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corestwo
Goonfleet Investment Banking
399
|
Posted - 2012.06.16 17:18:00 -
[271] - Quote
SetrakDark wrote:Aryth wrote:CCP quite often gets the economic side wrong, because they don't have any economic dudes. While they have an economist, knowing EVE is the #1 thing. I am hopeful that with this system they get it right. Would hate to see them get completely outmaneuvered again by a handful of market wizards. I mean, seriously here, how much does it cost to hire an unemployed ex-finance guy in Iceland? One horned helmet? Two? Two horned helmets and a box of rotten shark meat? Let`s get serious here and talk business. They have a finance guy. While I'm sure he's good at finance irl, the problem is that knowing IRL finance and knowing eve are two fairly distinct things. I'm sure some basic theories of finance overlap with How Eve Works (tm) but not nearly enough.
A better fit for the position as you're thinking of it would be to bring in an interested and talented player like Aryth or Weaselior. And, before you freak out about more goons in CCP, neither of them would go for it - they're just two examples of players who I know are intimately familiar with every facet of How Eve Works (tm), which is absolutely vital to a thorough familiarity with the Eve economy. |

Delen Ormand
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.06.16 17:35:00 -
[272] - Quote
Kismeteer wrote:Personally, I'd favor a move away from the current corporation/alliance system, and have individual pilots declare their support for individual groups.
In real life, you don't walk around with the badge of your corporation on your shoulder. You walk around as yourself, and support different lists of organizations and goals. What if we made standings based on who you support/supports you, etc. And everyone are individuals that can support multiple organizations. It might be VERY chaotic at first, but I think it might be pretty interesting in the long run to see how the system stabilizes.
Insightful and original. You should defect 
|

Pohbis
Neo T.E.C.H.
67
|
Posted - 2012.06.16 17:47:00 -
[273] - Quote
Mortimer Civeri wrote:The disadvantages seem to be that people can avoid the refining tax if they have the resources to avoid it, causing a decrease in alliance income from large operators while simultaneously screwing over the average Joe who can't jump out to lowsec to get a lower refining tax, also since it is not a fixed structure small gangs will find it hard to catch any ring miners as intell out in 0.0 is pretty good and they would likely be reported and the miners safed up long before they ever entered the system. If that is really the only con, simply make "ring mining refinery" an ihub upgrade.
No refining will happen outside sov territory, and the hunters get their "lighthouse" in terms of where to look for "ring miners". |

corestwo
Goonfleet Investment Banking
399
|
Posted - 2012.06.16 17:50:00 -
[274] - Quote
Pohbis wrote:Mortimer Civeri wrote:The disadvantages seem to be that people can avoid the refining tax if they have the resources to avoid it, causing a decrease in alliance income from large operators while simultaneously screwing over the average Joe who can't jump out to lowsec to get a lower refining tax, also since it is not a fixed structure small gangs will find it hard to catch any ring miners as intell out in 0.0 is pretty good and they would likely be reported and the miners safed up long before they ever entered the system. If that is really the only con, simply make "ring mining refinery" an outpost upgrade. No refining will happen outside sov territory, and the hunters get their "lighthouse" in terms of where to look for "ring miners".
If the intent is that ring mining replace moon mining it will by nature have to extend into lowsec, maybe highsec as well. Linking it to sov would make that difficult, although it could be done as a system hub sort of thing a la pocos, where they're owned by Interbus or something in empire. |

Pohbis
Neo T.E.C.H.
67
|
Posted - 2012.06.16 17:55:00 -
[275] - Quote
corestwo wrote:If the intent is that ring mining replace moon mining it will by nature have to extend into lowsec, maybe highsec as well. Linking it to sov would make that difficult, although it could be done as a system hub sort of thing a la pocos, where they're owned by Interbus or something in empire. The intent is to drive meaningful 0.0 conflict.
I see no reason why that needs to spill over into lowsec. That's a relic from the moon mining and POS mechanics.
|

