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Thread Statistics | Show CCP posts - 36 post(s) |
Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:20:00 -
[1291]
Originally by: Treji If Goonies are whining, new expansion must be good
Or are they a little miffed due to new changes hampering their system of play?
We're just being the most vocal (as usual). If this goes through it's going to screw over *everyone*, even the people you like who fight us.
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Pwadoc
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:21:00 -
[1292]
Originally by: Joe Starbreaker This is an excellent development, good work CCP. I am especially pleased to see that not only are CVA whining right on cue, but even Goonswarm is emo-raging about the unfairness of it all.
I foresee that what this will do is force large alliances to hunker down into a few core systems, go ratting and plexing in fleets instead of solo, and really scour their systems for every last frigate rat and every last bit of veldspar. They'll do this despite it being less profitable than before. They'll do this despite the fact that their system becomes a juicy juicy target for pirates. They'll do it not because they want to, but because they have to.
The effect will be a much denser 0.0 population, a much higher value of ISK, and much more interesting PVP. Instead of large blobs fighting unmanned POS in the emptiness of space, what you'll have are live players leaving their home systems to raid other systems full of live players. It should be much more brutal, a lot less luxurious.
I'll just run level 4 missions in empire for money, since it's the same profit with no risk.
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WhiteSavage
Ever Flow Atlas Alliance
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Posted - 2009.11.07 23:24:00 -
[1293]
So THIS sucks for alliances that dont live right next to highsec... your nerfing alliances that rely on JB networks... yeah thats balanced.
and an upgraded system with low truesec is still going to be extremely worthless...
For all the time CCP has been taking and hype... cmon! Only kool thing was titan deathray but since that may have been nerfed into worthlessness...
I know ccp is between a rock and a hard place, but this is hardly groundbreaking stuff.
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Aineko Macx
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Posted - 2009.11.07 23:25:00 -
[1294]
Originally by: Arakkis Melanogaster R64 moons were the fuel keeping the 0.0 sandbox in a constant state of war because they were extremely lucrative and unique. They were the rare material that the empire industrialists needed to produce their goods, and made it worth throwing massive war machines against each other, thus producing a cycle. Nerfing the R64 moons in coordination with the sweeping changes to 0.0 is causing a massive flux in the reason for accepting the risk and effort of living in 0.0. Fixing the sov system and implementing changes to how 0.0 works is fine (and overdue), but you must provide a carrot for people to accept taking the stick. Were the status quo in terms of R64 moons kept, even if the new system upgrade system doesn't produce the desired changes to alliance and personal income, alliances will still have a reason to hold space, and continue adapting to tweaks to the system going forward. If the system doesn't work as planned, and alliances have no incentive to continue living in 0.0, individuals will have no reason to keep putting in the work to keep the alliance going. However, should the upgraded space work with minor tweaking, there will be a adaptation period, after which R64s can be nerfed and the prices of upkeep can be tweaked.
Implementing a sweeping change to the basic structure of how any game works always results in unhappy players due to the balancing the needs to take place once the playerbase discovers the unforeseen weaknesses in the plan. Implementing multiple sweeping changes to a game all at once is a recipe for disaster as most players will simply throw up their hands and move on to something else.
I admire the hard work and temerity it takes to make these upcoming changes, but listen to your players and do this slower or you may risk the NGE of EVE.
This.
Originally by: Vadinho "YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running."
QFT
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Nika Dekaia
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Posted - 2009.11.07 23:25:00 -
[1295]
OK, just to point it out: the blog came out friday evening and we had CCP Soundwave answering lots of questions and clearifying stuff. And now, on a saturday evening, 2300hrs gmt, CCP Chronotis is still answering questions.
