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Keith Planck
Ashton Technologies Ignore This.
343
|
Posted - 2012.06.13 17:05:00 -
[1] - Quote
Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity
How many people will be going back and trying Vanguards after the un-nerf ?
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DarthNefarius
Minmatar Heavy Industries
239
|
Posted - 2012.06.13 18:56:00 -
[2] - Quote
Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ?
The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Mazzy Star
S0utherN Comfort Cascade Imminent
13
|
Posted - 2012.06.13 19:02:00 -
[3] - Quote
DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
Tragedy strikes again. |

FloppieTheBanjoClown
The Skunkworks
1760
|
Posted - 2012.06.13 19:27:00 -
[4] - Quote
DarthNefarius wrote:I've unsubscribed and my subscription time runs out in under 24 hours Can I have your bling incursion ship? I'm starting a collection. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

nahjustwarpin
Imperial Academy Amarr Empire
19
|
Posted - 2012.06.13 20:15:00 -
[5] - Quote
DarthNefarius wrote: I've unsubscribed and my subscription time runs out in under 24 hours
so you're crying that you don't have that big isk income from incursions and try to convince us or ccp that you was paying for subscription.  |

Suqq Madiq
Imperial Academy Amarr Empire
74
|
Posted - 2012.06.13 20:27:00 -
[6] - Quote
DarthNefarius wrote:I've unsubscribed and my subscription time runs out in under 24 hours
This is the best news the EVE community has had since, well, since the Incursion nerf went live. 
|

drdxie
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.06.13 20:49:00 -
[7] - Quote
Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ?
Only reason I stopped doing incursions is because fleets dried up. I play from EVE time 7 to DT, and finding fleets even in a shiny NM is a ***** at that time since the nerf. I seriously doubt this is un-nerf is going to be able to bring back the VG fleets. But lets wait and see... Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
77
|
Posted - 2012.06.13 21:20:00 -
[8] - Quote
DarthNefarius wrote: The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
I don't understand.
You unsubscribed because you can't make fake money?
What exactly do you do with your fake money? |

Nambr1
Macabre Votum Against ALL Authorities
8
|
Posted - 2012.06.13 23:48:00 -
[9] - Quote
Liliana Rahl wrote:DarthNefarius wrote: The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
I don't understand. You unsubscribed because you can't make fake money? What exactly do you do with your fake money?
lol ... fake money ..... 
The only thing u ppl said about incursions was they killed plex market. Incs are nerfed now and plex prices are same. So that wasnt problem.
Problem is that CCP gave 10 apples, then they took 9 (nerf) and now they are giving back 1 apple. This isnt un-nerf, ppl have 2 apples and they had 10.
I dont know what you have against hi sec ppl with a lot of isk. They play game in their way, you do that in yours. The only thing I see here is jealousy from 10yo kids. The good thing is that they will spend isk coming in 0.0, low sec and you will have nice kills.
If your point is RMT, every player who do that or boting (0.0 is full of bots and RMTS) should be banned. |

IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.13 23:58:00 -
[10] - Quote
Nambr1 wrote: If your point is RMT, every player who do that or boting (0.0 is full of bots and RMTS) should be banned.
I heard CCP cracked down on the bots recently. I remember a while back a bunch of us reported bots we found in 0.0. We were shocked when CCP did nothing. I know bots are paying the same 15 bucks a month as the rest of us but maybe CCP realized they mess up the game. |
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Apolyon I
AQUILA INC Verge of Collapse
80
|
Posted - 2012.06.14 00:07:00 -
[11] - Quote
Nambr1 wrote:Liliana Rahl wrote:DarthNefarius wrote: The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
I don't understand. You unsubscribed because you can't make fake money? What exactly do you do with your fake money? lol ... fake money .....  The only thing u ppl said about incursions was they killed plex market. Incs are nerfed now and plex prices are same. So that wasnt problem. Problem is that CCP gave 10 apples, then they took 9 (nerf) and now they are giving back 1 apple. This isnt un-nerf, ppl have 2 apples and they had 10. I dont know what you have against hi sec ppl with a lot of isk. They play game in their way, you do that in yours. The only thing I see here is jealousy from 10yo kids. The good thing is that they will spend isk coming in 0.0, low sec and you will have nice kills. If your point is RMT, every player who do that or boting (0.0 is full of bots and RMTS) should be banned.
I dont think plex staying the same, it's dropping, learn to check price in jita
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Flakey Foont
145
|
Posted - 2012.06.14 00:11:00 -
[12] - Quote
DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
You will be missed. I guess.
|

Lipbite
Express Hauler
80
|
Posted - 2012.06.14 00:28:00 -
[13] - Quote
Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ?
I wouldn't call that "un-nerf" - actual un-nerf is still months away. It doesn't matter if OTAs theoretically pay 9 or 10m when they are impossible to finish and there are no other sites unless you are logged in right after DT. |

Keith Planck
Ashton Technologies Ignore This.
343
|
Posted - 2012.06.14 06:31:00 -
[14] - Quote
DarthNefarius wrote: The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
I don't think one subscription is enough to sway CCP but I do agree with you that the 10% pay increase will not breath life back into VGs. They currently arn't even worth running if you DO have a bunch of dedicated corp members.
drdxie wrote:
Only reason I stopped doing incursions is because fleets dried up. I play from EVE time 7 to DT, and finding fleets even in a shiny NM is a ***** at that time since the nerf. I seriously doubt this is un-nerf is going to be able to bring back the VG fleets. But lets wait and see...
There were a few incursion FCs that tried to keep forming VG fleets, as far as i know DJ Noob is still sticking it out. But the community is gone and trying to form a fleet takes hours, being more of a statement then a way to have fun and get isk. Incursions were ALL about the public fleets, if you have the coordination to get 12 people into 4 billion isk ships, your not farming the pitiful isk that incursions give, your in a C6...
Lipbite wrote:
I wouldn't call that "un-nerf" - actual un-nerf is still months away. It doesn't matter if OTAs theoretically pay 9 or 10m when they are impossible to finish and there are no other sites unless you are logged in right after DT.
This is what I think is the big problem. T1 battleship pubby vanguard fleet would run 30mil/hr while being trashed by shiny fleets, and still have a great time doing it. It's not that vanguards don't make enough isk/hr. It's that they don't pay enough for shiny fleets to run them, and they are too difficult for non-shiny fleets... so... no one does them...
Make it easier but nerf the payout, so shiny fleets can't take advantage of them and do assaults, but pubby fleets get to run them. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1506
|
Posted - 2012.06.14 07:20:00 -
[15] - Quote
Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ?
People will return to running OTAs when the OTA site stops being a pain in the arse to run. The OTAs became a PITA because all the following conditions were imposed: a) the completion requirement became "kill everything", b) the things that spawn are more dangerous, c) more/different things spawn. The rollback removes none of those conditions.
The extra money and the lessening of general Sanshas "dangerousness" might help, but OTAs are still a PITA. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
77
|
Posted - 2012.06.14 11:48:00 -
[16] - Quote
Nambr1 wrote:lol ... fake money .....  The only thing u ppl said about incursions was they killed plex market. Incs are nerfed now and plex prices are same. So that wasnt problem. Problem is that CCP gave 10 apples, then they took 9 (nerf) and now they are giving back 1 apple. This isnt un-nerf, ppl have 2 apples and they had 10. I dont know what you have against hi sec ppl with a lot of isk. They play game in their way, you do that in yours. The only thing I see here is jealousy from 10yo kids. The good thing is that they will spend isk coming in 0.0, low sec and you will have nice kills. If your point is RMT, every player who do that or boting (0.0 is full of bots and RMTS) should be banned.
I'm actually 11.
And my point was that it sounds as though a lot of people are simply upset because they can't continue to watch their wallets tick up so that they can....continue to watch their wallets tick up. Re: I'm fairly certain some people play this game for the sole purpose of making a lot of fake money (isk) and that blows my mind.
|

FloppieTheBanjoClown
The Skunkworks
1763
|
Posted - 2012.06.14 11:59:00 -
[17] - Quote
Nambr1 wrote:I dont know what you have against hi sec ppl with a lot of isk. No one does. I *am* one of those. The objection we've always had is that it's an imbalanced isk generator. Highsec incursions are a zero-risk prospect that had one of the highest payouts in the game, pre-nerf. Comparable sources of income could only be found in high-class wormholes and well-protected deep nullsec systems. The only real risk in highsec incursions is introduced by the players themselves by fleeting with unknowns and relying on complete strangers to ensure the safety of their ships. If you'd do what the rest of Eve does and fly with people you know to be competent, you wouldn't have to worry about that at all. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
195
|
Posted - 2012.06.14 13:43:00 -
[18] - Quote
Once you drive away customers, you'll have to work 10x as hard to get them back.
A slight unnerf isn't even close to getting wh dwellers back out of their holes... It will have to be a full rollback, and then some. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Mazzy Star
S0utherN Comfort Cascade Imminent
14
|
Posted - 2012.06.14 14:18:00 -
[19] - Quote
sabre906 wrote:Once you drive away customers, you'll have to work 10x as hard to get them back.
A slight unnerf isn't even close to getting wh dwellers back out of their holes... It will have to be a full rollback, and then some.
You talk as if all the people who previously ran incursions unsubscribed, rather than ****** off to another part of space to earn their ISK instead. While I personally think the nerf was a bit too extreme, VGs were always a repetitive grind and never really that interesting to begin with. In a BS fleet, you did OTA after OTA, killing the enemies in the exact same order each and every time. That's not interesting PVE content - that's a grind. My hope is that CCP continues to develop incursions, adding more types of sites and adjusting payouts accordingly.
But seriously, if you played this game ONLY to do vanguard incursions and you quit because vanguards got nerfed, well, that's just comical to me. There are other good ways to earn ISK in this game, and if you actually enjoyed running with incursion fleets, there are still fleets running assaults and making pretty good cash doing it and there you'll have double the people in fleet for that sense of "community." |

