with same values within a category, that the younger pilot will be ranked higher on a given value then an older pilot with the same value.
Second, I would include the age of the pilot as a major factor in the overall ranking, by adding the 8 group rankings and divide the resulting value by the ranking according to the age of the pilot, so that younger pilots would have a much higher divisor then older pilots. Only after this step I would divide the result by the number of pilots registered and thus create the final overall ranking.
I hope this elaboration was understandable.
As a result, the overall ranking would be much more volatile and would place younger pilots in a fairer way then it is doing right now, where they have virtually no chance to catch up to older pilots. However, I probably would have to change my signature ...
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Ravenal
The Fated E.Y
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Posted - 2011.05.30 19:15:00 -
[886]
Originally by: Chribba I'm all open for suggestions on how to handle the ranks and all, but it's not an straight forward thing. Same goes for calculating the global rank etc.
I'd love to find a way that makes the overall ranks move more based on what a pilot actually do with their skills/isk/standings etc, eg to have them work for their #1 spot (in some categories) compared to passive high-ranking just because you have fortunate stats.
One thing always bothered me, while the current comparison system is great and all ... I always assumed it should use the player ranks. Compare ranks that is. Currently you can have two players where player A is ranked higher than player B but player B gets more points in player comparison.
Experiment with more global ranking options, like: - Top Gun, ... (based on skill primary/secondary attributes). - Top Jack (based on % of skillpoints over total nr of skillpoints for the group over total skill points ... or something. Meaning if you've got a perfect 1/skillgroups% points in each skill group you are top Jack) - ...
.
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Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2011.06.15 00:37:00 -
[887]
I'd like to circle back to a thought from a couple of years ago. Before recirculating the idea, a couple of comments for consideration. As the game continues to grow, we "old" characters increasingly dominate the skill categories that we've chosen to pursue. Younger characters have little or no chance of competing in the rankings, fueling their frustrations over "how will I ever compete with the older players?" while we proudly display our achievements which, as much as for being focused and dedicated, are the random good luck of having stumbled upon this great game in it's infancy.
Younger characters are deserving of more recognition for the accomplishments they've made early in their careers. So, here's the thought: Since date of birth is now available in the API, what do you guys think about new categories for the overall rank of 1st year, 2nd year and 3rd year players? Name each category something like:
Top Rookies (age 365 days or less) Rising Stars (age 730 days or less) New Age Elite (age 1095 days or less)
... or whatever. You guys will come up with better ideas for category descriptions, I'm sure.
Please share your comments/thoughts.
Dr Caymus -=ATI=-
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InchDeep
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Posted - 2011.06.15 14:18:00 -
[888]
Automatic API Update disabled - Connectivity troubles
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BearJews
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Posted - 2011.06.15 16:01:00 -
[889]
I can't view my character at all. It is giving me the same error as the guy above. help please?
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Torain
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Posted - 2011.06.16 02:40:00 -
[890]
Originally by: Dr Caymus Younger characters are deserving of more recognition for the accomplishments they've made early in their careers. So, here's the thought: Since date of birth is now available in the API, what do you guys think about new categories for the overall rank of 1st year, 2nd year and 3rd year players?
How about this. Have an option for every list to exclude all players created before a certain date. That way someone can enter their own character's creation date and get a feel on where they stand with other players that were created at or after they were.
Would it be possible for that date to be custom set by the user instead of fixed dates? |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.06.16 20:12:00 -
[891]
Originally by: Dr Caymus
Please share your comments/thoughts.
I'm sure I have posted it before in this thread but a full ranking system per bloodline would be interesting.
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Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2011.06.16 21:02:00 -
[892]
Edited by: Dr Caymus on 16/06/2011 21:07:03
Originally by: Torain How about this. Have an option for every list to exclude all players created before a certain date. That way someone can enter their own character's creation date and get a feel on where they stand with other players that were created at or after they were.