So no matter if you think the changes are good or bad: CCP does care about the game. They are still passionate and do listen to the playerbase. This is not NGE. There will be bumps on the road but I'm sure the new 0.0 will be better in the end. Personally, I'm looking forward to what is ahead.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.07 23:25:00 -
[1296]
Sup Atlas we've told you a billion times our old space was complete ****. We were not kidding and it looks to only be getting worse. :)
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Mcon99
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Posted - 2009.11.07 23:25:00 -
[1297]
Originally by: Mistres Tor do not forget to make an escalation you need time to find it, time to make it, and every time can red come :) and you can't make it alone
and lv 4 in empire are safer and are more profitable and take less time to do, and you don't need to find it, and you can make it alone and always have a good reward
Second EXODUS incoming
lv4 agents in EMPIRE be ready :) I'm coming
You do realize how much of a failure you sound like. Actually thanks, because you are speaking for all the other high sec mission runners. Please, it's not about isk/hour. It's about emergent gameplay, which is, sorry, not happening in Lvl 4's unless your ninja salvaged or suicide ganked.
Finding the site is a challenge. Navagating a different one. Avoiding a pvp engagement in your pve ship, yet another. Oh wait, your just interested in isk, not actually playing.
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oniplE
Aliastra
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Posted - 2009.11.07 23:25:00 -
[1298]
I can see how this would force alliances to make better use of the systems they have instead of just having a lot of systems. This would result in a higher density of players per system, leaving more empty systems for smaller alliances, i guess that was the theory behind it all. The start up costs are a bit high though, but that can be fixed ofcourse.
But.. the pay out of a maxed out system will be on par with lvl4's? That's just ridiculous. I can't even begin to comprehend how you can justify this to yourselfs CCP. It should be double the pay out of lvl4's, ATLEAST. This is just stupid. x |
Static Kinetics
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.11.07 23:26:00 -
[1299]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Pointfive
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Posted - 2009.11.07 23:26:00 -
[1300]
They touted truesec as still being important with the upgrades. How? Because the only way youll be making money is by ratting exactly like you used to?
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Mrs Trzzbk
Mothership Connection Inc. GoonSwarm
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Posted - 2009.11.07 23:26:00 -
[1301]
Originally by: WhiteSavage So THIS sucks for alliances that dont live right next to highsec... your nerfing alliances that rely on JB networks... yeah thats balanced.
and an upgraded system with low truesec is still going to be extremely worthless...
For all the time CCP has been taking and hype... cmon! Only kool thing was titan deathray but since that may have been nerfed into worthlessness...
I know ccp is between a rock and a hard place, but this is hardly groundbreaking stuff.
I was wondering how long it would take Atlas to realize how hosed they are with these changes. _________________________________________________________
it's good to have land Trust me, I'm a Spacebert. |
Stevens
Deep Core Mining Inc.
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Posted - 2009.11.07 23:28:00 -
[1302]
Originally by: CCP
HEY GUYS WE KNOW LEVEL 4s WILL STILL MAKE MORE(OR EQUAL IN 100 DAYS) MONEY AND WE WILL ADDRESS THIS. HAVE FUN PAYING BILLS!
Got it thanks for clarifying that.
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Korodan
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.07 23:28:00 -
[1303]
Originally by: WhiteSavage So THIS sucks for alliances that dont live right next to highsec... your nerfing alliances that rely on JB networks... yeah thats balanced.
and an upgraded system with low truesec is still going to be extremely worthless...
For all the time CCP has been taking and hype... cmon! Only kool thing was titan deathray but since that may have been nerfed into worthlessness...
I know ccp is between a rock and a hard place, but this is hardly groundbreaking stuff.
How bad is it when a goon actually feels sad for Atlas? Also, we told you that space sucked, Angel rats worst rats.
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Cefte
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:29:00 -
[1304]
Edited by: Cefte on 07/11/2009 23:31:16 Edited by: Cefte on 07/11/2009 23:30:36
Originally by: Joe Starbreaker This is an excellent development, good work CCP. I am especially pleased to see that not only are CVA whining right on cue, but even Goonswarm is emo-raging about the unfairness of it all.
