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ISeeDeath
Cogs and Sprogs Starship Mechanics
4
|
Posted - 2012.06.14 23:57:00 -
[31] - Quote
Hi
Today I went back to try it out once more. I spent 2 hr 50 min in a fleet running VG's and just as long waiting for a fleet. I earned 115 mill after corp tax and some LP's. From 5-+ hr playing time that sucks. And it was not a poor fleet it was a very shiny fleet.
I could have made that amount of ISK in a lot of other ways and more. Do I have to mention WH's or lvl4.
Where I work something similar to your incursion nerf and the comments about it would have been called a "customer complaint". And those are to be solved quickly. I dont get it you are still like 2 months after the first complaints were rolling sitting on the hands and saing this requires some thinking.
It is good that you want to listen but its bad that nothing is brought up pretty quickly.
The nerf has killed the communities running incursions. Made a lot of players unhappy. Potentially made quite a few cancel their subscribtion.
A full reroll in the early days of May would have been a much more proper reaction to the trouble caused by the nerf. Admitting that this needs some more rethinking. You (CCP) would that way have keept everybody happy and would have bought time to the rethinking nessesary.
It still might not be to late.
A 10 % unnerf and doing nothing about the sites ain't going to make it. |

drdxie
Federal Navy Academy Gallente Federation
109
|
Posted - 2012.06.15 00:50:00 -
[32] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
195
|
Posted - 2012.06.15 01:20:00 -
[33] - Quote
drdxie wrote:Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites). They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
There's this denial concerning risk of losing boats among incursion haters. If you look at system stats, pre-nerf, there were far more boats lost in vanguard systems than even the busiest blue sov null ratting heavens. Boats popping are hourly occurrences, as opposed to weekly.
As for balancing payout, it can't be done easily with the current state of the pug... Time spent looking for fleet is a function of popularity. Hamfested nerf/buffs, like the current nerf, will produce a delayed rubberband effect. Pug/Fleet finder mechanics in Eve is crippled by paranoia. When it takes hours to get a fleet, the payout has to be high enough to worth. But when it does, it no longer takes hours to get a fleet. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.15 01:50:00 -
[34] - Quote
drdxie wrote:Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites). They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
I would have to agree with this. I was in nulsec for about a year and never lost a PVE ship. Of course you're going to loose PVP ships in roams but that was completely my choice to engage in PVP. You have intel about anyone coming your way and you can see them pop up in local. It's simple just warp to the POS till they are gone. The only people who lost ships were those not paying attention or took unnecessary chances. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1894
|
Posted - 2012.06.15 02:13:00 -
[35] - Quote
DarthNefarius wrote: I've unsubscribed and my subscription time runs out in under 24 hours
FINALLY!
Wonderful news. Champagne all around. This is EVE. -á Everybody Versus Everybody. |

Tragedy
The Creepshow
4
|
Posted - 2012.06.15 06:18:00 -
[36] - Quote
Mazzy Star wrote:DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours Tragedy strikes again. Did not! |

Tragedy
The Creepshow
4
|
Posted - 2012.06.15 06:20:00 -
[37] - Quote
So they wanna un-nerf incursions because people have cried so much? God I might have to join the incursion gankers... |

Fronkfurter McSheebleton
Inglorious Waffles
96
|
Posted - 2012.06.15 06:49:00 -
[38] - Quote
They're un-nerfing that part of them because they make less isk than L4s, but require a lot more effort.
Why should ten people in expensive battleships, constantly under thousands of incoming dps, NOT make more isk than a random joe soloing L4s with no risk at all?
Trouble is, HQ fleets are the top-tier, and make about 60m/hr when running smoothly, which is definitely not always the case. That's still less than a well-skilled L4 runner...but if vanguards go above that, they're un-balanced again.... Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Just Alter
Futures Abstractions
143
|
Posted - 2012.06.15 08:25:00 -
[39] - Quote
CCP Affinity wrote:I think there is still some confusion with regards to the reasons for the rollback. We are not rolling back the 2 selected changes because we are under some illusion this will just make everything better. We are rolling them back because we didn't like the outcome and are unhappy with the direction it took Incursions. We still have plenty of plans for the future of Incursions - one of those will be to look at the OTA sites but we could have either continued to work on Incursions from a position we were unhappy about, or revert the changes we disliked. I am under no illusions that we have waved some magic Incursion wand and all the problems have vanished, the devblog was simply the first of, what I hope to be many, Incursion updates.
Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
You sound slightly ridiculous. Not even a 4 years old would spend 2 months "thinking" about an issue and then change 2 line of code and ask for another 2 months because: "we're thinking about it, it's so hard guys, we dont wanna **** up!!".
Also i'm looking forward how you'll,if you will, respond to this post. I remember last time how you asked for "feedback and useful criticism". Then spent 2 months in hiding and then: **** all the feedback, let's do some useless bullshit and postpone the issue again!
Funny thing is i've never done an incursion, most of my isk has been made exploring and ratting in 0.0. Still i think this situation is grotesque, not for the issue itself but for how it's being handled. I think that everybody, 0.0 people, pirates, gankers etc. should start seeing that the problem is not balacing incursions but getting ccp to listen.
Btw i personally think this is all soundwave fault; i dont know why he has not been fired yet, he's has been working hard for years to ruin this game (he was the one behind the incarna+p2w disaster). |