Lipbite
Express Hauler
81
|
Posted - 2012.06.14 14:37:00 -
[20] - Quote
Mazzy Star wrote:if you played this game ONLY to do vanguard incursions and you quit because vanguards got nerfed, well, that's just comical to me.
That may be comical only to a person who never spent 1-4 hours waiting for a spot in the only HQ or AS fleet running. Because there are no vanguard fleets anymore - at least not for shield ships. |
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
195
|
Posted - 2012.06.14 14:53:00 -
[21] - Quote
Mazzy Star wrote:sabre906 wrote:Once you drive away customers, you'll have to work 10x as hard to get them back.
A slight unnerf isn't even close to getting wh dwellers back out of their holes... It will have to be a full rollback, and then some. You talk as if all the people who previously ran incursions unsubscribed, rather than ****** off to another part of space to earn their ISK instead.  While I personally think the nerf was a bit too extreme, VGs were always a repetitive grind and never really that interesting to begin with. In a BS fleet, you did OTA after OTA, killing the enemies in the exact same order each and every time. That's not interesting PVE content - that's a grind. My hope is that CCP continues to develop incursions, adding more types of sites and adjusting payouts accordingly. But seriously, if you played this game ONLY to do vanguard incursions and you quit because vanguards got nerfed, well, that's just comical to me. There are other good ways to earn ISK in this game, and if you actually enjoyed running with incursion fleets, there are still fleets running assaults and making pretty good cash doing it and there you'll have double the people in fleet for that sense of "community."
What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.
It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Mazzy Star
S0utherN Comfort Cascade Imminent
14
|
Posted - 2012.06.14 15:04:00 -
[22] - Quote
Quote:What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.
It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good.
What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though.
If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
195
|
Posted - 2012.06.14 17:49:00 -
[23] - Quote
Mazzy Star wrote:Quote:What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.
It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good. What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though. If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions.
tl;dr: You think Incursions should be dead and stay dead.
So why pretend 10% is enough to revive Incursions to begin with? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

BearJews
Android Arms And Industrial Corporation Tenth Legion
39
|
Posted - 2012.06.14 18:05:00 -
[24] - Quote
People just don't realize it's not even worth trying to do VGs anymore cause you just don't make nearly as much money as you used to, and frankly it sucks sitting there waiting to get a fleet. it's also super frustrating because a lot of us took the time to properly train our toons specifically to be great for incursions. It's like spending months getting the proper skills to fly a lvl4 efficiently, then in one fell swoop all those months of training are gone.
Incursions were fun because not only was the isk great, but you got to meet a crap load of people and it's just not worth taking 3 hours to run for an hour to make 60 mil when i can do that simply by running a mission. And yeah sometimes it does take a DAMN LONG TIME to get into fleets.
Incursions to me (i was one of the shiny runners) is dead. Don't get me wrong it's not the only thing I do. I do PvP as well when I have the time, but i will never spend as much isk on pvp ships nowadays because making that isk back is a lot more time consuming, and frankly i'm not going to allot that much time just to grind isk to make my plex payments per month.
Guess i'm just not that hardcore *shrugs* |
|

CCP Affinity
C C P C C P Alliance
352

|
Posted - 2012.06.14 20:50:00 -
[25] - Quote
I think there is still some confusion with regards to the reasons for the rollback. We are not rolling back the 2 selected changes because we are under some illusion this will just make everything better. We are rolling them back because we didn't like the outcome and are unhappy with the direction it took Incursions. We still have plenty of plans for the future of Incursions - one of those will be to look at the OTA sites but we could have either continued to work on Incursions from a position we were unhappy about, or revert the changes we disliked. I am under no illusions that we have waved some magic Incursion wand and all the problems have vanished, the devblog was simply the first of, what I hope to be many, Incursion updates.
Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990 CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Mallak Azaria
204
|
Posted - 2012.06.14 20:53:00 -
[26] - Quote
sabre906 wrote:Mazzy Star wrote:Quote:What I said was observation on reality, not the same as your assumptions. It took us quite a bit of effort to set up the wh again, 10% isn't anywhere close to enough to abandon it. Had it happened a day or 2 after the nerfbat hit, maybe, but now is too late. Ratters who's since moved back to null is in the same boat. I've been seeing the same thing on every one of my alts. People moved on.
It's not necessarily a bad thing, since Incursions have been sucking people in from all over, leaving behind deserted space. Now, there are signs of life in some parts again. But if 10% is all CCP is willing to go, Incursions are dead for good. What you said was completely misleading then. If by "driving away customers" you mean "causing people to adapt how the play this game," then I agree with you on the effect of the changes. You might want to work on your wording though. If you're talking about driving people to other parts of the game, I don't think CCP is all that worried about that. They seem to like to shake things up a bit every so often and let the players adapt accordingly. There are still some (albeit far fewer) people doing incursions and, at the end of the day, incursions are just a way to earn ISK for funding other projects in the game. I hope that CCP will continue to refine incursions but I don't really see a big problem if people decide to do WH's/missions/etc. rather than incursions. tl;dr: You think Incursions should be dead and stay dead. So why pretend 10% is enough to revive Incursions to begin with? 
No, we think highsec incursion rewards should be up to scale with the inherent lack of risk associated with them. |

Spineker
233
|
Posted - 2012.06.14 20:57:00 -
[27] - Quote
As if there is any risk in tardnull sec. |

Apolyon I
AQUILA INC Verge of Collapse
81
|
Posted - 2012.06.14 21:35:00 -
[28] - Quote
Keith Planck wrote: There were a few incursion FCs that tried to keep forming VG fleets, as far as i know DJ Noob is still sticking it out. But the community is gone and trying to form a fleet takes hours, being more of a statement then a way to have fun and get isk. Incursions were ALL about the public fleets, if you have the coordination to get 12 people into 4 billion isk ships, your not farming the pitiful isk that incursions give, your in a C6...
but....but.....wh has risk, I dont want to lose my precious |

Mazzy Star
S0utherN Comfort Cascade Imminent
14
|
Posted - 2012.06.14 22:09:00 -
[29] - Quote
Spineker wrote:As if there is any risk in tardnull sec.
People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved.
Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites). |

Lipbite
Express Hauler
81
|
Posted - 2012.06.14 22:50:00 -
[30] - Quote
Suqq Madiq wrote:DarthNefarius wrote:I've unsubscribed and my subscription time runs out in under 24 hours This is the best news the EVE community has had since, well, since the Incursion nerf went live. 
Incursions weren't changed for years so subscriptions paid by incursion runners were used to develop other content. I believe most of those money was used to develop content for low/null-sec because I didn't hear about massive content patches for hi-sec in years (though I didn't hear about *any* massive content patches for years).
Also I suspect DarthNefarious isn't the only unsubscribed person because incursions were end-game content and a wet dream for many (if not most) hi-sec dwellers and I suspect after Inferno thousands of them lost their hope to get into incursions and "get rich quickly" one day - after months of dull farming of low profit, boring L4s. So there must be hundreds (if not thousands) unsubscribed accounts .
I wouldn't call that "best" news both for CCP (for obvious reasons) and for you as you will receive less content due to CCP's monetary losses related to incursions nerf, unsubscribing players, possible personnel lay-offs (I don't think DUST team will be affected).
This nerf was everyone's massive loss. Even though some players doesn't understand it yet. |
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ISeeDeath
Cogs and Sprogs Starship Mechanics
4
|
Posted - 2012.06.14 23:57:00 -
[31] - Quote
Hi
Today I went back to try it out once more. I spent 2 hr 50 min in a fleet running VG's and just as long waiting for a fleet. I earned 115 mill after corp tax and some LP's. From 5-+ hr playing time that sucks. And it was not a poor fleet it was a very shiny fleet.
I could have made that amount of ISK in a lot of other ways and more. Do I have to mention WH's or lvl4.
Where I work something similar to your incursion nerf and the comments about it would have been called a "customer complaint". And those are to be solved quickly. I dont get it you are still like 2 months after the first complaints were rolling sitting on the hands and saing this requires some thinking.
It is good that you want to listen but its bad that nothing is brought up pretty quickly.
The nerf has killed the communities running incursions. Made a lot of players unhappy. Potentially made quite a few cancel their subscribtion.
A full reroll in the early days of May would have been a much more proper reaction to the trouble caused by the nerf. Admitting that this needs some more rethinking. You (CCP) would that way have keept everybody happy and would have bought time to the rethinking nessesary.
It still might not be to late.
A 10 % unnerf and doing nothing about the sites ain't going to make it. |