I foresee that what this will do is force large alliances to hunker down into a few core systems, go ratting and plexing in fleets instead of solo, and really scour their systems for every last frigate rat and every last bit of veldspar. They'll do this despite it being less profitable than before. They'll do this despite the fact that their system becomes a juicy juicy target for pirates. They'll do it not because they want to, but because they have to.
No, they won't, you illiterate cretin, because there will be no reason to, because instead of making money in 0.0 and buying ships from highsec market hubs, or buying ships built from resources directly imported from highsec market hubs, which is the current M.O. of most 0.0 alliances, people will just run highsec level 4 missions, and then buy their ships directly from highsec market hubs, because they're not knuckle-dragging cretins like yourself.
Make lots of money in highsec or make less money per hour mining veldspar in 0.0? It's not a hard choice.
Originally by: Joe Starbreaker
The effect will be a much denser 0.0 population
No, the effect with be a massive decrease in permanent 0.0 population, with the majority presence in 0.0 being roaming HAC gangs that set out from, and end their night docking up in, Empire space.
Originally by: Joe Starbreaker a much higher value of ISK
Yes, the spending power of isk is going to skyrocket.
Originally by: Joe Starbreaker and much more interesting PVP.Instead of large blobs fighting unmanned POS in the emptiness of space, what you'll have are live players leaving their home systems to raid other systems full of live players. It should be much more brutal, a lot less luxurious.
Ratter ganking doesn't work very well when there are no ratters left.
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Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:29:00 -
[1305]
Originally by: oniplE I can see how this would force alliances to make better use of the systems they have instead of just having a lot of systems.
It's not this we're "whining" about. We've been preparing to "scale back" for months since CCP hinted that vast blobs of color on the map were likely to become a thing of the past. These changes make it so the only reason there would be colored dots or blobs on the sov map *at all* would be to build supercapitals or for e-peen (hello Molle).
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Jattzia
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.11.07 23:30:00 -
[1306]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Postscript. Midsize nullsec alliances whose industrial wings vastly outnumber their PVP wings hate this too.
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Vivian Azure
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Posted - 2009.11.07 23:31:00 -
[1307]
It's funny to see the babble about 0.0 should be more rewarding then empire...
I got a fix for your problems: fly LvL 4 missions with an alt.
Seriously, stop crying about crap PvE-content in a PvP-centric game. PvE-content should get scrapped and reduced to a minimum, not boosted.
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Mrs Trzzbk
Mothership Connection Inc. GoonSwarm
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Posted - 2009.11.07 23:32:00 -
[1308]
Edited by: Mrs Trzzbk on 07/11/2009 23:33:24
Originally by: Cefte
Originally by: Joe Starbreaker and much more interesting PVP.Instead of large blobs fighting unmanned POS in the emptiness of space, what you'll have are live players leaving their home systems to raid other systems full of live players. It should be much more brutal, a lot less luxurious.
Ratter ganking doesn't work very well when there are no ratters left.
Or when the ratters are in fleets.
Or when there are 600 people in the system where the ratters are because everybody lives there.
Originally by: Vivian Azure It's funny to see the babble about 0.0 should be more rewarding then empire...
I got a fix for your problems: fly LvL 4 missions with an alt.
Seriously, stop crying about crap PvE-content in a PvP-centric game. PvE-content should get scrapped and reduced to a minimum, not boosted.
Will you pay for my second account or PvP ships? _________________________________________________________
it's good to have land Trust me, I'm a Spacebert. |
Innominate
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:32:00 -
[1309]
Originally by: Static Kinetics YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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pi squad
Scalding Pie Services
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Posted - 2009.11.07 23:32:00 -
[1310]
Originally by: Nika Dekaia OK, just to point it out: the blog came out friday evening and we had CCP Soundwave answering lots of questions and clearifying stuff. And now, on a saturday evening, 2300hrs gmt, CCP Chronotis is still answering questions.
