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syphurous
Gallente Center for Advanced Studies
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Posted - 2009.09.30 23:43:00 -
[31]
Originally by: Hiroshima Jita lol stuff
TBH, most persuasive reply so far. Everyone else seems offended that I have a counter to their over valued +1's or cant see why a casual player cant see any value in the offerings of a player corp. Most people will read this thinking it's part of my post, when its actually my sig :P
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Bestofworst
Gallente
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Posted - 2009.09.30 23:54:00 -
[32]
Well to be honest, you don't want to be a part of wars, cause you rather have them agress you first in Lowsec or 0.0. This means that you don't want to be in a player corp or FW corp (NPC or player). You also are fine giving noobs advice in chat, you also like to mission (I assume) and pvp casually.
The only thing I can recommend to be a part of a corp for is a structured fleet, with voice coms, everyone knows each other, everyone has worked together before and they have a goal to work towards. If not, then you are in the perfect corp for you right now, no more, no less, enjoy Eve. ---- My Music
Anything I say is only what I think. If you have a problem with me, take it up with me. |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2009.10.01 00:00:00 -
[33]
if you enjoy playing alone in an NPC corp, more power to you. The entire point of this game is you can play how you want to.
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amdul kabar
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Posted - 2009.10.01 00:02:00 -
[34]
I like mint, so convince me to like strawberry.
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Dakius
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Posted - 2009.10.01 00:35:00 -
[35]
It depends what you want to do. If you're staying in highsec then it is best not to join a player corporation. If you're doing lowsec it is best to be in a player corporation. If you're doing nullsec then it is best not only to be in a player corporation but an alliance and possibly coalition as well.
In highsec it really makes no sense to be in a player corp. 1. Wardecs still have not been fixed yet and thus are very cheap, easy, and readily abusable. Mutes point of highsec, but the NPC corps cannot be wardecced so it makes a great safe haven to stay in until CCP fixes wardecs. 2. Corpmates can gank and destroy your ships without getting concorded. This is becomming more common as of late particularly with new recruits, but in the NPC corp your corpmates and fleetmates cannot shoot you without concord intervention. Again this makes the NPC corp a great safe haven until CCP puts in concord aggression for corpmate gank. 3. Taxes are unbalanced, applying only to bounty/reward from NPC pirates and missions. Almost every single profession but mission/complex/rat runners is completely immune from taxes. NPC corp tax is possibly going to be 11% with Dominion but unless your a mission runner it means absolutely nothing even if the tax was 100%. Even then 11% tax is 3-4% of mission runner gross income. Until CCP expands taxable incomes, tax is really an irrevelant and worthless game mechanic aside from generating chump change. 4. There is nothing to do in highsec that needs player corp effort except making research POSs and abusing the wardec system. Everything else can be done either solo or with an alt. Until CCP adds new content to highsec and expands corporation content this will never change. 5. The purpose of highsec is to create an economic base to support lowsec and nullsec combat. Without everyone running missions, mining ore, researching, building, etc. in the safety of highsec then there would be no ships or structures to fight with for nullsec and faction warfare. This is highly evident with most PvPers having a mining or mission running alt in highsec to make money with. More resources are destroyed in lowsec/nullsec then it can produce and the massive, safe, and strong highsec economy more then makes up for it. If you are a hippie (peaceful highsec dweller) then your purpose in Eve Online is to generate as much isk and resources as possible using the least amount of resources possible (safety of highsec makes this possible). Your surplus of minerals, salvage, modules, ships, and so on that you sell are used by the PvPers (who themselves start in highsec) to expand into the lesser secure areas. They in turn provide you with officer items, nonempire faction items, wormhole and tech 2 components, and so forth which they use themselves or sell back to hippies for high prices. Some of these funds are then recycled back to hippies for resources needed such as massive amounts of tritanium from highsec veldspar (probably mined by Chribba himself) for capital ship production. This leaves both the hippies and the PvPers on a remarkable market equilibrium. So why ruin that by wasting resources into wardecs and highsec corporations? That drake you built and lost in your little unseen uncared for war could have been added to one of many sell orders, increasing the amount of ships and lowering the prices for pirates to enjoy the game their way. It's like skipping salvaging wrecks in a mission when many poor Pvpers desperately need mission runners to supply a constant amount of salvage for their trimark armor pumps and so forth. Don't waste time, effort, and resources being wardecced, corpmate ganked, and so forth for a Corp chat window. If you want to interact with others then create a public channel, it is just as good as a corp channel. PvPers need as many mission runners, miners, etc. in highsec as possible to fuel their PvP with endless supply and competition for great and affordable prices.
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Deva Blackfire
Viziam
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Posted - 2009.10.01 00:53:00 -
[36]
Originally by: Hiroshima Jita
You too can have your drake stolen out of the ratting system's pos.