drdxie
Federal Navy Academy Gallente Federation
109
|
Posted - 2012.06.15 00:50:00 -
[32] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
195
|
Posted - 2012.06.15 01:20:00 -
[33] - Quote
drdxie wrote:Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites). They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
There's this denial concerning risk of losing boats among incursion haters. If you look at system stats, pre-nerf, there were far more boats lost in vanguard systems than even the busiest blue sov null ratting heavens. Boats popping are hourly occurrences, as opposed to weekly.
As for balancing payout, it can't be done easily with the current state of the pug... Time spent looking for fleet is a function of popularity. Hamfested nerf/buffs, like the current nerf, will produce a delayed rubberband effect. Pug/Fleet finder mechanics in Eve is crippled by paranoia. When it takes hours to get a fleet, the payout has to be high enough to worth. But when it does, it no longer takes hours to get a fleet. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.15 01:50:00 -
[34] - Quote
drdxie wrote:Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites). They only loose ships cause they don't pay attention to intel and local. I am less concerned about loosing my carrier running anoms in null than I was about loosing my NM in incursions. The carrier's value is more than that of my NM.
I would have to agree with this. I was in nulsec for about a year and never lost a PVE ship. Of course you're going to loose PVP ships in roams but that was completely my choice to engage in PVP. You have intel about anyone coming your way and you can see them pop up in local. It's simple just warp to the POS till they are gone. The only people who lost ships were those not paying attention or took unnecessary chances. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1894
|
Posted - 2012.06.15 02:13:00 -
[35] - Quote
DarthNefarius wrote: I've unsubscribed and my subscription time runs out in under 24 hours
FINALLY!
Wonderful news. Champagne all around. This is EVE. -á Everybody Versus Everybody. |

Tragedy
The Creepshow
4
|
Posted - 2012.06.15 06:18:00 -
[36] - Quote
Mazzy Star wrote:DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours Tragedy strikes again. Did not! |

Tragedy
The Creepshow
4
|
Posted - 2012.06.15 06:20:00 -
[37] - Quote
So they wanna un-nerf incursions because people have cried so much? God I might have to join the incursion gankers... |

Fronkfurter McSheebleton
Inglorious Waffles
96
|
Posted - 2012.06.15 06:49:00 -
[38] - Quote
They're un-nerfing that part of them because they make less isk than L4s, but require a lot more effort.
Why should ten people in expensive battleships, constantly under thousands of incoming dps, NOT make more isk than a random joe soloing L4s with no risk at all?
Trouble is, HQ fleets are the top-tier, and make about 60m/hr when running smoothly, which is definitely not always the case. That's still less than a well-skilled L4 runner...but if vanguards go above that, they're un-balanced again.... Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Just Alter
Futures Abstractions
143
|
Posted - 2012.06.15 08:25:00 -
[39] - Quote
CCP Affinity wrote:I think there is still some confusion with regards to the reasons for the rollback. We are not rolling back the 2 selected changes because we are under some illusion this will just make everything better. We are rolling them back because we didn't like the outcome and are unhappy with the direction it took Incursions. We still have plenty of plans for the future of Incursions - one of those will be to look at the OTA sites but we could have either continued to work on Incursions from a position we were unhappy about, or revert the changes we disliked. I am under no illusions that we have waved some magic Incursion wand and all the problems have vanished, the devblog was simply the first of, what I hope to be many, Incursion updates.
Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
You sound slightly ridiculous. Not even a 4 years old would spend 2 months "thinking" about an issue and then change 2 line of code and ask for another 2 months because: "we're thinking about it, it's so hard guys, we dont wanna **** up!!".
Also i'm looking forward how you'll,if you will, respond to this post. I remember last time how you asked for "feedback and useful criticism". Then spent 2 months in hiding and then: **** all the feedback, let's do some useless bullshit and postpone the issue again!
Funny thing is i've never done an incursion, most of my isk has been made exploring and ratting in 0.0. Still i think this situation is grotesque, not for the issue itself but for how it's being handled. I think that everybody, 0.0 people, pirates, gankers etc. should start seeing that the problem is not balacing incursions but getting ccp to listen.
Btw i personally think this is all soundwave fault; i dont know why he has not been fired yet, he's has been working hard for years to ruin this game (he was the one behind the incarna+p2w disaster). |

Ned Black
Driders
40
|
Posted - 2012.06.15 08:50:00 -
[40] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
Hah... how many ships have you lost to nullsec rats? My guess is that number is somewhere between zero and none... now compare that to the number of ships incursion runners and wormhole people lose to their mobs... now say which of the two is more dangerous...
One mistake in a incursion or high end sleeper site is enough to make your day a very miserable day indeed... and I have not even started talking about other players coming to ruin your party yet.
I have never even seen an incursion sansha, but I have seen plenty of Sleepless Guardians and I can tell you that the day you nullbears lose as many ships to PvE mobs as incursion runners and wormholers is the day you can start talking about risk vs reward in nullsec... right now however all that talk really is like a fully grown bully that tells everyone how dangerous he is for taking candy from a 5 year old.
For the record I have ninja ratted in deep nullsec as a hostile for a long time and I never felt safer... as soon as anyone pops into the system I cloak up and then as soon as they leave I can continue ratting to my hearts content. I dont even have to activate my hardners to survive the rats... so yea, not much risk to talk about really... |
|

ISeeDeath
Cogs and Sprogs Starship Mechanics
5
|
Posted - 2012.06.15 08:52:00 -
[41] - Quote
Hi
They say they are listening. Thats a good start. But
My major concern is lack of doing anything within a reasonable timeframe.
After ruining so many peoples fun in game. Doing litteraly nothing or nothing effective in two month and then ask for more time to rething and reevaluate feedback in not "timely manner" in my view.
Looking at the decreasing number of people logged in speaks for its self. |

Robert Caldera
Caldera Trading and Investment
329
|
Posted - 2012.06.15 09:33:00 -
[42] - Quote
incursions had to go. Too much ISK generation. |

Elsa Nietchize
School of Applied Knowledge Caldari State
26
|
Posted - 2012.06.15 14:06:00 -
[43] - Quote
I just find it interesting that the way CCP chose to 'fix' the issue was the most useless way. I understand starting from the bottom and working up to find the balanced fix, but frankly, from the playerbase perspective it seems like you're not even trying. You guys completely ruined a significant game play element and you don't seem to have any desire to fix the issue. You're talk is good but you're actions are the opposite.
The payout nerf is fine. It's the gameplay elements that ruined it. Why not change one of the other things instead like removing the random spawns? |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
69
|
Posted - 2012.06.15 15:17:00 -
[44] - Quote
It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.
Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch (youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. |

BearJews
Android Arms And Industrial Corporation Tenth Legion
40
|
Posted - 2012.06.15 17:02:00 -
[45] - Quote
Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. Don't be rediculous. Like a lot of people have said, finding a fleet is a challenge these days, and the Lack of OTAs despawning after finishing them makes it a very big challenge to make good isk.
I've run with the shiniest of shiny. It took me 2 hours to get into the fleet, then i ran it for almost two hours making 140 mil isk. I can do the same in just two hours running lvl4 missions if I wanted to.
it's not about making eve easier, it's about nerfing incursions too hard and effectively killing the community. |