So no matter if you think the changes are good or bad: CCP does care about the game. They are still passionate and do listen to the playerbase. This is not NGE. There will be bumps on the road but I'm sure the new 0.0 will be better in the end. Personally, I'm looking forward to what is ahead.
yes they care enough to troll people with legitimate concerns gosh how could i ever have doubted you ccp
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Dualshock
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:33:00 -
[1311]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running. |
ep1k
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.07 23:33:00 -
[1312]
Originally by: Innominate
Originally by: Static Kinetics YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Sidus Sarmiang
GoonFleet
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Posted - 2009.11.07 23:34:00 -
[1313]
Originally by: Vivian Azure
Seriously, stop crying about crap PvE-content in a PvP-centric game. PvE-content should get scrapped and reduced to a minimum, not boosted.
So why are you supporting changes that force us to do more of it? Are you just that dumb?
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Vadinho
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:35:00 -
[1314]
~~~ff` ~ffxf~ ~fs`f~ILIER at., p.s., .pb., alloy wheels, stereo cassette, 2 dr., blue with matching cloth int., looks & runs great, gas saver. ú6500
QUERIOUS FOR SALE, CHEAP!!
mid-sized region, dense star distribution. slightly used. high outpost to system ratio. conveniently close to empire. friendly neighbors - hope you're the social type! jumpbrdge calculations available. must sell before december. 500b isk O.B.O.
79 CAMARO, T-tops, power everything, red on black, cloth interior, V8, automatic, good runner. Recent starter, battery and alte~~~rf```~~~`~~~ 'er'`~~rrf4
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Orthaen
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Posted - 2009.11.07 23:35:00 -
[1315]
If all the 0.0 warriors are interested in is making ISK, then go run your ****ing level 4s and quit crying. Or better yet, just buy some. For like, 20 dollars you can get a few billion ISK. Protip: Video Games are created to be entertaining. If all you're interested in is making ISK, then you should have never gotten near 0.0 in the first place. Sit in Jita, make billions a day trading. If you want to have fun, go out and play your game. Also, LOLdoomsday prophets. THE GAME IS GOING TO DIIIIIE! Just like the last 19 patches, I know. I'm glad CCP doesnt know how to run this game, and they're complete buffoons.
It is possible to provide feedback without crying, over and over and over, and repeating the same thing over and over and over.
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Korodan
Minmatar GoonFleet GoonSwarm
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Posted - 2009.11.07 23:36:00 -
[1316]
Originally by: ep1k
Originally by: Innominate
Originally by: Static Kinetics YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Cefte
GoonFleet GoonSwarm
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Posted - 2009.11.07 23:36:00 -
[1317]
Originally by: Mcon99
You do realize how much of a failure you sound like. Actually thanks, because you are speaking for all the other high sec mission runners. Please, it's not about isk/hour. It's about emergent gameplay, which is, sorry, not happening in Lvl 4's unless your ninja salvaged or suicide ganked.
Finding the site is a challenge. Navagating a different one. Avoiding a pvp engagement in your pve ship, yet another. Oh wait, your just interested in isk, not actually playing.
I don't think you know what 'emergent gameplay' means. Which means you're using it in the same way the devs for Darkfall used it, as a buzzword to throw into the gap left by paucity of game design.
Actions taken that directly contradict the stated intention? But it's emergent gameplay, players will do something and they'll enjoy it, dammit! And they do.
They leave.
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Pattern Clarc
Blue Republic
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Posted - 2009.11.07 23:36:00 -
[1318]
Originally by: Static Kinetics YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
/bandwagon ____ Domination Balance (Or how we fix the Tempest) |
cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 23:37:00 -
[1319]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
THIS NEEDS ANSWERING CCP, WERE ALL ASKING, WERE ALL WAITING FOR A RESPONSE.
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Nika Dekaia
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Posted - 2009.11.07 23:37:00 -
[1320]
Edited by: Nika Dekaia on 07/11/2009 23:39:30
Originally by: Dualshock YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
They only stated they are actually aware of the issue (finally - and they knew it for years, like all of us) Question is: when are they finaly going to actually DO something about it. Linkage
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