corestwo
Goonfleet Investment Banking
399
|
Posted - 2012.06.16 18:05:00 -
[276] - Quote
Pohbis wrote:corestwo wrote:If the intent is that ring mining replace moon mining it will by nature have to extend into lowsec, maybe highsec as well. Linking it to sov would make that difficult, although it could be done as a system hub sort of thing a la pocos, where they're owned by Interbus or something in empire. The intent is to drive meaningful 0.0 conflict. I see no reason why that needs to spill over into lowsec. That's a relic from the moon mining and POS mechanics. But yes, if it is to replace moon mining completely, it would have to be a la POCOs, you're right. POCOs can be targets for smaller gangs, just like system upgrades are in FW now. So yes, would probably fit better. My point was more, if tax is the only con, it can easily be fixed.
If they limit ring mining to nullsec, that means all T2 production is reliant on nullsec. It would naturally be up to CCP to decide whether they want that to be the case or not. However, if they do it that way, they'd also have to take steps to ensure that the lower end moon minerals actually got mined - that the isk/hour is the same regardless of whether you're mining atmospheric gases or dysprosium. How they do that is pretty irrelevant - it could be that you just mine up a blob that refines into everything, or maybe atmospheric gases are considerably lower m3 than R64s so you get more per cycle, whatever. Point is, if players can cherry pick, they will, and unlike normal mining where you can cherry pick in 0.0 because no one's reliant on your low end production, allowing/encouraging cherry picking in nullsec-only ring mining would be a disaster.
That's what I was getting at talking about highsec/lowsec - an assumption that minerals would be roughly distributed by value. Making ring mining null only would be interesting though. Note that tying it to sov is still something of an issue with NPC 0.0 though. |

Mortimer Civeri
Aliastra Gallente Federation
110
|
Posted - 2012.06.16 18:19:00 -
[277] - Quote
corestwo wrote:Pohbis wrote:corestwo wrote:If the intent is that ring mining replace moon mining it will by nature have to extend into lowsec, maybe highsec as well. Linking it to sov would make that difficult, although it could be done as a system hub sort of thing a la pocos, where they're owned by Interbus or something in empire. The intent is to drive meaningful 0.0 conflict. I see no reason why that needs to spill over into lowsec. That's a relic from the moon mining and POS mechanics. But yes, if it is to replace moon mining completely, it would have to be a la POCOs, you're right. POCOs can be targets for smaller gangs, just like system upgrades are in FW now. So yes, would probably fit better. My point was more, if tax is the only con, it can easily be fixed. If they limit ring mining to nullsec, that means all T2 production is reliant on nullsec. It would naturally be up to CCP to decide whether they want that to be the case or not. However, if they do it that way, they'd also have to take steps to ensure that the lower end moon minerals actually got mined - that the isk/hour is the same regardless of whether you're mining atmospheric gases or dysprosium. How they do that is pretty irrelevant - it could be that you just mine up a blob that refines into everything, or maybe atmospheric gases are considerably lower m3 than R64s so you get more per cycle, whatever. Point is, if players can cherry pick, they will, and unlike normal mining where you can cherry pick in 0.0 because no one's reliant on your low end production, allowing/encouraging cherry picking in nullsec-only ring mining would be a disaster. That's what I was getting at talking about highsec/lowsec - an assumption that minerals would be roughly distributed by value. Making ring mining null only would be interesting though. Note that tying it to sov is still something of an issue with NPC 0.0 though. Ooh! I forgot about cherry picking as a disadvantage.
"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Mortimer Civeri
Aliastra Gallente Federation
110
|
Posted - 2012.06.16 19:17:00 -
[278] - Quote
How about having all space open to ring mining? Highsec and low would have a NPC refinery structure Like the Interbus customs office around each planet, but only one goo refinery per system, in low and null you could replace it with a player built structure that you could set refining taxes. Set the types available by sec status like asteroids are now, and you have the common (up to r4s) moongoo mined in empire space, low and mid range goo (r8s and r16s) able to be mined in lowsec, and all types able to be mined in null. You still have the group effort to mine the rings, and the unavoidable tax of POCOs, as the only place to refine is in the refinery structure. I don't know, some lore reason being that it is dangerous/toxic to refine the stuff near people so you can't use a station to refine it, and must use the refining structure. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Xython
Merch Industrial Goonswarm Federation
923
|
Posted - 2012.06.16 19:23:00 -
[279] - Quote
corestwo wrote:If they limit ring mining to nullsec, that means all T2 production is reliant on nullsec. It would naturally be up to CCP to decide whether they want that to be the case or not.
And why not? They've mentioned they plan to move all Ice to Nullsec. Nullsec is completely reliant on highsec. Why shouldn't there be some inter-dependency? |