Keith Planck
Ashton Technologies Ignore This.
343
|
Posted - 2012.06.15 18:15:00 -
[46] - Quote
CCPAffinity Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
http://mlfw.info/f/2657/ I think the big problem is going to be balancing difficulty vs payout, they have to be easy enough so that public fleets will form and run them, but have a low enough payout that they aren't abused. That means easy sites with either a low payout, or long completion time. I'm hoping for the latter because longer sites means more time to go get snacks while my fleet dies :X Also, thank you for gracing my humble post with a blue ribbon. (Get it, its a horse joke hurr hurr)
Tragedy wrote:So they wanna un-nerf incursions because people have cried so much? God I might have to join the incursion gankers... Please do, I've never had more fun in incursions then when skunkworks was working their magic, (mostly on people who don't speak english). It just adds a whole layer of easily avoidable danger, like sitting in your car while its raining :3 There arn't nearly enough people taking advantage of incursions TBH, we are a very trusting people after so many months of peace.
Fronkfurter McSheebleton wrote:They're un-nerfing that part of them because they make less isk than L4s, but require a lot more effort.
Why should ten people in expensive battleships, constantly under thousands of incoming dps, NOT make more isk than a random joe soloing L4s with no risk at all?
Trouble is, HQ fleets are the top-tier, and make about 60m/hr when running smoothly, which is definitely not always the case. That's still less than a well-skilled L4 runner...but if vanguards go above that, they're un-balanced again....
I think that's the way that CCP originally intended it, but HQs have evolved into the entry level site, especially for logistics. The community that has grown around HQs (TVP) doesn't care at all how much DPS you do, they just want to get you through the site. It's kinda a E-Uni approach... Now they just have enough people who keep coming back that 10 or so pilots can carry the entire fleet.
Lipbite wrote:
Incursions weren't changed for years so subscriptions paid by incursion runners were used to develop other content. I believe most of those money was used to develop content for low/null-sec because I didn't hear about massive content patches for hi-sec in years (though I didn't hear about *any* massive content patches for years).
Also I suspect DarthNefarious isn't the only unsubscribed person because incursions were end-game content and a wet dream for many (if not most) hi-sec dwellers and I suspect after Inferno thousands of them lost their hope to get into incursions and "get rich quickly" one day - after months of dull farming of low profit, boring L4s. So there must be hundreds (if not thousands) unsubscribed accounts .
This nerf was everyone's massive loss. Even though some players doesn't understand it yet.
I think hundreds if not thousands is pushing it a bit, only CCP knows for sure...
Also I believe it was the faction warfare system that got the overhaul, not null. Null is player driven in every way shape and form, even the value of tec moons was brought on because of players, it doesn't need content to grow, it just needs DRAMA tee hee
Just Alter wrote:. I think that everybody, 0.0 people, pirates, gankers etc. should start seeing that the problem is not balacing incursions but getting ccp to listen.
They did listen to a few people, they HQ community is getting the fix they wanted and it's going to put them in a very good spot.
BearJews it's not about making eve easier, it's about nerfing incursions too hard and effectively killing the community.
Vanguard's pre-patch could make anywhere from 0-150mil/hr once you got into a fleet.
(Note that 150mil/hr was 1 Basi spider tanking with 12 on grid getting extremely lucky and ONLY doing OTAs, so that didn't happen often.)
The payout nerf was a step in the RIGHT direction TBH, everyone has been crying the same thing for CCP.
What will work: Difficulty (not just losing your ship but how much DPS you'd have to do and how hard it is to find a decent fleet) Assaults > HQs > VGs > L4s
Possible Isk Assaults > HQs > VGs > L4s
Current state of the community: Difficulty VGs > Assaults > HQs > L4s
Possible Isk Assaults > HQs > L4s > VGs
Just like CCP is giving ships specific roles, incursion sites need specific roles...
DarthNefarius wrote:
The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
http://mlfw.info/f/628/ |

Spineker
235
|
Posted - 2012.06.15 19:01:00 -
[47] - Quote
Mazzy Star wrote:Spineker wrote:As if there is any risk in tardnull sec. People lose expensive ships ratting in null every day. We killed some fool in a carrier earlier today, and we've had fools in alliance lose equally expensive ships to hostiles in our space. While I've seen people lose expensive ships in vanguards (once), it's far from the norm. While intelligent pilots are pretty safe in null sec (or in any kind of space for that matter), there's still risk involved. Also, I don't really have a problem with incursions paying well, but they need to find a way to increase the difficulty to compensate for the elevated income. There was absolutely nothing challenging about nor any thought involved in blitzing OTA after OTA in shiny ships before. It was simply a grind and there was very little that could go wrong. I'm hopeful and optimistic that CCP can find a way to involve incursions so that they are fun and challenging while at the same time paying out a fair ISK/hr (i.e., more than high sec missions, less than null anoms/sites).
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1916
|
Posted - 2012.06.15 21:33:00 -
[48] - Quote
Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. This is EVE. -á Everybody Versus Everybody. |

Elsa Nietchize
School of Applied Knowledge Caldari State
26
|
Posted - 2012.06.15 22:45:00 -
[49] - Quote
RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%.
[citation needed] |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
197
|
Posted - 2012.06.15 23:31:00 -
[50] - Quote
Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed]
Sounds like BS pulled fresh out of a goon's bottom.
Here are some real stats: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235 Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
|

Apolyon I
AQUILA INC Verge of Collapse
81
|
Posted - 2012.06.15 23:53:00 -
[51] - Quote
RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. dont bother arguing with them, CCP states that it won't ever be like before
those carebears can either run L4s or just unsub, noone gives a f.
btw, I'm making 500m/hr straight 5 hrs in wh, you carebears jelly?? |

Cedo Nulli
Royal Amarr Institute Amarr Empire
182
|
Posted - 2012.06.16 00:56:00 -
[52] - Quote
Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.
Facepalm. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1917
|
Posted - 2012.06.16 02:03:00 -
[53] - Quote
Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed]
Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
PVP Kills from December 2007 to November 2011: HS: 1,974,022 ~15% LS: 4,126,911 ~30% 00: 7,061,988 ~53% WH: 377,786 ~3% Total: 13,540,707
Sorry, I my recollection overcounted WH Space and HS at the expense of LS.
[citation provided]
EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
|
Posted - 2012.06.16 02:23:00 -
[54] - Quote
RubyPorto wrote:Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed] Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235High Sec 8,291,948 Low Sec 4,637,594 Null Sec 7,630,341 Wormhole Space 539,912 Total 21,099,795 Sorry, I my recollection overcounted WH Space and HS at the expense of LS. [citation provided] EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous.
Incursion losses = 0, once you exclude incursion losses.
By the same token: Pvp losses = 0, once you exclude pvp losses.
Once you exclude losses from what you don't like, only what like has losses. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
|
Posted - 2012.06.16 02:28:00 -
[55] - Quote
sabre906 wrote:RubyPorto wrote:Elsa Nietchize wrote:RubyPorto wrote:Spineker wrote:
People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
According to CCP, some 50% of all combat losses occur in Nullsec. Lowsec has another ~20%, WH space some 10%, and HiSec some 20%. [citation needed] Dev Blog by CCP Diagoras: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235DON'T RADICALLY CHANGE WHAT PEOPLE SAY WHEN YOU QUOTE THEM (unless you're doing a FYP post) Sorry, I my recollection overcounted WH Space and HS at the expense of LS. [citation provided] EDIT: Seems someone above me wants to count PvE losses as combat losses. Just because you're terrible at PvE doesn't mean it's dangerous. Incursion losses = 0, once you exclude incursion losses. By the same token: Pvp losses = 0, once you exclude pvp losses. Once you exclude losses from what you don't like, only what like has losses. 
I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?" This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
|
Posted - 2012.06.16 02:35:00 -
[56] - Quote
RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_Combat
Clearly, combat that I don't like don't count as combat. I like it, or it didn't happen. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
|
Posted - 2012.06.16 02:39:00 -
[57] - Quote
sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen. 
Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it.
In that case, Null still has roughly 50% of Combat losses.
EDIT: Seriously, the top ships that NPCs killed in that time were the frigates that you get for Free in the Career missions.
Condor 416,008
Atron 370,865
Slasher 262,312
Rifter 225,672
Kestrel 222,612
Suggesting that many of the "combat" losses in HS are newbies just learning to fly the plane. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
200
|
Posted - 2012.06.16 02:46:00 -
[58] - Quote
RubyPorto wrote:sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen.  Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it. In that case, Null still has roughly 50% of Combat losses.
Look, a loss is a loss. Your boat popped. However it happened, you lost your boat.
Loss is relative to what you have. A noob losing his trusty friggie is a loss to him. Chribbia losing his outpost is a day in the good life.
Who's to say noobs losing their frigs in highsec is less of a loss to them than alts losing their rookie boats in sov null? Or is there just an assumption that those small losses are in highsec?
If you're going to rank some losses above others, all the null blob losses should rank near the bottom. Losing an insured corp boat isn't as much loss for the player than for the corp. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1918
|
Posted - 2012.06.16 03:03:00 -
[59] - Quote
sabre906 wrote:RubyPorto wrote:sabre906 wrote:RubyPorto wrote: I specifically said "Combat Losses" when I made my first post on the subject. You're saying that shooting little red crosses is "combat?"
Don't know what combat is? Read the combat guide: http://www.eve-wiki.net/index.php?title=Guides:PvE_CombatClearly, combat that I don't like don't count as combat. I like it, or it didn't happen.  Gotcha. Shooting the ebil red crosses is glorious combat. Glad we're clear on it. In that case, Null still has roughly 50% of Combat losses. Look, a loss is a loss. Your boat popped. However it happened, you lost your boat. Loss is relative to what you have. A noob losing his trusty friggie is a loss to him. Chribbia losing his outpost is a day in the good life. Who's to say noobs losing their frigs in highsec is less of a loss to them than alts losing their rookie boats in sov null? Or is there just an assumption that those small losses are in highsec? With the number of Condor losses, you'd think one of the rookie systems would make the top 10 system list. If you're going to rank some losses above others, all the null blob losses should rank near the bottom. Losing an insured corp boat isn't as much loss for the player than for the corp.
Spineker wrote: People lose ships in Highsec everyday in fact FAR MORE SHIPS ARE destroyed in highsec than low/null. Nullsec is for epeeners
Nullsec is far safer than getting ganked in high/low.
Except that this is what I was responding to. Safety from PvP Combat, or "Getting Ganked." From Spineker's second sentence, it's quite clear that we're talking about PvP (unless Red Crosses have started "ganking" people now). This is EVE. -á Everybody Versus Everybody. |