Out of your WHOLE list this is the only thing you cant do solo in NPC corp. Actually you can do if your alt (mine does) has pos and you have pass to it. So yeah - player corp, NPC corp - you can do all from this list.
Another try? :)
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Doddy
The Executives IT Alliance
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Posted - 2009.10.01 01:07:00 -
[37]
Originally by: syphurous Why would I, or anyone else want to join a player corp.
Every corp is different so is impossible to answer. A better question would be "why would I or anyone else want to stay in an npc corp?". To which the only answer is "war dec immunity".
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Doddy
The Executives IT Alliance
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Posted - 2009.10.01 01:19:00 -
[38]
Edited by: Doddy on 01/10/2009 01:19:46
Originally by: Dakius
5. The purpose of highsec is to create an economic base to support lowsec and nullsec combat. Without everyone running missions, mining ore, researching, building, etc. in the safety of highsec then there would be no ships or structures to fight with for nullsec and faction warfare.
This is nonsense. Half of the stuff on 0.0 markets is built in house, the other half could be if current mechanics didn't make it so easy to transport stuff there direct from jita (where it was probably built in 0.0 anyway). There is more resources available in every sense in 0.0 than there is in hi sec. If all the people in hi sec were in 0.0 doing their stuff instead there would actually be greater supply. There are probably more haulers and hulks destroyed in empire through suicide mechanics than there are in all 0.0. The current problem in 0.0 is that it is too easy for industrial people who have been scare-mongered by hi sec fanbois to be unambitious and play it safe and stay in hi sec. The fact that 99% of mining ops or research pos in 0.0 are never attacked or damaged in any way goes unnoticed. The life expectancy of a hulk in 0.0 is far greater than that of one in hi sec, and it pays for itself alot faster.
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Leora Nomen
Amarr
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Posted - 2009.10.01 01:25:00 -
[39]
Originally by: syphurous I'm quite often run with and interact with over 40 other members of my NPC / Player corps. I'm not just playing solo.
do you ever play with them to achieve some interesting goal?
guide to game time codes |
Capt Fossil
Gallente
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Posted - 2009.10.01 01:27:00 -
[40]
This one is far too advanced and smart to care.
Just ask him.
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Celeritas 5k
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2009.10.01 02:16:00 -
[41]
Because in any given situation in EVE, a group of people working together will be more effective than they would be working individually. - Always be Happy, Never be satisfied. |
Super Whopper
I can Has Cheeseburger
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Posted - 2009.10.01 02:38:00 -
[42]
OP fails very, very hard. Three years and still in an NPC corp?
Please, tell me where you run missions and mine. I'll come show you what teamwork is
But stay in your NPC corp and be the troll that you are, as has been said, nobody is interested in you and nobody is going to give you a chance because you're not worth it. You're a bitter troll that is best off in an NPC corp because you're either too filled with your own self importance or are too asocial to work with others.
EVE is an MMO, meaning you fail to understand the meaning of the game. But I don't care, not being able to wardec you doesn't mean we can't get you and a lot of people in NPC corps with pretty ships get owned daily.
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Troye
Gallente Intelligent Concepts Inc SUB ROSA ALLIANCE
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Posted - 2009.10.01 03:05:00 -
[43]
Originally by: Hiroshima Jita There are many reasons to join a corp.
You can decrease their average skill level.
You can die in expensive ships and bask in the fame putting lolmails on the killboard brings you.
You can experience the joy of shooting at a pos for half an hour putting it into reinforced.
You can experience the excitement of returning the next day, going siege green, and having 100 enemy bs and 40 enemy caps materialize on top of you.
This is further compounded by the blood pounding madness you will feel when you capitol ship/pimped out battleship dies in 3 seconds.
You can complain about the other noobs in the corp who die to the local pirates.
You can yourself die to the local pirates and emorage that noone came to save you.
You can rat in a belt in your home system, get caught by an enemy raiding fleet and call for help in local. Then have your buddies warp in one by one and die while the pirates laugh magnanimously on their ventrillo before finally putting dps on you and blowing you up.
You can follow your fc through a gate with a 20 man fleet into an enemy 30 man fleet and die to the last man.
You can **** around as the fleet travels, fall several jumps behind, and get picked off by the scavengers following in the fleet's footsteps.
You can failjump the gate your fleet was sitting on, into the enemy fleet on the other side of the gate that was sitting there Mexican standoff style, and die horribly.
You too can have your drake stolen out of the ratting system's pos.
You too can watch the corp wallet zero out when some enterprising dude walks off with the net sum.
You can have your fc tell you to suicide tackle all manner of interesting and shiny enemy ships.