Lady Zarrina
Republic Military School Minmatar Republic
29
|
Posted - 2012.06.16 19:39:00 -
[280] - Quote
corestwo wrote:Pohbis wrote:corestwo wrote:If the intent is that ring mining replace moon mining it will by nature have to extend into lowsec, maybe highsec as well. Linking it to sov would make that difficult, although it could be done as a system hub sort of thing a la pocos, where they're owned by Interbus or something in empire. The intent is to drive meaningful 0.0 conflict. I see no reason why that needs to spill over into lowsec. That's a relic from the moon mining and POS mechanics. But yes, if it is to replace moon mining completely, it would have to be a la POCOs, you're right. POCOs can be targets for smaller gangs, just like system upgrades are in FW now. So yes, would probably fit better. My point was more, if tax is the only con, it can easily be fixed. If they limit ring mining to nullsec, that means all T2 production is reliant on nullsec. It would naturally be up to CCP to decide whether they want that to be the case or not. However, if they do it that way, they'd also have to take steps to ensure that the lower end moon minerals actually got mined - that the isk/hour is the same regardless of whether you're mining atmospheric gases or dysprosium. How they do that is pretty irrelevant - it could be that you just mine up a blob that refines into everything, or maybe atmospheric gases are considerably lower m3 than R64s so you get more per cycle, whatever. Point is, if players can cherry pick, they will, and unlike normal mining where you can cherry pick in 0.0 because no one's reliant on your low end production, allowing/encouraging cherry picking in nullsec-only ring mining would be a disaster. That's what I was getting at talking about highsec/lowsec - an assumption that minerals would be roughly distributed by value. Making ring mining null only would be interesting though. Note that tying it to sov is still something of an issue with NPC 0.0 though.
I agree everyone will cherry pick certain items if possible. But eventually if that keeps up, the non-mined items become valuable enough to mine. I think that is a good thing. Keeps a dynamic economy?
And, a PI approach many definitely be best. I doubt there are enough miners in null to keep up with all the moon goo and their share of the high end base materials. Should provide a real wide tax base. And I would love to see it go into Wormholes, but that is probably asking too much. Allocate resources to FiS |

Weaselior
GoonWaffe Goonswarm Federation
3459
|
Posted - 2012.06.16 20:31:00 -
[281] - Quote
I would think you'd do ring mining vaguely like gas clouds in w-space: it's hard to probe down a ring so once you've got one you might as well mine it, but there's ones that are way more valuable than the others - it'd be boring if every ring was the same. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
58
|
Posted - 2012.06.16 20:44:00 -
[282] - Quote
Mortimer Civeri wrote: The second one is Ring Mining. This has the advantage of group PvE, like Soundwave wanted.
Good nullsec alliances already have no trouble creating their own group content. We really don't need CCP to hand us group PvE to keep us entertained.
Also, "group mining" is largely a myth. Most of it is 1 guy multi-boxing a mining fleet. Mining is just so brain dead easy that 1 guy can run a fleet and still be engaged enough to get out of harms way.
And if the thing is anything like incursions, it will be some select group that goes and runs them, and they'll have no interest in bringing in anyone but the bare minimum, so they don't have to split the rewards too much. |