Elsa Nietchize
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.16 11:07:00 -
[60] - Quote
is ganking pvp? |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1921
|
Posted - 2012.06.16 13:12:00 -
[61] - Quote
Elsa Nietchize wrote:is ganking pvp?
Player on one side, player (bot) on the other side, violence in the middle. Looks like players violencing players to me. This is EVE. -á Everybody Versus Everybody. |

Mazzy Star
S0utherN Comfort Cascade Imminent
16
|
Posted - 2012.06.16 14:40:00 -
[62] - Quote
I'm sorry, but how can you expect to be taken seriously when you come out suggesting VG's were more dangerous and higher risk activities than low/null sec activities? For that matter, WH space is just a matter of watching dscan rather than relying on local, so hey, I'm sure that's safer than VG's too right?
In all seriousness, blitzing VG's was one of the safest activities in the game and if you worried more about your nightmare than a ratting carrier, you either a) are full or **** or b) ran with terrible fleets. The only time I've seen losses in a VG was when a FC warped into a half-completed OTA that Eve Uni tards had wiped on earlier. All 3 waves were spawned and sitting at the warp-in and it was too much damage for logi's to rep. That said, that's a freak occurrence and a bone-headed move by the FC. I spent many hours doing VGs and that was literally the only fleet I've seen that lost ships. Every other fleet was a mindless grind where shiny ships blitz down OTAs within a couple minutes.
I'm all for seeing the rewards adjusted upwards a bit more, and the guy who said he ran 5 hours and earned just over 100 mil with a shiny fleet is a perfect example of how little VG's are paying now, though I think you'd do much better with assaults these days. In any event, you may want to tone back the drama, because I don't know how you can believe you'll convince anyone with a brain when you come out suggesting incursions are super risky dangerous activities. It just makes you sound desperate and willing to say any BS reason to get your isk faucet back. |

ISeeDeath
Cogs and Sprogs Starship Mechanics
5
|
Posted - 2012.06.16 15:45:00 -
[63] - Quote
Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve.
I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that.
I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr.
Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1923
|
Posted - 2012.06.16 16:12:00 -
[64] - Quote
ISeeDeath wrote:Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that. I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr. Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn.
Sounds like a social problem. If fleets are taking a long time to form, try to fix that social* problem. Incursions, just like every other high end income stream in EvE, take some time and effort to get set up and running. Missions take standings, Tech takes POSes, Invention takes invention, etc. Incursions take social organization.
*as in, not game mechanical This is EVE. -á Everybody Versus Everybody. |

IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.16 19:43:00 -
[65] - Quote
RubyPorto wrote:ISeeDeath wrote:Lucy Ferrr wrote:It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck. Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch ( youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve. I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that. I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr. Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn. Sounds like a social problem. If fleets are taking a long time to form, try to fix that social* problem. Incursions, just like every other high end income stream in EvE, take some time and effort to get set up and running. Missions take standings, Tech takes POSes, Invention takes invention, etc. Incursions take social organization. *as in, not game mechanical
It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1923
|
Posted - 2012.06.16 19:50:00 -
[66] - Quote
IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.
Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?
Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
206
|
Posted - 2012.06.16 20:15:00 -
[67] - Quote
RubyPorto wrote:IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s. Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect? Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't.
Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups.
Paranoia is due to Eve mechanics. People behave accordingly.
This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

IIshira
School of Applied Knowledge Caldari State
28
|
Posted - 2012.06.16 20:35:00 -
[68] - Quote
sabre906 wrote:This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end... 
I would have to agree with this. I have a feeling most of the haters are pilots from nulsec who are upset that pilots in high sec were able to make almost as much ISK as they could.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1925
|
Posted - 2012.06.16 21:21:00 -
[69] - Quote
sabre906 wrote:RubyPorto wrote:IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s. Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect? Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't. Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups. Paranoia is due to Eve mechanics. People behave accordingly. This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end... 
Once you get in a fleet, can you make more ISK/hr than l4s? Yes. Is it possible to get a group together such that you do not need to wait to get a fleet together? Yes.
If *you* are unable to do number two to have access to number one, that's your problem. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1925
|
Posted - 2012.06.16 21:22:00 -
[70] - Quote
IIshira wrote:sabre906 wrote:This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...  I would have to agree with this. I have a feeling most of the haters are pilots from nulsec who are upset that pilots in high sec were able to make almost as much ISK as they could.
Try more isk than ratting in a similarly priced ship. This is EVE. -á Everybody Versus Everybody. |
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
212
|
Posted - 2012.06.16 22:27:00 -
[71] - Quote
RubyPorto wrote:sabre906 wrote:RubyPorto wrote:IIshira wrote: It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.
I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s. Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect? Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't. Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups. Paranoia is due to Eve mechanics. People behave accordingly. This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...  Once you get in a fleet, can you make more ISK/hr than l4s? Yes. Is it possible to get a group together such that you do not need to wait to get a fleet together? Yes. If *you* are unable to do number two to have access to number one, that's your problem.
No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1927
|
Posted - 2012.06.16 23:07:00 -
[72] - Quote
sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself. 
I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
213
|
Posted - 2012.06.16 23:28:00 -
[73] - Quote
RubyPorto wrote:sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.  I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.
Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
153
|
Posted - 2012.06.17 20:56:00 -
[74] - Quote
I'd love to try Incursions but because I like a deadspace fit ship I'm not useful. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1946
|
Posted - 2012.06.17 21:15:00 -
[75] - Quote
sabre906 wrote:RubyPorto wrote:sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.  I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.
Who said anything about personal favors?
What happened to people "doing incursions for the social aspect, not the isk?"
I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going). This is EVE. -á Everybody Versus Everybody. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
231
|
Posted - 2012.06.17 21:47:00 -
[76] - Quote
RubyPorto wrote:sabre906 wrote:RubyPorto wrote:sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.  I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly. Who said anything about personal favors? What happened to people "doing incursions for the social aspect, not the isk?" I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going).
Is that like a solo pvper these days? I'm sure you can gather all 10 of these mythical creatures and come up with something. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Herr Ronin
Kenyte Capital High Sec Dropouts
80
|
Posted - 2012.06.18 07:29:00 -
[77] - Quote
RubyPorto wrote:sabre906 wrote:RubyPorto wrote:sabre906 wrote:No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.  I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible. Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly. Who said anything about personal favors? What happened to people "doing incursions for the social aspect, not the isk?" I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going).
Incursion Shiny Network is still alive! :P | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Mazzy Star
S0utherN Comfort Cascade Imminent
17
|
Posted - 2012.06.18 14:38:00 -
[78] - Quote
@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
237
|
Posted - 2012.06.18 15:06:00 -
[79] - Quote
Mazzy Star wrote:@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized.
Post blitz nerf, a Legion vg fleet can run a NCO every 10 minutes. That's ~55mil per hour, after the initial 3 hours that it takes to get a fleet... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1963
|
Posted - 2012.06.18 15:40:00 -
[80] - Quote
sabre906 wrote:Mazzy Star wrote:@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized. Post blitz nerf, a Legion vg fleet can run a NCO every 10 minutes. That's ~55mil per hour, after the initial 3 hours that it takes to get a fleet...
Those 3 hours are not a game mechanical issue. They are a social one. This is EVE. -á Everybody Versus Everybody. |
|

Herr Ronin
Kenyte Capital High Sec Dropouts
80
|
Posted - 2012.06.22 11:21:00 -
[81] - Quote
Mazzy Star wrote:@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized.
Well the main problem at the minute is the Numbers that are willing to join fleet, There is a lot of people who have gone back to Mining, Mission Running etc, Just cause the isk isn't that good, But when we do get a fleet up it is very smooth, In Assaults we have to take more Bio Breaks etc, Which cause's us to lose Isk per hour ratio.
Assaults: 90-100 Mill Depending the Site Spawns.
Vanguards: 70-80 Mill Due to the OTA Sites.
Regarding the 10% Un-Nerf, It isn't going to change a thing, It is CCP's fault that people are doing it just for Isk, They have left it for to long to make a change.
For instance its like Riding a Fireblade, Then getting told you got to use a 125cc, In my opinion, They have ruined Incursions, All the changes etc, It would not matter as much if they changed it like a year ago, But people do Incursions for the Isk, Not the Social aspect, yes its a Bonus but lets get the facts.
For instance, I joined a TVP HQ fleet, Yeh it was a good laugh, But 1 site per hour, 35 Mill or whatever the payout is, I can make 140 mill per hour Ice Mining, Ask yourself, What would you choose.
Incursions are dead unless they make some dramatic changes, CCP are doing all they can, But the changes will take to long and people would of left before they make them better, For now Incursions are dead imo.
Plus, All the Statistics they have done, Is all on Blitz fleets, So if you are running in a public fleet, Go back to Mission running and join a Active corp if you want to have a social time.
But for the love of God, Enough of the pointless dramatic incursions threads, They changed it in May, Learn to let go.
| Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Apolyon I
AQUILA INC Verge of Collapse
88
|
Posted - 2012.06.22 17:52:00 -
[82] - Quote
this guy got the issue, CCP broke the game balance when introducing massive payout for incursion, they then rebalance it.
the farmers, who changed from L4s to incursion, get addicted to that massive payout and safety , got mad, whined and left incursion after the rebalancing, result in dramatic reduction in incursion runner number.
L4s net about 50~70m/hr.
100m/hr from incursion is considered high payout for a hisec activity |