You can link crappy ship fits in your corp channel and then cry tears when they tell you how to fix it. Older corp members have an arcane and exclusive knowledge about how to fit ships that they will hold you too mercilessly.
You can do a lvl 4 mission with some of the other clueless noobies and watch their battleships explode one by one as their tanks fail.
You too can get stuck in a wormhole with friends who did not bring probes.
You can argue with friends over how to split up the mission loot.
You can argue with friends about who just nija looted all that faction equipment off the guy you just killed.
You can bring your shield Raven to the RRBS fleet.
You can loose ships and equipment in conqerable stations that were just conquered away from you.
You can bomb friendlies from the safety of your stealth bomber.
You can bring a salvage thrasher on fleet roams.
You can pretend to be an fc and lead everyone to their deaths.
You can complain that your kill/loss ratio is the result of everyone else in the corp being failnoobz.
You can have a 30 man stealthbomber fleet bopsed onto your face.
You can undocked, try to move, and get instapopped by the 50 man bs fleet camping your station in.
You can own a selection of expensive ships that you undock with and hug station at every oportunity, but refuse to go into combat.
You too can be doomsdayed before dominion launches.
You can wait for fights to end, and then run out and grab all the loot while the friendly fleet chases the last of the enemy away and limps back to base to repair/reship.
You can fly a dictor, wait for an enemy fleet to be inbound and then bubble up.
You can be part of a poorly scouted permacamp with a hictor bubble up at all times.
You can be bombed by the elusive stealth bomber.
You can armchair quaterback fc despite your lack of knowledge or balls to do it yourself.
You can emoragequit.
You just reminded me of everything I hate about 0.0 alliances and why I'll never join on of them ever again.
And you forgot:
You can dock your carrier at your alliance home system and accidently leave all your 100mill+ worth of fighters outside, undock afew minutes later and find they've been stolen by your own alliance... _______________________________________ [a cool picture here] |
Avernus
Gallente Imperium Technologies
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Posted - 2009.10.01 03:24:00 -
[44]
All I can think of, is find a corp that looks interesting, try it out and find reasons for yourself that this is a worthwhile endeavor of your time.
If you don't like it, go back to the NPC corp.
As someone said above, we all play for our own reasons, the reasons for you to be in a corp ought be your own.
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Anke Eissmann
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Posted - 2009.10.01 03:39:00 -
[45]
Edited by: Anke Eissmann on 01/10/2009 03:39:39
Originally by: syphurous Why would I, or anyone else want to join a player corp.
You don't want to join a player corp and most likely have no intention of ever doing so. You're just going rebuff any argument for it.
The question is, why should anyone give a damn what you do?
3/10 troll attempt, because you got people to bite. |
Ghoest
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Posted - 2009.10.01 03:50:00 -
[46]
Originally by: Celeritas 5k Because in any given situation in EVE, a group of people working together will be more effective than they would be working individually.
Is that sarcasm or is your brain damaged?
Wherever you went - Here you are.
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Catherine Frasier
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Posted - 2009.10.01 04:26:00 -
[47]
Originally by: Ghoest
Originally by: Celeritas 5k Because in any given situation in EVE, a group of people working together will be more effective than they would be working individually.
Is that sarcasm or is your brain damaged?
Yeah, it's sarcasm. Clearly all the really successful people all over the world and throughout history have completely refused to work with anyone else. Families, tribes, teams, nations, armies; just a buncha complete losers. Not you though, living in your cave in Kentucky and logging in to play Eve on the spiffy computer you made out of rabbit hides and bark, you're the independent rebel hero. Kudos.
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Updyke
Red Federation
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Posted - 2009.10.01 04:37:00 -
[48]
BEACAUSE OF FACLON TAX |
Rakshasa Taisab
Caldari Sane Industries Inc. Novus Auctorita
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Posted - 2009.10.01 04:44:00 -
[49]
Originally by: Troye You can dock your carrier at your alliance home system and accidently leave all your 100mill+ worth of fighters outside, undock afew minutes later and find they've been stolen by your own alliance...
And the guy who stole them would be instantly kicked out of the corp he is in, or the corp would be kicked out of the alliance.
Ehm, 'No' you say? Why, find yourself an alliance that doesn't suck balls.
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SupaKudoRio
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Posted - 2009.10.01 06:39:00 -
[50]
Originally by: Rakshasa Taisab
Originally by: Troye You can dock your carrier at your alliance home system and accidently leave all your 100mill+ worth of fighters outside, undock afew minutes later and find they've been stolen by your own alliance...
And the guy who stole them would be instantly kicked out of the corp he is in, or the corp would be kicked out of the alliance.
Ehm, 'No' you say? Why, find yourself an alliance that doesn't suck balls.
Name the alliance, please? Cap pilots must be warned!