Fire Stone
Celestial Horizon Corp. Flatline.
33
|
Posted - 2012.06.16 21:47:00 -
[283] - Quote
Mortimer Civeri wrote:@ Dinsdale Pirannha Just shut up about how many alt accounts you've unsubbed, and try to help get a consensus on how to get moongoo rebalanced. If you can't do that then don't troll the thread with your "Eve is dieing" bullcrap, because you're not helping.
Now there seems to be two lines of thought here. One, is that a clone of PI could be used for moons. This has the advantage of the alliance having an unavoidable tax income from moons, increases the "farms and fields" dynamic by providing something that an enemy can disrupt/destroy. The disadvantage to that idea is that it is another solitary activity, that doesn't fit with the group PvE ideal CCP Soundwave wanted, also it is another structure to shoot, and who loves to shoot structures.
The second one is Ring Mining. This has the advantage of group PvE, like Soundwave wanted, increases the "farms and fields" as small roving gangs can disrupt/destroy operations as well, and it is not a structure to shoot. The disadvantages seem to be that people can avoid the refining tax if they have the resources to avoid it, causing a decrease in alliance income from large operators while simultaneously screwing over the average Joe who can't jump out to lowsec to get a lower refining tax, also since it is not a fixed structure small gangs will find it hard to catch any ring miners as intell out in 0.0 is pretty good and they would likely be reported and the miners safed up long before they ever entered the system.
Well the third thing is a band-aid fix of alchemy
One possible solution I can think of is to tag all ore mined and it can only be refined within a 10 jump radius or something. This way alliances get their taxes as users can not refine it anywhere else. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
235
|
Posted - 2012.06.16 21:55:00 -
[284] - Quote
Shepard Wong Ogeko wrote:Mortimer Civeri wrote: The second one is Ring Mining. This has the advantage of group PvE, like Soundwave wanted.
Good nullsec alliances already have no trouble creating their own group content. We really don't need CCP to hand us group PvE to keep us entertained. Also, "group mining" is largely a myth. Most of it is 1 guy multi-boxing a mining fleet. Mining is just so brain dead easy that 1 guy can run a fleet and still be engaged enough to get out of harms way. And if the thing is anything like incursions, it will be some select group that goes and runs them, and they'll have no interest in bringing in anyone but the bare minimum, so they don't have to split the rewards too much.
brb |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1215
|
Posted - 2012.06.16 22:07:00 -
[285] - Quote
Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because
1) Mining sucks 2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already. 3) Can branch into DUST in the future
That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
58
|
Posted - 2012.06.16 22:44:00 -
[286] - Quote
Nicolo da'Vicenza wrote: That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it
Something it does add for the average corp member is that they would get a tangible stake in a structure shot/rep op. It still isn't terribly fun to pound on a structure, but it would mean you are gaining/defending access to your personal moon factories, rather than a pos which is only accessed by the leadership.
If you are going to shoot a structure, would you rather do it so your ceo can get another titan, or do it because it gives you access to an isk generating activity? |

corestwo
Goonfleet Investment Banking
399
|
Posted - 2012.06.16 23:39:00 -
[287] - Quote
Nicolo da'Vicenza wrote:Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because
1) Mining sucks 2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already. 3) Can branch into DUST in the future
That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer.
Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1215
|
Posted - 2012.06.17 00:06:00 -
[288] - Quote
corestwo wrote:Nicolo da'Vicenza wrote:Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because
1) Mining sucks 2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already. 3) Can branch into DUST in the future
That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer. Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;) yeah the destination of the moon riches of detorid doesn't really keep me up at night (not where we get our income from) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1038
|
Posted - 2012.06.17 00:11:00 -
[289] - Quote
Fire Stone wrote:One possible solution I can think of is to tag all ore mined and it can only be refined within a 10 jump radius or something. This way alliances get their taxes as users can not refine it anywhere else. Sounds like asking CCP to fix the problem for us.
Hm, others have had success with this method, why not... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Headerman1
The New Era C0NVICTED
25
|
Posted - 2012.06.17 00:21:00 -
[290] - Quote
Bloodpetal wrote: At Ring Mining ::
I think an interesting idea would be instead of requiring to "dock" and deposit ring mining goodies, that you can drop them off at a station attachment that would be designed like a POCO hangar (bear with me).
The Moon Mining Deposit Bay would let you drop your ores into the station and it would be taxed and then taken to the appropriate hangar (corp/personal). This would avoid the need for constant docking and undocking when full up on materials and would let miners get taxed as they go, providing a service and a convenience and a method of taxation.
Just exploring here on forward thinking mechanics.
That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.
There are multiple models of how to replace moon mining: - PI model, individual based, passive income of material - roid mining model, individual based, active material income - Anom model, fleet based, possibly having to deal with multiple waves on rats all the time, mine until depleted, multiple 'Moon Goo' 'rocks' to mine
Would they spawn in NPC space? Should they spawn there? or nearby to allow for smaller alliances to seriously disrupt the production?
Should the ammount of moon goo available to mine be the same amount as what is currently available, or more to compensate the steady income a moon mining POS generates? |