Cobalt Rookits
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.23 03:20:00 -
[83] - Quote
100m/hr is complete BS, since the change I have never even come close to that in my best hour, let alone if I averaged it out. If you want to spout BS about "isk/hr" and cherry pick, how about I do that.
Vanguard + Assault fleets get about 0 isk/hr, because I've sat in a fleet (more than once) for around an hour waiting for more logistics and made 0 isk.
|

Herr Ronin
Kenyte Capital High Sec Dropouts
80
|
Posted - 2012.06.23 12:46:00 -
[84] - Quote
Cobalt Rookits wrote:100m/hr is complete BS, since the change I have never even come close to that in my best hour, let alone if I averaged it out. If you want to spout BS about "isk/hr" and cherry pick, how about I do that.
Vanguard + Assault fleets get about 0 isk/hr, because I've sat in a fleet (more than once) for around an hour waiting for more logistics and made 0 isk.
Yes because you run in Public fleets, we don't get 100 mil every hour, it depends on the sites, ISN is the only Blizter community left, But we have proven we can do it.
P.s I don't BS about Statistics :) | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Cobalt Rookits
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.23 19:38:00 -
[85] - Quote
I was refering to Apolyon using it as EVERYONE gets 100mil/hr, not that your numbers were false Herr Ronin. I hate when people use outliers to make their arguments and ISN is definitely an outlier right now :)
FFF, I just averaged out my time on the last 3 hours I spent actively RUNNING vg sites (only fleet that was up when I was on) I made about 40 mil/hr. Mostly OTAs, but what the heck am I doing? |

Apolyon I
AQUILA INC Verge of Collapse
88
|
Posted - 2012.06.23 22:07:00 -
[86] - Quote
Cobalt Rookits wrote:I was refering to Apolyon using it as EVERYONE gets 100mil/hr, not that your numbers were false Herr Ronin. I hate when people use outliers to make their arguments and ISN is definitely an outlier right now :)
FFF, I just averaged out my time on the last 3 hours I spent actively RUNNING vg sites (only fleet that was up when I was on) I made about 40 mil/hr. Mostly OTAs, but what the heck am I doing? well, running site in C3 net 150m/hr, account time to scan. run logistics, hostile show up in system.
in the end I make 50m/hr
consider you dont have to worry about hostile show up, your isk/hr still good, so htfu |

Herr Ronin
Kenyte Capital High Sec Dropouts
80
|
Posted - 2012.06.23 22:13:00 -
[87] - Quote
Cobalt Rookits wrote:I was refering to Apolyon using it as EVERYONE gets 100mil/hr, not that your numbers were false Herr Ronin. I hate when people use outliers to make their arguments and ISN is definitely an outlier right now :)
FFF, I just averaged out my time on the last 3 hours I spent actively RUNNING vg sites (only fleet that was up when I was on) I made about 40 mil/hr. Mostly OTAs, but what the heck am I doing?
Its just a pain i know!
Try to avoid OTA's if you can at this point.
Have you tried Assaults? | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Cobalt Rookits
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.24 01:15:00 -
[88] - Quote
@Herr Ronin, yeah I've done some assaults - better isk, but I my fit is so tight on PG it makes adding an AB requires a Bailey plate (which I don't have lol). And the downtime after every site kills me.
@Apolyon - I actually made a mistake on my math, I added in a payout without including the time (I went from first payout time to last payout time, but inlcuded the first payout) - It was actually a hair over 37 mil/hr. I also didn't include my wait time in there - that would have brought it down to about 32 mil/hr. I can do better semi-AFKing l4s.
I would just like to add to any CCP person reading this, the problem isn't the payout per site for VGs, its that OTAs take soo much longer its really hard to get anyone to do them. So when nobody does them - nobody is flying, so nobody shows up next time because they know its not worth it. I'm still a sucker doing them though and it is soley for the social aspect, L4s make me more isk per hour of 'activity', if you can call it that. |

Lipbite
Express Hauler
93
|
Posted - 2012.06.24 03:08:00 -
[89] - Quote
As example of actual amount of money in incursions right now: today I've spent 5 hours total and completed 5 HQ sites (~ 3 hours in fleet, ~ 2 hours waiting for fleet), got 150m.
It's 30mil/hour average - a bit more than income from solo L4 missions, but in 40 pilots fleet killing toughest rats in the game. No wonder whole activity is almost dead despite its "extreme profitability" according to various "well informed" sources.
However this activity became much more social because there is just handful of people left - but they (kind of) know each other, value their reputation and are trying to do their best to keep this small community alive. |

Freundliches Feuer
Comply Or Die Rolling Thunder.
11
|
Posted - 2012.06.24 17:16:00 -
[90] - Quote
DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
naww little carebear rage quit emo sh*t again ?
Cool we dont need you anyway. |
|

Shaotuk
Sin City Enterprises
5
|
Posted - 2012.06.24 21:54:00 -
[91] - Quote
Freundliches Feuer wrote:DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours naww little carebear rage quit emo sh*t again ? Cool we dont need you anyway.
Wow, the insecurity displayed by some of you...
|

Herr Ronin
Kenyte Capital High Sec Dropouts
80
|
Posted - 2012.06.24 22:47:00 -
[92] - Quote
Shaotuk wrote:Freundliches Feuer wrote:DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours naww little carebear rage quit emo sh*t again ? Cool we dont need you anyway. Wow, the insecurity displayed by some of you...
Don't worry you learn to ignore it. | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.02 05:10:00 -
[93] - Quote
CCP Affinity wrote:I think there is still some confusion with regards to the reasons for the rollback. (snip) Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
I see some confusion with the Developers math with this 'rollback'. Before the 10% nerf the payouts were 10.5 million and now they are 10.395 million for Hi Sec incursions. Hmmmm lets do the math: 10.5-(10.5*.1)=9.45 9.45+(9.45*.1)= guess what 10.395 You did the exact thing you said you would not be doing.
I came back this weekend after a 2 week break hoping to see some improvements. All I see is BAD QA I won't even mention here the other QA catastrophies of Escalation/Inferno.
The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Herr Ronin
Angels of Valour The Retirement Club
80
|
Posted - 2012.07.02 10:05:00 -
[94] - Quote
DarthNefarius wrote:Keith Planck wrote:Quote:We have rolled back the following changes:
Lowering the reward for vanguard sites by 10% The system influence
-CCP Affinity How many people will be going back and trying Vanguards after the un-nerf ? The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
Back are we?
Cute. | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Swidgen
Republic University Minmatar Republic
9
|
Posted - 2012.07.02 11:13:00 -
[95] - Quote
Herr Ronin wrote:Well the main problem at the minute is the Numbers numbers that are willing to join [a] fleet, There is are a lot of people who have gone back to Mining mining, Mission mission running etc[.] Just just [be]cause the isk isn't that good, But but when we do get a fleet up it is very smooth,. In Assaults we have to take more Bio Breaks bio breaks etc, Which which cause's causes us to lose Isk per hour ratio.
Assaults: 90-100 Mill Depending the Site Spawns.
Vanguards: 70-80 Mill Due to the OTA Sites.
Regarding the 10% Un-Nerf, It isn't going to change a thing,. It is CCP's fault that people are doing it just for Isk, isk. They have left it for to too long to make a change.
For instance its it's like Riding a Fireblade, Then then getting told you got to use a 125cc, In in my opinion, They they have ruined Incursions, All the changes etc, It would not matter as much if they changed it like a year ago, But but people do Incursions for the Isk isk, Not not the Social social aspect, yes its a Bonus bonus but lets let's get the facts.
For instance, I joined a TVP HQ fleet, Yeh Yeah it was a good laugh, But but 1 site per hour, 35 Mill or whatever the payout is, I can make 140 mill per hour Ice Mining ice mining, Ask ask yourself, What what would you choose.?
Incursions are dead unless they make some dramatic changes, CCP are doing all they can, But but the changes will take to too long and people would of have left before they make made them better, For. For now[,] Incursions are dead imo.
Plus,All all the Statistics statistics they have done,Is are all on for the Blitz fleets, So so if you are running in a public fleet,Go go back to Mission mission running and join a an Active active corp if you want to have a social time.
But for the love of God, Enough enough of the pointless dramatic incursions threads, They, they changed it in May, Learn learn to let go.
FYP. For the love of God learn to speak English! Please, I'm begging you. In every single one of your posts you average over FOUR spelling, punctuation, capitalization or grammatical mistakes!
CCP, how about starting a PLEX for Herr Ronin ESL charity course? He actually thinks he knows the English language, and he does not. Talk about the Dunning-Kruger Effect, Herr Ronin personifies it in regard to his mastery (or lack thereof) of the English language.
P.S. What is Riding a Fireblade?
P.P.S. What's a 125cc? Is that like a drug thing? |