Would it be possible for that date to be custom set by the user instead of fixed dates?
Originally by: Mashie Saldana I'm sure I have posted it before in this thread but a full ranking system per bloodline would be interesting.
I'm thinking permanently displayed overall rankings for the younger character groups, but these are both very good ideas that expand upon the "peer group ranking" concept. Some sort of sort/filtering function that would let you run detailed rankings for age groups, race/bloodlines, etc. would be cool. It's been decades since I programmed... Fortran guy with a stack of punch cards here... so have no clue on what the resource requirements of such functionality would be though.
Dr Caymus -=ATI=-
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Ravenal
The Fated E.Y
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Posted - 2011.06.17 04:44:00 -
[893]
Edited by: Ravenal on 17/06/2011 04:45:00
Originally by: Dr Caymus It's been decades since I programmed... Fortran guy with a stack of punch cards here... so have no clue on what the resource requirements of such functionality would be though.
Well, if you throw in a tiny bit of extra data to each rank you can actually do it client side with some javascript filtering.
Like, client enters "custom" ranking mode and asks for a combination of: - DoB - Bloodline - Gender - ... restrict based on current query architecture.
Now "all" you need to do is apply the filter function on the browser by checking some boxes for the available options of each category or set a date. Like, "check Ni-Kunni, male, DoB last 2 years.
So "normal" mode would just stay the same, the custom mode is just some DOM manipulation.
Edit: tradeoff for extra query filtering time on server is bandwidth for the extra values... so, whatever suit fits. .
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Jacob Stiller
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Posted - 2011.06.19 03:20:00 -
[894]
Edited by: Jacob Stiller on 19/06/2011 03:20:19 This forum doesn't seem to support PM's so I'll have to make a post. I am trying to register for Eveboard for the first time but keep getting the error message "UserID or apiKey contains invalid characters." I am copying and pasting my limited API key. My limited api key and my proposed username are both alphanumeric strings so I do not understand what the problem is.
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Colonel Telford
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Posted - 2011.06.19 07:54:00 -
[895]
Originally by: Jacob Stiller Edited by: Jacob Stiller on 19/06/2011 03:20:19 This forum doesn't seem to support PM's so I'll have to make a post. I am trying to register for Eveboard for the first time but keep getting the error message "UserID or apiKey contains invalid characters." I am copying and pasting my limited API key. My limited api key and my proposed username are both alphanumeric strings so I do not understand what the problem is.
When you goto the api page your user id will be the 6 - 8 digit number displayed above your api key. not the username you use to log into eve online...
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Jacob Stiller
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Posted - 2011.06.21 17:03:00 -
[896]
Edited by: Jacob Stiller on 21/06/2011 17:04:00
Originally by: Colonel Telford
When you goto the api page your user id will be the 6 - 8 digit number displayed above your api key. not the username you use to log into eve online...
Thanks.
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ZackWildMiner
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Posted - 2011.07.13 18:09:00 -
[897]
Is there a reason that implants for slots 6-10 CAN'T be displayed?
Nice to see the implants for slots 1-5 but sometimes the slot 6-10 implants are the more important ones.....
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Juwi Kotch
KOTCH Construction and Anchoring
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Posted - 2011.08.22 08:35:00 -
[898]
I'm just wondering: Has Chribba abandoned this project? No posting here from him in more the 3 months, no response to the suggestions of the eveboard users in this thread ...
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.08.22 09:49:00 -
[899]
Nope I haven't abandoned it, I just am very busy that I quite don't get the time I wish to spend on either of all my projects. But I am trying to make time.
/c
Secure 3rd party service | in-game 'Holy Veldspar' Now /w voice |
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Ravenal
The Fated E.Y
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Posted - 2011.08.24 21:08:00 -
[900]
Originally by: ZackWildMiner Nice to see the implants for slots 1-5 but sometimes the slot 6-10 implants are the more important ones.....
Not for skills ... .
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