Ned Black
Driders
40
|
Posted - 2012.06.15 08:50:00 -
[40] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
Hah... how many ships have you lost to nullsec rats? My guess is that number is somewhere between zero and none... now compare that to the number of ships incursion runners and wormhole people lose to their mobs... now say which of the two is more dangerous...
One mistake in a incursion or high end sleeper site is enough to make your day a very miserable day indeed... and I have not even started talking about other players coming to ruin your party yet.
I have never even seen an incursion sansha, but I have seen plenty of Sleepless Guardians and I can tell you that the day you nullbears lose as many ships to PvE mobs as incursion runners and wormholers is the day you can start talking about risk vs reward in nullsec... right now however all that talk really is like a fully grown bully that tells everyone how dangerous he is for taking candy from a 5 year old.
For the record I have ninja ratted in deep nullsec as a hostile for a long time and I never felt safer... as soon as anyone pops into the system I cloak up and then as soon as they leave I can continue ratting to my hearts content. I dont even have to activate my hardners to survive the rats... so yea, not much risk to talk about really... |
|

ISeeDeath
Cogs and Sprogs Starship Mechanics
5
|
Posted - 2012.06.15 08:52:00 -
[41] - Quote
Hi
They say they are listening. Thats a good start. But
My major concern is lack of doing anything within a reasonable timeframe.
After ruining so many peoples fun in game. Doing litteraly nothing or nothing effective in two month and then ask for more time to rething and reevaluate feedback in not "timely manner" in my view.
Looking at the decreasing number of people logged in speaks for its self. |

Robert Caldera
Caldera Trading and Investment
329
|
Posted - 2012.06.15 09:33:00 -
[42] - Quote
incursions had to go. Too much ISK generation. |

Elsa Nietchize
School of Applied Knowledge Caldari State
26
|
Posted - 2012.06.15 14:06:00 -
[43] - Quote
I just find it interesting that the way CCP chose to 'fix' the issue was the most useless way. I understand starting from the bottom and working up to find the balanced fix, but frankly, from the playerbase perspective it seems like you're not even trying. You guys completely ruined a significant game play element and you don't seem to have any desire to fix the issue. You're talk is good but you're actions are the opposite.
The payout nerf is fine. It's the gameplay elements that ruined it. Why not change one of the other things instead like removing the random spawns? |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
69
|
Posted - 2012.06.15 15:17:00 -
[44] - Quote
It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.
Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch (youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. |

BearJews
Android Arms And Industrial Corporation Tenth Legion
40
|
Posted - 2012.06.15 17:02:00 -
[45] - Quote
Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. Don't be rediculous. Like a lot of people have said, finding a fleet is a challenge these days, and the Lack of OTAs despawning after finishing them makes it a very big challenge to make good isk.
I've run with the shiniest of shiny. It took me 2 hours to get into the fleet, then i ran it for almost two hours making 140 mil isk. I can do the same in just two hours running lvl4 missions if I wanted to.
it's not about making eve easier, it's about nerfing incursions too hard and effectively killing the community. |