Weaselior
GoonWaffe Goonswarm Federation
3462
|
Posted - 2012.06.17 00:45:00 -
[291] - Quote
Headerman1 wrote: That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.
Then nobody would do it. The system would still require people to be pushing buttons often and so if we take all the money from that, they won't do it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1038
|
Posted - 2012.06.17 01:12:00 -
[292] - Quote
Weaselior wrote:Headerman1 wrote: That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.
Then nobody would do it. The system would still require people to be pushing buttons often and so if we take all the money from that, they won't do it. The obvious problem. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

corestwo
Goonfleet Investment Banking
399
|
Posted - 2012.06.17 01:21:00 -
[293] - Quote
Nicolo da'Vicenza wrote:corestwo wrote:Nicolo da'Vicenza wrote:Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because
1) Mining sucks 2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already. 3) Can branch into DUST in the future
That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer. Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;) yeah the destination of the moon riches of detorid doesn't really keep me up at night (not where we get our income from)
You may personally not see the benefit but I can assure you that a taxable ring-mining system will benefit more than just the currently tech-dependent alliances. |

David Cedarbridge
Merch Industrial Goonswarm Federation
234
|
Posted - 2012.06.17 02:02:00 -
[294] - Quote
corestwo wrote:Nicolo da'Vicenza wrote:corestwo wrote:Nicolo da'Vicenza wrote:Yeah, as I'm reading this thread I'm starting to think Moon POCOs instead of ring mining are the way to go as far as fixing moon goo goes because
1) Mining sucks 2) It's implemented faster because the PI interface already existed, and Soundwave says that the team developing the feature is backlogged already. 3) Can branch into DUST in the future
That's it's directly taxable by alliances/corps is I guess relevent to tech-dependent 0.0 alliances, but not as much to me now that I think about it That it's directly taxable by alliances and corps is in fact relevant to any 0.0 entity, especially if they want to offer reimbursements and whatnot. The more taxable income they can generate, the more things like that they can offer. Of course, if you're in an alliance that doesn't do anything like that where the directors just pocket the taxes, I could see you not caring. ;) yeah the destination of the moon riches of detorid doesn't really keep me up at night (not where we get our income from) You may personally not see the benefit but I can assure you that a taxable ring-mining system will benefit more than just the currently tech-dependent alliances. There's some text missing at the end of your post. I think you meant to assure them by providing reasons to support your claim there and just forgot. Happens to everyone. |

corestwo
Goonfleet Investment Banking
400
|
Posted - 2012.06.17 02:57:00 -
[295] - Quote
I'm not really sure why it would need to be explained to anyone how additional sources of income that alliances can tax can be beneficial to anyone holding space who's members actually use their space...  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1519
|
Posted - 2012.06.17 03:05:00 -
[296] - Quote
Headerman1 wrote:That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.
There are multiple models of how to replace moon mining: [edit: PI, asteroid mining, anomalies]
Would they spawn in NPC space? Should they spawn there? or nearby to allow for smaller alliances to seriously disrupt the production?
Should the ammount of moon goo available to mine be the same amount as what is currently available, or more to compensate the steady income a moon mining POS generates?
Moon goo already spawns in NPC space and low sec. Why would ring mining sites not spawn in these locations?
Who would mine anything if there was no compensation for them?
The amount of moon goo available should be unlimited, depending on how much effort people are willing to expend to find it. The supply into the economy will adjust based on value: if it's worth more, people will make the effort to hunt it down. Alchemy is a short-term solution that assumes the population of EVE will never grow big enough to challenge all existing supplies of moon goo. Moon goo from exploration sites spread over entire regions will scale to supply as much as people are prepared to hunt down at a particular value.
Of course, resources from ring mining (diffuse sources spread over a region) means that it will no longer be sufficient to park an AFK cloaker in one system as a means of waging economic warfare on an enemy. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