On another note, how do you like your pods in the morning? |
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NightCrawler 85
Phoibe Enterprises SOLAR WING
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Posted - 2009.10.01 06:46:00 -
[51]
Originally by: Hiroshima Jita Edited by: Hiroshima Jita on 01/10/2009 03:51:21 There are many reasons to join a corp.
You have to be an alt of one of our members
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.10.01 07:08:00 -
[52]
Originally by: syphurous I'm sorry I'm shooting down your reasons but I'm looking for the carrot, all I see is sticks.
CCP simply haven't provided / shown me any carrots. CCP wants us out of NPC corps, but there's no value out of one.
The group "identity" is interesting but there's not enough value from it for a casual player.
Are you playing EvE to have stuff or do stuff?
If the former, stay as you are; if the latter, join a corp.
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Kerfira
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Posted - 2009.10.01 07:16:00 -
[53]
Originally by: Dakius 5. The purpose of highsec is to create an economic base to support lowsec and nullsec combat. Without everyone running missions, mining ore, researching, building, etc. in the safety of highsec then there would be no ships or structures to fight with for nullsec and faction warfare. This is highly evident with most PvPers having a mining or mission running alt in highsec to make money with.
This is not correct. The PURPOSE of high-sec WAS intended to be an area where newbies could get their feet wet without too much danger.
It evolved in the first years of EVE into what we see now, and in the quest for more subscribers CCP introduced new content in high-sec to entice people in (L4 missions). They were actually not too bad back then and decently challenging and dangerous (unlike now). They also earned a lot less than ratting in 0.0.
Subsequent L4 mission nerfs (in NPC capabilities, DPS and danger) has made them much easier, and the introduction of rigs was the final nail in 0.0's coffin. Not only did rigs provide mission runners with a massive boost in tanking ability, it also provided them with a huge new income source. High-sec had become more profitable than 0.0.
Also a major factor was the fact that CCP saw few people in 0.0, with most people in high-sec. Instead of nerfing high-sec, they instead chose to make it easier to transport materials from high-sec to 0.0 (with a progression of new additions: freighters, carriers, rorquals, jump-freighters), making it not only not profitable, but unnecessary to actually DO stuff in 0.0. Then there is the addition of high-send moon stuff, which basically can finance an alliance by itself with minimum effort. Even less need for people to do stuff.
End result.... Today few people actually DO stuff in 0.0. There's some exploration going on, and a few die-hards rat and mine. Most people however, have their PvP alts in 0.0, and their money makers in high-sec. That is the reason why large parts of 0.0 is close to dead except for the blobs. If people have no reason to DO stuff in 0.0, they're not providing any targets either, meaning there's no reason to run around in small gangs. Blobs are all that's left.
We'll see whether Dominion changes stuff.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Celeritas 5k
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2009.10.01 07:21:00 -
[54]
Originally by: Ghoest
Originally by: Celeritas 5k Because in any given situation in EVE, a group of people working together will be more effective than they would be working individually.
Is that sarcasm or is your brain damaged?
So you're saying teamwork isn't a fundamental part of this game? - Always be Happy, Never be satisfied. |
Baron Agamemnon
Caldari Holy Grail Construction
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Posted - 2009.10.01 07:40:00 -
[55]
Originally by: Celeritas 5k
Originally by: Ghoest
Originally by: Celeritas 5k Because in any given situation in EVE, a group of people working together will be more effective than they would be working individually.
Is that sarcasm or is your brain damaged?
So you're saying teamwork isn't a fundamental part of this game?
I agree, team work is what gets you places in EVE.
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ArmyOfMe
Black Nova Corp IT Alliance
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Posted - 2009.10.01 07:49:00 -
[56]
Originally by: Faife
Originally by: syphurous Why would I, or anyone else want to join a player corp.
why would any corp want you? you sound useless.
spot on if u ask me
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Glassback
Body Count Inc. Against ALL Authorities
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Posted - 2009.10.01 07:53:00 -
[57]
Because if you were happy with what you've got you wouldnt have made this post?
Make your own corp with those 40 people you mentioned?
Or just don't join one, it's your game, do what you want.
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ArmyOfMe
Black Nova Corp IT Alliance
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Posted - 2009.10.01 08:04:00 -
[58]
lets turn this around a bit and tell me why any decent player corp would want u
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Vanzatoarea
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Posted - 2009.10.01 08:28:00 -
[59]
PvPers need as many mission runners, miners, etc. in highsec as possible to fuel their PvP with endless supply and competition for great and affordable prices
err...no we dont
we`d rather have them all gone so we can actually sell our goods for real profit
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Jin Nib
Resplendent Knives
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Posted - 2009.10.01 08:37:00 -
[60]
Glassback, your sig!
I almost tried to crush that bug. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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