Kadeyoo
BS And UNICORNS Inc Black Pearl Alliance
5
|
Posted - 2012.07.02 11:25:00 -
[96] - Quote
Yo Swidgen, look up "Ad hominem" in your list of fallacies. You'll be amazed.
Also, for Somebody such as Yourself who CLEARLY is trying to assume the grammatical/moral high ground, it's quite sad that you don't know what either a fireblade is or what 125cc machines are. Maybe they don't have Motorcycles in your Country?
See what I did there? Doesn't prove anything. So please, stick to real arguments next time.
P.S.
All typos intended. |

Browneye84
sleep Deprivation INC. LLC The Skeleton Crew
0
|
Posted - 2012.07.02 11:29:00 -
[97] - Quote
Swidgen wrote:Herr Ronin wrote:Well the main problem at the minute is the Numbers numbers that are willing to join [a] fleet, There is are a lot of people who have gone back to Mining mining, Mission mission running etc[.] Just just [be]cause the isk isn't that good, But but when we do get a fleet up it is very smooth,. In Assaults we have to take more Bio Breaks bio breaks etc, Which which cause's causes us to lose Isk per hour ratio.
Assaults: 90-100 Mill Depending the Site Spawns.
Vanguards: 70-80 Mill Due to the OTA Sites.
Regarding the 10% Un-Nerf, It isn't going to change a thing,. It is CCP's fault that people are doing it just for Isk, isk. They have left it for to too long to make a change.
For instance its it's like Riding a Fireblade, Then then getting told you got to use a 125cc, In in my opinion, They they have ruined Incursions, All the changes etc, It would not matter as much if they changed it like a year ago, But but people do Incursions for the Isk isk, Not not the Social social aspect, yes its a Bonus bonus but lets let's get the facts.
For instance, I joined a TVP HQ fleet, Yeh Yeah it was a good laugh, But but 1 site per hour, 35 Mill or whatever the payout is, I can make 140 mill per hour Ice Mining ice mining, Ask ask yourself, What what would you choose.?
Incursions are dead unless they make some dramatic changes, CCP are doing all they can, But but the changes will take to too long and people would of have left before they make made them better, For. For now[,] Incursions are dead imo.
Plus,All all the Statistics statistics they have done,Is are all on for the Blitz fleets, So so if you are running in a public fleet,Go go back to Mission mission running and join a an Active active corp if you want to have a social time.
But for the love of God, Enough enough of the pointless dramatic incursions threads, They, they changed it in May, Learn learn to let go.
FYP. For the love of God learn to speak English! Please, I'm begging you. In every single one of your posts you average over FOUR spelling, punctuation, capitalization or grammatical mistakes! CCP, how about starting a PLEX for Herr Ronin ESL charity course? He actually thinks he knows the English language, and he does not. Talk about the Dunning-Kruger Effect, Herr Ronin personifies it in regard to his mastery (or lack thereof) of the English language. P.S. What is Riding a Fireblade? P.P.S. What's a 125cc? Is that like a drug thing?
A Fireblade is a motorbike. 125cc is 125 cubic centimeters, which is an engine capacity, generally a lot smaller than a Fireblades engine. More like a bike that new riders might ride.
You also missed a few of his errors:
Riding = riding getting told = being told got to use = have to use All the changes = all the changes
It is easy to make mistakes, so next time make sure you do a good job of correcting someone before you slip up too. |

Derath Ellecon
Washburne Holdings
252
|
Posted - 2012.07.02 15:08:00 -
[98] - Quote
DarthNefarius wrote:CCP Affinity wrote:I think there is still some confusion with regards to the reasons for the rollback. (snip) Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990 I see some confusion with the Developers math with this 'rollback'. Before the 10% Escalation NERF the payouts were 10.5 million and now they are 10.395 million for Hi Sec incursions. Hmmmm lets do the math: 10.5-(10.5*.1)=9.45 9.45+(9.45*.1)= guess what 10.395 You did the exact thing you said you would not be doing. I came back this weekend after a 2 week break hoping to see some improvements. All I see is BAD QA I won't even mention here the other QA catastrophies of Escalation/Inferno.
Wow, and you even managed to remove all of your "I quit" posts. |

Herr Ronin
Angels of Valour The Retirement Club
80
|
Posted - 2012.07.02 18:43:00 -
[99] - Quote
Browneye84 wrote:Swidgen wrote:Herr Ronin wrote:Well the main problem at the minute is the Numbers numbers that are willing to join [a] fleet, There is are a lot of people who have gone back to Mining mining, Mission mission running etc[.] Just just [be]cause the isk isn't that good, But but when we do get a fleet up it is very smooth,. In Assaults we have to take more Bio Breaks bio breaks etc, Which which cause's causes us to lose Isk per hour ratio.
Assaults: 90-100 Mill Depending the Site Spawns.
Vanguards: 70-80 Mill Due to the OTA Sites.
Regarding the 10% Un-Nerf, It isn't going to change a thing,. It is CCP's fault that people are doing it just for Isk, isk. They have left it for to too long to make a change.
For instance its it's like Riding a Fireblade, Then then getting told you got to use a 125cc, In in my opinion, They they have ruined Incursions, All the changes etc, It would not matter as much if they changed it like a year ago, But but people do Incursions for the Isk isk, Not not the Social social aspect, yes its a Bonus bonus but lets let's get the facts.
For instance, I joined a TVP HQ fleet, Yeh Yeah it was a good laugh, But but 1 site per hour, 35 Mill or whatever the payout is, I can make 140 mill per hour Ice Mining ice mining, Ask ask yourself, What what would you choose.?
Incursions are dead unless they make some dramatic changes, CCP are doing all they can, But but the changes will take to too long and people would of have left before they make made them better, For. For now[,] Incursions are dead imo.
Plus,All all the Statistics statistics they have done,Is are all on for the Blitz fleets, So so if you are running in a public fleet,Go go back to Mission mission running and join a an Active active corp if you want to have a social time.
But for the love of God, Enough enough of the pointless dramatic incursions threads, They, they changed it in May, Learn learn to let go.
FYP. For the love of God learn to speak English! Please, I'm begging you. In every single one of your posts you average over FOUR spelling, punctuation, capitalization or grammatical mistakes! CCP, how about starting a PLEX for Herr Ronin ESL charity course? He actually thinks he knows the English language, and he does not. Talk about the Dunning-Kruger Effect, Herr Ronin personifies it in regard to his mastery (or lack thereof) of the English language. P.S. What is Riding a Fireblade? P.P.S. What's a 125cc? Is that like a drug thing? A Fireblade is a motorbike. 125cc is 125 cubic centimeters, which is an engine capacity, generally a lot smaller than a Fireblades engine. More like a bike that new riders might ride. You also missed a few of his errors: Riding = riding getting told = being told got to use = have to use All the changes = all the changes It is easy to make mistakes, so next time make sure you do a good job of correcting someone before you slip up too.
Have a Herr Ronin cookie! | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
|

Apolyon I
AQUILA INC Verge of Collapse
91
|
Posted - 2012.07.02 19:17:00 -
[100] - Quote
Derath Ellecon wrote:DarthNefarius wrote:CCP Affinity wrote:I think there is still some confusion with regards to the reasons for the rollback. (snip) Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990 I see some confusion with the Developers math with this 'rollback'. Before the 10% Escalation NERF the payouts were 10.5 million and now they are 10.395 million for Hi Sec incursions. Hmmmm lets do the math: 10.5-(10.5*.1)=9.45 9.45+(9.45*.1)= guess what 10.395 You did the exact thing you said you would not be doing. I came back this weekend after a 2 week break hoping to see some improvements. All I see is BAD QA I won't even mention here the other QA catastrophies of Escalation/Inferno. Wow, and you even managed to remove all of your "I quit" posts. +1 for you to point out how lame Darth is |
|

Daniel Plain
Science and Trade Institute Caldari State
229
|
Posted - 2012.07.02 22:47:00 -
[101] - Quote
seeing this thread still on front page makes me sad.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Shaotuk
Sin City Enterprises
5
|
Posted - 2012.07.03 02:54:00 -
[102] - Quote
Daniel Plain wrote:seeing this thread still on front page makes me sad.
Because you bumped it perhaps? |

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.03 06:52:00 -
[103] - Quote
CCP Affinity wrote: Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
Affinity are you going to wait another 2 months collecting statisics concerning your math being wrong about the 'rollback'?
The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Takara Yamamoto
EVE University Ivy League
0
|
Posted - 2012.07.03 10:55:00 -
[104] - Quote
ETA on a rework please, OTA walls hurt my Rokh 
But seriously, I don't think it's working as intended when logis instapop on a volley...
Cheers, Tak |