Keith Planck
Ashton Technologies Ignore This.
343
|
Posted - 2012.06.15 18:15:00 -
[46] - Quote
CCPAffinity Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
http://mlfw.info/f/2657/ I think the big problem is going to be balancing difficulty vs payout, they have to be easy enough so that public fleets will form and run them, but have a low enough payout that they aren't abused. That means easy sites with either a low payout, or long completion time. I'm hoping for the latter because longer sites means more time to go get snacks while my fleet dies :X Also, thank you for gracing my humble post with a blue ribbon. (Get it, its a horse joke hurr hurr)
Tragedy wrote:So they wanna un-nerf incursions because people have cried so much? God I might have to join the incursion gankers... Please do, I've never had more fun in incursions then when skunkworks was working their magic, (mostly on people who don't speak english). It just adds a whole layer of easily avoidable danger, like sitting in your car while its raining :3 There arn't nearly enough people taking advantage of incursions TBH, we are a very trusting people after so many months of peace.
Fronkfurter McSheebleton wrote:They're un-nerfing that part of them because they make less isk than L4s, but require a lot more effort.
Why should ten people in expensive battleships, constantly under thousands of incoming dps, NOT make more isk than a random joe soloing L4s with no risk at all?
Trouble is, HQ fleets are the top-tier, and make about 60m/hr when running smoothly, which is definitely not always the case. That's still less than a well-skilled L4 runner...but if vanguards go above that, they're un-balanced again....
I think that's the way that CCP originally intended it, but HQs have evolved into the entry level site, especially for logistics. The community that has grown around HQs (TVP) doesn't care at all how much DPS you do, they just want to get you through the site. It's kinda a E-Uni approach... Now they just have enough people who keep coming back that 10 or so pilots can carry the entire fleet.
Lipbite wrote:
Incursions weren't changed for years so subscriptions paid by incursion runners were used to develop other content. I believe most of those money was used to develop content for low/null-sec because I didn't hear about massive content patches for hi-sec in years (though I didn't hear about *any* massive content patches for years).
Also I suspect DarthNefarious isn't the only unsubscribed person because incursions were end-game content and a wet dream for many (if not most) hi-sec dwellers and I suspect after Inferno thousands of them lost their hope to get into incursions and "get rich quickly" one day - after months of dull farming of low profit, boring L4s. So there must be hundreds (if not thousands) unsubscribed accounts .
This nerf was everyone's massive loss. Even though some players doesn't understand it yet.
I think hundreds if not thousands is pushing it a bit, only CCP knows for sure...
Also I believe it was the faction warfare system that got the overhaul, not null. Null is player driven in every way shape and form, even the value of tec moons was brought on because of players, it doesn't need content to grow, it just needs DRAMA tee hee
Just Alter wrote:. I think that everybody, 0.0 people, pirates, gankers etc. should start seeing that the problem is not balacing incursions but getting ccp to listen.
They did listen to a few people, they HQ community is getting the fix they wanted and it's going to put them in a very good spot.
BearJews it's not about making eve easier, it's about nerfing incursions too hard and effectively killing the community.
Vanguard's pre-patch could make anywhere from 0-150mil/hr once you got into a fleet.
(Note that 150mil/hr was 1 Basi spider tanking with 12 on grid getting extremely lucky and ONLY doing OTAs, so that didn't happen often.)
The payout nerf was a step in the RIGHT direction TBH, everyone has been crying the same thing for CCP.
What will work: Difficulty (not just losing your ship but how much DPS you'd have to do and how hard it is to find a decent fleet) Assaults > HQs > VGs > L4s
Possible Isk Assaults > HQs > VGs > L4s
Current state of the community: Difficulty VGs > Assaults > HQs > L4s
Possible Isk Assaults > HQs > L4s > VGs
Just like CCP is giving ships specific roles, incursion sites need specific roles...
DarthNefarius wrote:
The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
http://mlfw.info/f/628/ |

Spineker
235
|
Posted - 2012.06.15 19:01:00 -
[47] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1916
|
Posted - 2012.06.15 21:33:00 -
[48] - Quote
Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. This is EVE. -á Everybody Versus Everybody. |

Elsa Nietchize
School of Applied Knowledge Caldari State
26
|
Posted - 2012.06.15 22:45:00 -
[49] - Quote
RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%.
[citation needed] |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
197
|
Posted - 2012.06.15 23:31:00 -
[50] - Quote
Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed]
Sounds like BS pulled fresh out of a goon's bottom.
Here are some real stats: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235 Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
|

Apolyon I
AQUILA INC Verge of Collapse
81
|
Posted - 2012.06.15 23:53:00 -
[51] - Quote
RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. dont bother arguing with them, CCP states that it won't ever be like before
those carebears can either run L4s or just unsub, noone gives a f.
btw, I'm making 500m/hr straight 5 hrs in wh, you carebears jelly?? |