corestwo
Goonfleet Investment Banking
400
|
Posted - 2012.06.17 03:15:00 -
[297] - Quote
Mara Rinn wrote:Headerman1 wrote:That is a decent idea except that it would be easy for an alliance to tax it to 100% or whatever an artificial limit would be.
There are multiple models of how to replace moon mining: [edit: PI, asteroid mining, anomalies]
Would they spawn in NPC space? Should they spawn there? or nearby to allow for smaller alliances to seriously disrupt the production?
Should the ammount of moon goo available to mine be the same amount as what is currently available, or more to compensate the steady income a moon mining POS generates? Moon goo already spawns in NPC space and low sec. Why would ring mining sites not spawn in these locations? Who would mine anything if there was no compensation for them? The amount of moon goo available should be unlimited, depending on how much effort people are willing to expend to find it. The supply into the economy will adjust based on value: if it's worth more, people will make the effort to hunt it down. Alchemy is a short-term solution that assumes the population of EVE will never grow big enough to challenge all existing supplies of moon goo. Moon goo from exploration sites spread over entire regions will scale to supply as much as people are prepared to hunt down at a particular value. Of course, resources from ring mining (diffuse sources spread over a region) means that it will no longer be sufficient to park an AFK cloaker in one system as a means of waging economic warfare on an enemy.
Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1519
|
Posted - 2012.06.17 03:24:00 -
[298] - Quote
corestwo wrote:Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different?
Well, I think normal minerals are far too abundant and should be moved to exploration sites. The effort required to scan down mining sites will limit the abundance without putting any artificial limits on volume of rocks spawned per day, but simultaneously allow CCP to perform some simple economics experiments (what happens if we double the number of Pyroxeres spawns in low sec).
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Soldarius
TreadStone Standard The 99 Percent
241
|
Posted - 2012.06.17 04:18:00 -
[299] - Quote
Having fixed locations for unlimited resource harvesting is just poor mechanics imo. Once those locations are learned, it's far too easy to plant a large force (POS in the case of Eve-O) and go to town.
This also means once the location of the resource is revealed to enemies, they can simply drop forces there and go to town on their own.
Sure this drives conflict. But when you have unlimited resource harvesting, you get the C&C effect where the entity owning the resource can build an unlimited amount of forces, thus ensuring permanent control until they either quit out of boredom or failcascade due to internal disputes. When you get conflict over these resources, its blob-warfare.
I've always felt that the resources from moons should not just come from moons. Moving those resources to cosmic signatures like gravimeric or ladar sites would make "moon mining" a much more player engaging effort, while also eliminating the infinite well of resources that are moons.
And let's be honest. POSes suck balls. They are a pain to make, transport, place, maintain, use, and remove. But that is for another thread.
For ring mining, they can be ladar sites. Locate them close to a planet. Now create a specialized gas harvesting ship, like so many miners have been asking for. Currently only boosters and tech 3 are produced from gas clouds. I think this is an excellent opportunity to expand upon an already existing game mechanic to fix a very large problem.
Also, as long as we're at it, make ice fields deplete like the rest of the ores. I mean, seriously. Wtf is the idea with infinite resources at static locations?
CEECEEPEE, DO EET!
"How do you kill that which has no life?" |

corestwo
Goonfleet Investment Banking
401
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Posted - 2012.06.17 04:23:00 -
[300] - Quote
Mara Rinn wrote:corestwo wrote:Moon goo from ring mining should absolutely not be limited. Normal minerals are limited - abundant, but still limited. Why should moongoo via ring mining be any different? Well, I think normal minerals are far too abundant and should be moved to exploration sites. The effort required to scan down mining sites will limit the abundance without putting any artificial limits on volume of rocks spawned per day, but simultaneously allow CCP to perform some simple economics experiments (what happens if we double the number of Pyroxeres spawns in low sec). They're not, but demonstrating this would take us far too off topic.
No arguments with the "mining is boring" thing though. |
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