Shaotuk
Sin City Enterprises
6
|
Posted - 2012.07.03 13:05:00 -
[105] - Quote
Takara Yamamoto wrote:ETA on a rework please, OTA walls hurt my Rokh  But seriously, I don't think it's working as intended when logis instapop on a volley... Cheers, Tak
Tell your logis to fit properly then. As a logi pilot, I have no issues with incoming dps, as long as the site is being cleared properly.
|

Takara Yamamoto
EVE University Ivy League
0
|
Posted - 2012.07.03 13:54:00 -
[106] - Quote
I knew someone would troll that, but I'll bite. Post your OTA Basi t2 fit (t2, as in no faction mods etc.) that tanks the opening Alpha npnp.
Cheers, Tak |

Velarra
Ghost Festival Naraka.
77
|
Posted - 2012.07.03 19:01:00 -
[107] - Quote
Takara Yamamoto wrote:I knew someone would troll that, but I'll bite. Post your OTA Basi t2 fit (t2, as in no faction mods etc.) that tanks the opening Alpha npnp.
Cheers, Tak
http://incursions.nexsoft.de/?mode=fit&id=11
While the OTA sites are very long, the above logi should have no issue while orbiting its anchor in an OTA. This being said, fleet survival tends to rest on a competent FC & solid fleet comp. Not to imply faction BS or faction fit BS either, merely T2 fittings, & solid pilots in T1 or T2 BS. |

Lipbite
Express Hauler
125
|
Posted - 2012.07.03 19:22:00 -
[108] - Quote
Daniel Plain wrote:seeing this thread still on front page makes me sad.
Don't be sad - just few months of The Secret World, End of Nations, MechWarrior Onine, World of Tanks left to wait till actual vanguards un-nerf. |

Katja Faith
Republic Military School Minmatar Republic
171
|
Posted - 2012.07.03 21:07:00 -
[109] - Quote
After reading all the bad grammar in this thread I'm gonna unsubscribe!! DARN YOU, CCP!!! |

Daniel Plain
Science and Trade Institute Caldari State
229
|
Posted - 2012.07.03 21:17:00 -
[110] - Quote
Lipbite wrote:Daniel Plain wrote:seeing this thread still on front page makes me sad. Don't be sad - just few months of The Secret World, End of Nations, MechWarrior Onine, World of Tanks left to wait till actual vanguards un-nerf. except all of the above suck balls and i never even did any incursions :/
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Shaotuk
Sin City Enterprises
7
|
Posted - 2012.07.04 00:02:00 -
[111] - Quote
Velarra wrote:Takara Yamamoto wrote:I knew someone would troll that, but I'll bite. Post your OTA Basi t2 fit (t2, as in no faction mods etc.) that tanks the opening Alpha npnp.
Cheers, Tak http://incursions.nexsoft.de/?mode=fit&id=11While the OTA sites are very long, the above logi should have no issue while orbiting its anchor in an OTA. This being said, fleet survival tends to rest on a competent FC & solid fleet comp. Not to imply faction BS or faction fit BS either, merely T2 fittings, & solid pilots in T1 or T2 BS. Edit: Above fit might want to drop the CDFE for another ACR while switching the RCU for a PDS. At Logi V it'll let you fit a 5/1 mixed repper type setup if you're flying with a Logi V partner.
Thats the exact fit I use, cept I use t2 rigs.
|

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.04 05:03:00 -
[112] - Quote
Herr Ronin wrote:Cobalt Rookits wrote:I was refering to Apolyon using it as EVERYONE gets 100mil/hr, not that your numbers were false Herr Ronin. I hate when people use outliers to make their arguments and ISN is definitely an outlier right now :)
FFF, I just averaged out my time on the last 3 hours I spent actively RUNNING vg sites (only fleet that was up when I was on) I made about 40 mil/hr. Mostly OTAs, but what the heck am I doing? Its just a pain i know! Try to avoid OTA's if you can at this point. Have you tried Assaults?
Your opinion on OTAs changed, why? What changed? It's be nice to see CCP actually comment on OTAs or any of these 'statistics' they're going to sit on ( opps sorry study )for 4+ months... Then again they can't even do a real 'rollback' without screwing up those numbers. The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |
|

CCP Affinity
C C P C C P Alliance
368

|
Posted - 2012.07.04 11:13:00 -
[113] - Quote
I've already stated we have plans to fix OTAs :) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Souchi son
Souchi son Corporation
3
|
Posted - 2012.07.04 11:46:00 -
[114] - Quote
What do you guys want, I see two problems here
- Some people want everything to be harder no matter what
- Some people are pushing some pvp agenda
The way i see it is this if incursions are balanced for T2 fit ships and give out a decent "ISK p/h : Risk" all is good for noobs
IF incursions are getting nerfed because shiny fleets are destroying incursions and reducing risk thatGÇÖs a problem
So what do you want do you guys want noobs out of incursions or do you want them trying their best as well.
If you make them so hard for noobs your communityGÇÖs get destroyed because no noobs signing up means fleets take longer to put together, then people get tired and give up, this is a fact.
Make a decision CCP who do you want running incursions, is this PvE endgame or is it something else.
The thing is though the game is supposed to be a sand-box, but if everyone wants something changed then itGÇÖs not a sandbox anymore itGÇÖs a waterbox or shitbox whatever CCP decides to make it
As for the PvP agenda, i see it like this Incursions are teamwork vs npcs, as far as i see its PvE, so if you want to peddle PvP issues maybe go elseware,
Or CCP could say right incursions are PvE only and anyone fighting inside a site will be shot
I dont know what you guys want, but CCP changing the rules, basicly stoping a few months of incursions for noobs is bad for all. |

Vincent VanDamme
EVE University Ivy League
48
|
Posted - 2012.07.04 13:24:00 -
[115] - Quote
Takara Yamamoto wrote:ETA on a rework please, OTA walls hurt my Rokh  But seriously, I don't think it's working as intended when logis instapop on a volley... Cheers, Tak
Being on the receiving end of this wasn't fun.
Full drones and 2 logis applying all reps to a third , overheated, and it didn't even cause a blink in the DPS.
Ouch!
Was my first incursion as well.
|

Vincent VanDamme
EVE University Ivy League
48
|
Posted - 2012.07.04 13:26:00 -
[116] - Quote
Velarra wrote:Takara Yamamoto wrote:I knew someone would troll that, but I'll bite. Post your OTA Basi t2 fit (t2, as in no faction mods etc.) that tanks the opening Alpha npnp.
Cheers, Tak http://incursions.nexsoft.de/?mode=fit&id=11While the OTA sites are very long, the above logi should have no issue while orbiting its anchor in an OTA. This being said, fleet survival tends to rest on a competent FC & solid fleet comp. Not to imply faction BS or faction fit BS either, merely T2 fittings, & solid pilots in T1 or T2 BS. Edit: Above fit might want to drop the CDFE for another ACR while switching the RCU for a PDS. At Logi V it'll let you fit a 5/1 mixed repper type setup if you're flying with a Logi V partner.
Thanks for posting this up. Its a rel nice guide and some fits that I can aim for!
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DarthNefarius
Minmatar Heavy Industries
248
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Posted - 2012.07.04 13:31:00 -
[117] - Quote
CCP Affinity wrote:I've already stated we have plans to fix OTAs :)
Thanks for the reply. I played with Eve forums search function & could only find this concerning your plans for OTA's: https://forums.eveonline.com/default.aspx?g=posts&m=1464167#post1464167 in it you mentioned it'd be squeezed in a future expansion, correct? That means the Winter Expansion ( or next summer? ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
249
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Posted - 2012.07.12 08:10:00 -
[118] - Quote
CCP Affinity wrote: (snip) Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
tl/dr the above is incorrect :
So CCP Affinity can you please comment on why Hi SEC Incursions now pay 10.395 million after the 'rollback' when pre Escalation they paid 10.5 million? I've known a few people that filled out petitions that the GM replies where: Working as Intended. Yet obviously from what you said above it was not. I would not doubt that a few people have fillled out bug reports too but those take at least 1 month plus for even the simplest reply from my experience. I personally didn't both either filling out a petition or bug report because the 1% difference is less then a drop in the bucket compared to the real issue of the probably 80% nerf the other changes created An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Herr Ronin
Angels of Valour The Retirement Club
206
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Posted - 2012.07.12 10:06:00 -
[119] - Quote
DarthNefarius wrote:CCP Affinity wrote: (snip) Also, it's worth noting that we are rolling back the 10% reward reduction. This is not the same thing as increasing the current payout by 10%. eg: 1000 reduced by 10% = 900 which becomes the new payout amount - so 900 increased by 10% is 990
tl/dr the above is incorrect : So CCP Affinity can you please comment on why Hi SEC Incursions now pay 10.395 million after the 'rollback' when pre Escalation they paid 10.5 million? I've known a few people that filled out petitions that the GM replies where: Working as Intended. Yet obviously from what you said above it was not. I would not doubt that a few people have fillled out bug reports too but those take at least 1 month plus for even the simplest reply from my experience. I personally didn't either filling out a petition or bug report because the 1% difference is less then a drop in the bucket compared to the real issue of the probably 80% nerf the other changes created
How interesting. | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
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