Cedo Nulli
Royal Amarr Institute Amarr Empire
182
|
Posted - 2012.06.16 00:56:00 -
[52] - Quote
Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.
Facepalm. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1917
|
Posted - 2012.06.16 02:03:00 -
[53] - Quote
Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed]
Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
PVP Kills from December 2007 to November 2011: HS: 1,974,022 ~15% LS: 4,126,911 ~30% 00: 7,061,988 ~53% WH: 377,786 ~3% Total: 13,540,707
Sorry, I my recollection overcounted WH Space and HS at the expense of LS.
[citation provided]
EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
|
Posted - 2012.06.16 02:23:00 -
[54] - Quote
RubyPorto wrote:Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed] Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235High Sec 8,291,948 Low Sec 4,637,594 Null Sec 7,630,341 Wormhole Space 539,912 Total 21,099,795 Sorry, I my recollection overcounted WH Space and HS at the expense of LS. [citation provided] EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous.
Incursion losses = 0, once you exclude incursion losses.
By the same token: Pvp losses = 0, once you exclude pvp losses.
Once you exclude losses from what you don't like, only what like has losses. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
|
Posted - 2012.06.16 02:28:00 -
[55] - Quote
sabre906 wrote:RubyPorto wrote:Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed] Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235DON'T RADICALLY CHANGE WHAT PEOPLE SAY WHEN YOU QUOTE THEM (unless you're doing a FYP post) Sorry, I my recollection overcounted WH Space and HS at the expense of LS. [citation provided] EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. Incursion losses = 0, once you exclude incursion losses. By the same token: Pvp losses = 0, once you exclude pvp losses. Once you exclude losses from what you don't like, only what like has losses. 
I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?" This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
|
Posted - 2012.06.16 02:35:00 -
[56] - Quote
RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_Combat
Clearly, combat that I don't like don't count as combat. I like it, or it didn't happen. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
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Posted - 2012.06.16 02:39:00 -
[57] - Quote
sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen. 
Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it.
In that case, Null still has roughly 50% of Combat losses.
EDIT: Seriously, the top ships that NPCs killed in that time were the frigates that you get for Free in the Career missions.
Condor 416,008
Atron 370,865
Slasher 262,312
Rifter 225,672
Kestrel 222,612
Suggesting that many of the "combat" losses in HS are newbies just learning to fly the plane. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
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Posted - 2012.06.16 02:46:00 -
[58] - Quote
RubyPorto wrote:sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen.  Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it. In that case, Null still has roughly 50% of Combat losses.
Look, a loss is a loss. Your boat popped. However it happened, you lost your boat.
Loss is relative to what you have. A noob losing his trusty friggie is a loss to him. Chribbia losing his outpost is a day in the good life.
Who's to say noobs losing their frigs in highsec is less of a loss to them than alts losing their rookie boats in sov null? Or is there just an assumption that those small losses are in highsec?
If you're going to rank some losses above others, all the null blob losses should rank near the bottom. Losing an insured corp boat isn't as much loss for the player than for the corp. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
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Posted - 2012.06.16 03:03:00 -
[59] - Quote
sabre906 wrote:RubyPorto wrote:sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen.  Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it. In that case, Null still has roughly 50% of Combat losses. Look, a loss is a loss. Your boat popped. However it happened, you lost your boat. Loss is relative to what you have. A noob losing his trusty friggie is a loss to him. Chribbia losing his outpost is a day in the good life. Who's to say noobs losing their frigs in highsec is less of a loss to them than alts losing their rookie boats in sov null? Or is there just an assumption that those small losses are in highsec? With the number of Condor losses, you'd think one of the rookie systems would make the top 10 system list. If you're going to rank some losses above others, all the null blob losses should rank near the bottom. Losing an insured corp boat isn't as much loss for the player than for the corp.
Spineker wrote: People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
Except that this is what I was responding to. Safety from PvP Combat, or "Getting Ganked." From Spineker's second sentence, it's quite clear that we're talking about PvP (unless Red Crosses have started "ganking" people now). This is EVE. -á Everybody Versus Everybody. |

Elsa Nietchize
School of Applied Knowledge Caldari State
28
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Posted - 2012.06.16 11:07:00 -
[60] - Quote
is ganking pvp? |
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